How to set specific window (frame) size in java swing? - java

My code does not work:
JFrame frame = new JFrame("mull");
mull panel = new mull();
// add panel to the center of window
frame.getContentPane().add("Center", panel);
frame.setSize(500, 300); // << not working!!!
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack(); // give a suitable size to window automatically
frame.setVisible(true); // make window visible
I am getting very small window. How to fix it?

Well, you are using both frame.setSize() and frame.pack().
You should use one of them at one time.
Using setSize() you can give the size of frame you want but if you use pack(), it will automatically change the size of the frames according to the size of components in it. It will not consider the size you have mentioned earlier.
Try removing frame.pack() from your code or putting it before setting size and then run it.

Most layout managers work best with a component's preferredSize, and most GUI's are best off allowing the components they contain to set their own preferredSizes based on their content or properties. To use these layout managers to their best advantage, do call pack() on your top level containers such as your JFrames before making them visible as this will tell these managers to do their actions -- to layout their components.
Often when I've needed to play a more direct role in setting the size of one of my components, I'll override getPreferredSize and have it return a Dimension that is larger than the super.preferredSize (or if not then it returns the super's value).
For example, here's a small drag-a-rectangle app that I created for another question on this site:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MoveRect extends JPanel {
private static final int RECT_W = 90;
private static final int RECT_H = 70;
private static final int PREF_W = 600;
private static final int PREF_H = 300;
private static final Color DRAW_RECT_COLOR = Color.black;
private static final Color DRAG_RECT_COLOR = new Color(180, 200, 255);
private Rectangle rect = new Rectangle(25, 25, RECT_W, RECT_H);
private boolean dragging = false;
private int deltaX = 0;
private int deltaY = 0;
public MoveRect() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (rect != null) {
Color c = dragging ? DRAG_RECT_COLOR : DRAW_RECT_COLOR;
g.setColor(c);
Graphics2D g2 = (Graphics2D) g;
g2.draw(rect);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
private class MyMouseAdapter extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
Point mousePoint = e.getPoint();
if (rect.contains(mousePoint)) {
dragging = true;
deltaX = rect.x - mousePoint.x;
deltaY = rect.y - mousePoint.y;
}
}
#Override
public void mouseReleased(MouseEvent e) {
dragging = false;
repaint();
}
#Override
public void mouseDragged(MouseEvent e) {
Point p2 = e.getPoint();
if (dragging) {
int x = p2.x + deltaX;
int y = p2.y + deltaY;
rect = new Rectangle(x, y, RECT_W, RECT_H);
MoveRect.this.repaint();
}
}
}
private static void createAndShowGui() {
MoveRect mainPanel = new MoveRect();
JFrame frame = new JFrame("MoveRect");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Note that my main class is a JPanel, and that I override JPanel's getPreferredSize:
public class MoveRect extends JPanel {
//.... deleted constants
private static final int PREF_W = 600;
private static final int PREF_H = 300;
//.... deleted fields and constants
//... deleted methods and constructors
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
Also note that when I display my GUI, I place it into a JFrame, call pack(); on the JFrame, set its position, and then call setVisible(true); on my JFrame:
private static void createAndShowGui() {
MoveRect mainPanel = new MoveRect();
JFrame frame = new JFrame("MoveRect");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

Try this, but you can adjust frame size with bounds and edit title.
package co.form.Try;
import javax.swing.JFrame;
public class Form {
public static void main(String[] args) {
JFrame obj =new JFrame();
obj.setBounds(10,10,700,600);
obj.setTitle("Application Form");
obj.setResizable(false);
obj.setVisible(true);
obj.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

Related

paintComponent not called when I scroll both Horizontal and Vertical scrollbars in a JScrollPane

I am having trouble with Swing and the JScrollPane.
I am having a strange behaviour.
I extended JScrollPane. I display an image in it and draw rectangles over it to define areas.
With a big image, I have an Horizontal and a Vertical scrollbars.
I - ok - When I move one scrollbar or the other I see my image move too as it should.
II - not ok - When I move one scrollbar an leave it in between max and min position, then when I move my second scrollbar my image disappears.
With some debug prints, I found out that paintComponent, is not called when in case II.
I would like to know why it is not calling paintComponent and how I can fix it.
Here below is my class:
package GUI;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import javax.swing.JScrollPane;
public class DrawingPanel extends JScrollPane {
private static final long serialVersionUID = 1L;
private static final Color DRAWING_COLOR = new Color(255, 100, 200);
private static final Color FINAL_DRAWING_COLOR = Color.red;
private static final double ZOOMING_STEP = 1.1;
private Image sImg;
private Point startPt;
private Point endPt;
private Point currentPt;
private int prefW;
private int prefH;
private double zoomFactor = 1;
private boolean zoomer = false;
private boolean loaded = false;
public DrawingPanel() {
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public void loadImage(Image img) {
sImg = img;
prefW = sImg.getWidth(null);
prefH = sImg.getHeight(null);
zoomFactor = getSize().getWidth() / prefW;
zoomer = true;
loaded = true;
repaint();
revalidate();
}
int countPaint = 0;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("paintComponent " + countPaint);
if (loaded) {
int zoomWidth = (int) (prefW * zoomFactor);
int zoomHeight = (int) (prefH * zoomFactor);
if (zoomer) {
((Graphics2D) g).scale(zoomFactor, zoomFactor);
setSize(zoomWidth, zoomHeight);
zoomer = false;
}
g.drawImage(sImg, 0, 0, zoomWidth, zoomHeight, null);
drawRectangle(g);
}
g.dispose();
countPaint++;
}
#Override
public Dimension getPreferredSize() {
return loaded ?
this.getSize() :
new Dimension((int) (prefW*zoomFactor), (int) (prefH*zoomFactor));
}
private void drawRectangle(Graphics g) {
Point secondPoint = (currentPt != null) ? currentPt : endPt;
Color color = (currentPt != null) ? DRAWING_COLOR : FINAL_DRAWING_COLOR;
if (startPt!=null && secondPoint!=null) {
int x = Math.min(startPt.x, secondPoint.x);
int y = Math.min(startPt.y, secondPoint.y);
int rectangleWidth = Math.abs(startPt.x - secondPoint.x);
int rectangleHeight = Math.abs(startPt.y - secondPoint.y);
g.setColor(color);
g.drawRect(x, y, rectangleWidth, rectangleHeight);
}
}
public void deleteRectangle(){
startPt = null;
endPt = null;
}
public void increaseZoom(Point p) {
double oldZoom = zoomFactor;
zoomFactor *= ZOOMING_STEP;
repositonPointAfterZoom(oldZoom, zoomFactor);
}
public void decreaseZoom(Point p) {
double oldZoom = zoomFactor;
zoomFactor /= ZOOMING_STEP;
repositonPointAfterZoom(oldZoom, zoomFactor);
}
public void repositonPointAfterZoom(double oldZoom, double newZoom) {
double evolution = newZoom/oldZoom;
if (startPt!=null) {
startPt.setLocation(startPt.x * evolution, startPt.y * evolution);
}
if (endPt!=null) {
endPt.setLocation(endPt.x * evolution, endPt.y * evolution);
}
repaint();
}
// Getter et setter
public void setStartPt(Point startPt) {
this.startPt = startPt;
}
public void setEndPt(Point endPt) {
this.endPt = endPt;
}
public void setCurrentPt(Point currentPt) {
this.currentPt = currentPt;
}
public int getZoomCalculateX(int value){
return (int) (value / zoomFactor);
}
public int getZoomCalculateY(int value){
return (int) (value / zoomFactor);
}
public void setZoomer(boolean zoomer) {
this.zoomer = zoomer;
}
}
EDIT : Bellow is the class (simplified) that uses DrawingPanel so you can have a reproducible exemple.
package GUI;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import org.apache.commons.io.FilenameUtils;
import org.apache.pdfbox.pdmodel.PDDocument;
import org.apache.pdfbox.rendering.PDFRenderer;
import fileHandler.*;
public class GUI {
private JFrame frame;
private MenuBar menubar;
private DrawingPanel panelImage;
private JScrollPane scroll;
private GroundTruth openFile;
private int[] panelImageDown = new int[2];
private int[] panelImageUp = new int[2];
private Menu CoordinateMenu1 = new Menu();
private Menu CoordinateMenu2 = new Menu();
private int actualPagePdf;
private PDFRenderer renderer;
public static void main(String[] args) throws IOException {
new GUI();
}
public GUI() throws IOException {
JFrame frame = CreateFrame();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private JFrame CreateFrame() throws IOException {
frame = new JFrame();
frame.setMenuBar(CreateMenuBar());
frame.setContentPane(SplitScreen());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("GTA - Ground Truth Annotator");
frame.setExtendedState(frame.getExtendedState() | JFrame.MAXIMIZED_BOTH);
return frame;
}
private MenuBar CreateMenuBar() {
menubar = new MenuBar();
menubar.add(CreateFileMenu());
menubar.add(new Menu("Selection coordinates:"));
menubar.add(CoordinateMenu1);
menubar.add(new Menu("Width/Height:"));
menubar.add(CoordinateMenu2);
return menubar;
}
private Menu CreateFileMenu() {
Menu mFile = new Menu("File");
MenuItem miOpenImage = new MenuItem("Open Image/PDF File");
mFile.add(miOpenImage);
miOpenImage.addActionListener(OpenFileActionListener);
mFile.addSeparator();
MenuItem miExit = new MenuItem("Exit Program");
mFile.add(miExit);
miExit.addActionListener(ExitActionListener);
return mFile;
}
private JPanel SplitScreen() throws IOException {
JPanel splittedScreen = new JPanel(new GridLayout(1, 2));
splittedScreen.add(CreateLeftPanel());
splittedScreen.add(CreateRightPanel());
return splittedScreen;
}
private JLayeredPane CreateLeftPanel() throws IOException {
JLayeredPane panel = new JLayeredPane();
panel.setLayout(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.gray));
panel.add(CreateImageScrollPane());
return panel;
}
private JScrollPane CreateImageScrollPane() throws IOException {
scroll = new JScrollPane(CreateImagePanel((String) null));
scroll.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
scroll.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED);
scroll.getViewport().setScrollMode(JViewport.BLIT_SCROLL_MODE);
return scroll;
}
private DrawingPanel CreateImagePanel(String path) throws IOException {
if (panelImage == null) {
panelImage = new DrawingPanel();
}
if (path != null) {
panelImage.loadImage(ImageIO.read(new File(path)));
}
panelImage.addMouseListener(PanelImageMouseListener);
panelImage.addMouseWheelListener(PanelImageMouseWheelListener);
panelImage.addMouseMotionListener(PanelImageMouseMotionAdapter);
panelImage.setOpaque(false);
panelImage.revalidate();
panelImage.repaint();
panelImage.requestFocus();
return panelImage;
}
private DrawingPanel CreateImagePanel(Image image) throws IOException {
if (panelImage == null) {
panelImage = new DrawingPanel();
}
panelImage.loadImage(image);
panelImage.addMouseListener(PanelImageMouseListener);
panelImage.addMouseWheelListener(PanelImageMouseWheelListener);
panelImage.addMouseMotionListener(PanelImageMouseMotionAdapter);
panelImage.setOpaque(false);
panelImage.revalidate();
panelImage.repaint();
return panelImage;
}
private JPanel CreateRightPanel() {
JPanel panel = new JPanel(new GridLayout(0, 1));
//...
return panel;
}
ActionListener OpenFileActionListener = new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
OpenFile();
}
};
ActionListener ExitActionListener = new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
Object[] options = {"Yes, quit now", "No, go back"};
int n = JOptionPane.showOptionDialog(
frame, "ATTENTION: closing without saving will cause any unsaved files to be lost. Do you want to proceed?",
"Warning", JOptionPane.YES_NO_OPTION, JOptionPane.WARNING_MESSAGE, null, options, options[0]
);
switch (n) {
case JOptionPane.YES_OPTION:
System.exit(0);
case JOptionPane.NO_OPTION:
case JOptionPane.CANCEL_OPTION:
}
}
};
MouseListener PanelImageMouseListener = new MouseListener() {
public void mousePressed(MouseEvent me) {
panelImageDown = new int[]{
panelImage.getZoomCalculateX(me.getX()), panelImage.getZoomCalculateY(me.getY())
};
panelImageUp = null;
CoordinateMenu1.setLabel(String.format("%s:%s", panelImageDown[0], panelImageDown[1]));
CoordinateMenu2.setLabel("");
panelImage.setStartPt(me.getPoint());
panelImage.repaint();
}
public void mouseReleased(MouseEvent me) {
panelImageUp = new int[]{
Math.abs(panelImage.getZoomCalculateX(me.getX()) - panelImageDown[0]),
Math.abs(panelImageDown[1] - panelImage.getZoomCalculateY(me.getY()))
};
CoordinateMenu2.setLabel(String.format("%s:%s", panelImageUp[0], panelImageUp[1]));
panelImage.setEndPt(me.getPoint());
panelImage.setCurrentPt(null);
panelImage.repaint();
}
public void mouseClicked(MouseEvent arg0) {
}
public void mouseEntered(MouseEvent arg0) {
}
public void mouseExited(MouseEvent arg0) {
}
};
MouseMotionAdapter PanelImageMouseMotionAdapter = new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent me) {
panelImageUp = new int[]{
Math.abs(panelImage.getZoomCalculateX(me.getX()) - panelImageDown[0]),
Math.abs(panelImageDown[1] - panelImage.getZoomCalculateY(me.getY()))
};
CoordinateMenu2.setLabel(String.format("%s:%s", panelImageUp[0], panelImageUp[1]));
panelImage.setCurrentPt(me.getPoint());
panelImage.repaint();
}
};
MouseWheelListener PanelImageMouseWheelListener = new MouseWheelListener() {
public void mouseWheelMoved(MouseWheelEvent me) {
if (me.isAltDown()) {
if (me.getWheelRotation() < 0) {
panelImage.setZoomer(true);
panelImage.increaseZoom();
panelImage.repaint();
panelImage.requestFocus();
//scroll.repaint();
//Zoom out
} else if(me.getWheelRotation() > 0) {
panelImage.setZoomer(true);
panelImage.decreaseZoom();
panelImage.repaint();
panelImage.requestFocus();
//scroll.repaint();
}
}
}
};
private void OpenFile() {
openFile = new GroundTruth();
JFileChooser fileChooser = new JFileChooser();
fileChooser.setCurrentDirectory(new File(System.getProperty("user.home")));
fileChooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
fileChooser.setAcceptAllFileFilterUsed(false);
fileChooser.addChoosableFileFilter(new FileNameExtensionFilter(
"Images / PDF Scan",
"bmp", "jpeg", "jpg", "png", "tif", "tiff", "pdf"
));
if (fileChooser.showOpenDialog(frame) != 0) {
return;
}
openFile.setFilename(fileChooser.getSelectedFile().getAbsolutePath());
if (getExtension(fileChooser.getSelectedFile().getName()).equals("pdf")) {
try {
PDDocument doc = PDDocument.load(fileChooser.getSelectedFile());
numberPagePdf = doc.getNumberOfPages();
actualPagePdf = 0;
renderer = new PDFRenderer(doc);
setPdfPage(actualPagePdf);
} catch (IOException e) {
e.printStackTrace();
}
} else {
try {
CreateImagePanel(fileChooser.getSelectedFile().getAbsolutePath());
} catch (IOException e) {
e.printStackTrace();
}
}
}
private void setPdfPage(int pageNumber){
try {
BufferedImage bim = renderer.renderImageWithDPI(pageNumber, 300);
refreshInfoPageSection();
CreateImagePanel(bim);
} catch (IOException e) {
e.printStackTrace();
}
}
// refresh the label who indicate the page display and set visible or inivisble the previous and next button
private void refreshInfoPageSection(){
panelImage.deleteRectangle();
}
public String getExtension(String filename) {
return FilenameUtils.getExtension(filename);
}
}
Here's a simplified example of a drawing JPanel that's larger than the scrolling JPanel.
You can see in the image that the drawing JPanel is larger both horizontally and vertically than the scrolling JPanel.
I don't call the paintComponent method at all in this code. Because I set up the GUI properly, Swing itself calls the repaint method when you move the scroll bars.
Here are the important things I did.
I started the Swing GUI with a call to the SwingUtilities invokeLater method. This method makes sure that the Swing components are created and executed on the Event Dispatch Thread.
I used a JFrame, two JPanels, and a JScrollPane. I extended JPanel to create the drawing panel. I used a JScrollPane, JPanel, and JFrame. The only time you extend a Swing component, or any Java class, is when you want to override one or more class methods.
I used Swing layout managers. I used a BorderLayout for the JFrame and scrolling JPanel.
Here's the complete runnable code. Why, you can even call it a minimal reproducible example!
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
public class LargeDrawingPanel implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new LargeDrawingPanel());
}
#Override
public void run() {
JFrame frame = new JFrame("Large Drawing Panel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createMainPanel(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createMainPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
panel.setPreferredSize(new Dimension(400, 400));
JScrollPane scrollPane = new JScrollPane(new DrawingPanel());
panel.add(scrollPane, BorderLayout.CENTER);
return panel;
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingPanel() {
this.setBackground(Color.WHITE);
this.setPreferredSize(new Dimension(2000, 2000));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
int x = 100;
int y = 100;
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
g.fillRect(x, y, 100, 100);
x += 200;
}
y += 200;
x = 100;
}
}
}
}
Edited to add: The OP posted additional questions in a comment.
Thanks for the example but it doesn't show me how to print an image in
a JPanel.
Pretty simple. Read an image using the ImageIO class, save the image in an application model consisting of one or more plain Java getter / setter classes and use the Graphics drawImage method to draw the image.
Your preview has only one scrollbar moved not both - which is my
problem.
Did you actually run the code I provided? I can only move one scrollbar at a time. The drawing JPanel extends both horizontally and vertically.
And it doesn't explain why my example doesn't work.
Your example is riddled with errors. Start over, building a Swing application one Swing component at a time using sound principles. The Oracle tutorial, Creating a GUI With JFC/Swing, will show you the correct way to create a Swing application. You can skip the Netbeans section.

java Graphics window only updates when resized

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.*;
//import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
class Rectangle extends JPanel {
private static int rect_x = 40;
private static int rect_y = 40;
private static final int rect_width = 100;
private static final int rect_height = rect_width;
KeyListener listener;
public Rectangle() {
this.listener = new KeyListener() {
#Override
public void keyTyped(KeyEvent e)
{
}
#Override
public void keyPressed(KeyEvent e)
{
//System.out.println(e.getKeyCode());
// w
if(e.getKeyCode() == 87)
{
rect_y -= 10;
//revalidate();
repaint();
}
// s
else if (e.getKeyCode() == 83)
{
rect_y += 10;
repaint();
}
// a
else if (e.getKeyCode() == 65)
{
rect_x -= 10;
repaint();
}
// d
else if (e.getKeyCode() == 68)
{
rect_x += 10;
repaint();
}
}
#Override
public void keyReleased(KeyEvent e)
{
}
}; }
#Override
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawRect(rect_x, rect_y, rect_width, rect_height);
g.fillRect(rect_x, rect_y, rect_width, rect_height);
g.setColor(Color.BLACK);
}
#Override
public Dimension getPreferredSize() {
// so that our GUI is big enough
return new Dimension(rect_width + 2 * rect_x, rect_height + 2 * rect_y);
}
// create the GUI explicitly on the Swing event thread
private void createAndShowGui() {
Rectangle mainPanel = new Rectangle();
JFrame frame = new JFrame("DrawRect");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
frame.addKeyListener(listener);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
Rectangle Rct = new Rectangle();
Rct.createAndShowGui();
}
});
}
}
this code is meant to move a rectangle across the screen.
For some reason it does not update unless the window is minimised or resized.
I realise this has been asked many times before, but the answers I have found were very case specific or above my understanding.
I am new to java so sorry if I seem like a blockhead.
You're creating an Extra Rectangle object, and calling repaint() on it, and this is not the displayed object, and so your listener does not repaint the displayed JPanel. Don't do this. Only create one Rectangle object, so your repaints go to the correct reference.
e.g., change this:
Rectangle mainPanel = new Rectangle(); // ***** no!!! ****
JFrame frame = new JFrame("DrawRect");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel); // **** no ****
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
frame.addKeyListener(listener);
to this:
// Rectangle mainPanel = new Rectangle();
JFrame frame = new JFrame("DrawRect");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(this); // ****** note change
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
frame.addKeyListener(listener);
Other side issues:
Prefer Key Bindings to a KeyListener
Avoid magic numbers such as your key code numbers, which make debugging difficult. Instead use the KeyEvent.VK_? constants.
Follow Java naming conventions: constants should be all upper-case.
Your rect_x and y fields should not be static.

JFrame not drawing correctly

I wanted to have a simple program that changes the width of the rectangle with a slider.
When i run this the jpanel doesn't work properly as it fits just the panel.width width and it doesn't repaint properly.
import java.awt.*;
import javax.swing.*;
public class panel extends JPanel {
private int width = 50;
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GRAY);
g.fillRect(20, 20, width, 25);
}
public void setWidth(int width) {
this.width = (width > 0) ? width : 0;
repaint();
}
public int getWidth() {
return width;
}
}
GUI:
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
public class Gui extends JFrame {
private panel p;
private JSlider slider;
Gui() {
super("Draw program");
setDefaultCloseOperation(EXIT_ON_CLOSE);
p = new panel();
p.setBackground(Color.RED);
slider = new JSlider(SwingConstants.HORIZONTAL, 0, 300, p.getWidth());
slider.setMajorTickSpacing(50);
slider.setPaintTicks(true);
add(p);
add(slider, BorderLayout.SOUTH);
slider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
p.setWidth(slider.getValue());
}
});
}
}
Your panel class overrides a key method of the Component class (which JPanel inherits from): getWidth.
The problem with this is that the Swing layout managers may use the value from this method to size the component.
Solution: Change the method name.
e.g.,
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
public class Gui extends JFrame {
private MyPanel p;
private JSlider slider;
Gui() {
super("Draw program");
setDefaultCloseOperation(EXIT_ON_CLOSE);
p = new MyPanel();
p.setBackground(Color.RED);
slider = new JSlider(SwingConstants.HORIZONTAL, 0, MyPanel.GRAY_MAX_LENGTH, p.getGrayWidth());
slider.setMajorTickSpacing(50);
slider.setPaintTicks(true);
add(p);
add(slider, BorderLayout.SOUTH);
slider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
p.setGrayWidth(slider.getValue());
}
});
}
// so we can test our code
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
Gui gui = new Gui();
gui.pack();
gui.setLocationRelativeTo(null);
gui.setVisible(true);
}
});
}
}
// note that this class should not be named
// panel as class names should start with an upper-case letter
class MyPanel extends JPanel {
// constants to avoid use of "magic" numbers
public static final int GRAY_MAX_LENGTH = 300;
private static final int RECT_HEIGHT = 25;
private static final int GAP = 20;
private static final int PREF_W = GRAY_MAX_LENGTH + 2 * GAP;
private static final int PREF_H = RECT_HEIGHT + 2 * GAP;
private int grayWidth = 50;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GRAY);
g.fillRect(GAP, GAP, grayWidth, RECT_HEIGHT);
}
#Override // so our GUI is big enough
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
public void setGrayWidth(int width) {
this.grayWidth = (width > 0) ? width : 0;
repaint();
}
// ***** key is to change this method's name so you don't
// override JPanel's getWidth() method
public int getGrayWidth() {
return grayWidth;
}
}

Strange JFrame Behavior

I have the following program which has some very strange and unwanted behavior when it runs. Its supposed to have two buttons, "Start" and "Stop, but when I click "Start" another button shows up right below "Start". Here's a print screen of what I'm talking about:
What am I doing wrong and how do I fix this ugly problem?
Here's the code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class TwoButtonsTest {
JFrame frame;
Timer timer;
boolean isClicked;
public static void main(String[] args) {
TwoButtonsTest test = new TwoButtonsTest();
test.go();
}
public void go() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500, 500);
JButton startButton = new JButton("Start");
startButton.addActionListener(new StartListener());
JButton stopButton = new JButton("Stop");
stopButton.addActionListener(new StopListener());
final DrawPanel myDraw = new DrawPanel();
frame.getContentPane().add(BorderLayout.CENTER, myDraw);
frame.getContentPane().add(BorderLayout.NORTH, startButton);
frame.getContentPane().add(BorderLayout.SOUTH, stopButton);
frame.setVisible(true);
timer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
myDraw.repaint();
}
});
}
class StartListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//needs to be implemented
if(!isClicked) {
}
isClicked = true;
timer.start();
}
}
class StopListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//needs to be implemented
timer.stop();
isClicked = false;
}
}
class DrawPanel extends JPanel {
public void paintComponent(Graphics g) {
int red = (int)(Math.random()*256);
int blue = (int)(Math.random()*256);
int green = (int)(Math.random()*256);
g.setColor(new Color(red, blue, green));
Random rand = new Random();
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth()-wd);
int y = rand.nextInt(getHeight()-ht);
g.fillRect(x,y,wd,ht);
}
} // close inner class
}
Also I'm trying to get the Start button to do two things. One is to of course start the animation but when the Stop button is pressed and I press Start again, I want it to clean the screen so to speak and start the animation again a new. Any tips on that?
You do not call super.paintComponent(Graphics g) in overriden paintComponent(..) method which you should in order to honor the paint chain and thus the painting of other components.
This call should also be the first call within the method:
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//do painting here
}
A probem might arise that drawings are not persistent. You must than have a way to store drawings and redraw every time. The most common is an ArrayList which will hold objects to be drawn (thus you cann add to the list remove etc), you would than iterate over the list and redraw each object in paintComponent. See my answer here for an example.
Also please remember to create and manipulate Swing components on Event Dispatch Thread :
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
//create UI and components here
}
});
Dont call setSize(..) on JFrame rather override getPreferredSize() of JPanel and return an appropriate height which fits all components, than call JFrame#pack() before setting JFrame visible (but after adding all components).
No need for getContentPane().add(..) as of Java 6+ add(..) defaults to contentPane
Do not re declare Random i.e Random r=new Random() each time paintComponent is called as this will make the distributions of the values less random rather initiate it once when class is created and call methods on the instance
Here is the fixed code (with above fixes implemented):
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.*;
public class TwoButtonsTest {
JFrame frame;
Timer timer;
boolean isClicked;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
TwoButtonsTest test = new TwoButtonsTest();
test.go();
}
});
}
final DrawPanel myDraw = new DrawPanel();
public void go() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton startButton = new JButton("Start");
startButton.addActionListener(new StartListener());
JButton stopButton = new JButton("Stop");
stopButton.addActionListener(new StopListener());
frame.add(myDraw, BorderLayout.CENTER);
frame.add(startButton, BorderLayout.NORTH);
frame.add(stopButton, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
timer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
myDraw.repaint();
}
});
}
class StartListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
//needs to be implemented
if (!isClicked) {
}
myDraw.clearRects();
isClicked = true;
timer.start();
}
}
class StopListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//needs to be implemented
timer.stop();
isClicked = false;
}
}
class DrawPanel extends JPanel {
private ArrayList<MyRectangle> rects = new ArrayList<>();
private Random rand = new Random();
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
addRect();
for (MyRectangle r : rects) {
g.setColor(r.getColor());
g.fillRect(r.x, r.y, r.width, r.height);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
public void clearRects() {
rects.clear();
}
public void addRect() {
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth() - wd);
int y = rand.nextInt(getHeight() - ht);
int red = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
rects.add(new MyRectangle(x, y, wd, ht, new Color(red, blue, green)));
}
} // close inner class
}
class MyRectangle extends Rectangle {
Color color;
public MyRectangle(int x, int y, int w, int h, Color c) {
super(x, y, w, h);
this.color = c;
}
public Color getColor() {
return color;
}
}
I wish I could offer a solution, but as of yet I haven't found one. I can tell you the root of the "problem" here lies in the way you are drawing the Center section of your BorderLayout. You are overriding the whole paintComponent() function for this program and having whatever it creates put into the Center of your BoarderLayout. In this case, each time you click a button, the program calls the repaint to draw the image of a clicked button, but since you have also added ANY of the drawn objects to the Center panel, it also is drawn there. Since this specific repaint doesn't specify a location, it goes in the upper left corner.
I fixed your button problem on my Windows XP computer by invoking SwingUtilities.
I formatted your Java code.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class TwoButtonsTest implements Runnable {
JFrame frame;
Timer timer;
boolean isClicked;
public static void main(String[] args) {
SwingUtilities.invokeLater(new TwoButtonsTest());
}
#Override
public void run() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500, 500);
JButton startButton = new JButton("Start");
startButton.addActionListener(new StartListener());
JButton stopButton = new JButton("Stop");
stopButton.addActionListener(new StopListener());
final DrawPanel myDraw = new DrawPanel();
frame.getContentPane().add(BorderLayout.CENTER, myDraw);
frame.getContentPane().add(BorderLayout.NORTH, startButton);
frame.getContentPane().add(BorderLayout.SOUTH, stopButton);
frame.setVisible(true);
timer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
myDraw.repaint();
}
});
}
class StartListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
// needs to be implemented
if (!isClicked) {
}
isClicked = true;
timer.start();
}
}
class StopListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
// needs to be implemented
timer.stop();
isClicked = false;
}
}
class DrawPanel extends JPanel {
#Override
public void paintComponent(Graphics g) {
int red = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
g.setColor(new Color(red, blue, green));
Random rand = new Random();
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth() - wd);
int y = rand.nextInt(getHeight() - ht);
g.fillRect(x, y, wd, ht);
}
} // close inner class
}
To clean the screen when you press the Start button, you're going to have to add some methods to your DrawPanel class.
Here's one way to do it.
class DrawPanel extends JPanel {
protected boolean eraseCanvas;
public void setEraseCanvas(boolean eraseCanvas) {
this.eraseCanvas = eraseCanvas;
}
#Override
public void paintComponent(Graphics g) {
if (eraseCanvas) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
} else {
int red = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
g.setColor(new Color(red, blue, green));
Random rand = new Random();
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth() - wd);
int y = rand.nextInt(getHeight() - ht);
g.fillRect(x, y, wd, ht);
}
}
} // close inner class

paintComponent does not work if its called by the recursive function?

I want to see all the Points one after another but I see only able to see 1
point. What shold I change to see all the Points ?
In the System.out you can see 10 times "set" and then 2 times
"paintComponent". what should I change that after each time set is
called it change the "paintComponente" ?
==================================================================================
public class exampe extends JPanel
{
int x;
int y;
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.fillOval(x-2,y-2,4,4);
System.out.println("paintComponent");
}
public void set(int X, int Y)
{
x = X;
y = Y;
System.out.println("set");
super.repaint();
}
public static void main(String args[])
{
int e=1;
JFrame frame = new JFrame("TEST");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
exampe ex= new exampe();
JScrollPane scroll = new JScrollPane(ex);
frame.getContentPane().add(scroll);
frame.setSize(400, 300);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
for(int i=0; i< 10; ++i)
ex.set(e+i,e+i);
}
}
*SIMPLE EXPLANATION AS TO WHY YOU COULD ONLY SEE THE LAST UPDATE : *
A quote taken from Filthy Rich Clients by Chet Haase and Romain Guy
It is important to note that repaint requests get “coalesced,” or combined.
So, for example, if you request a repaint and there is already one on the
queue that has not yet been serviced, then the second request is ignored
because your request for a repaint will already be fulfilled by the earlier
request. This behavior is particularly helpful in situations where many
repaint requests are being generated, perhaps by very different situations
and components, and Swing should avoid processing redundant requests and
wasting effort.
Try your hands on this, and ask what is not clear to you :
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class PointsExample
{
private CustomPanel contentPane;
private Timer timer;
private int x = 1;
private int y = 1;
private ActionListener timerAction = new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
contentPane.set(x, y);
x++;
y++;
if (x == 450)
timer.stop();
}
};
/*
* This is just JFrame, that we be
* using as the Base for our Application.
* Though here we are calling our
* JPanel (CustomPanel), whose
* paintComponent(...) method, we had
* override.
*/
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("Locate Mouse Position");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
contentPane = new CustomPanel();
frame.setContentPane(contentPane);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
timer = new Timer(100, timerAction);
timer.start();
}
public static void main(String\u005B\u005D args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new PointsExample().createAndDisplayGUI();
}
});
}
}
class CustomPanel extends JComponent
{
private int x;
private int y;
public void set(int a, int b)
{
x = a;
y = b;
repaint();
}
#Override
public Dimension getPreferredSize()
{
return (new Dimension(500, 500));
}
#Override
public void paintComponent(Graphics g)
{
g.clearRect(0, 0, getWidth(), getHeight());
Graphics2D g2 =(Graphics2D) g;
g2.fillOval(x, y, 4, 4);
}
}
Here is the code, that will allow you to have a look at your points while iterating inside a for loop, though this approach is highly discouraged, for many cons associated with it. Though try your hands on this instead of calling repaint() call paintImmediately(int ...) or paintImmediately(Rectangle rect)
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class PointsExample
{
private CustomPanel contentPane;
private Timer timer;
private int x = 1;
private int y = 1;
/*
* This is just JFrame, that we be
* using as the Base for our Application.
* Though here we are calling our
* JPanel (CustomPanel), whose
* paintComponent(...) method, we had
* override.
*/
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("Locate Mouse Position");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
contentPane = new CustomPanel();
frame.setContentPane(contentPane);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
for (int i = 0; i < 500; i++)
{
contentPane.set(x, y);
x++;
y++;
if (x == 450)
break;
}
}
public static void main(String\u005B\u005D args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new PointsExample().createAndDisplayGUI();
}
});
}
}
class CustomPanel extends JComponent
{
private int x;
private int y;
public void set(int a, int b)
{
x = a;
y = b;
paintImmediately(0, 0, getWidth(), getHeight());
}
#Override
public Dimension getPreferredSize()
{
return (new Dimension(500, 500));
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.fillOval(x, y, 4, 4);
}
}
1: first line of paintComponent() should be your super.paintComponent()
2: why are you calling super.repaint(), make it simply repaint()
Your Drow should be like this.
public class drow extends JPanel {
...........
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 =(Graphics2D) g;
}
public void set_list(LinkedList <point> p){
Points =p;
repaint();
}
try with this.
i hope this is simply a structure, your paintComponent() isn't drawing anything.
EDIT
public void set_list(LinkedList <point> p){
Points =p;
System.out.println("set_ist");// 1:First this line will be displayed then..
repaint();//2: Then this is called, which in turn calls your `paintComponent()`
}
Now when your paintComponent() is called it has
system.out.println("paintComponent");
//3: so now this will be displayed.
Where is the problem here?
EDIT- SWING TIMER
Your code was ok, but the function processing is way faster than GUI updation, thats why you were unable to see the changes in front of you. The way you were doing, of calling thread.sleep() between function calls to slow down it's call, was not a good approach. For any timing thing's in swing, use swing timer, i changed your code for swing timer.
Using Swing Timer:
public class exampe extends JPanel implements ActionListener {
int x;
int y;
int temp = 0;
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.fillOval(x - 2, y - 2, 4, 4);
}
public void set(int X, int Y) {
x = X;
y = Y;
}
public static void main(String args[]) {
JFrame frame = new JFrame("TEST");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
exampe ex = new exampe();
JScrollPane scroll = new JScrollPane(ex);
frame.getContentPane().add(scroll);
frame.setSize(400, 300);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Timer PointTimer = new Timer(1000, ex);
PointTimer.setInitialDelay(1000);
PointTimer.start();
System.out.println("started");
}
#Override
public void actionPerformed(ActionEvent e) {
// set(rand.nextInt(350), rand.nextInt(350));
set(temp+10,temp+10);
temp=temp+2;
repaint();
}
}

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