i have created a wizard programatically. it contain 3 panels. the second one is devicePane and third one is detailsPane. the third panel consist of a progress bar. i want my program to start a function process() after displaying the third panel? is it possible using thread?
else if(ParserMainDlg.this.POSITION==1){
if(sqlConnectionPane.executeProcess()==true){
devicePane.setDeviceList();
ParserMainDlg.this.POSITION++;
fireStateChanged(oldValue);
}
}
else if(ParserMainDlg.this.POSITION==2){
System.out.println("position:"+ParserMainDlg.this.POSITION);
if(devicePane.executeProcess()==true){
ParserMainDlg.this.POSITION++;
fireStateChanged(oldValue);
}
I want sqlConnectionPane.executeProcess() to call a function which starts executing after displaying the devicePane Panel?
You can definitly use a thread to execute your task, this is the preferred way of handling a long running task.
You have multiple options here. All options include making a callback to your wizard, to update the progressbar.
You can make your own task class wich does exactly this, or you can use the existing SwingWorker. "SwingWorker itself is an abstract class; you must define a subclass in order to create a SwingWorker object; anonymous inner classes are often useful for creating very simple SwingWorker objects."
Using the swing worker we just learned about you can use something like this:
SwingWorker<Integer, Integer> backgroundWork = new SwingWorker<Integer, Integer>() {
#Override
protected final Integer doInBackground() throws Exception {
for (int i = 0; i < 61; i++) {
Thread.sleep(1000);
this.publish(i);
}
return 60;
}
#Override
protected final void process(final List<Integer> chunks) {
progressBar.setValue(chunks.get(0));
}
};
backgroundWork.execute();
Note that you will have to break your task down into smaller parts to actually be able to display progress.
Related
I use a method for more than one time in JavaScript by using callback method because JavaScript is an async language.
Example:
function missionOne () {
sumCalculation(1, 2, function (result) {
console.log(result) // writes 3
})
}
function sumCalculation (param1, param2, callback) {
let result = param1 + param2
// The things that take long time can be done here
callback(result)
}
I wonder if there is any way to stop myself in Java?
Edit: I remove several sentences that make more complex the question.
I may be reading too much into your question, but it seems that you're looking into how to handle asynchronous code in Android. There are a couple of native options (not considering any library). I'll focus on two, but keep in mind there are other options.
AsyncTasks
From the documentation
AsyncTask enables proper and easy use of the UI thread. This class allows you to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
Before writing one, you need to know which type of parameters it will receive, the type of progress it will publish during computation and what is its return type. These types are define via the AsyncTask generic Parameters AsyncTask<Params,Progress,Result>. If you don't need them any of them, set them to Void
Here's the basic gist of using an AsyncTask to compute the sum of two ints:
public void sumCalculation (int param1, int param2, Callback callback) {
new AsyncTask<Integer, Void, Integer>() {
#Override
public Integer doInBackground(Integer... params) {
int result = 0;
for (Integer param : params) {
result += param;
}
return result;
}
#Override
protected void onPostExecute(Integer integer) {
super.onPostExecute(integer);
callback.onDone(integer);
}
}.execute(param1, param2);
}
doInBackground, as the name says, will execute a certain piece of code in a background thread. Please note that every AsyncTask will run on a ThreadPool of size 1, so they actually get in the way of other AsyncTasks.
onPostExecute brings the result back to the main thread, so you can update any UI componente. If you try to update the UI from a background thread, an exception will be thrown.
The down side of this particular example is the creation of a new AsyncTask every time that function is called.
Also you should use AsyncTask only if the task won't run for a very long time, couple of seconds at most.
Thread and Handler
Another option suggested on the documentation is using a thread and a handler to communicate between the main thread and a background thread. Although this provides greater flexibility, it also requires more responsibility as you will be responsible for managing the communication yourself, picking the right time to kill your threads and how to recover when something goes bad.
As a rule of thumb, you should only go this way if you really need the extra flexibility.
The overall idea is to create your own Handler and override its handleMessage method.
public class MyHandler {
#Override
public void handleMessage(Message inputMessage) {
int messageType = inputMessage.what;
Object extraData = inputMessage.obj;
...
}
}
public class MyTask extends Thread {
public static public int COMPUTATION_DONE = 0;
private MyHandler handler;
public MyTask(MyHandler handler) {
this.handler = handler;
}
#Override
public void run() {
//do your computation
Message message = handler.obtainMessage(COMPUTATION_DONE, your_result);
handler.sendMessage(message);
}
}
As you can see, this requiring parsing inputMessage.what and deciding what to do with it. Additionally, you need to cast inputMessage.obj to the right type and so on.
These are just two examples, but depending on what you're trying to do, you might need to dig deeper into Services or take a look at some reactive approach, such as RxJava2. However I encourage you to start with the basic before diving into something way more complicated.
Yes it is easy in Java. To take your example above you can write it in Java like this:
public static void main(String[] args) {
System.out.println(sumCalc(1,2));
}
private int sumCalc(int first, int second) {
return first + second;
}
I am working on the design of a multi-threading app in Javafx and would like to have a TableView with columns for Name and Progress of each Thread. After doing much research I found a similar example of what I am trying to accomplish here:
JavaFX Update progressbar in tableview from Task
(Which points to this: 'https://community.oracle.com/message/10999916')
The problem I am running into, however, is illustrated well in this example; how can you call a 'Task' object multiple times to update a ProgressIndicator?
My understanding from Oracle's documentation is that a Task object "is a one-shot class and cannot be reused". It would seem then that one can only invoke the call() method of a Task object once. I need to update the Task multiple times as it progresses through a Thread class, not call it once and arbitrarily increment through a For loop.
I have read about binding to Listeners and creating Service classes, but I am unsure if those are actual resolutions to this problem. I would therefore like to ask if this is even possible in Javafx, or if perhaps I am overlooking something. In the event someone has accomplished this in the past, it would be tremendously helpful if you might be able to illustrate how through the example provided previously.
Any direction on this would be appreciated, thank you.
-Drew
EDIT 1: I edited my wording as it was inaccurate.
EDIT 2: Here is an example with some pseudo code. Say I had a class with the following code:
public static class TaskEx extends Task<Void>{
#Override
protected Void call(){
updateProgress(.5, 1);
return null
}
public static void callThread() {
TableView<TaskEx> table = new TableView<TaskEx>();
//Some code for data in table.
TableColumn progressColumn = new TableColumn ("Progress");
progressColumn.setCellValueFactory(new PropertyValueFactor("progress");
table.setItems(<data>);
table.getColumns();addAll(progressColumn);
ExecutorService executor = Executors.newFixedThreadPool(<SomeNumber>);
for(TaskEx task : table.getItems(){
Threading.ThreadClass newThread = new Threading.ThreadClass(task);
executor.submit(newThread, <uniqueID>);
}
}
Then say I had a second class for Threading with this logic:
static class ThreadClass extends Thread{
Task progressTask;
public ThreadClass(Task task, Integer id){
progressTask = task;
}
public void run(){
ExecutorService executor = Executors.newFixedThreadPool(<someNumber>);
//This invokes the Task call for the correct progressIndicator in the Tableview.
//It will correctly set the progressIndicator to 50% done.
executor.submit(progressTask);
/* Main logic of the Threading class that involves the 'id' passed in. */
//This will do nothing because you cannot invoke the Task call more than once.
executor.submit(progressTask);
}
}
That is the sort of workflow I need, but I'm unsure how to accomplish this.
It seems like you don't get what we were talking about. You are trying to do your logic in the Thread.run(), and then each thread is creating a Task just to do the update of progress.
What you need is really to shift your logic from Thread.run() to Task.call(). Your thread is really just a thread, and all it does is to run a Runnable object (which is the Task).
public class TaskEx extends Task<Void> {
#Override
protected Void call() {
// Do whatever you need this thread to do
updateProgress(0.5, 1);
// Do the rest
updateProgress(1, 1);
}
}
public static void callThread() {
TableView<TaskEx> table = new TableView<TaskEx>();
ObservableList<TaskEx> data = FXCollections.observableArrayList<>();
data.add(new TaskEx()); // Add the data you need
TableColumn progressColumn = new TableColumn("Progress");
progressColumn.setCellValueFactory(new PropertyValueFactory("progress"));
progressColumn.setCellFactory(column -> {
return new TableCell<TaskEx, Double> {
private final ProgressBar bp = new ProgressBar();
#Override
public void updateItem(Double item, boolean empty) {
super.updateItem(item, empty);
if (empty || item == null) {
setText(null);
setGraphic(null);
}
else {
bp.setProgress(item.doubleValue());
setGraphic(bp);
}
}
}
});
table.setItems(data);
table.getColumns().add(progressColumn);
ExecutorService executor = Executors.newFixedThreadPool(data.size());
for (TaskEx task : table.getItems()) {
executor.submit(task);
}
}
This implement removes ThreadClass because there should not be any logic that must be done at a thread sub-class. If you really need to access the thread object as part of your logic, call Thread.getCurrentThread() from your TaskEx.call().
This implement also opens multiple threads doing exactly the same thing (which is quite meaningless). If you need to do a set of different logics, you can either make a set of different Task subclasses, or add a constructor taking in Runnable objects in TaskEx.
E.g.
public class TaskEx extends Task<Void> {
private final Runnable[] logics;
public TaskEx(Runnable[] logics) {
this.logics = logics;
}
#Override
protected Void call() {
for (int i = 0; i < logics.length; i++) {
logics[i].run();
updateProgress(i, logics.length);
}
}
}
I posted a question yesterday about preventing the UI from freezing when using a scheduledexecutorservice here What should I do in order to prevent the UI from freezing(scheduledexecutorservice) and most people suggested using SwingWorker instead of scheduledexecutorservice. However, I've been stuck since then trying to figure out how a SwingWorker thread would work in my case.
I have the following pseudocode:
createGraph(){
if(rule1)
n = new Node()
graph.add(n)
animateGraph()
createGraph()
if(rule2)
...
I have a recursive algorithm which creates a graph based on certain rules and I want to update the UI when a rule is matched and a new vertex/edge is added to the graph. My question is how can I display the graph whenever a new node/edge is added to it? This should happen in the animateGraph() method and when it hits this method, it should update the actual UI, preferably wait for 1500ms and do that until the whole graph is built.
I tried creating a SwingWorker thread. In this case it doesn't show the intermediate steps of the graph creation but only the final graph. First, it executes all calls to doInBackground() and then it goes to done().
NB: I create a new SwingWorker thread every time a new vertex/edge is created as I read that doInBackground() is only called once.
private void animateGraph() {
swingWorker = createRunnable();
swingWorker.execute();
}
private void displayGraph() {
JPanel.add(graph);
}
private SwingWorker<Object, Object> createRunnable() {
swingWorker = new SwingWorker<Object, Object>() {
#Override
protected Void doInBackground() throws Exception {
System.out.println("Start sleeping.. " + new Date());
Thread.sleep(1500);
publish(new NodeTuple(new Node("A"), new Node("B")));
return null;
}
protected void process(List<NodeTuple> chunks) {
System.out.println("In process.. " + new Date());
NodeTuple nodeTuple = chunks.get(chunks.size() - 1);
graph.addVertex(nodeTuple.source);
graph.addVertex(nodeTuple.target);
checkIfToAddEdge(nodeTuple.source, nodeTuple.target);
createDiagram();
}
}
};
return swingWorker;
}
Edit: I updated doInBackground() and process() methods. However, I still don't get what I really want. No intermediate steps are shown and only the final graph is displayed.
You should probably use the publish/process API of the SwingWorker (see the second example of the SwingWorker API doc for code).
This will allow you create nodes recursively and off the EDT, then publish new nodes matching your rule, before finally processing these nodes on the EDT for display or animation.
Adding animation will need it's own thread, and I suggest you add that as a separate task, but at least you should be able to see new nodes showing up as they are added to the graph.
To see the intermediate steps, you have to publish() each new Node as it's created and process() it on the event dispatch thread, like they show in Tasks that Have Interim Results.
class FlipTask extends SwingWorker<List<Node>, Node> {
#Override
protected List<Node> doInBackground() {
…
publish(new (Node);
…
}
protected void process(List<Node> list) {
// add each new Node to the view
}
}
i have created a wizard programatically. it contain 3 panels. the second one is devicePane and third one is detailsPane. the third panel consist of a progress bar. i want my program to start a function process() after displaying the third panel? is it possible using thread?
else if(ParserMainDlg.this.POSITION==1){
if(sqlConnectionPane.executeProcess()==true){
devicePane.setDeviceList();
ParserMainDlg.this.POSITION++;
fireStateChanged(oldValue);
}
}
else if(ParserMainDlg.this.POSITION==2){
System.out.println("position:"+ParserMainDlg.this.POSITION);
if(devicePane.executeProcess()==true){
ParserMainDlg.this.POSITION++;
fireStateChanged(oldValue);
}
I want sqlConnectionPane.executeProcess() to call a function which starts executing after displaying the devicePane Panel?
You can definitly use a thread to execute your task, this is the preferred way of handling a long running task.
You have multiple options here. All options include making a callback to your wizard, to update the progressbar.
You can make your own task class wich does exactly this, or you can use the existing SwingWorker. "SwingWorker itself is an abstract class; you must define a subclass in order to create a SwingWorker object; anonymous inner classes are often useful for creating very simple SwingWorker objects."
Using the swing worker we just learned about you can use something like this:
SwingWorker<Integer, Integer> backgroundWork = new SwingWorker<Integer, Integer>() {
#Override
protected final Integer doInBackground() throws Exception {
for (int i = 0; i < 61; i++) {
Thread.sleep(1000);
this.publish(i);
}
return 60;
}
#Override
protected final void process(final List<Integer> chunks) {
progressBar.setValue(chunks.get(0));
}
};
backgroundWork.execute();
Note that you will have to break your task down into smaller parts to actually be able to display progress.
I'm building a Swing application and one part of the functionality should be to process and output some text visually and audibly (using Mary TTS). I need some advice on the best way for the GUI and text processing classes to communicate.
The GUI class is a subclass of JPanel. Within that I have a class implementing Runnable, called LineProcesser, which prepares the text to be dispatched to an audio player. I'm using a thread executor to keep this off the EDT (that may not be the best way but it seems to achieve the result I'm after).
My intention is for LineProcessor to run through all the text and update a JTextArea at the end of each line. Additionally it will need to halt and wait for user input at certain points. After the user input has been completed the GUI class should tell it to resume processing.
The following code illustrates what I currently have:
public class MyPanel extends JPanel {
ExecutorService lineExecutor = Executors.newSingleThreadExecutor();
Runnable lineProcessor = new LineProcessor();
public class LineProcessor implements Runnable {
private int currentLineNo = 0;
public LineProcessor() {
// ...
}
#Override
public void run() {
// call getText();
// call playAudio();
currentLineNo++;
}
}
}
private JButton statusLbl = new JLabel();
private JButton mainControlBtn = new JButton();
private void mainControlBtnActionPerformed(ActionEvent evt) {
if (mainControlBtn.getText().equals("Start")) {
lineExecutor.submit(lineProcessor);
mainControlBtn.setText("Running");
}
}
}
How can LineProcessor notify GUI components that they need to change and how can it be paused and restarted from within the GUI? I'm confused as to whether I need a Swing Worker, property/event listeners or something else? The examples I've read sort of make sense but I can't see how I can apply them to the code I have here.
All you need to do is wrap any Swing calls in a Runnable, and queue it on the EDT via SwingUtilities.invokeLater(myRunnable);. That's it. No need for a SwingWorker.
e.g.,
public class LineProcessor implements Runnable {
private int currentLineNo = 0;
Runnable LineProcessor = new LineProcessor(); // won't this cause infinite recursion?
public LineProcessor() {
// ...
}
#Override
public void run() {
// call getText();
// call playAudio();
currentLineNo++;
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// *** Swing code can go here ***
}
});
}
}
You will have to use both SwingWorker and Event methodology.
Place your long running code in Swing Worker.
Create new property change Event, listener, manager
In your SwingWorker, when the change event occurs, call PropertyChangeManager to notify all the liseners.
All GUI components which wants to be notified with the event should register themselves with the PropertyChangeManager.
Your PropertyChangeManager will call customProperyChange method of the PropertyChangeListener and will pass the properyChangeEvent
What you are looking for is a SwingWorker. This class allows to perform the work on a worker thread, having periodical updates on the EDT, and in the end update the EDT as well.
Several examples are available on SO and in the Swing tutorials. Just a few links
The 'How to use progress bars tutorial', which happens to update a text area as well
The 'Concurrency in Swing' tutorial, a must-read if you start with SwingWorker
The SwingWorker javadoc
Reporting progress can be done with the publish method, these results will be passed to the process method in which you can update the UI. At the end, the done method is called allowing you to perform some final UI updates.
For the pause/restart functionality ... you can use an invokeAndWait in the doInBackground method with a blocking method call (for example showing a JOptionPane asking for user input). But if you start using invokeAndWait in the doInBackground it might be overkill to use the SwingWorker and you can simply opt for the approach #Hovercraft Full Of Eels suggested