java.io.IOException: Connection reset by peer - java

I'm trying to manage a connection between my phone and another bluetooth device. I'm doing all this using java Android. This is the code I used for connecting the socket using my device:
First I find the Bluetooth device and I create the socket:
BluetoothDevice btNonin = null;
for (BluetoothDevice device : pairedDevices)
{
if (device.getName().contains("Nonin"))
{
// We found the device
exito = true;
try
{
// We create the socket
Method m = device.getClass().getMethod("createRfcommSocket", new Class[] {int.class});
socket = (BluetoothSocket) m.invoke(device, 1);
socket.connect();
}
catch (Exception e)
{
Dialogs.showInfoDialog(NONIN_OFF, this);
}
}
}
Afther that I create the data bytes I want the remote bluetooth to receive using some code to convert ASCII to byte:
String[] parts = mensaje.split(" ");
String res = "";
if(parts != null && parts.length > 0)
{
for (String s : parts)
{
if (s.length() != 2)
break;
byte izq, der;
izq = (byte)char2ascii(s.charAt(0));
der = (byte)char2ascii(s.charAt(1));
byte aux2 = (byte)((izq << 4) + der);
res += (char)aux2;
}
}
And then I send the data to the bluetooth device:
// We send the data bytes
DataOutputStream dOut = new DataOutputStream(socket.getOutputStream());
dOut.writeBytes(res);
dOut.flush();
Until here it works fine. It sends the data bytes to my device. But then I want to wait for any response from my device, and then I try this:
//Waiting for response
DataInputStream dIn = new DataInputStream(socket.getInputStream());
try
{
byte response = '\u0000';
while (dIn.readByte() == '\u0000')
{
response = dIn.readByte();
}
Dialogs.showInfoDialog("Response: " + response, this);
}
catch (Exception e)
{
Dialogs.showInfoDialog("No se ha recibido respuesta: " + e.toString(), this);
}
But then, on the line where I make dIn.readByte it shows the message Error:
java.io.IOException: Connection reset by peer
And I don't know why the connection is reset or what happens, as I can debug the line:
DataInputStream dIn = new DataInputStream(socket.getInputStream());
With no mistakes, so I guess the socket is still opened... What is happening here?
Thank you so much for your help!

There are several causes of this problem. The typical cause is that you have written to a connection which has already been closed by the peer. In other words, an application protocol error.
Also your exception handling needs work. If you get any IOException on a socket other than a timeout you must close it, it is dead.

Ok, I tried adding some wait() functions and it seems it works... As it was a problem between timeouts of reading and writing. I think this post should work...

remove the line dOut.flush(); this is causing the connection reset.

Related

Android socket wait issue

Hello I have an app that connect to a remote server using sockets
socket = new Socket();
socket.connect(new InetSocketAddress(Ip, portNum), 7000);
I have 2 methods send & receive
the scenario in send is
PrintWriter out = new PrintWriter(socket.getOutputStream(),true);
in method receive
String msg = "";
BufferedReader in = null;
try {
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while (in.ready()) {
msg = msg + (char) in.read();
}
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
in AsyncTask of a different class I call
send();
String response=receive();
The above code is not sending or receiving without a wait period
i.e
Thread.sleep(2000);
I know sleep is a bad approach
what is the best scenario should I use?
Is it better to make an AsyncTask within send method and another one for receive method.
Here is where I use sleep and what data send & receive
client.send(some sql statement representED as json format);
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// sql select result represented as json
String RESULT = client.recive();
Likely your server is not listening before you try to connect. Though this is unclear from the code you have posted. You'll need to show both server and client code there.

Java Http Proxy does not work correctly

I try to implement a Java Proxy for Http (Https will be the extension after Http works). I found a lot of resources on the Internet and try to solve all problems on my own so far. But now I come to a point where I stuck.
My Proxoy does not load the full http websites. I get a lot of error messages with the socket is already closed. So I think I try to send something over a Socket that is closed.
My Problem is now. I can not see why it is like this. I think a lot over the problem but I can not find the mistake. From my side The Sockets only get closed when the server close the connection to my Proxy Server. This happen when I read a -1 on the input stream from the server.
I would be happy for any help :-)
greetings
Christoph
public class ProxyThread extends Thread {
Socket client_socket;
Socket server_socket;
boolean thread_var = true;
int buffersize = 32768;
ProxyThread(Socket s) {
client_socket = s;
}
public void run() {
System.out.println("Run Client Thread");
try {
// Read request
final byte[] request = new byte[4096];
byte[] response = new byte[4096];
final InputStream in_client = client_socket.getInputStream();
OutputStream out_client = client_socket.getOutputStream();
in_client.read(request);
System.out.println("---------------------- Request Info --------------------");
System.out.println(new String(request));
Connection conn = new Connection(new String(request));
System.out.println("---------------------- Connection Info --------------------");
System.out.println("Host: " + conn.host);
System.out.println("Port: " + conn.port);
System.out.println("URL: " + conn.URL);
System.out.println("Type: " + conn.type);
System.out.println("Keep-Alive:" + conn.keep_alive);
server_socket = new Socket(conn.URL, conn.port);
InputStream in_server = server_socket.getInputStream();
final OutputStream out_server = server_socket.getOutputStream();
out_server.write(request);
out_server.flush();
Thread t = new Thread() {
public void run() {
int bytes_read;
try {
while ((bytes_read = in_client.read(request)) != -1) {
out_server.write(request, 0, bytes_read);
out_server.flush();
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
t.start();
int bytes_read;
while ((bytes_read = in_server.read(response)) != -1) {
out_client.write(response, 0, bytes_read);
out_client.flush();
//System.out.println("---------------------- Respone Info --------------------");
//System.out.println(new String(response));
}
//System.out.println("EIGENTLICH FERTIG");
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
client_socket.close();
server_socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
EDIT:
My HTTP Proxy now works. The Answer is pretty helpfull once you understand what is ryl going on. If you come hear to find a solution this questions may help you:
Does the client send a request only to one Website / Webserver? Means do we always have the same port / hostname?
The Loop from the answer is very usefull but think where to place it?
Last think: Thanks #EJP its working your reply was very usefull. It only tooks a time to understand it!
You are making all the usual mistakes, and a few more.
The entire request is not guaranteed to arrive in a single read. You can't assume more than a single byte has arrived. You have to loop.
You aren't checking for end of stream at this stage.
You need a good knowledge of RFC 2616 to implement HTTP, specifically the parts about Content-length and transfer encoding.
You cannot assume that the server will close the connection after sending the response.
Closing either the input or the output stream or a socket closes the socket. This is the reason for your SocketException: socket closed.
When you get to HTTPS you will need to look at the CONNECT verb.
Flushing a socket output stream does nothing, and flushing inside a loop is to be avoided,

Bluetooth Connectivity Issues in Post ICS Versions

I am able to connect to an external paired bluetooth hardware first time. After that if i repeat connect/disconect procedures sometimes getting exception.
Exception = read failed, socket might closed or timeout, read ret: -1
and after many trials able to connect again.Sometimes second trial itself is successful
The issue is observed with Devices:Nexux7(version 4.3) and MotoG(Kitkat)
Code for connection:
private static final UUID MY_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
device = BluetoothAdapter.getDefaultAdapter().getRemoteDevice(devAddress);
socket = device.createRfcommSocketToServiceRecord(MY_UUID);
and calling socket.connect() from asynctask
Code for closing socket:Subject
if (in != null) {
Logger.loge(CLASS_NAME + "." + "resetConnection", "in != null");
try {
in.close();
} catch (Exception e) {
// Log.d(TAG,"exception in closing inputstream - " + e.getMessage());
}
in = null;
}
if (out != null) {
Logger.loge(CLASS_NAME + "." + "resetConnection", "out != null");
try {
out.close();
} catch (Exception e) {
// Log.d(TAG,"exception in closing outputstream - " + e.getMessage());
}
out = null;
}
if (socket != null) {
Logger.loge(CLASS_NAME + "." + "resetConnection", "socket != null");
try {
socket.close();
} catch (Exception e) {
//Log.d(TAG,"exception in closing socket - " + e.getMessage());
}
socket = null;
}
I have followed the links
https://groups.google.com/forum/#!topic/android-developers/UxY5xME6V5s
Android Bluetooth: java.io.IOException: Service discovery failed
Disconnect a bluetooth socket in Android
android bluetooth can't connect
None of the solution provided help me to solve the issue.
Any help will be appreciated...
Thanks
I had encountered a similar problem when I built an app involving bluetooth connectivity. After searching for a long time, I found this solution.
The Actual problem is once both the device the is connected, the socket will be open. When either one of the socket is closed, other one is not closed.When you try to reconnect the other device ll not accept the new Socket.
The solution is when any one gets disconnect you need to re-initialize the connection service on both the side,ie you need to close the socket properly on both the side. and go back to the listen mode. then only the new socket connection will accept.click Here code reference using AndroiddChat example.

Socket connection refused in Client Code

The below program causes this issue
EDITED:
import java.io.*;
import java.net.*;
public class smtpClient {
public static void main(String[] args) {
// declaration section:
// smtpClient: our client socket
// os: output stream
// is: input stream
Socket smtpSocket = null;
DataOutputStream os = null;
DataInputStream is = null;
// Initialization section:
// Try to open a socket on port 25 : step 1
// Try to open input and output streams: step 2
try {
smtpSocket = new Socket("192.168.1.2", 1024);
os = new DataOutputStream(smtpSocket.getOutputStream());
is = new DataInputStream(smtpSocket.getInputStream());
} catch (UnknownHostException e) {
System.err.println("Don't know about host: hostname");
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to: hostname");
}
// If everything has been initialized then we want to write some data
// to the socket we have opened a connection to on port 25
if (smtpSocket != null && os != null && is != null) {
try {
// The capital string before each colon has a special meaning to SMTP
// you may want to read the SMTP specification, RFC1822/3
os.writeBytes("HELO\n");
os.writeBytes("MAIL From: k3is#fundy.csd.unbsj.ca\n");
os.writeBytes("RCPT To: k3is#fundy.csd.unbsj.ca\n");
os.writeBytes("DATA\n");
os.writeBytes("From: k3is#fundy.csd.unbsj.ca\n");
os.writeBytes("Subject: testing\n");
os.writeBytes("Hi there\n"); // message body
os.writeBytes("\n.\n");
os.writeBytes("QUIT");
// keep on reading from/to the socket till we receive the "Ok" from SMTP,
// once we received that then we want to break.
String responseLine;
while ((responseLine = is.readLine()) != null) {
System.out.println("Server: " + responseLine);
if (responseLine.indexOf("Ok") != -1) {
break;
}
}
// clean up:
// close the output stream
// close the input stream
// close the socket
os.close();
is.close();
smtpSocket.close();
} catch (UnknownHostException e) {
System.err.println("Trying to connect to unknown host: " + e);
} catch (IOException e) {
System.err.println("IOException: " + e);
}
}
}
}
Console Log :
Couldn't get I/O for the connection to: hostname
The program I took is from :
http://www.javaworld.com/jw-12-1996/jw-12-sockets.html?page=4
I have already tried modifying the port from 25 to 1024
I am running it on my local PC, so I am admin on this system, but not sure if there is any default firewall issue(running this in eclipse on windows 7)
As per your comments below : DO I need to make a listner, which mean to say a Server Socket, which will listen to smtp client requests
Answer is: according to details what you have provided, there is no listener running or machine with specified IP and port number.
UPD: then you are trying to connect to somewhere you do have to be sure that there is something which listens on other side, either writing your own server code or by using a 3rd party server/code to provide certain service on a port number you are trying to reach.
Why would you expect that there is a mail server running on machine with an address you've provided?
It sounds like some other program is using port 1024.
Try a different port.

Android reading from Socket hangs on second read loop

I got to implement a chat in my application. Connection to a server is made using sockets. I should register to that server and the server will aknowledge that with a reply.
I have implemented this in a single method where I send the command using a BufferedWriter, and then start reading from the input stream until it tells me there is no more data.
I read properly the server reply. However, I never get the negative value from the second in.read call and thus my method stays blocked in the while loop (in the conditionnal statement where I make that call).
How should this be done with sockets? I usually do that with files or other input streams without problem.
If I should read only the bytes I am supposed to read, does that mean that I either have to:
Know in advance the length of the server response?
or make the server send a code to notify it has finished to send its response?
Currently I am doing the following:
private String sendSocketRequest(String request, boolean skipResponse) throws ChatException {
if (!isConnected()) openConnection();
try {
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(
socket.getOutputStream()), 2048);
out.append(request);
out.flush();
out = null;
} catch (IOException e) {
LogHelper.error("Unable to send socket request: " + request, e);
throw new ChatException("Unable to send socket request: " + request, e);
}
try {
BufferedReader in = new BufferedReader(new InputStreamReader(
socket.getInputStream()), 2048);
StringBuffer response = new StringBuffer();
char[] buffer = new char[2048];
int charsRead = -1;
// >>>>>>>> This is where it gets blocked <<<<<<<<<
while ((charsRead = in.read(buffer)) >= 0) {
if (charsRead > 0) response.append(new String(buffer, 0, charsRead));
}
return response.toString();
} catch (IOException e) {
LogHelper.error("Unable to read socket response: " + request, e);
throw new ChatException("Unable to read socket response: " + request, e);
}
}
Connection to the server is made with the following method:
public synchronized void openConnection() throws ChatException {
try {
socket = new Socket(Constants.API_CHAT_SERVER_ADDRESS, Constants.API_CHAT_SERVER_PORT);
socket.setKeepAlive(true);
LogHelper.debug("CHAT >> Connected to the chat server: " + Constants.API_CHAT_SERVER_ADDRESS);
} catch (UnknownHostException e) {
LogHelper.error("Unable to open chat connection", e);
throw new ChatException("Unable to open chat connection", e);
} catch (IOException e) {
LogHelper.error("Unable to open chat connection", e);
throw new ChatException("Unable to open chat connection", e);
}
}
The amount of data to be sent/received over a socket based connection is protocol dependend and not known to the TCP/IP stack, but only to the application layer.
The protocol used is developer dependend ... ;-) so coming to your questions:
If I should read only the bytes I am supposed to read, does that mean that I either have to:
Know in advance the length of the server response?
Yes, this is one possibility.
or make the server send a code to notify it has finished to send its response?
Also yes, as this is another possibility. Common markers are \n or \r\n. The NUL/'\0' character also might make sense.
A third option is to prefix each data chunk with a constant number of bytes describing the amount of bytes to come.
Instead of dealing with bytes, maybe it's simpler handling instances of ad-hoc classes, like - for instance - a Message class:
The server:
// Streams
protected ObjectInputStream fromBuffer = null;
protected ObjectOutputStream toBuffer = null;
// Listening for a new connection
ServerSocket serverConn = new ServerSocket(TCP_PORT);
socket = serverConn.accept();
toBuffer = new ObjectOutputStream(socket.getOutputStream());
fromBuffer = new ObjectInputStream(socket.getInputStream());
// Receiving a new Message object
Message data = (Message)fromBuffer.readObject();
The client then sends a message by simply:
// Sending a message
Message data = new Message("Hello");
toBuffer.writeObject(data);
Message can be as complex as needed as long as its members implement Serializable interface.

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