JTextArea default value? - java

I have been taught only to manage the GUI through the event dispatcher thread. Currently I am using a textArea.append("something"); outside of the event dispatcher thread, but I want this to always happen at the start of running the program. How can I set a listener to act upon the start up for the program or is what I have done acceptable?

Use the constructor JTextArea(String text) on creating it.

One solution is to create a method in the Class containing the JTextArea called localInitialization() or something like it, which is called in the class's constructor directly after initComponents(). This allows you to put your own custom start-up conditions especially if you are using a GUI Builder such as the one in NetBeans where you cannot edit initComponents().

Related

How can I switch from JFrame to java class?

I've been trying to figure out how to go from a JFrame to my java class.
This was my code so far: (It only opens the main..which is the JFrame)
Process process = Runtime.getRuntime().exec("cmd.exe /c start java -jar \C:\Users\Admin\Documents\NetBeansProjects\Program\dist\Program.jar");
BufferedReader input = new BufferedReader(new InputStreamReader(process.getInputStream()));
The main used to be the class, making it easy for me to use setvislble() for the frame, but now I need it backwards and the main is now the JFrame. I need to know how to open the class file. (Also if anyone knows how to switch besides using CMD that would be great!)
I've tried used this plus a combination of other variations but it won't work.
java -cp "C:\Users\Admin\Documents\NetBeansProjects\Program\dist\Program.jar class"
JFrame button, if my understanding is correct, does not handle infinite loops well.
The idea is not to block the EDT, but there are certainly correct ways to repeat an action (until told otherwise) in Swing, as well as ways to do long running tasks. Here is some advice I commonly give:
Don't block the EDT (Event Dispatch Thread). The GUI will 'freeze' when that happens. See Concurrency in Swing for details and the fix.
But back to the matter at hand..
..getting the user to input information in the GUI, then sending that information into a text file. The class reads the text file, gets the information and does its things..
OK that is 10 different kinds of wrong.
Let's say the GUI is called GUI.class, the other class is called Worker.class.
Worker.class
This class might have a no-args constructor as well as a constructor that accepts an InputStream (for the text file, if it is finally needed).
The Worker class might have a main(String[]) that creates an instance of a Worker object. It might use either:
An InputStream for the constructor of the Worker, from which it would configure the fields needed for the work to be done.
A no-args constructor for the Worker instance, then use setter methods for configuring it. (Maybe prompting the user through the command line to supply the information.)
Once the main has done that, call execute() on the Worker instance and call getter methods for the results, then write the results to System.out.
GUI.class
The GUI can also use a Worker instance. It would probably use the no-args variant then bind the setter methods to the input controls in the GUI. Once the user clicks the Execute button, execute() the process, then query the getter methods to display the results to the user (still in the GUI).

Displaying information from multiple threads in a single JFrame

I start several(threads) instances of a java class that receives an "input" and based on that generates an "output" on out it out on the standard output(screen). I would like to add an option that would enable me to send this output to a single JFrame (text area). What is the best way of doing this? Up to this point my program was totally GUIless but I would like to make it a bit more GUI friendly and add this option.
The challenge is that at any given point I could have several threads running. Any design or code snippets would be greatly appreciated.
As MadProgrammer points out, a nice, encapsulated way of doing this is SwingWorker.
That said, here is the general theory:
All updates to Swing components must be done on the Swing event dispatch thread (there are some exceptions, but not relevant here). This is achieved by SwingUtilities.invokeLater() (and occasionally invokeAndWait() ).
The Swing runtime will then queue up the changes you want to make and call them one at a time. This makes the entire problem of updating your text area pretty trivial: just create a Runnable with the text you want to append, pass that to invokeLater(), and have your Runnable grab the document model of the text area and append your desired text to it.
SwingWorker can encapsulate some of the complexities of background thread management, but I encourage you to do it the 'hard way' a time or two (and your use-case is actually easier to do the 'hard way'). That way you can appreciate what SwingWorker does for you when you do need it.
You need not to convert your existing threads to SwingWorkers. Just let them from time to time send messages to JFrame in a way like this:
EventQueue.invokeLater(new Runnable(){
// update GUI
});
To avoid boilerplate code, it is good to wrap programming interface to the screen with a java.lang.reflect.Proxy. An example of such wrapping is at SwingProxyActorTest.java.

Using Threads together with MVC

I am making an application where I have used MVC to separate GUI for the rest of the code. What I want to do now is for every event, create a new thread that will handle it on the Controller class. What I have thought so far is create a new Runnable object when a controller method is called from a new GUI event, and pass a reference to the controller as constructor argument, so that the new object can call the required methods from the controller and then move to the rest of the code. Does this sound like a good way to handle this ? Is there some other standard way of doing this operation ? The reason I am creating a new thread is because I don't want the GUI thread executing anything more than GUI code. Thanks !

Which is better - mainloop or separate threads?

The scenario is this: I have Java swing application with JFrame. There is textarea where you can type things, then you get the search results in another textarea and when you select one of the results, there is a button "Download". And here comes the problem. When you hit "Download" the application should display information about the completness of the downloaded files. I've do this with a class extending Thread called DownloadManager which updates the information on a period of time. However I'm concerned that there may be problems with synchronization. Is there a standard way to update such dynamic info without threads? Is there a mainloop or something like this in Java swing classes. How do you do it?
Have a look at SwingWorker:
http://download.oracle.com/javase/6/docs/api/javax/swing/SwingWorker.html
There may be better ways but that's what I used for my progress bar when downloading things and updating progress bars.
Anything that updates the GUI in Java should be done by the GUI event dispatch thread. To force a method to be run in this thread, you need to use the SwingUtilities.invokeLater. Doing anything else could potentially cause your GUI to hang, not update, or other strangeness!
This is a good tutorial that describes it better than I did:
http://www.javamex.com/tutorials/threads/invokelater.shtml
No there are not so much problems with synchronization. If working with background threads in Swing consider to use a SwingWorker.

Java Swing design pattern for complex class interaction

I'm developing a java swing application that will have several subsystems. For all intents and purposes, let's assume that I am making an internet chat program with a random additional piece of functionality. That functionality will be... a scheduler where you can set a time and get a reminder at that time, as well as notify everyone on your friend list that you got a reminder.
It makes sense to organize this functionality into three classes: a GUI, a ChatManager, and a Scheduler. These classes would do the following:
GUI - Define all of the swing components and events
ChatManager - Create a chat connection, send and receive messages, manage friend list
Scheduler - Monitor system time, send notifications, store a file to remember events between sessions
For the program to work, each of these classes must be capable of communicating with the other two. The GUI needs to tell the ChatManager when to send a message and tell the Scheduler when to start monitoring. The ChatManager needs to display messages on the GUI when they're received, and finally, the Scheduler needs to both notify the GUI when it's finished, and send a status update or whatever to the ChatManager.
Of course, the classes as described here are all pretty simple, and it might not be a bad idea to just let them communicate with each other directly. However, for the sake of this question, let's assume the interactions are much more complex.
For example, let's say we can register a particular event with the scheduler instead of a particular time. When sending a message, I went to send it to the user, store it in a log file, create an event object and pass it to the scheduler, and handle any exceptions that might be thrown along the way.
When communication becomes this complex, it becomes difficult to maintain your code if communication with these classes can be happening in many different places. If I were to refactor the ChatManager, for example, I might also need to make significant chaneges to both the GUI and Scheduler (and whatever else, if I introduce something new). This makes the code difficult to maintain and makes us sleep-deprived programmers more likely to introduce bugs when making changes.
The solution that initially seemed to make the most sense is to use the mediator design pattern. The idea is that none of these three main classes are directly aware of each other, and instead, each is aware of a mediator class. The mediator class, in turn, defines methods that handle communication between the three classes. So, for example, the GUI would call the sendMessage() method in the mediator class, and the mediator would handle everything that needed to happen. Ultimately, this decouples the three main classes, and any changes to one of them would likely only result in changes to the mediator.
However, this introduces two main problems, which ultimately resulted in me coming here to seek feedback. They are as follows:
Problems
Many tasks will need to update the GUI, but the Mediator isn't aware of the components. - Suppose the user starts the program and enters their username/password and clicks login to login to the chat server. While logging in, you want to report the login process by displaying text on the login screen, such as "Connecting...", "Logging in...", or "Error". If you define the login method in the Mediator class, the only way to display these notifications is to create a public method in the GUI class that updates the correct JLabel. Eventually, the GUI class would need a very large amount of methods for updating its components, such as displaying a message from a particular user, updating your friend list when a user logs on/off, and so on. Also, you'd have to expect that these GUI updates could randomly happen at any time. Is that okay?
The Swing Event Dispatch Thread. You'll mostly be calling mediator methods from component ActionListeners, which execute on the EDT. However, you don't want to send messages or read/write files on the EDT or your GUI will become unresponsive. Thus, would it be a good idea to have a SingleThreadExecutor available in the mediator object, with every method in the mediator object defining a new runnable that it can submit to the executor thread? Also, updating GUI components has to occur on the EDT, but that Executor thread will be calling the methods to update the GUI components. Ergo, every public method in the GUI class would have to submit itself to the EDT for execution. Is that necessary?
To me, it seems like a lot of work to have a method in the GUI class to update every component that somehow communicates with the outside, with each of those methods having the additional overheard of checking if it's on the EDT, and adding itself to the EDT otherwise. In addition, every public method in the Mediator class would have to do something similar, either adding Runnable code to the Mediator thread or launching a worker thread.
Overall, it seems like it is almost as much work to maintain the application with the Mediator pattern than to maintain the application without it. So, in this example, what would you do different, if anything?
Your GUI classes will end up with many methods to keep it up to date and that is fine. If it worries you there is always the option of breaking up the GUI into sub GUIs each with a different functionality or a small set of related functionality. The number of methods will obviously not change, but it will be more organised, coherent and decoupled.
Instead of having every method in your GUI create a Runnable and use SwingUtilities.invokeLater to put that update on the EDT I'd advise you to try out another solution. For my personal projects I use The Swing Application Framework (JSR296) which has some convenient Task classes for launching background jobs and then the succeed method is automatically on the EDT thread. If you cannot use this you should try and create your own similar framework for background jobs.
Here, a partial answer to you design questions...
It looks like you want to have loose coupling between your components.
In your case, I would use the mediator as a message dispatcher to the GUI.
The ChatManager and the Scheduler would generate UpdateUIMessage.
And I would write my GUI that way
public class MyView {
public void handleUpdateMessage(final UpdateUIMessage msg){
Runnable doRun = new Runnable(){
public void run(){
handleMessageOnEventDispatcherThread(msg);
}
};
if(SwingUtilities.isEventDispatcherThread()){
doRun.run();
} else {
SwingUtilities.invokeLater(doRun);
}
}
}
So you have only one public method on your GUI, which handles all the EdT stuff.
If you want to have a loose coupling between the GUI and the other components (meaning : you do not want the GUI to know all the API of the other components), the GuiController could also publish ActionMessage (on a specific Thread?), which would be dispatched by the mediator to the other components.
Hope it helps.
Well, I will change the world you are working with. You have 3 classes and each of them is just observer of the chat-world. The MVC is the way how to deal with your problem. You had to create Model for your world, in this case chat program. This model will store data, chat queue, friend list and keep eye on consistency and notify everybody interested about changes. Also, there will be several observers which are interested in state of world and are reflecting its state to user and server. The GUI is bringing visualization to friends-list and message queue and reacts on their changes. The Scheduler is looking about changes in scheduled tasks and update model with their results. The ChatManager will be better doing its job in several classes like SessionManager, MessageDispatcher, MessageAcceptor etc. You have 3 classes with empty center. Create center and connect them together using this center and Observer Pattern. Then each class will deal only with one class and only with interesting events. One GUI class is bad idea. Divide to more subclasses representing logical group (view of model). This is the way how to conquer your UI.
You might want to look at a project that originally started as a MVC framework for Flex development. PureMVC has been ported to many programming languages meanwhile, including Java. Though it is only in a alpha status as of writing this!

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