Look and feel is not updating in Swing JTabbedPane - java

I have created an application in Java Swing. I offer the option to change the look and feel of the application from a menu, but after adding a new tab in JTabbedPane, it is not getting updated with the new look and feel.
I have already used this code:
Window windows[] = Frame.getWindows();
for(Window window : windows) {
SwingUtilities.updateComponentTreeUI(window);
}

Leveraging #Andrew's example and this old thing, it seems to work for me.
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTabbedPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.JToolBar;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UIManager.LookAndFeelInfo;
/**
* #see https://stackoverflow.com/a/11949899/230513
* #see https://stackoverflow.com/a/5773956/230513
*/
public class JTabbedText {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
private final JTabbedPane jtp = new JTabbedPane();
#Override
public void run() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jtp.addTab("Model", createPanel());
jtp.addTab("View", createPanel());
jtp.addTab("Control", createPanel());
f.add(createToolBar(f), BorderLayout.NORTH);
f.add(jtp, BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
private static JToolBar createToolBar(final Component parent) {
final UIManager.LookAndFeelInfo[] available =
UIManager.getInstalledLookAndFeels();
List<String> names = new ArrayList<String>();
for (LookAndFeelInfo info : available) {
names.add(info.getName());
}
final JComboBox combo = new JComboBox(names.toArray());
String current = UIManager.getLookAndFeel().getName();
combo.setSelectedItem(current);
combo.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
int index = combo.getSelectedIndex();
try {
UIManager.setLookAndFeel(
available[index].getClassName());
SwingUtilities.updateComponentTreeUI(parent);
} catch (Exception e) {
e.printStackTrace(System.err);
}
}
});
JToolBar bar = new JToolBar("L&F");
bar.add(combo);
return bar;
}
private static Box createPanel() {
Box panel = new Box(BoxLayout.X_AXIS);
JLabel label = new JLabel("Code: ", JLabel.LEFT);
label.setAlignmentY(JLabel.TOP_ALIGNMENT);
JTextArea text = new JTextArea(4, 16);
text.setAlignmentY(JTextField.TOP_ALIGNMENT);
text.append("#" + panel.hashCode());
text.append("\n#" + label.hashCode());
text.append("\n#" + label.hashCode());
panel.add(label);
panel.add(text);
return panel;
}
}

Related

Java selectable JLabel

I have made a GUI with a gallery panel which shows images held in JLabels. I need to make JLabel highlightable and then remove it if the user clicks remove. Is there a way or should I change my approach?
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.BoxLayout;
import javax.swing.DefaultListModel;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.border.LineBorder;
import javax.swing.border.TitledBorder;
public class GalleryPanel extends JPanel
{
private static final long serialVersionUID = 1L;
private int currentImage;
private JLabel[] images;
private final int MAX_IMAGES = 12;
private JScrollPane scrollPane;
private JList<JLabel> imageGallery;
private DefaultListModel<JLabel> listModel;
private JPanel imageHolder;
public void init()
{
setLayout(new BorderLayout());
imageHolder = new JPanel();
imageHolder.setLayout(new BoxLayout(imageHolder, BoxLayout.PAGE_AXIS));
imageHolder.setSize(getWidth(), getHeight());
images = new JLabel[MAX_IMAGES];
listModel = new DefaultListModel<JLabel>();
listModel.addElement(new JLabel(new ImageIcon("Untitled.png")));
imageGallery = new JList<JLabel>(listModel);
imageGallery.setBackground(Color.GRAY);
imageGallery.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
imageGallery.setLayoutOrientation(JList.VERTICAL);
imageGallery.setFixedCellHeight(50);
imageGallery.setFixedCellWidth(100);
scrollPane = new JScrollPane(imageHolder);
scrollPane.setBackground(Color.RED);
add(scrollPane, BorderLayout.CENTER);
}
public void addImageToGallery(File file)
{
if ( currentImage <= images.length - 1)
{
BufferedImage bufImage = null;
try
{
bufImage = ImageIO.read(file); //tries to load the image
}
catch (Exception e)
{
System.out.println("Unable to load file " + file.toString());
}
Image resizedImage = bufImage.getScaledInstance(bufImage.getWidth()/5, bufImage.getHeight()/5, Image.SCALE_SMOOTH);
ImageIcon icon = new ImageIcon(resizedImage);
images[currentImage] = new JLabel(icon, JLabel.CENTER);
//images[currentImage].setSize(resized);
//images[currentImage
images[currentImage].setBorder(new TitledBorder(new LineBorder(Color.GRAY,5), file.toString()));
imageHolder.add(images[currentImage]);
revalidate();
repaint();
currentImage++;
}
else
{
throw new ArrayIndexOutOfBoundsException("The gallery is full");
}
}
public final int getMaxImages()
{
return MAX_IMAGES;
}
public Dimension getPreferredSize()
{
return new Dimension(300, 700);
}
}
So you first of call should be the tutorals
How to use Lists
Selecting items in a list
Adding items to and removing items from a list
Which will give you the basic information you need to proceeded.
Based on your available code, you should not be adding a JLabel to the ListModel, you should never add components to data models, as more often than not, Swing components have there own concept of how they will render them.
In your case, you're actually lucky, as the default ListCellRenderer is based on a JLabel and will render Icon's automatically, for example
import javax.swing.DefaultListModel;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
DefaultListModel model = new DefaultListModel();
model.addElement(new ImageIcon("mt01.jpg"));
model.addElement(new ImageIcon("mt02.jpg"));
model.addElement(new ImageIcon("mt03.jpg"));
JList list = new JList(model);
list.setVisibleRowCount(3);
list.addListSelectionListener(new ListSelectionListener() {
#Override
public void valueChanged(ListSelectionEvent e) {
if (!e.getValueIsAdjusting()) {
System.out.println(list.getSelectedIndex());
}
}
});
JFrame frame = new JFrame("Test");
frame.add(new JScrollPane(list));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}

Problems with Graphics drawImage

I've been hunting through past StackOverflow posts and trying to figure out why my image won't display.
I know that the ImageIO is fine since I can run getWidth() on my BufferedImage and it returns the correct width.
Here is my Graphic class, followed by my main class.
(I'm sorry for trashy code, I'm new to this.)
Code in Graphic class:
package blackjack;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Graphic extends JPanel implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
public JFrame frame = new JFrame("Game Window");
public JPanel layout = new JPanel(new BorderLayout());
public JPanel menu = new JPanel();
public JPanel playing = new JPanel(new BorderLayout());
public JPanel game = new JPanel();
public BufferedImage cardArray[] = new BufferedImage[52];
public void begin() {
//starting menu
}
public void playersTurn() {
menu.add(playing);
Font font = new Font("",Font.PLAIN, 24);
JPanel btnHolder = new JPanel();
JLabel play = new JLabel("Playing:");
JLabel or = new JLabel(" or ");
JLabel question = new JLabel(" ? ");
question.setFont(font);
or.setFont(font);
play.setFont(font);
JButton hit = new JButton("Hit");
JButton stand = new JButton("Stand");
hit.addActionListener(this);
stand.addActionListener(this);
playing.add(play, BorderLayout.WEST);
playing.add(btnHolder, BorderLayout.CENTER);
btnHolder.add(hit);
btnHolder.add(or);
btnHolder.add(stand);
btnHolder.add(question);
}
public void gui() {
//main gui
Dimension imageD = new Dimension(71,96);
Dimension menuD = new Dimension(900,120);
menu.setBorder(BorderFactory.createLineBorder(Color.black));
menu.setPreferredSize(menuD);
JPanel titlePanel = new JPanel();
JLabel title = new JLabel("BlackJack");
title.setFont(new Font("", Font.PLAIN, 14));
titlePanel.add(title);
Graphic gr = new Graphic();
gr.setPreferredSize(imageD);
//adding
frame.add(layout);
layout.add(menu, BorderLayout.SOUTH);
layout.add(titlePanel, BorderLayout.NORTH);
layout.add(gr, BorderLayout.CENTER);
//frame settings
frame.setSize(900, 650);
frame.setResizable(false);
frame.setVisible(true);
}
public void buildPathArray() {
for(int i = 1; i<=52; i++){
BufferedImage im = null;
try {
im = ImageIO.read(new File(Blackjack.getInstallDir() + Blackjack.s + "src" + Blackjack.s + "cardpngs"+ Blackjack.s + (100+i)+".png"));
} catch (IOException e) {
e.printStackTrace();
}
cardArray[i-1]= im;
//System.out.println(Blackjack.getInstallDir() + "\\src\\cardpngs\\" + (100+i)+".png");
}
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equals("Hit")) {
} else if(e.getActionCommand().equals("Stand")) {
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//g.setColor(Color.GREEN);
//g.fillOval(20, 20, 20, 20);
g.drawImage(cardArray[0], 0, 0, this);
}
}
Code in my main class:
package blackjack;
import java.nio.file.Path;
import java.nio.file.Paths;
public class Blackjack {
public static String installDir = "";
public static String s = "";
public static void main(String[] args) {
Path currentRelativePath = Paths.get("");
installDir = currentRelativePath.toAbsolutePath().toString();
s = System.getProperty("file.separator");
Graphic gr = new Graphic();
gr.buildPathArray();
gr.gui();
//System.out.println(installDir);
//g.playersTurn();
}
public static String getInstallDir() {
return installDir;
}
}
The output is this:
You're creating one instance of Graphic in your Blackjack class...
public class Blackjack {
public static String installDir = "";
public static String s = "";
public static void main(String[] args) {
//...
Graphic gr = new Graphic();
gr.buildPathArray();
gr.gui();
}
And another in your Graphic class
public void gui() {
//...
Graphic gr = new Graphic();
gr.setPreferredSize(imageD);
//adding
//...
layout.add(gr, BorderLayout.CENTER);
//...
}
But you only initialise the images, using buildPathArray of the instance in you BlackBelt class, which is not what is actually displayed on the screen...
As a general rule of thumb, you shouldn't be creating an instance of JFrame from within another component with the express purpose of display that component. Your Graphic component is also trying to do too much. Instead, I would have a Game class, maybe, which pulled the title, menu and Graphic components together and then put that onto an instance of JFrame
The main reason for this is, is your Graphic class is trying to do too much. It should be solely responsible for display the cards and managing them. The Game class should manage the other UI elements and be responsible for ensuring that the UI meets the current state of the game "model", taking in user input (and listening to events from the other UI elements) and updating the model and responding to events that the model creates, a little more like...
BlackJack...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class BlackJack {
public static void main(String[] args) {
new BlackJack();
}
public BlackJack() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Game());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class Game extends JPanel {
private JPanel menu;
private Graphic graphic;
public Game() {
menu = new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(900, 120);
}
};
menu.setBorder(BorderFactory.createLineBorder(Color.black));
JPanel titlePanel = new JPanel();
JLabel title = new JLabel("BlackJack");
title.setFont(new Font("", Font.PLAIN, 14));
titlePanel.add(title);
Graphic gr = new Graphic();
gr.buildPathArray();
setLayout(new BorderLayout());
add(menu, BorderLayout.SOUTH);
add(titlePanel, BorderLayout.NORTH);
add(gr, BorderLayout.CENTER);
}
}
}
Graphic...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Graphic extends JPanel {
private static final long serialVersionUID = 1L;
public BufferedImage cardArray[] = new BufferedImage[52];
public void begin() {
//starting menu
}
public void playersTurn() {
// All of this belongs in Game
}
#Override
public Dimension getPreferredSize() {
return new Dimension(71,96);
}
public void buildPathArray() {
for (int i = 1; i <= 52; i++) {
BufferedImage im = null;
try {
im = ImageIO.read(new File(Blackjack.getInstallDir() + Blackjack.s + "src" + Blackjack.s + "cardpngs" + Blackjack.s + (100 + i) + ".png"));
} catch (IOException e) {
e.printStackTrace();
}
cardArray[i - 1] = im;
//System.out.println(Blackjack.getInstallDir() + "\\src\\cardpngs\\" + (100+i)+".png");
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//g.setColor(Color.GREEN);
//g.fillOval(20, 20, 20, 20);
g.drawImage(cardArray[0], 0, 0, this);
}
}
You might also want to have a look at Model-View-Controller.

Jung Factory For Custom Object

I'm new to jung and i need help on how to learn. I searched a lot of places, but i haven't found a step by step guide. Im trying to create a gui that will add vertexes only if they selected the right menu, and entered a proper name.
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JMenuBar;
import javax.swing.JOptionPane;
import javax.swing.JMenu;
import javax.swing.JPanel;
import java.awt.BorderLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import edu.uci.ics.jung.algorithms.layout.Layout;
import edu.uci.ics.jung.algorithms.layout.StaticLayout;
import edu.uci.ics.jung.graph.Graph;
import edu.uci.ics.jung.graph.SparseMultigraph;
import edu.uci.ics.jung.visualization.VisualizationViewer;
import edu.uci.ics.jung.visualization.control.EditingModalGraphMouse;
import edu.uci.ics.jung.visualization.control.ModalGraphMouse;
import edu.uci.ics.jung.visualization.decorators.ToStringLabeller;
import java.awt.Dimension;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import org.apache.commons.collections15.Factory;
public class demo3 {
Graph<State,Transition> g;
Factory<State>stateList;
Factory<Transition>linelist;
ArrayList<State>states = new ArrayList<State>();
ArrayList<Transition>lines = new ArrayList<Transition>();
private static JFrame frame;
/**
* Launch the application.
*/
public static void main(String[] args) {
initialize();
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
demo3 sgv = new demo3();
Layout<State, Transition> layout = new StaticLayout(sgv.g);
layout.setSize(new Dimension(300,300));
VisualizationViewer<State,Transition> vv = new VisualizationViewer<State,Transition>(layout);
vv.setPreferredSize(new Dimension(350,350));
demo3 window = new demo3();
EditingModalGraphMouse gm = new EditingModalGraphMouse(vv.getRenderContext(),
sgv.stateList, sgv.linelist);
vv.setGraphMouse(gm);
gm.setMode(ModalGraphMouse.Mode.EDITING);
frame.getContentPane().add(vv);
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public demo3() {
g = new SparseMultigraph<State, Transition>();
stateList = new Factory<State>() {
public State create() {
State newState = new State();
states.add(newState);
return newState;
}
};
linelist = new Factory<Transition>(){
public Transition create(){
Transition line = new Transition();
lines.add(line);
return line;
}
};
}
/**
* Initialize the contents of the frame.
*/
private static void initialize() {;
frame = new JFrame();
frame.setBounds(100, 100, 450, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JMenuBar menuBar = new JMenuBar();
frame.setJMenuBar(menuBar);
JMenu mnAddStateOr = new JMenu("Add State or Transition");
menuBar.add(mnAddStateOr);
JPanel panel = new JPanel();
panel.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
String stateName = JOptionPane.showInputDialog("Enter the value of the state");
State newState = new State(Integer.parseInt(stateName));
}
});
frame.getContentPane().add(panel, BorderLayout.CENTER);
}
}
I need to know how to label each circle based on the state name they enter. Also any tips for learning JUNG would help.

Why is control TAB keystroke not working?

Following is my code
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.util.Arrays;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
public class Test {
private int selected = 0;
public Test() {
JLabel[] lables = new JLabel[] { new JLabel("Lable1"),
new JLabel("Label2") };
JFrame frame = new JFrame("FrameDemo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel contentPane = (JPanel) frame.getContentPane();
contentPane.setLayout(new FlowLayout());
contentPane.add(lables[0]);
contentPane.add(lables[1]);
frame.pack();
contentPane.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke("control TAB"), "next");
Action action = new AbstractAction("next") {
private static final long serialVersionUID = 1L;
#Override
public void actionPerformed(ActionEvent e) {
selected++;
Arrays.stream(lables).forEach(
l -> l.setForeground(Color.LIGHT_GRAY));
lables[selected % 2].setForeground(Color.BLACK);
System.out.println(selected);
contentPane.revalidate();
contentPane.repaint();
}
};
contentPane.getActionMap().put("next", action);
frame.setVisible(true);
}
public static void main(String[] args) {
new Test();
}
}
But when I press control TAB, nothing happens. But when if I change the code to something like KeyStroke.getKeyStroke("control K"), "next"); the control K keystorke changes the foreground color.
What am I doing wrong? Is the "control Tab" reserved for some purpose? If so, how can I change that behaviour so that I can bind that keystroke to my action?

Wrapping JLabels inside a JPanel thats inside a JScrollPane

My Java is a bit rusty so please bear with me. I have a method in my GUI class that calls another class file which returns a JList. The problem im having is getting the text from the JList, you can see an example of the output below
package com.example.tests;
import java.awt.Color;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import com.example.tests.IJ_runTestAFJ;
public class GUI_v2 extends JFrame
{
private static final long serialVersionUID = 1L;
IJ_CommonSetup setup = new IJ_CommonSetup();
Container c;
JPanel panel;
JScrollPane userScrollPane, errorScrollPane, sysScrollPane;
JTextArea tfUserError, tfSysError;
private JButton resetButton;
public JList<String> errorList;
GUI_v2()
{
resetButton = new JButton();
resetButton.setText("Click to populate TextArea");
resetButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
try {
//test.runTest_Login(stUserName,stPwd);
updatePanel();
} catch (Exception e1) {
e1.printStackTrace();
}
}
});
panel = new JPanel();
tfSysError = new JTextArea(10,33);
tfSysError.setLineWrap(true);
tfSysError.setEditable(false);
tfSysError.setWrapStyleWord(false);
sysScrollPane = new JScrollPane(tfSysError);
sysScrollPane.setBorder(BorderFactory.createLineBorder(Color.black));
panel.add(sysScrollPane);
panel.add(resetButton);
c = getContentPane();
c.add(panel);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
setSize(400,250); //width, height
setLocation(600,0);
setResizable(false);
validate();
}//close GUI
/**
* #param args the command line arguments
*/
public static void main(String args[]) {
/* Create and display the form */
EventQueue.invokeLater(new Runnable() {
public void run() {
new GUI_v2().setVisible(true);
}
});
}
public void updatePanel()
{
errorList = new JList<String>();
errorList = setup.getErrorJList();
tfSysError.append(errorList.getComponent(1).toString());
validate();
}
}// end on class
IJ_CommonSetup.java
package com.example.tests;
import javax.swing.JLabel;
import javax.swing.JList;
public class IJ_CommonSetup{
/**
*
*/
public static String stError = new String();
public static JList<String> stJListError = new JList<String>();
public JList<String> getErrorJList(){
String error1 = new String("TestTestTestTestTestTestTestTestTestTestTestTestTestTest ");
String error2 = new String("ApplesApplesApplesApplesApplesApplesApplesApplesApplesApples ");
JLabel newError1 = new JLabel();
newError1.setText(error1);
JLabel newError2 = new JLabel(error2);
stJListError.add(newError1);
stJListError.add(newError2);
return stJListError;
}
}
im having some trouble getting labels to wrap inside a panel that's
inside a Scrollpane. At the moment if the string thats added to the
label is long it is aligned to the left which is fine but the label
stretches outside the panel cutting off the end of the string.
use JTextArea(int, int) in JScrollPane
setEditable(false) for JTextArea
instead of JLabels added to JPanel (in JScrollPane)
Normal text in a JLabel doesn't wrap. You can try using HTML:
String text = "<html>long text here</html";

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