Online java applet that reads and writes from/to a mySQL database? - java

I'm considering creating a little chatbot that learns from users, similar to Clever-Bot (but very different in the way it learns), but I need a way to interface whatever language I use, with mySQL.
I was thinking that java would be the smarter option, though after hunting around it seems a bit difficult to integrate it with a server. Is this true? If not, how would I go about doing that?
Otherwise, would it be smarter to use JavaScript/jQuery/PHP? I'm quite good with these and haven't got a whole lot of experience with Java (but it would be good practise).
Thoughts?

For creating chat bots, consider AIML. And an interpreter that would help you use your AIML files. Going for a backend database isn't a good thing I would say, since AIML is built for Artificial Intelligence stuff,chat bot in your case. Most of the famous chat bots on the Internet use AIML, example A.L.I.C.E .

Related

How to create a Cyber Forensic Pcap analyzer pretty fast?

I want to create, for my thesis in "Cyber Forensics Challenges", an application that can take any PCAP file and render an HTML analysis file with as much information as possible, probably coupled with an API that searches the ip lookup. I have very little knowledge in Python or C++, so I decided to begin with jNetPcap, a Java library for libpcap.
I would like to know the limits of this library and your advice on creating the software in less than a week. Indeed, I have been trying to reassemble a TCP stream and fail miserably.
Is this the best language to create such application? Does anybody know of a similar project?
Java will work just fine for the application. I suggest that you design the application first and then code.
I am not being snarky. It is tempting, especially with a short timeframe, to jump right into coding. You need to resist that temptation and step back from the keyboard and determine exactly what you want to present to the user (you) of the application, then determine how to get there from the input data (pcap file). Once you work that out, it is a "simple" matter of writing code. You need to have a clear objective in mind or you will never know when you're done.
Also, you need to be sure that you can say "it's good enough" and not strive for perfection, because perfection rarely if ever comes.
those two are what i am using
if you want dealing packet fast c++ pcapplusplus https://pcapplusplus.github.io/
if you want learn protocol fast python scapy https://scapy.readthedocs.io/en/latest/usage.html

Data management in MMORPG

I'm planning to write in JAVA simple, but easy to develop in future MMORPG. I know more or less how it should looks like, but I have some questions:
Which kind of data should have client? I know that, for example, server informs client if "that field" is free or not, but what about loading map? Client contains sprites etc., but should they also have map files or server should tell client where is the grass and where is water etc...
How to keep data by server? Players should be represented as files in one folder where server have to find right file, open it, get data and send it back for many players? Maybe database server + database + sql would be better idea?
Any ideas/knowledge about MMORPG structure?
Is Java a good choice for 2D MMORPG?
MMO's are not easy programs to develop. It sometimes takes experienced teams years to develop one, and the questions you ask here don't seem to indicate you are a very experienced programmer. Having said that, I would suggest taking a look here:
http://slick.ninjacave.com/
http://www.13thmonkey.org/~boris/jgame/
These resources might be good starting points and get you up to speed quickly, but I'd suggest looking for a good tutorial on how to sync client/server data, en get a bit up to speed on programming Java in general.
I developed Browsergames in the past. Usually it is a good idea to put "static" data (data that doesn't change very often, like map layouts) into the client, so that you don't need to resend it every time.
I would definitly prefer a database (some sql or nosql) to file-based storage. If you wan't to improve you coding skills and make them more marketable than definitly go for a database.
If you really want to release a simple game, than I would go for html5 as frontend. The graphic capabilities of JAVA a pretty limited. Also nearly nobody would download your game prior to playing it.

Information Gathering on Dynamic Website Building & choosing its Architecture

I wanted to build a dynamic Website. The Architecture that I am planning to have is Linux+Apache+MySQL+JSP/Java/Servlets. I have heard a great deal about LAMP stack, but i dont know PHP. Please cite some differences between the two architectures in terms of scalability, security, code re-use, and stuff etc.
Also, having said all this, i need to know where could i get started from. any case-study that could give me an insight as to how to go about building a complete dynamic website.
Thanks.
The short answer is: Architecture isn't about languages, it is about usages. You can make a really slow, non-scalable, insecure, kludgy mess of java just as easily as PHP.
That said.
PHP is a traditionally less structured language. It is not type safe, and that is a double-edged sword, not a negative. My advice, as always, is to stick with what you know for anything mission critical. But if you want to fool around with PHP, the best way is to install it and start playing.
Good resources are this site, and php.net. And google. PHP has a huge hacker culture around it, you'll find loads of info about just about every possible topic. Good, bad, and all in between.
EDIT::
One thing I would do is avoid learning a framework first. Learn raw, un-cut PHP first.

Adventures of a Web Programmer in Applicationland (or, Practical Java Help Needed)

Alright, so I am a compsci college student who, being in college, has not branched out towards a certain specialization yet. I have been programming since I was a young teenager, certainly know my stuff - well versed in about eight different languages as well as compsci theory, etc. In addition, I have about four years of web programming (PHP mainly) behind me, having started freelance work in that area since web 2.0 became hot.
My summer job now as an intern of sorts is to write an application for an industrial, not software-related startup. This application will be used to manage production lines and logistics flow. I have chosen Java for my language because I don't want to shoot myself in the foot.
I am well-versed in the syntax of Java, in its data structures, language theory, and such, but I have absolutely no idea where to start. I can picture the program perfectly in my mind, I understand the problem clearly and got the solution's theory nailed. Namely, I have no idea what libraries to use, and am scared that they won't be well documented.
Here are some general outlines of what I'm going to make:
Two applications, one server and one
client (of which there will be many
copies).
The server and clients obviously will
communicate via (I don't know).
Both the server and the client
software will have GUIs.
The server software will have to
query a MySQL database.
The client software must be 'live' in
the sense that the GUI updates when a
change is made to the database. This
is one of the reasons why it can't be
a web application.
I'm not even sure if a framework is right for me or not. I've used MVC tons of times in my web freelance work, but I dont know how that will translate for desktop applications.
In short, I'm looking for the right libraries for the job, as well as advice on whether or not I should use a framework (and if so, which). Thanks.
This is a summer intern job? To be honest, this sounds more like a major project if you ask me. You say the start-up is not software related? Who came up with this idea? Do they have any idea of the (huge) scope that something like this might actually entail?
The business of software development is something quite different to language syntax and libraries. It's about requirements gathering, defining a spec, writing code, ensuring quality of that code, having it tested and so on. These are not things an intern should reasonably be expected to pick up. For something like this you should be under more experienced supervision, someone you can learn from, someone who has done this before.
That being said, unless there's a really good reason, I would probably do such a thing as a Website rather than a desktop app. Desktop apps are a lot more complicated in many ways. You need to code both a client and a server. Communication is a bit trickier. You have to worry about the issue of maintaining state in multiple applications, how to handle updates being pushed around and so on.
In short, it's a big job. Even a Web site is a big job but a lot of these issues go away. You could do this with Java. I've certainly coded my fair share of Java Websites but PHP might be a far simpler bet.
Also, desktop development on Java is, well, torture. Swing is (imho) tried and true but also incredibly painful to develop in. Other desktop libraries (eg Netbeans RCP, Eclipse SWT) are more modern but have other idiosyncrasies.
Desktop remoting libraries include things like Spring remoting, even Web services and other things like Burlap. For the server side, I'd be using either Tomcat or an application server (Glassfish is my preferred choice), servlets and Spring. Persistence can be done via Hibernate or Ibatis (or lots of other options).
But honestly, the desktop option is so much more complex than a Web-based one. You'd probably get a lot more done faster using PHP + jQuery + MySQL.
If you are doing this keep it as absolutely simple as possible. Try to define the absolute minimum you need to initially deliver and do that. Once someone has that they'll then have a better idea of what works for them and what doesn't. Basically it's easier to refine something that already exists vs define something that doesn't.
I recommend that you only build a web application. A web application can be 'live' in the sense you are describing it by using AJAX. It would be much easier to build just one thing. If you also want to have a rich client, then you need to build the UI in a technology you are not familiar with (like Swing or SWT) and design/implement the communication mechanism.
Have a look at Hibernate (ORM tool) and Spring (IoC framework). They have a somehow steep learning curve, but they will make your life easier at the long run. For the UI part perhaps JSF is easier for a beginner.
As a last note, I think you have an over-ambitious plan. What you are describing is not an easy project and requires expertise with a lot of technologies. Do not try to do everything in one shot.
Java Desktop 6 (JRE)
JDBC (built-in in any JRE)
MySQL JDBC drivers (freely downloadable)
for communication you have several choices: RMI (built-in) however this days I recommend
learning something like Java Web Services (JAX-RS)
Libraries?
JDBC for the database. You may want to look at ORM mechanisms like Hibernate
I would recommend the Apache Commons libraries for all your utility work (handling files, IO etc.). There's a lot of stuff there to save you reinventing the wheel.
A standard logging framework like Log4j will allow you to log in lots of different ways, filter your logs and plug into monitoring solutions easily.
You don't say whether browser-based solutions are acceptable for the client/server GUI, and that decision will drive a lot of the further architecture.
If you're looking at browser-based solutions, then I would advise a grounding in servlets regardless of any framework you ultimately choose (no doubt a lot will be recommended here).
By this stage it's getting to be a major project. Perhaps you need to concentrate on getting the fundamentals (client/server functionality) working, and worry about the GUI later. Otherwise it's a huge amount of work (and GUI work can draw an enormous amount of time).
Just one nitpicking:
Both the server and the client software will have GUIs.
I advice you to have a headless (in awt parlance) server, with an administration GUI, not a GUI-server.
Well this can go as wild as you can think of or you can go and do KISS.
If you would like something that is really simple (as in not using any frameworks):
* In the server side you can use RMI. This server side will use plain JDBC to connect to your MySQL database. But some said that this is kind of old, so if you want to get funky you can try JAX-RS which can return a JSON objects/XML to your client.
* Your client can be made using Swing (assuming you are developing desktop) or Servlet + JSP (assuming you are developing webapp) and connect to your server by calling the RMI objects/JSON objects/XML that is exposed by the server.
If you would like to get nasty which will help you in terms of code maintainability you might want to plug-in Spring + Hibernate into this application.
Good luck!

Learning Algorithm and Saving Data in Software

I'm coming from a web-development background and I am wondering how I would make a learning algorithm in Java/C++. Not so much the algorithm part, but making the program "remember" what it learned from the previous day. I would think something like saving a file, but I suspect their might be an easier way. Apologies if this question is just over the top stupid. Thanks.
I think that would depend a bit on the problem domain. You might want to store learned "facts" or "relationships" in a DB so that they can be easily searched. If you are training a neural network, then you'd probably just dump the network state to a file. In general, I think once you have a mechanism that does the learning, the appropriate storage representation will be relatively apparent.
Maybe if you can flesh out your plan on what kind of learning you'd like to implement, people can provide more guidance on what the implementation should look like, including the state storage.
Not stupid, but a little ill-formed maybe.
What you're going to do as your program "learns" something is update the state of some data structure. If you want to retain that state, you need to persist the data structure to some external store. That means translating the data structure to some external formal that you can read back in without loss.
Java provides a straightforward way to do this via the Serializable interface; you Serialize the data by sending Serializable ojects out through an ObjectStream; the same ObjectStream will reload them later.
If you want to access and save large amounts of data maybe a database would work well. This would allow you to structure the data and look it up in an easier manner. I'm not too well versed on the subject but I think for remembering and recalling things a database would be vastly superior to a file system.
A robust/flexible solution in Java (C++ too, but I wouldn't know how) would be using a database. Java 1.6 comes with the Apache derby database which can be embedded in your apps. Using JPA (Java Persistence API) makes it easy to interface with any database you can find drivers for.
You should look into Neural Network software development. Here's a collection of nice Neural Network libraries for different languages. I am not sure if this is the easy way but once accomplished would be very handy.

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