I have the following code
public class Test {
Lock lock = new ReentrantLock();
public static void main(String args[]) throws Exception {
Test t = new Test();
Second second = t.new Second();
second.lock = t.lock;
Thread thread = new Thread(second);
thread.start();
Thread.sleep(2000);
try {
t.lock.lock();
System.err.println("got the lock");
} finally {
second.shutdown = true;
t.lock.unlock();
}
}
private class Second implements Runnable {
Lock lock;
volatile boolean shutdown = false;
int i = 0;
public void run() {
while (!shutdown) {
try {
lock.lock();
System.out.println("In second:" + i++);
} finally {
lock.unlock();
}
}
}
}
}
I read here that there is a concept of fair and unfair lock, but making locks fair has a big performance impact and nevertheless shouldn't the above code give some fairness to the current thread.
While actual execution of the above code, the second thread runs forever (gave way for main thread after 545342 iterations)
Is there something I am doing wrong here? Can anyone explain this behavior?
Basically without making the lock fair, the second thread is unlocking and managing to reacquire the lock before the first thread gets a chance to do so. After your large number of iterations, it must have been pre-empted between the "unlock" and the "lock", giving your first thread an opportunity to get in and stop it.
Fundamentally though, you simply shouldn't have code like that in the second thread - under what real life situation do you want to repeatedly release and acquire a lock doing no work between the two, beyond checking a flag? (And if you do want to do that, why do you want to require that a "shutting down" thread acquires the same lock in order to set the flag?)
Related
I am trying to understand inter-thread communication in Java, and read that the support comes by using: wait(), notify(), notifyAll() methods.
In order thread to execute any of these methods, the thread needs to be owner of object's lock for which thread is invoking (any of these) methods. In addition to this, all these methods needs to be in a synchronized block/method. So far good.
I tried to implement a program in which one thread prints odd numbers, and other thread prints even numbers.
The program works correctly, however, at the same time, it raised few more doubts.
Below is the complete source code of the program which I implemented.
PrintEvenNumThread.java // prints the even numbers
package com.example.multithr.implrun;
import com.example.common.ObjectToWaitOn;
public class PrintEvenNumThread implements Runnable {
private ObjectToWaitOn objectToWaitOn;
public PrintEvenNumThread(ObjectToWaitOn objectToWaitOn) {
this.objectToWaitOn = objectToWaitOn;
}
#Override
public void run() {
int numToPrint = 2;
for (;;) {
synchronized (objectToWaitOn) {
while(objectToWaitOn.getPrintEvenOrOdd() != 2) {
try {
objectToWaitOn.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
objectToWaitOn.print("EvenThread",numToPrint);
numToPrint += 2; // Generate next even number
objectToWaitOn.setPrintEvenOrOdd(1);
objectToWaitOn.notifyAll();
}
}
}
}
PrintOddNumsThread.java // Prints the odd numbers
package com.example.multithr.implrun;
import com.example.common.ObjectToWaitOn;
public class PrintOddNumsThread implements Runnable {
private ObjectToWaitOn objectToWaitOn;
public PrintOddNumsThread(ObjectToWaitOn objectToWaitOn) {
this.objectToWaitOn = objectToWaitOn;
}
#Override
public void run() {
int numToPrint = 1;
for(;;) {
synchronized(objectToWaitOn) {
while(objectToWaitOn.getPrintEvenOrOdd() != 1) {
try {
objectToWaitOn.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
objectToWaitOn.print("OddThread", numToPrint);
numToPrint += 2; // Generate next odd number
objectToWaitOn.setPrintEvenOrOdd(2);
objectToWaitOn.notifyAll();
}
}
}
}
ObjectToWaitOn.java // The "shared" object for inter-thread communication
package com.vipin.common;
public class ObjectToWaitOn {
private int printEvenOrOdd;
public ObjectToWaitOn(int printEvenOrOdd) {
this.printEvenOrOdd = printEvenOrOdd;
}
public int getPrintEvenOrOdd() {
return printEvenOrOdd;
}
public void setPrintEvenOrOdd(int printEvenOrOdd) {
this.printEvenOrOdd = printEvenOrOdd;
}
public void print(String byThread, int numToPrint) {
System.out.println(byThread + ": " +numToPrint);
}
}
PrintEvenOddNumsMainApp.java
package com.example.multithr.main.app1;
import com.example.common.ObjectToWaitOn;
import com.example.multithr.implrun.PrintEvenNumThread;
import com.example.multithr.implrun.PrintOddNumsThread;
public class PrintEvenOddNumsMainApp {
public static void main(String[] args) {
ObjectToWaitOn obj = new ObjectToWaitOn(1); // 1 == odd; 2 == even
PrintEvenNumThread printEvenNumThread = new PrintEvenNumThread(obj);
PrintOddNumsThread printOddNumsThread = new PrintOddNumsThread(obj);
Thread evenNum = new Thread(printEvenNumThread);
Thread oddNum = new Thread(printOddNumsThread);
evenNum.start();
oddNum.start();
}
}
My doubt is:
1) When any of these threads releases lock by calling notifyAll() on object objectToWaitOn (which is shared between these threads), does it release the lock immediately? I have this doubt because these threads are in synchronized block based on objectToWaitOn object; so even if a thread calls the notifyAll(), shouldn't it still hold the lock because it is in synchronized block?
2) When a thread is in waiting condition by calling wait() on objectToWaitOn, and if other thread released the lock by invoking notifyAll(), does the waiting thread waits for lock to release or something else? Doesn't a thread coming out of the synchronized block anyway release the lock on the object it holds; so in above example if a thread is holding lock on objectToWaitOn and comes out of the synchronized block, doesn't it anyway release the lock for objectToWaitOn, and shouldn't based on this the other thread wake up?
Can anyone help me clarify these doubts?
Does it release the lock immediately?
No, it doesn't. The thread continues executing next statements within the synchronisation block.
Shouldn't it still hold the lock because it is in a synchronized block?
Yes, it should. A thread that calls the notify/notifyAll methods must hold the lock and will continue holding it until it leaves the synchronisation block normally or an exception happens:
If execution of the Block completes normally, then the monitor is unlocked and the synchronized statement completes normally.
If execution of the Block completes abruptly for any reason, then the monitor is unlocked and the synchronized statement completes abruptly for the same reason.
JLS-14.19
The notify/notifyAll methods change the state of the threads1 that are waiting on this monitor from State.WAITING to State.RUNNABLE. When the threads are woken up, they can participate in acquiring the lock.
Coming up to the monitor, some of them2 might get the STATE.BLOCKED state and wait until the other thread releases the lock. Note that it doesn't require any notifications from the thread which holds the lock.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
docs
1. In case of notify, it's a single arbitrary chosen thread.
2. Or all of them - if the thread that notified keeps holding the monitor.
I have an application with 2 threads (the main and another thread t1) which share a volatile variable myVar. Any ideas on how to make the main thread to call a method myMethod by signaling in some way from t1 ?
I implemented it by using ChangeListener and myMethod is called when myVar changes, BUT the method is called from t1, and not from the main thread (note: I need to call this method from the main thread because this is a call to a JavaScript code from Java, so for a security reason only the main thread can do so). Thanks in advance.
You would have to have your main thread spin in a loop on some scalar, I would recommend one of the Atomics that java provides (http://docs.oracle.com/javase/7/docs/api/java/util/concurrent/atomic/package-summary.html), but you could use volatile if you wanted for this I think.
Each thread can only run sequentially - it's just the way computing works. The way you will handle this, is when the main thread spins in some sort of loop, you eventually check to see if this scalar of yours has been set, and when it has, you want unset the variable and execute your JavaScript. In this particular piece of your code, I think the Atomics have an advantage over the volatile with the use of the compareAndSet operations because using volatile can mess you up a bit between threads if you are trying to check the value in one operation and then set it again in another operation which gives the other thread enough time to set it again - meaning you may miss a call to your JS because the other thread set the variable between the main thread checking it and setting it (although the use of volatile vs Atomics may be interpreted as my opinion).
//main thread
AtomicBoolean foo = new AtomicBoolean(false);
while (...somecondition...){
if(foo.compareAndSet(true, false)){
//execute JS
}
//do some other work
}
and in your T1 thread, just call foo.set(true).
If you expect main to call your JS for each time T1 sets foo to true, then you will have to block in T1 until main has unset foo, or use an AtomicInteger to count how many times T1 has set foo - depending on your needs.
Since both tread sharing the same instance of myVar, you can make both thread to synchronize on the shared variable. Have main to wait on myVar notification before executing myMethod. Later, t1 can notify through variable myVar, and the waiting thread can continue and proceed with the method call.
The following snippet fully demonstrated the idea
public class MainPlay {
public static void main(String[] args) {
MainPlay mp = new MainPlay();
mp.execute();
}
public void execute() {
Thread main = new Thread(mainRunnable, "main");
Thread t1 = new Thread(t1Runnable, "t1");
main.start();
t1.start();
}
public Object myVar = new Object();
public void myMethod() {
System.out.println("MyMethodInfoked.");
}
public Runnable t1Runnable = new Runnable() {
public void run() {
synchronized(myVar) {
try {
System.out.println("[t1] sleep for 1 sec");
Thread.sleep(1000);
System.out.println("[t1] Notifying myVar so Main can invoke myMethod");
myVar.notify();
} catch (InterruptedException e) {
// interupted.
}
}
}
};
public Runnable mainRunnable = new Runnable() {
public void run() {
synchronized(myVar) {
try {
System.out.println("[main] Waiting for t1 to notify...");
myVar.wait();
} catch (InterruptedException e) {
// interrupted.
}
System.out.println("[main] executing main method");
myMethod();
}
}
};
}
And the output is
[main] Waiting for t1 to notify...
[t1] sleep for 1 sec
[t1] Notifying sharedObject so Main can invoke myMethod
[main] executing main method
MyMethodInfoked.
You could use wait/notify blocks to prevent the main thread from continuing until signalled to do so.
static Main main = // ...
static boolean signal = false;
// t1:
// Do work
signal = true;
synchronized (main) {
main.notify();
}
// main:
synchronized (main) {
while (!signal) {
main.wait();
}
}
myMethod();
In case the main thread has nothing else to do, the approach proposed by #searchengine27 results in unnecessary processor load generated by this thread.
So instead going with some AtomicXXX class it would be better to use some of the blocking queues which allow writing of data from one thread (with put()) and consumption of that data by the other. The main queue would block (by calling take() method) if such a queue is empty not using any CPU resources.
My application has 1 global driver, which is responsible for doing the low-level work.
I then have 2 threads, both of which use infinite loops to get some work done. My question is how to allow 1 thread to use the driver as much as possible, but giving a chance to the second thread to use it when necessary.
To elaborate, the code I have is as follows:
public class Game {
private static final Object LOCK = new Object();
private static final Logger LOGGER = Logger.getLogger(Game.class);
private WebDriverController controller;
public Game(WebDriverController controler) {
this.controller = controller;
}
public void startThreadA() {
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
synchronized (LOCK) {
controller.doSomethingA();
}
}
}
}).start();
}
public void startThreadB() {
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
...
...
synchronized (LOCK) {
controller.doSomethingB();
}
...
...
}
}
}).start();
}
}
The logic is to allow the first thread to execute doSomethingA() as much as possible, with the second thread only acquiring the lock to complete little tasks and then giving the lock back to the first thread.
Using this code, the first thread will continuously use the controller to do what it needs to do, whereas the second thread gets stuck waiting at its synchronized block. The way I have currently fixed this is by adding a pause to the first thread, to give the second thread a chance to acquire the lock, as follows:
public void startThreadA() {
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
synchronized (LOCK) {
controller.doSomethingA();
}
try {
Thread.sleep(1);
} catch (InterruptedException e) {
LOGGER.error(null, e);
}
}
}
}).start();
}
This does work exactly as intended, but it doesn't seem right. I'm not happy with the manual pause after each iteration, especially if the second thread does not need the lock as it's wasting time.
What do I replace the pause with to make this more efficient?
Why you use synchronized in run()? Use synchronized or Lock in your methods in WebDriverController.
public void doSomeThingA(){
lock.lock();
try {
//your stuff
} finally {
lock.unlock();
}
}
And in run method of Thread invoke these methods.
I think you are approaching this from the wrong direction, as in your current setup 99.999% of the time thread A calls for a monitor the processing time is wasted. However as I do not have enough details about your actual problem, here is a quick solution using a ReentrantLock with fair scheduling (FIFO):
protected final ReentrantLock lock = new ReentrantLock(true); // fair scheduling
public void functionA() {
lock.lock();
try {
controller.functionA();
} finally {
lock.unlock();
}
}
public void functionB() {
lock.lock();
try {
controller.functionB();
} finally {
lock.unlock();
}
}
Explanation:
If Thread A is currently holding the lock and Thread B calls, B is guaranteed to receive the monitor right after A releases it, even if A immediately (before any thread switch occurs) calls for it again.
There are a few options here. The best bet in this instance is likely to be remove the responsibility of deciding when to do work from the threads and instead, waiting for an event from a monitor to release the threads to do work. You can then schedule the work in whichever ratio is best suited to the purpose.
Alternatively, remove the lack of thread safety from your controller code.
Assuming that above thread organization is the best way to go for your particular case, your problem is that first thread holds the lock too long, thus starving the second one.
You can check if doSomethingA function really needs locked driver all the time while it is being executed (in most cases it doesn't), and if not split it into multiple smaller execution blocks, some of which hold the lock while other's don't. This will create more time for second thread to kick in when it needs to.
If that cannot be done then you really need to rethink your app, because you have created a resource bottleneck.
It looks like Thread.yield () is what you are looking for.
Hallo I've been debugging my code for a whole day already, but I just can't see where could be wrong.
I use SerialPortEventListener on a main thread, in a working thread I have a client socket communicating to a server.
Since after this working thread reach return, I still need some wrap up work done in the main thread, i want to create a "pseudothread" that wait in the main thread until the it is notified from the listener onEvent method.
but this pseudothread seems to be waiting forever.
I checked the locked thread pseudoThread, they should have the same object id in the Runnable and in Listener class.
"PseudoThread waiting" got displayed, but PseudoThread awake is never showed.
Console output shows:
PseudoThread waiting
..
..
false notified pseudothread.
PS if I create a lock in Main class with public final Object lock = new Object(); and replace all main.pseudoThread with main.lock, I get java.lang.IllegalMonitorStateException.
private class Pseudo implements Runnable{
Main main;
public Pseudo(Main main) {
this.main = main;
}
#Override
public void run() {
synchronized(main.pseudoThread){
try {
System.out.println("PseudoThread waiting");
main.pseudoThread.wait();
System.out.println("PseudoThread awake");
} catch (InterruptedException e) {
e.printStackTrace();
return;
}
}
}
}
in main method:
public static void main(String[] args) {
Main main = new Main();
main.initArduino();
//more code. including starting the working thread
main.pseudoThread = new Thread(main.new Pseudo(main));
main.pseudoThread.start();
try {
main.pseudoThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private void initArduino() {
arduino = new Arduino(this);
if(!arduino.initialize())
System.exit(1);
}
and in the listener class (which also runs in main thread)
//class constructor;
public Arduino(Main Main){
this.main = Main;
}
//listening method
public void serialEvent(SerialPortEvent oEvent){
//some code to interract with working thread.
record();
}
private void record(){
synchronized(main.pseudoThread){
main.pseudoThread.notify();
System.out.println("notified pseudothread.");
}
}
Without looking too deeply into what might actually be happening, I can see that your use of wait()/notify() is all wrong. Probably you are experiencing a "lost notification." The notify() function does nothing if there is no thread waiting for it at the moment when it is called. If your serialEvent() function calls notify() before the other thread calls wait(), then the notification will be lost.
Consider this example:
class WaitNotify() {
private final Object lock = new Object();
private long head = 0;
private long tail = 0;
public void consumer() {
synchronized (lock) {
while(head == tail) {
lock.wait();
}
doSomething();
count head += 1;
}
}
public void producer() {
synchronized (lock) {
tail += 1;
lock.notify();
}
}
}
The essential points are:
(1) The consumer() function waits for some relationship between data to become true: Here, it waits for head != tail.
(2) The consumer() function waits in a loop. There's two reasons for that: (a) Many programs have more than one consumer thread. If consumer A wakes up from the wait(), there's no guarantee that consumer B hasn't already claimed whatever it was that they both were waiting for. And (b) The Java language spec allows foo.wait() to sometimes return even when foo.notify() has not been called. That's known as a "spurious wakeup." Allowing spurious wakeups (so long as they don't happen too often) makes it easier to implement a JVM.
(3) The lock object is the same lock that is used by the program to protect the variables upon which the condition depends. If this example was part of a larger program, you would see synchronized(lock) surrounding every use of head and tail regardless of whether the synchronized code is wait()ing or notify()ing.
If your own code obeys all three of the above rules when calling wait() and notify(), then your program will be far more likely to behave the way you expect it to behave.
As suggested by james it could be lost notification case or it could be that.. Two Threads 1- Your Main Thread and 2- Pseudo thread Are waiting on the same Thread Instance Lock (main.pseudoThread)( Main thread waits on the same lock by calling join method).
Now you are using notify which wakes the Main thread from join method and not the one
waiting in your Pseudo. To check for the second case try calling notifyall in record this will either
confirm the second case or will rule this possibility.
Anyways please refactor your code not to use synch on Thread instance its bad practice. Go for ReentrantLock or CoundDownLatch something.
Usage of notify and wait seem to be incorrect. Method name notify can be a bit misleading because it is not for general purpose "notifying". These methods are used to control the execution of synchronization blocks. Wait will allow some other thread to synchronize with same object while current threads pauses. Basically this is used when some resource is not available and execution can not continue. On the other hand notify will wake one waiting thread wake from wait after notifying thread has completed its synchronized-block. Only one thread can be in synchronized block of the same object at the same time.
If the idea is just keep the main program running until notified then semaphore would be much more appropriate. Something like this.
public void run() {
System.out.println("PseudoThread waiting");
main.semaphore.acquireUninterruptibly();
System.out.println("PseudoThread awake");
}
//...
private void record(){
main.semaphore.release();
}
//...
public static void main(String[] args) {
main.semaphore = new Semaphore(0);
//...
}
I'm trying to write very simple program which will imitate simple DeadLock, where Thread A waits for Resource A locked by Thread B and Thread B waits for Resource B locked by Thread A.
Here is my code:
//it will be my Shared resource
public class Account {
private float amount;
public void debit(double amount){
this.amount-=amount;
}
public void credit(double amount){
this.amount+=amount;
}
}
This is my runnable which performs Operation on the resource above:
public class BankTransaction implements Runnable {
Account fromAccount,toAccount;
float ammount;
public BankTransaction(Account fromAccount, Account toAccount,float ammount){
this.fromAccount = fromAccount;
this.toAccount = toAccount;
this.ammount = ammount;
}
private void transferMoney(){
synchronized(fromAccount){
synchronized(toAccount){
fromAccount.debit(ammount);
toAccount.credit(ammount);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Current Transaction Completed!!!");
}
}
}
#Override
public void run() {
transferMoney();
}
}
and finally my main class:
public static void main(String[] args) {
Account a = new Account();
Account b = new Account();
Thread thread1 = new Thread(new BankTransaction(a,b,500));
Thread thread2 = new Thread(new BankTransaction(b,a,500));
thread1.start();
thread2.start();
System.out.println("Transactions Completed!!!");
}
}
Why does this code run execute successfully and I don't have and deadLock?
It's got the potential for deadlock - but both locks are acquired so quickly together that one thread can get both before the other has the chance to acquire its first one.
Put another Thread.sleep(500); call between the two synchronized statements and it does deadlock: both threads will enter "their" outer lock, sleep, then when they wake up they'll both find that their "inner" lock is already acquired.
This is due to the fact that you synchronized statements are anti-symetrical : for one thread, the outer synchronized lock is the inner one for the other thread and the other way around.
It's possible that one of the threads will enter both synchronized sections, blocking the other thread entirely until it's finished.
You need to simulate 'unfortunate timing'. Try adding sleep between two locks:
synchronized(fromAccount){
Thread.sleep(2000);
synchronized(toAccount){
Sleeps as suggested by Jon above can introduce non-determinism, you could make it deterministic using some coordinator like a latch instead. To clarify though, I'm thinking of it as a testing problem: how to prove a deadlock every time and that may not be what you're looking for.
See this code for an example and a blog post describing it a little.
The reason of deadlock is that thread A is wait for Thread B to release some resource before A continue; the same to thread B, it wont continue until thread A releases some resource. In other words, A and B wait forever to each other.
In the code snippet, synchronized can block other threads for while because only one thread can execute the block at the moment. thread.sleep() suspend the thread for 500 millisecond, then continue. The wait forever mutually condition doesnt satisfy, that why it is not deadlock.
Following snippet is a good example to illustrate deadlock
public class threadTest{
public class thread1 implements Runnable{
private Thread _th2;
private int _foo;
public thread1(Thread th2){};
public void run(){
for(int i = 0; i<100; i++){foo += foo;};
synchronized(this){this.notify()};
synchronized(_th2){
_th2.wait();
_foo += _th2.foo;
System.out.print(" final result " + _foo);
}
}
}
public class thread2 implements Runnable{
private final thread1 _th1; private int _foo;
public thread2(thread1 th1){};
public void Run(){
synchronized(_th1){_th1.wait()};
synchronized(this){
_foo += th1._foo();
this.notify();
}
}
}
}
}
//just ignore the way to access private variable in the class
Because there is no mechanism assuring the execution order of two threads, it is very possible thread 2 wont receive the notification from thread1 since it starts lately, thus it waits for the notification before continue execution. Same to thread1, it cant do next execution until it receives notification from thread2. both of them wait for each other forever, typical deadlock.