Testing Multilayer Perceptron - java

I'm very new to Neural Networks and I'm still trying to understand the concepts. I've seen implementations of MLP in different programming languages. According to what I've read, the goal is to find the weights which will make the outputs match the expected.
What if I already have the weights from the trained network? How do I make use of those weights to test the network? Say I have new inputs for the testing set, how do I use the trained network to look for matches from the training set? (I'm doing image recognition) There are available libraries but I want to at least know how things work. I've read and scanned through a few but I can't seem the find where the testing method is.
I'm reading articles about MLP but I still lack knowledge. I badly want to understand this part. Thanks in advance.

The idea is supervised learning with the training set. The Network learns (the weights) (e.g. by backpropagation) to classify the training set correctly.
When you present a new input to your network, the hope is that the learned weights lead to a correct classification of the new input.

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Neural networks in evolution simulator- how to calculate error without expected result

I am creating an evolution simulator in Java. The simulation consists of a map with cold/hot regions and high/low elevation, etc'.
I want the creatures in the world to evolve in two ways- every single creature will evolve it's AI during the course of his lifetime, and when a creature reproduces there is a chance for mutation.
I thought it would be good to make the brain of the creatures a neural network that takes the sensor's data as input (only eyes at the moment), and produces commands to the thrusters (which move the creature around).
However, I only have experience with basic neural networks that recieve desired inputs from the user and calculate the error accordingly. However in this simulator, there is no optimal result. Results can be rated by a fitness function I have created (which takes in count energy changes, amount of offsprings, etc'), but it is unknown which output node is wrong and which is right.
Am I using the correct approach for this problem? Or perhaps neural networks are not the best solution for it?
If it is a viable way to achieve what I desire, how can I make the neural network adjust the correct weights if I do not know them?
Thanks in advance, and sorry for any english mistakes.
You ran into a common problem with neural networks and games. As mentioned in the comments a Genetic algorithm is often used when there is no 'correct' solution.
So your goal is basically to somehow combine neural networks and genetic algorithms. Luckily somebody did this before and described the process in this paper.
Since the paper is relatively complex and it is very time consumeing to implemwnt the algorithm you should consider using a library.
Since I couldn't find any suiting library for me, I decided to write my own one, you can find it here
The library should work good enough for 'smaller' problems like yours. You will find some example code in the Main class.
Combine networks using
Network.breedWith(Network other);
Create networks using
Network net = new Network(int inputs, int outputs);
Mutate networks using
Network.innovate();
As you will see in the example code it is important to always have an initial amount of mutations for each new network. This is because when you create a new network there are no connections, so innovation (fancy word for mutation) is needed to create connections.
If needed you can always create copys of networks (Network.getCopy();). The Network class and all of its attributes implement serializable, so you can save/load a network using an ObjectOutputStream.
If you decide to use my library please let me know what results you got!

ML and DL4J Phases by Example

I have a large S3 bucket full of photos of 4 different types of animals. My foray into ML will be to see if I can successfully get Deep Learning 4 Java (DL4J) to be shown a new arbitrary photo of one of those 4 species and get it to consistently, correctly guess which animal it is.
My understanding is that I must first perform a "training phase" which effectively builds up an (in-memory) neural network that consists of nodes and weights derived from both this S3 bucket (input data) and my own coding and usage of the DL4J library.
Once trained (meaning, once I have an in-memory neural net built up), then my understanding is that I can then enter zero or more "testing phases" where I give a single new image as input, let the program decide what type of animal it thinks the image is of, and then manually mark the output as being correct (the program guessed right) or incorrect w/ corrections (the program guessed wrong, and oh by the way, such and so was the correct answer). My understanding is that these test phases should help tweak you algorithms and minimize error.
Finally, it is my understanding that the library can then be used in a live "production phase" whereby the program is just responding to images as inputs and making decisions as to what it thinks they are.
All this to ask: is my understanding of ML and DL4J's basic methodology correction, or am I mislead in any way?
Training: That's any framework. You can also persist the neural network as well with either the java based SerializationUtils or in the newer release we have a ModelSerializer as well.
This is more of an integrations play than a "can it do x?"
DL4j can integrate with kafka/spark streaming and do online/mini batch learning.
The neural nets are embeddable in a production environment.
My only tip here is to ensure that you have the same data pipeline for training as well as test.
This is mainly for ensuring consistency of your data you are training vs testing on.
As well as for mini batch learning ensure you have minibatch(true) (default) if you are doing mini batch/online learning or minibatch(false) if you are training on the whole dataset at once.
I would also suggest using StandardScalar (https://github.com/deeplearning4j/nd4j/blob/master/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/dataset/api/iterator/StandardScaler.java) or something similar for persisting global statistics around your data. Much of the data pipeline will depend on the libraries you are using to build your data pipeline though.
I would assume you would want to normalize your data in some way though.

Algorithms to identify patterns between wav

im working on a project where have to identify similar patterns between wave files where the frequency differ.
for a example the human voice frequency differs from each other. if i hv to identify if the human crying , shouting laughter of a voice, there should be a pattern between crying voices regardless to the frequency.
so im looking for a algorithm that can identify these elements.
You could start by taking a look at Neural Networks. These type of programs usually deal well with certain inconsistencies in your data. The Neuroph Studio provides you with a quick and relatively easy way to construct your Neural Network.
All you need is a set of data containing whatever you want to match. You can use about 70% of this data to let your Neural Network learn to cluster your data and then, use the remaining 30% to test your Neural Network.
The main issue with Neural Networks is that you need to find a way to encode your data into input vectors. Once you do that, the Neural Network should try and learn to find the differences on its own.
For Image based recognition Principal Component Analysis and it's siblings, like Kernel PCA or Linear Discriminent Analysis are the right thing. PCA is an algorithm which works on any kind of data, so I think also on sound.
I would convert the wav into int-Vectors and run an PCA on it to extract the features.
JMathTools are very good for that...
this i found also...
Hope i can helped you...

Handwritten character (English letters, kanji,etc.) analysis and correction

I would like to know how practical it would be to create a program which takes handwritten characters in some form, analyzes them, and offers corrections to the user. The inspiration for this idea is to have elementary school students in other countries or University students in America learn how to write in languages such as Japanese or Chinese where there are a lot of characters and even the slightest mistake can make a big difference.
I am unsure how the program will analyze the character. My current idea is to get a single pixel width line to represent the stroke, compare how far each pixel is from the corresponding pixel in the example character loaded from a database, and output which area needs the most work. Endpoints will also be useful to know. I would also like to tell the user if their character could be interpreted as another character similar to the one they wanted to write.
I imagine I will need a library of some sort to complete this project in any sort of timely manner but I have been unable to locate one which meets the standards I will need for the program. I looked into OpenCV but it appears to be meant for vision than image processing. I would also appreciate the library/module to be in python or Java but I can learn a new language if absolutely necessary.
Thank you for any help in this project.
Character Recognition is usually implemented using Artificial Neural Networks (ANNs). It is not a straightforward task to implement seeing that there are usually lots of ways in which different people write the same character.
The good thing about neural networks is that they can be trained. So, to change from one language to another all you need to change are the weights between the neurons, and leave your network intact. Neural networks are also able to generalize to a certain extent, so they are usually able to cope with minor variances of the same letter.
Tesseract is an open source OCR which was developed in the mid 90's. You might want to read about it to gain some pointers.
You can follow company links from this Wikipedia article:
http://en.wikipedia.org/wiki/Intelligent_character_recognition
I would not recommend that you attempt to implement a solution yourself, especially if you want to complete the task in less than a year or two of full-time work. It would be unfortunate if an incomplete solution provided poor guidance for students.
A word of caution: some companies that offer commercial ICR libraries may not wish to support you and/or may not provide a quote. That's their right. However, if you do not feel comfortable working with a particular vendor, either ask for a different sales contact and/or try a different vendor first.
My current idea is to get a single pixel width line to represent the stroke, compare how far each pixel is from the corresponding pixel in the example character loaded from a database, and output which area needs the most work.
The initial step of getting a stroke representation only a single pixel wide is much more difficult than you might guess. Although there are simple algorithms (e.g. Stentiford and Zhang-Suen) to perform thinning, stroke crossings and rough edges present serious problems. This is a classic (and unsolved) problem. Thinning works much of the time, but when it fails, it can fail miserably.
You could work with an open source library, and although that will help you learn algorithms and their uses, to develop a good solution you will almost certainly need to dig into the algorithms themselves and understand how they work. That requires quite a bit of study.
Here are some books that are useful as introduct textbooks:
Digital Image Processing by Gonzalez and Woods
Character Recognition Systems by Cheriet, Kharma, Siu, and Suen
Reading in the Brain by Stanislas Dehaene
Gonzalez and Woods is a standard textbook in image processing. Without some background knowledge of image processing it will be difficult for you to make progress.
The book by Cheriet, et al., touches on the state of the art in optical character recognition (OCR) and also covers handwriting recognition. The sooner you read this book, the sooner you can learn about techniques that have already been attempted.
The Dehaene book is a readable presentation of the mental processes involved in human reading, and could inspire development of interesting new algorithms.
Have you seen http://www.skritter.com? They do this in combination with spaced recognition scheduling.
I guess you want to classify features such as curves in your strokes (http://en.wikipedia.org/wiki/CJK_strokes), then as a next layer identify componenents, then estimate the most likely character. All the while statistically weighting the most likely character. Where there are two likely matches you will want to show them as likely to be confused. You will also need to create a database of probably 3000 to 5000 characters, or up to 10000 for the ambitious.
See also http://www.tegaki.org/ for an open source program to do this.

How do you train a FeedForward Supervised Learning NeuralNet?

Suppose I am building a Neural Net to play tic-tac-toe. As I understand it, a good design for the net would be 9 input neurons [one for each square in the grid] 3 hidden layer neurons and 9 output neurons [one for each potential move]. Now that the Net is built, how do you read the output of the net?
As I understand it, to train the net, I would send the net the game board [via the inputs] everytime I need it to make a decision. But how do I obtain that decision?
The key thing to realize here is that multiple output neural networks change their state to reflect a solution space, but they do not typically give you a hard and fast, final decision.
Ultimately, a neural net doesnt give you "just one answer" , but rather, it modifies its internal state to reflect a probabilistic landscape of solutions.
If you just want a single answer, then you will have to have a nueral net with only one output node.
There is no direct, right answer here
The question you have is actually quite sophisticated - the science of choosing an answer from a nueral net is an entire field of study, in and unto itself :
For some other insights, check out https://mathoverflow.net/questions/10697/methods-for-choosing-a-result-from-a-multiple-output-node-neural-network .\
Also, scan other resources for decision making methods for multiple-output neural nets.

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