Triggering an Asynchronous process in Java - java

I have a web application that takes in user requests and puts them into a MYSQL database. Now a typical user request needs to be serviced by following a workflow that would take significant time to complete. To address this i have an asynchronous processor that keeps listening to the MYSQL table.
I have noticed that polling the MYSQL table on an infinite loop results in a spike in CPU usage on the box my application is deployed to that often renders the box unusable.
I know that making the asynchronous process sleep for 'some' time whenever there aren't any active requests in the MYSQL database is an option but i would like to keep that as a last resort.
Making this process synchronous is not an option because of the time the workflow involved in servicing a single request takes and also because there is a need to decouple the processing from the front end to allow the back end to evolve.
I would like to know if there is any smart way to trigger off the asynchronous process so that i can avoid the CPU usage spike and still get optimum response time from the asynchronous processor.
Any advices would be appreciated.
Thanks
p1ng

An option would be to store the request in the database AND send some kind of event in you system (eg. JMS message, or by using java.util.concurrent constructs). The process that reads and executes the command can then be awaken by this signal, go fetch the data in the database and process it as usual.
This way, you wouldn't waste CPU cycles polling not-yet-available data, and you would be more reactive due to the absence of polling delay.

You can make your asynchronous process read from a TCP socket or something similar. The asynchronous process should just wait blocking on i/o. Then from your primary process you can send a message over to the asynchronous process once it has updated the table. It may be possible to send the message from a trigger in database too.

I would generally not recommend polling based approach to check the table. What happens when you have to poll for different events at different schedules? If you envision need for multiple events in the future, I would suggest looking into message queues for asynchronous tasks.
But if you have to go with polling based approach for now - I don't fully understand your reasoning against letting the asynchronous process sleep for some time? Why would you want your process to consume all the CPU resources doing nothing but running in an infinite loop? Why not have your async process run at specific intervals? You can make this polling interval configurable.

You can use the FutureTask Java API to do that. See that blog entry.
Or perhaps just new Thread(YourRunnable).start(), and make some state variable in YourRunnable to know if your task is finished or not.

Related

Update vs. Request-Reply in Storm DRPC

I'm building a real-time API handling 2 types of calls:
Updates,
Computation requests.
Internally, the updates are broadcasted among workers. The workers keep working data structures (such as hash-tables) in their RAM, and modify the contents as the updates are coming.
When a computation request comes, exactly one idle worker handles it, using multiple threads, working with the local copy in RAM.
I'm wondering whether I could migrate my current implementation to Storm. As I understand it, Storm is pretty real-time and could help me a lot with scalability and fault-tolerance.
Currently, I'm using UWSGI/Python to handle the API requests, and Java workers to do the computation. I'm thinking of putting the Java workers into the Storm topology as bolts. However, I'm not quite sure about the spouts.
As I understand it, I could use DRPC to handle the computation requests, just by connecting to a DRPC server from python. It is clearly written in the docs that DRPC can handle the whole life-cycle of the request-reply paradigm. But what about updates?
My question is: Is it a good idea (or is it even possible?) to use DRCP to only submit updates in non-blocking manner, not waiting for replies (because there are no results)?
For Non blocking, asynchronous Updates you should use a Job Server like Gearman
This will enable you to submit and need not to wait for any response. Gearman is used by Instagram to share photos to Facebook/Twitter whenever a user uploads a photo using Instagram app.

role of multithreading in web application

I am using java(Servlets, JSPs) since 2 years for web application development. In those 2 years I never required to use multithreading(explicitly - as I know that servlet containers uses threading to serve same servlet to different requests) in any project.
But whenever I attend an interview for Web Developer position(java), then there are several questions related to threads in java. I know the basics of java threading so answering the questions is not a problem. But sometimes I get confused whether I am missing something while developing web application by not using mutithreading?
So my question is that what is the role of multithreading in Web Application? Any example where multithreading can be used in web application will be appreciated.
Thanks in advance.
Multi-threading can be used in Web Apps mainly when you are interested in asynchronous calls.
Consider for example you have a Web application that activates a user's state on a GSM network (e.g activate 4G plan) and sends a confirmatory SMS or email message at the end.
Knowing that the Web call would take several minutes - especially if the GSM network is stressed - it does not make sense to call it directly from the Web thread.
So basically, when a user clicks "Activate", the Server returns something like "Thanks for activating the 4G plan. Your plan will be activated in a few minutes and you will receive a confirmation SMS/email".
In that case, you server has to spawn a new thread, ideally using a thread pool, in an asynchronous manner, and immediately return a response to the user.
Workflow:
1- User clicks "Activate" button
2- Servlet receives request and activates a new "Activate 4G Plan" task in a thread pool.
3- Servlet immediately returns an HTML response to the user without waiting for the task to be finalized.
4- End of Http transaction
.
.
.
Asynchronously, the 4G plan gets activated later and the user gets notified through SMS or email, etc...
Speaking about a real-world example, there are several reasons to use multi-threading, and I wouldn't hire a web-developer who doesn't know about it. But in the end, the reasons to use multi-threading are the same for standard- and web-development: you either want something that take a while (aka blocking) done in the background to give the user some response in between, or you have a task that can be speed up by having it run on several cores. When multi-threading is actually useful is however a different question.
Situation 1: A web server that does require some processing and has low hits/second
Here multi-threading (if applicable to the algorithm) is a good thing, as idle cores are utilized and threading can result in a faster response to the user.
Situation 2: A web server that does require some processing and has high hits/second
Here multi-threading is possible, but as cores are usually busy with other requests, there are no resources left to use it properly. Actually spreading out the task to several threads can even have a negative impact on the response time, as the task is now fragmented and all parts need to complete, but the order of execution with threads is undefined. So one client could immediately receive a response, while others might wait into time-out till their last fragment eventually gets processed.
Situation 3: A web server has to do some processing that takes a very long time
Here multi-threading is required, there is no way around it. A client cannot wait minutes or probably hours till it receives the response. In this case a callback system is usually implemented, so basically each task has an "API" that can be queried for the current state. Most online-shops are an example for this: you order something and later you can query your order status.
The alternative to threading is process-forking, as Apache does in its standard configuration. The benefit is that load is spread across cores (mostly applicable to situation 2), and the web-code itself doesn't have to do anything to use all those cores, as the OS handles that automatically. However if you have imbalanced load, some cores can be idle and resources are not used in an optimal way. A threading situation is almost always the better solution, if it is done right. But the Apache/Tomcat standard configuration uses a very outdated threading model, by spawning one thread for each request. Effectively given a certain amount of hits/second, the CPU is more busy with threading than with actually processing those requests.
Well this is a nice question and I think most of the developers who work in web application development don't use multithreading explicitly.
The reason is quite obvious since you are using a application server to deploy your application, the application server internally manages a thread pool for incoming requests.
Then why use multithreading explicitly? What is need a web application developer expose himself to multithreading?
When you work on a large scale application where you have to server many request concurrently it is difficult to serve every kind of request synchronously because particular kind of request could have been doing a lot processing which could bring down the performance your application.
Lets take an example where a web application after serving particular kind of request has to notify users through email and SMS. Doing it synchronously with the request thread could bring down the performance of your web application. So here comes the role of mutlithreading.
In such cases it is advisable to develop a stand alone multithreaded application over the network which is responsible for sending email and SMS only.
Multi-treading in web application can be used when you are interested in parallel action, e.g., fetching data from multiple addresses.
As I understand, multi-threading is used in different situation from thread-pool, which can be used to handle requests from multiple clients.

GAE :Process terminated because the backend took too long to shut down in backends job

My backend job is working on the basis of cron job(every 4 hour).But it is terminated with out processing the data. The server log displays as following :
500 15377121ms 0kb instance=0 AppEngine-Google; (+http://code.google.com/appengine)
E 2012-10-05 01:50:18.044 Process terminated because the backend took too long to shutdown.
How to handle this kind of error in my program
That error is generated when App Engine needs to shut your backend down but the backend fails to exit within 30 seconds. Some reasons why this might be happening are listed here. Depending on the type of error, App Engine may be sending your backend a notification of the impending shutdown, so it's a good idea to register a shutdown handler so you can gather more data about your app's state when this is about to happen.
If you are seeing this regularly there is probably a systematic explanation, such as your job's memory exceeding the maximum for the backend's class.
Dealing with the same issue. Looked at the causes listed in the official docs. Memory consumption seems ok from statistics. Datastore contention issues are also handled in my code. Timeouts too. Changing the task mechanism to work in recoverable chunks seems the only way out.
After chasing this error for sometime now, it seems AppEngine development paradigm revolves around url handlers with limitations on time, memory etc. This is applicable to long running tasks too. I redid my long term task to be executed small tasks. Task queues triggered smaller tasks which inturn run, before finish queue the next task. Never failed even once!
The advantage is that taskqueuus have better failsafe/handover than just a huge cron job. One task failing does not mean the rest of the huge task list fail.

Write data fast to a remote database

I have an app which will generate 5 - 10 new database records in one host each second.
The records don't need any checks. They just have to be recorded in a remote database.
I'm using Java for the client app.
The database is behind a server.
The sending data can't make the app wait. So probably sending each single record to the remote server, at least synchronously, it's not good.
Sending data must not fail. My app doesn't need an answer from the server, but it has to be 100% secure that it arrives at the server correctly (which should be guaranteed using for example http url connection (TCP) ...?).
I thought about few approaches for this:
Run the send data code in separate thread.
Store the data only in memory and send to database after certain count.
Store the data in a local database and send / pulled by the server by request.
All of this makes sense, but I'm a noob on this, and maybe there's some standard approach which I'm missing and makes things easier. Not sure about way to go.
Your requirements aren't very clear. My best answer is to go through your question, and try to point you in the right direction on a point-by-point basis.
"The records don't need any checks," and "My app doesn't need an answer, but it has to be 100% secure that it arrives at the server correctly."
How exactly are you planning on the client knowing that the data was received without sending a response? You should always plan to write exception handling into your app, and deal with a situation where the client's connection, or the data it sends, is dropped for some reason. These two statements you've made seem to be in conflict with one another; you don't need a response, but you need to know that the data arrives? Is your app going to use a crystal ball to devine confirmation of the data being received (if so, please send me such a crystal ball - I'd like to use it to short the stock market).
"Run the send data code in a separate thread," and "store the data in memory and send later," and "store the data locally and have it pulled by the server", and "sending data can't make my app wait".
Ok, so it sounds like you want non-blocking I/O. But the reality is, even with non-blocking I/O it still takes some amount of time to actually send the data. My question is, why are you asking for non-blocking and/or fast I/O? If data transfers were simply extremely fast, would it really matter if it wasn't also non-blocking? This is a design decision on your part, but it's not clear from your question why you need this, so I'm just throwing it out there.
As far as putting the data in memory and sending it later, that's not really non-blocking, or multi-tasking; that's just putting off the work until some future time. I consider that software procrastination. This method doesn't reduce the amount of time or work your app needs to do in order to process that data, it just puts it off to some future date. This doesn't gain you anything unless there's some benefit to "batching" data sending into large chunks.
The in-memory idea also sounds like a temporary buffer. Many of the I/O stream implementations are going to have a buffer built in, as well as the buffer on your network card, as well as the buffer on your router, etc., etc. Adding another buffer in your code doesn't seem to make any sense on the surface, unless you can justify why you think this will help. That is, what actual, experienced problem are you trying to solve by introducing a buffer? Also, depending on how you're sending this data (i.e. which network I/O classes you choose) you might get non-blocking I/O included as part of the class implementation.
Next, as for sending the data on a separate thread, that's fine if you need non-blocking I/O, but (1) you need to justify why that's a good idea in terms of the design of your software before you go down that route, because it adds complication to your app, so unless it solves a specific, real problem (i.e. you have a UI in your app that shouldn't get frozen/unresponsive due to pending I/O operations), then it's just added complication and you won't get any added performance out of it. (2) There's a common temptation to use threads to, again, basically procrastinate work. Putting the work off onto another thread doesn't reduce the total amount of work needing to be done, or the total amount of I/O your app will consume in order to accomplish its function - it just puts it off on another thread. There are times when this is highly beneficial, and maybe it's the right decision for your app, but from your description I see a lot of requested features, but not the justification (or explanation of the problem you're trying to solve) that backup these feature/design choices, which is what should ultimately drive the direction you choose to go.
Finally, as far as having the server "pull" it instead of it being pushed to the server, well, all you're doing here is flipping the roles, and making the server act as a client, and the client the server. Realize that "client" and "server" are relative terms, and the server is the thing that's providing the service. Simply flipping the roles around doesn't really change anything - it just flips the client/server roles from one part of the software to the other. The labels themselves are just that - labels - a convenient way to know which piece is providing the service, and which piece is consuming the service (the client).
"I have an app which will generate 5 - 10 new database records in one host each second."
This shouldn't be a problem. Any decent DB server will treat this sort of work as extremely low load. The bigger concern in terms of speed/responsiveness from the server will be things like network latency (assuming you're transferring this data over a network) and other factors regarding your I/O choices that will affect whether or not you can write 5-10 records per second - that is, your overall throughput.
The canonical, if unfortunately enterprisey, answer to this is to use a durable message queue. Your app would send messages to the queue, and a backend app would receiver and store them in a database. Once the queue has accepted a message, it guarantees that it will be made available to the receiver, even if the sender, receiver, or the queue broker itself crash.
On my machine, using HornetQ, it takes ~1 ms to construct and send a short text message to a durable queue. That's quick enough that you can do it as part of handling a web request without adding any noticeable additional delay. Any good message queue will support your 10 messages per second throughput. HornetQ has been benchmarked as handling 8.2 million messages per second.
I should add that message queues are not that hard to set up and use. I downloaded HornetQ, and had it up and running in a few minutes. The code needed to create a queue (using the native HornetQ API) and send and receive messages (using the JMS API) is less than a hundred lines.
If you queue the data and send it in a thread, it should be fine if your rate is 5-10 per second and there's only one client. If you have multiple clients, to the point where your database inserts begin to get slow, you could have a problem; given your requirement of "sending data must not fail." Which is a much more difficult requirement, especially in the face of machine or network failure.
Consider the following scenario. You have more clients than your database can handle efficiently, and one of your users is a fast typist. Inserts begin to back up in-memory in their app. They finish their work and shut it down before the last ones are actually uploaded to the database. Or, the machine crashes before the data is sent - or while its sending; or worse yet, the database crashes while its sending, and due to network issues the client can't really tell that its transaction has not completed.
The easy way avoid these problems (most of them anyway), is to make the user wait until the data is committed somewhere before allowing them to continue. If you can make the database inserts fast enough then you can stick with a simpler scheme. If not, then you have to be more creative.
For example, you could locally write the data to disk when the user hits submit, and then upload it from another thread. This scenario needs to be smart enough to mark something that is persisted as sent (deleting it would work); and have the ability to re-scan at startup and look for unsent work to send. It also needs the ability to keep trying in the case of network or centralized server failure.
There also needs to be a way for the server side to detect duplicates. Because the client machine could send the data and crash before it can mark it as sent; and then upon restart it would send it again. The same situation could occur if there is a bad network connection. The client could send it and never receive confirmation from the server; time out and then end up retrying it.
If you don't want the client app to block, then yes, you need to send the data from a different thread.
Once you've done that, then the only thing that matters is whether you're able to send records to the database at least as fast as you're generating them. I'd start off by getting it working sending them one-by-one, then if that isn't sufficient, put them into an in-memory queue and update in batches. It's hard to say more, since you don't give us any idea what is determining the rate at which records are generated.
You don't say how you're writing to the database... JDBC? ORM like Hibernate? But the principles are the same.

Best method of triggering a shell script from Java

I have a shell script which I'd like to trigger from a J2EE web app.
The script does lots of things - processing, FTPing, etc - it's a legacy thing.
It takes a long time to run.
I'm wondering what is the best approach to this. I want a user to be able to click on a link, trigger the script, and display a message to the user saying that the script has started. I'd like the HTTP request/response cycle to be instantaneous, irrespective of the fact that my script takes a long time to run.
I can think of three options:
Spawn a new thread during the processing of the user's click. However, I don't think this is compliant with the J2EE spec.
Send some output down the HTTP response stream and commit it before triggering the script. This gives the illusion that the HTTP request/response cycle has finished, but actually the thread processing the request is still sat there waiting for the shell script to finish. So I've basically hijacked the containers HTTP processing thread for my own purpose.
Create a wrapper script which starts my main script in the background. This would let the request/response cycle to finish normally in the container.
All the above would be using a servlet and Runtime.getRuntime().exec().
This is running on Solaris using Oracle's OC4J app server, on Java 1.4.2.
Please does anyone have any opinions on which is the least hacky solution and why?
Or does anyone have a better approach? We've got Quartz available, but we don't want to have to reimplement the shell script as a Java process.
Thanks.
You mentioned Quartz so let's go for an option #4 (which is IMO the best of course):
Use Quartz Scheduler and a org.quartz.jobs.NativeJob
PS: The biggest problem may be to find documentation and this is the best source I've been able to find: How to use NativeJob?
I'd go with option 3, especially if you don't actually need to know when the script finishes (or have some other way of finding out other than waiting for the process to end).
Option 1 wastes a thread that's just going to be sitting around waiting for the script to finish. Option 2 seems like a bad idea. I wouldn't hijack servlet container threads.
Is it necessary for your application to evaluate output from the script you are starting, or is this a simple fire-and-forget job? If it's not required, you can 'abuse' the fact that Runtime.getRuntime().exec() will return immediately with the process continuing to run in the background. If you actually wanted to wait for the script/process to finish, you would have to invoke waitFor() on the Process object returned by exec().
If the process you are starting writes anything to stdout or stderr, be sure to redirect these to either log files or /dev/null, otherwise the process will block after a while, since stdout and stderr are available as InputStreams with limited buffering capabilites through the Process object.
My approach to this would probably be something like the following:
Set up an ExecutorService within the servlet to perform the actual execution.
Create an implementation of Callable with an appropriate return type, that wraps the actual script execution (using Runtime.exec()) to translate Java input variables to shell script arguments, and the script output to an appropriate Java object.
When a request comes in, create an appropriate Callable object, submit it to the executor service and put the resulting Future somewhere persistent (e.g. user's session, or UID-keyed map returning the key to the user for later lookups, depending on requirements). Then immediately send an HTTP response to the user implying that the script was started OK (including the lookup key if required).
Add some mechanism for the user to poll the progress of their task, returning either a "still running" response, a "failed" response or a "succeeded + result" response depending on the state of the Future that you just looked up.
It's a bit handwavy but depending on how your webapp is structured you can probably fit these general components in somewhere.
If your HTTP response / the user does not need to see the output of the script, or be aware of when the script completes, then your best option is to launch the thread in some sort of wrapper script as you mention so that it can run outside of the servlet container environment as a whole. This means you can absolve yourself from needing to manage threads within the container, or hijacking a thread as you mention, etc.
Only if the user needs to be informed of when the script completes and/or monitor the script's output would I consider options 1 or 2.
For the second option, you can use a servlet, and after you've responded to the HTTP request, you can use java.lang.Runtime.exec() to execute your script. I'd also recommend that you look here : http://www.javaworld.com/javaworld/jw-12-2000/jw-1229-traps.html
... for some of the problems and pitfalls of using it.
The most robust solution for asynchronous backend processes is using a message queue IMO. Recently I implemented this using a Spring-embedded ActiveMQ broker, and rigging up a producing and consuming bean. When a job needs to be started, my code calls the producer which puts a message on the queue. The consumer is subscribed to the queue and get kicked into action by the message in a separate thread. This approach neatly separates the UI from the queueing mechanism (via the producer), and from the asynchronous process (handled by the consumer).
Note this was a Java 5, Spring-configured environment running on a Tomcat server on developer machines, and deployed to Weblogic on the test/production machines.
Your problem stems from the fact that you are trying to go against the 'single response per request' model in J2EE, and have the end-user's page dynamically update as the backend task executes.
Unless you want to go down the introducing an Ajax-based solution, you will have to force the rendered page on the user's browser to 'poll' the server for information periodically, until the back-end task completes.
This can be achieved by:
When the J2EE container receives the request, spawn a thread which takes a reference to the session object (which will be used to write the output of your script)
Initialize the response servlet to write an html page which will contain a Javascript function to reload the page from the server at regular intervals (every 10 seconds or so).
On each request, poll the session object to display the output stored by the spawned thread in step 1
[clean-up logic can be added to delete the stored content from the session once the thread completes if needed, also you can set any additional flags in the session for mark state transitions of the execution of your script]
This is one way to achieve what you want - it isn't the most elegant of all approaches, but it is essentially due to needing to asynchronously update your page content from the server , with a request/response model.
There are other ways to achieve this, but it really depends on how inflexible your constraints are. I have heard of Direct Web Remoting (although I haven't played with it yet), might be worth taking a look at Developing Applications using Reverse-Ajax

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