I have searched many places to add and display images dynamically on JPanel but couldn't get proper help.
Basically I have JPanel on which I have to display many images vertically but it should be dynamic.
for(int i=0;i<macthedImages.length;i++) {
JLabel jLabel = new JLabel(new ImageIcon(macthedImages[i]));
searchResultPanel.add(jLabel);
}
macthedImages is an array of bufferedImages
searchResultPanel is JPanel
1) you have to set proper LayoutManager,
2) for lots of Images in the JLabel would be GridLayout best options, in case that you want to see all images on one JPanel
3) use CardLayout, if you want to see each Image separatelly
4) maybe there no needed re-create
JLabel jLabel = new JLabel(new ImageIcon(macthedImages[i]));
only to set
jLabel[i].setIcon(macthedImages[i]);
5) maybe put JPanel to the JSCrollPane
6) if you add/remove JCOmponents on Runtime you have to call
revalidate();
repaint()// sometimes required
If you want to show all images at same time then use GridLayout but you have to consider rows and columns of grid layout.
GridLayout gl = new gridLayout(2,macthedImages.length/2);
Or if you want to show one image at a time then use CardLayout. Like this:
CardLayout cl = new CardLayout();
for(int i=0;i<macthedImages.length;i++){
JLabel jLabel = new JLabel(new ImageIcon(macthedImages[i]));
cl.add(jLabel, "jLabel"+i);
}
In second option you can show any image by firing event. It provides many methods
Related
I'm trying to fix the height of the "amountField" text field, but I can't.
I would like the height of amountField to have the same height as the JComboBox that it's above, so it looks better.
Right now, the JTextField looks very tall compared with the rest of design.
I've tried everything that I've read in this forum, but nothing seems to work.
I don't know if it's relevant, but this whole JPanel (WithdrawalScreen) is inside another JPanel with BorderLayout. This panel is the center part of it
Thanks
PictureHere
public class WithdrawalScreen extends JPanel {
Public JPanel init() {
this.setLayout(new GridLayout(0,1));
account = new JLabel("account");
accountSelect = new JComboBox(labels);
amount = new JLabel("amount");
amountField = new JTextField("");
submit = new JButton("SUBMIT");
this.add(account);
this.add(accountSelect);
this.add(amount);
this.add(amountField);
this.add(submit);
return this;
}
}
Try creating the Grid Layout with 5 rows and 1 column. I think the height is messed up because you are not setting the constructor arguments properly.
new GridLayout(5,1);
Grid layout will stretch the component and give the same size to all of its components. In order to keep the "default" size of each component, you can use BoxLayout with BoxLayout.Y_AXIS parameter in its constructor. Another way would be to use a dummy-nested JPanel with another layout. Let's say FlowLayout.
JTextField textField = new JTextField(10);
JPanel nestedPanel = new JPanel(new FlowLayout());
nestedPanel.add(textField);
gridLayoutPanel.add(nestedPanel);
JTextField will not be stretched. nestedPanel will be. Do some experiments yourself and you will find the way that fits your needs.
A link that will help you: A visoual guide to Layout Managers.
I want to know how to nest JPanels using a GridLayout. This is how it should look like.
I approached this problem by 2 ways so far,
using JPanels and
using JLabels,
and none of them worked (only the first panel created is shown).
Here is the code for the JPanel approach:
int x=20, y=20;
JPanel [] panels = new JPanel[3];
JLabel animal = new JLabel(new ImageIcon(getClass().getResource("Pictures/animal.gif")));
JLabel map = new JLabel(new ImageIcon(getClass().getResource("Pictures/map.gif")));
JLabel mountain = new JLabel(new ImageIcon(getClass().getResource("Pictures/mountain.gif")));
for(int i=0;i<panels.length;i++)
{
if(i>0)
{
x+=x;
y+=y;
}
panels[i] = new JPanel(new GridLayout(2,2));
panels[i].setPreferredSize(new Dimension(x,y));
if(i==0)
panels[i].add(new JPanel());
else
panels[i].add(panels[i-1]);
panels[i].add(mountain);
panels[i].add(map);
panels[i].add(animal);
}
add(panels[2]);
One option is to create a class that will represent a panel divided into the grid with the images. The only issue would be the top left quadrant which would usually contain the nested panel, at some point you want this to contain just a blank panel. So maybe something like this (barring various optimizations):
class GridPanel extends JPanel{
JLabel mountain, map, animal;
public GridPanel(JPanel panel){
super();
setLayout(new GridLayout(2, 2));
animal = new JLabel(new ImageIcon(getClass().getResource("pictures/animal.gif")));
map = new JLabel(new ImageIcon(getClass().getResource("pictures/map.gif")));
mountain = new JLabel(new ImageIcon(getClass().getResource("pictures/mountain.gif")));
add(panel);
add(mountain);
add(map);
add(animal);
}
}
Notice that it accepts the panel that is to be displayed in the top left corner of the grid. This coud then be called with the panel specified. So at the point where you want to create the main panel:
JPanel grid = new GridPanel(new JPanel()); //initial
for(int i = 1; i <= 5; i++){
grid = new GridPanel(grid);
}
add(grid);
The initial grid is created with a blank JPanel. And every subsequent grid will contain the previous one as the top left panel. You have to resize your images and such and maybe even avoid loading the images multiple times etc. But that is another question. This example shows 5 nested panels.
Just to be clear, you should use ImageIO to load the images once and reuse the images. For example You can create a BufferedImage like this in your main class:
BufferedImage mointainImg = ImageIO.read(new File("pictures/mountain.gif"));
And when you want to create the JLabel you can do this:
mountain = new JLabel(new ImageIcon(mountainImg));
And the advantage is that you can manipulate the image a bit if you want.
One issue that you have is that the images are not scaled. To scale images, use Image.getScaledInstance(). Proper scaling would at least fix the problem of the visible images being cut off. It also might cause the other images to be shown as they might just be hiding behind the visible images because they are too big.
I am developing a program that will populate an array with 52 images of cards from a file. I would like to display these images in a gui window. This is for a program that will select five random card images and display them in a gui window. So, right now, i am trying to develop the part of the code which will display images from an array in a window and i am at a loss as to how to display png images in a jframe. This is the code i have so far. I used a system.out.println statement so i know that the array of 52 card images is populating correctly, however, i do not know how to display them properly in a window.
String[] cardsArray = new String[52];
for (int i = 0; i < 52; i++)
{
cardsArray[i] = "C:\\Users\\mike\\Documents\\NetBeansProjects\\card shuffler\\cards\\\"+String.valueOf(i+1)+".png";
}
System.out.println(Arrays.toString(cardsArray));
additional note. I have to use a jframe to display the results in a side by side layout. I thought to use flowLayout to accomplish this, but, i a not sure how to pass in an array of images. I have no problem doing it with a single image from a file. I am using the code below as a guide.
JFrame myJFrame = new JFrame();
// create and assign a FlowLayout for myFrame
myJFrame.setLayout(new FlowLayout());
// Create a label with an image icon
JLabel jlCSCI = new JLabel(new ImageIcon("CSCI.jpg"));
// add the Label to the frame
myJFrame.add(jlCSCI); // Add thelabel to MyGridLayout
// set the title, size, location and exit behavior for the frame
myJFrame.setTitle("ImageIcon Demo");
myJFrame.setSize(240, 200);
myJFrame.setLocation(200, 100);
myJFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// make the frame visible (activate the GUI frame)
myJFrame.setVisible(true);
I am not sure how to develop the statement that would utilize an array that i created within the program.
Maybe like this?
for (String imgName : cardsArray)
{
myJFrame.add(new JLabel(new ImageIcon(imgName)));
}
Hope this helps.
EDIT:
I simply added a JLabel with an Icon to the frame. The ImageIcon class is just an implementation of the Icon interface and it creates an icon by reading an image from file. Creating a JLabel with an Icon will display the icon instead of the text. You can also combine the text and the icon. For more info, check the documentation.
I have the following code:
try {
File file_background = new File(
"C:\\Users\\xxxx\\Desktop\\background.png");
ImageIcon icon_background = new ImageIcon(
ImageIO.read(file_background));
JLabel background = new JLabel(icon_background);
window.setContentPane(background);
File file_car = new File(
"C:\\Users\\xxxxxx\\Desktop\\car.png");
ImageIcon icon_car = new ImageIcon(ImageIO.read(file_car));
JLabel car = new JLabel(icon_car);
car.setVisible(true);
background.add(car);
// TODO Get car showing on top of the background label
} catch (IOException e) {
e.printStackTrace();
}
Where I'm attempting to have the car label show on TOP of the background label. But I'm only getting the background JLabel showing. I'm new to SWING so any suggestions to what steps I'm missing would be great.
..I want to move it a later stage. But right now I want it to show first :)
There are two ways,
1st.
Put JLabel car to JPanel, drawing an Image by using paintComponent, instead of JLabel background (advantage JPanel is container with proper notifications for LayoutManager).
Put JLabel car to JLabel background, but JLabel haven't implemented any LayoutManager, have to set desired.
Advantage all images in JLabel are static, with zero CPU and GPU inpact ad consumption in compare with paintComponent.
Disadvantage JLabel isn't container and with proper notifications for LayoutManager, required a few code lones moreover in compare with JLabel placed in JPanel, for movement (AbsoluteLayout) is quite good solution.
2nd.
Draw both Images by using BufferedImage and Graphics.
Add them both to a JPanel that uses OverlayLayout. It is not ok to add a JLabel to another JLabel.
This code has not gone through a compiler so take it for what it is :)
JPanel panel = new JPanel(new OverlayLayout());
panel.add(background);
panel.add(car);
Works.. Added the following to make it display:
car.setBounds(200, 200, 200, 200);
Apparently it's because by default a null layout manager is used. So setting the bounds of the label will enable it to display since the default size is 0.
I have:
public class BaseStationFrame1 extends JFrame
{
JButton activateButton;
JButton deactivateButton;
BaseStation bs;
JTextField networkIdField;
JTextField portField;
public BaseStationFrame1(BaseStation _bs){
bs = _bs;
setTitle("Base Station");
setSize(600,500);
setLocation(100,200);
setVisible(true);
activateButton = new JButton("Activate");
deactivateButton = new JButton("Deactivate");
Container content = this.getContentPane();
content.setBackground(Color.white);
content.setLayout(new FlowLayout());
content.add(activateButton);
content.add(deactivateButton);
networkIdField = new JTextField("networkId : "+ bs.getNetworkId());
networkIdField.setEditable(false);
content.add(networkIdField);
portField = new JTextField("portId : "+ bs.getPort());
portField.setEditable(false);
content.add(portField);}
}
My problem is that i don't want the two TextFields to appear on the right of Activate and Deactivate buttons but below them. How can i fix that?
Specify your layout manager, like this:
content.setLayout(new GridLayout(2,2));
That would use the Grid Layout Manager to establish a grid with 2 columns and 2 rows, that your components would then be placed in.
The layout manager you are currently using, FlowLayout, only adds contents onto the end of the current row. it will wrap around once it reaches the constrained edge of the pane, though.
You should also check the other layout managers here
You could alternatively use GridBagLayout , but you will have to specify a GridBagConstraints object you then add alongside the individual elements, like so:
content.add(networkIdField, gridConstraints);
see more on that in the linked tutorial.
can I suggest that you use a Null Layout for the parent component?
setLayout(null);
then use a setBounds(xPos,yPos, Width, Height);
to position the components on the panel etc?
Doing this will prevent Java's UI Manager to manage the components to the Frame, Panel etc.
That seems to be the easiest and less painful way.
Regards