Configuration design pattern across Java system - java

The question is old hat - what is a proper design to support a configuration file or system configurations across our system? I've identified the following requirements:
Should be able to reload live and have changes picked up instantly with no redeploying
For software applications that rely on the same, e.g., SQL or memcached credentials, should be possible to introduce the change in an isolated place and deploy in one swoop, even if applications are on separate machines in separate locations
Many processes/machines running the same application supported
And the parts of this design I am struggling with:
Should each major class take its own "Config" class as an input parameter to the constructor? Should there be a factory responsible for instantiating with respect to the right config? Or should each class just read from its own config and reload somewhat automatically?
If class B derives from class A, or composes around it, would it make sense for the Config file to be inherited?
Say class A is constructed by M1 and M2 (M for "main") and M1 is responsible for instantiating a resource. Say the resource relies on MySQL credentials that I expect to be common between M1 and M2, is there a way to avoid the tradeoff of break ownership and put in A's config v. duplicate the resource across M1 and M2's config?
These are the design issues I'm dealing with right now and don't really know the design patterns or frameworks that work here. I'm in Java so any libraries that solve this are very welcome.

You may want to check out Apache Commons Config, which provides a wide range of features. You can specify multiple configuration sources, and arrange these into a hierarchy. One feature of particular interest is the provision for Configuration Events, allowing your components to register their interest in configuration changes.
The goal of changing config on the fly is seductive, but requires some thought around the design. You need to manage those changes carefully (e.g. what happens if you shrink queue sizes - do you throw away existing elements on the queue ?)

Should each major class take its own "Config" class as an input parameter to the constructor?
No, that sounds like an awful design which would unnecessarily overcomplicate a lot of code. I would recommend you to implement a global Configuration class as a singleton. Singleton means that there is only one configuration object, which is a private static variable of your Configuration class and can be acquired with a public static getInstance() method whenever it is needed.
This configuration object should store all configuration parameters as key/value pairs.

Related

java testable code involving configuratios

I have a plain vanila java app. It involves db access and configuration file from which it reads all configs. I have used factory pattern to instantiate and create all processor classes and util classes. I have db util class which handle all db related functionality.
I have to pass db table names to dbutil and other configurations to processing classes. I want to know the best design for passing in configurations to various classes of my app. what should be the design strategy for testable code ?
Design strategy -
1.Read config file in one class and create various config objects - dbconfig object,processing config object.(Use getters or public final fields to access config fields?)
2.pass in constructors the config objects- pass dbconfig to dbutil and processing config to processing util.
Design strategy 2 -
1.read config file in one class stire in public static fields.
2.pass the config class to each class and each class will get whatever they need from this class's public fields.
Thanks
When doing UnitTests you test a small part of your code in isolation.
In particular UnitTest never touch external resources like filesystems or databases. Those resources are replaced by test dummies with simple, fast and configurable behavior. (see Test Driven Development by Kent Beck )
Therefore, when you design you application, follow the rules of clean code and simple design. Then your question will become obsolete...
I would personally incline towards the first approach, so that you could closely follow the principle of Dependency Inversion. Whatever class needs information from configuration files should ideally not read it on its own (either from a configuration file or from a class that has all the information), but instead being passed on the necessary values from another class that instantiates it. In this way, all these classes that need configuration information will be testable (in isolation), just by providing "test" configuration values in their constructors.
However, a caveat: for this to be feasible, you will probably have to structure your project around Dependency Injection. I can see from what you are mentioning, though, that you are already following this pattern, since your first approach actually sounds like Dependency Injection via constructors.

Best approach storing and accessing Java application data

I'm in the middle of a massive refactoring project, the code has a 5000 line main class which was injected into everything, stored everything and had all of the common code.
I'm no expert on analysis and design but I've separated out things to the best of my ability and I'm about 80% through refactoring the classes that depend on the main class to use the new classes I've created.
There are some types of data which are initialised when the application starts and accessed by pretty much everything throughout the life of the application. For instance there is a Config class which holds hundreds of parameters.
The approach I've taken is to create several singletons the two most central are GUIData and ClientData. GUIData contains a reference to the mainframe of the application and clientdata maintains references to the config and other similar classes.
This allows me to call ClientData.getInstance().getConfig().getParam("param") from anywhere in the code but I don't feel like this is the best approach.
I considered individual static classes instead of these data singletons which contain instances of the classes but some of the classes do need constructors.
I've been googling on and off for a week trying to find a better way to do this but somehow I always end up on threads talking about database caching
Immutable (configuration) instances provide "thread-safe application-wide data access".
Typesafe's config (as suggested in a comment by Brian Kent) does exactly that.
Note that this does not involve static classes or singletons. Static classes and singletons may serve your purposes now,
but they could prove bothersome in the future. They can be handy ofcourse, but try limiting their use.
Initialization will have to be done after reading and parsing the configuration data. It is typically done at application startup, before other processing threads are started. The initialization will have to validate the configuration data as much as possible in order to fail fast and terminate the program if the configuration data is no good.
Having a lot of configuration data bundled together can create "hidden lines of communication". E.g. you update one value and the application fails because it required updates to other values as well. It's perfectly fine to put all configuration data in one file and load it from there, but your application (with hundreds of configuration options) should divide the configuration data in sets that are used by different parts of your application. This improves isolation, helps unit-testing and makes it possible to change the application in the future without getting too many nasty surprises.
There are two ways to use a set of configuration data:
from within an object call a singleton Settings.getInstance().getConfigForThisModule().
provide each object that uses configuration data with the configuration data via the constructor or via setConfig(ConfigForThisModule config).
The first approach depends on a convention not to call Settings.getInstance().getConfigForACompletelyUnrelatedModule() which could be a weakness. The second approach is more in line with "dependency injection" and could be more future proof.
You could mix both approaches while you are refactoring, just make sure to be consistent (e.g. only use the singleton approach for configuration data that is used in all parts of the application).
To further improve your design for using the configuration data, keep the following (likely) future functional requirement in mind: when the configuration file is updated, configuration data is reloaded and used in the application. Most logging frameworks manage to support this functional requirement without affecting the performance of multi-threaded applications. Among other things, it requires the following of your application:
if the new configuation data is no good, the program is not terminated but an error is logged instead and the old configuration data remains in use. Your initialization procedure will need to handle both "load at fresh start" and "reload" scenarios. The main thing to take away from this is that your initialization procedure needs to be re-usable and should not affect other (running) parts of your application (isolation, again).
long-lived objects may not keep a local copy of configuration data or a reference to an instance of ConfigForThisModule, instead Settings.getInstance()... (or some other method that can return an updated instance) should be called regurarly.
replacing old configuration with new configuration may not result in errors. Technically, replacing the configuration is as simple as updating an AtomicReference with a new configuration instance returned with Settings.getInstance().... But this is also where the isolation of the configuration data sets are tested: there should be no problem using an old set in one module and a new set in another module at the same.
Configuration data can be seen as a sort of "global state". With that in mind, further design points on what to do and what to avoid (partially blatantly copied to this answer) are discussed in the following two questions:
Why is Global State so Evil?
How are globals any different from a database?
Sorry, the question is a bit vague, are you looking to store the config or the cached objects used by other parts of your program ?
Since you have 100s of params, start with splitting up the config into manageable blocks
1) Split up your configuration parameters into logical blocks that have 1:1 correspondence with a simple properties file -its going to take some time
2) These property files must be externalized so that you can change them at any point in time, make sure that you pass in the base location via a env variable to the program
3) Write a utility class (singleton) that wraps Apache commons configuration to hold your config. (read *.properties from the base location and merge the properties into one configuration object) this must be done before any threads are kicked off.
4) Refer to the configuration param in your code using config.getXXXX() methods
Apache commons config also has ability to reload the config when your properties file changes on the filesystem.
Once this is done, use a DI container like Spring or Guice to cache the configured objects.
If it's just String property values you need, you don't even need a class for that - a global facility exists for you already: System.getProperties()
All you need do is first load the property values on start up:
System.setProperty("myKey", "myValue"); // see below how load properties from a file
Then read it anywhere in your code:
String myValue = System.getProperty("myKey");
or
String myValue = System.getProperty("myKey", "my desired default");
If your container doesn't support property loading out of the box, to load properties from an external file that looks like this:
key1=value
key2=some other value
etc...
you can use this code:
Files.lines(Paths.get("path/to/file"))
.filter(line -> !line.startsWith("#") || !line.contains("=")) // ignore comment/blank
.map(line -> line.split("=", 2)) // split into key/value
.forEach(split -> System.setProperty(split[0], split[1])); // load as property
you can use the Java Properties class util, basically its a HashTable
reference : https://docs.oracle.com/javase/7/docs/api/java/util/Properties.html
you create a file fileName.properties and store your data in key value pairs, for example:
username=your name
port=8080
then you load it into Properties Object and get the data like the following:
Properties prop = new Properties();
load the file...
String userName = prop.getProperty("username")
String port = prop.getProperty("port")// you can parse it to int if needed
what i suggest is to create a property file for each type of configuration like:
clientData.properties
appConfig.properties
you can follow this simple tutorial
http://www.mkyong.com/java/java-properties-file-examples/

How to maintain a centralized Object across the application

I am developing an application where I need to create an object and multiple classes have to access and modify that object. How to see the recent changes made by the other class object and how to access the object centrally through all the classes with out passing that object as a parameter across all the classes?
I am creating an Apache POI document where I am adding multiple tables, multiple headers/footers and paragraphs. I want only a single XWPFDocument object present in my application.
Is there any design pattern we can achieve this?
Well the singleton design pattern would work - but isn't terribly clean; you end up with global static state which is hard to keep track of and hard to test. It's often considered an anti-pattern these days. There are a very few cases where it still makes sense, but I try to avoid it.
A better approach would be to use dependency injection: make each class which needs one of these objects declare a constructor parameter of that type (or possibly have a settable property). Each class shouldn't care too much about how shared or otherwise the object is (beyond being aware that it can be shared). Then it's up to the code which initializes the application to decide which objects should be shared.
There are various dependency injection frameworks available for Java, including Guice and Spring. The idea of these frameworks is to automatically wire up all the dependencies in your application, given appropriate configuration.
There is Singleton Pattern for this, it creates a single instance for the application and is shared without passing around.
But it not not the best of options.
Why is it a bad option?
It is not good for testability of code
Not extensible in design
Better than Singleton Pattern is an application wide single instance
Create a single object for the application and share it using some context object. More on this is explained by Misko in his guide to testable code
single instance and not Singleton Pattern
It stands for an application wide single instance, which DOES NOT inforce its singletonness through a static instance field.
Why are Singletons hard to test?
Static access prevents collaborating with a subclass or wrapped version of another class. By hard-coding the dependency, we lose the power and flexibility of polymorphism.
-Every test using global state needs it to start in an expected state, or the test will fail. But another object might have mutated that global state in a previous test.
Global state often prevents tests from being able to run in parallel, which forces test suites to run slower.
If you add a new test (which doesn’t clean up global state) and it runs in the middle of the suite, another test may fail that runs after it.
Singletons enforcing their own “Singletonness” end up cheating.
You’ll often see mutator methods such as reset() or setForTest(…) on so-called singletons, because you’ll need to change the instance during tests. If you forget to reset the Singleton after a test, a later use will use the stale underlying instance and may fail in a way that’s difficult to debug.

Design pattern for parameter settings that is maintainable in decent size java project

I am looking for concrete ideas of how to manage a lot of different parameter settings for my java program. I know this question is a bit diffuse but I need some ideas about the big picture so that my code becomes more maintainable.
What my project does is to perform many processing steps on data, mostly text. These processing steps are algorithms of varying complexity that often have many settings. I would also like to change which processing steps are used by e.g. configuration files.
The reason for my program is to do repeatable experiments, and because of this I need to be able to get a complete view of all the parameters used in the different parts of the code, preferably in a nice format.
At this (prototype) stage I have the settings in source code like:
public static final param1=0.35;
and each class that is responsible for some processing step has its own hard coded settings. It is actually quite scary because there is no simple way to change things or to even see what is done and with what parameters/settings.
My idea is to have a central key/value store for all settings that also supports a dump of all settings. Example:
k:"classA_parameter1",v:"0.35"
k:"classC_parameter5",v:"false"
However, I would not really like to just store the parameters as strings but have them associated to an actual java class or object.
Is it smarter to have a singleton "SettingsManager" that manages everything. Or to have a SettingsManager object in each class that main has access to? I don't really like storing string descriptions of the settings but I cant see any other way (Lets say one setting is a SAXparser implementation that is used and another parameter is a double, e.g. percentage) since I really don't want to store them as Objects and cast them.
Experience and links to pages about relevant design patterns is greatly appreciated.
To clarify, my experiments could be viewed as a series of algorithms that are working on data from files/databases. These algorithms are grouped into different classes depending on their task in the whole process, e.g.
Experiment //main
InternetLookup //class that controls e.g. web scraping
ThreadedWebScraper
LanguageDetection //from "text analysis" package
Statistics //Calculate and store statistics
DatabaseAccess
DecisionMaking //using the data that we have processed earlier, make decisions (machine learning)
BuildModel
Evaluate
Each of the lowest level classes have parameters and are different but I still want a to get a view of everything that is going on.
You have the following options, starting with the simplest one:
A Properties file
Apache Commons Configuration
Spring Framework
The latter allows creation of any Java object from an XML config file but note that it's a framework, not a library: this means that it affects the design of the whole application (it promotes the Inversion of Control pattern).
This wheel has been invented multiple times already.
From the most basic java.util.Properties to the more advanced frameworks like Spring, which offers advanced features like value injection and type conversion.
Building it yourself is probably the worst approach.
Maybe not a complete answer to your question, but some points to consider:
Storing values as strings (and parsing the strings into other types via your SettingsManager) is the usual approach. If your configuration value is too complex to do this then it's probably not really a configuration value, but part of your implementation.
Consider injecting the individual configuration values required by each class via constructor arguments, rather than just passing in the whole SettingsManager object (see Law of Demeter)
Avoid creating a Singleton SettingsManager if possible, singletons harm testability and damage the design of your application in various ways.
If the number of parameters is big I would split them to several config files. Apache Commons Configuration, as mentioned by #Pino is really a nice library to handle them.
On the Java-side I would probably create one config-class per file and wrap Commons Configuration config to load settings, eg:
class StatisticsConfig {
private Configuration config = ... ;
public double getParameter1() {
return config.getDouble("classA_parameter1");
}
}
This may need quite a lot of boilerplate code if the number of parameters is big but I think it is quite clean solution (and easy to refactor).

Where exactly the Singleton Pattern is used in real application?

I was just curious where exactly the singleton pattern is used...
I know how the pattern works and where it can be used but i personally never used in any real application.
Can some one give an example where it can be used..
I would really appreciate if some one can explain how and where they have used in real application.
Thanks,
Swati
Typically singletons are used for global configuration. The simplest example would be LogManager - there's a static LogManager.getLogManager() method, and a single global instance is used.
In fact this isn't a "true" singleton as you can derive your own class from LogManager and create extra instances that way - but it's typically used as a singleton.
Another example would be java.lang.Runtime - from the docs:
Every Java application has a single
instance of class Runtime that allows
the application to interface with the
environment in which the application
is running. The current runtime can be
obtained from the getRuntime method.
That's pretty much the definition of a singleton :)
Now the singleton pattern is mostly frowned upon these days - it introduces tight coupling, and makes things which use the singleton harder to test, as you can't easily mock out that component. If you can get away without it, so much the better. Inject your dependencies where possible instead.
Some examples:
Hardware access
Database connections
Config files
I used the singleton pattern in an online Football Team Store System. we applied the singleton pattern to a ShoppingCart class.
You only needed one instance of the cart per an application instance. so the singleton seemed like it's the best fit for that situation.
Consider the situation of AudioDriverService which is designed in Singleton Pattern. So we are allowed to create just a single instance of AudioDriverService class. Now actually your Windows Media Player or Youtube Player both will share the same object of AudioDriverService rather than creating a new instance.
When you use Logger, you use Singleton pattern for the Logger class. In case it is not Singleton, every client will have its own Logger object and there will be concurrent access on the Logger instance in Multithreaded environment, and multiple clients will create/write to the Log file concurrently, this leads to data corruption.
For example running a trial version of a software with one license and one database connection ,that uses singleton pattern in real word. may be the guru jon skeet can provide example like this.
Singleton pattern is generally useful when the object that is created once and shared
across different threads/Applications.
Consider the case that you are implementing the properties load class for a printer.
Now Printers can be of variant properties. For eg:-
Mono Printer,
Color Printer,
Automatic Scanner Support Printer and so on...
Every time on boot this config file has to load to enable a few buttons/ applications
on the UI say tab or any Printer UI.
The value of the supported features are stored in form of a config table like say 1 if
feature supported and 0 if not supported.
Based on the supported features we enable disable certain functionalities and application
on the UI. Now this config file location in case of printers manufactured by a single company
are always stored at a fixed path.
The file values would change/would be read only in the following scenarios:-
1. On Boot.
2. on Addition or deletion of any new hardware peripheral.
We can use a singleton class to implement the reading of configuration files. As the same values
i.e. the config does not change on UI intervention and can be changed only on hardware intervention.
This is one example I can think of where we can implement Singleton design pattern.
Singleton is a nice design pattern. Before deciding on the pattern first do an in depth analysis of your problem and the solution. If in your solution some object has only one instance and you want to model that in your design then you should use singleton pattern. For example if you are modelling a PC in the software there can be only one instance of a PC with respect to your running program. As Jon Skeet said java.lang.Runtime is modelled as a singleton because for all the java objects that are loaded and running inside a java runtime there is only one instance of runtime.
Again lot of times it is used for the wrong reasons. Never create a singleton so that you can easily access the object (like Object::instance() ) from anywhere without passing the object around. The is the worst use I have ever come across.
I use a media player in my android app, so I extend the mediaplayer class, and used the singleton pattern because I need only one instance, and be able to call the same instance in any other part of my app for check if is playing, or what file is current playing.
Hope it helps you, regards!!!!
Singleton Pattern can be used for loading the configuration , say in a web application, we are supposed to generate a file which is to be stored somewhere in the server. Now, that location can fetched from a config file(properties file) using a singleton class.since the location is to be unique and might change frequently in future, so we use a config file so as can be modified without deploying the application so as to reflect the changes and location will be global and unique through out the application
I used a singleton (actually a couple of them) in an application that used pureMVC. We were unhappy about the complexity this framework introduced (it became complicated and tiering to track method calls through the mvc layers). So we used a central singleton as a mediator to better separate the layers from each other.
Singleton Class is basically used when you have to allow only single instantiation of the class.
Taking real world example, In case of OOP designing of a library, we can create library class as singleton class.

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