client acting both a as a client and server - JAVA - java

I have an interesting question. I am trying to establish a peer to peer connection which means a client process acts both as a server and client. Ideally, it should have a client socket (Socket class) and a server socket(Server Socket class). Now I tried to use this concept but it does not work. Please take a look at it:
public static void main(String argv[]) throws Exception
{
Socket clientSocket = null;
BufferedReader inFromUser = new BufferedReader( new InputStreamReader(System.in));
DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream());
System.out.println("Enter the server port u want to be assigned to this peer:");
sentence = inFromUser.readLine();
System.out.println("writing current port to client = "+ sentence);
outToServer.writeBytes("p~"+sentence + "\n" );
int serverport = Integer.parseInt(sentence);
ServerSocket server = new ServerSocket(serverport);
Socket client;
//client
System.out.println("enter port no of the server port of an other peer:");
int msg=Integer.parseInt(inFromUser.readLine());
clientSocket = new Socket("localhost", msg);
outToServer = new DataOutputStream(clientSocket.getOutputStream());
outToServer.writeBytes("hi");
while(true)
{
//server port listens infinitely and spawns new thread
System.out.println("inside true");
client = server.accept();
Thread serverThread = new Thread(new acceptconnection1(client));
serverThread.start();
}}}
class acceptconnection1 implements Runnable {
BufferedReader inFromClient, inn;
DataOutputStream ds;
Socket socket;
int peersocket;
String clientSentence;
int serverport ;
Socket clientSocket = null;
acceptconnection1 (Socket socket,) throws IOException{
this.socket = socket;
inn = new BufferedReader (new InputStreamReader(System.in));
inFromClient =new BufferedReader(new InputStreamReader(socket.getInputStream()));
ds = new DataOutputStream(socket.getOutputStream());
}
#Override
public void run () {
String cs,a;
try {
System.out.println("waiting for connection ");
if(( clientSentence = inFromClient.readLine())!=null)
{
System.out.println("Message from other peer" + clientSentence);
}
} catch (IOException ex) {
Logger.getLogger(acceptconnection1.class.getName()).log(Level.SEVERE, null, ex);
}}}
Output:
when I create two client processes,
o/p of client1:
Enter the server port u want to be assigned to this peer:
1111
writing current port to client = 1111
hi enter port no u want to connect to:
2222
inside true
inside true
waiting for connection
Enter the server port u want to be assigned to this peer:
2222
writing current port to client = 2222
hi enter port no u want to connect to:
1111
inside true
inside true
waiting for connection
what happens is both of them wait for connections. how do i solve this?

You have a deadlock condition. To result this, create the ServerSocket first so the Socket has something to talk to. Create the Socket which will connect but do nothing until accepted. Then accept connections.
BTW: You don't need to create two connections for traffic to pass both ways. Once a connection has been established, you can use that one connection as client-server, or server-server or what ever.

Related

Whenever I run my server on the specified port, it returns illegible characters. Why?

I am running a client server program on port 80 (currently says port 2040 for testing purposes only). Whenever I run my server on my client side/browser, the console displays this weird text, when it should be returning a HTMl file that i scannned in. However, when I run my IP address on my browser, it returns the necessary code. Why?
Here is my code:
public class ServerSide {
public static void main(String[] args) throws Exception {
//port used
int port = 2040;
ServerSocket serverSocket = new ServerSocket(port);
System.out.println("Running on port " +port);
/*server always on
* creating a connection socket when contacted by client..
*/
while(true) {
//create connection socket when contacted
Socket client = serverSocket.accept();
//read input from client
BufferedReader input = new BufferedReader(new InputStreamReader(client.getInputStream()));
//whatever input or communication we want to have can operate in this string..
String x;
while((x = input.readLine()) != null){
System.out.println(x);
if(x.isEmpty()) {
break;
}
}
//output of client server..
OutputStream clientOutput = client.getOutputStream();
clientOutput.write("HTTP/1.1 200 OK\r\n".getBytes());
clientOutput.write("\r\n".getBytes());
clientOutput.write("".getBytes());
clientOutput.write("\r\n\r\n".getBytes());
Scanner fetch = new Scanner(new File("index.html"));
String myHTML_file = fetch.useDelimiter("\\Z").next();
fetch.close();
clientOutput.write(myHTML_file.getBytes("UTF-8"));
clientOutput.write("\r\n\r\n".getBytes());
clientOutput.flush();
System.out.println("Connection closed.");
clientOutput.close();
}
}
}

Client connects twice when using Postman to send requests?

I'm trying to create a server in Java using Sockets. I create a ServerSocket using ServerSocket serverSocket = new ServerSocket(port); and then attempt to connect using Socket clientSocket = serverSocket.accept();. I send the request through Postman.
My issue is that whenever I send a request, I get the output:
New client connected
input: null
closed!
New client connected
input: PUT / HTTP/1.1
closed!
I'm confused as to why the client connects twice, and why the first request is always empty.
Full code:
ServerSocket serverSocket = new ServerSocket(port);
while (true) {
Socket clientSocket = serverSocket.accept();
System.out.println("New client connected");
BufferedReader br = new BufferedReader(new InputStreamReader((clientSocket.getInputStream())));
String input = br.readLine();
System.out.println("input: " + input);
clientSocket.close();
System.out.println("closed!");
}

Bug when create new Thread for a Socket

I'm using this code to constantly accept when a new Socket connect to Server:
while (true) {
Socket socket = null;
socket = ss.accept();
System.out.println("A client is connect...\n");
DataInputStream in = new DataInputStream(socket.getInputStream());
DataOutputStream out = new DataOutputStream(socket.getOutputStream());
Thread acceptClient = new Thread(new ClientHandler(socket, in, out));
acceptClient.start();
}
But when a connection is created, I see this in the console:
A client is connect...
A client is connect...
A client is
connect...
I don't understand why this line is displayed 3 times. Can anyone explane?

Connecting raspberry to java serverSocket

I am trying to make raspberry listen to the java socket server. I run the server code with eclipse and then log in to raspberry desktop and run client.jar. When i run client.jar it does not connect to my server and does not throw any errors. It just 'stays' in the Lxterminal forever and does nothing.
Server
int port = 6666;
Inet4Address add = (Inet4Address) Inet4Address.getLocalHost();
System.err.println(add);
ServerSocket server = new ServerSocket(6666, 1, add);
Socket client = server.accept();
System.err.println("acc");
DataInputStream in = new DataInputStream(client.getInputStream());
DataOutputStream out = new DataOutputStream(client.getOutputStream());
while (true){
BufferedReader read = new BufferedReader(new InputStreamReader(System.in));
String line = read.readLine();
out.writeUTF(line);
out.flush();
System.err.println(in.readUTF());
}
Client
int port = 6666;
Socket server = new Socket("My ip", port);
DataInputStream in = new DataInputStream(server.getInputStream());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
while (true)
{
String msg = in.readUTF();
if (msg.contentEquals("close"))
server.close();
else if (msg.equals("forward"))
{
out.writeUTF("I go forward master");
out.flush();
}
UPDATE:
I have resolved this problem few seconds ago.My firewall was blocking any connection so the raspberry couldn't connect.
Solution: Go to firewall and network connection and turn it off for private and public connections. I am using Win10

Debugging a socket communication program

I have 2 classes (Client and Server) used to implement simple communication in my application. My code is shown below:
Server:
public class Server {
public static void main(String[] ar) {
int port = 1025; // just a random port. make sure you enter something between 1025 and 65535.
try {
ServerSocket ss = new ServerSocket(port); // create a server socket and bind it to the above port number.
System.out.println("Waiting for a client...");
Socket socket = ss.accept();
InputStream sin = socket.getInputStream();
OutputStream sout = socket.getOutputStream();
DataInputStream in = new DataInputStream(sin);
DataOutputStream out = new DataOutputStream(sout);
BufferedReader keyboard = new BufferedReader(new InputStreamReader(
System.in));
System.out.println("enter meter id ");
String line = null;
while (true) {
line = in.readUTF(); // wait for the client to send a line of text.
System.out.println("client send me this id number " + line);
line = keyboard.readLine();
out.writeUTF(line);
out.flush();
//line = in.readUTF();
System.out.println("Waiting for the next line...");
System.out.println();
}
} catch (Exception x) {
x.printStackTrace();
}
}
}
Client:
public class Client {
public static void main(String[] ar) {
int serverPort = 1025;
String address = "localhost";
try {
InetAddress ipAddress = InetAddress.getByName(address); // create an object that represents the above IP address.
System.out.println(" IP address " + address + " and port "
+ serverPort);
Socket socket = new Socket(ipAddress, serverPort); // create a socket with the server's IP address and server's port.
InputStream sin = socket.getInputStream();
OutputStream sout = socket.getOutputStream();
DataInputStream in = new DataInputStream(sin);
DataOutputStream out = new DataOutputStream(sout);
// Create a stream to read from the keyboard.
BufferedReader keyboard = new BufferedReader(new InputStreamReader(
System.in));
String line = null;
System.out.println("ClientConnected.");
System.out.println("enter meter id");
while (true) {
line = keyboard.readLine(); // wait for the user to type in something and press enter.
System.out.println("Sending this number to the server...");
out.writeUTF(line); // send the above line to the server.
out.flush(); // flush the stream to ensure that the data reaches the other end.
line = in.readUTF(); // wait for the server to send a line of text.
System.out
.println("The server was very polite. It sent me this : "
+ line);
System.out.println();
}
}
catch (Exception x) {
x.printStackTrace();
}
}
}
My problem is that while testing the program I do get communication between the client and server, but while debugging, with a break point on the out.flush line in Server.java, it does not go to the intended destination. This intended destination being the line line = in.readUTF(); of Client.java. Can anyone help me to solve this?
It is good practice to open the OutputStreams before the InputStreams, on your sockets, as said in this question.
This question also clarifies that.
What I suspect here is your client and server are running in two different JVM processes and java debugger cannot debug two JVM at the same time.

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