Obtaining Phone number - java

I am trying to get the user's phone number but the problem is that I am getting null response
based on my research so far we can get the same by using the object of TelePhony Manager and calling function getLine1Number()
but I am not getting any response,somebody suggested that this is because the service provider is not providing the same in my country I am in India but for blackberry it's providing the phone number so what could be the possible problem please suggest my whole algo depends on this.

Have you added the permission
<uses-permission android:name="android.permission.READ_PHONE_STATE">
</uses-permission>
to your AndroidManifest.xml file?

have you tried using
String phoneNumber = extras.getString(TelephonyManager.EXTRA_INCOMING_NUMBER);
If you have already used this, I will recommend that you elaborate your question in a more specific way.

Add this permission to your android manifest file
<uses-permission android:name="android.permission.READ_PHONE_STATE">
</uses-permission>
use following code to get number
number = extras.getString(TelephonyManager.EXTRA_INCOMING_NUMBER);

Related

Is it possible to detect typed number in dialer

Some hidden settings require to type codes like *#06# in dialer.
Is it possible to create an app that does something when it detects a specific code like that ?
If you are trying to create a USSD based application then below link can help.
Read USSD messages in Android
However, if you want to simply dial a USSD content add respective permission in AndroidManifest.xml file as below and try :
<uses-permission android:name="android.permission.CALL_PHONE" />
private void dialUSSD(String uriString) {
Intent callIntent = new Intent(Intent.ACTION_CALL, Uri.parse(uriString));
startActivity(callIntent);
}

Get current location with network provider on osmdroid

In my android app I am using the osmdroid framework. In the framework I am using the MyLocationNewOverlay() which contains a method to show the current location on the map.
My problem
The LocationListener in the framework seems not to use the network provider and only wants to locate me with GPS (which works fine, but only if I am outside).
Is there a standard way to use a LocationProvider that also works with the network provider if gps is not available?
AndroidManifest.xml
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
Pretty standard to init my location overlay:
private void initMyLocationNewOverlay() {
myLocationNewOverlay = new MyLocationNewOverlay(new GpsMyLocationProvider(context), mapView);
myLocationNewOverlay.enableMyLocation();
mapView.getOverlays().add(myLocationNewOverlay);
}
Thanks in advance!
The problem is that the GpsMyLocationProvider only adds the GPS_Provider to its sources (you can see that in the constructor). To add the network provider use the addLocationSource as following.
private void initMyLocationNewOverlay() {
GpsMyLocationProvider provider = new GpsMyLocationProvider(context);
provider.addLocationSource(LocationManager.NETWORK_PROVIDER);
myLocationNewOverlay = new MyLocationNewOverlay(provider, mapView);
myLocationNewOverlay.enableMyLocation();
mapView.getOverlays().add(myLocationNewOverlay);
}

Android In App Billing From PreferenceScreen

I have never really had to ask a question here. Almost any question I can think of has already been asked and answered. Thus the reason I have never registered.
However, I have finally run across something that I cannot find an answer for. I assume it would be fairly simple.
I am trying to implement in app billing for an android project I am working on. I typically code in C# and use Unity to build the .APK.
However, this time I have to make modifications in Eclipse to some PreferenceScreens.
I have an xml file with some string-arrays set up for a ListPreference under my PreferenceScreen. These ListPreference values are then passed to UnityPlayer for a method. That's all set up.
I am trying to figure out a way to set up in app billing to trigger on selection of one of my list preference, or preference items.
I can probably figure a lot of it out on my own, but I need help with a function to do something pulling from a string value in the list preferences. Does this make sense?
I don't expect to be spoon fed, so if I can just get help on a few lines for this I would appreciate it. Of course I won't complain if anyone wants to write up a little 20 liner function to do it for me.
Thanks in advance,
John
** edit **
Here is the xml from the preferenceScreen I need to address with android In App Billing from Java
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
android:key="wallpaper_settings"
android:title="#string/wallpaper_settings" >
<!-- Ad Placeholder -->
<CheckBoxPreference
android:defaultValue="true"
android:key="rotate"
android:summary="#string/rotateSummary"
android:title="#string/rotateTitle" />
<CheckBoxPreference
android:defaultValue="true"
android:key="doubleTap"
android:summary="#string/doubleTapSummary"
android:title="#string/doubleTapTitle" />
<CheckBoxPreference
android:defaultValue="false"
android:key="swipeEmul"
android:summary="#string/simulateSwipeSummary"
android:title="#string/simulateSwipeTitle" />
<ListPreference
android:entryValues="#array/cameraValues"
android:defaultValue="MainCamera"
android:entries="#array/whichCam"
android:summary="#string/cameraSummary"
android:dialogTitle="#string/cameraTitles"
android:title="#string/cameraTitles"
android:key="whichCam"/>
</PreferenceScreen>'
This question is very generic, on an Android application you might do this by creating an Activity, then starting that activity from your preference "onClick" method and then, once the activity starts, you load all your in app billing stuff (showing a progress dialog) and finally present the "buy" dialog. Is this what you need?

Use system PIN dialog in Android application

Background
I am trying to write an application which works like described below.
When user start application it check if user have registered PIN on his device.
If user have registered PIN, application must show button "Continue with PIN".
When user press on button "Continue with PIN" system standard PIN dialog must appears.
User enter his PIN and press "Continue" button.
After System must check if entered PIN is correct or no and continue working.
Searches
I have made some searches and found some articles on stackoverflow and other internet sources which say "There is no way to develop a new custom unlock mechanism on a non-rooted phone." or "I would be surprised if you could, because then you would be probably able to steal the pin code, and I don't think anyone would want that.".
Also I have watched some video tutorials like Tutorial: Android Internals - Building a Custom ROM, Pt. 1 of 2 and Tutorial: Android Internals - Building a Custom ROM, Pt. 2 of 2.
EDITED
I have made some searches today and found a very interesting thing, I think I am on a right way to the solution, and I want to share my ideas with you. So looking in android sources I found an interesting files ChooseLockPassword.java (packages\apps\Settings\src\com\android\settings) and LockPatternUtils.java (*frameworks\base\core\java\com\android\internal\widget*) now I am interest in:
Question
How can I call LockPatternUtils class function from my code ? Or Why I cant see that function in Eclipse ?
Decision
So I think that the only way to get access to the Android system PIN dialog is to root the phone make some changes in the system files and use system PIN dialod
Question
Can somebody provide me useful links about getting access to the system PIN dialog in the rooted phone.
Am I on a right way and can I solve my problem in this way?
If anybody encountered such problem please help me to solve.
Any Solutions?
Okay, I have solved this problem and now I want to share my solution with you.
At first as I told I have android sources so I have made some changes in android sources to get access to the PIN and Pattern dialogs. And here they are:
in ~\AndroidSources\pakages\apps\Settings\AndroidManifest.xml I have changed following lines of code
<activity android:name="ConfirmLockPattern"
android:exported="true"> // This line was added by me.
</activity>
<activity android:name="ConfirmLockPassword"
android:exported="true" // This line was added by me.
android:them="#android:style/Them.NoTitleBar">
</activity>
<activity android:name="ChooseLockPattern"
android:exported="true" // This line was added by me.
android:label="#string/lockpattern_change_lock_pattern_label">
</activity>
This modifications allow me to call "ConfirmLockPattern", "ConfirmLockPassword" and "ChooseLockPattern" activities from my own application. After I compile android Source codes and launch system.img on my emulator.
In my application I have write following functions in order to call "ConfirmLockPattern" or "ChooseLockPattern" activities:
/**
* Show PIN/Password confirmation dialog.
*/
void ShowConfirmLockPINActivity() {
CustomLog.i(TAG, "Show Confirm Lock PIN Activity");
Intent intent = new Intent(Intent.ACTION_RUN);
intent.setComponent(new ComponentName("com.android.settings",
"com.android.settings.ConfirmLockPassword"));
startActivityForResult(intent, mRequestCode);
} /* ShowConfirmLockPINActivity() */
/**
* Show set PIN/Password dialog.
*/
void ShowSetLockPINActivity() {
CustomLog.i(TAG, "Show Set Lock PIN Activity");
Intent intent = new Intent(Intent.ACTION_RUN);
intent.setComponent(new ComponentName("com.android.settings",
"com.android.settings.ChooseLockPassword"));
startActivityForResult(intent, mRequestCode);
} /* ShowSetLockPINActivity() */
/**
* Show Pattern Confirmation dialog.
*/
void ShowSetLockPatternActivity() {
CustomLog.i(TAG, "Show Set Lock Pattern Activity");
Intent intent = new Intent(Intent.ACTION_RUN);
intent.setComponent(new ComponentName("com.android.settings",
"com.android.settings.ConfirmLockPattern"));
startActivityForResult(intent, mRequestCode);
} /* ShowSetLockPatternActivity() */
Here are some considerations regarding your question.
Diving deep into Android's code is not very good idea in this particular case, since verifying PIN code is an important security point and its mechanism must be hidden and well protected to avoid any malicious intentions.
Thus, the actions you want to perform (ask for PIN and then check it against real PIN) are prohibited and would look like an intrusion. So, you shouldn't try to get an access to the storage of user passwords.
It would be more correct to try launching standard PIN screen via some Intent and ask it to make all job for you. However, a brief investigation didn't give me any results in this direction; perhaps, you'll find something.
Modifying the ROM is obviously dead-end - no one will flash the phone to install one app. Requiring rooted phone is a bit better, there are apps that cannot run on non-rooted phone, but still it forwards us back to the point #2 (intrusion).
Users may disable PIN check and there are devices with no SIM.
So, according to the all mentioned I'd suggest you think of different verification method for your app.
Since API level 21 there is KeyguardManager.createConfirmDeviceCredentialIntent that can be used to authenticate current user with the device lock pin.
See the usage example.

How to create map tiles from OpenStreetMap offline, display it on Android?

What I want is to display a simple offline map using OpenStreetMap. I cannot find in the web the right tools to create map tiles and use it to display a map in Android. I have downloaded different resources but it seems that I don't have any idea where to start. I want to integrate images from OpenStreetMap using JOSM but i don't know if I can use it on Android.
Can I use Mapnik? Your help will a great thank you.
I'm currently developing (my first) Android application using the OpenStreetMap (OSM) API, so while I can't help you with the JSOM, I can try to help with the OSM part:
Assuming that you want to create a new activity in your android application that simply displays a OSM map, you might start with something like this:
package example.stackoverflow.osmdroid;
import android.app.Activity;
import android.os.Bundle;
import org.osmdroid.tileprovider.tilesource.TileSourceFactory;
import org.osmdroid.util.GeoPoint;
import org.osmdroid.views.MapView;
public class YourMap extends Activity {
// The MapView variable:
private MapView m_mapView;
// Default map zoom level:
private int MAP_DEFAULT_ZOOM = 15;
// Default map Latitude:
private double MAP_DEFAULT_LATITUDE = 38.535350;
// Default map Longitude:
private double MAP_DEFAULT_LONGITUDE = -121.753807;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Specify the XML layout to use:
setContentView(R.layout.osm_map);
// Find the MapView controller in that layout:
m_mapView = (MapView) findViewById(R.id.mapview);
// Setup the mapView controller:
m_mapView.setBuiltInZoomControls(true);
m_mapView.setMultiTouchControls(true);
m_mapView.setClickable(true);
m_mapView.setUseDataConnection(false);
m_mapView.getController().setZoom(MAP_DEFAULT_ZOOM);
m_mapView.getController().setCenter(
new GeoPoint(MAP_DEFAULT_LATITUDE, MAP_DEFAULT_LONGITUDE));
m_mapView.setTileSource(TileSourceFactory.MAPNIK);
} // end onCreate()
} // end class YourMap
Where your osm_map.xml layout may look something like this:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<org.osmdroid.views.MapView
android:id="#+id/mapview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:enabled="true"
android:clickable="true"
/>
</RelativeLayout>
As for the actual map tiles, there is a really cool program called Mobile Atlas Creator, which allows you to generate the necessary map tiles for the offline Android map implemented above.
Once you have the application installed, and you want to create a new atlas, you'll be asked to select your "desired altas format." When this pops up, select "Osmdroid zip."
Once everything loads, select a region on the map that you would like to create tiles for, select the zoom levels you want tiles for, and hit the "Add Selection" button in the column on the left, followed by "Create Atlas."
Oh, and depending on the source, you may need to check the "Create/Adjust Map tiles" checkbox to force the tiles to be exported as PNGs -- does anyone know if it's possible to use JPG with OSM?
Once the ZIP has been generated, I renamed it to "Mapnik.zip" and moved it to a newly created folder called "tiles" in my Eclipse Android project workspace. In order to get it working, I also had to open the zip file, and rename the top level folder from something like "Google Earth" (depending on the map source you used), to "Mapnik," in order for the tile to display in my Android application.
In order to actually load the tiles onto your phone, however, you'll need to use the ADB tool from the terminal. In your ADB tool directory, you'll want to run something like this (each line is a new command):
./adb shell rm -r /sdcard/osmdroid/
./adb shell mkdir /sdcard/osmdroi/
./adb push ~/path/to/your/mapnik.zip /sdcard/osmdroid
Depending on the size of the map and the speed of the phone's memory bus, this last step may take a several minutes to an hour to complete. Once done, your map should work -- I hope!
As I mentioned, this is the first time I've used the OSM API, so I'm by no means an expert on it, and I can only comment on what worked for me.
Hope this will help you get started!
EDIT:
I didn't have a chance to actually run the code that I wrote up yesterday, so I didn't catch a few of the errors. I just created a new project in Eclipse, dumped my code in there, fixed a few things and got it up and running. All changes that I made are reflected in the code above! I forgot several of the basic import statements, and I forgot to add permissions to the manifest.xml file.
The last few lines of my manifest.xml now look like this:
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>
And you also might want to add this to the manifest, although certainly not critical:
<supports-screens
android:anyDensity="true"
android:resizeable="false"
android:largeScreens="true"
android:normalScreens="true"
/>
Add this right after the <uses-sdk ... /> part.
Furthermore, be sure to import the following two JAR libraries:
osmdroid-android-3.0.3.jar // Or whatever version you're using...
and
slf4j-android-1.5.8.jar // Or whatever the latest version is...
Without this last JAR, my code kept crashing until I remembered to include it.
Make sure to modify the default coordinates so that they point to a location that you actually have map tiles for, otherwise you're not going to see much of anything, aside from a white canvas.
Sorry for not running the code on my end first!
Here is a step by step solution:
In brief:
1- You must download map tiles using Mobile Atlas Creator. I have explained the steps HERE
2- Move the resulting zip-file to /mnt/sdcard/osmdroid/ on your device.
3- Adding osmdroid-android-XXX.jar and slf4j-android-1.5.8.jar into build path your project
4- Adding MapView: You can add a MapView to your xml layout
<org.osmdroid.views.MapView
android:id="#+id/mapview"
android:layout_width="match_parent"
android:layout_height="match_parent"
tilesource="Mapnik"
/>
Or create a MapView programmatically:
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
mResourceProxy = new ResourceProxyImpl(inflater.getContext().getApplicationContext());
mMapView = new MapView(inflater.getContext(), 256, mResourceProxy);
return mMapView;
}
Don't forget to add these permissions to your Manifest:
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
This is a good Sample Project.
Hope it Helps ;)
Important
As #Scai mentioned: recently Open Street Map announced that this tool is not good and had some problems:
This tool results in heavy traffic for the OSM tile servers and is likely to be blocked.
Please don't use it.
Alternatively to map tiles you can also use vector data for your offline map, for example mapsforge or the Mapbox Android SDK. For more information consult the OSM wiki about offline OSM and Android libraries.

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