I am curios about something to do with Java Method Synchronization and Object locking.
When you invoke a synchronized method, from what i understand it locks the entire object for the duration of the method call.
Does this mean you only need to synchronize methods that write data to your object and not for the reading of data from your object?
public class testclass {
private ArrayList<String> data;
public ArrayList<String> getData() {
return data;
}
public synchronized void setData(ArrayList<String> data) {
this.data = data;
}
}
Basically would the above code be thread safe (Since the testclass object is locked while running the setData method)? or should i also synchronize the getData method as well?
Does this mean you only need to synchronize methods that write data to your object and not for the reading of data from your object?
No - if you don't synchronize the reads, you don't have any visibility guarantee (you could get a stale version of the object).
Note: in your case, you don't need to use the synchronized keyword because each method is atomic - you could simply make data volatile instead.
locks are not locking object itself, but monitor associated with object. In your case even synchronization of method getData doesn't make testclass thread safe, because it will return instance of "data" field to wild world, and many threads may do whatever they want with object in unpredictable order.
in order to follow "visibility", you either need to make "data" volatile, or synchronize both methods - because JVM is free to optimize bytecode in any way, which makes it possible for some threads to see "stale" data.
If you don't synchronize getData() method what guarantee do you have that when one thread first invokes getData() first and another thread wants to execute writeData() method, the thread is not locked. Hence not thread safe.
[EDIT]
And as other specified, it is not thread safe for you to return the non-volatile Data object too, which might be modified in a non-thread-safe-way outside this class
Related
I have a Util class with a utility methods as:
public static String formatAmount(String amount) throws Exception {
return String.format("%,.2f", Double.valueOf(amount));
}
Is this method thread safe? I am not modifying amount any where else.
Secondly, I have another method as.
private boolean checkIfDateIsAHoliday(org.joda.time.LocalDate date) {
boolean isHoliday = false;
.......
return isHoliday;
}
Is this method thread safe? I am not modifying date any where else.
As always the hell is in the small details. Your first method is thread safe because it definitely does not change state of any class.
Your seconds method is available only partially. I do not know what is written in your code instead of ........ If you do not change state your any class there the method is thread-safe, otherwise it is not.
Thread safety is all about accessing shared state. So if you want to know if a method is thread safe, you only have to check if it accesses state (=fields) that can also be accessed by other threads:
If there is no such state, you're done - the method is thread safe.
If there is such state, you have to check if it is accessed in a thread safe manner.
(See also http://tutorials.jenkov.com/java-concurrency/thread-safety.html)
Your first method does not access any shared state (String is immutable, hence the parameter is thread-safe by itself). It calls two static methods (String.format and Double.valueOf) which might access shared state. Unfortunately, javadoc does not say anything concerning thread-safety of these two methods. Nevertheless we can assume that they are (otherwise almost all java applications were broken).
Your second method is thread safe concerning the code we can see (we can't argue about the code behind .....). Reason: You're just modifying local state (stack variable isHoliday). As local state cannot be accessed by other threads, this is thread-safe by definition.
Now just try to argue concerning the rest of your code (.....)!
For the First method it will be Thread safe But
It won't be Thread Safe for the method you have declared in the second
The first one is thread-safe because you are only reading an immutable variable String.
Joda's LocalDate is also immutable. Therefore, assuming you are not reading or writing mutable class or instance fields, this method is also threadsafe.
I'm new to Java, so pls excuse if answer to below simple case is obvious.
class A{
public void foo(Customer cust){
cust.setName(cust.getFirstName() + " " + cust.getLastName());
cust.setAddress(new Address("Rome"));
}
}
I've a Singleton object (objectA) created for class A.
Given I don't have any class variable, is it thread safe if I call objectA.foo(new Customer()) from different threads?
What if I change foo to static and call A.foo(new Customer()) from different threads?
is it still thread safe?
Given I don't have any class variable, is it thread safe if I call
objectA.foo(new Customer()) from different threads?
Of course it is. Your foo() method doesn't change any state of the A object (since it doesn't have any) and the object you pass, new Customer(), as an argument to the method is not available to any other thread.
What if I change foo to static and call A.foo(new Customer()) from
different threads? is it still thread safe?
As long as you don't have any mutable static state, you're still good.
Yes, it will be thread-safe IF you call foo(new Customer()) from different threads. But this is only because each time you call new Customer() you are making a new (and therefore different) Customer object, and all that foo does is alter the state of the Customer that is passed to it. Thus these threads will not collide, because even though they are calling the same method, they will be manipulating different customers.
However, if you were to create a customer variable first
Customer bob = new Customer()
and then call foo(bob) from two different threads, it would not be thread safe. The first thread could be changing the address while the second thread is changing the name, causing inconsistent behavior and / or corrupt data.
If you want to make this method truly thread-safe, just declare the method synchronized:
public synchronized void foo(Customer cust) {...}
thread safety is required where a function is accessing a static shared variable. like a function which is updating a shared document, so if two thread in parallel updated changes of one thread will get ignore. Or a static variable which is shared across the application, singleton object.
Above are some situation where thread safety required In your case you are not updating any shared resource so this is a thread safe.
my code uses the following:
public class Obj{
public String someOperation(){...}
};
public class ClassA{
private Map<Integer, Object> m_MsgHash;
public boolean init()
{
m_MsgHash = Collections.synchronizedMap(new LinkedHashMap<Integer, Object>(1001, 1.0F, true));
}
private Object fetchFromHash(int Id)
{
return m_MsgHash.get(Id);
}
public void HandleMsg(int Id)
{
Object obj = fetchFromHash(Id);
// do some operation on obj needs to be synchronized ?
//synchronized (m_MsgHash) {
obj.someOperation();
//}
}
}
I understand from Java Doc that once iterating the my m_MsgHash i must use the synchronized keyword. but my question is, do i need to use the synchronized when using a fetched Object from my map ?
You do not need "synchronized" for simple operations on a synchronizedMap result, such as get. If the object referenced by obj is itself accessed from multiple threads, and modified by at least one of them, you need to make all accesses to it synchronized on the same object, or otherwise ensure multi-thread correctness.
No you don't: m_MsgHash.get(Id); is synchronized so it is a thread safe operation. And once you have a reference to obj you can do whatever you want with it without needing to synchronize as it lives independently from the map (as long as you don't share it across threads, but here it is a local variable).
Note however that your map is not safely published as it is. If a thread calls init and another calls HandleMsg, it is possible that the second thread sees a null value for the map.
A simple way to safely publish the map would be to make it final and instantiate it within the constructor of ClassA.
Not required. Whenever you call Collections.synchronizedMap It creates a class that implements Map interface and has all the methods synchronized. This is called Java Monitor Pattern, where the underlying LinkedHashMap is protected by a Java Monitor to enable thread safety. You need to synchronize while looping because the Map may change while looping through.
But actions like put, get and remove are protected by the class Monitor thus not required to be inside of synchronized methods, unless they are part of a composite action such as Check-Then-Act.
I'm trying to learn about singleton classes and how they can be used in an application to keep it thread safe. Let's suppose you have an singleton class called IndexUpdater whose reference is obtained as follows:
public static synchronized IndexUpdater getIndexUpdater() {
if (ref == null)
// it's ok, we can call this constructor
ref = new IndexUpdater();
return ref;
}
private static IndexUpdater ref;
Let's suppose there are other methods in the class that do the actual work (update indicies, etc.). What I'm trying to understand is how accessing and using the singleton would work with two threads. Let's suppose in time 1, thread 1 gets a reference to the class, through a call like this IndexUpdater iu = IndexUpdater.getIndexUpdater(); Then,
in time 2, using reference iu, a method within the class is called iu.updateIndex by thread 1. What would happen in time 2, a second thread tries to get a reference to the class. Could it do this and also access methods within the singleton or would it be prevented as long as the first thread has an active reference to the class. I'm assuming the latter (or else how would this work?) but I'd like to make sure before I implement.
Thank you,
Elliott
Since getIndexUpdater() is a synchronized method, it only prevents threads from accessing this method (or any method protected by the same synchronizer) simultaneously. So it could be a problem if other threads are accessing the object's methods at the same time. Just keep in mind that if a thread is running a synchronized method, all other threads trying to run any synchronized methods on the same object are blocked.
More info on:
http://download.oracle.com/javase/tutorial/essential/concurrency/syncmeth.html
Your assumption is wrong. Synchronizing getIndexUpdater() only prevents more than one instance being created by different threads calling getIndexUpdater() at (almost) the same time.
Without synchronization the following could happen: Thread one calls getIndexUpdater(). ref is null. Thread 2 calls getIndexUpdater(). ref is still null. Outcome: ref is instantiated twice.
You are conflating the instantiation of a singleton object with its use. Synchronizing the creation of a singleton object does not guarantee that the singleton class itself is thread-safe. Here is a simple example:
public class UnsafeSingleton {
private static UnsafeSingleton singletonRef;
private Queue<Object> objects = new LinkedList<Object>();
public static synchronized UnsafeSingleton getInstance() {
if (singletonRef == null) {
singletonRef = new UnsafeSingleton();
}
return singletonRef;
}
public void put(Object o) {
objects.add(o);
}
public Object get() {
return objects.remove(o);
}
}
Two threads calling getInstance are guaranteed to get the same instance of UnsafeSingleton because synchronizing this method guarantees that singletonRef will only be set once. However, the instance that is returned is not thread safe, because (in this example) LinkedList is not a thread-safe queue. Two threads modifying this queue may result in unexpected behavior. Additional steps have to be taken to ensure that the singleton itself is thread-safe, not just its instantiation. (In this example, the queue implementation could be replaced with a LinkedBlockingQueue, for example, or the get and put methods could be marked synchronized.)
Then, in time 2, using reference iu, a method within the class is called iu.updateIndex by thread 1. What would happen in time 2, a second thread tries to get a reference to the class. Could it do this and also access methods within the singleton ...?
The answer is yes. Your assumption on how references are obtained is wrong. The second thread can obtain a reference to the Singleton. The Singleton pattern is most commonly used as a sort of pseudo-global state. As we all know, global state is generally very difficult to deal with when multiple entities are using it. In order to make your singleton thread safe you will need to use appropriate safety mechanisms such as using atomic wrapper classes like AtomicInteger or AtomicReference (etc...) or using synchronize (or Lock) to protect critical areas of code from being accessed simultaneously.
The safest is to use the enum-singleton.
public enum Singleton {
INSTANCE;
public String method1() {
...
}
public int method2() {
...
}
}
Thread-safe, serializable, lazy-loaded, etc. Only advantages !
When a second thread tries to invoke getIndexUpdater() method, it will try to obtain a so called lock, created for you when you used synchronized keyword. But since some other thread is already inside the method, it obtained the lock earlier and others (like the second thread) must wait for it.
When the first thread will finish its work, it will release the lock and the second thread will immediately take it and enter the method. To sum up, using synchronized always allows only one thread to enter guarded block - very restrictive access.
The static synchronized guarantees that only one thread can be in this method at once and any other thread attempting to access this method (or any other static synchronized method in this class) will have to wait for it to complete.
IMHO the simplest way to implement a singleton is to have a enum with one value
enum Singleton {
INSTANCE
}
This is thread safe and only creates the INSTANCE when the class is accessed.
As soon as your synchronized getter method will return the IndexUpdater instance (whether it was just created or already existed doesn't matter), it is free to be called from another thread. You should make sure your IndexUpdater is thread safe so it can be called from multiple threads at a time, or you should create an instance per thread so they won't be shared.
In what cases is it necessary to synchronize access to instance members?
I understand that access to static members of a class always needs to be synchronized- because they are shared across all object instances of the class.
My question is when would I be incorrect if I do not synchronize instance members?
for example if my class is
public class MyClass {
private int instanceVar = 0;
public setInstanceVar()
{
instanceVar++;
}
public getInstanceVar()
{
return instanceVar;
}
}
in what cases (of usage of the class MyClass) would I need to have methods:
public synchronized setInstanceVar() and
public synchronized getInstanceVar() ?
Thanks in advance for your answers.
The synchronized modifier is really a bad idea and should be avoided at all costs. I think it is commendable that Sun tried to make locking a little easier to acheive, but synchronized just causes more trouble than it is worth.
The issue is that a synchronized method is actually just syntax sugar for getting the lock on this and holding it for the duration of the method. Thus, public synchronized void setInstanceVar() would be equivalent to something like this:
public void setInstanceVar() {
synchronized(this) {
instanceVar++;
}
}
This is bad for two reasons:
All synchronized methods within the same class use the exact same lock, which reduces throughput
Anyone can get access to the lock, including members of other classes.
There is nothing to prevent me from doing something like this in another class:
MyClass c = new MyClass();
synchronized(c) {
...
}
Within that synchronized block, I am holding the lock which is required by all synchronized methods within MyClass. This further reduces throughput and dramatically increases the chances of a deadlock.
A better approach is to have a dedicated lock object and to use the synchronized(...) block directly:
public class MyClass {
private int instanceVar;
private final Object lock = new Object(); // must be final!
public void setInstanceVar() {
synchronized(lock) {
instanceVar++;
}
}
}
Alternatively, you can use the java.util.concurrent.Lock interface and the java.util.concurrent.locks.ReentrantLock implementation to achieve basically the same result (in fact, it is the same on Java 6).
It depends on whether you want your class to be thread-safe. Most classes shouldn't be thread-safe (for simplicity) in which case you don't need synchronization. If you need it to be thread-safe, you should synchronize access or make the variable volatile. (It avoids other threads getting "stale" data.)
If you want to make this class thread safe I would declare instanceVar as volatile to make sure you get always the most updated value from memory and also I would make the setInstanceVar() synchronized because in the JVM an increment is not an atomic operation.
private volatile int instanceVar =0;
public synchronized setInstanceVar() { instanceVar++;
}
. Roughly, the answer is "it depends". Synchronizing your setter and getter here would only have the intended purpose of guaranteeing that multiple threads couldn't read variables between each others increment operations:
synchronized increment()
{
i++
}
synchronized get()
{
return i;
}
but that wouldn't really even work here, because to insure that your caller thread got the same value it incremented, you'd have to guarantee that you're atomically incrementing and then retrieving, which you're not doing here - i.e you'd have to do something like
synchronized int {
increment
return get()
}
Basically, synchronization is usefull for defining which operations need to be guaranteed to run threadsafe (inotherwords, you can't create a situation where a separate thread undermines your operation and makes your class behave illogically, or undermines what you expect the state of the data to be). It's actually a bigger topic than can be addressed here.
This book Java Concurrency in Practice is excellent, and certainly much more reliable than me.
To simply put it, you use synchronized when you have mutliple threads accessing the same method of the same instance which will change the state of the object/or application.
It is meant as a simple way to prevent race conditions between threads, and really you should only use it when you are planning on having concurrent threads accessing the same instance, such as a global object.
Now when you are reading the state of an instance of a object with concurrent threads, you may want to look into the the java.util.concurrent.locks.ReentrantReadWriteLock -- which in theory allows many threads to read at a time, but only one thread is allowed to write. So in the getter and setting method example that everyone seems to be giving, you could do the following:
public class MyClass{
private ReentrantReadWriteLock rwl = new ReentrantReadWriteLock();
private int myValue = 0;
public void setValue(){
rwl.writeLock().lock();
myValue++;
rwl.writeLock().unlock();
}
public int getValue(){
rwl.readLock.lock();
int result = myValue;
rwl.readLock.unlock();
return result;
}
}
In Java, operations on ints are atomic so no, in this case you don't need to synchronize if all you're doing is 1 write and 1 read at a time.
If these were longs or doubles, you do need to synchronize because it's possible for part of the long/double to be updated, then have another thread read, then finally the other part of the long/double updated.