How to refresh android GridView - java

I'm doing GridView activity that first show default image, then i start a new thread for netowrk task to download image from datatbase, and i would like that after the thread is finished, the GridView will automatically refresh the images in grid.
from this question i took the following code:
ImageAdapter adapt = (ImageAdapter)gridView.getAdapter();
adapt.setBitmap(bitmaps);
adapt.notifyDataSetChanged();
which update the adapter of the grid.
I'm doing this 3 lines inside the onResume() method but after the thread finish i need to call the onResume() method somehow (by pausing the activity or somthing simillar).
now if i'm moving to another acitivity (like one of the grid images) and then press the back button i can see the grid view image that i just downloaded from the database. (because it calls onPause() method and then onResume() )
Doe's anyone have a solution to this problem?
Thanks
Edit:
The thread is running through AsyncTask

after the thread finish i need to call the onResume() method somehow (by pausing the activity or somthing simillar).
Rather than call onResume() by force, just move those three lines into a new method, call it refreshAdapter(). Then call refreshAdapter() inside onResume() and anywhere use you want to refresh the Adapter.

Related

Where is the difference between onCreate and onStart if both are called upon Activity change anyway? What's the purpose?

I've searched through dozens of Stackoverflow posts and the android doc but just couldn't find the answer.
According to the accepted answer of this SF-post the onCreate method runs when the activity is first created. It also notes that in here views are supposed to be created and list data is being binded.
Then the onStart Method runs but here's the issue. Where's the difference? If you do everything inside of onCreate, switch activities, your app will still display the same data, regardless whether you put the app in the background or switched activities.
So if you declare views in onCreate, what do you do in onStart? initiliaze the views to their R.id.view ? Fetch data?
onResume I suppose is then used for listeners since it's the gas and brake according to this SF-posts accepted answer.
onCreate() is called when the activity is first created. onStart() is called whenever the activity becomes visible, which includes when it is first created (after onCreate()) and after it is coming back to the screen from being stopped (e.g., another activity took over the screen).
So:
Put code in onCreate() that needs to happen when the activity is created (and use onDestroy() to clean it up)
Put code in onStart() that needs to happen either when the activity is created or when the activity returns to the foreground (and use onStop() to clean it up)
Frequently, we do not do anything special when the activity returns to the foreground, in which case you do not need to worry about onStart() or onStop().

Android: startActivity in onResume() method has delay

I am creating a simple button application for Android. The application controls a very expensive machine so I have to make sure that user cannot accidentally click on any button. So I created a "lock" screen as an activity and start it whenever the application becomes active (when onResume() method is called). But when I am inside the app and just lock the phone and then unlock it I can see the activity for about half a second before the "lock" screen jumps in.
I was trying to start it when onPause() is called, but when the back button is pressed, it will navigate to "lock" screen instead of going out of the app.
I was wondering if I can put the activity to the front but activate it when onResume() method is called.
Thank you for your answers.

Update TextView from another Activity

I have two Activities in one application.
First one updates its TextViews every 3 seconds. It works fine.
When the keyguard (lock screen) is activated the first activity launches the second activity which appears over the lock screen (in order to show data even if the screen is locked). It also works fine.
I would like the TextViews of the second activity to be updated periodically by the first activity. I have played hours with this and tried a lot of suggestions I found with Google but none of them worked for me. The second activity always crashes with NullPointerException at the moment when the TextView.setText() is called.
What is the best practice for doing this?
Thanks in advance for any help.
I don't think there is a good way to do this, as your first activity could get collected by the system, and you generally don't want to do work after onPause has been called.
I would move that logic that updates the views into a service that runs in the background. Since it sounds like you only need this service while the application is running I would create a bound one.
http://developer.android.com/guide/components/services.html
You can pass the data on calling another activity as :
Intent intent =new Intent(FirstActivity.this, SecondActivity.class);
intent.putStringExtra("TextName","Value");
startActivity(intent);
As Ashish said you could use EventBus.
Add the library to your app and in your Second Activity register your activity in the EventBus in onCreate method:
EventBus.getDefault().register(this);
Create a new class in your project to define an event type:
public class TestEvent {
public TestEvent() {}
}
So in your second activity create a method to receive the event:
public void onEvent(TestEvent event) {
//stuff to do
}
Now, in your first activity you just have to "fire" the event in the method executed each 2 seconds:
EventBus.getDefault().post(new TestEvent());
Each time you execute post method, the onEvent of your second activity will be run.
A way to do it is by defining a Singleton object that holds the value to be displayed on the TextView, for instance, a Integer or a String.
Both activities have access to read/write into this object. So when you come back to the second activity, maybe on the onResume() method..you can the following:
public void onResume() {
super.onResume();
textview.setText(""+ MySingleton.getInstance().getValue());
}
On the other activity:
public void updateMethod() {
int newValue = .....;
MySingleton.getInstance().setValue(newValue);
}
This will make sure that whenever you come back to this activity (as onResume() is called), the value will be updated into the TextView. Of course, assuming that you are updating the value from the other activity accordingly.
Note this is the simplest solution you can do, professionally, I would do an event driven solution, where the observer gets notified when the value is changed. For that you can play with http://square.github.io/otto/ library.

Suspend Android app's main thread while showing the ProgressDialog

When my Android app is starting up needs to load a lot of data from the database during onCreate in the firstly loaded activity. I would like to show a ProgressDialog for that. ProgressDialog however can't be shown in the main thread, so one must use AsyncTask or new Thread. But that also means, that the activity continues to be initialized as the main thread goes on.
Basically, I need to show the ProgressDialog or a kind of its equivalent while processing in the main thread (not in AsyncTask).
Is there a way to do it?
ProgressDialog however can't be shown in the main thread, so one must use AsyncTask or new Thread.
How do you come to this conclusion? ALL UI stuff is shown in the UI Thread, thus also the ProgressDialog. It needs to be created and invoked inside the UI Thread to work or else your App crashes.
First you need to check on onCreate() if your stuff is already loaded and if not, show a ProgressDialog, load stuff in the background and then do a post in the UI Thread to dismiss the ProgressDialog and show the results.
That's how it usually works.
The Main/UI Thread is responsible for drawing the UI, and hence, the ProgressDialog itself . So you can not block it and hope that he is going to draw the UI. You should move the initialization stuff inside AsyncTask's doInBackgroud, and move on with the other suff after onPostExecuted is called
You should load the the data with the Thread (ASyncTask) you should display your ProgressDialog with "onPreExecute()" update it with "onProgressUpdate()" and finish the dialog with "onPostExecute()" all of them is running on UI thread already.
You will never be able to show progress because your view of activity have not created, because you read from database in onCreate methode after reading the database onCreate method finshes and now your view inflate and so on . . .

onDestroy for making data persistent and sync with the server

I have a little problem to detect when the application is finished. I need to do some actions onDestroy like save the parameters into the database and make a final connection to the server.
The problem is that if I put the code in onDestroy its is called when the orientation changes for example. Putting
android:configChanges="orientation|keyboardHidden"
in the manifest for that activity the landscape/portrait layouts don't swap. And adding
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setContentView(R.layout.main);
}
Changes the layouts but the buttons and labels do not get the onClickListeners and the text labels correctly. How can I solve that? Thanks
The problem is that your layout items aren't initialized again because you're initializing them in your onCreate() function, and then you're disrupting them with a new layout in onConfigurationChanged().
One option is to move the initialization to a new function that gets called from both onCreate() and onConfigurationChanged().
Another option is to use the android:onclick="" (and related) attributes in your layout.
The option I would choose is different though. I would allow Android to manage orientation (and to call onDestroy()) and in onDestroy() I would install an Alarm for, say, 10 seconds (which I imagine is plenty of time to have onCreate() called again). In onCreate() I would cancel the alarm. When the alarm fires, I would perform my save actions.
Declare buttons and labels as class variable.
setContentView recreates your view, so you must rebind your data. the best approach would be a function called both from onCreate() and onConfigurationChanged(), with layout creation and bindings.
If you don't want to anything to happen when orientation changes occur, than you should not re-setContentView(). Basically you are telling your app: "DO NOTHING WHEN ORIENTATION CHANGES". So, remove the setContentView inside the onConfigurationChanged() or test for which orientation currently is active and then load desired layout resources.
When orientation changes onDestroy() is called because the changes restart your entire activity.
Read more here:
http://developer.android.com/guide/practices/screens_support.html#qualifiers
http://developer.android.com/guide/topics/resources/providing-resources.html
Orientation testing:
Setting the background of an Activity
Could you do that stuff in overriden finish() of the activity?

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