Profiling java code that calls Runtime.freeMemory() - java

I have some code that profiles Runtime.freeMemory. Here is my code:
package misc;
import java.util.ArrayList;
import java.util.Random;
public class FreeMemoryTest {
private final ArrayList<Double> l;
private final Random r;
public FreeMemoryTest(){
this.r = new Random();
this.l = new ArrayList<Double>();
}
public static boolean memoryCheck() {
double freeMem = Runtime.getRuntime().freeMemory();
double totalMem = Runtime.getRuntime().totalMemory();
double fptm = totalMem * 0.05;
boolean toReturn = fptm > freeMem;
return toReturn;
}
public void freeMemWorkout(int max){
for(int i = 0; i < max; i++){
memoryCheck();
l.add(r.nextDouble());
}
}
public void workout(int max){
for(int i = 0; i < max; i++){
l.add(r.nextDouble());
}
}
public static void main(String[] args){
FreeMemoryTest f = new FreeMemoryTest();
int count = Integer.parseInt(args[1]);
long startTime = System.currentTimeMillis();
if(args[0].equals("f")){
f.freeMemWorkout(count);
} else {
f.workout(count);
}
long endTime = System.currentTimeMillis();
System.out.println(endTime - startTime);
}
}
When I run the profiler using -Xrunhprof:cpu=samples, the vast majority of the calls are to the Runtime.freeMemory(), like this:
CPU SAMPLES BEGIN (total = 531) Fri Dec 7 00:17:20 2012
rank self accum count trace method
1 83.62% 83.62% 444 300274 java.lang.Runtime.freeMemory
2 9.04% 92.66% 48 300276 java.lang.Runtime.totalMemory
When I run the profiler using -Xrunhprof:cpu=time, I don't see any of the calls to Runtime.freeMemory at all, and the top five calls are as follows:
CPU TIME (ms) BEGIN (total = 10042) Fri Dec 7 00:29:51 2012
rank self accum count trace method
1 13.39% 13.39% 200000 307547 java.util.Random.next
2 9.69% 23.08% 1 307852 misc.FreeMemoryTest.freeMemWorkout
3 7.41% 30.49% 100000 307544 misc.FreeMemoryTest.memoryCheck
4 7.39% 37.88% 100000 307548 java.util.Random.nextDouble
5 4.35% 42.23% 100000 307561 java.util.ArrayList.add
These two profiles are so different from one another. I thought that samples was supposed to at least roughly approximate the results from the times, but here we see a very radical difference, something that consumes more than 80% of the samples doesn't even appear in the times profile. This does not make any sense to me, does anyone know why this is happening?
More on this:
$ java -Xmx1000m -Xms1000m -jar memtest.jar a 20000000 5524
//does not have the calls to Runtime.freeMemory()
$ java -Xmx1000m -Xms1000m -jar memtest.jar f 20000000 9442
//has the calls to Runtime.freeMemory()
Running with freemem requires approximately twice the amount of time as running without it. If 80% of the CPU time is spent in java.Runtime.freeMemory(), and I remove that call, I would expect the program to speed up by a factor of approximately 5. As we can see above, the program speeds up by a factor of approximately 2.
A slowdown of a factor of 5 is way worse than a slowdown of a factor of 2 that was observed empirically, so what I do not understand is how the sampling profiler is so far off from reality.

The Runtime freeMemory() and totalMemory() are native calls.
See http://www.docjar.com/html/api/java/lang/Runtime.java.html
The timer cannot time them, but the sampler can.

Related

Guava RateLimiter running too often

I am having a problem with Guava RateLimiter. I create the RateLimiter with RateLimiter.create(1.0) ("1 permit per second") and calls rateLimiter.acquire() on every cycle, but when I test run I get the following result:
Average: 1232.0 Diff since last: 2540
Average: 1180.0 Diff since last: 258
Average: 1159.0 Diff since last: 746
Average: 1151.0 Diff since last: 997
Average: 1144.0 Diff since last: 1004
Average is the number of milliseconds it sleeps on average and diff is the number of milliseconds passed since last print. On average it's okay, it does not permit my code to run more than once per second. But sometimes (as you can see) it runs more than once per second.
Do you have any idea why? Am I missing something?
The code that generates the above output:
private int numberOfRequests;
private Date start;
private long last;
private boolean first = true;
private void sleep() {
numberOfRequests++;
if(first) {
first = false;
start = new Date();
}
rateLimiter.acquire();
long current = new Date().getTime();
double num = (current -start.getTime()) / numberOfRequests;
System.out.println("Average: "+ num + " Diff since last: " + (current - last));
last = current;
}
Your benchmark appears to be flawed - when I try to replicate it I see very close to one acquisition per second. Here's my benchmark:
public class RateLimiterDemo {
public static void main(String[] args) {
StatsAccumulator stats = new StatsAccumulator();
RateLimiter rateLimiter = RateLimiter.create(1.0);
rateLimiter.acquire(); // discard initial permit
for (int i = 0; i < 10; i++) {
long start = System.nanoTime();
rateLimiter.acquire();
stats.add((System.nanoTime() - start) / 1_000_000.0);
}
System.out.println(stats.snapshot());
}
}
A sample run prints:
Stats{count=10, mean=998.9071456, populationStandardDeviation=3.25398397901304, min=989.303887, max=1000.971085}
The variance there is almost all attributable to the benchmark overhead (populating the StatsAccumulator and computing the time delta).
Even this benchmark has flaws (though I'll contend it's less-so). Creating an accurate benchmark is very hard, and simple whipped-together benchmarks are often either inaccurate or worse don't reflect the actual performance of the code being tested in a production setting.

java stream performace for finding maximum element form a list

I wrote a simple program to compare to performance of stream for finding maximum form list of integer. Surprisingly I found that the performance of ' stream way' 1/10 of 'usual way'. Am I doing something wrong? Is there any condition on which Stream way will not be efficient? Could anyone have a nice explanation for this behavior?
"stream way" took 80 milliseconds "usual way" took 15 milli seconds
Please find the code below
public class Performance {
public static void main(String[] args) {
ArrayList<Integer> a = new ArrayList<Integer>();
Random randomGenerator = new Random();
for (int i=0;i<40000;i++){
a.add(randomGenerator.nextInt(40000));
}
long start_s = System.currentTimeMillis( );
Optional<Integer> m1 = a.stream().max(Integer::compare);
long diff_s = System.currentTimeMillis( ) - start_s;
System.out.println(diff_s);
int e = a.size();
Integer m = Integer.MIN_VALUE;
long start = System.currentTimeMillis( );
for(int i=0; i < e; i++)
if(a.get(i) > m) m = a.get(i);
long diff = System.currentTimeMillis( ) - start;
System.out.println(diff);
}
}
Yes, Streams are slower for such simple operations. But your numbers are completely unrelated. If you think that 15 milliseconds is satisfactory time for your task, then there are good news: after warm-up stream code can solve this problem in like 0.1-0.2 milliseconds, which is 70-150 times faster.
Here's quick-and-dirty benchmark:
import java.util.concurrent.TimeUnit;
import java.util.*;
import java.util.stream.*;
import org.openjdk.jmh.infra.Blackhole;
import org.openjdk.jmh.annotations.*;
#Warmup(iterations = 5, time = 1000, timeUnit = TimeUnit.MILLISECONDS)
#Measurement(iterations = 10, time = 1000, timeUnit = TimeUnit.MILLISECONDS)
#BenchmarkMode(Mode.AverageTime)
#OutputTimeUnit(TimeUnit.MICROSECONDS)
#Fork(3)
#State(Scope.Benchmark)
public class StreamTest {
// Stream API is very nice to get random data for tests!
List<Integer> a = new Random().ints(40000, 0, 40000).boxed()
.collect(Collectors.toList());
#Benchmark
public Integer streamList() {
return a.stream().max(Integer::compare).orElse(Integer.MIN_VALUE);
}
#Benchmark
public Integer simpleList() {
int e = a.size();
Integer m = Integer.MIN_VALUE;
for(int i=0; i < e; i++)
if(a.get(i) > m) m = a.get(i);
return m;
}
}
The results are:
Benchmark Mode Cnt Score Error Units
StreamTest.simpleList avgt 30 38.241 ± 0.434 us/op
StreamTest.streamList avgt 30 215.425 ± 32.871 us/op
Here's microseconds. So the Stream version is actually much faster than your test. Nevertheless the simple version is even more faster. So if you were fine with 15 ms, you can use any of these two versions you like: both will perform much faster.
If you want to get the best possible performance no matter what, you should get rid of boxed Integer objects and work with primitive array:
int[] b = new Random().ints(40000, 0, 40000).toArray();
#Benchmark
public int streamArray() {
return Arrays.stream(b).max().orElse(Integer.MIN_VALUE);
}
#Benchmark
public int simpleArray() {
int e = b.length;
int m = Integer.MIN_VALUE;
for(int i=0; i < e; i++)
if(b[i] > m) m = b[i];
return m;
}
Both versions are faster now:
Benchmark Mode Cnt Score Error Units
StreamTest.simpleArray avgt 30 10.132 ± 0.193 us/op
StreamTest.streamArray avgt 30 167.435 ± 1.155 us/op
Actually the stream version result may vary greatly as it involves many intermediate methods which are JIT-compiled in different time, so the speed may change in any direction after some iterations.
By the way your original problem can be solved by good old Collections.max method without Stream API like this:
Integer max = Collections.max(a);
In general you should avoid testing the artificial code which does not solve real problems. With artificial code you will get the artificial results which generally say nothing about the API performance in real conditions.
The immediate difference that I see is that the stream way uses Integer::compare which might require more autoboxing etc. vs. an operator in the loop. perhaps you can call Integer::compare in the loop to see if this is the reason?
EDIT: following the advice from Nicholas Robinson, I wrote a new version of the test. It uses 400K sized list (the original one yielded zero diff results), it uses Integer.compare in both cases and runs only one of them in each invocation (I alternate between the two methods):
static List<Integer> a = new ArrayList<Integer>();
public static void main(String[] args)
{
Random randomGenerator = new Random();
for (int i = 0; i < 400000; i++) {
a.add(randomGenerator.nextInt(400000));
}
long start = System.currentTimeMillis();
//Integer max = checkLoop();
Integer max = checkStream();
long diff = System.currentTimeMillis() - start;
System.out.println("max " + max + " diff " + diff);
}
static Integer checkStream()
{
Optional<Integer> max = a.stream().max(Integer::compare);
return max.get();
}
static Integer checkLoop()
{
int e = a.size();
Integer max = Integer.MIN_VALUE;
for (int i = 0; i < e; i++) {
if (Integer.compare(a.get(i), max) > 0) max = a.get(i);
}
return max;
}
The results for loop: max 399999 diff 10
The results for stream: max 399999 diff 40 (and sometimes I got 50)
In Java 8 they have been putting a lot of effort into making use of concurrent processes with the new lambdas. You will find the stream to be so much faster because the list is being processed concurrently in the most efficient way possible where as the usual way is running through the list sequentially.
Because the lambda are static this makes threading easier, however when you are accessing something line your hard drive (reading in a file line by line) you will probably find the stream wont be as efficient because the hard drive can only access info.
[UPDATE]
The reason your stream took so much longer than the normal way is because you run in first. The JRE is constantly trying to optimize the performance so there will be a cache set up with the usual way. If you run the usual way before the stream way you should get opposing results. I would recommend running the tests in different mains for the best results.

Why is System.nanoTime not accurate?

import java.math.BigDecimal;
public class testtest {
public static final BigDecimal TWO = new BigDecimal(2);
public static final int digits = 1000;
public static final BigDecimal TOLERANCE = BigDecimal.ONE.scaleByPowerOfTen(-digits);
public static double MidpointMethod = 0;
public static long MidpointMethod(int n) {
BigDecimal k = new BigDecimal(n);
BigDecimal a = BigDecimal.ONE; // set a to be one
BigDecimal b = k; // set b to be two
long start = System.nanoTime(); // start the timer
while(a.multiply(a).subtract(k).abs().compareTo(TOLERANCE) >= 0) { // while our decimals aren't close enough to the square root of two
if(a.multiply(a).subtract(k).abs().compareTo(b.multiply(b).subtract(k).abs()) > 0) // if a is farther from the square root of two than b
a = a.add(b).divide(TWO); // set a to be the average of a and b
else // if a is closer to the square root of two than b
b = a.add(b).divide(TWO); // set b to be the average of a and b
}
return System.nanoTime() - start; // return the time taken
}
public static void main(String[] args) {
System.out.println(MidpointMethod(2)/10e6);
}
}
This program outputs 6224.5209, but when I ran it it took way, way over 20 seconds to run. Why does it display 6 seconds when it actually took more than 20 seconds?
is the 6 seconds an accurate and precise measure of how long the program took?
To convert nanoseconds to milliseconds (which I assume you were trying), divide by 1e6, not 10e6. You are off by a factor of 10.
The Syste.nanoTime() is fully accurate given that you work on a decent PC, which I'll assume you are. The problem is any kind of initialisation before you call for the first time the method, including JVM start up, stack set up, heap set up, the Big decimals initialisation takes some time. Also if you are using a lot of your RAM and it is almost full that boot up time can go even more.

What is the quantitative overhead of making a JNI call?

Based on performance alone, approximately how many "simple" lines of java is the equivalent performance hit of making a JNI call?
Or to try to express the question in a more concrete way, if a simple java operation such as
someIntVar1 = someIntVar2 + someIntVar3;
was given a "CPU work" index of 1, what would be the typical (ballpark) "CPU work" index of the overhead of making the JNI call?
This question ignores the time taken waiting for the native code to execute. In telephonic parlance, it is strictly about the "flag fall" part of the call, not the "call rate".
The reason for asking this question is to have a "rule of thumb" to know when to bother attempting coding a JNI call when you know the native cost (from direct testing) and the java cost of a given operation. It could help you quickly avoid the hassle to coding the JNI call only to find that the callout overhead consumed any benefit of using native code.
Edit:
Some folks are getting hung up on variations in CPU, RAM etc. These are all virtually irrelevant to the question - I'm asking for the relative cost to lines of java code. If CPU and RAM are poor, they are poor for both java and JNI so environmental considerations should balance out. The JVM version falls into the "irrelevant" category too.
This question isn't asking for an absolute timing in nanoseconds, but rather a ball park "work effort" in units of "lines of simple java code".
Quick profiler test yields:
Java class:
public class Main {
private static native int zero();
private static int testNative() {
return Main.zero();
}
private static int test() {
return 0;
}
public static void main(String[] args) {
testNative();
test();
}
static {
System.loadLibrary("foo");
}
}
C library:
#include <jni.h>
#include "Main.h"
JNIEXPORT int JNICALL
Java_Main_zero(JNIEnv *env, jobject obj)
{
return 0;
}
Results:
System details:
java version "1.7.0_09"
OpenJDK Runtime Environment (IcedTea7 2.3.3) (7u9-2.3.3-1)
OpenJDK Server VM (build 23.2-b09, mixed mode)
Linux visor 3.2.0-4-686-pae #1 SMP Debian 3.2.32-1 i686 GNU/Linux
Update: Caliper micro-benchmarks for x86 (32/64 bit) and ARMv6 are as follows:
Java class:
public class Main extends SimpleBenchmark {
private static native int zero();
private Random random;
private int[] primes;
public int timeJniCall(int reps) {
int r = 0;
for (int i = 0; i < reps; i++) r += Main.zero();
return r;
}
public int timeAddIntOperation(int reps) {
int p = primes[random.nextInt(1) + 54]; // >= 257
for (int i = 0; i < reps; i++) p += i;
return p;
}
public long timeAddLongOperation(int reps) {
long p = primes[random.nextInt(3) + 54]; // >= 257
long inc = primes[random.nextInt(3) + 4]; // >= 11
for (int i = 0; i < reps; i++) p += inc;
return p;
}
#Override
protected void setUp() throws Exception {
random = new Random();
primes = getPrimes(1000);
}
public static void main(String[] args) {
Runner.main(Main.class, args);
}
public static int[] getPrimes(int limit) {
// returns array of primes under $limit, off-topic here
}
static {
System.loadLibrary("foo");
}
}
Results (x86/i7500/Hotspot/Linux):
Scenario{benchmark=JniCall} 11.34 ns; σ=0.02 ns # 3 trials
Scenario{benchmark=AddIntOperation} 0.47 ns; σ=0.02 ns # 10 trials
Scenario{benchmark=AddLongOperation} 0.92 ns; σ=0.02 ns # 10 trials
benchmark ns linear runtime
JniCall 11.335 ==============================
AddIntOperation 0.466 =
AddLongOperation 0.921 ==
Results (amd64/phenom 960T/Hostspot/Linux):
Scenario{benchmark=JniCall} 6.66 ns; σ=0.22 ns # 10 trials
Scenario{benchmark=AddIntOperation} 0.29 ns; σ=0.00 ns # 3 trials
Scenario{benchmark=AddLongOperation} 0.26 ns; σ=0.00 ns # 3 trials
benchmark ns linear runtime
JniCall 6.657 ==============================
AddIntOperation 0.291 =
AddLongOperation 0.259 =
Results (armv6/BCM2708/Zero/Linux):
Scenario{benchmark=JniCall} 678.59 ns; σ=1.44 ns # 3 trials
Scenario{benchmark=AddIntOperation} 183.46 ns; σ=0.54 ns # 3 trials
Scenario{benchmark=AddLongOperation} 199.36 ns; σ=0.65 ns # 3 trials
benchmark ns linear runtime
JniCall 679 ==============================
AddIntOperation 183 ========
AddLongOperation 199 ========
To summarize things a bit, it seems that JNI call is roughly equivalent to 10-25 java ops on typical (x86) hardware and Hotspot VM. At no surprise, under much less optimized Zero VM, the results are quite different (3-4 ops).
Thanks go to #Giovanni Azua and #Marko Topolnik for participation and hints.
So I just tested the "latency" for a JNI call to C on Windows 8.1, 64-bit, using the Eclipse Mars IDE, JDK 1.8.0_74, and VirtualVM profiler 1.3.8 with the Profile Startup add-on.
Setup: (two methods)
SOMETHING() passes arguments, does stuff, and returns arguments
NOTHING() passes in the same arguments, does nothing with them, and returns same arguments.
(each gets called 270 times)
Total run time for SOMETHING(): 6523ms
Total run time for NOTHING(): 0.102ms
Thus in my case the JNI calls are quite negligible.
You should actually test it yourself what the "latency" is. Latency is defined in engineering as the time it takes to send a message of zero length. In this context, it would correspond to writing the smallest Java program that invokes a do_nothing empty C++ function and compute mean and stddev of the elapsed time over 30 measurements (do couple of extra warm up calls). You might be surprised of the different average results doing the same for different JDK versions and platforms.
Only doing so will give you the final answer of whether using JNI makes sense for your target environment.

Adding numbers using Java Long wrapper versus primitive longs

I am running this code and getting unexpected results. I expect that the loop which adds the primitives would perform much faster, but the results do not agree.
import java.util.*;
public class Main {
public static void main(String[] args) {
StringBuilder output = new StringBuilder();
long start = System.currentTimeMillis();
long limit = 1000000000; //10^9
long value = 0;
for(long i = 0; i < limit; ++i){}
long i;
output.append("Base time\n");
output.append(System.currentTimeMillis() - start + "ms\n");
start = System.currentTimeMillis();
for(long j = 0; j < limit; ++j) {
value = value + j;
}
output.append("Using longs\n");
output.append(System.currentTimeMillis() - start + "ms\n");
start = System.currentTimeMillis();
value = 0;
for(long k = 0; k < limit; ++k) {
value = value + (new Long(k));
}
output.append("Using Longs\n");
output.append(System.currentTimeMillis() - start + "ms\n");
System.out.print(output);
}
}
Output:
Base time
359ms
Using longs
1842ms
Using Longs
614ms
I have tried running each individual test in it's own java program, but the results are the same. What could cause this?
Small detail: running java 1.6
Edit:
I asked 2 other people to try out this code, one gets the same exact strange results that I get. The other gets results that actually make sense! I asked the guy who got normal results to give us his class binary. We run it and we STILL get the strange results. The problem is not at compile time (I think). I'm running 1.6.0_31, the guy who gets normal results is on 1.6.0_16, the guy who gets strange results like I do is on 1.7.0_04.
Edit: Get same results with a Thread.sleep(5000) at the start of program. Also get the same results with a while loop around the whole program (to see if the times would converge to normal times after java was fully started up)
I suspect that this is a JVM warmup effect. Specifically, the code is being JIT compiled at some point, and this is distorting the times that you are seeing.
Put the whole lot in a loop, and ignore the times reported until they stabilize. (But note that they won't entirely stabilize. Garbage is being generated, and therefore the GC will need to kick occasionally. This is liable to distort the timings, at least a bit. The best way to deal with this is to run a huge number of iterations of the outer loop, and calculate / display the average times.)
Another problem is that the JIT compiler on some releases of Java may be able to optimize away the stuff you are trying to test:
It could figure out that the creation and immediate unboxing of the Long objects could be optimized away. (Thanks Louis!)
It could figure out that the loops are doing "busy work" ... and optimize them away entirely. (The value of value is not used once each loop ends.)
FWIW, it is generally recommended that you use Long.valueOf(long) rather than new Long(long) because the former can make use of a cached Long instance. However, in this case, we can predict that there will be a cache miss in all but the first few loop iterations, so the recommendation is not going to help. If anything, it is likely to make the loop in question slower.
UPDATE
I did some investigation of my own, and ended up with the following:
import java.util.*;
public class Main {
public static void main(String[] args) {
while (true) {
test();
}
}
private static void test() {
long start = System.currentTimeMillis();
long limit = 10000000; //10^9
long value = 0;
for(long i = 0; i < limit; ++i){}
long t1 = System.currentTimeMillis() - start;
start = System.currentTimeMillis();
for(long j = 0; j < limit; ++j) {
value = value + j;
}
long t2 = System.currentTimeMillis() - start;
start = System.currentTimeMillis();
for(long k = 0; k < limit; ++k) {
value = value + (new Long(k));
}
long t3 = System.currentTimeMillis() - start;
System.out.print(t1 + " " + t2 + " " + t3 + " " + value + "\n");
}
}
which gave me the following output.
28 58 2220 99999990000000
40 58 2182 99999990000000
36 49 157 99999990000000
34 51 157 99999990000000
37 49 158 99999990000000
33 52 158 99999990000000
33 50 159 99999990000000
33 54 159 99999990000000
35 52 159 99999990000000
33 52 159 99999990000000
31 50 157 99999990000000
34 51 156 99999990000000
33 50 159 99999990000000
Note that the first two columns are pretty stable, but the third one shows a significant speedup on the 3rd iteration ... probably indicating that JIT compilation has occurred.
Interestingly, before I separated out the test into a separate method, I didn't see the speedup on the 3rd iteration. The numbers all looked like the first two rows. And that seems to be saying that the JVM (that I'm using) won't JIT compile a method that is currently executing ... or something like that.
Anyway, this demonstrates (to me) that there should be a warm up effect. If you don't see a warmup effect, your benchmark is doing something that is inhibiting JIT compilation ... and therefore isn't meaningful for real applications.
I'm surprised, too.
My first guess would have been inadvertant "autoboxing", but that's clearly not an issue in your example code.
This link might give a clue:
http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Long.html
valueOf
public static Long valueOf(long l)
Returns a Long instance representing the specified long value. If a new Long instance is not required, this method should generally be
used in preference to the constructor Long(long), as this method is
likely to yield significantly better space and time performance by
caching frequently requested values.
Parameters:
l - a long value.
Returns:
a Long instance representing l.
Since:
1.5
But yes, I would expect using a wrapper (e.g. "Long") to take MORE time, and MORE space. I would not expect using the wrapper to be three times FASTER!
================================================================================
ADDENDUM:
I got these results with your code:
Base time 6878ms
Using longs 10515ms
Using Longs 428022ms
I'm running JDK 1.6.0_16 on a pokey 32-bit, single-core CPU.
OK - here's a slightly different version, along with my results (running JDK 1.6.0_16 pokey 32-bit single-code CPU):
import java.util.*;
/*
Test Base longs Longs/new Longs/valueOf
---- ---- ----- --------- -------------
0 343 896 3431 6025
1 342 957 3401 5796
2 342 881 3379 5742
*/
public class LongTest {
private static int limit = 100000000;
private static int ntimes = 3;
private static final long[] base = new long[ntimes];
private static final long[] primitives = new long[ntimes];
private static final long[] wrappers1 = new long[ntimes];
private static final long[] wrappers2 = new long[ntimes];
private static void test_base (int idx) {
long start = System.currentTimeMillis();
for (int i = 0; i < limit; ++i){}
base[idx] = System.currentTimeMillis() - start;
}
private static void test_primitive (int idx) {
long value = 0;
long start = System.currentTimeMillis();
for (int i = 0; i < limit; ++i){
value = value + i;
}
primitives[idx] = System.currentTimeMillis() - start;
}
private static void test_wrappers1 (int idx) {
long value = 0;
long start = System.currentTimeMillis();
for (int i = 0; i < limit; ++i){
value = value + new Long(i);
}
wrappers1[idx] = System.currentTimeMillis() - start;
}
private static void test_wrappers2 (int idx) {
long value = 0;
long start = System.currentTimeMillis();
for (int i = 0; i < limit; ++i){
value = value + Long.valueOf(i);
}
wrappers2[idx] = System.currentTimeMillis() - start;
}
public static void main(String[] args) {
for (int i=0; i < ntimes; i++) {
test_base (i);
test_primitive(i);
test_wrappers1 (i);
test_wrappers2 (i);
}
System.out.println ("Test Base longs Longs/new Longs/valueOf");
System.out.println ("---- ---- ----- --------- -------------");
for (int i=0; i < ntimes; i++) {
System.out.printf (" %2d %6d %6d %6d %6d\n",
i, base[i], primitives[i], wrappers1[i], wrappers2[i]);
}
}
}
=======================================================================
5.28.2012:
Here are some additional timings, from a faster (but still modest), dual-core CPU running Windows 7/64 and running the same JDK revision 1.6.0_16:
/*
PC 1: limit = 100,000,000, ntimes = 3, JDK 1.6.0_16 (32-bit):
Test Base longs Longs/new Longs/valueOf
---- ---- ----- --------- -------------
0 343 896 3431 6025
1 342 957 3401 5796
2 342 881 3379 5742
PC 2: limit = 1,000,000,000, ntimes = 5,JDK 1.6.0_16 (64-bit):
Test Base longs Longs/new Longs/valueOf
---- ---- ----- --------- -------------
0 3 2 5627 5573
1 0 0 5494 5537
2 0 0 5475 5530
3 0 0 5477 5505
4 0 0 5487 5508
PC 2: "for loop" counters => long; limit = 10,000,000,000, ntimes = 5:
Test Base longs Longs/new Longs/valueOf
---- ---- ----- --------- -------------
0 6278 6302 53713 54064
1 6273 6286 53547 53999
2 6273 6294 53606 53986
3 6274 6325 53593 53938
4 6274 6279 53566 53974
*/
You'll notice:
I'm not using StringBuilder, and I separate out all of the I/O until the end of the program.
"long" primtive is consistently equivalent to a "no-op"
"Long" wrappers are consistently much, much slower
"new Long()" is slightly faster than "Long.valueOf()"
Changing the loop counters from "int" to "long" makes the first two columns ("base" and "longs" much slower.
"JIT warmup" is negligible after the the first few iterations...
... provided I/O (like System.out) and potentially memory-intensive activities (like StringBuilder) are moved outside of the actual test sections.

Categories