I am trying to create simple app with android client and java server
android client is able to send message to server(java)
while when i try to read server reply
error:socket closed.
line(if((receiveMessage = receiveRead.readLine()) != null) )
public class ClientConnectorTask extends AsyncTask<String, Void, Integer> {
private Socket client;
private PrintWriter printwriter;
protected Integer doInBackground(String...strings) {
// validate input parameters
if (strings.length <= 0) {
return 0;
}
// connect to the server and send the message
try {
client = new Socket("192.168.1.4", 7777);
printwriter = new PrintWriter(client.getOutputStream(),true);
//while(true){
InputStream istream = client.getInputStream();
BufferedReader receiveRead = new BufferedReader(new InputStreamReader(istream));
String receiveMessage;
while (true){
// printwriter.write(strings[0]);
printwriter.print(strings[0]);
printwriter.flush();
printwriter.close();
if((receiveMessage = receiveRead.readLine()) != null) //receive from server
{
System.out.println(receiveMessage); // displaying at DOS prompt
}
}
//}
//client.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return 0;
}
protected void onPostExecute(Long result) {
return;
}
}
Closing the PrintWriter inside the loop doesn't make sense, and closing it before the readLine() call doesn't make sense either. Closing either the input or the output stream of a Socket closes the other stream and the socket.
Related
Hi I am trying to implement server operating with multiply clients
The problem is that the server does not receive the message from inputstream and wait until it happen. if the client don't close the stream after writing to it the server will continue to wait. After the client send the message, he try to read from the inputstream waiting for response, but the server is waiting for the request. So.. deadlock
This is my client class
public class Client implements Runnable{
...
#Override
public void run() {
BufferedReader is = null;
BufferedWriter os = null;
try(Socket socket = new Socket(address.getHostName(), address.getPort());){
String request = String.format("%s-%d-%s",this.destination, this.desiredPlace, this.paymentMethod.toString());
os = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
is = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter pw = new PrintWriter(os, true);
pw.write(request);
pw.flush();
// if I close the stream here the request will be send, but this will close the socket so the I will not receive response.
String response;
while ((response = is.readLine()) != null){
System.out.println(response);
}
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
is.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
And this is my server class
public void perform() throws IOException, DestionationProcessingException, InterruptedException {
try (ServerSocket server = new ServerSocket(port);) {
StandalonePayDesk offLinePayDesk = new StandalonePayDesk(ticketManager);
this.threadPool.submit(offLinePayDesk);
while (true) {
Socket socket = server.accept();
RequestHandler handler = new RequestHandler(this.threadPool, offLinePayDesk, this.ticketManager);
handler.process(socket);
}
}
}
and RequestHandler class for processing each client
try (BufferedReader reader = new BufferedReader(new InputStreamReader(client.getInputStream()));
PrintWriter writer = new PrintWriter(client.getOutputStream(), true)) {
writer.println("hello");
writer.flush();
String line;
while ((line = reader.readLine()) != null) {
String[] lineTokens = line.split("-");
...
Can anyone help me to solve this problem ?
pw.write(request);
Your client is writing a request but not a line. Your server is reading a line, with readLine(), and will block until the line terminator arrives, which is never, so it will never send a reply, so your client will never receive it, so it will block forever.
Change the above to:
pw.println(request);
I made a little game. Now i want to get the highscore from my Server. The code on the client:
private int getOnlineHighscore() {
int highscore = 0;
try {
socket = new Socket("localhost", 444);
input = socket.getInputStream();
System.out.println(input);
highscore = input.read();
input.close();
socket.close();
input = null;
socket = null;
} catch (Exception e) {
System.out.println("Verbindung fehlgeschlagen!");
}
System.out.println(highscore);
return highscore;
}
And on the Server:
import java.io.*;
import java.net.*;
public class ReadServer extends Thread {
private Socket socket;
public ReadServer(Socket socket) {
super();
this.socket = socket;
}
public void run() {
try {
System.out.println(socket.getInetAddress());
String result = "";
try (BufferedReader br = new BufferedReader(
new FileReader(System.getProperty("user.home") + "/AppData/Roaming/GameServer/.sg"))) {
StringBuilder sb = new StringBuilder();
String line = br.readLine();
System.out.println("2");
while (line != null) {
sb.append(line);
sb.append(System.lineSeparator());
line = br.readLine();
}
System.out.println("3");
result = sb.toString();
System.out.println("3.5");
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("4");
socket.getOutputStream().write(Integer.parseInt(result));
System.out.println(result);
} catch (Exception e) {
}
try {
socket.close();
} catch (Exception e) {
}
}
public static void main(String[] Args) {
Socket socket = null;
ServerSocket server = null;
try {
server = new ServerSocket(444);
while (true) {
socket = server.accept();
new ReadServer(socket).start();
}
} catch (Exception e) {
}
try {
server.close();
} catch (Exception e) {
}
}
}
If I run it, the client function returns:
-1
The server writes in the console(not important I think):
/127.0.0.1
2
3
3.5
4
How to solve the problem? I want to send an int stored on my Server to a client.
-Jakob
-1 is returned by read() to specify end of stream , make sure data to be read is being returned .
What is the highscore stored in the file? I believe the file is empty and it fails on parsing the integer but as your catch block is empty, you don't see the exception. Put printStacktrace or rethrow.
Another problem is that OutputStream sends only bytes and therefore write method sends only low 8 bits. To send int wrap the stream with DataOutputStream and DataInputStream on the client side.
i'm using TCP socket to send and receive data from the same socket in the same activity through client server thread, the purpose of that is to send a string to other device and that string will trigger a notification once the other device receives it then that device will replay with something like dismiss or accepted, the problem that i'm having is after sending the string the other device receives it and send the dismiss or accepted String but my divice doesn't receive that string i guess there is a problem in my ServerThread be aware that the server thread and client thread are in the same activity used as an inner classes and get called in a button.
code:
ClientThread
private class ChatClientThread extends Thread {
#Override
public void run() {
Socket socket = null;
DataOutputStream dataOutputStream = null;
try {
socket = new Socket("192.168.0.113", 23);
dataOutputStream = new DataOutputStream(
socket.getOutputStream());
dataOutputStream.writeUTF(" "+"SolveProblemOrder_2");
dataOutputStream.flush();
ServerThread serv =new ServerThread();
serv.start();
} catch (UnknownHostException e) {
e.printStackTrace();
final String eString = e.toString();
TicketDetails.this.runOnUiThread(new Runnable() {
#Override
public void run() {
Toast.makeText(TicketDetails.this, eString, Toast.LENGTH_LONG).show();
}
});
} catch (IOException e) {
e.printStackTrace();
final String eString = e.toString();
TicketDetails.this.runOnUiThread(new Runnable() {
#Override
public void run() {
Toast.makeText(TicketDetails.this, eString, Toast.LENGTH_LONG).show();
}
});
} finally {
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if (dataOutputStream != null) {
try {
dataOutputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
TicketDetails.this.runOnUiThread(new Runnable() {
#Override
public void run() {
}
});
}
}
}
ServerThread
public class ServerThread extends Thread {
private ServerSocket serverSocket;
private Socket clientSocket;
public void run(){
try{
// Open a server socket listening on port 23
InetAddress addr = InetAddress.getByName(getLocalIpAddress());
serverSocket = new ServerSocket(23, 0,addr);
try{
clientSocket = serverSocket.accept();
DataInputStream dataInputStream = new DataInputStream(clientSocket.getInputStream());
String newMsg = null;
Toast.makeText(getApplicationContext(), newMsg, Toast.LENGTH_LONG).show();
// Client established connection.
// Create input and output streams
while (true) {
if (dataInputStream.available() > 0) {
newMsg = dataInputStream.readUTF();
}
}}catch(Exception e){
e.printStackTrace();
}
// Perform cleanup
} catch(Exception e) {
// Omitting exception handling for clarity
}
}
private String getLocalIpAddress() throws Exception {
String resultIpv6 = "";
String resultIpv4 = "";
for (Enumeration<NetworkInterface> en = NetworkInterface.getNetworkInterfaces();
en.hasMoreElements();) {
NetworkInterface intf = en.nextElement();
for (Enumeration<InetAddress> enumIpAddr = intf.getInetAddresses();
enumIpAddr.hasMoreElements();) {
InetAddress inetAddress = enumIpAddr.nextElement();
if(!inetAddress.isLoopbackAddress()){
if (inetAddress instanceof Inet4Address) {
resultIpv4 = inetAddress.getHostAddress().toString();
} else if (inetAddress instanceof Inet6Address) {
resultIpv6 = inetAddress.getHostAddress().toString();
}
}
}
}
return ((resultIpv4.length() > 0) ? resultIpv4 : resultIpv6);
}
}
i start those two threads in a button Click listener:
ChatClientThread chatClient=new ChatClientThread();
chatClient.start();
ServerThread serv =new ServerThread();
serv.start();
if this won't work using server/client in the same activity using the same port is there any other way to listen to a socket like is there a built in listener or something like that.
any help is appreciated
You write to socket thru socket.getOutputStream() and you must read from InputStream of socket.getInputStream() ;
You can adapt your code .
Your server use InputStream from socket to read data ,so you must to do also in your client code , cause you want also to receive data not only to send.
check this out just read is is very simple.
https://systembash.com/a-simple-java-tcp-server-and-tcp-client/
See the code for reading from socket taht start with :
BufferedReader inFromClient =
new BufferedReader(new InputStreamReader(connectionSocket.getInputStream()));
and code for writing to socket:
DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream());
or search google : java client server .
The ideea is that you send data to the socket outputstream and you can read it from same socket inputstream.
you see here example it read data from socket input and send data thru socket output , to server
String sentence;
String modifiedSentence;
BufferedReader inFromUser = new BufferedReader( new InputStreamReader(System.in));
Socket clientSocket = new Socket("localhost", 6789);
DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream());
BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
sentence = inFromUser.readLine();
outToServer.writeBytes(sentence + '\n');
modifiedSentence = inFromServer.readLine();
System.out.println("FROM SERVER: " + modifiedSentence);
clientSocket.close();
I want to write a client-sever program in which server and client send messages to each other. First, my server send a message to client, then the client reply. Next, my server send another message, the client reply. The problem is, on my first message induced by the server, the client does not respond.
My server:
public class Server {
public void go() {
try {
ServerSocket serverSocket = new ServerSocket(9999);
System.out.println("Server listening ...");
Socket socket = serverSocket.accept();
try (
PrintWriter printWriter = new PrintWriter(socket.getOutputStream());
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
) {
String input;
printWriter.println(new Scanner(System.in).nextLine());
while ((input = bufferedReader.readLine()) != null) {
System.out.println(input);
printWriter.println(new Scanner(System.in).nextLine());
if(input == "Bye") break;
}
}
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
public static void main(String[] args) {
Server server = new Server();
server.go();
}
}
My client:
public class Client {
public void go() {
try {
try (
Socket socket = new Socket("localhost", 9999);
PrintWriter printWriter = new PrintWriter(socket.getOutputStream());
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
) {
String input;
while ((input = bufferedReader.readLine()) != null) {
System.out.println("1");
System.out.println(input);
printWriter.println(new Scanner(System.in).nextLine());
}
}
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Client client = new Client();
client.go();
}
}
Are there some problems with my code?
Your client connects and then blocks reading a line from the server.
Your server accepts the connection and then blocks reading a line from the client.
I don't know what you were expecting to happen next, but it won't. Somebody needs to send something.
Your code seems to be fine. You just need to push the infrastructure by calling flush() after writing:
printWriter.flush();
I have a client class and a server class.
If client sends message to server, server will send response back to the client, then client will print all the messages it received.
For example,
If Client sends "A" to Server, then Server will send response to client
"1111". So I use readLine() in client class to read the message from server, then client print "1111" in the console.
If Client sends "B" to Server, then Server will send response to client
"2222\n 3333". So the expected printing output from client is:
"2222"
"3333"
So the response message from server to client may have 1 line or 2 lines depending on the message it send from client to server.
My question is that how I can use readLine() to read the message that send from server to client. More specifically, if I use the following codes,
String messageFromServer;
while(( messageFromServer = inputStreamFromServer.readLine()) != null) {
println(messageFromServer);
}
It will only print the first line, and will not print anything else even if I keep sending message from client to server, because readLine() will stops once it has read the first line.
update:
More specifically, I am looking for some methods in the client class to read message that contains 1 or multiple lines from server at a time. I am wondering if there are any ways to do it in client side if I don't want to change the format of the message that sent from server to client.
update 2
To make my question more clear, I will put some sample codes in the following:
This is server:
import java.net.*;
import java.io.*;
public class Server {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(1234);
} catch (IOException e) {
System.err.println("Could not listen on port: 1234.");
System.exit(1);
}
Socket clientSocket = null;
try {
clientSocket = serverSocket.accept();
} catch (IOException e) {
System.err.println("Accept failed.");
}
System.out.println("Connected");
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String textFromClient =null;
String textToClient =null;
textFromClient = in.readLine(); // read the text from client
if( textFromClient.equals("A")){
textToClient = "1111";
}else if ( textFromClient.equals("B")){
textToClient = "2222\r\n3333";
}
out.print(textToClient + "\r\n"); // send the response to client
out.flush();
out.close();
in.close();
clientSocket.close();
serverSocket.close();
}
}
The client:
public class Client {
public static void main(String[] args) throws IOException {
Socket socket = null;
PrintWriter out = null;
BufferedReader in = null;
BufferedReader read = new BufferedReader(new InputStreamReader(System.in));
try {
socket = new Socket("localhost", 1234);
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host");
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection");
}
System.out.println("Connected");
String textToServer;
while((textToServer = read.readLine())!=null){
out.print(textToServer + "\r\n" ); // send to server
out.flush();
String messageFromServer =null;
while(( messageFromServer = textToServer=in.readLine()) != null){
System.out.println(messageFromServer);
}
}
out.close();
in.close();
read.close();
socket.close();
}
private static void debug(String msg)
{
System.out.println("Client: " + msg);
}
}
You shouldn't need to change the format of the data sent by the server, and readLine() should work, but I suspect that the server is not flushing or closing the OutputStream after writing the response which could possibly explain things.
Is the call to readLine() hanging? Are you in control of the server code? If so, can you include it?
Revised classes that work as I believe you expect:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class ClientServerTest2
{
public static void main(String[] args) throws Exception
{
Thread serverThread = new Thread(new Server());
serverThread.start();
Thread clientThread = new Thread(new Client());
clientThread.start();
serverThread.join();
clientThread.join();
}
private static class Server implements Runnable
{
#Override
public void run()
{
ServerSocket serverSocket = null;
try
{
serverSocket = new ServerSocket(1234);
Socket clientSocket = null;
clientSocket = serverSocket.accept();
debug("Connected");
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String textFromClient = null;
String textToClient = null;
textFromClient = in.readLine(); // read the text from client
debug("Read '" + textFromClient + "'");
if ("A".equals(textFromClient))
{
textToClient = "1111";
}
else if ("B".equals(textFromClient))
{
textToClient = "2222\r\n3333";
}
debug("Writing '" + textToClient + "'");
out.print(textToClient + "\r\n"); // send the response to client
out.flush();
out.close();
in.close();
clientSocket.close();
serverSocket.close();
}
catch (Exception e)
{
e.printStackTrace();
}
}
private static void debug(String msg)
{
System.out.println("Server: " + msg);
}
}
private static class Client implements Runnable
{
#Override
public void run()
{
Socket socket = null;
PrintWriter out = null;
BufferedReader in = null;
BufferedReader read = new BufferedReader(new InputStreamReader(System.in));
try
{
socket = new Socket("localhost", 1234);
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
debug("Connected");
String textToServer;
textToServer = read.readLine();
debug("Sending '" + textToServer + "'");
out.print(textToServer + "\r\n"); // send to server
out.flush();
String serverResponse = null;
while ((serverResponse = in.readLine()) != null)
debug(serverResponse); // read from server and print it.
out.close();
in.close();
read.close();
socket.close();
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
private static void debug(String msg)
{
System.out.println("Client: " + msg);
}
}
Change while(( messageFromServer = inputStreamFromServer.readLine() != null) to while(( messageFromServer = inputStreamFromServer.readLine()) != null)
Actually this shouldn't even compile....
It's a work around.
If you want to send multiple strings like in your case : "2222\n 3333".
You can send them by adding a seperator character (like :) between two strings : "2222: 3333".
Then you can call write from server side as
clientOut.write("2222: 3333\n");
On client side parse recieved String :
messageFromServer = inputStreamFromServer.readLine();
String strArray[] = messageFromServer.split(":");
strArray[0] : 2222
strArray[0] : 3333