How to Create a Blob from Bitmap in Android Activity? - java

I'm trying to create new MyImage entitly as listed in How to upload and store an image with google app engine.
Now I'm not using any Form. I have Android app that gets Uri from Gallery :
m_galleryIntent = new Intent();
m_galleryIntent.setType("image/*");
m_galleryIntent.setAction(Intent.ACTION_GET_CONTENT);
m_profileButton.setOnClickListener(new OnClickListener()
{
public void onClick(View v)
{
startActivityForResult(Intent.createChooser(m_galleryIntent, "Select Picture"),1);
}
});
And I'm using the Uri to create a Bitmap.
How can I create a Blob In my client from the Bitmap?
And what jars i'll have to add to my android project?
Is this a proper way to use Blob?
My main goal is to save an image uplodaed from an android in the GAE datastore, Am Using this tools properly or ther is better way?
Thatks.

You have to convert your Bitmap into a byte[]and after you can store it in your database as a Blob.
To convert a Bitmap into a byte[], you can use this :
Bitmap yourBitmap;
ByteArrayOutputStream bos = new ByteArrayOutputStream();
yourBitmap.compress(Bitmap.CompressFormat.PNG, 100, bos);
byte[] bArray = bos.toByteArray();
I hope it's what you want.

you can use this code :
public static byte[] getBytesFromBitmap(Bitmap bitmap) {
if (bitmap!=null) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 70, stream);
return stream.toByteArray();
}
return null;
}
for converting bitmap to blob.
note:
blob is an binary large object.

Related

Passing an image through getIntent() putExtra()

I am new to android studio and stack overflow so I may not make any sense but I want to pass some data from one activity to another. I have managed to do it through the putExtra() on the intent with all the text that I want passed to the activity. However, I do not know how to set a getIntent on an image that has to be produced with setImageResource().
FavActivity
Cursor cursor = (Cursor) mylist.getItemAtPosition(position);
String listName = cursor.getString(1);
String displayName = db.getName(listName);
if (!displayName.isEmpty()) {
String isleName = db.getIsle(listName);
String rowName = db.getRow(listName);
String locationImage = db.getLocationImage(listName);
Intent myIntent = new Intent(view.getContext(),MainActivity.class);
myIntent.putExtra("name", displayName);
myIntent.putExtra("isle", "Isle: " + isleName);
myIntent.putExtra("row", "Row: " +rowName);
myIntent.putExtra("image", locationImage);
startActivity(myIntent);
MainActivity
textView.setText(getIntent().getStringExtra("name"));
textView3.setText(getIntent().getStringExtra("isle"));
textView4.setText(getIntent().getStringExtra("row"));
Image location has to be set like this as its converting from database text
locationView.setImageResource(getResources().getIdentifier(locationImage, "drawable", getPackageName()));
How do I set an intent to do this?
Store the image in a file and pass the file path through the intent to the other activty and you can access the image from that file path in the other activity
You can pass an image but I would suggest storing the image in Internal storage and pass them using Intent.
As of API 24, there is 1 MB restriction else it would throw TransactionTooLarge Exception and may cost you too much memory
Saving image to Internal Storage-
public String createImageFromBitmap(Bitmap bitmap) {
String fileName = "myImage";//no .png or .jpg needed
try {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
FileOutputStream fo = openFileOutput(fileName, Context.MODE_PRIVATE);
fo.write(bytes.toByteArray());
// remember close file output
fo.close();
} catch (Exception e) {
e.printStackTrace();
fileName = null;
}
return fileName;
}
and then pass that file name in Bundle
Bitmap bitmap = BitmapFactory.decodeStream(context
.openFileInput("myImage"));
An another example to be used
protected void onCreate(Bundle savedInstanceState) {
setContentView(R.layout.my_layout);
Bitmap bitmap = getIntent().getParcelableExtra("image");
ImageView imageView = (ImageView) findViewById(R.id.imageview);
imageView.setImageBitmap(bitmap);
}
Hiii,
You can send an image in Base64 format and convert it to an image after receiving in next Activity.
Though make sure that you can send maximum 50kb data using Intents.
Otherwise, your app might misbehave on sending and receiving data.

Sending an image file to a broadcast receiver

I want to pass image file to another broadcast receiver using intent, since the Android documentation suggest to pass data values not files.
How can I achieve this.
In order to pass image file to Android broadcast receiver you have to convert the file to bytes array and send using putExtra method
intent.putExtra("myImage", convertBitmapToByteArray(bitmapImage));
byte[] convertBitmapToByteArray(Bitmap bitmap) {
ByteArrayOutputStream baos = null;
try {
baos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
} finally {
if (baos != null) {
try {
baos.close();
} catch (IOException e) {
Log.e(BitmapUtils.class.getSimpleName(), "ByteArrayOutputStream was not closed");
}
}
}
}
Then you can convert back to image in your broadcast receiver
byte[] byteArray = intent.getByteArrayExtra("myImage");
Bitmap myImage = convertCompressedByteArrayToBitmap(byteArray);
Bitmap convertCompressedByteArrayToBitmap(byte[] src) {
return BitmapFactory.decodeByteArray(src, 0, src.length);
}

How to get bitmap from imagebutton

I have ImageButton when click on it gallery will appear for pick an image and send bitmap back to show on this ImageButton.
But I have to get bitmap that has been shown on this ImageButton and then save it into database as byte[]
first get the bitmap from the ImgaeButton
Bitmap bitmap = ((BitmapDrawable)imageButton.getDrawable()).getBitmap();
then convert this bitmap to byteArray
ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outputStream);
byte[] byteArray = outputStream.toByteArray();
When you load image from gallery, you already have the URI reference to it, or you have the bitmap. Hope the following helps
Bitmap bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), imageUri);
Now, if you want to get bitmap from imageButton, you can use
Bitmap bitmap = ((BitmapDrawable)imageButton.getDrawable()).getBitmap();
Refer How to get Bitmap from an Uri? as well, to know more
Try
Bitmap bitmap = ((BitmapDrawable)imageButton.getDrawable()).getBitmap();
You can use a blob to store an image in sqlite android internal db.
*** below answer is completely copied from How to store image in SQLite database - credit goes to answer provider
public void insertImg(int id , Bitmap img ) {
byte[] data = getBitmapAsByteArray(img); // this is a function
insertStatement_logo.bindLong(1, id);
insertStatement_logo.bindBlob(2, data);
insertStatement_logo.executeInsert();
insertStatement_logo.clearBindings() ;
}
public static byte[] getBitmapAsByteArray(Bitmap bitmap) {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG, 0, outputStream);
return outputStream.toByteArray();
}
to retrieve a image from db
public Bitmap getImage(int i){
String qu = "select img from table where feedid=" + i ;
Cursor cur = db.rawQuery(qu, null);
if (cur.moveToFirst()){
byte[] imgByte = cur.getBlob(0);
cur.close();
return BitmapFactory.decodeByteArray(imgByte, 0, imgByte.length);
}
if (cur != null && !cur.isClosed()) {
cur.close();
}
return null ;
}

Data is not inserting to database when image is null

I want to store data into the database and want to upload an image in optional.
It means that if i am inserting the record without adding image then it will store in database without the image name.
right now when i am fill the data and insert an image then it is storing in the database if i don't select any image and i add only data then in database the data is not inserted and showing me blank value in every field
I tried a lot but not getting the required output.
My code main.java
buy_image1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
selectImage();
edit.putInt("ImageID", 1);
edit.commit();
}
});
public void selectImage()
{
i = new Intent(Intent.ACTION_PICK, MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
startActivityForResult(i, RESULT_LOAD_IMAGE);
/*i.putExtra("crop", "true");
i.putExtra("outputX", 512);
i.putExtra("outputY", 512);
i.putExtra("aspectX", 1);
i.putExtra("aspectY", 1);
i.putExtra("scale", true);
*/
}
public void onActivityResult(int requestCode, int resultCode, Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == RESULT_LOAD_IMAGE && resultCode == getActivity().RESULT_OK && null != data) {
final int IMAGE_MAX_SIZE = 1200000; // 1.2MP
Uri selectedImage = data.getData();
int imgid = 0;
String[] filePathColumn = {MediaStore.MediaColumns.DATA};
Cursor cursor = getActivity().getContentResolver().query(selectedImage, filePathColumn, null, null, null);
cursor.moveToFirst();
int columnIndex = cursor.getColumnIndex(filePathColumn[0]);
picturePath = cursor.getString(columnIndex);
cursor.close();
Log.d("Value", picturePath);
fileName = new File(picturePath).getName();
// imgname.setText(fileName);
String fileNameSegments[] = picturePath.split("/");
fileName = fileNameSegments[fileNameSegments.length - 1];
// MyParams.put("filename", fileName);
Bitmap yourSelectedImage = BitmapFactory.decodeFile(picturePath);
sp = getActivity().getSharedPreferences("Image ID", Context.MODE_PRIVATE);
imgid = sp.getInt("ImageID", 0);
Log.d("IMGID", Integer.toString(imgid));
BitmapFactory.Options options =null;
options = new BitmapFactory.Options();
options.inSampleSize = 5;
bitmap = BitmapFactory.decodeFile(picturePath, options);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 85, stream);
byte[] byte_arr = stream.toByteArray();
// Encode Image to String
encodedString = Base64.encodeToString(byte_arr, 0);
if(imgid == 1) {
buy_image1.setImageBitmap(yourSelectedImage);
img1 = fileName;
encodedStringIMG1 = encodedString;
}else if(imgid == 2){
buy_image2.setImageBitmap(yourSelectedImage);
img2 = fileName;
encodedStringIMG2 = encodedString;
}
else{
Log.d("IMGID","IMAGE ID IS 0");
}
}
private void InsertWodinformation() {
service(strwodname,strbranch,strcontactperson,strcontact,strwhatsapp,stremail,
strspinnercity,straddress,opendate1,birthdate,ani,strpancard,strtinnumber,strbankname,strbankholdername,strbankac,
strbankcity, strifsccode,strsecuritycheque,strrefrence1,strrefrence2,strremarks,img1,encodedStringIMG1,img2,encodedStringIMG2);
}
private void service(
String strwodname,String strbranch,
String strcontactperson, String strcontact,
String strwhatsapp, String stremail, String strspinnercity,
String straddress, String opendate1, String birthdate, String ani,
String strpancard, String strtinnumber, String strbankname, String strbankholdername
,String strbankac,String strbankcity, String strifsccode,String strsecuritycheque,String strrefrence1,
String strrefrence2,String strremarks,String i1,String encode1,String i2,String encode2
) {
class AddVisitclass extends AsyncTask<String, Void, String> {
ProgressDialog loading;
RegisterUserClass ruc = new RegisterUserClass();
#Override
protected void onPreExecute() {
super.onPreExecute();
}
#Override
protected String doInBackground(String... params) {
HashMap<String, String> param = new HashMap<String, String>();
/*param.put("firm", params[1]);
param.put("oname", params[2]);
param.put("pname1", params[3]);
param.put("pname2", params[4]);
*/
param.put("wname", params[0]);
param.put("branch", params[1]);
param.put("cname", params[2]);
param.put("contact", params[3]);
param.put("whatsapp", params[4]);
param.put("email", params[5]);
param.put("city", params[6]);
param.put("address", params[7]);
param.put("odate", params[8]);
param.put("bdate", params[9]);
param.put("adate", params[10]);
param.put("pancard", params[11]);
param.put("tinno", params[12]);
param.put("bnm", params[13]);
param.put("bank_ac_holder", params[14]);
param.put("bank_ac_no", params[15]);
param.put("bcity", params[16]);
param.put("ifsc_code", params[17]);
param.put("cheque", params[18]);
param.put("ref1", params[19]);
param.put("ref2", params[20]);
param.put("remarks", params[21]);
param.put("pan", params[22]);
param.put("epan", params[23]);
param.put("aadhar", params[24]);
param.put("eaadhar", params[25]);
/*
param.put("light", params[26]);
param.put("elight", params[27]);
param.put("vat", params[28]);
param.put("evat", params[29]);
param.put("vcard", params[30]);
param.put("evcard", params[31]);
param.put("shop", params[32]);
param.put("eshop", params[33]);
*/
param.put("username",uid);
String result = ruc.sendPostRequest(url_addwod, param);
Log.d("Result", result);
Log.d("Data", param.toString());
return result;
}
//#Override
protected void onPostExecute(String result) {
super.onPostExecute(result);
//loading.dismiss();
Toast.makeText(getActivity(), "W.O.D. added successfully...!!!", Toast.LENGTH_LONG).show();
/* FragmentTransaction t = getActivity().getSupportFragmentManager().beginTransaction();
TabFragment mFrag = new TabFragment();
t.replace(com.Weal.sachin.omcom.R.id.framelayout, mFrag);
t.commit();
*/
}
}
AddVisitclass regi = new AddVisitclass();
regi.execute(strwodname,strbranch,strcontactperson,strcontact,strwhatsapp,stremail,
strspinnercity,straddress,opendate1,birthdate,ani,strpancard,strtinnumber,strbankname,strbankholdername,strbankac,
strbankcity, strifsccode,strsecuritycheque,strrefrence1,strrefrence2,strremarks,i1,encode1,i2,encode2);
}
And one more thing when image is uploading to the server it is generating the lower size but i want it in default size.
The best way to store images/files data is to save the images to the device storage resource (e.g internal memory or external),then you have the image URL/URI saved in your database (instead of having blob field in the database), and to display it all you have to do is to retrieve the file URL and display it on the device.
I hope this gives you a better solution for this issue.
The best way to save images are save them in your computer or device you are using and pass the path (location) of the image through a sql query to the database and when you want to access the image get the location of the image from the database and display.
following link will help you to understand
http://www.androidhive.info/2011/11/android-sqlite-database-tutorial/
Consider first compressing your images, to reduce the size of the image for storage. You have three options here, first you can get the base64 representation of the image, which is a string then store it , or get the byte array output and still store it. And lastly store the uri reference for the image located on the phone. Though i would not recommend this approach, because it is subjected to path changes and user deletion.
Here is a great library that uses google webp.WebP is a modern image format that provides superior lossless and lossy compression for images.WebP lossless images are 26% smaller in size compared to PNGs. WebP lossy images are 25-34% smaller than comparable JPEG images at equivalent SSIM quality index. Link to library.
Here is a galore of code snippets that can perform your request!
private static String CompressJPEG(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
byte[] byteFormat = stream.toByteArray();
return Base64.encodeToString(byteFormat, Base64.DEFAULT);
}
private static byte[] CompressJPEGByteArray(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
return stream.toByteArray();
}
private static String CompressPNG(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteFormat = stream.toByteArray();
return Base64.encodeToString(byteFormat, Base64.DEFAULT);
}
private static byte[] CompressPNGByteArray(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
return stream.toByteArray();
}
private static Bitmap RevertImageBase64(String encodedImage) {
byte[] decodedString = Base64.decode(encodedImage, Base64.DEFAULT);
return BitmapFactory.decodeByteArray(decodedString, 0, decodedString.length);
}
public static Bitmap RevertFromByteArray(byte[] arr) {
return BitmapFactory.decodeByteArray(arr, 0, arr.length);
}
Here is also code to get the extension from a uri.
public static void GetExtensionFromContentURI(Context context, Uri uri) {
ContentResolver cR = context.getContentResolver();
MimeTypeMap mime = MimeTypeMap.getSingleton();
String ext = mime.getExtensionFromMimeType(cR.getType(uri));
}
Hope this helps :)
You have to covert bitmap to BLOB format to save it ti db llook below
code :
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, byteArrayOutputStream);
byte[] byteArray = byteArrayOutputStream.toByteArray();
String encodedData = Base64.encodeToString(byteArray, Base64.DEFAULT);
dba.insertPhoto(byteArray);
Regarding the size issue you mentioned, in onActivityResult(), the statement:
options.inSampleSize = 5;
could be the reason for the file to be smaller than the original image.
This is needed for the ImageView. Before compressing, keep a non compressed coopy for transmission to the server.
To troubbleshoot the insert of the image you need to post:
If the column in the database is defined as "not null"
A Log.d() of the value it is sending to the server when no picture is selected.
The code on the server that receives the data and performs runs the insert.
Refactoring code like below might help you. Don't take method names, variable names and other parts as a real example. I wanted to give you a bird-eye view of sample design.
//controller of user request.
handleRequest(){
String imagePath=null;
if(imageExists){ //if user sent image to server.
imagePath=saveImageAndReturnImagePath(...);
}
saveRecordToDB(request.getText(), imagePath);
}
//save image to disk and return image path.
private String saveImageAndReturnImagePath(...){
//do image manipulation here, save image to disk, return path.
return imagePath;
}
//insert a new record to db.
private void saveRecordToDB(String text, imagePath){
Record a=new Record(text, imagePath);
dao.save(a);
}
The simplest way to cache images . is to use JakeWharton/picasso2-okhttp3-downloader
Here's an example :
OkHttpClient okHttpClient = new OkHttpClient();
okHttpClient.networkInterceptors().add(new Interceptor() {
#Override
public Response intercept(Chain chain) throws IOException {
Response originalResponse = chain.proceed(chain.request());
return originalResponse.newBuilder().header("Cache-Control", "max-age=" + (60 * 60 * 24 * 365)).build();
}
});
try{
okHttpClient.setCache(new Cache(this.getCacheDir(), Integer.MAX_VALUE));
OkHttpDownloader okHttpDownloader = new OkHttpDownloader(okHttpClient);
Picasso picasso = new Picasso.Builder(this).downloader(okHttpDownloader).build();
picasso.load("pucul").error(R.drawable.teacher).into(imgvw);
}
catch (Exception e){
add this to your gradle file
compile 'com.jakewharton.picasso:picasso2-okhttp3-downloader:1.1.0'
Source :

How to send image from one activity to another in kitkat android?

In first Activity:
Intent i = new Intent(FirstActivity.this, SecondActivity.class);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
image.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] bytes = stream.toByteArray();
i.putExtra("image", bytes);
startActivity(i);
In second Activity:
byte[] byteArray = extras.getByteArray("image");
Bitmap bmp = BitmapFactory.decodeByteArray(byteArray, 0, byteArray.length);
if (bmp != null) {
iv_1.setImageBitmap(bmp);
}
This is working for all devices and versions. But it is not working for Kitkat, why?
How to solve the issue in kitkat?
Passing such a huge file through intent is not a good practice. It would slow down the process of launching new activity.
Try to make a static reference of the image and use it in the next activity. As soon as you are done, just make it null
Make a singleton class with a Map<String, Bitmap> which will keep all images you need, and through intent send just their key names.
It is not a good for performance to pass Bitmaps from on activity to another.
Just try to save the bitmap in memory and send "Path" of bitmap to another activity and then just use BitmapFactory.decodeFile(pathName);method in another activity to get bitmap from path.
In your first activity convert imageview to bitmap
imageView.buildDrawingCache();
Bitmap bitmap = imageView.getDrawingCache();
Intent intent = new Intent(this, NewActivity.class);
intent.putExtra("BitmapImage", bitmap);
in second activity
Bitmap bitmap = (Bitmap) intent.getParcelableExtra("BitmapImage");
Its working on kitkat also.

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