I'm trying to make a Minecraft function compiler in Java, and data tags in Minecraft are very similar to JSON objects, but not quite the same. In general, they follow the JSON format, so I've been using JSONObjects, but for some reason, it wants me to have an 'f' after each float to show that they're floats, contrary to JSON standard of just writing the number.
Is it possible to export a JSON string with floats in that format without re-writing the whole exporter? If not, what's the best way to do this without writing spaghetti code? I will not need to re-parse it in Java.
the answer chosen as the correct answer for this query:
=">Split JSON string into two variables
(assuming 'jsonStr' itself is an array streamed in from a php program, from which the variables are extracted),
Is there some way to use that or similar way to parse multidimensional arrays being streamed in?(i am not sure if I am using that term correctly, what I mean is arrays that contain arrays).
If I have the same object mappings in my java program as my php, I want to be able to repopulate the java objects array by array.
Sorry for reposting here but the question is really relevant since I have already used the solution, but wish to use it in a different way.
Just use a parser like Jackson, and you can parse any valid JSON.
I get an .hprof file and I'm analyzing it with Eclipse Memory Analyser (MAT).
I run Top Component report and, in Duplicate Strings section, MAT detects some String instances with identical content.
I'm working with String.intern() and other homework for me, but now this is not my question.
That report shows me duplicated Strings like these:
\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000....
\u000a\u0009\u0009
\u000a\u0009\u0009\u0009\u0009
And so on.
Other Strings are readable, but, how about these ones? I'm thinking they are from XML parsing (I use JibX in my app).
My questions are:
What do you think these strings are coming? How can I analyse them better?
If they are from XML parsing or something else, how can I clean/clear them after parsing? Maybe is JibX 1.0.1 Release too old for these issues?
Any suggestion about these UTF-8 like Strings would be very appreciated. Thanks in advance.
You can right-click on the suspicious String and select List Objects/With Incoming References. This will show you the objects that reference your Strings.
It is interesting to see Strings with many \u0000 characters, which is very uncommon given the fact that Strings are not 0-terminated in Java, so they are created from a String(byte[]) constructor, maybe a String(byte[],encoding) constructor, from byte arrays containing 0s.
I would use a profiler and analyse the call graphs of these constructors. Then you will find the culprit.
At the server end (GAE), I've got a java Hashtable.
At the client end (iPhone), I'm trying to create an NSDictionary.
myHashTable.toString() gets me something that looks darned-close-to-but-not-quite-the-same-as [myDictionary description]. If they were the same, I could write the string to a file and do:
NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:tmpFile];
I could write a little parser in obj-C to deal with myHashtable.toString(), but I'm sort-of hoping that there's a shortcut already built into something, somewhere -- I just can't seem to find it.
(So, being a geek, I'll spend far longer searching the web for a shortcut than it would take me to write & debug the parser... ;)
Anyway -- hints?
Thanks!
I would convert the Hashtable into something JSON-like and take it on the iPhone side.
Hashtable.toString() is not ideal, it will have problem with spaces, comma and quotation marks.
For JSON-to-NSDictionary, you can find the json-framework tools under http://www.json.org/
As j-16 SDiZ mentioned, you need to serialize your hashtable. It can be to json, xml or some other format. Once serialized, you need to deserialize them into an NSDictionary. JSON is probably the easiest format to do this with plenty of libraries for both Objective-C and Java. http://json.org has a list of libraries.
I want to come up with a binary format for passing data between application instances in a form of POFs (Plain Old Files ;)).
Prerequisites:
should be cross-platform
information to be persisted includes a single POJO & arbitrary byte[]s (files actually, the POJO stores it's names in a String[])
only sequential access is required
should be a way to check data consistency
should be small and fast
should prevent an average user with archiver + notepad from modifying the data
Currently I'm using DeflaterOutputStream + OutputStreamWriter together with InflaterInputStream + InputStreamReader to save/restore objects serialized with XStream, one object per file. Readers/Writers use UTF8.
Now, need to extend this to support the previously described.
My idea of format:
{serialized to XML object}
{delimiter}
{String file name}{delimiter}{byte[] file data}
{delimiter}
{another String file name}{delimiter}{another byte[] file data}
...
{delimiter}
{delimiter}
{MD5 hash for the entire file}
Does this look sane?
What would you use for a delimiter and how would you determine it?
The right way to calculate MD5 in this case?
What would you suggest to read on the subject?
TIA.
It looks INsane.
why invent a new file format?
why try to prevent only stupid users from changing file?
why use a binary format ( hard to compress ) ?
why use a format that cannot be parsed while being received? (receiver has to receive entire file before being able to act on the file. )
XML is already a serialization format that is compressable. So you are serializing a serialized format.
Would serialization of the model (if you are into MVC) not be another way? I'd prefer to use things in the language (or standard libraries) rather then roll my own if possible. The only issue I can see with that is that the file size may be larger than you want.
1) Does this look sane?
It looks fairly sane. However, if you are going to invent your own format rather than just using Java serialization then you should have a good reason. Do you have any good reasons (they do exist in some cases)? One of the standard reasons for using XStream is to make the result human readable, which a binary format immediately loses. Do you have a good reason for a binary format rather than a human readable one? See this question for why human readable is good (and bad).
Wouldn't it be easier just to put everything in a signed jar. There are already standard Java libraries and tools to do this, and you get compression and verification provided.
2) What would you use for a delimiter and how determine it?
Rather than a delimiter I'd explicitly store the length of each block before the block. It's just as easy, and prevents you having to escape the delimiter if it comes up on its own.
3) The right way to calculate MD5 in this case?
There is example code here which looks sensible.
4) What would you suggest to read on the subject?
On the subject of serialization? I'd read about the Java serialization, JSON, and XStream serialization so I understood the pros and cons of each, especially the benefits of human readable files. I'd also look at a classic file format, for example from Microsoft, to understand possible design decisions from back in the days that every byte mattered, and how these have been extended. For example: The WAV file format.
Let's see this should be pretty straightforward.
Prerequisites:
0. should be cross-platform
1. information to be persisted includes a single POJO & arbitrary byte[]s (files actually, the POJO stores it's names in a String[])
2. only sequential access is required
3. should be a way to check data consistency
4. should be small and fast
5. should prevent an average user with archiver + notepad from modifying the data
Well guess what, you pretty much have it already, it's built-in the platform already:Object Serialization
If you need to reduce the amount of data sent in the wire and provide a custom serialization ( for instance you can sent only 1,2,3 for a given object without using the attribute name or nothing similar, and read them in the same sequence, ) you can use this somehow "Hidden feature"
If you really need it in "text plain" you can also encode it, it takes almost the same amount of bytes.
For instance this bean:
import java.io.*;
public class SimpleBean implements Serializable {
private String website = "http://stackoverflow.com";
public String toString() {
return website;
}
}
Could be represented like this:
rO0ABXNyAApTaW1wbGVCZWFuPB4W2ZRCqRICAAFMAAd3ZWJzaXRldAASTGphdmEvbGFuZy9TdHJpbmc7eHB0ABhodHRwOi8vc3RhY2tvdmVyZmxvdy5jb20=
See this answer
Additionally, if you need a sounded protocol you can also check to Protobuf, Google's internal exchange format.
You could use a zip (rar / 7z / tar.gz / ...) library. Many exists, most are well tested and it'll likely save you some time.
Possibly not as much fun though.
I agree in that it doesn't really sound like you need a new format, or a binary one.
If you truly want a binary format, why not consider one of these first:
Binary XML (fast infoset, Bnux)
Hessian
google packet buffers
But besides that, many textual formats should work just fine (or perhaps better) too; easier to debug, extensive tool support, compresses to about same size as binary (binary compresses poorly, and information theory suggests that for same effective information, same compression rate is achieved -- and this has been true in my testing).
So perhaps also consider:
Json works well; binary support via base64 (with, say, http://jackson.codehaus.org/)
XML not too bad either; efficient streaming parsers, some with base64 support (http://woodstox.codehaus.org/, "typed access API" under 'org.codehaus.stax2.typed.TypedXMLStreamReader').
So it kind of sounds like you just want to build something of your own. Nothing wrong with that, as a hobby, but if so you need to consider it as such.
It likely is not a requirement for the system you are building.
Perhaps you could explain how this is better than using an existing file format such as JAR.
Most standard files formats of this type just use CRC as its faster to calculate. MD5 is more appropriate if you want to prevent deliberate modification.
Bencode could be the way to go.
Here's an excellent implementation by Daniel Spiewak.
Unfortunately, bencode spec doesn't support utf8 which is a showstopper for me.
Might come to this later but currently xml seems like a better choice (with blobs serialized as a Map).