Wrapping a dead thread object in new thread object to restart it - java

I want to restart a thread for some use, for example in the below code.
class Ex13 implements Runnable {
int i = 0;
public void run() {
System.out.println("Running " + ++i);
}
public static void main(String[] args) throws Exception {
Thread th1 = new Thread(new Ex13(), "th1");
th1.start();
//th1.join()
Thread th2 = new Thread(th1);
th2.start();
}
}
When I'm executing the above program , some time i'm getting the output as
Running 1
Running 2
and some time i'm getting only
Running 1
After few run i'm getting only
Running 1 as output.
I'm totally surprise about this behavior. Can any one help me understand this.
if I put the join() then i'm getting only Running 1.

You reuse Thread instance, not Runnable. Thread overwrites its run() method to
public void run() {
if (target != null) {
target.run();
}
}
Where target is the Runnable that you give to the constructor. besides that, Thread has an exit() method that is called by the VM, and this method sets target to null (the reason is this bug). So if your first thread has the chance to finish its execution, its run() method is pretty much empty. Adding th1.join() proves it.
If you want to keep some state, you need to keep reference to your Runnable instance, not the Thread. This way run() method will not be altered.

I don't know why do you need this, but (please note that this code doesn't ensure that th1 is ALWAYS executed before th2, though) :
public static class Ex13 implements Runnable {
AtomicInteger i = new AtomicInteger(0);
CountDownLatch latch;
Ex13(CountDownLatch latch) {
this.latch = latch;
}
public void run() {
System.out.println("Running " + i.incrementAndGet());
latch.countDown();
}
}
public static void main(String[] args) throws Exception {
CountDownLatch latch = new CountDownLatch(2);
Ex13 r = new Ex13(latch);
Thread th1 = new Thread(r, "th1");
th1.start();
Thread th2 = new Thread(r);
th2.start();
latch.await(); // wait until both theads are executed
System.out.println("Done");
}

You want the incrementing of i to be synchronized, i.e.
public class Ex13 implements Runnable {
int i=0;
public void run() {
    System.out.println("Running "+ increment());
}
private synchronized int increment() {
return ++i;
}
}
The Java Tutorial has a very nice explanation of this given a very similar scenario. The problem is that incrementing a variable is not an atomic operation. Each thread needs to read the current state of i before setting it to the new value. Restricting access to incrementing the variable to one thread at a time assures you will get consistent behavior.

To see whats happening in the System.out.println you can also print the thread name:
Thread t = Thread.currentThread();
String name = t.getName();
System.out.println("name=" + name);
I see you call the two threads with the same runnable object, so they will both use the same "i" variable, in order for you to get Running 1 Running 2 you need to synchronize "i"

Related

Java multi threading - run threads run method only once in sequence

In my applications there are an n number of actions that must happen, one after the other in sequence, for the whole life of the program. Instead of creating methods which implement those actions and calling them in order in a while(true) loop, I decided to create one thread for each action, and make them execute their run method once, then wait until all the other threads have done the same, wait for its turn, and re-execute again, and so on...
To implement this mechanism I created a class called StatusHolder, which has a single field called threadTurn (which signifies which thread should execute), a method to read this value, and one for updating it. (Note, this class uses the Singleton design pattern)
package Test;
public class StatusHolder
{
private static volatile StatusHolder statusHolderInstance = null;
public static volatile int threadTurn = 0;
public synchronized static int getTurn()
{
return threadTurn;
}
public synchronized static void nextTurn()
{
System.out.print("Thread turn: " + threadTurn + " --> ");
if (threadTurn == 1)
{
threadTurn = 0;
}
else
{
threadTurn++;
}
System.out.println(threadTurn);
//Wake up all Threads waiting on this obj for the right turn to come
synchronized (getStatusHolder())
{
getStatusHolder().notifyAll();
}
}
public static synchronized StatusHolder getStatusHolder()
{//Returns reference to this object
if (statusHolderInstance == null)
{
statusHolderInstance = new StatusHolder();
}
return statusHolderInstance;
}
}
Then I have, let's say, two threads which must be execute in the way explained above, t1 and t2.
T1 class looks like this:
package Test;
public class ThreadOne implements Runnable
{
#Override
public void run()
{
while (true)
{
ThreadUtils.waitForTurn(0);
//Execute job, code's not here for simplicity
System.out.println("T1 executed");
StatusHolder.nextTurn();
}
}
}
And T2 its the same, just change 0 to 1 in waitForTurn(0) and T1 to T2 in the print statement.
And my main is the following:
package Test;
public class Main
{
public static void main(String[] args) throws InterruptedException
{
Thread t1 = new Thread(new ThreadOne());
Thread t2 = new Thread(new ThreadTwo());
t1.start();
t2.start();
}
}
So the run method goes like this:
At the start of the loop the thread looks if it can act by checking the turn value with the waitForTurn() call:
package Test;
public class ThreadUtils
{
public static void waitForTurn(int codeNumber)
{ //Wait until turn value is equal to the given number
synchronized (StatusHolder.getStatusHolder())
{
while (StatusHolder.getTurn() != codeNumber)
{
try
{
StatusHolder.getStatusHolder().wait();
}
catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
}
}
If the two values are equal, the thread executes, otherwise it waits on the StatusHolder object to be awaken from the nextTurn() call, because when the turn value changes all the threads are awaken so that they can check if the new turn value is the one they are waiting for so they can run.
Note thatnextTurn() cycles between 0 and 1: that is because in this scenario I just have two threads, the first executes when the turn flag is 0, and the second when its 1, and then 0 again and so on. I can easily change the number of turns by changing this value.
The problem: If I run it, all goes well and seems to work, but suddenly the output console stops flowing, even if the program doesn't crash at all. I tried to put a t1.join() and then a print in the main but that print never executes, this means that the threads never stop/dies, but instead they remain locked sometimes.
This looks to be even more evident if I put three threads: it stops even sooner than with two threads.
I'm relatively new to threads, so I might be missing something really stupid here...
EDIT: I'd prefer not to delete a thread and create a new one every time: creating and deleting thousands of objs every second seems a big work load for the garbage collector.
The reason why I'm using threads and not functions is because in my real application (this code is just simplified) at a certain turn there actually are multiple threads that must run (in parallel), for example: turn 1 one thread, turn 2 one thread, turn 3 30 threads, repeat. So I thought why not creating threads also for the single functions and make the whole think sequential.
This is a bad approach. Multiple threads allow you to execute tasks concurrently. Executing actions "one after the other in sequence" is a job for a single thread.
Just do something like this:
List<Runnable> tasks = new ArrayList<>();
tasks.add(new ThreadOne()); /* Pick better names for tasks */
tasks.add(new ThreadTwo());
...
ExecutorService worker = Executors.newSingleThreadExecutor();
worker.submit(() -> {
while (!Thread.interrupted())
tasks.forEach(Runnable::run);
});
worker.shutdown();
Call worker.shutdownNow() when your application is cleanly exiting to stop these tasks at the end of their cycle.
you can use Semaphore class it's more simple
class t1 :
public class t1 implements Runnable{
private Semaphore s2;
private Semaphore s1;
public t1(Semaphore s1,Semaphore s2){
this.s1=s1;
this.s2=s2;
}
public void run()
{
while (true)
{
try {
s1.acquire();
} catch (InterruptedException ex) {
Logger.getLogger(t1.class.getName()).log(Level.SEVERE, null, ex);
}
//Execute job, code's not here for simplicity
System.out.println("T1 executed");
s2.release();
}
}
}
class t2:
public class t2 implements Runnable{
private Semaphore s2;
private Semaphore s1;
public t2(Semaphore s1,Semaphore s2){
this.s1=s1;
this.s2=s2;
}
public void run()
{
while (true)
{
try {
s2.acquire();
} catch (InterruptedException ex) {
Logger.getLogger(t2.class.getName()).log(Level.SEVERE, null, ex);
}
//Execute job, code's not here for simplicity
System.out.println("T2 executed");
s1.release();
}
}
}
class main:
public class Testing {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
Semaphore s2=new Semaphore(0);
Semaphore s1=new Semaphore(1);
Thread th1 = new Thread(new t1(s1,s2));
Thread th2 = new Thread(new t2(s1,s2));
th1.start();
th2.start();
}}

Is it real multiple thread when I create the thread in a loop

I try to create 10 threads in a 10-times loop, and want to see the conflicts print out when I didn't assign the synchronized on the method.
This is my code
public class SingletonService {
private static SingletonService singleton = null;
public static SingletonService getInstance() {
if (singleton == null) {
synchronized(SingletonService.class) {
if (singleton == null) {
singleton = new SingletonService();
return singleton;
}
}
}
return singleton;
}
public void testMethod() {
boolean flag = true;
System.out.println("start");
if (flag == false) {
System.out.println(">>>>>>>>>>>>>>>Error");
}
flag = false;
System.out.println("over");
}
}
Below is the thread which get the service and call the testMethod()
public class Transferable extends Thread {
private SingletonService service = null;
public Transferable(SingletonService aService) {
service = aService;
}
public void run() {
System.out.println("Service Start");
service.testMethod();
System.out.println("Service End");
}
}
Now which confused me a lot is that when I try to create the thread in a loop like
for (int i = 0; i < 10; i ++) {
Transferable t1 = new Transferable(service);
t1.run();
Thread.sleep(10);
}
then the callMethod() in the service will be executed sequencelly and will not affect each other (also the error message will not be thrown out)
But when I try to create the thread manually like
Transferable t1 = new Transferable(service);
Transferable t2 = new Transferable(service);
Transferable t3 = new Transferable(service);
Transferable t4 = new Transferable(service);
Transferable t5 = new Transferable(service);
t1.start();
t2.start();
t3.start();
t4.start();
t5.start();
The error message is printed out and the start-end sequence also become disorder...
Any one can help to solve my problem the tell the detail?
Thanks^BR
There are a number of things that contribute to the behavior of your two examples.
First, SingletonService.testMethod() defines flag as a local variable. Thus, it cannot really be used as a flag to check thread conflicts. I don't see how you could ever get an error output. This flag should be a field.
Second, the looped example calls the run() method of the thread, while the manual example calls the start() method. start() will create a new thread which will in turn call the run() method. run() will simply execute your Transferable.run() method in the current thread, thus enforcing a sequential operation.
Third, if you were change the aforementioned things, you would still have a Thread.sleep(10) call in each loop, meaning that between starting one thread and the next, you wait 10 milliseconds which is more than enough time for the first thread to finish.
Have a look at the Thread java se documentation site
https://docs.oracle.com/javase/8/docs/api/java/lang/Thread.html and in particular the start() method
start(): Causes this thread to begin execution; the Java Virtual Machine calls the run method of this thread.
Calling run() inside your loop doesn't cause the Thead to execute. In contrary, run() is executed in the main Thread and that's the reason why execution is sequential and not in parallel as you would expect.
Please try replacing run() with start() in your for loop.

What did I do wrong in the following piece of code that caused threads to never terminate?

I have the following piece of code which I expected to print "DONE" at the end. But when I ran, "DONE" was never printed and the JVM in fact never terminated.
What did I do wrong?
// File: Simple.java
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class Simple {
public static void main(String[] args) throws Exception{
doTest(3);
}
private static void doTest(final int times) {
ScheduledExecutorService tp = Executors.newScheduledThreadPool(times);
Thread[] runnables = new Thread[times];
for (int i = 0; i < runnables.length; ++i) {
runnables[i] = new Thread(new MyRunnable());
}
// schedule for them all to run
for (Thread t : runnables) {
tp.schedule(t, 1, TimeUnit.SECONDS);
}
try {
tp.awaitTermination(Long.MAX_VALUE, TimeUnit.SECONDS);
System.out.println("DONE!");
}catch (InterruptedException e) {
e.printStackTrace();
}
}
static class MyRunnable implements Runnable {
#Override
public void run() {
System.out.println("hello world");
}
}
}
There are two things that you're doing wrong here.
First off, if you're using an ExecutorService, you shouldn't then also be creating your own threads. Just submit Runnables to the executor directly - the executor service has its own collection of threads, and runs anything you submit on its own threads, so the threads you created won't even get started.
Second, if you're done with an ExecutorService, and are going to wait until it's terminated, you need to call shutdown() on the executor service after you submit your last job.
Executors.newScheduledThreadPool(times) uses Executors.defaultThreadFactory() for its ThreadFactory.
Here is the documentation
When a Java Virtual Machine starts up, there is usually a single
non-daemon thread (which typically calls the method named main of some
designated class). The Java Virtual Machine continues to execute
threads until either of the following occurs:
The exit method of class Runtime has been called and the security manager has permitted the exit operation to take place.
All threads that are not daemon threads have died, either by returning from the call to the run method or by throwing an exception
that propagates beyond the run method.
So, here is what you had; but I changed 3 things.
Added the shutdown hook
Made the schedule delayed by an extra second for each to demo that the shutdown is being called even before some of the threads are being called to run by the scheduler.
Lastly, you were telling it to wait forever using the Long.MAX. But I think you were doing it because the shutdown feels like it would shutdown now. But it won't.
public static void main(String[] args) throws Exception {
doTest(3);
}
private static void doTest(final int times) {
ScheduledExecutorService tp = Executors.newScheduledThreadPool(times);
Thread[] runnables = new Thread[times];
for (int i = 0; i < runnables.length; ++i) {
runnables[i] = new Thread(new MyRunnable());
}
// schedule for them all to run
int i = 1;
for (Thread t : runnables) {
tp.schedule(t, i++, TimeUnit.SECONDS);
}
System.out.println("Calling shutdown");
tp.shutdown();
}
static class MyRunnable implements Runnable {
#Override
public void run() {
System.out.println("hello world");
}
}
Hope that answers your question. Now, you're kinda duplicating stuff.
If you are going to use the executerservice, you should just tell it to schedule stuff for you.
public static void main(String[] args) throws Exception {
doTest(3);
}
private static void doTest(final int times) {
ScheduledExecutorService tp = Executors.newScheduledThreadPool(times);
for (int i = 0; i < times; ++i) {
tp.schedule(new MyRunnable(), 1, TimeUnit.SECONDS);
}
System.out.println("Calling shutdown");
tp.shutdown();
}
static class MyRunnable implements Runnable {
#Override
public void run() {
System.out.println("hello world");
}
}
You forgot to shutdown your ExecutorService:
tp.shutdown(); // <-- add this
tp.awaitTermination(Long.MAX_VALUE, TimeUnit.SECONDS);
Also I should mention that creating Threads to use them as Runnables is not only meaningless, but can be misleading as well. You should really use Runnable instead of Thread for runnables variable.
Runnable[] runnables = new Runnable[times];

How does Java Threads work

I'm a Java learner, trying to understand Threads.
I was expecting output from my program below, in the order
Thread started Run Method Bye
But I get output in the order
Bye Thread started Run Method
Here is my code:
public class RunnableThread
{
public static void main(String[] args)
{
MyThread t1= new MyThread("Thread started");
Thread firstThread= new Thread(t1);
firstThread.start();
System.out.println("Bye");
}
}
class MyThread implements Runnable
{
Thread t;
String s= null;
MyThread(String str)
{
s=str;
}
public void run()
{
System.out.println(s);
System.out.println("Run Method");
}
}
In a multithreaded code there's no guarantee which thread will run in what order. That's in the core of multithreading and not restricted to Java. You may get the order t1, t2, t3 one time, t3, t1, t2 on another etc.
In your case there are 2 threads. One is main thread and the other one is firstThread. It's not determined which will execute first.
This is the whole point of Threads - they run simultaneously (if your processor has only one core though, it's pseudo-simultaneous, but to programmer there is no difference).
When you call Thread.start() method on a Thread object it's similar (but not the same, as it's starting a thread, and not a process and former is much more resource consuming) simultaneously starting another java program. So firstThread.start() starts to run paralel to your main thread (which was launched by your main method).
This line starts a main execution thread (like a zeroThread)
public static void main(String[] args)
Which you can reference, by calling Thread.sleep() for example.
This line
firstThread.start();
Starts another thread, but in order to reference it you use it's name, but you reference it from the main thread, which is running paralel to firstThread.
In order to get the expected output you can join these two threads, which is like chaining them:
This way:
public static void main(String[] args)
{
MyThread t1= new MyThread("Thread started");
Thread firstThread= new Thread(t1);
firstThread.start();
firstThread.join();
System.out.println("Bye");
}
join(), called on firstThread (by main thread) forces main thread to wait until the firstThread is finished running (it will suspend proceding to the next command, which is System.out.println("Bye");).
It appears that you seek the thread (and probably more than one) to run while main() waits for everything to finish up. The ExecutorService provides a nice way to manage this -- including the ability to bail out after a time threshold.
import java.util.concurrent.*;
class MyThread implements Runnable { // ... }
class MyProgram {
public static void main(String[] args)
{
MyThread t1 = new MyThread();
MyThread t2 = new MyThread();
MyThread t3 = new MyThread();
// At this point, 3 threads teed up but not running yet
ExecutorService es = Executors.newCachedThreadPool();
es.execute(t1);
es.execute(t2);
es.execute(t3);
// All three threads now running async
// Allow all threads to run to completion ("orderly shutdown")
es.shutdown();
// Wait for them all to end, up to 60 minutes. If they do not
// finish before then, the function will unblock and return false:
boolean finshed = es.awaitTermination(60, TimeUnit.MINUTES);
System.out.println("Bye");
}
}
There is no specified order in which Java threads are accustomed to run. This applies for all threads including the "main" thread.
If you really want to see it working, try:
class RunnableThread
{
public static void main(String[] args)
{
MyThread t1= new MyThread();
Thread firstThread= new Thread(t1);
firstThread.start();
System.out.println("Thread Main");
for(int i=1;i<=5;i++)
{
System.out.println("From thread Main i = " + i);
}
System.out.println("Exit from Main");
}
}
class MyThread implements Runnable
{
public void run()
{
System.out.println("Thread MyThread");
for(int i=1;i<=5;i++)
{
System.out.println("From thread MyThread i = " + i);
}
System.out.println("Exit from MyThread");
}
}
When You start a Thread it will execute in parallel to the current one, so there's no guarantee about execution order.
Try something along the lines:
public class RunnableThread {
static class MyThread implements Runnable {
Thread t;
String s= null;
MyThread(String str) {
s=str;
}
public void run() {
System.out.println(s);
System.out.println("Run Method");
}
}
public static void main(String[] args) {
MyThread t1= new MyThread("Thread started");
Thread firstThread= new Thread(t1);
firstThread.start();
boolean joined = false;
while (!joined)
try {
firstThread.join();
joined = true;
} catch (InterruptedException e) {}
System.out.println("Bye");
}
}
This is not a thread start order problem. Since you're really only starting a single thread.
This is really more of an API Call speed issue.
Basically, you have a single println() printing "bye", which gets called as soon as the Thread.start() returns. Thread.start() returns immediately after being called. Not waiting for the run() call to be completed.
So you're racing "println" and thread initializaiton after "thread.start()", and println is winning.
As a sidenote, and in general, you might want to try to use ExecutorService and Callable when you can, as these are higher level, newer APIs.

java thread not running even after start call

public class TestSynchronization {
public static void main(String[] args) {
ThreadTest[] threads = new ThreadTest[10];
int i = 0;
for(Thread th : threads) {
th = new Thread(Integer.toString(i++));
th.start();
}
}
class ThreadTest extends Thread {
TestSynchronization ts = new TestSynchronization();
public /*synchronized */void run() {
synchronized(this) {
ts.testingOneThreadEntry(this);
System.out.println(new Date());
System.out.println("Hey! I just came out and it was fun... ");
this.notify();
}
}
}
private synchronized void testingOneThreadEntry(Thread threadInside) {
System.out.println(threadInside.getName() + " is in");
System.out.println("Hey! I am inside and I am enjoying");
try {
threadInside.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
I am not able to start the ThreadTest instances.
I expect that ThreadTest's run method be executed as soon as the line th.start(); is executed, the one inside main method.
When I run the program, I see niether my system.out nor any exception.
I debugged also, but could see loop runs 10 times.
You just started a Thread, not a ThreadTest. Thread's run() method does nothing. Instead, create and start() a ThreadTest.
for(ThreadTest th : threads) {
th = new ThreadTest(Integer.toString(i++));
th.start();
}
You'll also need a one-arg constructor in your ThreadTest class that will take the String you're passing to it.
public ThreadTest(String msg){
super(msg);
}
You'll also need to make the ThreadTest class static so you can access that nested class from the static main method.
static class ThreadTest extends Thread {
However, you'll wind up will all Threads waiting. As written, this code will call wait inside every Thread, but it will never get to notify. The notify method must be called on the Thread to be notified, from another Thread. If it's waiting, then it can never notify itself.
You have array of ThreadTest (thread) class which is not used.
I assume you wanted this:
public static void main(String[] args) {
ThreadTest[] threads = new ThreadTest[10];
int i = 0;
for(int i=0;i<threads.length;i++) {
threads[i] = new ThreadTest();
threads[i].start();
}
}

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