Translucent JPopupMenu inside a Translucent Window - alternative? - java

I'm not sure if this is possible, but is there a way to safely allow popups to be translucent even when the parent container is also translucent?
If not, what would be wise alternative to use or extend instead of JPopupMenu?
Note: Translucent refers to a component not 'having a background', similar to the effect of setOpaque(false);. Thanks.
From a forum answer by user camickr in 2009:
I don't know if transparency painting has changed in 1.6.0_10. Prior
to that I believe transparency can only be achieved in lightweight
components (ie. Swing does all the painting). JFrame, JWindow and
JDialog are not lightweight because they use OS components.
In the case of a popup, it is lightweight when entirely contained
within its parent frame. But a lightweight popup can not be painted
outside the bounds of the frame so a JWindow (I believe) is used as
the popup, which can't be transparent.
SSCCE: Showing translucent JWindow over the top of translucent JFrame
import com.sun.awt.AWTUtilities;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class OpaqueWindowSSCCE {
private int countdown = 5;
public static void main(String[] args) {
new OpaqueWindowSSCCE();
}
public OpaqueWindowSSCCE() {
final JFrame frame = new JFrame("OpaqueWindowSSCCE");
final JWindow window = new JWindow();
new Timer(1000, new ActionListener(){
#Override
public void actionPerformed(ActionEvent e) {
if(--countdown == 0){
frame.dispose();
window.dispose();
System.exit(0);
} else {
frame.repaint();
}
}
}).start();
frame.setContentPane(new JPanel() {
#Override
public void paintComponent(Graphics paramGraphics) {
super.paintComponent(paramGraphics);
Graphics2D g = (Graphics2D) paramGraphics.create();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(new Color(50, 50, 50));
g.fillRoundRect(0, 0, getWidth(), getHeight(), 10, 10);
g.setColor(new Color(180, 180, 180));
g.drawString("Closing in " + countdown + " seconds", 20, 25);
}
});
window.setContentPane(new JPanel() {
#Override
public void paintComponent(Graphics paramGraphics) {
super.paintComponent(paramGraphics);
Graphics2D g = (Graphics2D) paramGraphics.create();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(new Color(180, 180, 180));
g.fillRoundRect(0, 0, getWidth(), getHeight(), 10, 10);
}
});
frame.setUndecorated(true);
((JComponent) frame.getContentPane()).setOpaque(false);
((JComponent) window.getContentPane()).setOpaque(false);
AWTUtilities.setWindowOpaque(frame, false);
AWTUtilities.setWindowOpaque(window, false);
window.setAlwaysOnTop(true);
frame.setBounds(200,200,500,500);
window.setBounds(600,600,200,200);
frame.setVisible(true);
window.setVisible(true);
}
}

Try this code part, I had used JWindow though
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class WindowExample
{
private JWindow window;
private JLabel updateLabel;
private int count = 5;
private Timer timer;
private int x;
private int y;
private ActionListener timerAction = new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
updateLabel.setText("Closing Window in " + count + " seconds...");
count--;
if (count == 0)
{
timer.stop();
window.setVisible(false);
window.dispose();
}
}
};
private void createAndDisplayGUI()
{
final JFrame frame = new JFrame("Window Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setUndecorated(true);
frame.setOpacity(0.5f);
frame.addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent me)
{
x = me.getX();
y = me.getY();
window = new JWindow();
JPanel contentPane = new JPanel();
JLabel positionLabel = new JLabel(
"X : " + me.getX() + " Y : " + me.getY());
updateLabel = new JLabel("TImer");
contentPane.setLayout(new BorderLayout(5, 5));
contentPane.add(updateLabel, BorderLayout.CENTER);
contentPane.add(positionLabel, BorderLayout.PAGE_END);
window.setContentPane(contentPane);
window.setOpacity(0.5f);
window.setSize(200, 100);
window.setLocation(x + window.getWidth(), y + window.getHeight());
window.setVisible(true);
count = 5;
timer = new Timer(1000, timerAction);
timer.start();
}
});
frame.setSize(500, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new WindowExample().createAndDisplayGUI();
}
});
}
}
And here is the output :
WARNING I AM GETTING
C:\Mine\JAVA\J2SE>javac -d classes src\OpaqueWindowSSCCE.java
src\OpaqueWindowSSCCE.java:1: warning: AWTUtilities is internal proprietary API and may be removed i
n a future release
import com.sun.awt.AWTUtilities;
^
src\OpaqueWindowSSCCE.java:68: warning: AWTUtilities is internal proprietary API and may be removed
in a future release
AWTUtilities.setWindowOpaque(frame, false);
^
src\OpaqueWindowSSCCE.java:69: warning: AWTUtilities is internal proprietary API and may be removed
in a future release
AWTUtilities.setWindowOpaque(window, false);
^
3 warnings

Related

Can't get absolute JLabel location

My JFrame uses a BorderLayout and it has a JLabel nested in several panels with different layout managers. I've tried several methods, however, cannot get the true position of where it sits in the frame.
I made a test UI and it seems like when other components are added the getX and getY parameters do not update. Other methods like getLocation do not provide a correct result either. Is there any way to obtain the exact location without manually calculating every possible offset from each component.
I am tracking the stated positions of the label (content) using a similar sized panel called content2 in the glass pane which I want to sit underneath content perfectly.
public class test {
private Dimension pSize = new Dimension(100,100);
private JFrame frame = new JFrame();
public static void main(String[] args) {
new test();
}
public test() {
//setup frame basics
frame.setPreferredSize(new Dimension(500,500));
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// setup GUI
JMenuBar j = new JMenuBar();
JMenuItem a = new JMenuItem("lol");
j.add(a);
JPanel j2 = new JPanel();
//setup main panel
JPanel main = new JPanel();
main.setBackground(Color.DARK_GRAY);
//setup side panel
FlowLayout f1 = new FlowLayout(FlowLayout.LEADING);
f1.setHgap(10);
f1.setVgap(0);
JPanel side = new JPanel();
side.setLayout(new BorderLayout());
side.setBackground(Color.gray);
side.setPreferredSize(new Dimension(150,100));
//setup JLabel (the main focus)
JLabel content = new JLabel("a");
content.setOpaque(true);
content.setBackground(Color.blue);
content.setPreferredSize(pSize);
// Setup the internal panels of side
JPanel top = new JPanel();//The panel where CONTENT is, the main focus
JPanel bot = new JPanel();
top.setBackground(Color.WHITE);
bot.setBackground(Color.orange);
top.setLayout(f1);
top.add(content);
side.add(top, BorderLayout.NORTH);
side.add(bot, BorderLayout.CENTER);
frame.add(main, BorderLayout.CENTER);
frame.add(side, BorderLayout.WEST);
frame.add(j2, BorderLayout.NORTH);
frame.setJMenuBar(j);
frame.pack();
frame.setVisible(true);
//Setting up the glass panel
JPanel pane = new JPanel();
pane.setLayout(null);
pane.setOpaque(false);
JPanel content2 = new JPanel();
content2.setBackground(Color.red);
content.revalidate();
int x = content.getX();
int y = content.getY();
// y = (int) content.getLocation().getY(); //returns a completely wrong location
//y = (int) content.getLocationOnScreen(); //returns a completely wrong location
/*
Point p = new Point();
p.setLocation(x, y);
p = SwingUtilities.convertPoint(content2, x, y, frame);
//SwingUtilities.convertPoint(content, p, frame);
y = (int) p.getY();
*
* Tried multiple SwingUtility converions to no avail
*
*/
// y = y +j.getHeight() + j2.getHeight(); // Manually calculating the Y off set works successfully but is too tedious for large project
y = y + content.getHeight();
content2.setBounds(x,y,100,100);
pane.add(content2);
frame.setGlassPane(pane);
frame.getGlassPane().setVisible(true);
frame.pack();
}
}
//frame.getContentPane().add(content);
//frame.add(content);
frame.setPreferredSize(new Dimension(500,500));
content.setBorder(BorderFactory.createEmptyBorder());
side.setLayout(new BorderLayout());
JPanel top = new JPanel();
JPanel bot = new JPanel();
top.setBackground(Color.WHITE);
bot.setBackground(Color.orange);
side.add(top, BorderLayout.NORTH);
top.setLayout(f1);
top.add(content);
side.add(bot, BorderLayout.CENTER);
frame.add(main, BorderLayout.CENTER);
frame.add(j2, BorderLayout.NORTH);
frame.add(side, BorderLayout.WEST);
frame.pack();
frame.setVisible(true);
JPanel pane = new JPanel();
pane.setLayout(null);
pane.setOpaque(false);
JPanel content2 = new JPanel();
content2.setBackground(Color.red);
content.revalidate();
int x = content.getX();
int y = content.getY();
// y = y +j.getHeight() + j2.getHeight();
y = y + content.getHeight();
content2.setBounds(x,y,100,100);
pane.add(content2);
frame.setGlassPane(pane);
frame.getGlassPane().setVisible(true);
frame.pack();
}
}
Conceptually you could make use of SwingUtilities.convertPoint or SwingUtilities.convertRectangle to convert between container contexts, for example...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.EmptyBorder;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
GlassPane glassPane = new GlassPane();
JFrame frame = new JFrame();
frame.setGlassPane(glassPane);
frame.add(new MainPane(glassPane));
glassPane.setVisible(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Tracker {
public void addTrackable(Trackable trackable);
public void removeTrackable(Trackable trackable);
}
public interface Trackable {
public JComponent[] getTrackedComponents();
}
public class MainPane extends JPanel {
private JLabel label = new JLabel("Catch me if you can");
public MainPane(Tracker tracker) {
setLayout(new GridBagLayout());
setBorder(new EmptyBorder(32, 32, 32, 32));
add(label);
tracker.addTrackable(new Trackable() {
#Override
public JComponent[] getTrackedComponents() {
return new JComponent[] { label };
}
});
}
}
public class GlassPane extends JPanel implements Tracker {
private List<Trackable> trackables = new ArrayList<>(8);
public GlassPane() {
setOpaque(false);
}
#Override
public void addTrackable(Trackable trackable) {
trackables.add(trackable);
revalidate();
repaint();
}
#Override
public void removeTrackable(Trackable trackable) {
trackables.remove(trackable);
revalidate();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
for (Trackable trackable : trackables) {
for (JComponent component : trackable.getTrackedComponents()) {
Rectangle relativeBounds = SwingUtilities.convertRectangle(component.getParent(), component.getBounds(), this);
g2d.draw(relativeBounds);
}
}
g2d.dispose();
}
}
}
Well, that's pretty boring, it's one component inside one container, let's trying something a little more complicated...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.CompoundBorder;
import javax.swing.border.EmptyBorder;
import javax.swing.border.LineBorder;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
GlassPane glassPane = new GlassPane();
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(2, 2, 8, 8));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.setGlassPane(glassPane);
glassPane.setVisible(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Tracker {
public void addTrackable(Trackable trackable);
public void removeTrackable(Trackable trackable);
}
public interface Trackable {
public JComponent[] getTrackedComponents();
}
public class MainPane extends JPanel {
private JLabel label = new JLabel("Catch me if you can");
public MainPane(Tracker tracker) {
setLayout(new GridBagLayout());
setBorder(new CompoundBorder(new LineBorder(Color.DARK_GRAY, 1, true), new EmptyBorder(32, 32, 32, 32)));
add(label);
tracker.addTrackable(new Trackable() {
#Override
public JComponent[] getTrackedComponents() {
return new JComponent[]{label};
}
});
}
}
public class GlassPane extends JPanel implements Tracker {
private List<Trackable> trackables = new ArrayList<>(8);
private List<Color> masterColors = new ArrayList<>(Arrays.asList(new Color[]{
Color.RED,
Color.GREEN,
Color.BLUE,
Color.CYAN,
Color.DARK_GRAY,
Color.GRAY,
Color.MAGENTA,
Color.ORANGE,
Color.PINK,
Color.YELLOW,}));
public GlassPane() {
setOpaque(false);
}
#Override
public void addTrackable(Trackable trackable) {
trackables.add(trackable);
revalidate();
repaint();
}
#Override
public void removeTrackable(Trackable trackable) {
trackables.remove(trackable);
revalidate();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
List<Color> colors = new ArrayList<>(masterColors);
for (Trackable trackable : trackables) {
for (JComponent component : trackable.getTrackedComponents()) {
if (colors.isEmpty()) {
colors = new ArrayList<>(masterColors);
}
g2d.setColor(colors.remove(0));
Rectangle relativeBounds = SwingUtilities.convertRectangle(component.getParent(), component.getBounds(), this);
g2d.draw(relativeBounds);
}
}
g2d.dispose();
}
}
}
Here is a new smipler example program, trying to keep as close to your code as possible, that uses the convertRectangle but I can't manage to run it correctly
int y = (int) (r.getY() + r.getHeight()); ... are you deliberately trying to offset the "overlay"? This seems weird to me.
Another issue is, how does the GlassPane know when the child has changed position/size
So, I modified your code, getting rid of the "modification" to the x/y position (so I'm 100% sure that the conversion between context spaces is correct) and added a ComponentListener to monitor changes to the "target" component
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Rectangle;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import java.awt.*;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
public class Main {
private Dimension pSize = new Dimension(100, 100);
private JFrame frame = new JFrame();
private JLabel content = new JLabel("Grief");
private JPanel content2 = new JPanel();
private SidePane sidePane = new SidePane();
private GlassPane glass = new GlassPane();
private Menu menu = new Menu();
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
content.setBackground(Color.green);
content.setPreferredSize(pSize);
content.setOpaque(true);
//setup frame basics
frame.setPreferredSize(new Dimension(500, 500));
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setGlassPane(glass);
frame.add(new MainPane());
// glass.setNewLocation();
// glass.revalidate();
frame.getGlassPane().setVisible(true);
// glass.setNewLocation();
frame.pack();
frame.setVisible(true);
}
});
}
public class MainPane extends JPanel {
public MainPane() {
//this.setBackground(Color.orange);
this.setLayout(new BorderLayout());
this.add(sidePane, BorderLayout.WEST);
this.add(menu, BorderLayout.NORTH);
}
}
public class SidePane extends JPanel {
public SidePane() {
FlowLayout f1 = new FlowLayout(FlowLayout.LEADING);
this.setLayout(f1);
this.setBackground(Color.blue);
this.add(content);
}
}
public class Menu extends JPanel {
public Menu() {
this.setBackground(Color.orange);
}
}
public class GlassPane extends JPanel {
private Rectangle target;
public GlassPane() {
this.setOpaque(false);
setLayout(null);
content2.setBackground(Color.BLACK);
content2.setPreferredSize(pSize);
content2.setOpaque(true);
add(content2);
content.addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
updateOverlay();
}
#Override
public void componentMoved(ComponentEvent e) {
updateOverlay();
}
});
}
protected void updateOverlay() {
// Rectangle t = new Rectangle();
// t.setBounds((int) content.getLocation().getX(), (int) content.getLocation().getY(), content.getWidth(), content.getHeight());
// Rectangle r = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
// Rectangle r = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
target = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
content2.setBounds(target);
// r = SwingUtilities.convertRectangle(content.getParent(), t, this);
// int x = (int) r.getBounds().getX();
// x = (int) r.getX();
// int y = (int) (r.getY() + r.getHeight());
//
// content2.setBounds(x, y, 100, 100);
// this.add(content2);
}
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g.create();
if (target != null) {
g2d.setColor(Color.RED);
g2d.draw(target);
}
g2d.dispose();
}
}
}
If you have the coordinate within the component, transfer it to screen coordinates using your component's convertPointToScreen(). Afterwards you can transfer back to see where in the window it sits by using the frame's convertPointFromScreen().
Or eliminate one of the two steps by directly using convertPoint().
Fixed the positioning issue using #MadProgrammer 's method of SwingUtilities.convertRectangle and called a new method at the end of the constructor which positioned the tracker panel.
Created a separate class for the glass pane
private class GlassPane extends JPanel {
public GlassPane() {
this.setLayout(null);
}
public void setNewLocation() {
Rectangle r = SwingUtilities.convertRectangle(top, content.getBounds(), this);
JPanel content2 = new JPanel();
int x = (int) r.getBounds().getX();
x = (int) r.getX();
int y = (int) (r.getY() + r.getHeight() + 1);
content2.setBounds(x, y, 100,100);
this.add(content2);
}
}
And added a call to the new method setNewLocation() at the end of the constructor
public test() {
**...**
frame.pack();
frame.setVisible(true);
glass.setNewLocation();
}

How do I draw on a JPanel from multiple outside classes?

I am currently making a game with a main menu and a world where you actually play.
I have a class called Game, which inherits from JPanel and implements the Runnable, MouseListener, KeyListener and ActionListener interfaces
(only important parts included)
I also have two classes InWorldHandler and OutWorldHandler for handling the mechanics in the world and outside of it respectively.
The Game class:
public class Game extends JPanel implements Runnable, KeyListener, MouseListener, ActionListener
{
protected JFrame frame;
private Timer timer = new Timer(25, this);
private World world;
private Player player = new Player();
private boolean draw;
Game(World world)
{
frame = new JFrame("Minecraft 2D");
this.world = world;
player.enterWorld(world, this);
}
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D)g;
if(draw)
{
g2d.setColor(new Color(255, 255, 255));
g2d.fillRect(0, 0, frame.getWidth(), frame.getHeight());
draw = false;
//Here, the in-game mechanics should be handled
if(player.inWorld())
{
Chunk chunk = player.getLoadedChunk();
for(int x = 0; x < 16; x++)
{
for(int y = 0; y < 16; y++)
{
Block block = chunk.getBlockAt(x, y);
BufferedImage texture = block.getTexture();
g2d.drawImage(block.getTexture(), x*32, y*32, texture.getWidth()*2, texture.getHeight()*2, null);
}
}
}
//Here, the out-game mechanics should be handled
else
{
}
}
}
#Override
public void actionPerformed(ActionEvent e)
{
this.repaint();
draw = true;
}
#Override
public void run()
{
draw = true;
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(this);
frame.setMinimumSize(new Dimension(518, 540));
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.addKeyListener(this);
frame.addMouseListener(this);
frame.setFocusable(true);
frame.setVisible(true);
frame.pack();
timer.start();
}
}
Both the other classes have empty bodies currently. I just have no idea how to do that.
I want the InWorldHandler class to draw on the panel when the player is in game, and the OutWorldHandler class when the player is in the main menu, both called in the Game class. How do I do that?
Instead of having a single JPanel, why don't you try with a CardLayout and switch whether to show the InnerWorld or the OuterWorld according to a flag that determines where in the program you're at.
As you're implementing KeyListener, I think that's for you to be able to move your character, please take a look at the accepted answer on this question: Keylistener not working for JPanel and use KeyBindings instead.
Also avoid the use of setMimimum/Maximum/PreferredSize() and override those methods instead: Should I avoid the use of set(Preferred|Maximum|Minimum)Size methods in Java Swing?
Take this code as an example:
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Game {
private JFrame frame;
private JButton button;
private boolean status;
private JPanel[] cards;
private CardLayout cl;
private JPanel gamePane;
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new Game().createAndShowGUI());
}
private void createAndShowGUI() {
frame = new JFrame(getClass().getSimpleName());
button = new JButton("Switch Worlds");
status = true; //True = Inner / False = Outer
cl = new CardLayout();
gamePane = new JPanel(cl);
cards = new JPanel[2];
cards[0] = new InnerWorld();
cards[1] = new OuterWorld();
gamePane.add(cards[0], "innerWorld");
gamePane.add(cards[1], "outerWorld");
button.addActionListener(e -> {
status = !status;
if (status) {
cl.show(gamePane, "innerWorld");
} else {
cl.show(gamePane, "outerWorld");
}
});
frame.add(gamePane);
frame.add(button, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
#SuppressWarnings("serial")
class InnerWorld extends JPanel {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawString("Inner World", 50, 50);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
#SuppressWarnings("serial")
class OuterWorld extends JPanel {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawString("Outer World", 50, 50);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}

Set Transparent Color for the Whole JPanel

I have a JPanel with a JLabel which owns an Icon picture.
how do I set a transparent red color at the top of the whole JPanel (including JLabel Icon)?
I have the transparent backgriound color on for the panel but I want the whole panel including the picture and everything get this transparent color. something like a transparent colorful glass at the top of the JPanel
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class TransparentJLabel {
private static final String IMAGE_PATH = "http://duke.kenai.com/Oracle/OracleStratSmall.png";
private static void createAndShowUI() {
JPanel panel = new JPanel();
panel.setBackground(Color.pink);
URL imageUrl;
try {
imageUrl = new URL(IMAGE_PATH);
BufferedImage image = ImageIO.read(imageUrl);
ImageIcon icon = new ImageIcon(image);
JLabel label = new JLabel(icon);
panel.add(label);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
JFrame frame = new JFrame("TransparentJLabel");
frame.getContentPane().add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
If you just need a layered panel over the whole contentPane, a simple glassPane will do fine (override it's paintComponent(...) method). For example:
JPanel glassPane = new JPanel() {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
g2.setColor(new Color(0, 100, 0, 100));
g2.fillRect(0, 0, getWidth(), getHeight());
g2.dispose();
}
};
glassPane.setOpaque(false);
frame.setGlassPane(glassPane);
frame.getGlassPane().setVisible(true);
However, if you want a layered panel over only one JPanel, I would use JLayer combined with LayerUI, as MadProgrammer already mentioned. You will need a custom LayerUI in which you override the paint(Graphics g, JComponent c) method. I know that sounds dangerous, but I honestly don't know of another way of doing it...
I've provided an example below, this is the output:
As you can see, panel1 (or more accurately, the JLayer) is slighty transparent (RGBA = "0, 100, 0, 100") and panel2 is normal.
Code:
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
import javax.swing.plaf.LayerUI;
public class Example {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new Example();
}
});
}
public Example() {
JFrame frame = new JFrame("Example");
JPanel panel1 = new JPanel();
panel1.add(new JButton("Panel 1"));
MyLayerUI layerUI = new MyLayerUI();
JLayer<JPanel> panel1Layer = new JLayer<JPanel>(panel1, layerUI);
panel1.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
if (layerUI.hasOverlay()) {
layerUI.setOverlay(false);
} else {
layerUI.setOverlay(true);
}
panel1Layer.repaint();
}
});
JPanel panel2 = new JPanel();
panel2.add(new JButton("Panel 2"));
JPanel contentPane = new JPanel(new GridLayout(2, 1));
contentPane.add(panel1Layer);
contentPane.add(panel2);
frame.setContentPane(contentPane);
frame.setSize(300, 200);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
class MyLayerUI extends LayerUI<JPanel> {
private boolean overlay = true;
#Override
public void paint(Graphics g, JComponent c) {
super.paint(g, c);
if (hasOverlay()) {
Graphics2D g2 = (Graphics2D) g.create();
g2.setColor(new Color(0, 100, 0, 100));
g2.fillRect(0, 0, c.getWidth(), c.getHeight());
g2.dispose();
}
}
public boolean hasOverlay() {
return overlay;
}
public void setOverlay(boolean overlay) {
this.overlay = overlay;
}
}

How to add real-time date and time into a JFrame component e.g. "status bar"?

Like the one we add into the corner of presentation slides.
I already have SwingX library added and working, in case that could help with something.
Basically, you want to use a JLabel for displaying the date/time, a javax.swing.Timer set to a regular interval to update the label and a DateFormat instance to format the date value...
public class PlaySchoolClock {
public static void main(String[] args) {
new PlaySchoolClock();
}
public PlaySchoolClock() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ClockPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ClockPane extends JPanel {
private JLabel clock;
public ClockPane() {
setLayout(new BorderLayout());
clock = new JLabel();
clock.setHorizontalAlignment(JLabel.CENTER);
clock.setFont(UIManager.getFont("Label.font").deriveFont(Font.BOLD, 48f));
tickTock();
add(clock);
Timer timer = new Timer(500, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
tickTock();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.setInitialDelay(0);
timer.start();
}
public void tickTock() {
clock.setText(DateFormat.getDateTimeInstance().format(new Date()));
}
}
}
This example uses a time interval of half a second. The main reason for this is I don't go to the trouble of trying to calculate how far we are away from the next second when we set up the initial delay. This ensures that we are always up-to-date
The next question is to ask "why?" This kind of setup is relatively expensive, with the timer firing every half second (to catch any edge cases) and updating the screen, when most OS's actually have a date/time already on the screen...IMHO
I created a JStatusBar from many nested JPanels. I was surprised at how many JPanels it took to create a status bar.
JPanels. JPanels everywhere.
Here's the test GUI.
And here's the JStatusBar class. The status bar has a leftmost status update area. On the right, you can add as many status areas as you want, with a separator bar. The only limit is the width of the status bar.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import javax.swing.JComponent;
import javax.swing.JPanel;
public class JStatusBar extends JPanel {
private static final long serialVersionUID = 1L;
protected JPanel leftPanel;
protected JPanel rightPanel;
public JStatusBar() {
createPartControl();
}
protected void createPartControl() {
setLayout(new BorderLayout());
setPreferredSize(new Dimension(getWidth(), 23));
leftPanel = new JPanel(new FlowLayout(FlowLayout.LEADING, 5, 3));
leftPanel.setOpaque(false);
add(leftPanel, BorderLayout.WEST);
rightPanel = new JPanel(new FlowLayout(FlowLayout.TRAILING, 5, 3));
rightPanel.setOpaque(false);
add(rightPanel, BorderLayout.EAST);
}
public void setLeftComponent(JComponent component) {
leftPanel.add(component);
}
public void addRightComponent(JComponent component) {
JPanel panel = new JPanel(new FlowLayout(FlowLayout.LEADING, 5, 0));
panel.add(new SeparatorPanel(Color.GRAY, Color.WHITE));
panel.add(component);
rightPanel.add(panel);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int y = 0;
g.setColor(new Color(156, 154, 140));
g.drawLine(0, y, getWidth(), y);
y++;
g.setColor(new Color(196, 194, 183));
g.drawLine(0, y, getWidth(), y);
y++;
g.setColor(new Color(218, 215, 201));
g.drawLine(0, y, getWidth(), y);
y++;
g.setColor(new Color(233, 231, 217));
g.drawLine(0, y, getWidth(), y);
y = getHeight() - 3;
g.setColor(new Color(233, 232, 218));
g.drawLine(0, y, getWidth(), y);
y++;
g.setColor(new Color(233, 231, 216));
g.drawLine(0, y, getWidth(), y);
y++;
g.setColor(new Color(221, 221, 220));
g.drawLine(0, y, getWidth(), y);
}
}
The separator bar is yet another JPanel.
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
public class SeparatorPanel extends JPanel {
private static final long serialVersionUID = 1L;
protected Color leftColor;
protected Color rightColor;
public SeparatorPanel(Color leftColor, Color rightColor) {
this.leftColor = leftColor;
this.rightColor = rightColor;
setOpaque(false);
}
#Override
protected void paintComponent(Graphics g) {
g.setColor(leftColor);
g.drawLine(0, 0, 0, getHeight());
g.setColor(rightColor);
g.drawLine(1, 0, 1, getHeight());
}
}
And finally, the simulator class that shows you how to use the JStatusBar.
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Date;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
public class StatusBarSimulator implements Runnable {
protected TimerThread timerThread;
#Override
public void run() {
JFrame frame = new JFrame();
frame.setBounds(100, 200, 400, 200);
frame.setTitle("Status Bar Simulator");
Container contentPane = frame.getContentPane();
contentPane.setLayout(new BorderLayout());
JStatusBar statusBar = new JStatusBar();
JLabel leftLabel = new JLabel("Your application is running.");
statusBar.setLeftComponent(leftLabel);
final JLabel dateLabel = new JLabel();
dateLabel.setHorizontalAlignment(JLabel.CENTER);
statusBar.addRightComponent(dateLabel);
final JLabel timeLabel = new JLabel();
timeLabel.setHorizontalAlignment(JLabel.CENTER);
statusBar.addRightComponent(timeLabel);
contentPane.add(statusBar, BorderLayout.SOUTH);
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent event) {
exitProcedure();
}
});
timerThread = new TimerThread(dateLabel, timeLabel);
timerThread.start();
frame.setVisible(true);
}
public void exitProcedure() {
timerThread.setRunning(false);
System.exit(0);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new StatusBarSimulator());
}
public class TimerThread extends Thread {
protected boolean isRunning;
protected JLabel dateLabel;
protected JLabel timeLabel;
protected SimpleDateFormat dateFormat =
new SimpleDateFormat("EEE, d MMM yyyy");
protected SimpleDateFormat timeFormat =
new SimpleDateFormat("h:mm a");
public TimerThread(JLabel dateLabel, JLabel timeLabel) {
this.dateLabel = dateLabel;
this.timeLabel = timeLabel;
this.isRunning = true;
}
#Override
public void run() {
while (isRunning) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
Calendar currentCalendar = Calendar.getInstance();
Date currentTime = currentCalendar.getTime();
dateLabel.setText(dateFormat.format(currentTime));
timeLabel.setText(timeFormat.format(currentTime));
}
});
try {
Thread.sleep(5000L);
} catch (InterruptedException e) {
}
}
}
public void setRunning(boolean isRunning) {
this.isRunning = isRunning;
}
}
}
Add a label component at the appropriate place in your JFrame's component hirerarchy (maybe a JToolBar?).
Then create a timer that fires once per second, and add an ActionListener to it that updates the text of the label with the current time.
See the accepted answer at Using SwingWorker and Timer to display time on a label?
Create a SimpleDateFormat object that will help you format the current date. Add a JLabel to your JFrame. In a separate thread, create a loop that keeps reading the current date, format it to a String and pass it to the JLabel in the EDT. Make the separate thread sleep for one second or less before updating the label again.

How to get a modal JDialog to blink when user clicks outside it

The blinking code isn't important, rather than how to catch the event that is fired when you click outside of the dialog (if there even is one). On Windows, if you do attempt to click outside the dialog, it sounds a 'ding' sound and I was just wondering if it's possible to jump on that event's bandwagon. Is this possible?
Thanks.
SSCCE:
import com.sun.awt.AWTUtilities;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ModalDialogSSCCE {
private JFrame frame = new JFrame("Modal Dialog SSCCE - click to display dialog");
private JPanel dialogContent = new JPanel();
private ModalDialog dialog;
public static void main(String[] args) {
new ModalDialogSSCCE();
}
public ModalDialogSSCCE() {
Action closeAction = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
dialog.setVisible(false);
}
};
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setPreferredSize(new Dimension(500, 500));
JButton closeButton = new JButton("Close");
closeButton.addActionListener(closeAction);
dialogContent.setSize(200, 200);
dialogContent.setBackground(Color.DARK_GRAY);
dialogContent.add(closeButton, BorderLayout.CENTER);
dialog = new ModalDialog(dialogContent, closeAction);
frame.getContentPane().addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){
dialog.setVisible(true);
}
});
frame.pack();
frame.setVisible(true);
frame.setLocationRelativeTo(null);
}
public class ModalDialog extends JDialog {
private JComponent content;
private final int shadowSize = 5;
public ModalDialog(JComponent content, Action closeAction) {
this.setLayout(null);
this.content = content;
this.setUndecorated(true);
AWTUtilities.setWindowOpaque(this, false);
this.setModalityType(Dialog.ModalityType.APPLICATION_MODAL);
this.getContentPane().add(content);
content.setBounds(shadowSize, shadowSize, content.getWidth(), content.getHeight());
content.getInputMap(JComponent.WHEN_FOCUSED)
.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "close");
content.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW)
.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "close");
content.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT)
.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "close");
content.getActionMap().put("close", closeAction);
}
#Override
public void paint(Graphics graphics) {
super.paint(graphics);
Graphics2D g = (Graphics2D) graphics.create();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(new Color(50, 50, 50, 50));
g.setStroke(new BasicStroke(shadowSize));
g.drawRoundRect(shadowSize / 2 + 1, shadowSize / 2 + 1, getWidth() - shadowSize - 2, getHeight() - shadowSize - 2, 1, 1);
content.repaint();
}
public void toggle() {
if (isVisible()) this.setVisible(false);
else this.setVisible(true);
}
#Override
public void setVisible(boolean visible) {
if (visible) {
this.setBounds(frame.getX() + (frame.getWidth() - content.getWidth()) / 2,
frame.getY() + (frame.getHeight() - content.getHeight()) / 2,
content.getWidth() + 2 * shadowSize,
content.getHeight() + 2 * shadowSize);
}
super.setVisible(visible);
}
public JComponent getContent() {
return content;
}
}
}
Make the dialog modal and give it a parent. E.G. using the JDialog(Frame,String,boolean) constructor.
JDialog blockingDialog = new JDialog(mainFrame, "Blocking Dialog", true);

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