ShakeListener implementation in separate class - java

I'm trying to implement a ShakeListener. So I made a Class called ShakeListener.java :
import java.util.List;
import android.app.Activity;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
public class ShakeListener implements SensorEventListener {
private SensorManager sensorManager;
private List<Sensor> sensors;
private Sensor sensor;
private long lastUpdate = -1;
private long currentTime = -1;
private float last_x, last_y, last_z;
private float current_x, current_y, current_z, currenForce;
private static final int FORCE_THRESHOLD = 900;
private final int DATA_X = SensorManager.DATA_X;
private final int DATA_Y = SensorManager.DATA_Y;
private final int DATA_Z = SensorManager.DATA_Z;
public ShakeListener(Activity parent) {
SensorManager sensorService = (SensorManager) parent
.getSystemService(Context.SENSOR_SERVICE);
this.sensorManager = sensorManager;
this.sensors = sensorManager.getSensorList(Sensor.TYPE_ACCELEROMETER);
if (sensors.size() > 0) {
sensor = sensors.get(0);
}
}
public void start() {
if (sensor != null) {
sensorManager.registerListener(this, sensor,
SensorManager.SENSOR_DELAY_GAME);
}
}
public void stop() {
sensorManager.unregisterListener(this);
}
public void onAccuracyChanged(Sensor s, int valu) {
}
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER
|| event.values.length < 3)
return;
currentTime = System.currentTimeMillis();
if ((currentTime - lastUpdate) > 100) {
long diffTime = (currentTime - lastUpdate);
lastUpdate = currentTime;
current_x = event.values[DATA_X];
current_y = event.values[DATA_Y];
current_z = event.values[DATA_Z];
currenForce = Math.abs(current_x + current_y + current_z - last_x
- last_y - last_z)
/ diffTime * 10000;
if (currenForce > FORCE_THRESHOLD) {
Log.d("ShakeListener", "SHAKE DETECTED");
}
last_x = current_x;
last_y = current_y;
last_z = current_z;
}
}
}
Now, I want to envoke it from my main activity (thinking about implementing a While-loop that waits for a shake boolean to change?). So in my main activity, I use :
private ShakeListener myShakeListener;
and then
myShakeListener = new ShakeListener(this);
myShakeListener.start();
But I get an NPE on the line :
this.sensors = sensorManager.getSensorList(Sensor.TYPE_ACCELEROMETER);
What am I doing wrong? How should I implement this?

Look at sensorService. It is wrong. Change your code:
SensorManager sensorService = (SensorManager) parent
.getSystemService(Context.SENSOR_SERVICE);
this.sensorManager = sensorManager;
to
SensorManager sensorService = (SensorManager) parent
.getSystemService(Context.SENSOR_SERVICE);
this.sensorManager = sensorService ;
or a better code:
this.sensorManager = (SensorManager) parent.getSystemService(Context.SENSOR_SERVICE);

Related

My Android app is crashing in the emulator

My app is crashing. I am trying to build an accelerometer based app. Though build is successful, it is not running in the Pixel Emulator. Where have I gone wrong?
I have been trying to find the error but am unsuccessful. I am attaching the run error message, the screenshot of the manifest file and the main code.
This is the error message:
The main code follows
package com.example.androidaccelerometerexample;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.app.Activity;
import android.text.Html;
import android.view.Menu;
import android.widget.TextView;
import android.app.Activity;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.os.Vibrator;
import android.widget.TextView;
class Main extends Activity implements SensorEventListener {
private float lastX, lastY, lastZ;
private SensorManager sensorManager;
private Sensor accelerometer;
private float deltaXMax = 0;
private float deltaYMax = 0;
private float deltaZMax = 0;
private float deltaX = 0;
private float deltaY = 0;
private float deltaZ = 0;
private float vibrateThreshold = 0;
private TextView currentX, currentY, currentZ, maxX, maxY, maxZ;
public Vibrator v;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initializeViews();
sensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
if (sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER) != null) {
// success! we have an accelerometer
accelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
sensorManager.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL);
vibrateThreshold = accelerometer.getMaximumRange() / 2;
} else {
// fai! we dont have an accelerometer!
}
//initialize vibration
v = (Vibrator) this.getSystemService(Context.VIBRATOR_SERVICE);
}
public void initializeViews() {
currentX = (TextView) findViewById(R.id.currentX);
currentY = (TextView) findViewById(R.id.currentY);
currentZ = (TextView) findViewById(R.id.currentZ);
maxX = (TextView) findViewById(R.id.maxX);
maxY = (TextView) findViewById(R.id.maxY);
maxZ = (TextView) findViewById(R.id.maxZ);
}
protected void onResume() {
super.onResume();
sensorManager.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
protected void onPause() {
super.onPause();
sensorManager.unregisterListener(this);
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
#Override
public void onSensorChanged(#org.jetbrains.annotations.NotNull SensorEvent event) {
// clean current values
displayCleanValues();
// display the current x,y,z accelerometer values
displayCurrentValues();
// display the max x,y,z accelerometer values
displayMaxValues();
// get the change of the x,y,z values of the accelerometer
deltaX = Math.abs(lastX - event.values[0]);
deltaY = Math.abs(lastY - event.values[1]);
deltaZ = Math.abs(lastZ - event.values[2]);
// if the change is below 2, it is just plain noise
if (deltaX < 2)
deltaX = 0;
if (deltaY < 2)
deltaY = 0;
if ((deltaZ > vibrateThreshold) || (deltaY > vibrateThreshold) || (deltaX > vibrateThreshold)) {
v.vibrate(50);
}
}
public void displayCleanValues() {
currentX.setText("0.0");
currentY.setText("0.0");
currentZ.setText("0.0");
}
// display the current x,y,z accelerometer values
public void displayCurrentValues() {
currentX.setText(Float.toString(deltaX));
currentY.setText(Float.toString(deltaY));
currentZ.setText(Float.toString(deltaZ));
}
// display the max x,y,z accelerometer values
public void displayMaxValues() {
if (deltaX > deltaXMax) {
deltaXMax = deltaX;
maxX.setText(Float.toString(deltaXMax));
}
if (deltaY > deltaYMax) {
deltaYMax = deltaY;
maxY.setText(Float.toString(deltaYMax));
}
if (deltaZ > deltaZMax) {
deltaZMax = deltaZ;
maxZ.setText(Float.toString(deltaZMax));
}
}
}
Your activity class needs to be public and not package-private.
Change class Main to public class Main.

Passing accelerometer values between activities- application crash

I tried to pass shake speed through a listener activity to main activity, but the code just won't work. It says "the application has unfortunately stopped"
listener code:
import android.app.Activity;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
/**
* Listener that detects shake gesture.
*/
public class AccReader implements SensorEventListener {
Activity foo;
SensorManager manager;
Sensor accelerometer;
private static final int MIN_FORCE = 10;
private static final int MIN_DIRECTION_CHANGE = 3;
private static final int MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE = 200;
private static final int MAX_TOTAL_DURATION_OF_SHAKE = 400;
private long mFirstDirectionChangeTime = 0;
private long mLastDirectionChangeTime;
/** How many movements are considered so far. */
private int mDirectionChangeCount = 0;
/** The last x position. */
private float lastX = 0;
/** The last y position. */
private float lastY = 0;
/** The last z position. */
private float lastZ = 0;
/** OnShakeListener that is called when shake is detected. */
private OnShakeListener mShakeListener;
private float totalMovement;
public AccReader(Activity foo) {
this.foo = foo;
manager = (SensorManager) this.foo.getSystemService(Context.SENSOR_SERVICE);
accelerometer = manager.getSensorList(Sensor.TYPE_ACCELEROMETER).get(0);
manager.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_GAME);
}
/**
* Interface for shake gesture.
*/
public interface OnShakeListener {
/**
* Called when shake gesture is detected.
*/
void onShake();
}
public void setOnShakeListener(OnShakeListener listener) {
mShakeListener = listener;
}
public float getTotalMovement() {
return this.totalMovement;
}
#Override
public void onSensorChanged(SensorEvent se) {
// get sensor data
float x = se.values[SensorManager.DATA_X];
float y = se.values[SensorManager.DATA_Y];
float z = se.values[SensorManager.DATA_Z];
// calculate movement
totalMovement = Math.abs(x + y + z - lastX - lastY - lastZ);
if (totalMovement > MIN_FORCE) {
// get time
long now = System.currentTimeMillis();
// store first movement time
if (mFirstDirectionChangeTime == 0) {
mFirstDirectionChangeTime = now;
mLastDirectionChangeTime = now;
}
// check if the last movement was not long ago
long lastChangeWasAgo = now - mLastDirectionChangeTime;
if (lastChangeWasAgo < MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE) {
// store movement data
mLastDirectionChangeTime = now;
mDirectionChangeCount++;
// store last sensor data
lastX = x;
lastY = y;
lastZ = z;
// check how many movements are so far
if (mDirectionChangeCount >= MIN_DIRECTION_CHANGE) {
// checkk total duration
long totalDuration = now - mFirstDirectionChangeTime;
if (totalDuration < MAX_TOTAL_DURATION_OF_SHAKE) {
mShakeListener.onShake();
resetShakeParameters();
}
}
} else {
resetShakeParameters();
}
}
}
/**
* Resets the shake parameters to their default values.
*/
private void resetShakeParameters() {
mFirstDirectionChangeTime = 0;
mDirectionChangeCount = 0;
mLastDirectionChangeTime = 0;
lastX = 0;
lastY = 0;
lastZ = 0;
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {}
}
main activity code:
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.EditText;
public abstract class MainActivity extends AppCompatActivity implements SensorEventListener {
private SensorManager mSensorManager;
private AccReader mSensorListener;
private Sensor mAccelerometer;
AccReader acc;
private EditText output;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(new AccReader(this), mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
output = (EditText) findViewById(R.id.editText1);
acc = new AccReader(this);
mSensorListener.setOnShakeListener(new AccReader.OnShakeListener() {
#Override
public void onShake() {
refresh();
}
});
}
public void refresh() {
output.setText("X:" + acc.getTotalMovement());
}
#Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener,
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_UI);
}
#Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
The code has compiled correctly, but the resulting APK is unable to run.
Can anyone put light on what I may have done wrong?
P.S. I'm completely new to android development
EDIT:
Logcat:
09 - 03 23: 51: 26.680 1936 - 1936 / lamegames.app I / art﹕Not late - enabling - Xcheck: jni(already on)
09 - 03 23: 51: 27.195 1936 - 1936 / lamegames.app D / AndroidRuntime﹕Shutting down VM---------beginning of crash
09 - 03 23: 51: 27.195 1936 - 1936 / lamegames.app E / AndroidRuntime﹕FATAL EXCEPTION: main
Process: lamegames.slapapp,
PID: 1936
java.lang.RuntimeException: Unable to instantiate activity ComponentInfo {
lamegames.app / lamegames.app.MainActivity
}: java.lang.InstantiationException: class lamegames.app.MainActivity cannot be instantiated
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2236)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 2390)
at android.app.ActivityThread.access$800(ActivityThread.java: 151)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java: 1303)
at android.os.Handler.dispatchMessage(Handler.java: 102)
at android.os.Looper.loop(Looper.java: 135)
at android.app.ActivityThread.main(ActivityThread.java: 5257)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java: 372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java: 903)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java: 698)
Caused by: java.lang.InstantiationException: class lamegames.app.MainActivity cannot be instantiated
at java.lang.Class.newInstance(Class.java: 1587)
at``android.app.Instrumentation.newActivity(Instrumentation.java: 1066)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2226)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 2390)
at android.app.ActivityThread.access$800(ActivityThread.java: 151)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java: 1303)
at android.os.Handler.dispatchMessage(Handler.java: 102)
at android.os.Looper.loop(Looper.java: 135)
at android.app.ActivityThread.main(ActivityThread.java: 5257)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java: 372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java: 903)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java: 698)
09 - 03 23: 52: 10.917 1936 - 1943 / lamegames.app W / art﹕Suspending all threads took: 19.739ms
09 - 03 23: 52: 24.263 1936 - 1936 / lamegames.app I / Process﹕Sending signal.PID: 1936 SIG: 9
MainActivity does not need to be abstract nor does it need to implement SensorEventListener. I'm also not sure why you were using two AccReader objects.
Here is the fixed MainActivity code:
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.EditText;
public class MainActivity extends AppCompatActivity {
private SensorManager mSensorManager;
private Sensor mAccelerometer;
AccReader acc;
private EditText output;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(new AccReader(this), mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
output = (EditText) findViewById(R.id.editText1);
acc = new AccReader(this);
acc.setOnShakeListener(new AccReader.OnShakeListener() {
#Override
public void onShake() {
refresh();
}
});
}
public void refresh() {
output.setText("X:" + acc.getTotalMovement());
}
#Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(acc,
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_UI);
}
#Override
protected void onPause() {
mSensorManager.unregisterListener(acc);
super.onPause();
}
}
The last thing was a null check for mShakeListener in AccReader, because the shake event seemed to trigger multiple times, and confused the listener.
This code should go in your onSensorChanged method when you call onShake
if(mShakeListener != null)
mShakeListener.onShake();

Shake detection via service

I'm having a problem creating a shake detection service
background_service
package com.likith.shakedetector;
import android.app.Service;
import android.content.Intent;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.IBinder;
import android.widget.Toast;
public class Background_service extends Service implements SensorEventListener
{
SensorManager sensorManager;
int count=0;
private float lastX = 0;
private float lastY = 0;
private float lastZ = 0;
private static final int MIN_FORCE = 10;
private static final int MIN_DIRECTION_CHANGE = 3;
private static final int MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE = 200;
private static final int MAX_TOTAL_DURATION_OF_SHAKE = 400;
private long mFirstDirectionChangeTime = 0;
private long mLastDirectionChangeTime;
private int mDirectionChangeCount = 0;
#Override
public IBinder onBind(Intent intent) {
return null;
}
public void onCreate()
{
super.onCreate();
}
public void onDestroy()
{
super.onDestroy();
sensorManager.unregisterListener(this);
}
#Override
public int onStartCommand(Intent intent, int flags, int startId)
{
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
sensorManager.registerListener(this,sensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),SensorManager.SENSOR_DELAY_UI);
return START_STICKY;
}
public void onStart(Intent intent, int startId)
{
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
sensorManager.registerListener(this,sensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),SensorManager.SENSOR_DELAY_UI);
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy)
{
}
#SuppressWarnings("deprecation")
private void getAccelerometer(SensorEvent event)
{
//Toast.makeText(getApplicationContext(),"Shaked",Toast.LENGTH_LONG).show();
float x = event.values[SensorManager.DATA_X];
float y = event.values[SensorManager.DATA_Y];
float z = event.values[SensorManager.DATA_Z];
float totalMovement = Math.abs(x + y + z - lastX - lastY - lastZ);
if (totalMovement <= MIN_FORCE)
{
long now = System.currentTimeMillis();
if (mFirstDirectionChangeTime == 0)
{
mFirstDirectionChangeTime = now;
mLastDirectionChangeTime = now;
}
long lastChangeWasAgo = now - mLastDirectionChangeTime;
if (lastChangeWasAgo < MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE)
{
mLastDirectionChangeTime = now;
mDirectionChangeCount++;
lastX = x;
lastY = y;
lastZ = z;
if (mDirectionChangeCount >= MIN_DIRECTION_CHANGE)
{
long totalDuration = now - mFirstDirectionChangeTime;
if (totalDuration < MAX_TOTAL_DURATION_OF_SHAKE)
{
Toast.makeText(getApplicationContext(),"Shaked",Toast.LENGTH_LONG).show();
resetShakeParameters();
}
}
}
else
{
resetShakeParameters();
}
}
}
public void onSensorChanged(SensorEvent event)
{
getAccelerometer(event);
}
protected void onResume()
{
sensorManager.registerListener(this,sensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),SensorManager.SENSOR_DELAY_UI);
}
protected void onPause()
{
sensorManager.unregisterListener(this);
}
private void resetShakeParameters()
{
mFirstDirectionChangeTime = 0;
mDirectionChangeCount = 0;
mLastDirectionChangeTime = 0;
lastX = 0;
lastY = 0;
lastZ = 0;
}
When I run this service, It prints the toast message continuously.
How do I change the code so that when I shake the device, it only prints the toast message once?
You have
float totalMovement = Math.abs(x + y + z - lastX - lastY - lastZ);
You probably should do each axis separately - as each axis changes independent of the others.
float xMovement = Math.abs(x - lastX);
float yMovement = Math.abs(y - lastY);
float zMovement = Math.abs(z - lastZ);
if ((xMovement > MIN_FORCE) ||
(yMovement > MIN_FORCE) ||
(zMovement > MIN_FORCE)) {
// motion detected
}
I was doing something similar and found it better to check for the delay (MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE) first.
With Android API 18 there is a significant motion sensor, if present in the Android device may be effective for your purposes.
See http://developer.android.com/reference/android/hardware/Sensor.html#TYPE_SIGNIFICANT_MOTION
try this code
Background_service.java
package com.likith.shakedetector;
import com.likith.gesturelauncherPro.gestureDrawer;
import android.app.Service;
import android.content.Intent;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorManager;
import android.os.IBinder;
public class Background_service extends Service implements com.likith.shakedetector.shake.Listener
{
#Override
public void onCreate()
{
SensorManager sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
shake sd = new shake(this);
sd.start(sensorManager);
}
#Override
public void hearShake()
{
//Toast.makeText(getApplicationContext(),"Shaked",Toast.LENGTH_LONG).show();
Intent notificationIntent = new Intent(this, gestureDrawer.class);
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(notificationIntent);
}
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
#Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}
}
shake.java
package com.likith.shakedetector;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import java.util.ArrayList;
import java.util.List;
/**
* Detects phone shaking. If > 75% of the samples taken in the past 0.5s are
* accelerating, the device is a) shaking, or b) free falling 1.84m (h =
* 1/2*g*t^2*3/4).
*
* #author Bob Lee (bob#squareup.com)
* #author Eric Burke (eric#squareup.com)
*/
public class shake implements SensorEventListener
{
private static final int ACCELERATION_THRESHOLD = 13;
public interface Listener
{
void hearShake();
}
private final SampleQueue queue = new SampleQueue();
private final Listener listener;
private SensorManager sensorManager;
private Sensor accelerometer;
public shake(Listener listener)
{
this.listener = listener;
}
public boolean start(SensorManager sensorManager)
{
if (accelerometer != null)
{
return true;
}
accelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// If this phone has an accelerometer, listen to it.
if (accelerometer != null)
{
this.sensorManager = sensorManager;
sensorManager.registerListener(this, accelerometer,SensorManager.SENSOR_DELAY_FASTEST);
}
return accelerometer != null;
}
/**
* Stops listening. Safe to call when already stopped. Ignored on devices
* without appropriate hardware.
*/
public void stop()
{
if (accelerometer != null)
{
sensorManager.unregisterListener(this, accelerometer);
sensorManager = null;
accelerometer = null;
}
}
#Override public void onSensorChanged(SensorEvent event)
{
boolean accelerating = isAccelerating(event);
long timestamp = event.timestamp;
queue.add(timestamp, accelerating);
if (queue.isShaking())
{
queue.clear();
listener.hearShake();
}
}
/** Returns true if the device is currently accelerating. */
private boolean isAccelerating(SensorEvent event)
{
float ax = event.values[0];
float ay = event.values[1];
float az = event.values[2];
// Instead of comparing magnitude to ACCELERATION_THRESHOLD,
// compare their squares. This is equivalent and doesn't need the
// actual magnitude, which would be computed using (expesive) Math.sqrt().
final double magnitudeSquared = ax * ax + ay * ay + az * az;
return magnitudeSquared > ACCELERATION_THRESHOLD * ACCELERATION_THRESHOLD;
}
/** Queue of samples. Keeps a running average. */
static class SampleQueue
{
/** Window size in ns. Used to compute the average. */
private static final long MAX_WINDOW_SIZE = 500000000; // 0.5s
private static final long MIN_WINDOW_SIZE = MAX_WINDOW_SIZE >> 1; // 0.25s
/**
* Ensure the queue size never falls below this size, even if the device
* fails to deliver this many events during the time window. The LG Ally
* is one such device.
*/
private static final int MIN_QUEUE_SIZE = 4;
private final SamplePool pool = new SamplePool();
private Sample oldest;
private Sample newest;
private int sampleCount;
private int acceleratingCount;
/**
* Adds a sample.
*
* #param timestamp in nanoseconds of sample
* #param accelerating true if > {#link #ACCELERATION_THRESHOLD}.
*/
void add(long timestamp, boolean accelerating)
{
// Purge samples that proceed window.
purge(timestamp - MAX_WINDOW_SIZE);
// Add the sample to the queue.
Sample added = pool.acquire();
added.timestamp = timestamp;
added.accelerating = accelerating;
added.next = null;
if (newest != null)
{
newest.next = added;
}
newest = added;
if (oldest == null)
{
oldest = added;
}
// Update running average.
sampleCount++;
if (accelerating)
{
acceleratingCount++;
}
}
/** Removes all samples from this queue. */
void clear() {
while (oldest != null) {
Sample removed = oldest;
oldest = removed.next;
pool.release(removed);
}
newest = null;
sampleCount = 0;
acceleratingCount = 0;
}
/** Purges samples with timestamps older than cutoff. */
void purge(long cutoff) {
while (sampleCount >= MIN_QUEUE_SIZE
&& oldest != null && cutoff - oldest.timestamp > 0) {
// Remove sample.
Sample removed = oldest;
if (removed.accelerating) {
acceleratingCount--;
}
sampleCount--;
oldest = removed.next;
if (oldest == null) {
newest = null;
}
pool.release(removed);
}
}
/** Copies the samples into a list, with the oldest entry at index 0. */
List<Sample> asList() {
List<Sample> list = new ArrayList<Sample>();
Sample s = oldest;
while (s != null) {
list.add(s);
s = s.next;
}
return list;
}
/**
* Returns true if we have enough samples and more than 3/4 of those samples
* are accelerating.
*/
boolean isShaking() {
return newest != null
&& oldest != null
&& newest.timestamp - oldest.timestamp >= MIN_WINDOW_SIZE
&& acceleratingCount >= (sampleCount >> 1) + (sampleCount >> 2);
}
}
/** An accelerometer sample. */
static class Sample {
/** Time sample was taken. */
long timestamp;
/** If acceleration > {#link #ACCELERATION_THRESHOLD}. */
boolean accelerating;
/** Next sample in the queue or pool. */
Sample next;
}
/** Pools samples. Avoids garbage collection. */
static class SamplePool {
private Sample head;
/** Acquires a sample from the pool. */
Sample acquire() {
Sample acquired = head;
if (acquired == null) {
acquired = new Sample();
} else {
// Remove instance from pool.
head = acquired.next;
}
return acquired;
}
/** Returns a sample to the pool. */
void release(Sample sample) {
sample.next = head;
head = sample;
}
}
#Override public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
}
manifest
<service android:name="com.likith.shakedetector.Background_service" />

Followed tutorial on creating a shake listener, having trouble using it

I'm simply trying to learn android using baby-steps. I've followed a tutorial on how to implement a "shake listener" from this tutorial
This is it:
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.FloatMath;
public class ShakeListener implements SensorEventListener {
/*
* The gForce that is necessary to register as shake.
* Must be greater than 1G (one earth gravity unit).
* You can install "G-Force", by Blake La Pierre
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private static final float SHAKE_THRESHOLD_GRAVITY = 2.7F;
private static final int SHAKE_SLOP_TIME_MS = 500;
private static final int SHAKE_COUNT_RESET_TIME_MS = 3000;
private OnShakeListener mListener;
private long mShakeTimestamp;
private int mShakeCount;
public void setOnShakeListener(OnShakeListener listener) {
this.mListener = listener;
}
public interface OnShakeListener {
public void onShake(int count);
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// ignore
}
#Override
public void onSensorChanged(SensorEvent event) {
if (mListener != null) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float gX = x / SensorManager.GRAVITY_EARTH;
float gY = y / SensorManager.GRAVITY_EARTH;
float gZ = z / SensorManager.GRAVITY_EARTH;
// gForce will be close to 1 when there is no movement.
float gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ);
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
final long now = System.currentTimeMillis();
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now) {
return;
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
mShakeCount = 0;
}
mShakeTimestamp = now;
mShakeCount++;
mListener.onShake(mShakeCount);
}
}
}
}
I read jokes from a folder and I'd like to display a new one every time I shake the phone. I have no idea how to call the shake listener.
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private ShakeListener mShakeListener;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent intent = getIntent();
String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);
TextView textView = new TextView(this);
textView.setTextSize(16);
String[] test = processData(readText(message));
textView.setText(test[0]); // later will use random
//________________________________________________
// THIS IS THE PART I HAVE NO IDEA HOW TO IMPLEMENT.
while (true) {
if (shake)
textView.setText(test[RandomNumber]);
}
//________________________________________________
setContentView(textView);
}
I think this is what I should use, but frankly I don't understand what's going on:
// ShakeListener initialization
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mShakeListener = new ShakeListener();
mShakeListener.setOnShakeListener(new OnShakeListener() {
#Override
public void onShake(int count) {
/*
* The following method, "handleShakeEvent(count):" is a stub //
* method you would use to setup whatever you want done once the
* device has been shook.
*/
handleShakeEvent(count);
}
});
You don't call Listeners. They call you.
Move:
while (true) {
if (shake)
textView.setText(test[RandomNumber]); // this line
}
to:
#Override
public void onShake(int count) {
/*
* HERE
*/
handleShakeEvent(count);
}
Should achieve what you're aiming for.

How to detect shake event [duplicate]

How can I detect a shake event with android? How can I detect the shake direction?
I want to change the image in an imageview when shaking occurs.
From the code point of view, you need to implement the SensorListener:
public class ShakeActivity extends Activity implements SensorListener
You will need to acquire a SensorManager:
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
And register this sensor with desired flags:
sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
In your onSensorChange() method, you determine whether it’s a shake or not:
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate) > 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z) / diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
Log.d("sensor", "shake detected w/ speed: " + speed);
Toast.makeText(this, "shake detected w/ speed: " + speed, Toast.LENGTH_SHORT).show();
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
The shake threshold is defined as:
private static final int SHAKE_THRESHOLD = 800;
There are some other methods too, to detect shake motion. look at this link.(If that link does not work or link is dead, look at this web archive.).
Have a look at this example for android shake detect listener.
Note: SensorListener is deprecated. we can use SensorEventListener instead. Here is a quick example using SensorEventListener.
Thanks.
Google helps a lot.
/* The following code was written by Matthew Wiggins
* and is released under the APACHE 2.0 license
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
package com.hlidskialf.android.hardware;
import android.hardware.SensorListener;
import android.hardware.SensorManager;
import android.content.Context;
import java.lang.UnsupportedOperationException;
public class ShakeListener implements SensorListener
{
private static final int FORCE_THRESHOLD = 350;
private static final int TIME_THRESHOLD = 100;
private static final int SHAKE_TIMEOUT = 500;
private static final int SHAKE_DURATION = 1000;
private static final int SHAKE_COUNT = 3;
private SensorManager mSensorMgr;
private float mLastX=-1.0f, mLastY=-1.0f, mLastZ=-1.0f;
private long mLastTime;
private OnShakeListener mShakeListener;
private Context mContext;
private int mShakeCount = 0;
private long mLastShake;
private long mLastForce;
public interface OnShakeListener
{
public void onShake();
}
public ShakeListener(Context context)
{
mContext = context;
resume();
}
public void setOnShakeListener(OnShakeListener listener)
{
mShakeListener = listener;
}
public void resume() {
mSensorMgr = (SensorManager)mContext.getSystemService(Context.SENSOR_SERVICE);
if (mSensorMgr == null) {
throw new UnsupportedOperationException("Sensors not supported");
}
boolean supported = mSensorMgr.registerListener(this, SensorManager.SENSOR_ACCELEROMETER, SensorManager.SENSOR_DELAY_GAME);
if (!supported) {
mSensorMgr.unregisterListener(this, SensorManager.SENSOR_ACCELEROMETER);
throw new UnsupportedOperationException("Accelerometer not supported");
}
}
public void pause() {
if (mSensorMgr != null) {
mSensorMgr.unregisterListener(this, SensorManager.SENSOR_ACCELEROMETER);
mSensorMgr = null;
}
}
public void onAccuracyChanged(int sensor, int accuracy) { }
public void onSensorChanged(int sensor, float[] values)
{
if (sensor != SensorManager.SENSOR_ACCELEROMETER) return;
long now = System.currentTimeMillis();
if ((now - mLastForce) > SHAKE_TIMEOUT) {
mShakeCount = 0;
}
if ((now - mLastTime) > TIME_THRESHOLD) {
long diff = now - mLastTime;
float speed = Math.abs(values[SensorManager.DATA_X] + values[SensorManager.DATA_Y] + values[SensorManager.DATA_Z] - mLastX - mLastY - mLastZ) / diff * 10000;
if (speed > FORCE_THRESHOLD) {
if ((++mShakeCount >= SHAKE_COUNT) && (now - mLastShake > SHAKE_DURATION)) {
mLastShake = now;
mShakeCount = 0;
if (mShakeListener != null) {
mShakeListener.onShake();
}
}
mLastForce = now;
}
mLastTime = now;
mLastX = values[SensorManager.DATA_X];
mLastY = values[SensorManager.DATA_Y];
mLastZ = values[SensorManager.DATA_Z];
}
}
}
You can also take a look on library Seismic
public class Demo extends Activity implements ShakeDetector.Listener {
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
SensorManager sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
ShakeDetector sd = new ShakeDetector(this);
// A non-zero delay is required for Android 12 and up (https://github.com/square/seismic/issues/24)
int sensorDelay = SensorManager.SENSOR_DELAY_GAME
sd.start(sensorManager, sensorDelay);
TextView tv = new TextView(this);
tv.setGravity(CENTER);
tv.setText("Shake me, bro!");
setContentView(tv, new LayoutParams(MATCH_PARENT, MATCH_PARENT));
}
#Override public void hearShake() {
Toast.makeText(this, "Don't shake me, bro!", Toast.LENGTH_SHORT).show();
}
}
There are a lot of solutions to this question already, but I wanted to post one that:
Doesn't use a library depricated in API 3
Calculates the magnitude of the acceleration correctly
Correctly applies a timeout between shake events
Here is such a solution:
// variables for shake detection
private static final float SHAKE_THRESHOLD = 3.25f; // m/S**2
private static final int MIN_TIME_BETWEEN_SHAKES_MILLISECS = 1000;
private long mLastShakeTime;
private SensorManager mSensorMgr;
To initialize the timer:
// Get a sensor manager to listen for shakes
mSensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
// Listen for shakes
Sensor accelerometer = mSensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (accelerometer != null) {
mSensorMgr.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
SensorEventListener methods to override:
#Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
if ((curTime - mLastShakeTime) > MIN_TIME_BETWEEN_SHAKES_MILLISECS) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
double acceleration = Math.sqrt(Math.pow(x, 2) +
Math.pow(y, 2) +
Math.pow(z, 2)) - SensorManager.GRAVITY_EARTH;
Log.d(APP_NAME, "Acceleration is " + acceleration + "m/s^2");
if (acceleration > SHAKE_THRESHOLD) {
mLastShakeTime = curTime;
Log.d(APP_NAME, "Shake, Rattle, and Roll");
}
}
}
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Ignore
}
When you are all done
// Stop listening for shakes
mSensorMgr.unregisterListener(this);
Since SensorListener is deprecated so use the following code:
/* put this into your activity class */
private SensorManager mSensorManager;
private float mAccel; // acceleration apart from gravity
private float mAccelCurrent; // current acceleration including gravity
private float mAccelLast; // last acceleration including gravity
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
#Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
#Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
Then:
/* do this in onCreate */
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
The question with full details could be found here:
Android: I want to shake it
This is for Kotlin and use SensorEventListener
Create new class ShakeDetector
class ShakeDetector : SensorEventListener {
private var mListener: OnShakeListener? = null
private var mShakeTimestamp: Long = 0
private var mShakeCount = 0
fun setOnShakeListener(listener: OnShakeListener?) {
mListener = listener
}
interface OnShakeListener {
fun onShake(count: Int)
}
override fun onAccuracyChanged(
sensor: Sensor,
accuracy: Int
) { // ignore
}
override fun onSensorChanged(event: SensorEvent) {
if (mListener != null) {
val x = event.values[0]
val y = event.values[1]
val z = event.values[2]
val gX = x / SensorManager.GRAVITY_EARTH
val gY = y / SensorManager.GRAVITY_EARTH
val gZ = z / SensorManager.GRAVITY_EARTH
// gForce will be close to 1 when there is no movement.
val gForce: Float = sqrt(gX * gX + gY * gY + gZ * gZ)
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
val now = System.currentTimeMillis()
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now) {
return
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
mShakeCount = 0
}
mShakeTimestamp = now
mShakeCount++
mListener!!.onShake(mShakeCount)
}
}
}
companion object {
/*
* The gForce that is necessary to register as shake.
* Must be greater than 1G (one earth gravity unit).
* You can install "G-Force", by Blake La Pierre
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private const val SHAKE_THRESHOLD_GRAVITY = 2.7f
private const val SHAKE_SLOP_TIME_MS = 500
private const val SHAKE_COUNT_RESET_TIME_MS = 3000
}
}
Your main Activity
class MainActivity : AppCompatActivity() {
// The following are used for the shake detection
private var mSensorManager: SensorManager? = null
private var mAccelerometer: Sensor? = null
private var mShakeDetector: ShakeDetector? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
initSensor()
}
override fun onResume() {
super.onResume()
// Add the following line to register the Session Manager Listener onResume
mSensorManager!!.registerListener(
mShakeDetector,
mAccelerometer,
SensorManager.SENSOR_DELAY_UI
)
}
override fun onPause() { // Add the following line to unregister the Sensor Manager onPause
mSensorManager!!.unregisterListener(mShakeDetector)
super.onPause()
}
private fun initSensor() {
// ShakeDetector initialization
// ShakeDetector initialization
mSensorManager = getSystemService(SENSOR_SERVICE) as SensorManager
mAccelerometer = mSensorManager!!.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
mShakeDetector = ShakeDetector()
mShakeDetector!!.setOnShakeListener(object : OnShakeListener {
override fun onShake(count: Int) { /*
* The following method, "handleShakeEvent(count):" is a stub //
* method you would use to setup whatever you want done once the
* device has been shook.
*/
Toast.makeText(this#MainActivity, count.toString(), Toast.LENGTH_SHORT).show()
}
})
}
}
Finally add this code to Manifests to make sure the phone has an accelerometer
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true" />
You can use Seismic:
See the code here:
https://github.com/square/seismic/blob/master/library/src/main/java/com/squareup/seismic/ShakeDetector.java
Do the following:
private float xAccel, yAccel, zAccel;
private float xPreviousAccel, yPreviousAccel, zPreviousAccel;
private boolean firstUpdate = true;
private final float shakeThreshold = 1.5f;
private boolean shakeInitiated = false;
SensorEventListener mySensorEventListener;
SensorManager mySensorManager;
Put this in onCreate method.
mySensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mySensorManager.registerListener(mySensorEventListener,
mySensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
And now the main part.
private boolean isAccelerationChanged() {
float deltaX = Math.abs(xPreviousAccel - xAccel);
float deltaY = Math.abs(yPreviousAccel - yAccel);
float deltaZ = Math.abs(zPreviousAccel - zAccel);
return (deltaX > shakeThreshold && deltaY > shakeThreshold)
|| (deltaX > shakeThreshold && deltaZ > shakeThreshold)
|| (deltaY > shakeThreshold && deltaZ > shakeThreshold);
}
private void updateAccelParameters(float xNewAccel, float yNewAccel, float zNewAccel) {
if (firstUpdate) {
xPreviousAccel = xNewAccel;
yPreviousAccel = yNewAccel;
zPreviousAccel = zNewAccel;
firstUpdate = false;
}else{
xPreviousAccel = xAccel;
yPreviousAccel = yAccel;
zPreviousAccel = zAccel;
}
xAccel = xNewAccel;
yAccel = yNewAccel;
zAccel = zNewAccel;
}
private void executeShakeAction() {
//this method is called when devices shakes
}
public void onSensorChanged(SensorEvent se) {
updateAccelParameters(se.values[0], se.values[1], se.values[2]);
if ((!shakeInitiated) && isAccelerationChanged()) {
shakeInitiated = true;
}else if ((shakeInitiated) && isAccelerationChanged()){
executeShakeAction();
}else if((shakeInitiated) && (!isAccelerationChanged())){
shakeInitiated = false;
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
//setting the accuracy
}
Dont forget to add this code in your MainActivity.java:
MainActivity.java
mShaker = new ShakeListener(this);
mShaker.setOnShakeListener(new ShakeListener.OnShakeListener () {
public void onShake() {
Toast.makeText(MainActivity.this, "Shake " , Toast.LENGTH_LONG).show();
}
});
#Override
protected void onResume() {
super.onResume();
mShaker.resume();
}
#Override
protected void onPause() {
super.onPause();
mShaker.pause();
}
Or I give you a link about this stuff.

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