Wicket 1.5 Non modal window - java

I need to create a non-modal popup dialog, which can be dragged and resized by the user.
This example is great, but is a modal dialog. I don't want to block the user from scrolling the main web page.
Is there any component built in to Wicket that I can use, or do I need to use a Javascript library such as YUI or Dojo?

I'm going to use jQwicket for this, which is a JQuery/Wicket integration library
It has a load of useful components, but the one I can use for this particular case is the DialogWebMarkupContainer component.
JQwicket gives me a fairly painless way of using Javascript, using the Java I know and love. That's as it should be :-)

I'm not entirely sure if I understand your concern with "blocking the user from scrolling the main web page" correctly, but maybe you should look into WiQuery - escpecially this example. These dialogs still let you interact with the underlying page.

Related

Java Window in another Window

Multi-window applications often have a main-window, and all other windows are kind of 'parented' to it. Minimizing such a sub-window will hide its content and show the title-bar at the bottom-left of the screen. Also, these windows do not have their own Icon in the Task-bar, only the main-window does.
How can I make a window being attached this way to another window?
If that is possible, is it also possible without a referenfe to the actual main window?
#2: I'm embedding Java into such an application and I would like to be able to use awt or swing additionally to the native dialogs, which have this behavior by default.
See How to Use Internal Frames.
have look at JInternalFrames for MDI application
read Oracle tutorial, try code example

SWT listener for JavaScript window.resizeTo?

I'm working on an application that uses the SWT Browser widget to display an HTML page with some JavaScript in it. The JavaScript tries to use window.resizeTo to change the size of the window, but it currently isn't having any effect.
I've fiddled with the browser settings, and it doesn't seem to be an issue with the underlying browser; switching between Mozilla and Internet Explorer rendering engines has no effect. I suspect that SWT simply doesn't automatically re-size the window in response to JavaScript functions.
I can easily re-size the window from my Java code, but I need to know when to re-size it, and how big JavaScript wants it to be. Does SWT provide a way to listen for this? If so, how?
I still don't know of any way to get this information, but a work-around is to change SWT versions. Some of them implement JavaScript's window.resizeTo automatically, and some of them do not.

Javascript PopUp Functionality

I spent hundreds of hours writing an HTML5 application.This application deals with multiple popups and I suddenly ran into a problem when managing them.
My main goal would be bring a blurred popup window to front by focusing it.I am wondering if this is possible in JavaScript.
If not, could I use java applet in order to gain more functionality on my popup windows. Could I perhaps embed Google V8’s engine in order to render my existing HTML5 code in this application?
when you open a window you create a reference to it. You can then use that reference to call focus() on.
var foo = window.open( /*params*/ );
foo.focus();

How can I make a Wicket modal window un-draggable?

I am using a Wicket modal window in my application. Is there any way to make it un-draggable? Any information will be very helpful to me. Thank you.
Unfortunately, there is no support for this, at least out of the box. It is possible to prevent the user from resizing the window, but draggability is not affected by that.
Full Javadoc for ModalWindow in version 1.4.7 is here.
As explained by Lord Torgamus, the standard ModalWindow can not be made un-draggable.
As an alternative, however, you could use the wiquery dialog. It offers the same confiuration options as the JQuery UI Dialog. Among other things, you can control draggability.

Design a GUI for a J2ME app

How do I create a J2ME app for cellphones with a GUI similar to the menus you see in Java games? I've tried MIDlets with Netbeans but they only show you one GUI element at a time. (textbox, choice, login, etc)
And which Java IDE would you typically design these GUIs in? Netbeans or Eclipse? and is IntelliJ IDEA usable for this aswell?
Do I have to write/get a library that draws GUI controls to screen via bitmap functions .. and keeps track of the keys pressed for focus?
Try to use LWUIT - nice UI toolkit for j2me:
https://lwuit.dev.java.net/
http://lwuit.blogspot.com/
You can also use minime: http://code.google.com/p/minime/
It's an open source GUI library for j2me. miniME works on canvas level (lowest level in j2me) to draw every control so your UI will look exactly the same whatever the handset it'll be running on. Other advantage are:
- miniME uses its own event loop to manage user controlled event (botton pressed, softbar, ..), so you Application will "behave" the same whatever the handset.
- miniME support the concept of Views and stack of view, in order to make navigation between different view/screens very easy.
Here is an example: A View is what you have on the screen at a given moment (for example the main menu screen), then to go to a sub menu, you create a new view, and by calling a simple API, you push it in the stack of Views. The previous view (the main menu) is still existing, but inactive. When the sub menu view complete his work (for example, user press back, or do a selection), you can just go back to the previous view by calling a pop api.
Your question is a bit vague to give a specific aswer, but you might want to check out LWUIT or Polish, you can develop both with either Eclipse or Netbeans.
As far as designing GUIs go, neither IDE will help from a visual perspective. J2ME UI development is all done in code, beyond creating any initial graphics in a proper graphics editor you don't get to see your output until you test.
Read up on the LCDUI package documentation which explains how the UI classes work and the differences between the 'High-level' and 'low-level' APIs.
I can't comment on which IDE to use - but I do know that to create custom UI (like the ones you see in J2ME games), you have to explicitly draw the GUI controls.
Beware that you may need to customize the GUI depending on the target phones. You have to cater for different screen sizes, key pad configurations, default theme etc. This would probably mean that you need different builds for things like different screen sizes which would drive up your Java Verified certification costs (if you need it).
You may be able to find a set of nice looking UI controls that you can buy online and use (try J2ME Polish). The easy way out of course, is to use default J2ME controls :)
Links to many j2me GUI libraries: link1, link2
I know that kuix is not bad and free - watch demo.
But i prefer to make my own gui elements - this is much more flexible (but takes some time).
As for IDE - you may want to make some kind of gui-editor tool, construct interface in it, save result to some file, and read it from your app.
It's way too cumbersome to write your own GUI, especially since there are so many available these days. If you're familiar with desktop development in VB.Net and C#, you might find "J2ME GUI" easy to use. You can download it from http://www.garcer.com/. It has a similar feel and makes it easy to learn. This is the kind of GUI that I expected to come standard with MIDP2 when I started mobile development. Would have solved a lot of issues.
If you are familiar with web stuffs then you can use KUIX (kalmeo.org/home/index) framework having xml and css supports. In place of It you can use also Polish framework (www.j2mepolish.org) it's also uses the xml in easy way rather than kalmeo kuix framework.

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