How to close OpenGL Activity - java

I have a problem with my activity which showing CUBE 3D (simple OpenGL example). When I pressing back key on my phone or emulator, it should return to main menu, but instead of returning nothing happens. Any clue?
Here's the code:
public class Graphic3D extends Activity {
private GLSurfaceView glView; // Use subclass of GLSurfaceView (NEW)
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Allocate a custom subclass of GLSurfaceView (NEW)
glView = new MyGLSurfaceView(this);
setContentView(glView); // Set View (NEW)
}
#Override
public void onBackPressed() {
super.onBackPressed();
// ????????
}
#Override
protected void onPause() {
super.onPause();
glView.onPause();
}
#Override
protected void onResume() {
super.onResume();
glView.onResume();
}
}
MySurfaceView class:
public class MyGLSurfaceView extends GLSurfaceView {
Graphics3DRenderer renderer; // Custom GL Renderer
// For touch event
private final float TOUCH_SCALE_FACTOR = 180.0f / 320.0f;
private float previousX;
private float previousY;
// Constructor - Allocate and set the renderer
public MyGLSurfaceView(Context context) {
super(context);
renderer = new Graphics3DRenderer(context);
this.setRenderer(renderer);
// Request focus, otherwise key/button won't react
this.requestFocus();
this.setFocusableInTouchMode(true);
}
// Handler for key event
#Override
public boolean onKeyDown(int keyCode, KeyEvent evt) {
switch(keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT: // Decrease Y-rotational speed
renderer.speedY -= 0.3f;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT: // Increase Y-rotational speed
renderer.speedY += 0.3f;
break;
case KeyEvent.KEYCODE_DPAD_UP: // Decrease X-rotational speed
renderer.speedX -= 0.3f;
break;
case KeyEvent.KEYCODE_DPAD_DOWN: // Increase X-rotational speed
renderer.speedX += 0.3f;
break;
case KeyEvent.KEYCODE_VOLUME_DOWN:// Zoom out (decrease z)
renderer.z -= 0.4f;
break;
case KeyEvent.KEYCODE_VOLUME_UP: // Zoom in (increase z)
renderer.z += 0.4f;
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
renderer.speedY = 0;
renderer.speedX = 0;
renderer.z = -6.0f;
break;
}
return true; // Event handled
}
// Handler for touch event
#Override
public boolean onTouchEvent(final MotionEvent evt) {
float currentX = evt.getX();
float currentY = evt.getY();
float deltaX, deltaY;
switch (evt.getAction()) {
case MotionEvent.ACTION_MOVE:
// Modify rotational angles according to movement
deltaX = currentX - previousX;
deltaY = currentY - previousY;
renderer.angleX += deltaY * TOUCH_SCALE_FACTOR;
renderer.angleY += deltaX * TOUCH_SCALE_FACTOR;
}
// Save current x, y
previousX = currentX;
previousY = currentY;
return true; // Event handled
}
}

In an Activity, calling finish() will close the current Activity. If you haven't closed the main menu Activity, it should "open" itself.
If you need to start an Activity again, for example if your menu Activity is closed, you can do the following.
Intent i = new Intent(getApplicationContext(), Menu.class);
startActivity(i);
finish();

Related

android - repeat a switch statement

In my app I want to randomly pick an image and put it in the center of the screen. After that, animations can be performed, the image will be moved and reset to its origin position afterwards. Then I want to choose a new image of the switch case, but the image always stays the same. How can I fix it?
public class MainActivity extends Activity implements OnGestureListener
{
private ImageView imageView;
float x1,x2;
float y1, y2;
public int sco = 0;
TextView score;
final Random rand = new Random();
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageview1);
imageView.setImageResource(getMyRandomResId());
score = (TextView)findViewById(R.id.textView2);
}
int imag = rand.nextInt(4);
int getMyRandomResId() {
switch (imag) {
case 0:
return R.drawable.a;
case 1:
return R.drawable.b;
case 2:
return R.drawable.c;
default:
return R.drawable.d;
}
}
private boolean animationRunning = false;
public boolean onTouchEvent(MotionEvent touchevent)
{
final ViewPropertyAnimator animator = imageView.animate();
switch (touchevent.getAction())
{
case MotionEvent.ACTION_DOWN:
{
x1 = touchevent.getX();
y1 = touchevent.getY();
break;
}
case MotionEvent.ACTION_UP:
{
x2 = touchevent.getX();
y2 = touchevent.getY();
if (!animationRunning) {
//left to right sweep event on screen
if (x1 < x2 && (x2-x1)>=(y1-y2) && (x2-x1)>=(y2-y1)) {
animationRunning = true;
animator.translationX(imageView.getWidth() * 2)
.setDuration(180)
.setListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
if(getMyRandomResId() == R.drawable.ballgrue) {
sco++;
}
imageView.setTranslationX(0);
imageView.setImageResource(getMyRandomResId());
animationRunning = false;
}
})
.start();
}
}
}
}
}
}
int getMyRandomResId() {
int imag = rand.nextInt(4);
switch (imag) {
case 0:
return R.drawable.a;
case 1:
return R.drawable.b;
case 2:
return R.drawable.c;
default:
return R.drawable.d;
}
}
the reason you got a same image bcoz of this only
Hope it helps

How do you change the onTouchListener on the same animated image view?

Just like how those conveyors in some apps that you can swipe to the right to bring out (show it) and then swipe to the left to send back in, hiding it again. I tried using setOnTouchListener again on the same view with a delayed message after it's brought out, but the app receives an error and closes when you try to bring it out (show). If I am to remove the method that is supposed to make it go back in (hidden), it would be brought out just fine, but how do I make it happen that it could be sent back in and hidden through swiping to the left after it's been brought out by swiping to the right?
Here's the code I used in the activity:
ImageView conveyorWheel;
private float x1, x2;
static final int MIN_DISTANCE = 150;
RelativeLayout parentLayout;
android.os.Handler conveyorHandler;
conveyorWheel = (ImageView) findViewById(R.id.conveyerWheel);
parentLayout = (RelativeLayout) findViewById(R.id.parentLayout);
protected void onCreate(Bundle savedInstanceState) {
...
parentLayout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
x1 = event.getX();
break;
case MotionEvent.ACTION_MOVE:
x2 = event.getX();
float deltaX = x2 - x1;
if (Math.abs(deltaX) > MIN_DISTANCE & x1 < x2) {
conveyorWheel.animate()
.x(-750)
.setDuration(150)
.start();
conveyorHandler.postDelayed(new Runnable() {
#Override
public void run() {
conveyorRevert();
}
}, 151);
break;
}
default:
return false;
}
return true;
}
});
}
private void conveyorRevert (){
parentLayout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
x1 = event.getX();
break;
case MotionEvent.ACTION_MOVE:
x2 = event.getX();
float deltaX = x2 - x1;
if (Math.abs(deltaX) > MIN_DISTANCE){
conveyorWheel.animate()
.x(-950)
.setDuration(150)
.start();
break;
}
default: return false;
}
return true;
}
});
}
The Android Monitor displayed the error:
java.lang.NullPointerException: Attempt to invoke virtual method 'boolean android.os.Handler.postDelayed(java.lang.Runnable, long)' on a null object reference
But I have no idea how to fix this

how to set default image size in image view with zoom in zoom out?

I am using horizontal scrollview, and when I am clicking on the image buttom of horizontal scrollview, then my image is showing in the imageview. This functionality is working properly.
And in the image view I am able to zoom the image. But after zooming, when I am clicking on the next image button of scrollview then, imageview bydefault showing zoomed image. Actually it is taking zoom of previous image. So my problem is that how can I remove previous zoom, for next image. I mean next image must come with default size, not already zoomed.
Here is my code.
public class ViewButtonActivity extends Activity implements OnClickListener,
OnTouchListener {
ImageView imgView;
private ProgressDialog pDialog;
public static boolean isTouch = false;
ImageButton imgButton1, imgButton2, imgButton3, imgButton4, imgButton5;
HorizontalScrollView horizontalScrollView;
public ImageLoader imageLoader;
public static String[] imageUrl = {
"http://0-03/_cover.jpg",
"http://www.magazine.jpg",
"http://large_1.jpg",
"http://4.bp.Apr2011.jpg",
"http://www.theof.com/git.jpg" };
private int mImageHeight, mImageWidth;
private static final String TAG = "Touch";
private static final float MIN_ZOOM = 1f, MAX_ZOOM = 1f;
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.view_button_click_activity);
imageLoader = new ImageLoader(getApplicationContext());
imgView = (ImageView) findViewById(R.id.image_view);
imgButton1 = (ImageButton) findViewById(R.id.imageButton1);
imgButton2 = (ImageButton) findViewById(R.id.imageButton2);
imgButton3 = (ImageButton) findViewById(R.id.imageButton3);
imgButton4 = (ImageButton) findViewById(R.id.imageButton4);
imgButton5 = (ImageButton) findViewById(R.id.imageButton5);
horizontalScrollView = (HorizontalScrollView) findViewById(R.id.horizontal_scroll_view);
imageLoader.DisplayImage(imageUrl[0], imgButton1);
imageLoader.DisplayImage(imageUrl[1], imgButton2);
imageLoader.DisplayImage(imageUrl[2], imgButton3);
imageLoader.DisplayImage(imageUrl[3], imgButton4);
imageLoader.DisplayImage(imageUrl[4], imgButton5);
imgButton1.setOnClickListener(this);
imgButton2.setOnClickListener(this);
imgButton3.setOnClickListener(this);
imgButton4.setOnClickListener(this);
imgButton5.setOnClickListener(this);
mImageHeight = imgView.getWidth();
mImageWidth = imgView.getHeight();
imgView.setOnTouchListener(this);
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.imageButton1:
imageLoader.DisplayImage(imageUrl[0], imgView);
break;
case R.id.imageButton2:
imageLoader.DisplayImage(imageUrl[1], imgView);
break;
case R.id.imageButton3:
imageLoader.DisplayImage(imageUrl[2], imgView);
break;
case R.id.imageButton4:
imageLoader.DisplayImage(imageUrl[3], imgView);
break;
case R.id.imageButton5:
imageLoader.DisplayImage(imageUrl[4], imgView);
// imgView.setImageResource(R.drawable.img5);
break;
}
}
public boolean onTouch(View v, MotionEvent event) {
ImageView imgView = (ImageView) v;
imgView.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
dumpEvent(event);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: // first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG"); // write to LogCat
mode = DRAG;
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 5f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY()
- start.y); // create the transformation in the matrix
// of points
} else if (mode == ZOOM) {
// pinch zooming
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 5f) {
matrix.set(savedMatrix);
scale = newDist / oldDist; // setting the scaling of the
// matrix...if scale > 1 means
// zoom in...if scale < 1 means
// zoom out
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
imgView.setImageMatrix(matrix);
return true;
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private void dumpEvent(MotionEvent event)
{
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE","POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN || actionCode == MotionEvent.ACTION_POINTER_UP)
{
sb.append("(pid ").append(action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++)
{
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
Log.d("Touch Events ---------", sb.toString());
}
}
Presumably you have to reset to the original value of the Matrix which contains the current state of the transformation (which includes zoom)? I see you already keep track of the Matrix, what's standing in your way resetting it to the old value when you advance to the next image during onClick()?

Unable to zoom in the bus route map

i have a bus route map as an image.
using the zoom controller the image is zooming out but not zooming in
please look at my code and let me know the change to be done make it working..
i am developing my app on Gingerbread i.e API 10
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import android.widget.ZoomControls;
public class Busmaps extends Activity {
ImageView img;
ZoomControls zoom;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.busmaps);
img = (ImageView) findViewById(R.id.imageViewmaps1);
zoom = (ZoomControls) findViewById(R.id.zoomControls1);
zoom.setOnZoomInClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
int w = img.getWidth();
int h = img.getHeight();
RelativeLayout.LayoutParams params =
new RelativeLayout.LayoutParams(w + 50, h + 50);
params.addRule(RelativeLayout.CENTER_IN_PARENT);
img.setLayoutParams(params);
}
});
zoom.setOnZoomOutClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
int w = img.getWidth();
int h = img.getHeight();
RelativeLayout.LayoutParams params =
new RelativeLayout.LayoutParams(w - 50, h - 50);
params.addRule(RelativeLayout.CENTER_IN_PARENT);
img.setLayoutParams(params);
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.bus_map_zoom, menu);
return true;
}
}
my xml says for bus route image:-
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/imageViewmaps1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="#drawable/map" />
<ZoomControls
android:id="#+id/zoomControls1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
/>
</RelativeLayout>
how should i make my zoom control working for both Zoom in and Zoom out.
Please replace your Zoom in and ZoomOut listener with the following:
zoom.setOnZoomInClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
float x = img.getScaleX();
float y = img.getScaleY();
img.setScaleX((float) (x+1));
img.setScaleY((float) (y+1));
}
});
zoom.setOnZoomOutClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
float x = img.getScaleX();
float y = img.getScaleY();
img.setScaleX((float) (x-1));
img.setScaleY((float) (y-1));
}
});
}
Alternate option is to load the image in the Web view which has build in zoom controller.
As follows:
String page = "<html><body><center><img src=\""+path to your image+"\"/></center></body></html>";
webView.loadDataWithBaseURL("fake",page, "text/html", "UTF-8","");
If you dont want to use the build in web view zoom controller then you can just place your own buttons and apply zoom in and zoom out on web view as follows:
webView.setInitialScale(ZOOM_LEVEL);
public class Busmap extends Activity implements OnTouchListener
{
private static final String TAG = "Touch";
#SuppressWarnings("unused")
private static final float MIN_ZOOM = 1f,MAX_ZOOM = 1f;
// These matrices will be used to scale points of the image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// The 3 states (events) which the user is trying to perform
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// these PointF objects are used to record the point(s) the user is touching
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.busmaps);
ImageView view = (ImageView) findViewById(R.id.imageViewmaps1);
view.setOnTouchListener(this);
}
#Override
public boolean onTouch(View v, MotionEvent event)
{
ImageView view = (ImageView) v;
view.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN: // first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG"); // write to LogCat
mode = DRAG;
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 5f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG)
{
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y); // create the transformation in the matrix of points
}
else if (mode == ZOOM)
{
// pinch zooming
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 5f)
{
matrix.set(savedMatrix);
scale = newDist / oldDist; // setting the scaling of the
// matrix...if scale > 1 means
// zoom in...if scale < 1 means
// zoom out
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix); // display the transformation on screen
return true; // indicate event was handled
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}

Add custom view to xml layout

I have this signature view that enables you to basically draw on phones screen. Now I need to add this view as a background or use it like a widget on a xml layout but I have no idea how to do that. So please can anybody help me do this.
This is the signature view class that I have:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class SignatureView extends View {
private static final float STROKE_WIDTH = 5f;
/** Need to track this so the dirty region can accommodate the stroke. **/
private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private Paint paint = new Paint();
private Path path = new Path();
/**
* Optimizes painting by invalidating the smallest possible area.
*/
private float lastTouchX;
private float lastTouchY;
private final RectF dirtyRect = new RectF();
public SignatureView(Context context, AttributeSet attrs, int background) {
super(context, attrs);
setBackgroundResource(background);
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
}
public void setColor(int color){
paint.setColor(color);
}
/**
* Erases the signature.
*/
public void clear() {
path.reset();
// Repaints the entire view.
invalidate();
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
lastTouchX = eventX;
lastTouchY = eventY;
// There is no end point yet, so don't waste cycles invalidating.
return true;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
// Start tracking the dirty region.
resetDirtyRect(eventX, eventY);
// When the hardware tracks events faster than they are delivered, the
// event will contain a history of those skipped points.
int historySize = event.getHistorySize();
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
path.lineTo(historicalX, historicalY);
}
// After replaying history, connect the line to the touch point.
path.lineTo(eventX, eventY);
break;
default:
// Log.("Ignored touch event: " + event.toString());
return false;
}
// Include half the stroke width to avoid clipping.
invalidate(
(int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}
/**
* Called when replaying history to ensure the dirty region includes all
* points.
*/
private void expandDirtyRect(float historicalX, float historicalY) {
if (historicalX < dirtyRect.left) {
dirtyRect.left = historicalX;
} else if (historicalX > dirtyRect.right) {
dirtyRect.right = historicalX;
}
if (historicalY < dirtyRect.top) {
dirtyRect.top = historicalY;
} else if (historicalY > dirtyRect.bottom) {
dirtyRect.bottom = historicalY;
}
}
/**
* Resets the dirty region when the motion event occurs.
*/
private void resetDirtyRect(float eventX, float eventY) {
// The lastTouchX and lastTouchY were set when the ACTION_DOWN
// motion event occurred.
dirtyRect.left = Math.min(lastTouchX, eventX);
dirtyRect.right = Math.max(lastTouchX, eventX);
dirtyRect.top = Math.min(lastTouchY, eventY);
dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
}
and my main class:
public class Draw extends Activity {
DrawView drawView;
SignatureView signature;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set full screen view
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
requestWindowFeature(Window.FEATURE_NO_TITLE);
signature = new SignatureView(this, null,R.drawable.back);
setContentView(signature);
signature.requestFocus();
}
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.my_options_menu, menu);
return true;
}
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case R.id.clear:
signature.clear();
return true;
case R.id.red:
signature.setColor(Color.RED);
return true;
case R.id.blue:
signature.setColor(Color.BLUE);
return true;
case R.id.yellow:
signature.setColor(Color.YELLOW);
return true;
default:
return super.onOptionsItemSelected(item);
}
}
#Override
public void onBackPressed() {
this.finish();
super.onBackPressed();
}
}
You'll reference this in your XML layouts by the full name, such as com.example.myapp.SignatureView.
<com.example.myapp.SignatureView android:id="#+id\my_id"
android:layout_width="match_parent"
android:layout_height="match_parent">
</com.example.myapp.SignatureView>
You can reference this in the code behind normally as well
SignatureView sv = (SignatureView)findViewById(R.id.my_id);
sv.setColor(Color.RED);
To add it to the xml, you add a tag like this <com.example.SignatureView /> where the com.example stuff is replaced by your package name. You can add parameters and sub-tabs as normal.

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