JLabel paints dots - java

import java.awt.Graphics;
import javax.swing.*;
public class Demo
{
JFrame jf;
JLabel[] labels;
JPanel panel;
public Demo()
{
jf = new JFrame();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
labels = new JLabel[10];
Box vbox = Box.createVerticalBox();
for (int i = 0; i < 10; i++)
{
labels[i] = new JLabel();
vbox.add(labels[i]);
}
panel = new JPanel();
panel.add(vbox);
jf.add(panel);
jf.setSize(300, 250);
jf.setVisible(true);
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new DemoRunnable());
}
public void updateState()
{
for (JLabel l : labels)
{
if (Math.random() > 0.5)
l.setText("777777777777777777777777777777777777");
else
l.setText("10000000000000000000000000000000000000");
}
}
}
class DemoRunnable implements Runnable
{
Demo demo;
DemoRunnable()
{
this.demo = new Demo();
}
#Override
public void run()
{
Thread t = new Thread(new Runnable()
{
#Override
public void run()
{
while (true)
{
try
{
Thread.sleep(0);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
demo.updateState();
}
}
});
t.start();
}
}
I see such effect when this program is perfomed. Is it possible to eliminate it(zeroes must be instead dots)?

Instead of setSize() use pack() to take advantage of the component's carefully calculated preferred size. You'll also need to initialize your label:
labels[i] = new JLabel("10000000000000000000000000000000000000");
Also consider javax.swing.Timer instead of a separate thread.
Addendum: Conveniently, each Swing Timer shares a common background thread, and the actionPerformed() is called on the event dispatch thread. An alternative is SwingWorker, illustrated here.

my code in answer is example only,
import java.awt.EventQueue;
import java.awt.GridLayout;
import javax.swing.*;
public class Demo {
private JFrame jf;
private JLabel[] labels;
private JPanel panel;
public Demo() {
labels = new JLabel[10];
Box vbox = Box.createVerticalBox();
for (int i = 0; i < 10; i++) {
labels[i] = new JLabel();
labels[i].setText("10000000000000000000000000000000000000");
vbox.add(labels[i]);
}
panel = new JPanel();
panel.setLayout(new GridLayout());
panel.add(vbox);
jf = new JFrame();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(panel);
jf.pack();
jf.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new DemoRunnable());
}
public void updateState() {
for (final JLabel l : labels) {
if (Math.random() > 0.5) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
l.setText("777777777777777777777777777777777777");
}
});
} else {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
l.setText("10000000000000000000000000000000000000");
}
});
}
}
}
}
class DemoRunnable implements Runnable {
private Demo demo;
DemoRunnable() {
this.demo = new Demo();
}
#Override
public void run() {
Thread t = new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
Thread.sleep(250);
} catch (InterruptedException e) {
e.printStackTrace();
}
demo.updateState();
}
}
});
t.start();
}
}

Related

Can you make a JToolBar undetachable?

I would like to make my JToolBar impossible to detach from its container but still let the user drag it to one of the container's sides.
I know about
public void setFloatable( boolean b )
but this won't allow the user to move the JToolBar at all.
Is there any way of doing this without overwriting ToolBarUI?
Also, is there an option to highlight its new position before dropping it?
It's not the most elegant solution, but it works.
public class Example extends JFrame {
BasicToolBarUI ui;
Example() {
JToolBar tb = new JToolBar();
tb.add(new JButton("AAAAA"));
tb.setBackground(Color.GREEN);
ui = (BasicToolBarUI) tb.getUI();
getContentPane().addContainerListener(new Listener());
getContentPane().add(tb, BorderLayout.PAGE_START);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(300, 300);
setLocationRelativeTo(null);
setVisible(true);
}
class Listener implements ContainerListener {
#Override
public void componentAdded(ContainerEvent e) {}
#Override
public void componentRemoved(ContainerEvent e) {
if (ui.isFloating()) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
ui.setFloating(false, null);
}
});
}
}
}
public static void main(String[] args) {
new Example();
}
}
Explanation:
Whenever the toolbar is moving to a floating state, it is instructed not do so. The only problem is that you have to wait for the EDT to finish the process for creating the floating window, and only then can you tell it not to float. The result is that you actually see the window created and then hidden.
Note:
I think that overriding the UI for the toolbar is a better solution, though it's possible that with a more intricate approach doing something similar to what I did will also work well.
works for me quite correctly on WinOS, old code from SunForum
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CaptiveToolBar {
private Robot robot;
private JDialog dialog;
private JFrame frame;
public static void main(String[] args) {
//JFrame.setDefaultLookAndFeelDecorated(true);
//JDialog.setDefaultLookAndFeelDecorated(true);
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new CaptiveToolBar().makeUI();
}
});
}
public void makeUI() {
try {
robot = new Robot();
} catch (AWTException ex) {
ex.printStackTrace();
}
final JToolBar toolBar = new JToolBar();
for (int i = 0; i < 3; i++) {
toolBar.add(new JButton("" + i));
}
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setLocationRelativeTo(null);
frame.add(toolBar, BorderLayout.NORTH);
final ComponentListener dialogListener = new ComponentAdapter() {
#Override
public void componentMoved(ComponentEvent e) {
dialog = (JDialog) e.getSource();
setLocations(false);
}
};
toolBar.addHierarchyListener(new HierarchyListener() {
#Override
public void hierarchyChanged(HierarchyEvent e) {
Window window = SwingUtilities.getWindowAncestor(toolBar);
if (window instanceof JDialog) {
boolean listenerAdded = false;
for (ComponentListener listener : window.getComponentListeners()) {
if (listener == dialogListener) {
listenerAdded = true;
break;
}
}
if (!listenerAdded) {
window.addComponentListener(dialogListener);
}
}
}
});
frame.addComponentListener(new ComponentAdapter() {
#Override
public void componentMoved(ComponentEvent e) {
if (dialog != null && dialog.isShowing()) {
setLocations(true);
}
}
});
frame.setVisible(true);
}
private void setLocations(boolean moveDialog) {
int dialogX = dialog.getX();
int dialogY = dialog.getY();
int dialogW = dialog.getWidth();
int dialogH = dialog.getHeight();
int frameX = frame.getX();
int frameY = frame.getY();
int frameW = frame.getWidth();
int frameH = frame.getHeight();
boolean needToMove = false;
if (dialogX < frameX) {
dialogX = frameX;
needToMove = true;
}
if (dialogY < frameY) {
dialogY = frameY;
needToMove = true;
}
if (dialogX + dialogW > frameX + frameW) {
dialogX = frameX + frameW - dialogW;
needToMove = true;
}
if (dialogY + dialogH > frameY + frameH) {
dialogY = frameY + frameH - dialogH;
needToMove = true;
}
if (needToMove) {
if (!moveDialog && robot != null) {
robot.mouseRelease(InputEvent.BUTTON1_MASK);
}
dialog.setLocation(dialogX, dialogY);
}
}
}

JProgressBar doesn't update , can't find a clue

nice job , now i just wanna know why if i add into while loop the instruction System.out.println below the progress is shown on both , cmd and Pgbar in the Gui ?? :
while(progress < 99){
System.out.println("into while of PBar Thread progress = "+progress);
if(progress != Path.operationProgress){
operationProgressBar.setValue(progress);
progress = Path.operationProgress;
operationProgressBar.repaint(); } }
need some help around , i can't get the JProgressBar to update, i
can't use SwingWorker, i have to solve this without it . the variable
Path.operationProgress is a static variable from a "Path" class
instance, and it's updated from another thread, so i think the PBar
and Path instances are both executed in user's Threads and not in the
EDT . here is the Code of the progress bar :
import javax.swing.*;
public class Pbar extends Thread {
JProgressBar operationProgressBar;
public Pbar(JProgressBar operationProgressBar) {
this.operationProgressBar = operationProgressBar;
}
#Override
public void run() {
int progress = Path.operationProgress;
while(progress < 99) {
if(progress != Path.operationProgress) {
operationProgressBar.setValue(progress);
progress = Path.operationProgress;
operationProgressBar.repaint();
}}}
}
this is the action that launches the threads :
private javax.swing.JProgressBar operationProgressBar;
private javax.swing.JLabel pathImage;
private javax.swing.JButton simulatedAnnelingButton;
public class TSPGUI extends javax.swing.JFrame {
TSPMG tspInstance;
Path p, result;
String filename = "";
int neighborHood_Type = 1, i = 0;
// ......Constructor Stuff and init()
private void simulatedAnnelingButtonActionPerformed(java.awt.event.ActionEvent evt)
{
Thread sa = new Thread(){
#Override
public void run(){
result = p.SimulatedAnnealing(neighborHood_Type);
String lastCostString = result.Cost() + "";
lastCostLabel.setText(lastCostString);
}};
sa.start();
Pbar pb = new Pbar(operationProgressBar);
pb.start();
}
//Some other Stuff ...
}
If you can't use SwingWorker then use SwingUtilities.invokeLater, e.g.:
if (progress != Path.operationProgress) {
final int progressCopy = progress; // Probably not final so copy is needed
SwingUtilities.invokeLater(new Runnable() {
#Override
void run() {
operationsProgressBar.setValue(progressCopy);
}
});
}
Note: When doing this, everything used in run has to be final or there have to be other measures to access the variables. This code is symbolic in that regard.
You need to do operations on Swing components outside the event dispatching thread, there is no way around this.
I would use a PropertyChangeListener to allow you to make the annealing progress value a "bound" property of the class. Than any observer can follow this property if desired. For example:
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
import javax.swing.event.SwingPropertyChangeSupport;
#SuppressWarnings("serial")
public class TspGui2 extends JPanel {
private static final String ANNEALING_PROGRESS = "Annealing Progress";
private JProgressBar progBar = new JProgressBar(0, 100);
private JLabel valueLabel = new JLabel();
private JButton beginAnnealingBtn = new JButton("Begin Annealing");
private MyAnnealing myAnnealing = new MyAnnealing(this);
public TspGui2() {
beginAnnealingBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
beginAnnealing();
}
});
myAnnealing.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getPropertyName().equals(MyAnnealing.ANNEALING)) {
// be sure this is done on the EDT
SwingUtilities.invokeLater(new Runnable() {
public void run() {
int annealedValue = myAnnealing.getAnnealedValue();
setValue(annealedValue);
if (annealedValue >= MyAnnealing.MAX_ANNEALED_VALUE) {
beginAnnealingBtn.setEnabled(true);
}
}
});
}
}
});
progBar.setString(ANNEALING_PROGRESS);
progBar.setStringPainted(true);
JPanel northPanel = new JPanel(new GridLayout(1, 0));
northPanel.add(beginAnnealingBtn);
northPanel.add(valueLabel);
setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS));
add(northPanel);
add(progBar);
}
public void setValue(int value) {
valueLabel.setText("Value:" + value);
progBar.setValue(value);
}
public void beginAnnealing() {
beginAnnealingBtn.setEnabled(false);
setValue(0);
myAnnealing.reset();
new Thread(new Runnable() {
public void run() {
myAnnealing.beginAnnealing();
}
}).start();
}
private static void createAndShowGui() {
TspGui2 mainPanel = new TspGui2();
JFrame frame = new JFrame("TspGui2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class MyAnnealing {
public static final String ANNEALING = "Annealing";
public static final int MAX_ANNEALED_VALUE = 100;
private SwingPropertyChangeSupport propChangeSupport =
new SwingPropertyChangeSupport(this);
private TspGui2 gui;
private int annealedValue;
public MyAnnealing(TspGui2 gui) {
this.gui = gui;
}
public void addPropertyChangeListener(
PropertyChangeListener listener) {
propChangeSupport.addPropertyChangeListener(listener);
}
public void removePropertyChangeListener(
PropertyChangeListener listener) {
propChangeSupport.removePropertyChangeListener(listener);
}
public void reset() {
setAnnealedValue(0);
}
// simulate some long process...
public void beginAnnealing() {
long sleepDelay = 100;
while (annealedValue < MAX_ANNEALED_VALUE) {
setAnnealedValue(annealedValue + 1);
try {
Thread.sleep(sleepDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public int getAnnealedValue() {
return annealedValue;
}
private void setAnnealedValue(int value) {
final int oldValue = this.annealedValue;
this.annealedValue = value;
propChangeSupport.firePropertyChange(ANNEALING, oldValue, annealedValue);
}
}

JFrame.setVisible(false) and Robot.createScreenCapture timing

I'm trying to capture the screen without including my application's window. To do this I first call setVisible(false), then I call the createScreenCapture method, and finally I call setVisible(true). This isn't working however and I'm still getting my applications window in the screen capture. If I add a call to sleep this seems to resolve the issue, but I know this is bad practice. What is the right way to do this?
Code:
setVisible(false);
BufferedImage screen = robot.createScreenCapture(rectScreenSize);
setVisible(true);
Have you tried to use SwingUtilities.invokeLater() and run the capture inside of the runnable passed as an argument? My guess is that the repaint performed to remove your application is performed right after the end of the current event in the AWT-EventQueue and thus invoking the call immediately still captures your window. Invoking the createCapture in a delayed event through invokeLater should fix this.
you have to delay this action by implements Swing Timer, for example
import javax.imageio.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
public class CaptureScreen implements ActionListener {
private JFrame f = new JFrame("Screen Capture");
private JPanel pane = new JPanel();
private JButton capture = new JButton("Capture");
private JDialog d = new JDialog();
private JScrollPane scrollPane = new JScrollPane();
private JLabel l = new JLabel();
private Point location;
private Timer timer1;
public CaptureScreen() {
capture.setActionCommand("CaptureScreen");
capture.setFocusPainted(false);
capture.addActionListener(this);
capture.setPreferredSize(new Dimension(300, 50));
pane.add(capture);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(pane);
f.setLocation(100, 100);
f.pack();
f.setVisible(true);
createPicContainer();
startTimer();
}
private void createPicContainer() {
l.setPreferredSize(new Dimension(700, 500));
scrollPane = new JScrollPane(l,
ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED,
ScrollPaneConstants.HORIZONTAL_SCROLLBAR_AS_NEEDED);
scrollPane.setBackground(Color.white);
scrollPane.getViewport().setBackground(Color.white);
d.setDefaultCloseOperation(JDialog.HIDE_ON_CLOSE);
d.add(scrollPane);
d.pack();
d.setVisible(false);
d.addWindowListener(new WindowListener() {
public void windowOpened(WindowEvent e) {
}
public void windowClosing(WindowEvent e) {
f.setVisible(true);
}
public void windowClosed(WindowEvent e) {
}
public void windowIconified(WindowEvent e) {
}
public void windowDeiconified(WindowEvent e) {
}
public void windowActivated(WindowEvent e) {
}
public void windowDeactivated(WindowEvent e) {
}
});
}
private void startTimer() {
timer1 = new Timer(1000, new AbstractAction() {
private static final long serialVersionUID = 1L;
#Override
public void actionPerformed(ActionEvent e) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
capture.doClick();
f.setVisible(false);
}
});
}
});
timer1.setDelay(500);
timer1.setRepeats(false);
timer1.start();
}
#Override
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("CaptureScreen")) {
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize(); // gets the screen size
Robot r;
BufferedImage bI;
try {
r = new Robot(); // creates robot not sure exactly how it works
Thread.sleep(1000); // waits 1 second before capture
bI = r.createScreenCapture(new Rectangle(dim)); // tells robot to capture the screen
showPic(bI);
saveImage(bI);
} catch (AWTException e1) {
e1.printStackTrace();
} catch (InterruptedException e2) {
e2.printStackTrace();
}
}
}
private void saveImage(BufferedImage bI) {
try {
ImageIO.write(bI, "JPG", new File("screenShot.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
}
private void showPic(BufferedImage bI) {
ImageIcon pic = new ImageIcon(bI);
l.setIcon(pic);
l.revalidate();
l.repaint();
d.setVisible(false);
//location = f.getLocationOnScreen();
//int x = location.x;
//int y = location.y;
//d.setLocation(x, y + f.getHeight());
d.setLocation(150, 150);
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
d.setVisible(true);
}
});
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
CaptureScreen cs = new CaptureScreen();
}
});
}
}

Java swing: selecting/deselecting JButton to imitate pulsing

f.e. I have an email client, it receives new message, button with incoming messages starts doing something, until user clicks it to see whats up.
I'm trying to make button attract attention by selecting, waiting and then deselecting it, but this does nothing!
do{
button.setSelected(true);
Thread oThread = new Thread() {
#Override
public void run() {
synchronized (this) {
try {
wait(1000);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
}
button.setSelected(false);
}
};
oThread.start();
}while(true);
You should use Swing timers for that. Don't interact with GUI objects from foreign threads.
There's some docs in the Java tutorial: How to use Swing timers.
Here's an example way you could do this playing with the button's icon.
// member var
Icon buttonIcon;
Timer timer;
// in constructor for example
buttonIcon = new ImageIcon("resources/icon.png");
button.setIcon(buttonIcon);
timer = new Timer(1000, this);
timer.start();
// in the actionPerformed handler
if (button.getIcon() == null)
button.setIcon(icon);
else
button.setIcon(null);
Your class will need to implement ActionListener for this to work like that. Add some logic to stop the flashing when you need it.
hafl_workaround to your questions
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ShakingButtonDemo implements Runnable {
private JButton button;
private JRadioButton radioWholeButton;
private JRadioButton radioTextOnly;
public static void main(String[] args) throws Exception {
SwingUtilities.invokeLater(new ShakingButtonDemo());
}
#Override
public void run() {
radioWholeButton = new JRadioButton("The whole button");
radioTextOnly = new JRadioButton("Button text only");
radioWholeButton.setSelected(true);
ButtonGroup bg = new ButtonGroup();
bg.add(radioWholeButton);
bg.add(radioTextOnly);
button = new JButton(" Shake with this Button ");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
shakeButton(radioWholeButton.isSelected());
}
});
JPanel p1 = new JPanel();
p1.setBorder(BorderFactory.createTitledBorder("Shake Options"));
p1.setLayout(new GridLayout(0, 1));
p1.add(radioWholeButton);
p1.add(radioTextOnly);
JPanel p2 = new JPanel();
p2.setLayout(new GridLayout(0, 1));
p2.add(button);
JFrame frame = new JFrame();
frame.setTitle("Shaking Button Demo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(p1, BorderLayout.NORTH);
frame.add(p2, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private void shakeButton(final boolean shakeWholeButton) {
final Point point = button.getLocation();
final Insets margin = button.getMargin();
final int delay = 75;
Runnable r = new Runnable() {
#Override
public void run() {
for (int i = 0; i < 30; i++) {
try {
if (shakeWholeButton) {
moveButton(new Point(point.x + 5, point.y));
Thread.sleep(delay);
moveButton(point);
Thread.sleep(delay);
moveButton(new Point(point.x - 5, point.y));
Thread.sleep(delay);
moveButton(point);
Thread.sleep(delay);
} else {// text only
setButtonMargin(new Insets(margin.top, margin.left + 3, margin.bottom, margin.right - 2));
Thread.sleep(delay);
setButtonMargin(margin);
Thread.sleep(delay);
setButtonMargin(new Insets(margin.top, margin.left - 2, margin.bottom, margin.right + 3));
Thread.sleep(delay);
setButtonMargin(margin);
Thread.sleep(delay);
}
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
};
Thread t = new Thread(r);
t.start();
}
private void moveButton(final Point p) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
button.setLocation(p);
}
});
}
private void setButtonMargin(final Insets margin) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
button.setMargin(margin);
}
});
}
}

Swing rendering problem of busy cursors when using modal dialogs on Linux

When setting a busy cursor on the glass pane of the application frame after closing a modal dialog, the busy cursor is not always displayed. Sometimes it works (the first time it is mostly always working), sometimes not.
Even better, when setting the busy cursor before opening the dialog. The busy cursor get displayed but when moving the mouse inside and then outside the dialog the busy cursor is not displayed anymore.
Note that I observe the following bug on Linux only. On Mac OS X or Windows the behavior is deterministic and consistent.
Another hint, in the first case of the code sample, when the mouse is NOT entering the dialog and the YES_OPTION is selected using the keyboard, the busy mouse cursor is always shown. Also in this case, the "Please wait..." label on the glass pane get never painted.
Here a SSCCE demonstrating these bugs:
import java.awt.event.*;
import javax.swing.*;
public class TestFrame extends JFrame {
private JPanel panel;
private JPanel glassPane;
public TestFrame() {
final JButton button1 = new JButton(new AbstractAction("Start activity indicator after closing the dialog") {
#Override
public void actionPerformed(ActionEvent e) {
doAction1();
}
});
final JButton button2 = new JButton(new AbstractAction("Start activity indicator before opening the dialog") {
#Override
public void actionPerformed(ActionEvent e) {
doAction2();
}
});
panel = new JPanel();
panel.add(button1);
panel.add(button2);
getContentPane().add(panel, BorderLayout.NORTH);
glassPane = (JPanel) getGlassPane();
glassPane.setLayout(new BorderLayout());
glassPane.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
glassPane.add(new JLabel("Please Wait..."), BorderLayout.CENTER);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(800, 600);
setVisible(true);
}
public void doAction1() {
System.out.println("IsStartingInEDT?: "+ SwingUtilities.isEventDispatchThread());
final int response = JOptionPane.showConfirmDialog(this, "Click on the YES_OPTION, busy indicator must start (if it does, try again).");
if (JOptionPane.YES_OPTION == response) {
startActivity();
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(200);
} catch (Exception e) {
e.printStackTrace();
}
}
stopActivity();
}
}
public void doAction2() {
startActivity();
System.out.println("IsStartingInEDT?: "+ SwingUtilities.isEventDispatchThread());
final int response = JOptionPane.showConfirmDialog(this, "Move the mouse inside the dialog (me) and then outside, the busy indicator is not shown anymore");
if (JOptionPane.YES_OPTION == response) {
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(200);
} catch (Exception e) {
e.printStackTrace();
}
}
}
stopActivity();
}
public void startActivity() {
System.out.println("TestFrame.startActivity()");
glassPane.setVisible(true);
}
public void stopActivity() {
System.out.println("TestFrame.stopActivity()");
glassPane.setVisible(false);
}
/**
* #param args
*/
public static void main(String[] args) {
new TestFrame();
}
}
At the moment I did not find any related issues in the JavaBug parade. I will search further before opening a new one.
I also already read the following article but it is not very convenient as making a good modal dialog from a non-modal one is not straightforward:
http://www.javaspecialists.eu/archive/Issue065.html
Can anyone provide some help?
Thanks in advance, Pierre
You have some threading issue here.
Is IsStartingInEDT true?
If yes, you are doing it wrong because:
You should not sleep in UI thread. This would stop the screen update.
If no, you are doing it wrong because:
OptionPane.showConfirmDialog() must be called from the UI thread.
you should do something like this:
public void doAction1() {
if (!SwingUtilities.isEventDispatchThread()) {
System.err.println("error, must be edt");
return;
}
final int response = JOptionPane.showConfirmDialog(this, "Click on the YES_OPTION, busy indicator must start (if it does, try again).");
if (JOptionPane.YES_OPTION == response) {
startActivity(); // change glass panel in edt
// new thread for long standing task
new Thread( new Runnable() { public void run() {
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(200);
} catch (Exception e) {
e.printStackTrace();
}
}
SwingUtilities.invokeAndWait(new Runnable(){ public void run() {
// changing glass panel need edt
stopActivity();
});
}).start();
}
}
1st. by using Tread.sleep(int) pretty sure to block EDT, with all issues desribed about Concurrency in Swing
2.nd works because initializations for JOptionPane create a new EDT
here is simple demonstrations about ...., please that only example and be sure that is against all Swing rules, but demostrated lock and unlock EDT by usage Tread.sleep(int) during EDT
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class ShakeComponents1 {
private JFrame frame = new JFrame();
private final String items[] = {"One", "Two", "Three"};
private Timer timer;
private JPanel panel = new JPanel();
private JPanel buttonPanel = new JPanel();
private JButton button = new JButton(" Exit ");
private boolean repeats = true;
private boolean runs = false;
private Color clr[] = {Color.red, Color.blue, Color.magenta};
private Insets initMargin;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new ShakeComponents1().makeUI();
}
});
}
public void makeUI() {
buttonPanel = new JPanel();
buttonPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
buttonPanel.setLayout(new BorderLayout());
button.setPreferredSize(new Dimension(100, 45));
button.setForeground(Color.darkGray);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
Runnable doRun = new Runnable() {
#Override
public void run() {
System.exit(0);
}
};
SwingUtilities.invokeLater(doRun);
}
});
button.addMouseListener(new java.awt.event.MouseListener() {
#Override
public void mouseClicked(MouseEvent e) {
}
#Override
public void mousePressed(MouseEvent e) {
}
#Override
public void mouseReleased(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
if (runs) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
runs = false;
timer.stop();
changePnlBorder(new EmptyBorder(5, 5, 5, 5));
changeBtnForegroung(Color.darkGray);
}
});
}
}
#Override
public void mouseExited(MouseEvent e) {
if (!runs) {
timer.start();
runs = true;
}
}
});
buttonPanel.add(button);
final Insets margin = button.getMargin();
panel.add(buttonPanel);
for (int i = 0; i < 2; i++) {
JComboBox combo = new JComboBox(items);
combo.setMinimumSize(new Dimension(50, 25));
combo.setMaximumSize(new Dimension(150, 25));
combo.setPreferredSize(new Dimension(100, 25));
combo.addActionListener(new ShakeAction());
panel.add(combo);
}
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(panel);
frame.pack();
frame.setLocation(50, 50);
frame.setVisible(true);
timer = new Timer(500, new ShakeAction());
timer.setRepeats(repeats);
initMargin = button.getMargin();
}
private class ShakeAction extends AbstractAction {
private static final long serialVersionUID = 1L;
private int noColor = 0;
private Border border;
private int count = 0;
#Override
public void actionPerformed(ActionEvent e) {
timer.start();
if (count > 5) {
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(500);
changeBtnForegroung(Color.darkGray);
Thread.sleep(500);
count = 0;
Thread.sleep(750);
} catch (Exception e) {
System.out.println(e);
}
}
}).start();
} else {
new Thread(new Runnable() {
#Override
public void run() {
try {
runs = true;
if (noColor < 2) {
noColor++;
changeBtnForegroung(clr[noColor]);
} else {
noColor = 0;
changeBtnForegroung(clr[noColor]);
}
changeBtnMargin(new Insets(initMargin.top, initMargin.left + 10, initMargin.bottom, initMargin.right - 10));
border = new EmptyBorder(0, 5, 10, 5);
changePnlBorder(border);
Thread.sleep(100);
changeBtnMargin(new Insets(initMargin.top, initMargin.left - 10, initMargin.bottom, initMargin.right + 10));
border = new EmptyBorder(0, 0, 10, 10);
changePnlBorder(border);
Thread.sleep(100);
changeBtnMargin(new Insets(initMargin.top, initMargin.left + 10, initMargin.bottom, initMargin.right - 10));
border = new EmptyBorder(5, 10, 5, 0);
changePnlBorder(border);
Thread.sleep(100);
changeBtnMargin(new Insets(initMargin.top, initMargin.left - 10, initMargin.bottom, initMargin.right + 10));
border = new EmptyBorder(10, 10, 0, 0);
changePnlBorder(border);
Thread.sleep(100);
changeBtnMargin(new Insets(initMargin.top, initMargin.left, initMargin.bottom, initMargin.right));
border = new EmptyBorder(5, 5, 5, 5);
changePnlBorder(border);
Thread.sleep(100);
count++;
} catch (Exception e) {
System.out.println(e);
}
}
}).start();
}
}
}
private void changePnlBorder(final Border b) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
buttonPanel.setBorder(b);
buttonPanel.revalidate();
buttonPanel.repaint();
}
});
}
private void changeBtnForegroung(final Color c) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
button.setForeground(c);
}
});
}
private void changeBtnMargin(final Insets margin) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
button.setMargin(margin);
}
});
}
}
conclusion -> you can create new Thread as BackGroung Task(s) wrapped into Runnable, if you wnat to simulate LongRunning Task and with Thread.sleep(int), maybe answer to your question is here
sure correct way would be by using SwingWorker for that, with Thread.sleep(int) too

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