I already know Java and how it works, but I am new with the android related stuff. I have a font I want to use, and I want to load it in a separate class, however all the sites I found that show an example require the context from the MainActivity object, because it uses the getAssets() function. I need to load the font in without using that function.
Example of what I was shown
// This works, but I don't have access to the getContext().getAssets()
// in my separate class. Is there anyway I can do this without this function or XML?
Typeface tf = Typeface.createFromAsset(getContext().getAssets(), "fonts/ExampleFont.ttf");
create CustomTextView class and use it your xml directly as Regular textview like below
customtextview class file
public class CustomTextView extends TextView {
public CustomTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public CustomTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CustomTextView(Context context) {
super(context);
init();
}
private void init() {
Typeface tf = Typeface.createFromAsset(getContext().getAssets(),
"fonts/opensans.ttf");
setTypeface(tf);
}
}
use this as
<core.com.example.CustomTextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:textColor="#color/colorBlack"
android:textSize="14sp"
android:text="Test text with custom font"
android:lineSpacingExtra="2dp"
/>
UPDATE
As #EugenPechanec commented you can try this method which demonstrate here.
Typeface always shows default font.
My fonts are stored in the assets/fonts. And I have tried to use other fonts, and to re-encode fonts. Also PixlUI library didn't solve the problem.
MainActivity.java
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
Button button = (Button) findViewById(R.id.button);
Typeface typeface = Typeface.createFromAsset(getAssets(),"fonts/OldEnglishFive.ttf");
button.setTypeface(typeface);
}
activity_main.xml
<Button
android:id="#+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="220dp"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:onClick="doSomething"
android:text="TEXT" />
If you haven't already tried using a font previously. I would suggest deleting your assets folder, creating a new assets folder inside your res folder and then move it back to where it was previously. Sometimes Android Studio doesn't accept the assets folder that gets built.
as shown here Runtime Exception: Font not found for every font i've tried - Android
also, I would reccomend creating a class that extends Button so that it'll automatically set your font for that widget if you assign the right XML to the button.
An example would be:
public class CustomFontButton extends Button {
AttributeSet attr;
public CustomFontButton(Context context) {
super(context);
setCustomFont(context, attr);
}
public CustomFontButton(Context context, AttributeSet attrs) {
super(context, attrs);
setCustomFont(context, attrs);
}
public CustomFontButton(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setCustomFont(context, attrs);
}
private void setCustomFont(Context ctx, AttributeSet attrs) {
String customFont = null;
TypedArray a = null;
if (attrs != null) {
a = ctx.obtainStyledAttributes(attrs, R.styleable.CustomFontButton);
customFont = a.getString(R.styleable.CustomFontButton_customFont);
}
if (customFont == null) customFont = "fonts/OldEnglishFive.ttf";
setCustomFont(ctx, customFont);
if (a != null) {
a.recycle();
}
}
public boolean setCustomFont(Context ctx, String asset) {
Typeface tf = null;
try {
tf = Typeface.createFromAsset(ctx.getAssets(), asset);
} catch (Exception e) {
Log.e("textView", "Could not get typeface", e);
return false;
}
setTypeface(tf);
return true;
}
}
and then in your xml you would only need to change
<yourpackagename.CustomFontButton
android:id="#+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="220dp"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:onClick="doSomething"
android:text="TEXT" />
create an attrs.xml inside your values folder.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="CustomFontButton">
<attr name="customFont" format="string"/>
</declare-styleable>
</resources >
This would save you having to do setTypeFace everytime you would like a custom font on a button (or most other widgets, the same logic can be applied)
Instead of directly setting Typeface using setTypeface method, try below code snippet:
protected void onCreate(Bundle savedInstanceState) {
... //do whatever you want
Button button = (Button) findViewById(R.id.button);
Typeface typeface = Typeface.createFromAsset(getAssets(),"fonts/OldEnglishFive.ttf");
button.setText(changeFontStyle("your text", typeface));
}
// custom function for changing the font style of text
public Spannable changeFontStyle(String finalString, Typeface typeface){
spannable = new SpannableString(finalString);
spannable.setSpan(new CustomTypefaceSpan("", typeface), 0, finalString.length(), 0);
return spannable;
}
Le me know if face any problem.
A good option would be to double check your folder, font and font directory name spellings. A good idea would be to show any errors that would've been printed and post them for us to understand the problem a little better. If you could also post the font name and double check if they are the same, and make sure that your assets are in the right location hope I helped.
My Custom Font class
public class CustomFontText extends TextView {
/*
* Caches typefaces based on their file path and name, so that they don't have to be created every time when they are referenced.
*/
private static Typeface mTypeface;
public CustomFontText(final Context context) {
super(context, null);
}
public CustomFontText(final Context context, final AttributeSet attrs) {
super(context, attrs, 0);
readAttrs(context, attrs);
}
public CustomFontText(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
readAttrs(context, attrs);
}
private void readAttrs(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CustomTextView);
// Read the title and set it if any
String fontName = a.getString(R.styleable.CustomTextView_fontname);
if (fontName != null) {
// We have a attribute value
if (mTypeface == null) {
mTypeface = Typeface.createFromAsset(context.getAssets(), fontName);
setTypeface(mTypeface);
}
}
// a.recycle();
}
}
Applying in XMl file
<somepackage.CustomFontText
android:id="#+id/details"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="ewfewfewqfewfwef"
custom:fontname="Roboto-Regular.ttf" />
It is not giving any kind of error but I am not able to view any changes in the textview. Changing the fontname makes no difference.
Moving the code setTypeface(mTypeface); outside the check for mTypeface == null should solve the issue. So the code should look like this:
if (mTypeface == null) {
mTypeface = Typeface.createFromAsset(context.getAssets(), fontName);
}
setTypeface(mTypeface);
This is because mTypeface is declared static and such all CustomFontText instances share the same typeface (which makes sense for caching). If setTypeface is called inside the check though, it will only get applied once, when the typeface is first loaded.
Actually I don't know why yours not working, however, alternatively you can use Calligraphy by chrisjenx. I used it in one of my projects and it works great!
Create folder fonts in the assets folder of your project and instead of using just the font name for custom:fontname, use the path to the file.
custom:fontname="fonts/Roboto-Regular.ttf"
Add ttf or otf file in your assets folder.
Create custom class extends with TextView
public class CustomText extends TextView {
public CustomText (Context context) {
super(context);
createTextView(context, null);
}
public CustomEditText(Context context, AttributeSet attrs) {
super(context, attrs);
createTextView(context, attrs);
}
public CustomEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
createTextView(context, null);
}
private void createTextView(Context context, AttributeSet attrs) {
String fontName;
TypedArray typedArray;
if (isInEditMode())
return;
if (attrs != null) {
typedArray = context.obtainStyledAttributes(attrs, R.styleable.FontTypeFace, 0, 0);
fontName = typedArray.getString(R.styleable.FontTypeFace_typeface);
setFontTypeFace(context, fontName);
typedArray.recycle();
}
}
private void setFontTypeFace(Context context, String fontName) {
if (fontName != null) {
Typeface typeface = Typeface.createFromAsset(context.getAssets(), fontName);
setTypeface(typeface);
}
}
}
declare stylable in your attrs file :
<declare-styleable name="FontTypeFace">
<attr name="typeface" format="string" />
</declare-styleable>
Create control using custom textview in xml file :
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#color/white"
android:orientation="horizontal"
android:weightSum="1">
<com.Widget.CustomTextView
android:id="#+id/txt_time"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="#dimen/dimen_text_size_12"
app:typeface="#string/thin" />
</LinearLayout>
Just add the assets file name inside string.xml file
<!--String for assets font type file name -->
<string name="bold">bold.otf</string>
<string name="light">light.otf</string>
<string name="medium">medium.otf</string>
<string name="regular">regular.otf</string>
<string name="regular_italic">regular_italic.otf</string>
<string name="semi_bold">semibold.otf</string>
<string name="thin">thin.otf</string>
This question already has answers here:
Set font for all textViews in activity?
(8 answers)
Closed 9 years ago.
I'm developing a notepad application I want to use my custom font and I'm following this code.
Typeface barType = Typeface.createFromAsset(getApplicationContext().getAssets(),"font/CaviarDreams.ttf");
subject.setTypeface(barType);
But, I don't want to use this code because I must write this code for every textview or edittext.
Is there any way to make this easily?
public static void setFont(final Context context, final View v) {
try {
if (v instanceof ViewGroup) {
ViewGroup vg = (ViewGroup) v;
for (int i = 0; i < vg.getChildCount(); i++) {
View child = vg.getChildAt(i);
overrideFonts(context, child);
}
} else if (v instanceof TextView ) {
((TextView) v).setTypeface(Typeface.createFromAsset(context.getAssets(), "fonts/helvetica.ttf"));
}
} catch (Exception e) {
e.printStackTrace();
}
}
Use this method in utility class and pass parent view as an argument, it will update all textviews with your font
Eg.
View parent = (View)findViewById(R.id.parent);
Util.setFont(this,parent);
Please check this Set font for all textViews in activity?
You have to sublcass TextView/EditText and use your subclass inside the xml
private void init() {
if (!isInEditMode()) {
Typeface tf = Typeface.createFromAsset(getContext().getAssets(), "font/CaviarDreams.ttf");
setTypeface(tf);
}
}
and call the init() method from the constructor your Custom TextView/EditText
You need to subclass EditText and in it's constructor set typeface
For ex:
import android.content.Context;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.widget.EditText;
public class EditTextWithFont extends EditText {
public EditTextWithFont(Context c) {
super(c);
init();
}
public EditTextWithFont(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public EditTextWithFont(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
if (!isInEditMode()) {
Typeface barType = Typeface.createFromAsset(getApplicationContext().getAssets(),"font/CaviarDreams.ttf");
setTypeface(barType);
}
}
}
You can create similar classes for textview and button
Global Roboto light for TextView and Button classes.
<style name="AppTheme" parent="AppBaseTheme">
<item name="android:textViewStyle">#style/RobotoTextViewStyle</item>
<item name="android:buttonStyle">#style/RobotoButtonStyle</item>
</style>
<style name="RobotoTextViewStyle" parent="android:Widget.TextView">
<item name="android:fontFamily">sans-serif-light</item>
</style>
<style name="RobotoButtonStyle" parent="android:Widget.Holo.Button">
<item name="android:fontFamily">sans-serif-light</item>
</style>
Just select the style you want from list themes.xml then create your custom style based on the original. At the end apply the style as the theme of the application.
<application
android:theme="#style/AppTheme" >
</application>
I'm trying to define a GUI layout using XML files in Android. As far as I can find out, there is no way to specify that your widgets should use a custom font (e.g. one you've placed in assets/font/) in XML files and you can only use the system installed fonts.
I know that, in the Java code, I could change the font of each widget manually using unique IDs. Alternatively, I could iterate over all the widgets in Java to make this change, but this would probably be very slow.
What other options do I have? Is there any better ways to making widgets that have a custom look? I don't particularly want to have to manually change the font for every new widget I add.
You can extend TextView to set custom fonts as I learned here.
TextViewPlus.java:
package com.example;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.TextView;
public class TextViewPlus extends TextView {
private static final String TAG = "TextView";
public TextViewPlus(Context context) {
super(context);
}
public TextViewPlus(Context context, AttributeSet attrs) {
super(context, attrs);
setCustomFont(context, attrs);
}
public TextViewPlus(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setCustomFont(context, attrs);
}
private void setCustomFont(Context ctx, AttributeSet attrs) {
TypedArray a = ctx.obtainStyledAttributes(attrs, R.styleable.TextViewPlus);
String customFont = a.getString(R.styleable.TextViewPlus_customFont);
setCustomFont(ctx, customFont);
a.recycle();
}
public boolean setCustomFont(Context ctx, String asset) {
Typeface tf = null;
try {
tf = Typeface.createFromAsset(ctx.getAssets(), asset);
} catch (Exception e) {
Log.e(TAG, "Could not get typeface: "+e.getMessage());
return false;
}
setTypeface(tf);
return true;
}
}
attrs.xml: (in res/values)
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="TextViewPlus">
<attr name="customFont" format="string"/>
</declare-styleable>
</resources>
main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:foo="http://schemas.android.com/apk/res/com.example"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.example.TextViewPlus
android:id="#+id/textViewPlus1"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:text="#string/showingOffTheNewTypeface"
foo:customFont="saxmono.ttf">
</com.example.TextViewPlus>
</LinearLayout>
You would put "saxmono.ttf" in the assets folder.
UPDATE 8/1/13
There are serious memory concerns with this method. See chedabob's comment below.
I'm 3 years late for the party :( However this could be useful for someone who might stumble upon this post.
I've written a library that caches Typefaces and also allow you to specify custom typefaces right from XML. You can find the library here.
Here is how your XML layout would look like, when you use it.
<com.mobsandgeeks.ui.TypefaceTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/hello_world"
geekui:customTypeface="fonts/custom_font.ttf" />
This might be a little late, but you need to create a singleton class that returns the custom typeface to avoid memory leaks.
TypeFace class:
public class OpenSans {
private static OpenSans instance;
private static Typeface typeface;
public static OpenSans getInstance(Context context) {
synchronized (OpenSans.class) {
if (instance == null) {
instance = new OpenSans();
typeface = Typeface.createFromAsset(context.getResources().getAssets(), "open_sans.ttf");
}
return instance;
}
}
public Typeface getTypeFace() {
return typeface;
}
}
Custom TextView:
public class NativelyCustomTextView extends TextView {
public NativelyCustomTextView(Context context) {
super(context);
setTypeface(OpenSans.getInstance(context).getTypeFace());
}
public NativelyCustomTextView(Context context, AttributeSet attrs) {
super(context, attrs);
setTypeface(OpenSans.getInstance(context).getTypeFace());
}
public NativelyCustomTextView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
setTypeface(OpenSans.getInstance(context).getTypeFace());
}
}
By xml:
<com.yourpackage.views.NativelyCustomTextView
android:id="#+id/natively_text_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_margin="20dp"
android:text="#string/natively"
android:textSize="30sp" />
Programmatically:
TextView programmaticallyTextView = (TextView)
findViewById(R.id.programmatically_text_view);
programmaticallyTextView.setTypeface(OpenSans.getInstance(this)
.getTypeFace());
Old question, but I sure wish I read this answer here before I started my own search for a good solution. Calligraphy extends the android:fontFamily attribute to add support for custom fonts in your asset folder, like so:
<TextView
android:text="#string/hello_world"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:fontFamily="fonts/Roboto-Bold.ttf"/>
The only thing you have to do to activate it is attaching it to the Context of the Activity you're using:
#Override
protected void attachBaseContext(Context newBase) {
super.attachBaseContext(new CalligraphyContextWrapper(newBase));
}
You can also specify your own custom attribute to replace android:fontFamily
It also works in themes, including the AppTheme.
Using DataBinding :
#BindingAdapter({"bind:font"})
public static void setFont(TextView textView, String fontName){
textView.setTypeface(Typeface.createFromAsset(textView.getContext().getAssets(), "fonts/" + fontName));
}
In XML:
<TextView
app:font="#{`Source-Sans-Pro-Regular.ttf`}"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
font file must be in assets/fonts/
If you only have one typeface you would like to add, and want less code to write, you can create a dedicated TextView for your specific font. See code below.
package com.yourpackage;
import android.content.Context;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.widget.TextView;
public class FontTextView extends TextView {
public static Typeface FONT_NAME;
public FontTextView(Context context) {
super(context);
if(FONT_NAME == null) FONT_NAME = Typeface.createFromAsset(context.getAssets(), "fonts/FontName.otf");
this.setTypeface(FONT_NAME);
}
public FontTextView(Context context, AttributeSet attrs) {
super(context, attrs);
if(FONT_NAME == null) FONT_NAME = Typeface.createFromAsset(context.getAssets(), "fonts/FontName.otf");
this.setTypeface(FONT_NAME);
}
public FontTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
if(FONT_NAME == null) FONT_NAME = Typeface.createFromAsset(context.getAssets(), "fonts/FontName.otf");
this.setTypeface(FONT_NAME);
}
}
In main.xml, you can now add your textView like this:
<com.yourpackage.FontTextView
android:id="#+id/tvTimer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="" />
The best way to do it From Android O preview release is this way
1.)Right-click the res folder and go to New > Android resource directory. The New
Resource Directory window appears.
2.)In the Resource type list, select font, and then click OK.
3.)Add your font files in the font folder.The folder structure below generates R.font.dancing_script, R.font.la_la, and R.font.ba_ba.
4.)Double-click a font file to preview the file's fonts in the editor.
Next we must create a font family
1.)Right-click the font folder and go to New > Font resource file. The New Resource File window appears.
2.)Enter the file name, and then click OK. The new font resource XML opens in the editor.
3.)Enclose each font file, style, and weight attribute in the font tag element. The following XML illustrates adding font-related attributes in the font resource XML:
<?xml version="1.0" encoding="utf-8"?>
<font-family xmlns:android="http://schemas.android.com/apk/res/android">
<font
android:fontStyle="normal"
android:fontWeight="400"
android:font="#font/hey_regular" />
<font
android:fontStyle="italic"
android:fontWeight="400"
android:font="#font/hey_bababa" />
</font-family>
Adding fonts to a TextView:
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
**android:fontFamily="#font/ba_ba"**/>
As from the documentation
Working With Fonts
all the steps are correct.
Extend TextView and give it a custom attribute or just use the android:tag attribute to pass in a String of what font you want to use. You will need to pick a convention and stick to it such as I will put all of my fonts in the res/assets/fonts/ folder so your TextView class knows where to find them. Then in your constructor you just set the font manually after the super call.
The only way to use custom fonts is through the source code.
Just remember that Android runs on devices with very limited resources and fonts might require a good amount of RAM. The built-in Droid fonts are specially made and, if you note, have many characters and decorations missing.
I might have a simple answer for the question without extending the TextView and implementing a long code.
Code :
TextView tv = (TextView) findViewById(R.id.textview1);
tv.setTypeface(Typeface.createFromAsset(getAssets(), "font.ttf"));
Place the custom font file in assets folder as usual and try this. It works for me.
I just dont understand why peter has given such a huge code for this simple thing or he has given his answer in old version.
Also can be defined in the xml without creating custom classes
style.xml
<style name="ionicons" parent="android:TextAppearance">
<!-- Custom Attr-->
<item name="fontPath">fonts/ionicons.ttf</item>
</style>
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="#style/ionicons"
android:text=""/>
</LinearLayout>
A quick note, because I just always forgot where to put the fonts, its that the font must be inside assets and this folder resides in the same level that res and src, in my case its assets/fonts/ionicons.ttf
Updated Added root layout because this method needs xmlns:app="http://schemas.android.com/apk/res-auto" to work
Update 2 Forgot about a library that I've installed before called Calligraphy
Peter's answer is the best, but it can be improved by using the styles.xml from Android to customize your fonts for all textviews in your app.
My code is here
There are two ways to customize fonts :
!!! my custom font in assets/fonts/iran_sans.ttf
Way 1 :
Refrection Typeface.class ||| best way
call FontsOverride.setDefaultFont() in class extends Application, This code will cause all software fonts to be changed, even Toasts fonts
AppController.java
public class AppController extends Application {
#Override
public void onCreate() {
super.onCreate();
//Initial Font
FontsOverride.setDefaultFont(getApplicationContext(), "MONOSPACE", "fonts/iran_sans.ttf");
}
}
FontsOverride.java
public class FontsOverride {
public static void setDefaultFont(Context context, String staticTypefaceFieldName, String fontAssetName) {
final Typeface regular = Typeface.createFromAsset(context.getAssets(), fontAssetName);
replaceFont(staticTypefaceFieldName, regular);
}
private static void replaceFont(String staticTypefaceFieldName, final Typeface newTypeface) {
try {
final Field staticField = Typeface.class.getDeclaredField(staticTypefaceFieldName);
staticField.setAccessible(true);
staticField.set(null, newTypeface);
} catch (NoSuchFieldException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
}
Way 2: use setTypeface
for special view just call setTypeface() to change font.
CTextView.java
public class CTextView extends TextView {
public CTextView(Context context) {
super(context);
init(context,null);
}
public CTextView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
init(context,attrs);
}
public CTextView(Context context, #Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context,attrs);
}
#RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
public CTextView(Context context, #Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init(context,attrs);
}
public void init(Context context, #Nullable AttributeSet attrs) {
if (isInEditMode())
return;
// use setTypeface for change font this view
setTypeface(FontUtils.getTypeface("fonts/iran_sans.ttf"));
}
}
FontUtils.java
public class FontUtils {
private static Hashtable<String, Typeface> fontCache = new Hashtable<>();
public static Typeface getTypeface(String fontName) {
Typeface tf = fontCache.get(fontName);
if (tf == null) {
try {
tf = Typeface.createFromAsset(AppController.getInstance().getApplicationContext().getAssets(), fontName);
} catch (Exception e) {
e.printStackTrace();
return null;
}
fontCache.put(fontName, tf);
}
return tf;
}
}
Here's a tutorial that shows you how to setup a custom font like #peter described: http://responsiveandroid.com/2012/03/15/custom-fonts-in-android-widgets.html
it also has consideration for potential memory leaks ala http://code.google.com/p/android/issues/detail?id=9904 . Also in the tutorial is an example for setting a custom font on a button.
You can make easily custom textview class :-
So what you need to do first, make Custom textview class which extended with AppCompatTextView.
public class CustomTextView extends AppCompatTextView {
private int mFont = FontUtils.FONTS_NORMAL;
boolean fontApplied;
public CustomTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(attrs, context);
}
public CustomTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init(attrs, context);
}
public CustomTextView(Context context) {
super(context);
init(null, context);
}
protected void init(AttributeSet attrs, Context cxt) {
if (!fontApplied) {
if (attrs != null) {
mFont = attrs.getAttributeIntValue(
"http://schemas.android.com/apk/res-auto", "Lato-Regular.ttf",
-1);
}
Typeface typeface = getTypeface();
int typefaceStyle = Typeface.NORMAL;
if (typeface != null) {
typefaceStyle = typeface.getStyle();
}
if (mFont > FontUtils.FONTS) {
typefaceStyle = mFont;
}
FontUtils.applyFont(this, typefaceStyle);
fontApplied = true;
}
}
}
Now , every time Custom text view call and we will get int value from attribute int fontValue = attrs.getAttributeIntValue("http://schemas.android.com/apk/res-auto","Lato-Regular.ttf",-1).
Or
We can also get getTypeface() from view which we set in our xml (android:textStyle="bold|normal|italic"). So do what ever you want to do.
Now, we make FontUtils for set any .ttf font into our view.
public class FontUtils {
public static final int FONTS = 1;
public static final int FONTS_NORMAL = 2;
public static final int FONTS_BOLD = 3;
public static final int FONTS_BOLD1 = 4;
private static Map<String, Typeface> TYPEFACE = new HashMap<String, Typeface>();
static Typeface getFonts(Context context, String name) {
Typeface typeface = TYPEFACE.get(name);
if (typeface == null) {
typeface = Typeface.createFromAsset(context.getAssets(), name);
TYPEFACE.put(name, typeface);
}
return typeface;
}
public static void applyFont(TextView tv, int typefaceStyle) {
Context cxt = tv.getContext();
Typeface typeface;
if(typefaceStyle == Typeface.BOLD_ITALIC) {
typeface = FontUtils.getFonts(cxt, "FaktPro-Normal.ttf");
}else if (typefaceStyle == Typeface.BOLD || typefaceStyle == SD_FONTS_BOLD|| typefaceStyle == FONTS_BOLD1) {
typeface = FontUtils.getFonts(cxt, "FaktPro-SemiBold.ttf");
} else if (typefaceStyle == Typeface.ITALIC) {
typeface = FontUtils.getFonts(cxt, "FaktPro-Thin.ttf");
} else {
typeface = FontUtils.getFonts(cxt, "FaktPro-Normal.ttf");
}
if (typeface != null) {
tv.setTypeface(typeface);
}
}
}
It may be useful to know that starting from Android 8.0 (API level 26) you can use a custom font in XML.
You can apply a custom font to the entire application in the following way.
Put the font in the folder res/font.
In res/values/styles.xml use it in the application theme.
<style name="AppTheme" parent="{whatever you like}">
<item name="android:fontFamily">#font/myfont</item>
</style>
Fontinator is an Android-Library make it easy, to use custom Fonts.
https://github.com/svendvd/Fontinator
You can't extend TextView to create a widget or use one in a widgets layout:
http://developer.android.com/guide/topics/appwidgets/index.html