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I am reading a book about Java and it says that you can declare the whole class as final. I cannot think of anything where I'd use this.
I am just new to programming and I am wondering if programmers actually use this on their programs. If they do, when do they use it so I can understand it better and know when to use it.
If Java is object oriented, and you declare a class final, doesn't it stop the idea of class having the characteristics of objects?
First of all, I recommend this article: Java: When to create a final class
If they do, when do they use it so I can understand it better and know when to use it.
A final class is simply a class that can't be extended.
(It does not mean that all references to objects of the class would act as if they were declared as final.)
When it's useful to declare a class as final is covered in the answers of this question:
Good reasons to prohibit inheritance in Java?
If Java is object oriented, and you declare a class final, doesn't it stop the idea of class having the characteristics of objects?
In some sense yes.
By marking a class as final you disable a powerful and flexible feature of the language for that part of the code. Some classes however, should not (and in certain cases can not) be designed to take subclassing into account in a good way. In these cases it makes sense to mark the class as final, even though it limits OOP. (Remember however that a final class can still extend another non-final class.)
In Java, items with the final modifier cannot be changed!
This includes final classes, final variables, and final methods:
A final class cannot be extended by any other class
A final variable cannot be reassigned another value
A final method cannot be overridden
One scenario where final is important, when you want to prevent inheritance of a class, for security reasons. This allows you to make sure that code you are running cannot be overridden by someone.
Another scenario is for optimization: I seem to remember that the Java compiler inlines some function calls from final classes. So, if you call a.x() and a is declared final, we know at compile-time what the code will be and can inline into the calling function. I have no idea whether this is actually done, but with final it is a possibility.
The best example is
public final class String
which is an immutable class and cannot be extended.
Of course, there is more than just making the class final to be immutable.
If you imagine the class hierarchy as a tree (as it is in Java), abstract classes can only be branches and final classes are those that can only be leafs. Classes that fall into neither of those categories can be both branches and leafs.
There's no violation of OO principles here, final is simply providing a nice symmetry.
In practice you want to use final if you want your objects to be immutable or if you're writing an API, to signal to the users of the API that the class is just not intended for extension.
Relevant reading: The Open-Closed Principle by Bob Martin.
Key quote:
Software Entities (Classes, Modules,
Functions, etc.) should be open for
Extension, but closed for
Modification.
The final keyword is the means to enforce this in Java, whether it's used on methods or on classes.
The keyword final itself means something is final and is not supposed to be modified in any way. If a class if marked final then it can not be extended or sub-classed. But the question is why do we mark a class final? IMO there are various reasons:
Standardization: Some classes perform standard functions and they are not meant to be modified e.g. classes performing various functions related to string manipulations or mathematical functions etc.
Security reasons: Sometimes we write classes which perform various authentication and password related functions and we do not want them to be altered by anyone else.
I have heard that marking class final improves efficiency but frankly I could not find this argument to carry much weight.
If Java is object oriented, and you declare a class final, doesn't it
stop the idea of class having the characteristics of objects?
Perhaps yes, but sometimes that is the intended purpose. Sometimes we do that to achieve bigger benefits of security etc. by sacrificing the ability of this class to be extended. But a final class can still extend one class if it needs to.
On a side note we should prefer composition over inheritance and final keyword actually helps in enforcing this principle.
final class can avoid breaking the public API when you add new methods
Suppose that on version 1 of your Base class you do:
public class Base {}
and a client does:
class Derived extends Base {
public int method() { return 1; }
}
Then if in version 2 you want to add a method method to Base:
class Base {
public String method() { return null; }
}
it would break the client code.
If we had used final class Base instead, the client wouldn't have been able to inherit, and the method addition wouldn't break the API.
A final class is a class that can't be extended. Also methods could be declared as final to indicate that cannot be overridden by subclasses.
Preventing the class from being subclassed could be particularly useful if you write APIs or libraries and want to avoid being extended to alter base behaviour.
In java final keyword uses for below occasions.
Final Variables
Final Methods
Final Classes
In java final variables can't reassign, final classes can't extends and final methods can't override.
Be careful when you make a class "final". Because if you want to write an unit test for a final class, you cannot subclass this final class in order to use the dependency-breaking technique "Subclass and Override Method" described in Michael C. Feathers' book "Working Effectively with Legacy Code". In this book, Feathers said, "Seriously, it is easy to believe that sealed and final are a wrong-headed mistake, that they should never have been added to programming languages. But the real fault lies with us. When we depend directly on libraries that are out of our control, we are just asking for trouble."
If the class is marked final, it means that the class' structure can't be modified by anything external. Where this is the most visible is when you're doing traditional polymorphic inheritance, basically class B extends A just won't work. It's basically a way to protect some parts of your code (to extent).
To clarify, marking class final doesn't mark its fields as final and as such doesn't protect the object properties but the actual class structure instead.
TO ADDRESS THE FINAL CLASS PROBLEM:
There are two ways to make a class final. The first is to use the keyword final in the class declaration:
public final class SomeClass {
// . . . Class contents
}
The second way to make a class final is to declare all of its constructors as private:
public class SomeClass {
public final static SOME_INSTANCE = new SomeClass(5);
private SomeClass(final int value) {
}
Marking it final saves you the trouble if finding out that it is actual a final, to demonstrate look at this Test class. looks public at first glance.
public class Test{
private Test(Class beanClass, Class stopClass, int flags)
throws Exception{
// . . . snip . . .
}
}
Unfortunately, since the only constructor of the class is private, it is impossible to extend this class. In the case of the Test class, there is no reason that the class should be final. The Test class is a good example of how implicit final classes can cause problems.
So you should mark it final when you implicitly make a class final by making it's constructor private.
One advantage of keeping a class as final :-
String class is kept final so that no one can override its methods and change the functionality. e.g no one can change functionality of length() method. It will always return length of a string.
Developer of this class wanted no one to change functionality of this class, so he kept it as final.
The other answers have focused on what final class tells the compiler: do not allow another class to declare it extends this class, and why that is desirable.
But the compiler is not the only reader of the phrase final class. Every programmer who reads the source code also reads that. It can aid rapid program comprehension.
In general, if a programmer sees Thing thing = that.someMethod(...); and the programmer wants to understand the subsequent behaviour of the object accessed through the thing object-reference, the programmer must consider the Thing class hierarchy: potentially many types, scattered over many packages. But if the programmer knows, or reads, final class Thing, they instantly know that they do not need to search for and study so many Java files, because there are no derived classes: they need study only Thing.java and, perhaps, it's base classes.
Yes, sometimes you may want this though, either for security or speed reasons. It's done also in C++. It may not be that applicable for programs, but moreso for frameworks.
http://www.glenmccl.com/perfj_025.htm
think of FINAL as the "End of the line" - that guy cannot produce offspring anymore. So when you see it this way, there are ton of real world scenarios that you will come across that requires you to flag an 'end of line' marker to the class. It is Domain Driven Design - if your domain demands that a given ENTITY (class) cannot create sub-classes, then mark it as FINAL.
I should note that there is nothing stopping you from inheriting a "should be tagged as final" class. But that is generally classified as "abuse of inheritance", and done because most often you would like to inherit some function from the base class in your class.
The best approach is to look at the domain and let it dictate your design decisions.
As above told, if you want no one can change the functionality of the method then you can declare it as final.
Example: Application server file path for download/upload, splitting string based on offset, such methods you can declare it Final so that these method functions will not be altered. And if you want such final methods in a separate class, then define that class as Final class. So Final class will have all final methods, where as Final method can be declared and defined in non-final class.
Let's say you have an Employee class that has a method greet. When the greet method is called it simply prints Hello everyone!. So that is the expected behavior of greet method
public class Employee {
void greet() {
System.out.println("Hello everyone!");
}
}
Now, let GrumpyEmployee subclass Employee and override greet method as shown below.
public class GrumpyEmployee extends Employee {
#Override
void greet() {
System.out.println("Get lost!");
}
}
Now in the below code have a look at the sayHello method. It takes Employee instance as a parameter and calls the greet method hoping that it would say Hello everyone! But what we get is Get lost!. This change in behavior is because of Employee grumpyEmployee = new GrumpyEmployee();
public class TestFinal {
static Employee grumpyEmployee = new GrumpyEmployee();
public static void main(String[] args) {
TestFinal testFinal = new TestFinal();
testFinal.sayHello(grumpyEmployee);
}
private void sayHello(Employee employee) {
employee.greet(); //Here you would expect a warm greeting, but what you get is "Get lost!"
}
}
This situation can be avoided if the Employee class was made final. Just imagine the amount of chaos a cheeky programmer could cause if String Class was not declared as final.
Final class cannot be extended further. If we do not need to make a class inheritable in java,we can use this approach.
If we just need to make particular methods in a class not to be overridden, we just can put final keyword in front of them. There the class is still inheritable.
Final classes cannot be extended. So if you want a class to behave a certain way and don't someone to override the methods (with possibly less efficient and more malicious code), you can declare the whole class as final or specific methods which you don't want to be changed.
Since declaring a class does not prevent a class from being instantiated, it does not mean it will stop the class from having the characteristics of an object. It's just that you will have to stick to the methods just the way they are declared in the class.
Android Looper class is a good practical example of this.
http://developer.android.com/reference/android/os/Looper.html
The Looper class provides certain functionality which is NOT intended to be overridden by any other class. Hence, no sub-class here.
I know only one actual use case: generated classes
Among the use cases of generated classes, I know one: dependency inject e.g. https://github.com/google/dagger
Object Orientation is not about inheritance, it is about encapsulation. And inheritance breaks encapsulation.
Declaring a class final makes perfect sense in a lot of cases. Any object representing a “value” like a color or an amount of money could be final. They stand on their own.
If you are writing libraries, make your classes final unless you explicitly indent them to be derived. Otherwise, people may derive your classes and override methods, breaking your assumptions / invariants. This may have security implications as well.
Joshua Bloch in “Effective Java” recommends designing explicitly for inheritance or prohibiting it and he notes that designing for inheritance is not that easy.
There are some different opinions about simple inner classes, so I was wondering if there is a general consensus on what is good, and when to use private inner classes.
Here's an example that I found, and for which I think it's unnecessary to create an inner class. How good/bad practice is this?
private static class InternalCounter {
int count;
public InternalTabManager() {
count = 0;
}
public int increment() {
return count++;
}
}
Mind you that in this particular case, one instance is kept in the surrounding class to keep track of a count.
Yeah, in this case it does seem very unnecessary but if you have a case where there is some significant functionality and you know that no other class will ever need your inner class and it makes no sense to create a class more globally available then do use an inner class.
It depends on the context. If this class could've been replaced with only a single static int, then I see no need to create an inner class.
On the other hand, this code would allow the parent class objects to share a reference to mutable int (using java.lang.Integer wouldn't be possible because is immutable).
The general advice/practice/pattern in this case are Keep It Simple and You Ain't Gonna Need it - if you don't need particular behaviour, don't make your code more complex than absolutely necessary.
So, if the question is: "Is it good practice to create an inner class for simple functionality, when it could have been solved in a simpler way" then the answer is NO.
When encountered with such situations, we normally ask the developers to question themselves -
How stateful is this object going to be? Is this functionality coupled with the containing class?
Can this be a stand alone object? (purpose and reason for the existence)
Most importantly, is it cleaner?
Listeners, Presenters (UI model) are functional aspects; and deserve separate existence and are rarely modeled as static inner classes
Auditing entries, initialization constructs are non-functional/code-organization aspects; and don't give a definite answer, and IMO it is ok to use static inner classes
A definitive example for using such, would be a state transition model for a small application.
I've also used inner classes in this way but nowaday I tend more to make those classes package-private.
You get all the benefits of the inner class, while those two classes are much better to maintain (being in two separate files).
Yes, it is still possible that a class in the same package uses the class accidentally but it is VERY unlikely to happen.
When you want to inherit(extends) more than one class in one java class you can use inner class concept.here you can extend one class by outer class and another by inner class.
My rule of thumb is to use static inner classes if within a single class you have refactored to a handful of private methods that each take a similar (or the same) parameters each time. In this case I like to group those parameters together into a single inner class such that I have a type that succicently describes why those parameters are grouped together.
In his book Effective Java, Joshua Bloch recommends against using Interfaces to hold constants,
The constant interface pattern is a poor use of interfaces. That a class uses some constants internally is an implementation detail. Implementing a constant interface causes this implementation detail to leak into the class’s exported API. It is of no consequence to the users of a class that the class implements a constant interface. In fact, it may even confuse them. Worse, it represents a commitment: if in a future release the class is modified so that it no longer needs to use the con-stants, it still must implement the interface to ensure binary compatibility. If a nonfinal class implements a constant interface, all of its subclasses will have their namespaces polluted by the constants in the interface.
His reasoning makes sense to me and it seems to be the prevailing logic whenever the question is brought up but it overlooks storing constants in interfaces and then NOT implementing them.
For instance,
public interface SomeInterface {
public static final String FOO = "example";
}
public class SomeOtherClass {
//notice that this class does not implement anything
public void foo() {
thisIsJustAnExample("Designed to be short", SomeInteface.FOO);
}
}
I work with someone who uses this method all the time. I tend to use class with private constructors to hold my constants, but I've started using interfaces in this manner to keep our code a consistent style. Are there any reasons to not use interfaces in the way I've outlined above?
Essentially it's a short hand that prevents you from having to make a class private, since an interface can not be initialized.
I guess it does the job, but as a friend once said: "You can try mopping a floor with an octopus; it might get the job done, but it's not the right tool".
Interfaces exist to specify contracts, which are then implemented by classes. When I see an interface, I assume that there are some classes out there that implement it. So I'd lean towards saying that this is an example of abusing interfaces rather than using them, simply because I don't think that's the way interfaces were meant to be used.
I guess I don't understand why these values are public in the first place if they're simply going to be used privately in a class. Why not just move them into the class? Now if these values are going to be used by a bunch of classes, then why not create an enum? Another pattern that I've seen is a class that just holds public constants. This is similar to the pattern you've described. However, the class can be made final so that it cannot be extended; there is nothing that stops a developer from implementing your interface. In these situations, I just tend to use enum.
UPDATE
This was going to be a response to a comment, but then it got long. Creating an interface to hold just one value is even more wasteful! :) You should use a private constant for that. While putting unrelated values into a single enum is bad, you could group them into separate enums, or simply use private constants for the class.
Also, if it appears that all these classes are sharing these unrelated constants (but which make sense in the context of the class), why not create an abstract class where you define these constants as protected? All you have to do then is extend this class and your derived classes will have access to the constants.
I don't think a class with a private constructor is any better than using an interface.
What the quote says is that using implements ConstantInterface is not best pratice because this interface becomes part of the API.
However, you can use static import or qualified names like SomeInteface.FOO of the values from the interface instead to avoid this issue.
Constants are a bad thing anyway. Stuffing a bunch of strings in a single location is a sign that your application has design problems from the get go. Its not object oriented and (especially for String Constants) can lead to the development of fragile API's
If a class needs some static values then they should be local to that class. If more classes need access to those values they should be promoted to an enumeration and modeled as such. If you really insist on having a class full of constants then you create a final class with a private no args constructor. With this approach you can at least ensure that the buck stops there. There are no instantiations allowed and you can only access state in a static manner.
This particular anti-pattern has one serious problem. There is no mechanism to stop someone from using your class that implements this rouge constants interface.Its really about addressing a limitation of java that allows you to do non-sensical things.
The net out is that it reduces the meaningfulness of the application's design because the grasp on the principles of the language aren't there. When I inherit code with constants interfaces, I immediately second guess everything because who knows what other interesting hacks I'll find.
Creating a separate class for constants seems silly. It's more work than making an enum, and the only reason would be to do it would be to keep unrelated constants all in one place just because presumably they all happen to be referenced by the same chunks of code. Hopefully your Bad Smell alarm goes of when you think about slapping a bunch of unrelated stuff together and calling it a class.
As for interfaces, as long as you're not implementing the interface it's not the end of the world (and the JDK has a number of classes implementing SwingConstants for example), but there may be better ways depending on what exactly you're doing.
You can use enums to group related constants together, and even add methods to them
you can use Resource Bundles for UI text
use a Map<String,String> passed through Collections.unmodifiableMap for more general needs
you could also read constants from a file using java.util.Properties and wrap or subclass it to prevent changes
Also, with static imports there's no reason for lazy people to implement an interface to get its constants when you can be lazy by doing import static SomeInterface.*; instead.
Is it bad practice or "dumb" to access methods/fields that are private in the public class from private classes in the same file. In my case I have a method that add components in my GUI to panels(GridBagLayout) so I have made a method for this. However I have three panels so instead of making a addComponent-method in each private class I have the private method addComponent in the public class.
This is a overview of my class:
RegisterQuestionGUI (public)
This class has many methods, one of them is a private method named addComponent.
I also have three private classes that extend JPanel, and all of these classes use the addComponent in exactly the same way.
So back to my question, is this a good/bad way of doing it?
Thanks in advance.
A private inner class is part of the public "outer" class. Therefore, accessing the private members of the outer class is perfectly acceptable.
In general, I don't see an issue with it. Private inner classes are part of the implementation of the outer class, so encapsulation is not broken. OTOH getting rid of duplication is a good thing.
AFAIK this idiom is used many times in the class library (it is there for a reason, after all :-), e.g. when implementing Iterators in the Collection Framework. Its typical usage tends to have the following common traits:
you need to implement a specific interface without publishing the concrete implementation class, however
the implementation is tightly bound to some public class (making the two in fact a component).
Implementing the interface in a private inner class nicely satisfies both constraints at once, making the logical codependency of the two classes explicit, and encapsulating the implementation class.
It is excellent.
You need private classes because (I guess) you have to implement certain interfaces (i.e. EventListener etc). You make them inner classes because they are irrelevant beyond outer class. But you re-use the code creating private utility in outer class. So, you are a good programmer.
It depends.
If the private classes are trivial helpers, it can be reasonable to think of them as part of the implementation of the main class.
However, you might want the private class to access only non-private methods of its containing class if:
It is a non-trivial nested class.
If you might someday want to move the nested class, for example, to become a top-level class.
I'd say that was perfectly acceptable - I've done similar things in the past. Accessing private variables from an inner class is allowed for a reason, in many situations (not just this one) it makes sense to do so.
In general this is fine. However, depending on what these JPanel classes are, it might make more sense to break them out a separate classes. Maybe even have them implement the same interface so that your RegisterQuestionGUI can interact with them the same way.
In some of my projects and in some books was said to not use inner class (anonymous or not, static or not) - except in some restricted conditions, like EventListeners or Runnables - is a best practice. They even were 'forbiden' in my first industry project.
Is this really a best practice? Why?
(I have to say that I'm using them a lot...)
-- EDIT ---
I can't pick a right answer in all these responses: there's part of rightness on mostly all of them: I'll still use inner classes, but I'll try to use them less often !
In my view, 90% of inner classes in Java code are either entities that are associated with a single class and were thus "shoved in" as inner classes, or anonymous inner classes that exist because Java does not support Lambdas.
I personally don't like seeing complex inner classes. They add complexity to the source file, they make it bigger, they're ugly to deal with in terms of debugging and profiling, etc. I like separating my project into many packages, in which case I can make most entities top-level classes that are restricted to the package.
That leaves me with necessary inner classes - such as action listeners, fake "functional" programming, etc. These are often anonymous and while I'm not a fan (would have preferred a Lambda in many cases), I live with them but don't like them.
I haven't done any C# in years, but I'm wondering if the prevalence of inner classes or whatever the C# equivalent is dropped when they introduced Lambdas.
Cleanliness. It's easier to comprehend code if it's broken into logical pieces, not all mushed into the same file.
That said, I do not consider the judicious use of inner classes to be inappropriate. Sometimes these inner classes only exist for one purpose, so I would then have no problem with their being in the only file in which they are used. However, this does not happen that much in my experience.
Anonymous classes are good to use when doing event based programming especially in swing.
Yes, forbidding inner classes is a useful practice, in that finding out a place forbids them is a good way to warn me off working there, hence preserving my future sanity. :)
As gicappa points out, anonymous inner classes are the closest Java has to closures, and are extremely appropriate for use in situations where passing behaviour into a method is suitable, if nothing else.
As some others said, many times, when you use an anonymous inner class, it is also used on some other places too...
Thus you may easily duplicate inner class code to many places...
This seems not a problem when you are using very simple inner classes to filter/sort collections, using predicates, comparator or anything like that...
But you must know that when you use 3 times an anonymous innerclass that does exactly the same thing (for exemple removing the "" of a Collection), you are actually creating 3 new classes on the java PermGen.
So if everyone use inner classes everywhere, this may lead to an application having a bigger permgen. According to the application this may be a problem... If you are working on the industry, you may program embedded applications that have a limited memory, that should be optimized...
Note this is also why the double curly brace syntax (anonymous innerclass with non-static initialization block) is sometimes considered as an antipattern:
new ArrayList<String>() {{
add("java");
add("jsp");
add("servlets");
}}
You should ask to people who forbids you to use them...
IMHO it all depends on the context...
Anonymous inner classes has benefits in being able to see the fields and variables around the "new" statement. This can make for some very clean design and is a quite nice (but a bit wordy) approach to "how can we make a simple version of lambda statements".
Named inner classes has the benefit of having a name, hopefully telling, which can be documented in the usual way, but which is tied together to the surrounding class. A very nice example is the Builder pattern, where the inner class is responsible for providing state for the initialization process instead of having numerous constructors. Such builders cannot be reused between classes, so it makes perfect sense to have the Builder tied closely to the parent class.
I suggest being cautious when using it if it needs a method parameter. I just found a memory leak related to that. It involves HttpServlet using GrizzlyContinuation.
In short here is the buggy code:
public void doGet(HttpServletRequest request, final HttpServletResponse response){
createSubscription(..., new SubscriptionListener(){
public void subscriptionCreated(final CallController controller) {
response.setStatus(200);
...
controller.resume();
}
public void subscriptionFailed(){
...
}
public void subscriptionTimeout(){
...
}});
}
So since the listener is kept by the subscription the HttpServletResponse is also kept in case the listener needs it (not obvious). Then the HttpServletResponse instance will be release only if the subscription is deleted. If you use an inner class that gets the response in it constructor it can be set to null once the call was resume releasing memory.
Use them but be careful!
Martin
One item that is not mentioned here is that a (non-static) inner class carries a reference to it's enclosing class. More importantly, the inner class has access to private members of it's enclosing class. It could, potentially, break encapsulation.
Don't use an inner-class if you have an option.
Code without inner classes is more maintainable and readable. When you access private data members of the outer class from inner class, JDK compiler creates package-access member functions in the outer class for the inner class to access the private members. This leaves a security hole. In
general we should avoid using inner classes.
Use inner class only when an inner class is only relevant in the
context of the outer class and/or inner class can be made private so that only outer class can access it. Inner classes are used primarily to implement helper classes like Iterators, Comparators etc which are used in the
context of an outer class.
Certain frameworks, like Wicket, really require anonymous inner classes.
Saying never is silly. Never say never! An example of good use might be a situation where you have some legacy code that was written by someone where many classes operate directly on a Collection field, and for whatever reason, you cannot change those other classes, but need to conditionally mirror operations to another Collection. The easiest thing to do is to add this behavior via an anonymous inner class.
bagOfStuff = new HashSet(){
#Override
public boolean add(Object o) {
boolean returnValue = super.add(o);
if(returnValue && o instanceof Job)
{
Job job = ((Job)o);
if(job.fooBar())
otherBagOfStuff.add(job);
}
return returnValue;
}
}
That said, they can definitely be used like a poor man's closures.
Inner classes are appropriate when trying to emulate multiple inheritance. It is similar to what happens under the hood with C++: when you have multiple inheritance in C++, the object layout in memory is actually a concatenation of several object instances; the compiler then works out how the "this" pointer shall be adjusted when a method is invoked. In Java, there is no multiple inheritance, but an inner class can be used to provide a "view" of a given instance under another type.
Most of the time, it is possible to stick to single inheritance, but occasionally multiple inheritance would be the right tool to use, and this is the time to use an inner class.
This means that inner classes are somehow more complex than usual classes, in the same way that multiple inheritance is more complex than single inheritance: many programmers have some trouble wrapping their mind around that concept. Hence the "best practice": avoid inner classes because it confuses your coworkers. In my view, this is not a good argument, and at my workplace we are quite happy to use inner classes when we deem it appropriate.
(A minor drawback of inner classes is that they add one extra level of indentation in the source code. This is a bit irksome at times, when one wants to keep the code within 79 columns.)
Anonymous inner classes are often used when we need to implement interface with one method, like Runnable, ActionListener and some other.
One more great appliance of anonymous inner classes is when you don't want to make a subclass of some class but you need to override one (or two) of its methods.
Named inner classes can be used when you want achieve tight coherence between two classes. They aren't so useful as anonymous inner classes and I can't be sure that it's a good practice to use them ever.
Java also has nested (or inner static) classes. They can be used when you want to provide some special access and standard public or default access levels aren't enough.
Inner classes are often used to "pass a behavior" as a parameter of a method. This capability is supported in an elegant way by other languages with closures.
Using inner classes produces some not elegant code (IMHO) because of a language limitation but it's useful and widely used to handle events and blocks in general with inner classes.
So I would say that inner classes are very useful.
yes it is good to use them, when you are trying to keep a class cohesive, and the classes should never be instantiated from outside their context of the outer class, make the constructors private and you have really nice cohesive encapsulation. Anyone that says you should NEVER use them doesn't know what they are talking about. For event handlers and other things that anonymous inner classes excel at they are way better than the alternative of cluttering up your package namespace with lots of event handlers that only apply to a specific class.
I tend to avoid non-static inner classes for the reasons given by other posters. However I have a particularly favourite pattern where a non-static inner class works very effectively: Lazy loading stateful classes.
A typical lazy loading stateful class is constructed with an entity ID and then on demand can lazily load additional entity information. Typically to lazily load the additional information we will require dependencies. But dependencies + state == anti pattern!
Non-static inner classes provide a way to avoid this anti-pattern. Hopefully the following simple example illustrates this better than words can:
/*
* Stateless outer class holding dependencies
*/
public class DataAssembler {
private final LoadingService loadingService;
#Inject
DataAssembler(LoadingService loadingService) {
this.loadingService = loadingService;
}
public LazyData assemble(long id) {
return new LazyData(id);
}
/*
* Stateful non-static inner class that has access to the outer
* class' dependencies in order to lazily load data.
*/
public class LazyData {
private final long id;
private LazyData(long id) {
this.id = id;
}
public long id() {
return id;
}
public String expensiveData() {
return loadingService.buildExpensiveDate(id);
}
}
}
Worth noting that there are many other patterns beyond the above example where inner classes are useful; inner classes are like any other Java feature - there are appropriate times where they can be used and inappropriate times!
When use or avoid inner class in Java?
The inner class has the following characters.
Anyway the .class file is separated as OuterClassName$InnerClassName.class
The class name and the class file name of the inner class always contain the outer class name.
The above characters disclose this fact. The outer class name is the mandatory information for the inner class.
We can derive this result from the fact. The inner class is good to be defined when the outer class is mandatory information of the inner class.
The characters of the inner class make developers sometimes annoying to debug. Because it forces the developer to know the outer class name with the inner class.
Suggestion
It can be a design principle to avoid defining the inner class except when the outer class name is the mandatory information of the inner class for the above two reasons.