Creating a JPanel with multiple images - java

I have a JPanel and I want do draw to this JPanel some very simple images (items). I want to use methods like DrawRect or DrawOval.. This panel will have a scrollbar. It should look like this.
I need to remove and add item (images) on a specific index. Can you help me please?

Start with a main JPanel which uses either a GridLayout or a vertical BoxLayout. Put this inside a JScrollPane. Inside the main JPanel, you'll want to have instances of JPanel which extend the regular paintComponent() method to do drawing with drawRect(), drawOval(), etc. This should get you started:
public JScrollPane buildScrollingContainerPanel()
{
JPanel containerPanel = new JPanel(new GridLayout(0, 1));
JScrollPane scrollPane = new JScrollPane(containerPanel);
containerPanel.add(new MyPanel(true, false));
containerPanel.add(new MyPanel(false, true));
return (scrollPane);
}
private class MyPanel extends JPanel
{
private boolean drawRect;
private boolean drawOval;
public MyPanel(boolean drawRect, boolean drawOval)
{
super();
this.drawRect = drawRect;
this.drawOval = drawOval;
}
public void setDrawRect(boolean b)
{
drawRect = b;
repaint();
}
public void setDrawOval(boolean b)
{
drawOval = b;
repaint();
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if (drawOval)
{
g.setColor(Color.RED);
g.drawOval(16, 16, 16, 16);
}
if (drawRect)
{
g.setColor(Color.GREEN);
g.drawRect(32, 32, 16, 16);
}
}
}
to access children of the containerPanel, use containerPanel.getComponent(int) then cast to MyPanel.

you have look at
proper LayoutManager ( probably GridLayout)
you have look at JList with Icons

Related

Making item in BorderLayout take up correct size

I am attempting to make a simple traffic light frame. This is being made by the main frame TrafficBox:
public class TrafficBox extends JFrame {
public TrafficBox() {
setLayout(new BorderLayout(100,100));
add(new TrafficLight(Color.GREEN), BorderLayout.NORTH);
add(new TrafficLight(Color.ORANGE), BorderLayout.CENTER);
add(new TrafficLight(Color.RED), BorderLayout.SOUTH);
setBounds(100, 100, 800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
public static void main(String[] args) {
// TODO Auto-generated method stub
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TrafficBox();
}
});
}
which then as seen, adds in 3 TrafficLight components which are based on JPanel, and have the following code:
public class TrafficLight extends JPanel {
private final int BALL_DIAMETER = 100;
private Color color;
public TrafficLight(Color color) {
//setSize(BALL_DIAMETER, BALL_DIAMETER);
this.color = color;
new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
repaint();
}
}).start();
}
public void paintComponent(Graphics g) {
g.setColor(color);
g.fillOval(0, 0, BALL_DIAMETER, BALL_DIAMETER);
}
This does sort of what I want, it draws all 3 circles as expected although a majority of the North(green) and south(red) lights are being cut off. I assume this is because the north/south spot are much smaller than the center.
I've tried using setSize(); to set the size of the panels to the size of the circles, however that does not work. Is there a way I can make it so that the full circle will be visible?
So, most layout managers will need some "hints" to be provided by the components in order to know how they want to be laid out.
You will need to override the getPreferredSize and return a size which best meets your needs, for example...
public class TrafficLight extends JPanel {
private final int BALL_DIAMETER = 100;
//...
public Dimension getPreferredSize() {
return new Dimension(BALL_DIAMETER, BALL_DIAMETER);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent();
g.setColor(color);
g.fillOval(0, 0, BALL_DIAMETER, BALL_DIAMETER);
}
Also, paintComponent doesn't ever need to be public no-one else should be calling it and you should call super.paintComponent() before performing any custom painting.
I'd also recommend maybe using GridLayout for this
I'd also argue that TrafficLight doesn't need a Timer of it's own and the should be controlled externally, but that's me
setBounds(100, 100, 800, 600);
Is best avoided, use pack() to size the window to the preferred size of the content and setLocation to position it
Simple fix, needed to be using setPreferredSize() rather than setSize.

Panel in a panel display in java

MASSIVE EDIT: I added more descritpion and code.
I recently encounter a problem where a panel that I added to another panel won't display properly (only display a black dot instead of the image). The flow of the code is: the Menu class has a button panel. When the button start is press, the Menu remove the button panel, create a Board object(that implement panel) and add it to Menu. In Board constructor, an image is loaded (a .png), then a PlayerPanel (that implement panel) is added to the board panel. In PlayerPanl constructor, an image is loaded.
The plan is to make the menu repaint() method able to call Board paintcomponent. Board will then ask PlayerPanel to paintComponent. PlayerPanel paint his image, Board paint his image and that's it, both image should display.
public class Menu extends JFrame implements ActionListener
{
Board theBoard;
JPanel pnlButton = new JPanel();
JButton btnStart = new Jbutton("Start");
public Menu(String s)
{
pnlButton.add(btnStart);
super.add(pnlButton);
super.setLocation(0,0);
super.setSize(600, 500);
super.setResizable(false);
super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
#Override
public void actionPerformed(ActionEvent evt)
{
if(evt.getSource() == btnStart)
{
theBoard = new Board ("TestBoard");
super.remove(pnlButton);
super.add(theBoard);
super.repaint();
}
}
}
public class Board extends JPanel
{
BufferedImage boardImage;
PlayerPanel playerPanel;
public Board (String boardName)
{
boardImage = Tools.loadImage(boardName);
playerPanel = new PlayerPanel();
this.add(playerPanel);
}
#Override
public void paintComponent(Graphics g)
{
g.drawImage(boardImage, 0, 200, null);
}
}
public class PlayerPanel extends JPanel
{
BufferedImage playerImage;
public PlayerPanel()
{
playerImage = Tools.loadImage("TestPlayer");
}
#Override
public void paintComponent(Graphics g)
{
g.drawImage(playerImage, 0, 0, null);
}
}
Both image load successfully as tested, but when the repaint() is call from the JFrame holding the Board panel, only the image in Board is painted, and the image in PlayerPanel is replace with a black dot.
Any help? Thanks!
Your problem seems to be due to the size of your PlayerPanel JPanel. Sometimes it helps to debug things by testing to see what size things are when they're rendered. For instance, if you change your Board paintComponent method to this:
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (boardImage != null) {
g.drawImage(boardImage, 0, 200, null);
}
System.out.printf("Board size: [%d, %d]%n", getWidth(), getHeight());
System.out.printf("Player size: [%d, %d]%n", playerPanel.getWidth(), playerPanel.getHeight());
}
it will tell you exactly what the sizes are of itself and its constituent playerPanel.
To solve the issue, you could give Board a layout manager that expands its constituent components such as a BorderLayout. Another possible solution is to give PlayerPanel its own getPreferredSize() method override, especially if you want it to size itself to its image. e.g.,
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (playerImage != null) {
g.drawImage(playerImage, 0, 0, null);
}
}
Alternatively, you could use a JLabel that holds an ImageIcon rather than draw in the JPanel.
Note, you should swap views with a CardLayout rather than calling remove(...), add(...), revalidate(), repaint()

Swing JPanel not shown

I have a very simple java swing application, I have a canvas class extended from JPanel
public class Canvas extends JPanel
{
private void doDrawing(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.drawString("Java 2D", 50, 50);
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
doDrawing(g);
}
}
And then I have my main class
public class SwingCounter extends JFrame {
private JTextField tfCount; // Use Swing's JTextField instead of AWT's TextField
private int count = 0;
public SwingCounter () {
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
cp.add(new JLabel("Counter"));
tfCount = new JTextField("0", 10);
tfCount.setEditable(false);
cp.add(tfCount);
JButton btnCount = new JButton("Count");
cp.add(btnCount);
Canvas canvas = new Canvas();
canvas.setSize(150, 150);
cp.add(canvas);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Exit program if close-window button clicked
setTitle("Swing Counter"); // "this" JFrame sets title
setSize(300, 100); // "this" JFrame sets initial size
setVisible(true); // "this" JFrame shows
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new SwingCounter(); // Let the constructor do the job
}
});
}
}
It is basically code from a tutorial, apart from the JPanel. Everything shows fine, the JPanel/Canvas doesn't. What is missing?
You are adding your Canvas class to a panel which uses a FlowLayout. The FlowLayout respects the preferred size of all components. Your component has a preferred size of (0, 0) so there is nothing to paint.
You need to override the getPreferredSize() method of your Canvas class to return an appropriate Dimension for your panel.
Read the section from the Swing tutorial on Custom Painting for more information and a working example that does implement the getPreferredSize() method.
Also, don't call your class Canvas, since that is already an AWT component and is confusing. Use a more descriptive name.

Adding JScrollPane to JPanel

I'm trying to add a JScrollPane to an JPanel from a separate class. And thanks to some questions, which were asked so far, I could help myself create them. But my problem is still a little bit special.
I want to display an image on a JPanel and if the image is to large for the panel, I want to add scrollbars. But the scrollbars won't appear.
(When I set the ScrollPaneConstants to ****_SCROLLBAR_ALWAYS the frame of the bar appears, but without the bars to scroll).
I guess i have to connect the imagesize with the bars, so that they appear?
Some pieces of my code:
MainWindow
public class Deconvolutioner extends JFrame
{
Draw z;
Picturearea picturearea;
class Draw extends JPanel
{
public void paint(Graphics g)
{
}
}
public Deconvolutioner()
{
setTitle("Deconvolutioner");
setLocation(30,1);
setSize(1300,730);
super.setFont(new Font("Arial",Font.BOLD,11));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
FlowLayout flow = new FlowLayout(FlowLayout.CENTER);
this.setLayout(flow);
picturearea = new Picturearea();
picturearea.setLayout(new GridBagLayout());
JScrollPane scrollPane = new JScrollPane(picturearea,
ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED,
ScrollPaneConstants.HORIZONTAL_SCROLLBAR_AS_NEEDED);
scrollPane.setPreferredSize(new Dimension(1000, 664));
getContentPane().add(scrollPane, flow); // add scrollpane to frame
add(z = new Draw());
setVisible(true);
}
}
JPanel Class
public class Picturearea extends JPanel
{
BufferedImage image;
int panelWidth, panelHeight, imageWidth, imageHeight;
public Picturearea()
{
setBackground(new Color(210,210,210));
setBorder(LineBorder.createBlackLineBorder());
setVisible(true);
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
public void setPicture(BufferedImage picture)
{
try
{
image = picture;
}
catch (Exception e)
{
System.err.println("Some IOException accured (did you set the right path?): ");
System.err.println(e.getMessage());
}
repaint();
}
}
Thanks for your time.
The problem is that the JScrollPane has no way to know if it should display scroll bars or not, since the Picturearea it contains doesn't tell anything about its preferred size (or rather, it returns the preferred size based on its layout and on the components it contains. But since it doesn't contain any component, the returned preferred size is probably (0, 0)).
I would simply use a JLabel instead of the custom Picturearea class. A JLabel can display an image just fine, and it returns the appropriate Dimension when asked for its preferred size.
You can create a JLabel first and then add the Label to JPanel picturearea before creating instance for JScrollPane .
Have a try and it will work.
Example code is as follows:
JLabel imageLabel = new JLabel(new ImageIcon("d:\\099.jpg"));
picturearea.add(imageLabel);**
JScrollPane scrollPane = new JScrollPane(picturearea,
ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED,
ScrollPaneConstants.HORIZONTAL_SCROLLBAR_AS_NEEDED);

How to make my JComponent conform to JFrame.pack and Layout Managers?

I made a JComponent that displays a rectangle of a specified color. (Haven't found any other way to achieve this effect). Problem is, it doesn't follow JFrame.pack() and Layout Managers as expected.
Code:
import java.awt.*;
import javax.swing.*;
public class FooRunnable implements Runnable{
private class ColorSample extends JComponent{
private Color sampleColor;
private int width, height;
public ColorSample(int rgb, int w, int h){
sampleColor = new Color(rgb);
width = w;
height = h;
}
public Dimension getSize(){
return new Dimension(width, height);
}
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
public boolean isDisplayable(){
return true;
}
public void paintComponent(Graphics g){
g.setColor(sampleColor);
g.fillRect(0, 0, width, height);
}
}
public void run(){
JFrame mainFrame = new JFrame();
//mainFrame.setSize(500, 300);
Container mainContent = mainFrame.getContentPane();
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainContent.setLayout(new BoxLayout(mainContent, BoxLayout.PAGE_AXIS));
JPanel specifyFilePanel = new JPanel();
specifyFilePanel.setLayout(new BoxLayout(specifyFilePanel, BoxLayout.LINE_AXIS));
JLabel filenameLabel = new JLabel("File: ");
JButton browseButton = new JButton("Browse...");
specifyFilePanel.add(Box.createHorizontalStrut(8));
specifyFilePanel.add(filenameLabel);
specifyFilePanel.add(browseButton);
specifyFilePanel.add(Box.createHorizontalStrut(8));
JPanel colorStatusPanel = new JPanel();
colorStatusPanel.setLayout(new BoxLayout(colorStatusPanel, BoxLayout.Y_AXIS));
JLabel statusLabel = new JLabel("");
JButton roll = new JButton("Operate");
colorStatusPanel.add(new ColorSample(Color.red.getRGB(), 50, 100));
colorStatusPanel.add(statusLabel);
colorStatusPanel.add(roll);
mainContent.add(Box.createVerticalStrut(5));
mainContent.add(specifyFilePanel);
mainContent.add(Box.createVerticalStrut(10));
mainContent.add(colorStatusPanel);
mainContent.add(new JPanel());
mainFrame.pack();
mainFrame.setVisible(true);
}
}
I tried experimenting between pack and explicitly specifying the frame's size. Here are the default appearances of my GUI on various settings:
Plain mainFrame.pack():
mainFrame.setSize(500, 500):
mainFrame.setSize(500, 300):
The closest to what I intend to achieve is mainFrame.setSize(500, 500) although, as I plan to add a few more components, I expect it will be fragile. As you see, in the other two, the "Operate" button overlaps with the ColorSample Component---like it's not following the Layout Manager I set. And then see how pack cuts of the ColorSample Component. Any tips on how I can achieve the effect I want?
LayoutManagers are free to size/position components as they deem appropriate, components cannot force them but only give hints in their getXXSize (XX == min/pref/max) methods. So the best a component implementation can do is
implement all getXXSize and return the size they ideally want
implement paintComponent to cope with a differing size
a snippet only
public class MyBox extends JComponent {
Dimension boxSize;
public void setBoxSize(Dimension box) {
this.boxSize = new Dimension(box);
...
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
// position the box in the actual size
// and paint it
}
#Override
public Dimension getPreferredSize() {
return getBoxSize();
}
#Override // same for min/max
public Dimension getM...Size( {
return getBoxSize();
}
}
pack() uses getPreferredSize() of your component. So just return desired size of your rectangle and the size will be used in LayoutManager.

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