Server Sockets Don't accept clients - java

I'm learning about sockets in java. I was able to connect a client socket to an online server, but I can connect them to my own server socket!
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
class Blargh2 {
public static void main(String[] args) {
Socket client = null;
ServerSocket server = null;
System.out.println("Line one reacehd!");
try {
server = new ServerSocket(4445);
} catch (Exception e) {
System.out.println("Error:" + e.getMessage());
}
System.out.println("Line two reacehd!");
try {
client = server.accept();
} catch (IOException e) {
System.out.println("Accept failed: 4444");
System.exit(-1);
}
System.out.println("Line three reacehd!");
try {
server.close();
client.close();
} catch (IOException e) {
System.out.println("Accept failed: 4444");
System.exit(-1);
}
}
}
The program reaches lines one and two but it never reaches line 3!
Can anyone help me solve this? Firewall also allows this connection...

It never reaches line 3 because you need a remote TCP socket (although it can be local, for testing) to connect to your socket on port 4445. You accept endpoint sockets on the server, which are used for communication with the remote client. There is actually no client here, so it waits indefinitely or until a timeout on the accept() call.

Try running this code and after you see line 2 is executed, then run the windows command:
telnet localhost 4445
Then you should see your line 3 executed.

Related

socket() not throwing an exception despite server not running

I have written a client to run on an android device (android 6) and when the server is up and running it connects, however when the server is down the socket() call should throw an exception however it doesn't.
I originally tried it using the NDK and ran into a very similar issue (Android NDK socket connect() returning 0 when it should fail whilst on 3g).
I am assuming this is a bug with android at this point but any insight into a solution or work around would be much appreciated.
The code in question:
public class Client implements Runnable{
private Socket socket;
private InetAddress IP;
private int port;
public Client(int port){
try {
this.IP = InetAddress.getByName(server ip);
}
catch(UnknownHostException e){
Log.d("App1", "Unknown Host, connection failed");
System.exit(1);
}
this.port = port;
Log.d("App1", "initialised");
}
#Override
public void run(){
try {
this.socket = new Socket(this.IP, this.port);
Log.d("FiX1", "Connected");
listen();
}
catch(IOException e){
Log.d("FiX1,","connection failed");
System.exit(1);
}
finally
{
try{
socket.close(); // dispose
}
catch(IOException e){
System.exit(1);
}
}
}
public void listen() {
try {
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while (true) {
String cominginText = "";
try {
cominginText = in.readLine();
Log.d("FiX1",cominginText);
} catch (IOException e) {
//error ("System: " + "Connection to server lost!");
System.exit(1);
break;
}
}
} catch (IOException e) {
System.exit(1);
}
}
}
The best solution I could find was to manually send an acknowledgement from the server that a connection had been made, the client would retry the connection if it did not receive this message within a certain time after it claimed to have connected.
There is a difference between a TCP connection "close" vs "disconnect".
If you close the socket connection from server using socket.close() then you will get exception in client side, if you try to read from that connection or vice versa.
However, if one side just disappears(shut down the program) then the other side has no way of knowing that. So the other side will wait for response for read call.
The TCP protocol was designed to be reliable in hostile communication environments and it will not normally decide a connection is closed just because it has not heard from the other side for a while.

TCP Hole Punching and setReuseAddress() on Linux

I am working on a Java client/server application that involves P2P communication over TCP. I'm trying to implement TCP Hole Punching as described here: http://www.brynosaurus.com/pub/net/p2pnat/#sec-tcp. This requires simultaneously listening on and attempting to establish an outgoing connection using the same local TCP port. Apparently, this should work if the SO_REUSEADDR socket option is used, which I am setting via the setReuseAddress() method in Java. However, this is not working as I expected. Here is some test code:
import java.io.IOException;
import java.net.*;
public class Test {
public static void main(String args[]) {
new Thread() {
public void run() {
try {
ServerSocket ss = new ServerSocket();
ss.setReuseAddress(true);
ss.bind(new InetSocketAddress(7077));
ss.accept();
} catch (Exception e) {
System.out.println("ServerSocket exception: " + e.getMessage());
}
}
}.start();
Socket s;
while (true) {
s = new Socket();
try {
s.setReuseAddress(true);
s.bind(new InetSocketAddress(7077));
s.connect(new InetSocketAddress("192.168.0.103", 7077));
break;
} catch (Exception e) {
System.out.println("Socket exception: " + e.getMessage());
try { s.close(); } catch (IOException e1) { }
try { Thread.sleep(1000); } catch (InterruptedException e1) { }
}
}
}
}
This works as expected in Windows 7: the ServerSocket listens on port 7077 in its own thread and the Socket repeatedly attempts to connect to 192.168.0.103:7077. However, under Linux (Ubuntu) only the first Socket connection attempt works, and subsequent attempts get the "Address already in use" BindException. Shouldn't I be able to establish an outgoing connection from a TCP source port that I'm also listening on simultaneously, and to reuse the local port number immediately after closing the socket, since I have the SO_REUSEADDR option enabled?
In Linux, both sockets need to set SO_REUSEADDR socket option. Thus, if we want two sockets, sock1 and sock2 to be bound ot the same port, then s2 would be able to reuse the port/address only if both sock1 and sock2 set SO_REUSEADDR.
You are never closing your client socket, unless there is an exception, making the point of SO_REUSEADDR a no-op.
....
s = new Socket();
try {
// ...
} catch (Exception e) {
System.out.println("Socket exception: " + e.getMessage());
// remove try block from here
try { Thread.sleep(1000); } catch (InterruptedException e1) { }
} finally {
try { s.close(); } catch (IOException e1) { }
}
....
In the above, I moved the closing of the socket to a newly created finally block so it is always executed, even if you break out the global while loop.
Since the socket is now closed under all conditions, the SO_REUSEADDR will use correctly now.

Problems trying to implement Java Sockets example

I am trying to implement this example here: Reading from and Writing to a Socket
I copied and pasted the code into NetBeans. I changed the port name "taranis" to "localhost" and tried to run the example, but I got the error:
run: Couldn't get I/O for the connection to: localhost. Java Result: 1
BUILD SUCCESSFUL (total time: 1 second)
I also tried to substitute localhost for my actual hostname of my laptop, but it gives the similar error. Can you help pinpoint what I am doing wrong?
Edit: In regards to Mark's recommendation, when I substitute
System.err.println("Couldn't get I/O for " + "the connection to: localhost.");
with
e.printStackTrace();
I get:
run:
java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:351)
at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:213)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:200)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366)
at java.net.Socket.connect(Socket.java:529)
at java.net.Socket.connect(Socket.java:478)
at java.net.Socket.<init>(Socket.java:375)
at java.net.Socket.<init>(Socket.java:189)
at EchoClient.main(EchoClient.java:12)
Java Result: 1
BUILD SUCCESSFUL (total time: 3 seconds)
The echo service is not listening. Why not write your own? Run the application below and change your client to connect to the same port (8000).
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class EchoServer {
private static final int PORT = 8000;
public static void main(String[] args) throws Exception {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(PORT);
}
catch (IOException e) {
System.err.println("Could not listen on port: " + PORT);
System.exit(1);
}
Socket clientSocket = null;
try {
clientSocket = serverSocket.accept();
}
catch (IOException e) {
System.err.println("Accept failed.");
System.exit(1);
}
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
System.out.println("Echo server started");
String inputLine;
while ((inputLine = in.readLine()) != null) {
System.out.println("echoing: " + inputLine);
out.println(inputLine);
}
out.close();
in.close();
clientSocket.close();
serverSocket.close();
}
}
Btw, the next example (knock-knock server) does work and gives a nice example of using a 'protocol' class.
I don't think the echo service is running by default, when I tried a quick test it on my Win XP client, it did not work:
H:\>telnet localhost 7
Connecting To localhost...Could not open connection to the host, on port 7:
Connect failed
H:\>
So to make your code work, you could try pointing it to a server that has the echo service running.
For future reference, the echo service is commonly disabled by default. I'm using windows 7, to enable it I followed the instructions found here:
http://www.windowsnetworking.com/articles_tutorials/windows-7-simple-tcpip-services-what-how.html
Example worked fine for me afterwards.
For XP:
http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/sag_tcpip_pro_simptcpinstall.mspx?mfr=true

Listen to port via a Java socket

A server software my client communicates with regularly sends transaction messages on port 4000. I need to print those messages to the console line by line. (Eventually I will have to write those values to a table, but I’m saving that for later.)
I tried this code but it doesn’t output anything:
package merchanttransaction;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.lang.ClassNotFoundException;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
public class MerchantTransaction {
public static void main(String[] args) {
try {
InetAddress host = InetAddress.getLocalHost();
Socket socket = new Socket("192.168.1.104", 4000);
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
String message = (String) ois.readObject();
System.out.println("Message: " + message);
ois.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
By the way, I need to be able to monitor that port until the program terminates. I’m not sure if the code above will be able to do that because I don’t see any iteration to the code.
I’m using Java version 1.6.0_24, SE Runtime Environment (build 1.6.0_24-b07) running on Ubuntu.
You need to use a ServerSocket. You can find an explanation here.
What do you actually want to achieve? What your code does is it tries to connect to a server located at 192.168.1.104:4000. Is this the address of a server that sends the messages (because this looks like a client-side code)? If I run fake server locally:
$ nc -l 4000
...and change socket address to localhost:4000, it will work and try to read something from nc-created server.
What you probably want is to create a ServerSocket and listen on it:
ServerSocket serverSocket = new ServerSocket(4000);
Socket socket = serverSocket.accept();
The second line will block until some other piece of software connects to your machine on port 4000. Then you can read from the returned socket. Look at this tutorial, this is actually a very broad topic (threading, protocols...)
Try this piece of code, rather than ObjectInputStream.
BufferedReader in = new BufferedReader (new InputStreamReader (socket.getInputStream ()));
while (true)
{
String cominginText = "";
try
{
cominginText = in.readLine ();
System.out.println (cominginText);
}
catch (IOException e)
{
//error ("System: " + "Connection to server lost!");
System.exit (1);
break;
}
}

tcp session in java

i want to connect morethan one client at a time to the server and also communicate server to all the clients.
how server recognize each client. and how to send data to a particular client?
consider , there are 3 clients A,B,C. all the clients are connected to the server. the server wants to send message to B. how its done ?
If i understand you right - all you need is not bind socket for one connection.
Your client code will looks like that:
Client class:
public class TCPClient {
public TCPClient(String host, int port) {
try {
clientSocket = new Socket(host, port);
} catch (IOException e) {
System.out.println(" Could not connect on port: " + port + " to " + host);
}
}
Server(host) class:
public class TCPListener {
public TCPListener(int portNumber) {
try {
serverSocket = new ServerSocket(portNumber);
} catch (IOException e) {
System.out.println("Could not listen on port: " + portNumber);
}
System.out.println("TCPListener created!");
System.out.println("Connection accepted");
try {
while (true) {
Socket clientConnection = serverSocket.accept();
//every time client's class constructor called - line above will be executed and new connection saved into Socket class.
}
} catch (Exception e) {
e.printStackTrace();
}
}
That is simplest example. More can be found here:
http://www.oracle.com/technetwork/java/socket-140484.html

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