AlphaAnimation: Fade out works, but not fade in - java

I have the following code:
public boolean stopped = false;
public void fadeOut(final ImageView obj, final int time, int delay)
{
if(stopped)
{
stopped = false;
anim = new AlphaAnimation(1.00f, 0.00f);
anim.setDuration(time);
if(delay > 0)
{
anim.setStartOffset(delay);
}
anim.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
Log.v("FADER", "Fading out. Duration: " + time + "ms.");
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
Log.v("FADER", "Fading out finished.");
//obj.setAlpha(255);
stopped = true;
}
});
obj.startAnimation(anim);
}
}
and this code works fine. My object (an ImageView) fades out beautifully. But when I run this:
public void fadeIn(final ImageView obj, final int time, int delay)
{
if(stopped)
{
stopped = false;
anim = new AlphaAnimation(0, 1);
anim.setDuration(time);
if(delay > 0)
{
anim.setStartOffset(delay);
}
anim.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
Log.v("FADER", "Fading in. Duration: " + time + "ms.");
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
Log.v("FADER", "Fading in finished.");
//obj.setAlpha(255);
stopped = true;
}
});
obj.startAnimation(anim);
}
}
It doesn't work - there is no fading in. The ImageView stays completely transparent.
Why is this, any ideas?
And for those who are wondering, yes, I have declared and set the boolean stopped, so it's not the issue, because when I look at LogCat, it's printing the text as it runs the fadeIn() function.

Solved!
Turns out, if you use [ImageView Object].setAlpha, and set it to 0 for instance, then when you run AlphaAnimation, it works between the boundaries of 0 and the current alpha of the image.
So, if you want to keep the image invisible after fadeout, the solution is to use [ImageView Object].setVisibility(View.INVISIBLE), and just set it back to View.VISIBLE before you run your animation.
Mission Accomplished.

Is your view's visibility set to View.VISIBLE?

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Regards,
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