Java application with fancy Drag & Drop - java

Is there any framework or tool to develop a fancy Java application - an user interface with a nice drag & drop?
For example like this one from Mac OS:
http://appzapper.com/
It does not need to have a Mac OS look and feel.

See the Introduction to DnD in the tutorial to develop some code that works.
Please see the screenshot on the first post to see what is a specification of nice.
The only custom part is the dashed border of the downward pointing arrow, and the text below it. You might use an icon (for the arrow/border) in a JLabel with HTML formatting for the text, to achieve that.
E.G.
package test.t100.t006;
import javax.swing.Icon;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
public class DrawLabel {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run() {
// substitute for downward pointing arrow with dashed border
Object obj = UIManager.getDefaults()
.get("OptionPane.warningIcon");
if (obj!=null && obj instanceof Icon) {
Icon icon = (Icon)obj;
String text = "<html><body>Drag <em><b>Stuff</b></em> Here";
JLabel l = new JLabel(
text, icon, SwingConstants.HORIZONTAL);
l.setVerticalTextPosition(SwingConstants.BOTTOM);
l.setHorizontalTextPosition(SwingConstants.CENTER);
JOptionPane.showMessageDialog(
null, l);
}
}
});
}
}

Enjoy the screenshot by just enjoying it :)
import java.awt.*;
import java.awt.event.*;
import java.awt.font.*;
import java.awt.geom.*;
import javax.swing.*;
public class DragHereIcon implements Icon {
private int size = 80;
private float a = 4f;
private float b = 8f;
private int r = 16;
private int f = size/4;
private Font font = new Font("Monospace", Font.PLAIN, size);
private FontRenderContext frc = new FontRenderContext(null, true, true);
private Shape s = new TextLayout("\u21E9", font, frc).getOutline(null);
private Color linec = Color.GRAY;
#Override public void paintIcon(Component c, Graphics g, int x, int y) {
Graphics2D g2 = (Graphics2D)g.create();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.translate(x, y);
g2.setStroke(new BasicStroke(a));
g2.setPaint(linec);
g2.draw(new RoundRectangle2D.Float(a,a,size-2*a-1,size-2*a-1,r,r));
g2.setStroke(new BasicStroke(b));
g2.setColor(UIManager.getColor("Panel.background"));
g2.drawLine(1*f,0*f,1*f,4*f);
g2.drawLine(2*f,0*f,2*f,4*f);
g2.drawLine(3*f,0*f,3*f,4*f);
g2.drawLine(0*f,1*f,4*f,1*f);
g2.drawLine(0*f,2*f,4*f,2*f);
g2.drawLine(0*f,3*f,4*f,3*f);
g2.setPaint(linec);
Rectangle2D b = s.getBounds();
Point2D.Double p = new Point2D.Double(
b.getX() + b.getWidth()/2d, b.getY() + b.getHeight()/2d);
AffineTransform toCenterAT = AffineTransform.getTranslateInstance(
size/2d - p.getX(), size/2d - p.getY());
g2.fill(toCenterAT.createTransformedShape(s));
g2.translate(-x,-y);
g2.dispose();
}
#Override public int getIconWidth() {
return size;
}
#Override public int getIconHeight() {
return size;
}
public static JComponent makeUI() {
JLabel label = new JLabel(new DragHereIcon());
label.setText("<html>Drag <b>Stuff</b> Here");
label.setVerticalTextPosition(SwingConstants.BOTTOM);
label.setHorizontalTextPosition(SwingConstants.CENTER);
label.setForeground(Color.GRAY);
label.setFont(new Font("Monospace", Font.PLAIN, 24));
JPanel p = new JPanel();
p.add(label);
p.setBorder(BorderFactory.createEmptyBorder(8,8,8,8));
return p;
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override public void run() {
createAndShowGUI();
}
});
}
public static void createAndShowGUI() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
f.getContentPane().add(DragHereIcon.makeUI());
f.setSize(320, 200);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}

Related

java gui paintComponent refresh

I am learning java gui interface and wrote a program that has a button. Each time the button is clicked, a random sized rectangle will be added to the screen. But instead of adding it to the screen, the program keeps erasing the old one, which I want to keep on the screen. Here is my code. I tried to do paint() and it did not work. Thanks in advance.
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
public class SimpleGui implements ActionListener {
JFrame frame = new JFrame();
public static void main(String[] args){
SimpleGui gui = new SimpleGui();
gui.go();
}
public void go(){
JButton button = new JButton("Add a rectangle");
MyDrawPanel panel = new MyDrawPanel();
button.addActionListener(this);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(BorderLayout.SOUTH, button);
frame.getContentPane().add(BorderLayout.CENTER, panel);
frame.setSize(300, 300);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent event){
frame.repaint();
}
class MyDrawPanel extends JPanel{
public void paintComponent(Graphics g){
g.setColor(Color.blue);
int height = (int) (Math.random()*120 + 10);
int width = (int) (Math.random()*120 + 10);
int x = (int) (Math.random()*40 + 10);
int y = (int) (Math.random()*40 + 10);
g.fillRect(x, y, height, width);
}
}
}
Your paintComponent method is written to draw only one rectangle, so its behavior should come as no shock to you. If you want it to draw multiple, you have one of two options:
Create an ArrayList<Rectangle>, and in the actionPerformed method, add a new random Rectangle to this List and then call repaint(). In the paintComponent method, iterate through this List with a for-loop, painting each Rectangle.
Or you could draw the new random rectangle onto a BufferedImage that is displayed by the paintComponent method.
The first method is the easier of the two, the 2nd is better if you're worried about program responsiveness, say in an animation program.
For example:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
#SuppressWarnings("serial")
public class TwoDrawRectMethods extends JPanel {
// Array to hold our two drawing JPanels
private AddRandomRect[] addRandomRects = {
new DrawList("Using List"),
new DrawBufferedImage("Using BufferedImage")};
// constructor
public TwoDrawRectMethods() {
// add drawing rectangles onto GUI
for (AddRandomRect addRandomRect : addRandomRects) {
add(addRandomRect);
}
// button to tell rectangles to add a new Rectangle
add(new JButton(new DrawAction("Add New Rectangle")));
}
// The button's Action -- an ActionListener on "steroids"
private class DrawAction extends AbstractAction {
public DrawAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
// tell both drawing JPanels to add a new rectangle
for (AddRandomRect addRandomRect : addRandomRects) {
addRandomRect.addRectangle();
}
}
}
private static void createAndShowGui() {
TwoDrawRectMethods mainPanel = new TwoDrawRectMethods();
JFrame frame = new JFrame("TwoDrawRectMethods");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
#SuppressWarnings("serial")
class DrawList extends AddRandomRect {
private static final Color RECT_COLOR = Color.RED;
private List<Rectangle> rectList = new ArrayList<>();
public DrawList(String title) {
super(title);
}
#Override
public void addRectangle() {
rectList.add(createRandomRect());
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setColor(RECT_COLOR);
for (Rectangle rectangle : rectList) {
g2.draw(rectangle);
}
}
}
#SuppressWarnings("serial")
class DrawBufferedImage extends AddRandomRect {
private static final Color RECT_COLOR = Color.BLUE;
private BufferedImage img = null;
public DrawBufferedImage(String title) {
super(title);
}
#Override
public void addRectangle() {
if (img == null) {
img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Rectangle rect = createRandomRect();
Graphics2D g2 = img.createGraphics();
g2.setColor(RECT_COLOR);
g2.draw(rect);
g2.dispose();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
g.drawImage(img, 0, 0, null);
}
}
}
#SuppressWarnings("serial")
abstract class AddRandomRect extends JPanel {
private static final int PREF_W = 500;
private static final int PREF_H = PREF_W;
private Random random = new Random();
public AddRandomRect(String title) {
setBorder(BorderFactory.createTitledBorder(title));
}
abstract void addRectangle();
protected Rectangle createRandomRect() {
int x1 = random.nextInt(PREF_W);
int x2 = random.nextInt(PREF_W);
int y1 = random.nextInt(PREF_H);
int y2 = random.nextInt(PREF_H);
int x = Math.min(x1, x2);
int y = Math.min(y1, y2);
int width = Math.abs(x1 - x2);
int height = Math.abs(y1 - y2);
return new Rectangle(x, y, width, height);
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
}

GUI button placement

I am trying to design a GUI with triangle shaped buttons. I have create the triangle button class correctly in so far as creating a JButton with my class constructor results in a triangle button on the page, but I fall short when it comes to placement of the button.
Could any direct me or have an example for creating a hexagonal shape from triangle buttons?
Here is my TriangleButton class for reference:
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JPanel;
import java.awt.Dimension;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
class TriangleButton extends JButton {
final static double side_len = 52; //Change for variable triangle size
final static double y_offset = (Math.sqrt(3) * side_len / 2);
private Shape triangle;
public TriangleButton(int spot){
triangle = createTriangle(spot);
}
public void paintBorder( Graphics g ) {
((Graphics2D)g).draw(triangle);
}
public void paintComponent( Graphics g ) {
((Graphics2D)g).fill(triangle);
}
public Dimension getPreferredSize() {
return new Dimension((int)side_len, (int)y_offset);
}
public boolean contains(int x, int y) {
return triangle.contains(x, y);
}
private Shape createTriangle(int spot) {
Polygon p = new Polygon();
p.addPoint( 0 , 0 );
p.addPoint( (int)side_len , 0 );
p.addPoint( (int)side_len/2, (int)(y_offset) );
return p;
}
}
The look I had in mind would be something like..
With space between the buttons.. basically just up-pointing and down-pointing triangles lined up.
But anything to put me in the right direction would be appreciated!
As an alternative, due to the complexities of generating a suitable layout to allow components to overlap, you could simply create a single button which housed all the triangles and which provided centralised control, for example
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Path2D;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import javax.swing.AbstractButton;
import javax.swing.DefaultButtonModel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
HexagonButton btn = new HexagonButton();
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println(Arrays.toString(btn.getSelectedObjects()));
System.out.println(e.getActionCommand());
}
});
add(btn);
}
}
public class HexagonButton extends AbstractButton {
public static final String TOP_RIGHT_QUAD = "Top.right";
public static final String TOP_QUAD = "Top";
public static final String TOP_LEFT_QUAD = "Top.left";
public static final String BOTTOM_LEFT_QUAD = "Bottom.left";
public static final String BOTTOM_QUAD = "Bottom";
public static final String BOTTOM_RIGHT_QUAD = "Bottom.right";
private Shape top;
private Shape topRight;
private Shape topLeft;
private Shape bottomLeft;
private Shape bottomRight;
private Shape bottom;
private Map<String, Shape> paths;
private String selectedQuad;
public HexagonButton() {
setModel(new DefaultButtonModel());
createPaths();
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
String previousQuad = selectedQuad;
selectedQuad = null;
for (String quad : paths.keySet()) {
Shape shape = paths.get(quad);
if (shape.contains(e.getPoint())) {
getModel().setPressed(true);
getModel().setArmed(true);
selectedQuad = quad;
if (!selectedQuad.equals(previousQuad)) {
fireActionPerformed(new ActionEvent(HexagonButton.this, ActionEvent.ACTION_PERFORMED, selectedQuad));
}
break;
}
}
repaint();
}
#Override
public void mouseReleased(MouseEvent e) {
getModel().setArmed(false);
getModel().setPressed(false);
}
});
}
#Override
public Object[] getSelectedObjects() {
return new Object[]{selectedQuad};
}
#Override
public void invalidate() {
super.invalidate();
createPaths();
}
protected void createPaths() {
topRight = create(0d, -60d);
top = create(-60d, -120d);
topLeft = create(-120d, -180d);
bottomLeft = create(-180d, -240d);
bottom = create(-240d, -300d);
bottomRight = create(-300d, -360d);
paths = new HashMap<>(6);
paths.put(TOP_RIGHT_QUAD, topRight);
paths.put(TOP_QUAD, top);
paths.put(TOP_LEFT_QUAD, topLeft);
paths.put(BOTTOM_LEFT_QUAD, bottomLeft);
paths.put(BOTTOM_QUAD, bottom);
paths.put(BOTTOM_RIGHT_QUAD, bottomRight);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(104, 104);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //To change body of generated methods, choose Tools | Templates.
Graphics2D g2d = (Graphics2D) g.create();
if (selectedQuad != null) {
Shape path = paths.get(selectedQuad);
g2d.setColor(UIManager.getColor("List.selectionBackground"));
g2d.fill(path);
}
g2d.setColor(getForeground());
g2d.draw(topRight);
g2d.draw(top);
g2d.draw(topLeft);
g2d.draw(bottomLeft);
g2d.draw(bottom);
g2d.draw(bottomRight);
g2d.dispose();
}
public Shape create(double startAngle, double endAngle) {
double width = getWidth();
double height = getHeight();
double radius = Math.min(width, height) / 2;
double xOffset = width - radius;
double yOffset = height - radius;
double startX = xOffset + radius * (Math.cos(Math.toRadians(startAngle)));
double startY = yOffset + radius * (Math.sin(Math.toRadians(startAngle)));
double endX = xOffset + radius * (Math.cos(Math.toRadians(endAngle)));
double endY = yOffset + radius * (Math.sin(Math.toRadians(endAngle)));
Path2D path = new Path2D.Double();
path.moveTo(xOffset, yOffset);
path.lineTo(startX, startY);
path.lineTo(endX, endY);
path.closePath();
return path;
}
}
public static class TriangleButton extends JButton {
final static double side_len = 52; //Change for variable triangle size
final static double y_offset = (Math.sqrt(3) * side_len / 2);
private Shape triangle;
public TriangleButton(int spot) {
triangle = createTriangle(spot);
}
#Override
public void paintBorder(Graphics g) {
super.paintBorder(g);
((Graphics2D) g).draw(triangle);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
((Graphics2D) g).fill(triangle);
}
#Override
public Dimension getPreferredSize() {
return new Dimension((int) side_len, (int) y_offset);
}
#Override
public boolean contains(int x, int y) {
return triangle.contains(x, y);
}
private Shape createTriangle(int spot) {
Polygon p = new Polygon();
p.addPoint(0, 0);
p.addPoint((int) side_len, 0);
p.addPoint((int) side_len / 2, (int) (y_offset));
return p;
}
}
}
Using your class I made some changes and came up with the following:
import java.awt.*;
import java.awt.Shape;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.*;
import java.awt.Dimension;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class TriangleButton2 extends JButton {
final static double side_len = 52; //Change for variable triangle size
final static double y_offset = (Math.sqrt(3) * side_len / 2);
private Shape triangle;
public TriangleButton2(int degrees){
triangle = createTriangle(degrees);
setRolloverEnabled( false );
setContentAreaFilled( false );
setBorderPainted( false );
}
public void paintBorder( Graphics g ) {
((Graphics2D)g).draw(triangle);
}
public void paintComponent( Graphics g ) {
super.paintComponent(g);
((Graphics2D)g).fill(triangle);
}
public Dimension getPreferredSize() {
return new Dimension((int)side_len, (int)y_offset);
}
public boolean contains(int x, int y) {
return triangle.contains(x, y);
}
private Shape createTriangle(int degrees) {
Polygon p = new Polygon();
p.addPoint( 0 , 0 );
p.addPoint( (int)side_len , 0 );
p.addPoint( (int)side_len/2, (int)(y_offset) );
return ShapeUtils.rotate(p, degrees);
// return p;
}
private static void createAndShowGUI()
{
JPanel panelNorth = new JPanel( new FlowLayout(FlowLayout.CENTER, -22, 2) );
panelNorth.add( new TriangleButton2(180) );
panelNorth.add( new TriangleButton2(0) );
panelNorth.add( new TriangleButton2(180) );
JPanel panelSouth = new JPanel( new FlowLayout(FlowLayout.CENTER, -22, 1) );
panelSouth.add( new TriangleButton2(0) );
panelSouth.add( new TriangleButton2(180) );
panelSouth.add( new TriangleButton2(0) );
JFrame frame = new JFrame("SSCCE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(panelNorth, BorderLayout.NORTH);
frame.add(panelSouth, BorderLayout.SOUTH);
frame.setLocationByPlatform( true );
frame.pack();
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
}
}
The above code uses the ShapeUtils class found in Playing With Shapes.
Not sure of the exact functionality you want from the button. Your current implantation doesn't have any visual effects when you click on the button or mouse over the button.
In this case you might want to consider just creating an Icon to represent your triangle. you can use the ShapeIcon class found in Playing With Shapes to create your triangle icons. Then you can use the ShapeComponent class also found in Playing With Shapes to create an actual component that you add to the panel.
The FlowLayout shows how you can overlap the buttons to get your desired layout effect.
Check out this page for some relatable information:
Creating custom JButton from images containing transparent pixels
It just might be easier creating JButtons from triangle images.

How do I implement Java swing GUI start screen for a game with drawString and drawImage?

I'm not sure how I would fix the errors in my program and how I would highlight the option the user is hovering on. I want it to highlight the code for each position, i.e position 1 would be highlighted(as a different color) to start game,etc. and up/down would change position and I would change the position with up ,down, left, right. This is what I have so far. At the moment its bugged and when compiled with my window it comes out as:
Which works for the main game and altered for this titleboard, what am I doing wrong and how do I fix it?
TitleBoard class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.ArrayList;
//sound + file opening
import java.io.*;
import javax.sound.sampled.*;
public class TitleBoard extends JPanel implements ActionListener{
private ArrayList<String> OptionList;
private Image background;
private ImageIcon bgImageIcon;
private String cheatString;
private int position;
private Timer timer;
public TitleBoard(){
setFocusable(true);
addKeyListener(new TAdapter());
bgImageIcon = new ImageIcon("");
background = bgImageIcon.getImage();
String[] options = {"Start Game","Options","Quit"};
OptionList = new ArrayList<String>();
optionSetup(options);
position = 1;
timer = new Timer(8, this);
timer.start();
/*
1 mod 3 =>1 highlight on start
2 mod 3 =>2 highlight on options
3 mod 3 =>0 highlight on quit
*/
try{
Font numFont = Font.createFont(Font.TRUETYPE_FONT,new File("TwistedStallions.ttf"));
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
ge.registerFont(numFont);
setFont(numFont.deriveFont(24f)); //adjusthislater
}catch(IOException|FontFormatException e){
e.printStackTrace();
}
}
private void optionSetup(String[] s){
for(int i=0; i<s.length;i++) {
OptionList.add(s[i]);
}
}
public void paint(Graphics g){
super.paint(g);
Graphics g2d = (Graphics2D)g;
g2d.drawImage(background,0,0,this);
for (int i=0;i<OptionList.size();i++){
g2d.drawString(OptionList.get(i),200,120+120*i);
}/*
g2d.drawString(OptionList.get(1),400,240);
g2d.drawString(OptionList.get(2),400,360);
//instructions on start screen maybe??
//800x500
//highlighting*/
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void actionPerformed(ActionEvent e){
repaint();
}
public class TAdapter extends KeyAdapter {
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_UP||
e.getKeyCode() == KeyEvent.VK_RIGHT){
position++;
}
if(e.getKeyCode() == KeyEvent.VK_DOWN||
e.getKeyCode() == KeyEvent.VK_LEFT){
position--;
}
}
}
}
Window Class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Window extends JFrame{
public Window(){
int width = 800, height = 600;
//TO DO: make a panel in TITLE MODE
///////////////////////////////////
//panel in GAME MODE.
add(new TitleBoard());
//set default close
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(width,height);
//centers window
setLocationRelativeTo(null);
setTitle("Title");
setResizable(false);
setVisible(true);
}
public static void main(String[] args){
new Window();
}
}
There are any number of ways you might achieve this, for example, you could use some kind of delegation model.
That is, rather then trying to mange of each element in a single method (or methods), you could devise a delegate which provide a simple interface method that the paint method would call and it would know how to do the rest.
For example, Swing uses this type of concept with it's cell renderers for JList, JTable and JTree.
For example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MyAwesomeMenu {
public static void main(String[] args) {
new MyAwesomeMenu();
}
public MyAwesomeMenu() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<String> menuItems;
private String selectMenuItem;
private String focusedItem;
private MenuItemPainter painter;
private Map<String, Rectangle> menuBounds;
public TestPane() {
setBackground(Color.BLACK);
painter = new SimpleMenuItemPainter();
menuItems = new ArrayList<>(25);
menuItems.add("Start Game");
menuItems.add("Options");
menuItems.add("Exit");
selectMenuItem = menuItems.get(0);
MouseAdapter ma = new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
String newItem = null;
for (String text : menuItems) {
Rectangle bounds = menuBounds.get(text);
if (bounds.contains(e.getPoint())) {
newItem = text;
break;
}
}
if (newItem != null && !newItem.equals(selectMenuItem)) {
selectMenuItem = newItem;
repaint();
}
}
#Override
public void mouseMoved(MouseEvent e) {
focusedItem = null;
for (String text : menuItems) {
Rectangle bounds = menuBounds.get(text);
if (bounds.contains(e.getPoint())) {
focusedItem = text;
repaint();
break;
}
}
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "arrowDown");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "arrowUp");
am.put("arrowDown", new MenuAction(1));
am.put("arrowUp", new MenuAction(-1));
}
#Override
public void invalidate() {
menuBounds = null;
super.invalidate();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (menuBounds == null) {
menuBounds = new HashMap<>(menuItems.size());
int width = 0;
int height = 0;
for (String text : menuItems) {
Dimension dim = painter.getPreferredSize(g2d, text);
width = Math.max(width, dim.width);
height = Math.max(height, dim.height);
}
int x = (getWidth() - (width + 10)) / 2;
int totalHeight = (height + 10) * menuItems.size();
totalHeight += 5 * (menuItems.size() - 1);
int y = (getHeight() - totalHeight) / 2;
for (String text : menuItems) {
menuBounds.put(text, new Rectangle(x, y, width + 10, height + 10));
y += height + 10 + 5;
}
}
for (String text : menuItems) {
Rectangle bounds = menuBounds.get(text);
boolean isSelected = text.equals(selectMenuItem);
boolean isFocused = text.equals(focusedItem);
painter.paint(g2d, text, bounds, isSelected, isFocused);
}
g2d.dispose();
}
public class MenuAction extends AbstractAction {
private final int delta;
public MenuAction(int delta) {
this.delta = delta;
}
#Override
public void actionPerformed(ActionEvent e) {
int index = menuItems.indexOf(selectMenuItem);
if (index < 0) {
selectMenuItem = menuItems.get(0);
}
index += delta;
if (index < 0) {
selectMenuItem = menuItems.get(menuItems.size() - 1);
} else if (index >= menuItems.size()) {
selectMenuItem = menuItems.get(0);
} else {
selectMenuItem = menuItems.get(index);
}
repaint();
}
}
}
public interface MenuItemPainter {
public void paint(Graphics2D g2d, String text, Rectangle bounds, boolean isSelected, boolean isFocused);
public Dimension getPreferredSize(Graphics2D g2d, String text);
}
public class SimpleMenuItemPainter implements MenuItemPainter {
public Dimension getPreferredSize(Graphics2D g2d, String text) {
return g2d.getFontMetrics().getStringBounds(text, g2d).getBounds().getSize();
}
#Override
public void paint(Graphics2D g2d, String text, Rectangle bounds, boolean isSelected, boolean isFocused) {
FontMetrics fm = g2d.getFontMetrics();
if (isSelected) {
paintBackground(g2d, bounds, Color.BLUE, Color.WHITE);
} else if (isFocused) {
paintBackground(g2d, bounds, Color.MAGENTA, Color.BLACK);
} else {
paintBackground(g2d, bounds, Color.DARK_GRAY, Color.LIGHT_GRAY);
}
int x = bounds.x + ((bounds.width - fm.stringWidth(text)) / 2);
int y = bounds.y + ((bounds.height - fm.getHeight()) / 2) + fm.getAscent();
g2d.setColor(isSelected ? Color.WHITE : Color.LIGHT_GRAY);
g2d.drawString(text, x, y);
}
protected void paintBackground(Graphics2D g2d, Rectangle bounds, Color background, Color foreground) {
g2d.setColor(background);
g2d.fill(bounds);
g2d.setColor(foreground);
g2d.draw(bounds);
}
}
}
For here, you could add ActionListener
When a GUI needs a button, use a JButton! The JButton API allows the possibility to add icons for many different circumstances. This example shows different icons for the standard icon, the hover icon, and the pressed icon. Your GUI would obviously use icons with text on them for the required effect.
The icons are pulled directly (hot-linked) from Example images for code and mark-up Q&As.
Standard
Hover over triangle
Press triangle
Code
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.net.URL;
public class IconHoverFocusIndication {
// the GUI as seen by the user (without frame)
// swap the 1 and 0 for single column
JPanel gui = new JPanel(new GridLayout(1,0,50,50));
public static final int GREEN = 0, YELLOW = 1, RED = 2;
String[][] urls = {
{
"http://i.stack.imgur.com/T5uTa.png",
"http://i.stack.imgur.com/IHARa.png",
"http://i.stack.imgur.com/wCF8S.png"
},
{
"http://i.stack.imgur.com/gYxHm.png",
"http://i.stack.imgur.com/8BGfi.png",
"http://i.stack.imgur.com/5v2TX.png"
},
{
"http://i.stack.imgur.com/1lgtq.png",
"http://i.stack.imgur.com/6ZXhi.png",
"http://i.stack.imgur.com/F0JHK.png"
}
};
IconHoverFocusIndication() throws Exception {
// adjust to requirement..
gui.setBorder(new EmptyBorder(15, 30, 15, 30));
gui.setBackground(Color.BLACK);
Insets zeroMargin = new Insets(0,0,0,0);
for (int ii = 0; ii < 3; ii++) {
JButton b = new JButton();
b.setBorderPainted(false);
b.setMargin(zeroMargin);
b.setContentAreaFilled(false);
gui.add(b);
URL url1 = new URL(urls[ii][GREEN]);
BufferedImage bi1 = ImageIO.read(url1);
b.setIcon(new ImageIcon(bi1));
URL url2 = new URL(urls[ii][YELLOW]);
BufferedImage bi2 = ImageIO.read(url2);
b.setRolloverIcon(new ImageIcon(bi2));
URL url3 = new URL(urls[ii][RED]);
BufferedImage bi3 = ImageIO.read(url3);
b.setPressedIcon(new ImageIcon(bi3));
}
}
public JComponent getGUI() {
return gui;
}
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
try {
IconHoverFocusIndication ihfi =
new IconHoverFocusIndication();
JFrame f = new JFrame("Button Icons");
f.add(ihfi.getGUI());
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
} catch (Exception ex) {
ex.printStackTrace();
}
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}

Java Swing - How to create custom components with auto size adjustment to the parent

I'm trying to build a custom triangle component that has the same features as a JComponent (like a JButton per say).
The porpoise of the program will be to add triangle on a mouse click exactly where the mouse is and to handle a mouseover event by highlighting the bg of the shape.
I let the default layouts(or null), because while using others, the applications just doesn't place the triangles where I want...
Right now my major issue is how to adjust the size of the triangles with direct proportionality relative to the form size? So that if I reduce the frame size 50% all the components are down that value as well.
One other issue is that the JComponent requires a rectangular area to handle events, for what I've seen there's no way countering this, so if I try to click on the affected area it will just ignore it instead of creating a new triangle there.
And yet another problem is that sometimes while moving out of the triangle from the bottom it is still green.
Thanks!
Here is the SSCCE:
// TriangleCustom.java
package TriangleCustom;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import javax.swing.BorderFactory;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class TriangleCustom {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
JFrame f = new JFrame("Triangle");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(1200, 800);
Panel p = new Panel();
f.add(p);
f.setVisible(true);
}
}
class Panel extends JPanel {
// the offsets are the area (rect border) to contain the triangle shape
private final int xOFFSET = 25;
private final int yOFFSET = 50;
ArrayList<TriangleShape> triangleAL = new ArrayList<TriangleShape>();
public Panel() {
setBounds(0, 0, 800, 400);
// setBorder(BorderFactory.createLineBorder(Color.black,2));
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
addTriangle(new Point(e.getX(), e.getY()), new Point(e.getX()
- xOFFSET, e.getY() + yOFFSET), new Point(e.getX()
+ xOFFSET, e.getY() + yOFFSET));
}
});
}
private void addTriangle(Point topCorner, Point leftCorner,
Point rightCorner) {
final TriangleDTO tdto = new TriangleDTO(new Point(25, 0), new Point(0,
50), new Point(50, 50));
TriangleShape ts = new TriangleShape(tdto);
ts.setBorderColor(Color.BLACK);
ts.setFillColor(Color.RED);
ts.setBounds((int) (topCorner.getX() - 25), (int) topCorner.getY(), 51,
51);
triangleAL.add(ts);
this.add(ts);
repaint();
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.draw(new Rectangle2D.Double(0, 0, 799, 399));
}
}
// the custom component in a shape of a triangle
class TriangleShape extends JComponent {
private GeneralPath triangle = new GeneralPath();
private TriangleDTO tdto = new TriangleDTO();
private Color borderColor = new Color(0);
private Color fillColor = new Color(0);
// Constructor
public TriangleShape(TriangleDTO tdto) {
this.tdto = tdto;
triangle.moveTo(tdto.getTopCorner().getX(), tdto.getTopCorner().getY());
triangle.lineTo(tdto.getLeftCorner().getX(), tdto.getLeftCorner()
.getY());
triangle.lineTo(tdto.getRightCorner().getX(), tdto.getRightCorner()
.getY());
triangle.closePath();
addMouseMotionListener(new MouseAdapter() {
public void mouseMoved(MouseEvent e) {
// there are some issues when going out of the triangle from
// bottom
if (triangle.contains((Point2D) e.getPoint())) {
setFillColor(Color.GREEN);
repaint();
} else {
setFillColor(Color.RED);
repaint();
}
}
});
}
public void setBorderColor(Color borderColor) {
this.borderColor = borderColor;
}
public void setFillColor(Color fillColor) {
this.fillColor = fillColor;
}
#Override
public void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setPaint(fillColor);
g2d.fill(triangle);
g2d.setPaint(borderColor);
g2d.draw(triangle);
}
}
// just a plain DTO for the triangle points
class TriangleDTO {
private Point topCorner = new Point();
private Point leftCorner = new Point();
private Point rightCorner = new Point();
// Constructors
public TriangleDTO() {
}
public TriangleDTO(Point topCorner, Point leftCorner, Point rightCorner) {
super();
this.topCorner = topCorner;
this.leftCorner = leftCorner;
this.rightCorner = rightCorner;
}
// Getters and Setters
public Point getTopCorner() {
return topCorner;
}
public void setTopCorner(Point topCorner) {
this.topCorner = topCorner;
}
public Point getLeftCorner() {
return leftCorner;
}
public void setLeftCorner(Point leftCorner) {
this.leftCorner = leftCorner;
}
public Point getRightCorner() {
return rightCorner;
}
public void setRightCorner(Point rightCorner) {
this.rightCorner = rightCorner;
}
}

JTabbedPane: show task progress in a tab

I have a simple Swing Java application that performs searches, and the results are shown in a new tab. While the search is running, I want to show a progress icon or animation in the title of the tab. I tried adding a gif icon, but it doesn't animate. Is there a reason why this isn't working?
The Swing tutorial about progress bars (and showing progress in general) is a very good place to start. It shows you how to perform long-lasting operations on a worker thread by using a SwingWorker, and updating your UI at certain intervals to show progress of the long-lasting operation to the user. There is another tutorial available for more information on the SwingWorker and concurrency in Swing
And as always, this site is filled with examples. For example a previous answer of mine uses the SwingWorker class to show progress to a user
Edit
As I missed the title of tab part of your question. You could create a 'progress icon' and set that on the tab. The SwingWorker can then be used to update the icon.
An example of such an icon is , which is basically an image you rotate each time some progress is made. The tabbed pane tutorial shows you how to add icons to your tabs (or even use custom components)
Edit2
As it seems my Mac in combination with JDK1.7 makes it much easier to show an animated gif then on other systems, I created a small SSCCE as well, quite similar to that of Andrew but with a rotating icon which does not look like it has been created by, and I quote, 'demented Chimpanzee'. The rotating icon code comes from this site (I used a stripped down version and added the timer). Only thing I am not too happy about is the fact I need to pass my tabbed pane to the rotating icon to trigger. Possible solution is to pull the timer outside the RotatingIcon class, but hey, it's only an SSCCE . Images are not included but were found with Google.
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTabbedPane;
import javax.swing.Timer;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
public class ProgressTabbedPane {
public static void main( String[] args ) {
EventQueue.invokeLater( new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame( "RotatingIcon" );
JTabbedPane tabbedPane = new JTabbedPane( );
tabbedPane.addTab( "Searching", new RotatingIcon( new ImageIcon( "resources/images/progress-indeterminate.png" ), tabbedPane ),
new JLabel( new ImageIcon( "resources/images/rotatingIcon.gif" ) ) );
frame.getContentPane().add( tabbedPane );
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
frame.pack();
frame.setVisible( true );
}
} );
}
private static class RotatingIcon implements Icon{
private final Icon delegateIcon;
private double angleInDegrees = 90;
private final Timer rotatingTimer;
private RotatingIcon( Icon icon, final JComponent component ) {
delegateIcon = icon;
rotatingTimer = new Timer( 100, new ActionListener() {
#Override
public void actionPerformed( ActionEvent e ) {
angleInDegrees = angleInDegrees + 10;
if ( angleInDegrees == 360 ){
angleInDegrees = 0;
}
component.repaint();
}
} );
rotatingTimer.setRepeats( false );
rotatingTimer.start();
}
#Override
public void paintIcon( Component c, Graphics g, int x, int y ) {
rotatingTimer.stop();
Graphics2D g2 = (Graphics2D )g.create();
int cWidth = delegateIcon.getIconWidth() / 2;
int cHeight = delegateIcon.getIconHeight() / 2;
Rectangle r = new Rectangle(x, y, delegateIcon.getIconWidth(), delegateIcon.getIconHeight());
g2.setClip(r);
AffineTransform original = g2.getTransform();
AffineTransform at = new AffineTransform();
at.concatenate(original);
at.rotate(Math.toRadians( angleInDegrees ), x + cWidth, y + cHeight);
g2.setTransform(at);
delegateIcon.paintIcon(c, g2, x, y);
g2.setTransform(original);
rotatingTimer.start();
}
#Override
public int getIconWidth() {
return delegateIcon.getIconWidth();
}
#Override
public int getIconHeight() {
return delegateIcon.getIconHeight();
}
}
}
A screenshot for reference. A shame the icons do not rotate in the screenshot.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
public class ImageOnTab {
ImageOnTab() {
final BufferedImage image = new BufferedImage(
32,32,BufferedImage.TYPE_INT_RGB);
final JTabbedPane pane = new JTabbedPane();
ImageIcon icon = new ImageIcon(image);
pane.addTab( "Progress", icon, new JTree() );
ActionListener listener = new ActionListener() {
int x = 0;
int step = 1;
public void actionPerformed(ActionEvent ae) {
Graphics g = image.createGraphics();
x+=step;
if (step>0) {
if (x>32) {
step=-step;
}
} else if (x<0) {
step=-step;
}
g.setColor(Color.ORANGE);
g.fillRect(0,0,32,32);
g.setColor(Color.RED);
g.fillRect(0,0,x,32);
g.dispose();
pane.repaint();
}
};
Timer timer = new Timer(100,listener);
timer.start();
JOptionPane.showMessageDialog(null, pane);
}
public static void main(String[] args) throws Exception {
//Create the GUI on the event dispatching thread
SwingUtilities.invokeLater(new Runnable(){
#Override
public void run() {
new ImageOnTab();
}
});
}
}
#Andrew Thompson
It would be great if the J2SE supported animated GIFs 'out of the box'
in more situations. I tried that animated GIF (nice image, BTW) as a
tab icon, and no, it remains static.
I don't want to read whole ...., but put together code by yours and #trashgod's majesty
1) use Htlm (I'm not good in plain Html)
2) use GlassPane with JLabel#(setOpaque(true))
3) use JLayer (JXLayer is better, becasue Sn'Oracle remove important methods == my view)
4) you have to force ..... for Swing JComponents by #aterai
5) Rob's Animated Icon a few times metioned support by Rob for JTabbedPane
code
import java.awt.*;
import java.awt.event.*;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
//https://stackoverflow.com/questions/3483485/java-jprogressbar-or-equivalent-in-a-jtabbedpane-tab-title/3484251#3484251
public class JTabbedTest {
private JFrame f = new JFrame();
private JTabbedPane jtp = new JTabbedPane();
private URL url = null;
public JTabbedTest() {
try {
url = new URL("http://pscode.org/media/starzoom-thumb.gif");
} catch (MalformedURLException ex) {
Logger.getLogger(JTabbedTest.class.getName()).log(Level.SEVERE, null, ex);
}
ImageIcon ii = new ImageIcon(url);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jtp.setPreferredSize(new Dimension(400, 200));
createTab("Reds", Color.RED);
createTab("Greens", Color.GREEN);
createTab("Blues", Color.BLUE);
f.add(jtp, BorderLayout.CENTER);
jtp.setTitleAt(2, "<html><img src=" + ii + " width=20 height=20></img></html>");
// change foreground Color for disabled tab
/*jtp.setTitleAt(2, "<html><font color=" + (jtp.isEnabledAt(2) ? "black" : "red") + ">"
+ jtp.getTitleAt(2) + "</font></html>");*/
Rectangle tabBounds = jtp.getBoundsAt(0);
Container glassPane = (Container) f.getRootPane().getGlassPane();
glassPane.setVisible(true);
glassPane.setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.weightx = 1.0;
gbc.weighty = 1.0;
gbc.fill = GridBagConstraints.NONE;
gbc.insets = new Insets(tabBounds.y + 23, 0, 0, 5);
gbc.anchor = GridBagConstraints.NORTHEAST;
JButton button = new JButton("My Button Position", ii);
button.setPreferredSize(new Dimension(button.getPreferredSize().width, (int) tabBounds.getHeight() - 2));
glassPane.add(button, gbc);
f.pack();
f.setVisible(true);
}
private void createTab(String name, Color color) {
ProgressIcon icon = new ProgressIcon(color);
jtp.addTab(name, icon, new ColorPanel(jtp, icon));
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JTabbedTest jTabbedTest = new JTabbedTest();
}
});
}
private static class ColorPanel extends JPanel implements ActionListener {
private static final Random rnd = new Random();
private static final long serialVersionUID = 1L;
private final Timer timer = new Timer(1000, this);
private final JLabel label = new JLabel("Stackoverflow!");
private final JTabbedPane parent;
private final ProgressIcon icon;
private final int mask;
private int count;
public ColorPanel(JTabbedPane parent, ProgressIcon icon) {
super(true);
this.parent = parent;
this.icon = icon;
this.mask = icon.color.getRGB();
this.setBackground(icon.color);
label.setForeground(icon.color);
this.add(label);
timer.start();
}
#Override
public void actionPerformed(ActionEvent e) {
this.setBackground(new Color(rnd.nextInt() & mask));
this.icon.update(count += rnd.nextInt(8));
this.parent.repaint();
}
}
private static class ProgressIcon implements Icon {
private static final int H = 16;
private static final int W = 3 * H;
private Color color;
private int w;
public ProgressIcon(Color color) {
this.color = color;
}
public void update(int i) {
w = i % W;
}
#Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.setColor(color);
g.fillRect(x, y, w, H);
}
#Override
public int getIconWidth() {
return W;
}
#Override
public int getIconHeight() {
return H;
}
}
}

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