How to dispose all the jframes and their contents? - java

I want to have logout functionality in java application, I am using some timers in my application. I want to dispose all the jframes, their contents and stop all timers when i click on logout button. And after pressing logout button the main jframe should disappear and login screen should appear with fresh memory.
I have tried to dispose my jframes and make them visible false and make login screen visible.
All the stuff works well but the previous timers are not stopped and application is using more memory.

In general if you want to start from scratch after logout you can try something like starting new instance of application just before you exit the current instance. In any non trivial program it can get problematic to explicitly cleanup everything yourself. Apart from timers you could have various other kinds of resource leakages.

If you have more than one frame in your application then that's bad design.
However, if you want to dispose your frames then, you might need to get all the frames by Frames.getFrames() and dispose every other frame except your main/required one.
If your model has data then clean it up and clean up other stuff. But that not recommended approach as AKJ suggested for leakages.

Related

When closing the JFrame main method execution should not be stopped [duplicate]

In my program it opens a window if an action is happened. After I have filled out information in this window, and entered a button, the window dispose().
The window is picked up in a program outside my main program, but when I close this window, my main program stops. How can I prevent this from happening?
Thanks for your help!
You can set the defalaultCloseOperation property of the second frame to DO_NOTHING_ON_CLOSE or DISPOSE_ON_CLOSE
Don't even use two frames. Use a modal JDialog instead for a secondary frame. See more at How to Use Dialogs. Read more about Modality. And for a good read, see The Use of Multiple JFrames, Good/Bad Practice?
Forget about number 1. and go straight to 2.
If using JFrame or extending it you can use setDefaultCloseOperation() method like:
frame.setDefaultCloseOperation(HIDE_ON_CLOSE);
// or
frame.setDefaultCloseOperation(DISPOSE_ON_CLOSE);
The dispose command is from the AWT Bundle, and this may cause problems, as you are attempting to "close" a swing window with an AWT command.
You can close the window with this command:
windowName.setVisable(false);
windowName is the name of the object representing the window. If you are extending a class, and have no object, you can use this
More Information on the Dispose Method:
"In general java.awt.Window.dispose() is used on a GUI component that is
a subclass of Window, in order for that specific GUI Window object (and
its children) to properly release and destroy native UI resources (such
as the screen). Garbage collection (and the eventual exiting of the
entire VM) may happen as a result of dispose(), but is not directly
connected with the dispose() call itself." From: https://www.java.net/node/684412
windowName.setVisable(false);
doesn't seems to be a good choice. What if user want to exit the program?
check this question - How to hide a JFrame in system tray of taskbar

How to load Swing and AWT components in advance?

Similar to this question I have the problem that the first JFrame I open takes way longer than ones afterward. I have an application that opens JFrames based on user input in the console. Because of this, I would have time to load the JFrame stuff in advance in a separate thread. What function of Swing or AWT should I call for this initialization to be executed (the other StackOverflow answer refers to some sun package which is no longer in the JRE/JDK)?
Swing: Just call everything you normally need to setup the GUI but don't invoke setVisible(true) on the JFrame until you want to display it. Note that the GUI should be created on the EDT, i.e. using SwingUtilities.invokeLater.

When I dispose and reopen a JFrame, it doesn't show anything

I have a fairly simple Java Application I created with JFrames. There is more than one JFrame in my program. I have a menu launching at the beginning of the program. After going through the menu, I have the menu JFrame disposed.
The main JFrame has a menu button that should launch the exact same menu at a later time. However, when you launch the menu from inside of the ActionListener (when you press the menu button), the JFrame doesn't launch properly. None of the components show up and colors are off.
However, when the menu is launched from outside of the ActionListener, the JFrame shows up perfectly. I have tried multiple methods to fix this, but none of them have worked.
My full program code is available by clicking here.
The main class is "LetsMultiply5.java". This class also sets up the ActionListener.
The JFrame causing the problem is "MenuWindow.java".
"LetsMultiply5.java" calls the "Booter.java" class, which then calls the "MenuWindow.java".
"MainWindow.java" is the JFrame that has the "Menu" button.
For proof, "SpeedModer.java" calls the menu window after it has been disposed, and works.
================================EDIT================================
Also, I'd like to let you know that I realize my code is a little bit messy. I am not sure how else to write the code for this program.
I am forced to use Thread.sleep(x); because the Swing timers aren't what I am looking for. The Swing timers activate an ActionListener when the timer goes off. I need a system that will wait a second before continuing on with the code.
I realize that the while (repeater==0) loop with ActionListeners inside of it seems crazy, but that was the only way I could get it to work. If I put a single ActionListener and just had the while loop do no code inside of it, nothing happens when I press the button.
I would, as MadProgrammer mentioned:
Advice: Scrap your current approach and start again.
However, the way that I have my program currently coded is the only way that I know how to get what I need to do done. I read the tutorials, but still don't know how to improve the code in the way that you told me.
I thank everyone for trying to tell me to improve my bad "Java grammar", but as far as I am concerned, I am not going to continue this program for the next 20 years and make my millions off of it.
I have looked at the Swing timers before and I understand the whole new Timer(speed, this); concept, but I don't understand how this would make my code any better.
If anyone would like to show me how to fix my ActionListeners or Thread.sleep(x); lines, please tell me. Thank you.
You're blocking the Event Dispatching Thread with Thread.sleep(3000); - Don't do this, it will prevent the UI from been painted
See Concurrency in Swing for more details about the problem and How to use Swing Timers for a possible solution
You may also want to consider having a look at The Use of Multiple JFrames, Good/Bad Practice? and consider using CardLayout or JTabbedPane
If you need to block the user temporarily (to display a error message or gather important details), consider using a modal JDialog. See How to Make Dialogs for more details

Close window - but don't stop program - JAVA

In my program it opens a window if an action is happened. After I have filled out information in this window, and entered a button, the window dispose().
The window is picked up in a program outside my main program, but when I close this window, my main program stops. How can I prevent this from happening?
Thanks for your help!
You can set the defalaultCloseOperation property of the second frame to DO_NOTHING_ON_CLOSE or DISPOSE_ON_CLOSE
Don't even use two frames. Use a modal JDialog instead for a secondary frame. See more at How to Use Dialogs. Read more about Modality. And for a good read, see The Use of Multiple JFrames, Good/Bad Practice?
Forget about number 1. and go straight to 2.
If using JFrame or extending it you can use setDefaultCloseOperation() method like:
frame.setDefaultCloseOperation(HIDE_ON_CLOSE);
// or
frame.setDefaultCloseOperation(DISPOSE_ON_CLOSE);
The dispose command is from the AWT Bundle, and this may cause problems, as you are attempting to "close" a swing window with an AWT command.
You can close the window with this command:
windowName.setVisable(false);
windowName is the name of the object representing the window. If you are extending a class, and have no object, you can use this
More Information on the Dispose Method:
"In general java.awt.Window.dispose() is used on a GUI component that is
a subclass of Window, in order for that specific GUI Window object (and
its children) to properly release and destroy native UI resources (such
as the screen). Garbage collection (and the eventual exiting of the
entire VM) may happen as a result of dispose(), but is not directly
connected with the dispose() call itself." From: https://www.java.net/node/684412
windowName.setVisable(false);
doesn't seems to be a good choice. What if user want to exit the program?
check this question - How to hide a JFrame in system tray of taskbar

Stop receiving all ActionEvents/Stop Listening in Java for a period of time?

I have a simple program that utilizes Java Swing Timer to display an image for 400 miliseconds, in this period of time I just want to stop all ActionListeners or stop taking ActionEvents. I've got 40+ buttons and want a simple way to do this.
Is there anyway to do that in Java?
Can you determine that you are in this "image displayed" state? The image goes up and you set the state to "image displayed" or whatever. Go through your widgets and decide which ones are supposed to be dead while the image is up. Turn them into Observers of this state value. When the state changes, they either enable or disable, as appropriate. The image code doesn't do anything directly to any widget. It just declares that the state is now "image displayed". It's up to the Observers to decide what to do, if anything, with that information.
Or use the GlassPane. That works too. Of course, the GlassPane shuts down everything. If you need to be more selective, you need a more fine-tuned approach.
You can use a temporary GlassPane instance to consume all events by registering empty listeners to it.
Use an undecorated modal JDialog to display the image. Before you make the dialog visible you would start a Timer. When the Timer fires in 400 ms you close the dialog.
I've had similar issues and typically found that its a design issue that got me in that situation. Being the case, I still had to find away around it. To fix the issue, I kept a list of the elements that I wanted to disable (stop listening) and iterated through them at the beginning and end of the timer. For buttons it should be as simple as:
for(Component c : listOfToggledComponents){
c.setEnabled(shouldItBeEnabled);
}
For buttons, this will grey out the button. Similar things happen to other swing components.

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