JLayeredPane formatting issue - java

I have a problem with my JLayeredPane, I am probably doing something incredibly simple but I cannot wrap my head around it. The problem i have is that all the components are merged together and have not order. Could you please rectify this as I have no idea. The order I am trying to do is have a layout like this
output
label1 (behind)
input (in Front)
import java.awt.BorderLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.IOException;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextArea;
import javax.swing.JTextField;
public class window extends JFrame implements KeyListener {
/**
*
*/
private static final long serialVersionUID = 7092006413113558324L;
private static int NewSize;
public static String MainInput;
public static JLabel label1 = new JLabel();
public static JTextField input = new JTextField(10);
public static JTextArea output = new JTextArea(main.Winx, NewSize);
public window() {
super("Satine. /InDev-01/");
JLabel label1;
NewSize = main.Winy - 20;
setLayout(new BorderLayout());
output.setToolTipText("");
add(input, BorderLayout.PAGE_END);
add(output, BorderLayout.CENTER);
input.addKeyListener(this);
input.requestFocus();
ImageIcon icon = new ImageIcon("C:\\Users\\" + System.getProperty("user.name") + "\\AppData\\Roaming\\.Satine\\img\\textbox.png", "This is the desc");
label1 = new JLabel(icon);
add(label1, BorderLayout.PAGE_END);
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_ENTER) {
try {
MainMenu.start();
} catch (IOException e1) {
System.out.print(e1.getCause());
}
}
}
#Override
public void keyReleased(KeyEvent e) {
}
#Override
public void keyTyped(KeyEvent e) {
}
}
And the main class.
import java.awt.Container;
import java.io.IOException;
import javax.swing.JFrame;
import javax.swing.JLayeredPane;
public class main {
public static int Winx, Winy;
private static JLayeredPane lpane = new JLayeredPane();
public static void main(String[] args) throws IOException{
Winx = window.WIDTH;
Winy = window.HEIGHT;
window Mth= new window();
Mth.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Mth.setSize(1280,720);
Mth.setVisible(true);
lpane.add(window.label1);
lpane.add(window.input);
lpane.add(window.output);
lpane.setLayer(window.label1, 2, -1);
lpane.setLayer(window.input, 1, 0);
lpane.setLayer(window.output, 3, 0);
Mth.pack();
}
}
Thank you for your time and I don't expect the code to be written for me, all I want is tips on where I am going wrong.

I recommend that you not use JLayeredPane as the overall layout of your GUI. Use BoxLayout or BorderLayout, and then use the JLayeredPane only where you need layering. Also, when adding components to the JLayeredPane, use the add method that takes a Component and an Integer. Don't call add(...) and then setLayer(...).
Edit: it's ok to use setLayer(...) as you're doing. I've never used this before, but per the API, it's one way to set the layer.
e.g.,
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridBagLayout;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class LayeredPaneFun extends JPanel {
public static final String IMAGE_PATH = "http://duke.kenai.com/" +
"misc/Bullfight.jpg";
public LayeredPaneFun() {
try {
BufferedImage img = ImageIO.read(new URL(IMAGE_PATH));
ImageIcon icon = new ImageIcon(img);
JLabel backgrndLabel = new JLabel(icon);
backgrndLabel.setSize(backgrndLabel.getPreferredSize());
JPanel forgroundPanel = new JPanel(new GridBagLayout());
forgroundPanel.setOpaque(false);
JLabel fooLabel = new JLabel("Foo");
fooLabel.setFont(fooLabel.getFont().deriveFont(Font.BOLD, 32));
fooLabel.setForeground(Color.cyan);
forgroundPanel.add(fooLabel);
forgroundPanel.add(Box.createRigidArea(new Dimension(50, 50)));
forgroundPanel.add(new JButton("bar"));
forgroundPanel.add(Box.createRigidArea(new Dimension(50, 50)));
forgroundPanel.add(new JTextField(10));
forgroundPanel.setSize(backgrndLabel.getPreferredSize());
JLayeredPane layeredPane = new JLayeredPane();
layeredPane.setPreferredSize(backgrndLabel.getPreferredSize());
layeredPane.add(backgrndLabel, JLayeredPane.DEFAULT_LAYER);
layeredPane.add(forgroundPanel, JLayeredPane.PALETTE_LAYER);
setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS));
add(new JScrollPane(new JTextArea("Output", 10, 40)));
add(layeredPane);
} catch (MalformedURLException e) {
e.printStackTrace();
System.exit(1);
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("LayeredPaneFun");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new LayeredPaneFun());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

Related

How do I add Command + Delete functionality in JTextPane [duplicate]

I have a small text editor that I made in Java Swing with JTextArea.
I want to implement the following:
When the user presses Command+Backspace I want to remove all the text from the beginning of the line up to the cursor. How to implement this? I tried using KeyListeners but it doesn't work.
For example (before user presses Command+Backspace) ...
Result (after user presses Command+Backspace) ...
My code (Not 100% exact compared to the image):
import javax.swing.*;
import javax.swing.text.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Main{
static JFrame frame = new JFrame();
static JTextArea textArea = new JTextArea();
static JScrollPane scrollPane = new JScrollPane(textArea);
public static void main(String[] args) throws BadLocationException {
frame.setTitle("Untitled");
addComponentsToFrame();
textArea.addKeyListener(new KeyListener(){
#Override
public void keyTyped(KeyEvent e) {
if(e.getKeyCode() == (Toolkit.getDefaultToolkit().getMenuShortcutKeyMaskEx() | KeyEvent.VK_BACK_SPACE)){
System.out.println("Delete"); //Placeholder
}
}
#Override
public void keyPressed(KeyEvent e) {}
#Override
public void keyReleased(KeyEvent e) {}
});
}
public static void addComponentsToFrame(){
scrollPane.setAutoscrolls(true);
frame.add(scrollPane);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
For now when I have placed a print Statement as a place holder, since I don't know how to delete all the words from the beginning of the line up to the cursor (i.e. the logic).
Credits: #Abra
Solution:
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.KeyStroke;
import javax.swing.text.BadLocationException;
import java.awt.Toolkit;
public class TestSamplePrograms {
private JTextArea textarea;
private void buildAndShowGui() {
JFrame frame = new JFrame("Untitled");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createTextArea(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JScrollPane createTextArea() {
textarea = new JTextArea(20, 60);
InputMap im = textarea.getInputMap();
KeyStroke ks = KeyStroke.getKeyStroke(KeyEvent.VK_BACK_SPACE, Toolkit.getDefaultToolkit().getMenuShortcutKeyMaskEx());
im.put(ks, "del2EoL");
ActionMap am = textarea.getActionMap();
am.put("del2EoL", new Delete2EOL());
JScrollPane pane = new JScrollPane(textarea);
return pane;
}
#SuppressWarnings("serial")
private class Delete2EOL extends AbstractAction {
#Override
public void actionPerformed(ActionEvent e) {
int caretOffset = textarea.getCaretPosition();
int lineNumber = 0;
try {
lineNumber = textarea.getLineOfOffset(caretOffset);
int startOffset = textarea.getLineStartOffset(lineNumber);
int endOffset = textarea.getLineEndOffset(lineNumber);
textarea.replaceRange("", startOffset, endOffset);
} catch (BadLocationException ex) {
throw new RuntimeException(ex);
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> new TestSamplePrograms().buildAndShowGui());
}
}

Command + Backspace functionality in JTextArea

I have a small text editor that I made in Java Swing with JTextArea.
I want to implement the following:
When the user presses Command+Backspace I want to remove all the text from the beginning of the line up to the cursor. How to implement this? I tried using KeyListeners but it doesn't work.
For example (before user presses Command+Backspace) ...
Result (after user presses Command+Backspace) ...
My code (Not 100% exact compared to the image):
import javax.swing.*;
import javax.swing.text.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Main{
static JFrame frame = new JFrame();
static JTextArea textArea = new JTextArea();
static JScrollPane scrollPane = new JScrollPane(textArea);
public static void main(String[] args) throws BadLocationException {
frame.setTitle("Untitled");
addComponentsToFrame();
textArea.addKeyListener(new KeyListener(){
#Override
public void keyTyped(KeyEvent e) {
if(e.getKeyCode() == (Toolkit.getDefaultToolkit().getMenuShortcutKeyMaskEx() | KeyEvent.VK_BACK_SPACE)){
System.out.println("Delete"); //Placeholder
}
}
#Override
public void keyPressed(KeyEvent e) {}
#Override
public void keyReleased(KeyEvent e) {}
});
}
public static void addComponentsToFrame(){
scrollPane.setAutoscrolls(true);
frame.add(scrollPane);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
For now when I have placed a print Statement as a place holder, since I don't know how to delete all the words from the beginning of the line up to the cursor (i.e. the logic).
Credits: #Abra
Solution:
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.KeyStroke;
import javax.swing.text.BadLocationException;
import java.awt.Toolkit;
public class TestSamplePrograms {
private JTextArea textarea;
private void buildAndShowGui() {
JFrame frame = new JFrame("Untitled");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createTextArea(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JScrollPane createTextArea() {
textarea = new JTextArea(20, 60);
InputMap im = textarea.getInputMap();
KeyStroke ks = KeyStroke.getKeyStroke(KeyEvent.VK_BACK_SPACE, Toolkit.getDefaultToolkit().getMenuShortcutKeyMaskEx());
im.put(ks, "del2EoL");
ActionMap am = textarea.getActionMap();
am.put("del2EoL", new Delete2EOL());
JScrollPane pane = new JScrollPane(textarea);
return pane;
}
#SuppressWarnings("serial")
private class Delete2EOL extends AbstractAction {
#Override
public void actionPerformed(ActionEvent e) {
int caretOffset = textarea.getCaretPosition();
int lineNumber = 0;
try {
lineNumber = textarea.getLineOfOffset(caretOffset);
int startOffset = textarea.getLineStartOffset(lineNumber);
int endOffset = textarea.getLineEndOffset(lineNumber);
textarea.replaceRange("", startOffset, endOffset);
} catch (BadLocationException ex) {
throw new RuntimeException(ex);
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> new TestSamplePrograms().buildAndShowGui());
}
}

Problems with Graphics drawImage

I've been hunting through past StackOverflow posts and trying to figure out why my image won't display.
I know that the ImageIO is fine since I can run getWidth() on my BufferedImage and it returns the correct width.
Here is my Graphic class, followed by my main class.
(I'm sorry for trashy code, I'm new to this.)
Code in Graphic class:
package blackjack;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Graphic extends JPanel implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
public JFrame frame = new JFrame("Game Window");
public JPanel layout = new JPanel(new BorderLayout());
public JPanel menu = new JPanel();
public JPanel playing = new JPanel(new BorderLayout());
public JPanel game = new JPanel();
public BufferedImage cardArray[] = new BufferedImage[52];
public void begin() {
//starting menu
}
public void playersTurn() {
menu.add(playing);
Font font = new Font("",Font.PLAIN, 24);
JPanel btnHolder = new JPanel();
JLabel play = new JLabel("Playing:");
JLabel or = new JLabel(" or ");
JLabel question = new JLabel(" ? ");
question.setFont(font);
or.setFont(font);
play.setFont(font);
JButton hit = new JButton("Hit");
JButton stand = new JButton("Stand");
hit.addActionListener(this);
stand.addActionListener(this);
playing.add(play, BorderLayout.WEST);
playing.add(btnHolder, BorderLayout.CENTER);
btnHolder.add(hit);
btnHolder.add(or);
btnHolder.add(stand);
btnHolder.add(question);
}
public void gui() {
//main gui
Dimension imageD = new Dimension(71,96);
Dimension menuD = new Dimension(900,120);
menu.setBorder(BorderFactory.createLineBorder(Color.black));
menu.setPreferredSize(menuD);
JPanel titlePanel = new JPanel();
JLabel title = new JLabel("BlackJack");
title.setFont(new Font("", Font.PLAIN, 14));
titlePanel.add(title);
Graphic gr = new Graphic();
gr.setPreferredSize(imageD);
//adding
frame.add(layout);
layout.add(menu, BorderLayout.SOUTH);
layout.add(titlePanel, BorderLayout.NORTH);
layout.add(gr, BorderLayout.CENTER);
//frame settings
frame.setSize(900, 650);
frame.setResizable(false);
frame.setVisible(true);
}
public void buildPathArray() {
for(int i = 1; i<=52; i++){
BufferedImage im = null;
try {
im = ImageIO.read(new File(Blackjack.getInstallDir() + Blackjack.s + "src" + Blackjack.s + "cardpngs"+ Blackjack.s + (100+i)+".png"));
} catch (IOException e) {
e.printStackTrace();
}
cardArray[i-1]= im;
//System.out.println(Blackjack.getInstallDir() + "\\src\\cardpngs\\" + (100+i)+".png");
}
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equals("Hit")) {
} else if(e.getActionCommand().equals("Stand")) {
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//g.setColor(Color.GREEN);
//g.fillOval(20, 20, 20, 20);
g.drawImage(cardArray[0], 0, 0, this);
}
}
Code in my main class:
package blackjack;
import java.nio.file.Path;
import java.nio.file.Paths;
public class Blackjack {
public static String installDir = "";
public static String s = "";
public static void main(String[] args) {
Path currentRelativePath = Paths.get("");
installDir = currentRelativePath.toAbsolutePath().toString();
s = System.getProperty("file.separator");
Graphic gr = new Graphic();
gr.buildPathArray();
gr.gui();
//System.out.println(installDir);
//g.playersTurn();
}
public static String getInstallDir() {
return installDir;
}
}
The output is this:
You're creating one instance of Graphic in your Blackjack class...
public class Blackjack {
public static String installDir = "";
public static String s = "";
public static void main(String[] args) {
//...
Graphic gr = new Graphic();
gr.buildPathArray();
gr.gui();
}
And another in your Graphic class
public void gui() {
//...
Graphic gr = new Graphic();
gr.setPreferredSize(imageD);
//adding
//...
layout.add(gr, BorderLayout.CENTER);
//...
}
But you only initialise the images, using buildPathArray of the instance in you BlackBelt class, which is not what is actually displayed on the screen...
As a general rule of thumb, you shouldn't be creating an instance of JFrame from within another component with the express purpose of display that component. Your Graphic component is also trying to do too much. Instead, I would have a Game class, maybe, which pulled the title, menu and Graphic components together and then put that onto an instance of JFrame
The main reason for this is, is your Graphic class is trying to do too much. It should be solely responsible for display the cards and managing them. The Game class should manage the other UI elements and be responsible for ensuring that the UI meets the current state of the game "model", taking in user input (and listening to events from the other UI elements) and updating the model and responding to events that the model creates, a little more like...
BlackJack...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class BlackJack {
public static void main(String[] args) {
new BlackJack();
}
public BlackJack() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Game());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class Game extends JPanel {
private JPanel menu;
private Graphic graphic;
public Game() {
menu = new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(900, 120);
}
};
menu.setBorder(BorderFactory.createLineBorder(Color.black));
JPanel titlePanel = new JPanel();
JLabel title = new JLabel("BlackJack");
title.setFont(new Font("", Font.PLAIN, 14));
titlePanel.add(title);
Graphic gr = new Graphic();
gr.buildPathArray();
setLayout(new BorderLayout());
add(menu, BorderLayout.SOUTH);
add(titlePanel, BorderLayout.NORTH);
add(gr, BorderLayout.CENTER);
}
}
}
Graphic...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Graphic extends JPanel {
private static final long serialVersionUID = 1L;
public BufferedImage cardArray[] = new BufferedImage[52];
public void begin() {
//starting menu
}
public void playersTurn() {
// All of this belongs in Game
}
#Override
public Dimension getPreferredSize() {
return new Dimension(71,96);
}
public void buildPathArray() {
for (int i = 1; i <= 52; i++) {
BufferedImage im = null;
try {
im = ImageIO.read(new File(Blackjack.getInstallDir() + Blackjack.s + "src" + Blackjack.s + "cardpngs" + Blackjack.s + (100 + i) + ".png"));
} catch (IOException e) {
e.printStackTrace();
}
cardArray[i - 1] = im;
//System.out.println(Blackjack.getInstallDir() + "\\src\\cardpngs\\" + (100+i)+".png");
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//g.setColor(Color.GREEN);
//g.fillOval(20, 20, 20, 20);
g.drawImage(cardArray[0], 0, 0, this);
}
}
You might also want to have a look at Model-View-Controller.

how to make a jscrollpane scroll from the start to the end?

I'm trying to make a jscorllpane automatic scroll from the start to the end. I use set value method for verticalbar but it's doesn't work. How can i make it scroll ?
Here is my code: When i run this code it just jump to the end of the jscorllpane instead of scorlling step by step
import java.awt.event.*;
import javax.swing.*;
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
class JScrollPaneToTopAction implements ActionListener {
JScrollPane scrollPane;
public JScrollPaneToTopAction(JScrollPane scrollPane) {
if (scrollPane == null) {
throw new IllegalArgumentException("JScrollPaneToTopAction: null JScrollPane");
}
this.scrollPane = scrollPane;
}
public void actionPerformed(ActionEvent actionEvent) {
run();
}
public void run() {
JScrollBar verticalBar = scrollPane.getVerticalScrollBar();
int i = verticalBar.getMinimum();
while (i < verticalBar.getMaximum()) {
verticalBar.setValue(verticalBar.getMinimum()+i);
i += 50;
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
scrollPane.getParent().invalidate();
scrollPane.repaint();
scrollPane.invalidate();
System.out.println("changing " + i);
}
}
}
public class Draft20 {
public static void main(String args[]) {
JFrame frame = new JFrame("Tabbed Pane Sample");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JTextArea tr = new JTextArea();
JLabel label = new JLabel("Label");
label.setPreferredSize(new Dimension(1000, 1000));
JScrollPane jScrollPane = new JScrollPane(label);
JButton bn = new JButton("Move");
bn.addActionListener(new JScrollPaneToTopAction(jScrollPane));
frame.add(bn, BorderLayout.SOUTH);
frame.add(jScrollPane, BorderLayout.CENTER);
frame.setSize(400, 150);
frame.setVisible(true);
}
}
I think the problem is your calls to repaint are queued for computation by EDT, but EDT is busy executing your actionPerformed. EDT will execute your repaint requests only after your run() completes. That's why you can see only the final result.
I'm not sure I can make it clear... check this code, it works for me:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JScrollBar;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
class JScrollPaneToTopAction implements ActionListener, Runnable {
JScrollPane scrollPane;
public JScrollPaneToTopAction(JScrollPane scrollPane) {
if (scrollPane == null) {
throw new IllegalArgumentException("JScrollPaneToTopAction: null JScrollPane");
}
this.scrollPane = scrollPane;
}
#Override
public void actionPerformed(ActionEvent actionEvent) {
new Thread(this).start();
}
#Override
public void run() {
JScrollBar verticalBar = scrollPane.getVerticalScrollBar();
int i = verticalBar.getMinimum();
while (i < verticalBar.getMaximum()) {
verticalBar.setValue(verticalBar.getMinimum() + i);
i += 50;
try {
Thread.sleep(100);
}
catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
scrollPane.getParent().invalidate();
scrollPane.repaint();
scrollPane.invalidate();
}
});
System.out.println("changing " + i);
}
}
}
public class Draft20 {
public static void main(String args[]) {
JFrame frame = new JFrame("Tabbed Pane Sample");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JTextArea tr = new JTextArea();
JLabel label = new JLabel("Label");
label.setPreferredSize(new Dimension(1000, 1000));
JScrollPane jScrollPane = new JScrollPane(label);
JButton bn = new JButton("Move");
bn.addActionListener(new JScrollPaneToTopAction(jScrollPane));
frame.add(bn, BorderLayout.SOUTH);
frame.add(jScrollPane, BorderLayout.CENTER);
frame.setSize(400, 150);
frame.setVisible(true);
}
}
I hope it helps.

GUI Animation: Slider Value between Action and Change classes?

My GUI frame comes up now but the slider value (speed) I get from my slider doesn't appear in my ActionLlistener class where I need use it as a delay in my timer. How do I bring that value over? The point is to run 12 images, like frames, at a speed that is determined by the value they slide on. Like if they slide to 12, there will be 12 milliseconds between each image.
import javax.swing.*;
import java.awt.event.*;
import javax.swing.event.*;
import java.awt.*;
public class SliderGUI {
public static JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 100, 1);
public static JLabel label = new JLabel ();
public static JPanel panel = new JPanel();
public static int delay;
public static int speed;
public static ImageIcon imageIcon;
public static Timer timer = new Timer (delay, new SliderListener());
public static void main(String[] args) {
JFrame frame = new JFrame("Legend Of Zelda");
panel.setLayout(new GridLayout(5, 5, 5, 25));
slider.setPaintLabels(true);
slider.addChangeListener(new SliderListener());
System.out.println (speed);
timer.addActionListener (new SliderListener());
frame.setVisible(true);
frame.setResizable(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS));
panel.add(label);
panel.add(slider);
frame.setContentPane(panel);
frame.pack();
}
private static class SliderListener implements ChangeListener, ActionListener {
public void stateChanged(ChangeEvent e) {
speed = slider.getValue();
slider.setMajorTickSpacing(25);
}
public void actionPerformed (ActionEvent e) {
for (int i = 1; i < 13; i++) {
if (i == 12){
i = 1;
}
imageIcon = new ImageIcon(i + ".jpg");
label.setIcon(imageIcon);
}
System.out.println ("Hi");
timer = new Timer(speed, new SliderListener());
timer.start();
}
}
}
Don't rely on static, it will blow up in your face...
You are creating multiple instances SliderListener when you really should be only creating one and applying it to the JSlider (and in your case) the Timer.
Having said that, I'd (personally) separate them...
You're also creating a new Timer each time the ActionListener is called (so like a thousand times a second! So after 1 second, you could have 1001 Timers running!) all of which are going to be calling SliderListener at the same time, and because it's all linked via global variables...face in explosion...
But I didn't actually see any where you were stating the Timer to start with...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class SliderGUI {
public static void main(String[] args) {
new SliderGUI();
}
public SliderGUI() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public JSlider slider = new JSlider(JSlider.HORIZONTAL, 10, 100, 10);
public JLabel label;
public int delay;
public int speed;
public ImageIcon imageIcon;
public Timer timer;
public TestPane() {
setLayout(new GridLayout(5, 5, 5, 25));
slider.setPaintLabels(true);
label = new JLabel();
try {
BufferedImage frameImage = ImageIO.read(getClass().getResource("/Run-0.png"));
label.setIcon(new ImageIcon(frameImage));
} catch (IOException ex) {
ex.printStackTrace();
}
SliderListener sliderListener = new SliderListener();
timer = new Timer(delay, sliderListener);
slider.addChangeListener(sliderListener);
System.out.println(speed);
timer.addActionListener(sliderListener);
timer.start();
setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS));
add(label);
add(slider);
}
private class SliderListener implements ChangeListener, ActionListener {
public void stateChanged(ChangeEvent e) {
int value = slider.getValue();
timer.setDelay(value);
}
private int frame = 0;
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Tick " + ((Timer) e.getSource()).getDelay());
try {
BufferedImage frameImage = ImageIO.read(getClass().getResource("/Run-" + frame + ".png"));
label.setIcon(new ImageIcon(frameImage));
} catch (IOException exp) {
exp.printStackTrace();
}
frame++;
if (frame > 11) {
frame = 0;
}
}
}
}
}
Also, remember, a Timer is like a loop, each time the ActionListener is called, you should treat it as an iteration of a loop and update the state accordingly...

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