Java iterate through priority queue - java

I'm trying to do a while loop that will iterate through a java priority queue and read in top of the queue's date. One it has the date value, looks through the rest of the queue to see if this date is being used elsewhere, if so add these elements temporarily to their own queue so I can call a different comparator method to sort them out.
public JobRequest closestDeadlineJob(int freeCPUS) {
// find top job to determine if other jobs for date need to be considered
JobRequest nextJob = scheduledJobs.peek(); // return top most job
// what is it's date?
Date currentDate = nextJob.getConvertedDeadlineDate();
JobPriorityQueue schedulerPriorityQueue = new JobPriorityQueue();
schedulerPriorityQueue.addJob( nextJob );
while(true) {
}
// this is the item at the top of the PRIORTY JOB queue to return
// remove that item from scheduledJobs
// return null; // replace with to the one you want to return
}
what I have so far, as you can see not very much

PriorityQueue does not provide you a sorted iteration order. The only guarantee of a PriorityQueue is that extraction methods (peek/poll/remove) will return a smallest element in the set according to your Comparator. If you need a sorted iteration order - use TreeSet/TreeMap instead.

import java.util.Date;
import java.util.Comparator;
import java.util.PriorityQueue;
class Job implements Runnable{
Priority priority;
Date dateOccurance;
public Job(Priority priority, Date occurance){
this.priority = priority;
this.dateOccurance = occurance;
}
public void run(){
//Job execution
System.out.println("executed");
}
}
enum Priority {
High,
Medium,
Low
}
class JobComparator implements Comparator<Job> {
#Override
public int compare(Job j1, Job j2) {
if(j1.priority.ordinal() > j2.priority.ordinal()) {
return 1;
} else if (j1.priority == j2.priority) {
if(j1.dateOccurance.after(j2.dateOccurance)) {
return 1;
} else if (j1.dateOccurance.before(j2.dateOccurance)) {
return -1;
} else {
return 0;
}
}
return -1;
}
}
public class PriorityQueueTest {
public static void main(String[] args) throws InterruptedException {
Date d = new Date();
Job job1 = new Job(Priority.High, d);
Job job2 = new Job(Priority.High, d);
Job job3 = new Job(Priority.Medium, d);
Job job4 = new Job(Priority.Low, d);
Thread.sleep(2000);
Date l = new Date();
Job job5 = new Job(Priority.Low, l);
Comparator<Job> jComp = new JobComparator();
PriorityQueue<Job> queue =
new PriorityQueue<Job>(10, jComp);
queue.add(job4);
queue.add(job3);
queue.add(job1);
queue.add(job2);
queue.add(job5);
while (queue.size() != 0)
{
Job j = queue.remove();
System.out.println(j.priority +" "+j.dateOccurance);
}
}
}

Related

Implementing Comparator for a PriorityQueue. It functions with comparable and I can not understand what needs to change for Comparator

I'll preface by saying that this is a project for a class. The logic of the code all functions and, as it stands, currently outputs close to the correct solution (I stopped working on the output when I learned that I had used the wrong interface). The problem is, the requirements very explicitly state we must use comparator. Being new to Java, I used Comparable, not realizing there was an explicit difference. This is an algorithms class in Java, my background is in Python and there are definitely some differences that are going over my head - I'm sure that will be apparent in my code.
I've sort of come to understand the difference between the two, but if you asked me to ELI5, I don't think I could. Please help me understand how exactly to implement Comparator as opposed to Comparable. I get that I need a separate class but then I'm not exactly sure how that should be formatted and what to do with it once I have it.
I'm including below the code of the working solution that implements comparable. Any guidance would be extremely appreciated. TIA.
EDIT: Also, by all means, anything else in particular about my code that stands out as going against Java conventions, I'm happy to hear about.
import java.util.PriorityQueue;
import java.util.ArrayList;
import java.io.File;
import java.util.Scanner;
import java.io.FileNotFoundException;
public class ProcessScheduling {
public static class Process implements Comparable<Process> {
private Integer priority;
private int id;
private int arrivalTime;
private int duration;
public Process(int ID, Integer Priority, int Duration, int ArrivalTime) {
this.id = ID;
this.priority = Priority;
this.duration = Duration;
this.arrivalTime = ArrivalTime;
}
public Integer getPriority() {return priority;}
public int getId() {return id;}
public int getArrivalTime() {return arrivalTime;}
public int getDuration() {return duration;}
public void setPriority(Integer priority) {this.priority = priority;}
#Override
public String toString() {
return "Process ID = " + getId()
+ "\n\tPriority = " + getPriority()
+ "\n\tArrival = " + getArrivalTime()
+ "\n\tDuration = " + getDuration();
}
#Override
public int compareTo(Process P) {
if (this.getPriority() > P.getPriority()) {return 1;}
else if (this.getPriority() < P.getPriority()) {return -1;}
return 0;
}
}
public static void main(String[] args) {
// Create ArrayList D to store new processes
ArrayList<Process> D = new ArrayList<Process>();
// Read the input file
try {
File f = new File("process_scheduling_input.txt");
Scanner reader = new Scanner(f);
while (reader.hasNextLine()) {
// Create new Processes and add them to ArrayList D
String[] data = reader.nextLine().split(" ");
Process newProcess = new Process( Integer.valueOf(data[0]),
Integer.parseInt(data[1]),
Integer.parseInt(data[2]),
Integer.parseInt(data[3])
);
D.add(newProcess);
}
reader.close();
} catch (FileNotFoundException e) {
System.out.println("An error occured. File does not exist.");
e.printStackTrace();
}
// Print all processes
for (int i = 0; i < D.size(); i++) {
Process current = D.get(i);
System.out.print("Id = " + current.getId());
System.out.print(", priority = " + current.getPriority());
System.out.print(", duration = " + current.getDuration());
System.out.println(", arrival time = " + current.getArrivalTime());
}
// Instantiate priorityQueue and some parameters
int currentTime = 10;
boolean running = false;
int maxWaitTime = 30;
float totalWaitTime = 0;
int currentEndTime = 0;
Process current = null;
PriorityQueue<Process> Q = new PriorityQueue<Process>();
// Print maxWaitTime
System.out.println("\nMaximum wait time = " + maxWaitTime);
// While D still has a process in it
while (D.isEmpty() == false) {
// Check if current running process has finished
if (running == true && currentEndTime <= currentTime) {
// Print that Process finished
System.out.print("Process " + current.getId());
System.out.println(" finished at time " + currentTime + "\n");
// Update running flag
running = false;
// Update priority of Processes in Q that have been waiting longer than max wait time
System.out.println("Update priority:");
if (Q.isEmpty() == false) {
for (Process p : Q) {
int waitTime = currentTime - p.getArrivalTime();
if (waitTime >= maxWaitTime) {
Integer priority = p.getPriority();
int id = p.getId();
System.out.print("PID = " + id);
System.out.print(", wait time = " + waitTime);
System.out.println(", current priority = " + priority);
priority -= 1;
p.setPriority(priority);
System.out.print("PID = " + id);
System.out.println(", new priority = " + priority);
}
}
}
}
// Find process with earliest arrivalTime in D
Process earliest = D.get(0);
for (int i = 1; i < D.size(); i++) {
if (D.get(i).getArrivalTime() < earliest.getArrivalTime()) {
earliest = D.get(i);
}
}
// Check if arrivalTime of earliest is <= to currentTime
if (earliest.getArrivalTime() <= currentTime) {
// Add to Q and remove from D if yes
Q.add(earliest);
D.remove(earliest);
}
// Check if Q is not empty and running flag is false
if (Q.isEmpty() == false && running == false) {
// Remove process in Q with smallest priority
current = Q.poll();
int waitTime = currentTime - current.getArrivalTime();
totalWaitTime += waitTime;
currentEndTime = currentTime + current.getDuration();
// Process removed from priority queue, print info
System.out.print("\nProcess removed from queue is: id = " + current.getId());
System.out.print(", at time " + currentTime);
System.out.print(", wait time = " + waitTime);
System.out.println(" Total wait time = " + totalWaitTime);
System.out.println(current);
running = true;
}
if (D.isEmpty() == true) {
System.out.println("\nD becomes empty at time " + currentTime + "\n");
}
currentTime++;
}
// D is now empty, all processes are in Q
while (Q.isEmpty() == false) {
// Check if current running process has finished
if (running == true && currentEndTime >= currentTime) {
// Update running flag
running = false;
// Update priority of Processes in Q that have been waiting longer than max wait time
System.out.println("Update priority:");
if (Q.isEmpty() == false) {
for (Process p : Q) {
if (p.getArrivalTime() - currentTime >= maxWaitTime) {
p.priority = p.getPriority() - 1;
}
}
}
}
// If no Process running, start a new one
if (running == false){
current = Q.poll();
int waitTime = currentTime - current.getArrivalTime();
totalWaitTime += waitTime;
currentEndTime = currentTime + current.getDuration();
// Process removed from priority queue, print info
System.out.print("\nProcess removed from queue is: id = " + current.getId());
System.out.print(", at time " + currentTime);
System.out.print(", wait time = " + waitTime);
System.out.println(" Total wait time = " + totalWaitTime);
System.out.println(current);
running = true;
}
currentTime++;
currentTime++;
}
}
}
The biggest differences between Comparator and Comparable is that a Comparator can order objects of different classes. Comparable generally can only order the same type of objects.
So, I'd say you're well on your way, it's not as big a jump as you expected.
tl;dr
Comparator.comparing( Process :: getPriority )
Details
You said:
how exactly to implement Comparator as opposed to Comparable. I get that I need a separate class
Yes, that is the difference, a separate class.
Implementing Comparable is done by adding a method compareTo within the class of the objects being sorted. That means you are limited one single approach to sorting.
Implementing Comparator is done in a separate class. So we can more than one such Comparator implementation, for as many ways as we wish to sort our objects.
For example, a class Student representing people enrolled in a school might implement Comparable by adding a compareTo method that sorts by last name, and secondarily by first name. But in some contexts we might want to sort students by their grade level, and in other contexts by the date in which they first enrolled, and in yet other contexts we might sort by the distance between their home and the schoolhouse. For this other contexts we would write various classes implementing Comparator.
If you want to compare by a getPriority method that returns an int primitive, then your separate Comparator class might look like this.
class ProcessByPriorityComparator implements Comparator< Process > {
public int compare( Process p1 , Process p2 ){
if( p1.getPriority() == p2.getPriority() )
{
return 0;
}
else if ( p1.getPriority() > p1.getPriority() )
{
return 1;
}
else
{
return -1;
}
}
}
Or simplify:
class ProcessByPriorityComparator implements Comparator< Process > {
public int compare( Process p1 , Process p2 ){
return Integer.compare( p1.getPriority() , p2.getPriority() ) ;
}
}
Example usage:
Comparator< Process > processByPriorityComparator =
new ProcessByPriorityComparator() ;
Collections.sort( listOfProcesses , processByPriorityComparator ) ;
Or simply:
Collections.sort( listOfProcesses , new ProcessByPriorityComparator() ) ;
The lambda functional functional features in Java makes it quite easy to define a Comparator locally rather than formally defining a separate class.
Greatly helping to simplify this work are the static methods on Comparator such as comparing. So defining a Comparator can be as simple as using a method reference for an accessor “getter” method to sort by a particular property of the object.
This is quite appropriate in your particular case. We can use a method reference for the Process#getPriority method.
Comparator< Process > processByPriorityComparator =
Comparator.comparing( Process :: getPriority );
Collections.sort( listOfProcesses , processByPriorityComparator ) ;
Or, more simply, drop the named variable holding the comparator.
Collections.sort( listOfProcesses , Comparator.comparing( Process :: getPriority ) )
By the way, other issues with your code…
Do yourself a favor and move that huge main method out to its own class. Create a separate class named something like Main or App.
public class App {
public static void main( String[] args ) {
…
}
}
And I see no need for Process to be static nor be nested.
I suspect you feel some compulsion to have everything squeezed into a single class or file. Not so in Java. In Java you should generally have many classes, smaller and separate.
Eventually, as your app grows, organize the many classes by using packages and possible modules.

Why isn't the newPriority set by the setPriority method passing onto the newPriority variable?

I am creating a program where tasks are added in the Driver, those tasks get put into the Task class where it processes the priority for each task with the setPriority method (if statement). At the end of the if statement there is a return newPriority. It isn't working because when I run it is still printing out the first variable declared for the newPriority. When I state the return newPriority at the end of the if statement, does it reset the variable in the class? Why I am not able to access the new variable? As each task listed in the driver passes through the methods it would change the variable? This is polymorphism?
public class Task implements Priority {
//variables
private String tasks = "";
private int priority = 0;
private String newPriority = "didn't work";
//set variables
public Task(String tasks, int priority) {
this.tasks = tasks;
this.priority = priority;
}
//get task
public String getTask() {
return tasks;
}
//use from the Priority interface getPriority
#Override
public int getPriority() {
return priority;
}
//use from the Priority interface setPriority
//if statement to change int priority to newPriority
#Override
public String setPriority(int priority) {
if (priority >= 3) {
newPriority = ("LOW");
} else if (priority >= 4 && priority <= 7) {
newPriority = ("MED");
} else if (priority >=8) {
newPriority = ("HIGH");
} else {
newPriority = ("There is no priority set");
}
return newPriority;
}
//return task and new Priority
public String ranking() {
return "Task: " + tasks + "--> Priority: " + newPriority;
}
}
public class Driver {
public static void main(String[] args) {
//tasks listed
Task[] tasks = new Task[4];
tasks[0] = new Task( "biking", 3 );
tasks[1] = new Task( "school work", 9 );
tasks[2] = new Task( "taxes", 10 );
tasks[3] = new Task( "cooking", 5 );
//call method from end of Tasks class to print end result
//task.ranking();
//iterate over tasks
for ( int j=0; j <= 4; j++ )
System.out.println( tasks[j].ranking());
//the new list of tasks is put in order
}
}
Instead of calling ranking() in the Driver class I called setPriority(). I changed setPriority() so that the return was the same String return of ranking() therefore I could get rid of ranking. At first, it still wasn't working because as the comment suggests above I had priority >= 3 in setPriority() so everything was reading LOW. Once I changed it to <=3 my Driver class was able to pull the information I needed.
Thanks for the feedback!

Exclude overlapping intervals

I have two lists of intervals. I would like to remove all times from list1 that already exists in list2.
Example:
List1:
[(0,10),(15,20)]
List2:
[(2,3),(5,6)]
Output:
[(0,2),(3,5),(6,10),(15,20)]
Any hints?
Tried to remove one interval at the time but it seems like I need to take a different approach:
public List<Interval> removeOneTime(Interval interval, Interval remove){
List<Interval> removed = new LinkedList<Interval>();
Interval overlap = interval.getOverlap(remove);
if(overlap.getLength() > 0){
List<Interval> rms = interval.remove(overlap);
removed.addAll(rms);
}
return removed;
}
I would approach this problem with a sweep line algorithm. The start and end points of the intervals are events, that are put in a priority queue. You just move from left to right, stop at every event, and update the current status according to that event.
I made a small implementation, in which I use the following Interval class, just for simplicity:
public class Interval {
public int start, end;
public Interval(int start, int end) {
this.start = start;
this.end = end;
}
public String toString() {
return "(" + start + "," + end + ")";
}
}
The event points mentioned earlier are represented by the following class:
public class AnnotatedPoint implements Comparable<AnnotatedPoint> {
public int value;
public PointType type;
public AnnotatedPoint(int value, PointType type) {
this.value = value;
this.type = type;
}
#Override
public int compareTo(AnnotatedPoint other) {
if (other.value == this.value) {
return this.type.ordinal() < other.type.ordinal() ? -1 : 1;
} else {
return this.value < other.value ? -1 : 1;
}
}
// the order is important here: if multiple events happen at the same point,
// this is the order in which you want to deal with them
public enum PointType {
End, GapEnd, GapStart, Start
}
}
Now, what remains is building the queue and doing the sweep, as shown in the code below
public class Test {
public static void main(String[] args) {
List<Interval> interval = Arrays.asList(new Interval(0, 10), new Interval(15, 20));
List<Interval> remove = Arrays.asList(new Interval(2, 3), new Interval(5, 6));
List<AnnotatedPoint> queue = initQueue(interval, remove);
List<Interval> result = doSweep(queue);
// print result
for (Interval i : result) {
System.out.println(i);
}
}
private static List<AnnotatedPoint> initQueue(List<Interval> interval, List<Interval> remove) {
// annotate all points and put them in a list
List<AnnotatedPoint> queue = new ArrayList<>();
for (Interval i : interval) {
queue.add(new AnnotatedPoint(i.start, PointType.Start));
queue.add(new AnnotatedPoint(i.end, PointType.End));
}
for (Interval i : remove) {
queue.add(new AnnotatedPoint(i.start, PointType.GapStart));
queue.add(new AnnotatedPoint(i.end, PointType.GapEnd));
}
// sort the queue
Collections.sort(queue);
return queue;
}
private static List<Interval> doSweep(List<AnnotatedPoint> queue) {
List<Interval> result = new ArrayList<>();
// iterate over the queue
boolean isInterval = false; // isInterval: #Start seen > #End seen
boolean isGap = false; // isGap: #GapStart seen > #GapEnd seen
int intervalStart = 0;
for (AnnotatedPoint point : queue) {
switch (point.type) {
case Start:
if (!isGap) {
intervalStart = point.value;
}
isInterval = true;
break;
case End:
if (!isGap) {
result.add(new Interval(intervalStart, point.value));
}
isInterval = false;
break;
case GapStart:
if (isInterval) {
result.add(new Interval(intervalStart, point.value));
}
isGap = true;
break;
case GapEnd:
if (isInterval) {
intervalStart = point.value;
}
isGap = false;
break;
}
}
return result;
}
}
This results in:
(0,2)
(3,5)
(6,10)
(15,20)
You probably want to use an interval tree - this will quickly tell you if an interval overlaps with any of the intervals in the tree.
Once you have a set of overlapping intervals the task should be fairly easy (interval1 is from list1, interval2 is the overlapping interval from list2 / the interval tree): if interval1 contains interval2, then you have two new intervals (interval1min, interval2min), (interval2max, interval1max); if interval1 does not contain interval2, then you only have one new interval (interval1min, interval2min) or (interval2max, interval1max)

Thread-safe circular buffer in Java

Consider a few web server instances running in parallel. Each server holds a reference to a single shared "Status keeper", whose role is keeping the last N requests from all servers.
For example (N=3):
Server a: "Request id = ABCD" Status keeper=["ABCD"]
Server b: "Request id = XYZZ" Status keeper=["ABCD", "XYZZ"]
Server c: "Request id = 1234" Status keeper=["ABCD", "XYZZ", "1234"]
Server b: "Request id = FOO" Status keeper=["XYZZ", "1234", "FOO"]
Server a: "Request id = BAR" Status keeper=["1234", "FOO", "BAR"]
At any point in time, the "Status keeper" might be called from a monitoring application that reads these last N requests for an SLA report.
What's the best way to implement this producer-consumer scenario in Java, giving the web servers higher priority than the SLA report?
CircularFifoBuffer seems to be the appropriate data structure to hold the requests, but I'm not sure what's the optimal way to implement efficient concurrency.
Buffer fifo = BufferUtils.synchronizedBuffer(new CircularFifoBuffer());
Here's a lock-free ring buffer implementation. It implements a fixed-size buffer - there is no FIFO functionality. I would suggest you store a Collection of requests for each server instead. That way your report can do the filtering rather than getting your data structure to filter.
/**
* Container
* ---------
*
* A lock-free container that offers a close-to O(1) add/remove performance.
*
*/
public class Container<T> implements Iterable<T> {
// The capacity of the container.
final int capacity;
// The list.
AtomicReference<Node<T>> head = new AtomicReference<Node<T>>();
// TESTING {
AtomicLong totalAdded = new AtomicLong(0);
AtomicLong totalFreed = new AtomicLong(0);
AtomicLong totalSkipped = new AtomicLong(0);
private void resetStats() {
totalAdded.set(0);
totalFreed.set(0);
totalSkipped.set(0);
}
// TESTING }
// Constructor
public Container(int capacity) {
this.capacity = capacity;
// Construct the list.
Node<T> h = new Node<T>();
Node<T> it = h;
// One created, now add (capacity - 1) more
for (int i = 0; i < capacity - 1; i++) {
// Add it.
it.next = new Node<T>();
// Step on to it.
it = it.next;
}
// Make it a ring.
it.next = h;
// Install it.
head.set(h);
}
// Empty ... NOT thread safe.
public void clear() {
Node<T> it = head.get();
for (int i = 0; i < capacity; i++) {
// Trash the element
it.element = null;
// Mark it free.
it.free.set(true);
it = it.next;
}
// Clear stats.
resetStats();
}
// Add a new one.
public Node<T> add(T element) {
// Get a free node and attach the element.
totalAdded.incrementAndGet();
return getFree().attach(element);
}
// Find the next free element and mark it not free.
private Node<T> getFree() {
Node<T> freeNode = head.get();
int skipped = 0;
// Stop when we hit the end of the list
// ... or we successfully transit a node from free to not-free.
while (skipped < capacity && !freeNode.free.compareAndSet(true, false)) {
skipped += 1;
freeNode = freeNode.next;
}
// Keep count of skipped.
totalSkipped.addAndGet(skipped);
if (skipped < capacity) {
// Put the head as next.
// Doesn't matter if it fails. That would just mean someone else was doing the same.
head.set(freeNode.next);
} else {
// We hit the end! No more free nodes.
throw new IllegalStateException("Capacity exhausted.");
}
return freeNode;
}
// Mark it free.
public void remove(Node<T> it, T element) {
totalFreed.incrementAndGet();
// Remove the element first.
it.detach(element);
// Mark it as free.
if (!it.free.compareAndSet(false, true)) {
throw new IllegalStateException("Freeing a freed node.");
}
}
// The Node class. It is static so needs the <T> repeated.
public static class Node<T> {
// The element in the node.
private T element;
// Are we free?
private AtomicBoolean free = new AtomicBoolean(true);
// The next reference in whatever list I am in.
private Node<T> next;
// Construct a node of the list
private Node() {
// Start empty.
element = null;
}
// Attach the element.
public Node<T> attach(T element) {
// Sanity check.
if (this.element == null) {
this.element = element;
} else {
throw new IllegalArgumentException("There is already an element attached.");
}
// Useful for chaining.
return this;
}
// Detach the element.
public Node<T> detach(T element) {
// Sanity check.
if (this.element == element) {
this.element = null;
} else {
throw new IllegalArgumentException("Removal of wrong element.");
}
// Useful for chaining.
return this;
}
public T get () {
return element;
}
#Override
public String toString() {
return element != null ? element.toString() : "null";
}
}
// Provides an iterator across all items in the container.
public Iterator<T> iterator() {
return new UsedNodesIterator<T>(this);
}
// Iterates across used nodes.
private static class UsedNodesIterator<T> implements Iterator<T> {
// Where next to look for the next used node.
Node<T> it;
int limit = 0;
T next = null;
public UsedNodesIterator(Container<T> c) {
// Snapshot the head node at this time.
it = c.head.get();
limit = c.capacity;
}
public boolean hasNext() {
// Made into a `while` loop to fix issue reported by #Nim in code review
while (next == null && limit > 0) {
// Scan to the next non-free node.
while (limit > 0 && it.free.get() == true) {
it = it.next;
// Step down 1.
limit -= 1;
}
if (limit != 0) {
next = it.element;
}
}
return next != null;
}
public T next() {
T n = null;
if ( hasNext () ) {
// Give it to them.
n = next;
next = null;
// Step forward.
it = it.next;
limit -= 1;
} else {
// Not there!!
throw new NoSuchElementException ();
}
return n;
}
public void remove() {
throw new UnsupportedOperationException("Not supported.");
}
}
#Override
public String toString() {
StringBuilder s = new StringBuilder();
Separator comma = new Separator(",");
// Keep counts too.
int usedCount = 0;
int freeCount = 0;
// I will iterate the list myself as I want to count free nodes too.
Node<T> it = head.get();
int count = 0;
s.append("[");
// Scan to the end.
while (count < capacity) {
// Is it in-use?
if (it.free.get() == false) {
// Grab its element.
T e = it.element;
// Is it null?
if (e != null) {
// Good element.
s.append(comma.sep()).append(e.toString());
// Count them.
usedCount += 1;
} else {
// Probably became free while I was traversing.
// Because the element is detached before the entry is marked free.
freeCount += 1;
}
} else {
// Free one.
freeCount += 1;
}
// Next
it = it.next;
count += 1;
}
// Decorate with counts "]used+free".
s.append("]").append(usedCount).append("+").append(freeCount);
if (usedCount + freeCount != capacity) {
// Perhaps something was added/freed while we were iterating.
s.append("?");
}
return s.toString();
}
}
Note that this is close to O1 put and get. A Separator just emits "" first time around and then its parameter from then on.
Edit: Added test methods.
// ***** Following only needed for testing. *****
private static boolean Debug = false;
private final static String logName = "Container.log";
private final static NamedFileOutput log = new NamedFileOutput("C:\\Junk\\");
private static synchronized void log(boolean toStdoutToo, String s) {
if (Debug) {
if (toStdoutToo) {
System.out.println(s);
}
log(s);
}
}
private static synchronized void log(String s) {
if (Debug) {
try {
log.writeLn(logName, s);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
static volatile boolean testing = true;
// Tester object to exercise the container.
static class Tester<T> implements Runnable {
// My name.
T me;
// The container I am testing.
Container<T> c;
public Tester(Container<T> container, T name) {
c = container;
me = name;
}
private void pause() {
try {
Thread.sleep(0);
} catch (InterruptedException ex) {
testing = false;
}
}
public void run() {
// Spin on add/remove until stopped.
while (testing) {
// Add it.
Node<T> n = c.add(me);
log("Added " + me + ": " + c.toString());
pause();
// Remove it.
c.remove(n, me);
log("Removed " + me + ": " + c.toString());
pause();
}
}
}
static final String[] strings = {
"One", "Two", "Three", "Four", "Five",
"Six", "Seven", "Eight", "Nine", "Ten"
};
static final int TEST_THREADS = Math.min(10, strings.length);
public static void main(String[] args) throws InterruptedException {
Debug = true;
log.delete(logName);
Container<String> c = new Container<String>(10);
// Simple add/remove
log(true, "Simple test");
Node<String> it = c.add(strings[0]);
log("Added " + c.toString());
c.remove(it, strings[0]);
log("Removed " + c.toString());
// Capacity test.
log(true, "Capacity test");
ArrayList<Node<String>> nodes = new ArrayList<Node<String>>(strings.length);
// Fill it.
for (int i = 0; i < strings.length; i++) {
nodes.add(i, c.add(strings[i]));
log("Added " + strings[i] + " " + c.toString());
}
// Add one more.
try {
c.add("Wafer thin mint!");
} catch (IllegalStateException ise) {
log("Full!");
}
c.clear();
log("Empty: " + c.toString());
// Iterate test.
log(true, "Iterator test");
for (int i = 0; i < strings.length; i++) {
nodes.add(i, c.add(strings[i]));
}
StringBuilder all = new StringBuilder ();
Separator sep = new Separator(",");
for (String s : c) {
all.append(sep.sep()).append(s);
}
log("All: "+all);
for (int i = 0; i < strings.length; i++) {
c.remove(nodes.get(i), strings[i]);
}
sep.reset();
all.setLength(0);
for (String s : c) {
all.append(sep.sep()).append(s);
}
log("None: " + all.toString());
// Multiple add/remove
log(true, "Multi test");
for (int i = 0; i < strings.length; i++) {
nodes.add(i, c.add(strings[i]));
log("Added " + strings[i] + " " + c.toString());
}
log("Filled " + c.toString());
for (int i = 0; i < strings.length - 1; i++) {
c.remove(nodes.get(i), strings[i]);
log("Removed " + strings[i] + " " + c.toString());
}
c.remove(nodes.get(strings.length - 1), strings[strings.length - 1]);
log("Empty " + c.toString());
// Multi-threaded add/remove
log(true, "Threads test");
c.clear();
for (int i = 0; i < TEST_THREADS; i++) {
Thread t = new Thread(new Tester<String>(c, strings[i]));
t.setName("Tester " + strings[i]);
log("Starting " + t.getName());
t.start();
}
// Wait for 10 seconds.
long stop = System.currentTimeMillis() + 10 * 1000;
while (System.currentTimeMillis() < stop) {
Thread.sleep(100);
}
// Stop the testers.
testing = false;
// Wait some more.
Thread.sleep(1 * 100);
// Get stats.
double added = c.totalAdded.doubleValue();
double skipped = c.totalSkipped.doubleValue();
//double freed = c.freed.doubleValue();
log(true, "Stats: added=" + c.totalAdded + ",freed=" + c.totalFreed + ",skipped=" + c.totalSkipped + ",O(" + ((added + skipped) / added) + ")");
}
Maybe you want to look at Disruptor - Concurrent Programming Framework.
Find a paper describing the alternatives, design and also a performance comparement to java.util.concurrent.ArrayBlockingQueue here: pdf
Consider to read the first three articles from BlogsAndArticles
If the library is too much, stick to java.util.concurrent.ArrayBlockingQueue
I would have a look at ArrayDeque, or for a more concurrent implementation have a look at the Disruptor library which is one of the most sophisticated/complex ring buffer in Java.
An alternative is to use an unbounded queue which is more concurrent as the producer never needs to wait for the consumer. Java Chronicle
Unless your needs justify the complexity, an ArrayDeque may be all you need.
Also have a look at java.util.concurrent.
Blocking queues will block until there is something to consume or (optionally) space to produce:
http://docs.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/BlockingQueue.html
Concurrent linked queue is non-blocking and uses a slick algorithm that allows a producer and consumer to be active concurrently:
http://docs.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/ConcurrentLinkedQueue.html
Hazelcast's Queue offers almost everything you ask for, but doesn't support circularity. But from your description I am not sure if you actually need it.
If it were me, I would use the CircularFIFOBuffer as you indicated, and synchronize around the buffer when writing (add). When the monitoring application wants to read the buffer, synchronize on the buffer, and then copy or clone it to use for reporting.
This suggestion is predicated on the assumption that latency is minimal to copy/clone the buffer to a new object. If there are large number of elements, and copying time is slow, then this is not a good idea.
Pseudo-Code example:
public void writeRequest(String requestID) {
synchronized(buffer) {
buffer.add(requestID);
}
}
public Collection<String> getRequests() {
synchronized(buffer) {
return buffer.clone();
}
}
Since you specifically ask to give writers (that is web servers) higher priority than the reader (that is monitoring), I would suggest the following design.
Web servers add request information to a concurrent queue which is read by a dedicated thread, which adds requests to a thread-local (therefore non-synchronized) queue that overwrites the oldest element, like EvictingQueue or CircularFifoQueue.
This same thread checks a flag which indicates if a report has been requested after every request processed, and if positive, produces a report from all elements present in the thread-local queue.

how to implement multithreaded Breadth-first search in java?

I've done the breadth-first search in a normal way.
now I'm trying to do it in a multithreaded way.
i have one queue which is shared between the threads.
i use synchronize(LockObject) when i remove a node from the queue ( FIFI queue )
so what I'm trying to do is that.
when i thread finds a solution all the other threads will stop immediately.
i assume you are traversing a tree for your BFS.
create a thread pool.
for each unexplored children in the node, retrieve a thread from the thread pool (perhaps using a Semaphore). mark the child node as 'explored' and explore the node's children in a BFS manner. when you have found a solution or done exploring all the nodes, release the semaphore.
^ i've never done this before so i might have missed out something.
Assuming you want to do this iteratively (see note at the bottom why there may be better closed solutions), this is not a great problem for exercising multi threading. The problem is that multithreading is great if you don't depend on previous results, but here you want the minimum amount of coins.
As you point out, a breadth first solution guarantees that once you reach the desired amount, you won't have any further solutions with less coins in a single threaded environment. However, in a multithreaded environment, once you start calculating a solution, you cannot guarantee that it will finish before some other solution. Let's imagine for the value 21: it can be a 20c coin and a 1c or four 5c coins and a 1c; if both are calculating simultaneously, you cannot guarantee that the first (and correct) solution will finish first. In practice, it is unlikely the situation will happen, but when you work with multithreading you want the solution to work in theory, because multithreads always fail in the demonstration, no matter if they should not have failed until the death heat of the universe.
Now you have 2 possible solutions: one is to introduce choke points at the beginning of each level; you don't start that level until the previous level is finished. The other is once you reach a solution continue doing all the calculations with a lower level than the current result (which means you cannot purge the others). Probably with all the synchronization needed you get better performance by going single threaded, but let's go on.
For the first solution, the natural form is to iterate increasing the level. You can use the solution provided by happymeal, with a Semaphore. An alternative is to use the new classes provided by java.
CoinSet getCoinSet(int desiredAmount) throws InterruptedException {
// Use whatever number of threads you prefer or another member of Executors.
final ExecutorService executor = Executors.newFixedThreadPool(10);
ResultContainer container = new ResultContainer();
container.getNext().add(new Producer(desiredAmount, new CoinSet(), container));
while (container.getResult() == null) {
executor.invokeAll(container.setNext(new Vector<Producer>()));
}
return container.getResult();
}
public class Producer implements Callable<CoinSet> {
private final int desiredAmount;
private final CoinSet data;
private final ResultContainer container;
public Producer(int desiredAmount, CoinSet data, ResultContainer container) {
this.desiredAmount = desiredAmount;
this.data = data;
this.container = container;
}
public CoinSet call() {
if (data.getSum() == desiredAmount) {
container.setResult(data);
return data;
} else {
Collection<CoinSet> nextSets = data.addCoins();
for (CoinSet nextSet : nextSets) {
container.getNext().add(new Producer(desiredAmount, nextSet, container));
}
return null;
}
}
}
// Probably it is better to split this class, but you then need to pass too many parameters
// The only really needed part is to create a wrapper around getNext, since invokeAll is
// undefined if you modify the list of tasks.
public class ResultContainer {
// I use Vector because it is synchronized.
private Vector<Producer> next = new Vector<Producer>();
private CoinSet result = null;
// Note I return the existing value.
public Vector<Producer> setNext(Vector<Producer> newValue) {
Vector<Producer> current = next;
next = newValue;
return current;
}
public Vector<Producer> getNext() {
return next;
}
public synchronized void setResult(CoinSet newValue) {
result = newValue;
}
public synchronized CoinSet getResult() {
return result;
}
}
This still has the problem that existing tasks are executed; however, it is simple to fix that; pass the thread executor into each Producer (or the container). Then, when you find a result, call executor.shutdownNow. The threads that are executing won't be interrupted, but the operation in each thread is trivial so it will finish fast; the runnables that have not started won't start.
The second option means you have to let all the current tasks finish, unless you keep track of how many tasks you have run at each level. You no longer need to keep track of the levels, though, and you don't need the while cycle. Instead, you just call
executor.submit(new Producer(new CoinSet(), desiredAmount, container)).get();
And then, the call method is pretty similar (assume you have executor in the Producer):
public CoinSet call() {
if (container.getResult() != null && data.getCount() < container.getResult().getCount()) {
if (data.getSum() == desiredAmount)) {
container.setResult(data);
return data;
} else {
Collection<CoinSet> nextSets = data.addCoins();
for (CoinSet nextSet : nextSets) {
executor.submit(new Producer(desiredAmount, nextSet, container));
}
return null;
}
}
}
and you also have to modify container.setResult, since you cannot depend that between the if and setting the value it has not been set by some other threads (threads are really annoying, aren't they?)
public synchronized void setResult(CoinSet newValue) {
if (newValue.getCount() < result.getCount()) {
result = newValue;
}
}
In all previous answers, CoinSet.getSum() returns the sum of the coins in the set, CoinSet.getCount() returns the number of coins, and CoinSet.addCoins() returns a Collection of CoinSet in which each element is the current CoinSet plus one coin of each possible different value
Note: For the problem of the coins with the values 1, 5, 10 and 20, the simplest solution is take the amount and divide it by the largest coin. Then take the modulus of that and use the next largest value and so on. That is the minimum amount of coins you are going to need. This rule applies (AFAICT) when the following property if true: if for all consecutive pairs of coin values (i.e. in this case, 1-5, 5-10, 10-20) you can reach any int multiple of the lower element in the pair with with a smaller number of coins using the larger element and whatever coins are necessary. You only need to prove it to the min common multiple of both elements in the pair (after that it repeats itself)
I gather from your comment on happymeal's anwer that you are trying to find how to reach a specific amount of money by adding coins of 1c, 5c, 10c and 20c.
Since each coin denomination divides the denomination of the next bigger coin, this can be solved in constant time as follows:
int[] coinCount(int amount) {
int[] coinValue = {20, 10, 5, 1};
int[] coinCount = new int[coinValue.length];
for (int i = 0; i < coinValue.length; i++) {
coinCount[i] = amount / coinValue[i];
amount -= coinCount[i] * coinValue[i];
}
return coinCount;
}
Take home message: Try to optimize your algorithm before resorting to multithreading, because algorithmic improvements can yield much greater improvements.
I've successfully implemented it.
what i did is that i took all the nodes in the first level, let's say 4 nodes.
then i had 2 threads. each one takes 2 nodes and generate their children. whenever a node finds a solution it has to report the level that it found the solution in and limit the searching level so other threads don't exceed the level.
only the reporting method should be synchronized.
i did the code for the coins change problem. this is my code for others to use
Main Class (CoinsProblemBFS.java)
package coinsproblembfs;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import java.util.Scanner;
/**
*
* #author Kassem M. Bagher
*/
public class CoinsProblemBFS
{
private static List<Item> MoneyList = new ArrayList<Item>();
private static Queue<Item> q = new LinkedList<Item>();
private static LinkedList<Item> tmpQ;
public static Object lockLevelLimitation = new Object();
public static int searchLevelLimit = 1000;
public static Item lastFoundNode = null;
private static int numberOfThreads = 2;
private static void InitializeQueu(Item Root)
{
for (int x = 0; x < MoneyList.size(); x++)
{
Item t = new Item();
t.value = MoneyList.get(x).value;
t.Totalvalue = MoneyList.get(x).Totalvalue;
t.Title = MoneyList.get(x).Title;
t.parent = Root;
t.level = 1;
q.add(t);
}
}
private static int[] calculateQueueLimit(int numberOfItems, int numberOfThreads)
{
int total = 0;
int[] queueLimit = new int[numberOfThreads];
for (int x = 0; x < numberOfItems; x++)
{
if (total < numberOfItems)
{
queueLimit[x % numberOfThreads] += 1;
total++;
}
else
{
break;
}
}
return queueLimit;
}
private static void initializeMoneyList(int numberOfItems, Item Root)
{
for (int x = 0; x < numberOfItems; x++)
{
Scanner input = new Scanner(System.in);
Item t = new Item();
System.out.print("Enter the Title and Value for item " + (x + 1) + ": ");
String tmp = input.nextLine();
t.Title = tmp.split(" ")[0];
t.value = Double.parseDouble(tmp.split(" ")[1]);
t.Totalvalue = t.value;
t.parent = Root;
MoneyList.add(t);
}
}
private static void printPath(Item item)
{
System.out.println("\nSolution Found in Thread:" + item.winnerThreadName + "\nExecution Time: " + item.searchTime + " ms, " + (item.searchTime / 1000) + " s");
while (item != null)
{
for (Item listItem : MoneyList)
{
if (listItem.Title.equals(item.Title))
{
listItem.counter++;
}
}
item = item.parent;
}
for (Item listItem : MoneyList)
{
System.out.println(listItem.Title + " x " + listItem.counter);
}
}
public static void main(String[] args) throws InterruptedException
{
Item Root = new Item();
Root.Title = "Root Node";
Scanner input = new Scanner(System.in);
System.out.print("Number of Items: ");
int numberOfItems = input.nextInt();
input.nextLine();
initializeMoneyList(numberOfItems, Root);
System.out.print("Enter the Amount of Money: ");
double searchValue = input.nextDouble();
int searchLimit = (int) Math.ceil((searchValue / MoneyList.get(MoneyList.size() - 1).value));
System.out.print("Number of Threads (Muste be less than the number of items): ");
numberOfThreads = input.nextInt();
if (numberOfThreads > numberOfItems)
{
System.exit(1);
}
InitializeQueu(Root);
int[] queueLimit = calculateQueueLimit(numberOfItems, numberOfThreads);
List<Thread> threadList = new ArrayList<Thread>();
for (int x = 0; x < numberOfThreads; x++)
{
tmpQ = new LinkedList<Item>();
for (int y = 0; y < queueLimit[x]; y++)
{
tmpQ.add(q.remove());
}
BFS tmpThreadObject = new BFS(MoneyList, searchValue, tmpQ);
Thread t = new Thread(tmpThreadObject);
t.setName((x + 1) + "");
threadList.add(t);
}
for (Thread t : threadList)
{
t.start();
}
boolean finish = false;
while (!finish)
{
Thread.sleep(250);
for (Thread t : threadList)
{
if (t.isAlive())
{
finish = false;
break;
}
else
{
finish = true;
}
}
}
printPath(lastFoundNode);
}
}
Item Class (Item.java)
package coinsproblembfs;
/**
*
* #author Kassem
*/
public class Item
{
String Title = "";
double value = 0;
int level = 0;
double Totalvalue = 0;
int counter = 0;
Item parent = null;
long searchTime = 0;
String winnerThreadName="";
}
Threads Class (BFS.java)
package coinsproblembfs;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
/**
*
* #author Kassem M. Bagher
*/
public class BFS implements Runnable
{
private LinkedList<Item> q;
private List<Item> MoneyList;
private double searchValue = 0;
private long start = 0, end = 0;
public BFS(List<Item> monyList, double searchValue, LinkedList<Item> queue)
{
q = new LinkedList<Item>();
MoneyList = new ArrayList<Item>();
this.searchValue = searchValue;
for (int x = 0; x < queue.size(); x++)
{
q.addLast(queue.get(x));
}
for (int x = 0; x < monyList.size(); x++)
{
MoneyList.add(monyList.get(x));
}
}
private synchronized void printPath(Item item)
{
while (item != null)
{
for (Item listItem : MoneyList)
{
if (listItem.Title.equals(item.Title))
{
listItem.counter++;
}
}
item = item.parent;
}
for (Item listItem : MoneyList)
{
System.out.println(listItem.Title + " x " + listItem.counter);
}
}
private void addChildren(Item node, LinkedList<Item> q, boolean initialized)
{
for (int x = 0; x < MoneyList.size(); x++)
{
Item t = new Item();
t.value = MoneyList.get(x).value;
if (initialized)
{
t.Totalvalue = 0;
t.level = 0;
}
else
{
t.parent = node;
t.Totalvalue = MoneyList.get(x).Totalvalue;
if (t.parent == null)
{
t.level = 0;
}
else
{
t.level = t.parent.level + 1;
}
}
t.Title = MoneyList.get(x).Title;
q.addLast(t);
}
}
#Override
public void run()
{
start = System.currentTimeMillis();
try
{
while (!q.isEmpty())
{
Item node = null;
node = (Item) q.removeFirst();
node.Totalvalue = node.value + node.parent.Totalvalue;
if (node.level < CoinsProblemBFS.searchLevelLimit)
{
if (node.Totalvalue == searchValue)
{
synchronized (CoinsProblemBFS.lockLevelLimitation)
{
CoinsProblemBFS.searchLevelLimit = node.level;
CoinsProblemBFS.lastFoundNode = node;
end = System.currentTimeMillis();
CoinsProblemBFS.lastFoundNode.searchTime = (end - start);
CoinsProblemBFS.lastFoundNode.winnerThreadName=Thread.currentThread().getName();
}
}
else
{
if (node.level + 1 < CoinsProblemBFS.searchLevelLimit)
{
addChildren(node, q, false);
}
}
}
}
} catch (Exception e)
{
e.printStackTrace();
}
}
}
Sample Input:
Number of Items: 4
Enter the Title and Value for item 1: one 1
Enter the Title and Value for item 2: five 5
Enter the Title and Value for item 3: ten 10
Enter the Title and Value for item 4: twenty 20
Enter the Amount of Money: 150
Number of Threads (Muste be less than the number of items): 2

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