How to get Image real byte size - java

I am trying to get Image object real file size though I don't have opportunity to get this image from HDD to read it with File :S
...OK I write code in this logical direction as
ByteArrayOutputStream tmp = new ByteArrayOutputStream();
try {
ImageIO.write((BufferedImage) image, "png", tmp);
} catch (IOException ex) {
}
Integer contentLength = tmp.size();
tmp.close();
... but the thing is OS shows file size as 65.8KB but tmp.size(); in my case returns 63098 :( I am not pretty sure where the ~2KB do skipped; So my question is how to get Image object real file size?

Related

How to reduce size of a multipart file in java

I have Java Spring MVC application in which there is an option to upload an image and save to the server. i have the following method:
#RequestMapping(value = "/uploaddocimagecontentsubmit", method = RequestMethod.POST)
public String createUpdateFileImageContentSubmit(#RequestParam("file") MultipartFile file, ModelMap model)
{
//methods to handle file upload
}
I am now trying to reduce the size of the image refering the following:
increasing-resolution-and-reducing-size-of-an-image-in-java and decrease-image-resolution-in-java
The problem I am facing is that in the above examples, we are dealing with java.io.File Objects which are saved to a specified location. I dont want to save the image. Is there any way that I can use something similar to compress my Multipart Image file and continue with the upload.
Why don't you resize it on the client before upload? That will save some bandwidth
BlueImp JQuery Upload can do this
It was my first time taking a deep dive into the ImageIO package. I came across the MemoryCacheImageOutputStream, which allows you to write an image output stream to an output stream, i.e. ByteArrayOutputStream. From there, The data can be retrieved using toByteArray() and toString(), after compression. I used toByteArray, as I am storing images to postgresql and it stores the images as a byte array. I know this is late, but I hope it helps someone.
private byte[] compressImage(MultipartFile mpFile) {
float quality = 0.3f;
String imageName = mpFile.getOriginalFilename();
String imageExtension = imageName.substring(imageName.lastIndexOf(".") + 1);
// Returns an Iterator containing all currently registered ImageWriters that claim to be able to encode the named format.
// You don't have to register one yourself; some are provided.
ImageWriter imageWriter = ImageIO.getImageWritersByFormatName(imageExtension).next();
ImageWriteParam imageWriteParam = imageWriter.getDefaultWriteParam();
imageWriteParam.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); // Check the api value that suites your needs.
// A compression quality setting of 0.0 is most generically interpreted as "high compression is important,"
// while a setting of 1.0 is most generically interpreted as "high image quality is important."
imageWriteParam.setCompressionQuality(quality);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
// MemoryCacheImageOutputStream: An implementation of ImageOutputStream that writes its output to a regular
// OutputStream, i.e. the ByteArrayOutputStream.
ImageOutputStream imageOutputStream = new MemoryCacheImageOutputStream(baos);
// Sets the destination to the given ImageOutputStream or other Object.
imageWriter.setOutput(imageOutputStream);
BufferedImage originalImage = null;
try (InputStream inputStream = mpFile.getInputStream()) {
originalImage = ImageIO.read(inputStream);
} catch (IOException e) {
String info = String.format("compressImage - bufferedImage (file %s)- IOException - message: %s ", imageName, e.getMessage());
logger.error(info);
return baos.toByteArray();
}
IIOImage image = new IIOImage(originalImage, null, null);
try {
imageWriter.write(null, image, imageWriteParam);
} catch (IOException e) {
String info = String.format("compressImage - imageWriter (file %s)- IOException - message: %s ", imageName, e.getMessage());
logger.error(info);
} finally {
imageWriter.dispose();
}
return baos.toByteArray();
}

Image size getting decreased after converting it into byte[] using BufferedImage and ImageIO

I am converting an Image into byte[] using following code.
public static byte[] extractBytes (String ImageName) throws IOException {
ByteArrayOutputStream baos=new ByteArrayOutputStream();
BufferedImage img=ImageIO.read(new File(ImageName));
ImageIO.write(img, "jpg", baos);
return baos.toByteArray();
}
Now when I am testing my code:
public static void main(String[] args) throws IOException {
String filepath = "image_old.jpg";
File outp=new File(filepath);
System.out.println("Size of original image="+outp.length());
byte[] data = extractBytes(filepath);
System.out.println("size of byte[] data="+data.length);
BufferedImage img = ImageIO.read(new ByteArrayInputStream(data));
//converting the byte[] array into image again
File outputfile = new File("image_new.jpg");
ImageIO.write(img, "jpeg", outputfile);
System.out.println("size of converted image="+outputfile.length());
}
I am getting very strange results:
Size of original image=78620
size of byte[] data=20280
size of converted image=20244
After converting image into byte[], its size getting decreased by around 1/4th and also when I am converting byte[] back to image its size alters.But output image is successfully getting created in the desired location. I can see the slight difference in quality of the original image and new image after doing 500-600 % zoom in. New image is little blurred after zoom in.
Here is the image on which I am doing the testing http://pbrd.co/1BrOVbf
Please explain the reason of this change in size and also I want to know any method to get the same size after this.
The image you have is compressed with maximum quality setting ("100%" or 1.0 in ImageIO terms). JPEG compression isn't very effective at such high settings, and is thus quite a bit larger than usual. When using ImageIO.write(..., "JPEG", ...) the default quality setting will be used. This default is 0.75 (the exact meaning of such a value is encoder dependent though, and isn't exact science), and thus lower quality, resulting in a smaller file size.
(Another likely cause for such a significant decrease in file size between the original and the re-compressed image, is the removal of meta data. When reading using ImageIO.read(file) you are effectively stripping away any meta data in the JPEG file, like XMP, Exif or ICC profiles. In extreme cases (yes, I'm talking mainly about Photoshop here ;-)) this meta data can take up more space than the image data itself (ie. megabytes of meta data is possible). This is however, not the case for your file.)
As you can see from the second re-compression (from byte[] to final output file), the output is just slightly smaller than the input. This is because the quality setting (unspecified, so still using default) will be the same in both cases (also, any metadata would also be lost in this step, so not adding to the file size). The minor difference is likely due to some small losses (rounding errors etc) in the JPEG decompression/re-compression.
While slightly counter-intuitive, the least data-loss (in terms of change from the original image, not in file size) when re-compression a JPEG, is always achieved by re-compression with the same quality setting (using the exact same tables should be virtually lossless, but small rounding errors might still occur) as the original. Increasing the quality setting will make the file output larger, but the quality will actually degrade.
The only way to be 100% sure to not lose any data or image quality, is by not decoding/encoding the image in the first place, but rather just copy the file byte by byte, for instance like this:
File in = ...;
File out = ...;
InputStream input = new FileInputStream(in);
try {
OutputStream output = new FileOutputStream(out);
try {
copy(input, output);
}
finally {
output.close();
}
}
finally {
input.close();
}
And the copy method:
public void copy(final InputStream in, final OutputStream out) {
byte[] buffer = new byte[1024];
int count;
while ((count = in.read(buffer)) != -1) {
out.write(buffer, 0, count);
}
// Flush out stream, to write any remaining buffered data
out.flush();
}
When you call ImageIO.write(img, "jpeg", outputfile); the ImageIO library writes a jpeg image, using its own compression parameters. The output image appears to be more compressed than the input image. You can adjust the level of compression by changing the parameter in the call to jpegParams.setCompressionQuality below. The resulting file may be bigger or smaller than the original depending on the relative compression levels in each.
public static ImageWriter getImageWriter() throws IOException {
IIORegistry registry = IIORegistry.getDefaultInstance();
Iterator<ImageWriterSpi> services = registry.getServiceProviders(ImageWriterSpi.class, (provider) -> {
if (provider instanceof ImageWriterSpi) {
return Arrays.stream(((ImageWriterSpi) provider).getFormatNames()).anyMatch(formatName -> formatName.equalsIgnoreCase("JPEG"));
}
return false;
}, true);
ImageWriterSpi writerSpi = services.next();
ImageWriter writer = writerSpi.createWriterInstance();
return writer;
}
public static void main(String[] args) throws IOException {
String filepath = "old.jpg";
File outp = new File(filepath);
System.out.println("Size of original image=" + outp.length());
byte[] data = extractBytes(filepath);
System.out.println("size of byte[] data=" + data.length);
BufferedImage img = ImageIO.read(new ByteArrayInputStream(data));
File outputfile = new File("new.jpg");
JPEGImageWriteParam jpegParams = new JPEGImageWriteParam(null);
jpegParams.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
jpegParams.setCompressionQuality(1f);
ImageWriter writer = getImageWriter();
outputfile.delete();
try (final ImageOutputStream stream = createImageOutputStream(outputfile)) {
writer.setOutput(stream);
try {
writer.write(null, new IIOImage(img, null, null), jpegParams);
} finally {
writer.dispose();
stream.flush();
}
}
System.out.println("size of converted image=" + outputfile.length());
}
This solution is adapted from the answer by JeanValjean given here Setting jpg compression level with ImageIO in Java

java ImageIO resolution

I've been searching for some solutions from the internet yet I still haven't found an answer to my problem.
I've been working or doing a program that would get an image file from my PC then will be edited using Java Graphics to add some text/object/etc. After that, Java ImageIO will save the newly modified image.
So far, I was able to do it nicely but I got a problem about the size of the image. The original image and the modified image didn't have the same size.
The original is a 2x3inches-image while the modified one which supposedly have 2x3inches too sadly got 8x14inches. So, it has gone BIGGER than the original one.
What is the solution/code that would give me an output of 2x3inches-image which will still have a 'nice quality'?
UPDATE:
So, here's the code I used.
public Picture(String filename) {
try {
File file = new File("originalpic.jpg");
image = ImageIO.read(file);
width = image.getWidth();
}
catch (IOException e) {
throw new RuntimeException("Could not open file: " + filename);
}
}
private void write(int id) {
try {
ImageIO.write(image, "jpg", new File("newpic.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
}
2nd UPDATE:
I now know what's the problem of the new image. As I check it from Photoshop, It has a different image resolution compared to the original one. The original has a 300 pixels/inch while the new image has a 72 pixels/inch resolution.
How will I be able to change the resolution using Java?

BufferedImage get resized with different colors

I am resizing many jpeg images using Apache Sanselan which also deals with CMYK colors.
I have a problem when trying to convert jpeg images that has an alpha channel... when doing it the result is an image with different colors, and i guess that java somehow handles these type of images as a different color format.
As i said, the RGB resizing works fine as well as CMYK. ARGB images turn out with different colors.
An example:
Any suggestions? Can i force somehow ignore the alpha channel and handle the image as an RGB image? or convert it to be an RGB image without losing the real colors?
The code that handles this image is:
ImageInputStream stream = ImageIO.createImageInputStream(file);
Iterator<ImageReader> iter = ImageIO.getImageReaders(stream);
while (iter.hasNext()) {
ImageReader reader = iter.next();
reader.setInput(stream);
BufferedImage image = null;
ICC_Profile profile = null;
try {
image = reader.read(0);
} catch (IIOException e) {
... (CMYK conversion if needed)
}
return image;
}
return null;
Thanks in advance
I found a good solution here (first solution worked great):
problem using ImageIO.write jpg file
Edit:
There is a new open source library which supports CMYK processing.
All you need to do is to add the dependency to your project and a new reader will be added to the list of readers (while the known JPEGImageReader can't deal with CMYK).
You will probably want to iterate over these readers and read the image using the first reader which doesn't throw exception.
This package is a release candidate, but i am using it and it solved a huge problem that we had hard time dealing with.
http://mvnrepository.com/artifact/com.twelvemonkeys.imageio/imageio-jpeg/3.0-rc5
You can do the iteration this way to get the BufferedImage, and after you got that, the rest is easy (you can use any existing image converting package to save it as another format):
try (ImageInputStream input = ImageIO.createImageInputStream(source)) {
// Find potential readers
Iterator<ImageReader> readers = ImageIO.getImageReaders(input);
// For each reader: try to read
while (readers != null && readers.hasNext()) {
ImageReader reader = readers.next();
try {
reader.setInput(input);
BufferedImage image = reader.read(0);
return image;
} catch (IIOException e) {
// Try next reader, ignore.
} catch (Exception e) {
// Unexpected exception. do not continue
throw e;
} finally {
// Close reader resources
reader.dispose();
}
}
// Couldn't resize with any of the readers
throw new IIOException("Unable to resize image");
}

streaming a jpeg using com.sun.image.codec.jpeg.JPEGImageEncoder vs javax.imageio.ImageIO

I have a BufferedImage object of a jpeg which needs to be streamed as servlet response.
The existing code streams the jpeg using JPEGImageEncoder which looks like this :
JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(resp.getOutputStream());
resp.reset();
resp.setContentType("image/jpg");
resp.setHeader("Content-disposition", "inline;filename=xyz.jpg");
JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(image);
param.setQuality(jpegQuality, false);
encoder.setJPEGEncodeParam(param);
encoder.encode(image);
I have noticed that this is resulting in the file size of the streamed jpeg to be tripled , unable to figure why.So I have tried using ImageIO to stream the jpeg
ImageIO.write(image, "jpg", out);
This works just fine, I am unable to decide why my predecessor has gone with the choice of JPEGImageEncoder and was wondering what issues would arise if I change to using ImageIO, I have compared both jpegs and couldn't really spot differences. Any thoughts?
To be clear, you've already a concrete JPEG image somewhere on disk or in database and you just need to send it unmodified to the client? There's then indeed absolutely no reason to use JPEGImageEncoder (and ImageIO).
Just stream it unmodified to the response body.
E.g.
File file = new File("/path/to/image.jpg");
response.setContentType("image/jpeg");
response.setHeader("Content-Length", String.valueOf(file.length()));
InputStream input = new FileInputStream(file);
OutputStream output = response.getOutputStream();
byte[] buffer = new byte[8192];
try {
for (int length = 0; (length = input.read(buffer)) > 0;) {
output.write(buffer, 0, length);
}
}
finally {
try { input.close(); } catch (IOException ignore) {}
try { output.close(); } catch (IOException ignore) {}
}
You see the mistake of unnecessarily using JPEGImageEncoder (and ImageIO) to stream image files often back in code of starters who are ignorant about the nature of bits and bytes. Those tools are only useful if you want to convert between JPEG and a different image format, or want to manipulate (crop, skew, rotate, resize, etc) it.

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