I'm working on a component in an android/java app, responsible (currently) for sending GET requests to a remote server. My code is based on this sample:
HTTP Client Template.
I've utilized methods setConnectTimeout() and setReadTimeout() from the URLConnection class to my favor, however I lack full understanding of their impact, now say I specify a value of 10 seconds for both:
Does it mean it should give up after 10 seconds of inability to start a connection? and will never timeout if the connection is open & active?
Or giving up after 10 seconds from the moment of the call? even if say the connection was actually started successfully after 2 seconds, and it could not finish all data transfer during the next 8 seconds?
Or is it even another different case?
Also, the concept is clear for timing-out a connect attempt, but how does a receive timeout occur? because as far as I know the OS will automatically receive and hold the data sent to you in its local buffer even before you call for receiving, since the data could actually be sent to you before you make a call in your code, and thus the OS does what it does to guarantee that data isn't lost around.
So is my timeout value for receiving passed to the OS for it to handle stuff?
Forward thanks, I hope I did my part well in the question.
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This question already has answers here:
What is the difference between connection and read timeout for sockets?
(2 answers)
Closed 8 years ago.
Just curiosity. Is there a good reason why the class URLConnection needs to have two different timeouts?
The connectTimeout is the maximum time in milliseconds to wait while connecting. Connecting to a server will fail with a SocketTimeoutException if the timeout elapses before a connection is established.
The readTimeout is the maximum time to wait for an input stream read to complete before giving up. Reading will fail with a SocketTimeoutException if the timeout elapses before data becomes available.
Can you give me a good reason why these two values should be different? Why a call would need more time for performing the connection rather than receiving some data (or viceversa)?
I am asking this because I have to configure these values and my idea is to set the same value for both.
Let's say server is busy and is configured to accept 'N' connection and all the connections are long runner and all of sudden you send in request, What should happen? Should you wait indefinitely or should you time out? That's connectTimeout.
While let's say your server turns brain dead service just accepting connection and doing nothing with it (or say server synchronously goes to db and does some time taking activity and server ends up with deadlock for e.g.) and on the other hand client keeps on waiting for the response, in this case what should client do? Should it wait indefinitely for response or should it timeout? That's read timeout.
The connection timeout is how long you're prepared to wait to get some sort of response from the server. It's not particularly related to what it is that you're trying to achieve.
But suppose you had a service that would allow you to give it a large number, and have it return its prime factors. The server might take quite a while to generate the answer and send it to you.
You might well have clear expectations that the server would quickly respond to the connection: maybe even a delay of 5 seconds here tells you that the server is likely to be down. But the read timeout might need to be much higher: it might be a few minutes before you get to be able to read the server's answer to your query.
The connect time-out is the time-out in which you want a (in normal situations TCP) connection to be established. The default time-outs as specified in the internet RFCs and implemented by the various OSes are normally in the minute(s) range. But we know that if a server is available and reachable, it will respond in a matter of milli-seconds and otherwise not at all. A normal value would be a couple of seconds at a maximum.
The read timeout is the time in which the server is expected to respond after it received the incoming request. Read time-outs therefore depend on time within you expect the server to deliver the result. These are depending on the type of the request you are making and should be larger if the processing requires some time or the server may be very busy in some situations. Especially if you do a retry after a read time-out, it is best to put the read time-outs not too low, normally a factor 3-4 times the expected time.
My application uses close to 10 threads, each of which makes perhaps 7,000 Put Requests to S3 per minute. (I'm running it on a powerful EC2 box which can handle the load quite well.) It runs beautifully for close to an hour, but, after an hour, gets Unable to execute HTTP request: Socket Closed exceptions:
http.AmazonHttpClient: Unable to execute HTTP request: Socket Closed
java.net.SocketException: Socket Closed
at java.net.AbstractPlainSocketImpl.setOption(AbstractPlainSocketImpl.java:206)
at java.net.Socket.setSoTimeout(Socket.java:1105)
at sun.security.ssl.SSLSocketImpl.setSoTimeout(SSLSocketImpl.java:2414)
at org.apache.http.impl.io.SocketInputBuffer.isDataAvailable(SocketInputBuffer.java:106)
at org.apache.http.impl.AbstractHttpClientConnection.isResponseAvailable(AbstractHttpClientConnection.java:246)
at org.apache.http.impl.conn.ManagedClientConnectionImpl.isResponseAvailable(ManagedClientConnectionImpl.java:180)
at org.apache.http.protocol.HttpRequestExecutor.doSendRequest(HttpRequestExecutor.java:238)
at com.amazonaws.http.protocol.SdkHttpRequestExecutor.doSendRequest(SdkHttpRequestExecutor.java:47)
at org.apache.http.protocol.HttpRequestExecutor.execute(HttpRequestExecutor.java:125)
at org.apache.http.impl.client.DefaultRequestDirector.tryExecute(DefaultRequestDirector.java:713)
at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:518)
at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:906)
at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:805)
at com.amazonaws.http.AmazonHttpClient.executeHelper(AmazonHttpClient.java:446)
at com.amazonaws.http.AmazonHttpClient.execute(AmazonHttpClient.java:256)
at com.amazonaws.services.s3.AmazonS3Client.invoke(AmazonS3Client.java:3641)
at com.amazonaws.services.s3.AmazonS3Client.putObject(AmazonS3Client.java:1438)
at com.amazonaws.services.s3.transfer.internal.UploadCallable.uploadInOneChunk(UploadCallable.java:128)
at com.amazonaws.services.s3.transfer.internal.UploadCallable.call(UploadCallable.java:120)
at com.amazonaws.services.s3.transfer.internal.UploadMonitor.upload(UploadMonitor.java:176)
at com.amazonaws.services.s3.transfer.internal.UploadMonitor.call(UploadMonitor.java:134)
at com.amazonaws.services.s3.transfer.internal.UploadMonitor.call(UploadMonitor.java:50)
at java.util.concurrent.FutureTask.run(FutureTask.java:262)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
The Put Requests are done asynchronously, using the AWS SDK TransferManager. I imagine that, in the time it takes for one put request to fully complete, about 10 have been made asynchronously.
Googling that exception, I found two possible causes:
The limit on MaxConnections. I've raised it from the default 50 to 3000, to no avail.
Premature garbage collecting. I've tried keeping a reference to the Upload objects returned by TransferManager (in an concurrent queue), and, again, no help.
How can I fix this? Again, the app runs well for close to an hour, but, consistently, hits this wall after about an hour. (I'm running on Amazon AMI Linux on EC2.)
Update
No code other than the AWS SDK touches the sockets, or even knows about them. All the HTTP work is done exclusively through AWS SDK.
So, if something's closing them, it must be something in the AWS SDK.
The code is running on an EC2 server; there's no reason to expect any type of network connectivity issues between EC2 and S3, and certainly no reason they should happen predictably (after an hour into the run) each time
I'm not sure if this is the answer, but http://docs.aws.amazon.com/AmazonS3/latest/dev/request-rate-perf-considerations.html states that "if you expect a rapid increase in the request rate for a bucket to more than 300 PUT/LIST/DELETE requests per second or more than 800 GET requests per second, we recommend that you open a support case to prepare for the workload and avoid any temporary limits on your request rate". Perhaps since I exceeded the limit, AWS starts aborting connections; the SDK, detecting the IDLE sockets, closes them, and, voila!, we get exceptions.
UPDATE: Not sure if this is correct. Amazon seems to state that, in this case, you'll get an explicit "Slow Down" error message, not an unexpected close. So, the puzzle remains.
The Exception is SocketException caused by setSoTimeout() method in java.net.Socket.(See the stack trace). The method can be viewed here: http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/6-b14/java/net/Socket.java#Socket.setSoTimeout%28int%29
Possible reason may be that the requests to S3 are still pending/incomplete resulting the thread to wait(). Once the wait time exceeds socket timeout , the socket is closed and exception is thrown.
I think you'd better try the ClientConfiguration.setSocketTimeout(int). If the socket is asynchronously closed, I think it's because of the timeout. According to the amazon document:
public void setSocketTimeout(int socketTimeout)
Sets the amount of time to wait (in milliseconds) for data to be transfered
over an established, open connection before the connection times out and is closed.
A value of 0 means infinity, and isn't recommended.
So, according to the document, if the connection times out, I think it is automatically closed.
link: http://docs.aws.amazon.com/AWSJavaSDK/latest/javadoc/com/amazonaws/ClientConfiguration.html#setSocketTimeout(int)
There is only one cause of this exception. You or your framework closed the socket and then continued to use it.
I've been thinking about this all day, i dont really think if the Title is the correct one but here it goes, let me explain my situation: Im working on a project, a server made in Java for clients made in Delphi. Conections are good, multiple clients with its own threads, i/o working good. The clients send Strings to the server which i read with BufferedReader. Depending on the reserved words the server receives, it makes an action. Before the client sends the string, it inserts information to a SQL Server database so the server can go and check it after getting the order/command via socket. The server obtains the information in the database, process it, and send it to... let's call it "The Dark Side".
At the moment that the transaction is done, and the info is sent to the dark side, the server inserts the information... cough cough, dark information into a database table so the client can go and take what it requested. BUT, i need to report that to the client! ("Yo, check again the database bro, what you want is there :3").
The conection, the socket is made in other class. Not the one that i want to use to answer to the client, so if i dont have the socket, i dont have the OutputStream, which i need to talk back. That class, the one processing and sending information to the dark side, is going to be working with hundred of transactions in group.
My Issue is here: I can't report to the client that is done because i dont have the sockets references in that class. I instance the clients thread like:
new Client(socket).start();
Objects without references variables, but, i have an option i can take: Store the Sockets and their ip's in a HashMap object at the moment that a new connection is made, like this:
sockets.put(newSocket.getInetAddress().getHostAddress(), newSocket);
Then i can get the socket(so i can get the OutputStream and answer) calling an static method like this:
public static Socket getSocket(String IP) {
Socket RequestedSocket;
RequestedSocket = sockets.get(IP);
return RequestedSocket;
}
But i want you to tell me if there is a better way of doing this, better than storing all of those sockets in a list/hashmap. How can i get those objects without reference variables ? Or maybe thats a good way of doing it and im just trying to overpass the limits.
P.S.: I tried to store the Client objects in the database, serializing them, but the sockets can't be serialized.
Thanks.
This is a design issue for you. You will need to keep track of them somewhere, one solution might be to simply create a singleton class [SocketMapManager] for instance that holds the hashmap, so that you can access it statically from other classes. http://www.javaworld.com/javaworld/jw-04-2003/jw-0425-designpatterns.html
Any solution that tells you to keep a reference to the socket/ connection/ stream is bad -> as that means your connections are going to be held up while the server does its work.
You have a couple of options open
1. have the clients act as servers too. when they connect, they give the server their IP, port and some secret string as part of the hand shake. This means you have control over client code to make this happen.
the servers have a protocol to either take new jobs or check status of old jobs. Client pools the server periodically.
clients connect to database or other application (web service or plain socket like the original app) that connects to data base to get the status of the job. Meaning server gives client a job id.
a socket is open then it one OS resource open. can read up Network Programming: to maintain sockets or not?
All depends on
1. how many client connect at a time/ in 5 minutes.
2. how many seconds/ minutes does one client's request take to process
if number of clients in 5 minutes is maximum (in next 3 years) 300 at a time/ in any 5 minute duration and each request takes at a max 50 seconds to process then a dedicated server with max 50,000 sockets should suffice. Else you need async or more servers (and a DNS/ web server/ port forwarding or other method for load balance)
I'm having a bit of a problem trying to understand what is the flow of the operations, and what exactly you have at disposition. Is this sequence correct?
1. client writes to database (delphi)
2. client writes to server (delphi)
3. server writes to database (java)
4. server writes to client (java)
5. client reads database (delphi)
And the problem is pass 4?
More important: you are saying that there isn't a socket in the Client class, and that you don't have a list of Client too?
Are you able to use the reflection to search/obtain a socket reference from Client?
If you say you don't have the socket, how could it be that you can add that socket in a HashMap?
Last but not least: why do you need to store the socket? Maybe every client opens one connection which is used for multiple requests?
It could be beautiful if all the answers could be conveyed to just one ip:port...
Using the App Engine Trusted Tester Sockets to connect to APNS. Writing to socket works fine.
But the problem is that the Socket gets reclaimed after 2 minutes of inactivity. It says in the Trusted Tester Website that any socket operation keeps the socket alive for further 2 minutes. It is nicer to keep the socket open until APNS decides to close the connection.
After trying pretty much all of the Socket API methods short of writing to the Output Stream, Socket gets closed after 2 minutes no matter what. What have I missed?
Deployed on java backend.
You can't keep a socket connected to APNS artifically open; without sending actual push notifications. The only way to keep it open is to send some arbitrary data/bytes but that would result in an immediate closure of the socket; APNS closes the connection as soon as it detects something that does not conform to the protocol, i.e. something that is not an actual push notification.
SO_KEEPALIVE
What about SO_KEEPALIVE? App Engine explicitly says it is supported. I think it just means it won't throw an exception when you call Socket.setKeepAlive(true); calls wanted to set socket options raised Not Implemented exceptions before. Even if you enable keep-alive your socket will be reclaimed (closed) if you don't send something for more than 2 minutes; at least on App Engine as of now.
Actually, it's not a big surprise. RFC1122 that specifies TCP Keep Alive explicitly states that TCP Keep Alives are not to be sent more than once every two hours, and then, it is only necessary if there was no other traffic. Although, it also says that this interval must be also configurable, there is no API on java.net.Socket you could use to configure that (most probably because it's highly OS dependent) and I doubt it would be set to 2 minutes on App Engine.
SO_TIMEOUT
What about SO_TIMEOUT? It is for something completely else. The javadoc of Socket.setSoTimeout() states:
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds. With this option set to a non-zero timeout, a read() call on the InputStream associated with this Socket will block for only this amount of time. If the timeout expires, a java.net.SocketTimeoutException is raised, though the Socket is still valid. The option must be enabled prior to entering the blocking operation to have effect. The timeout must be > 0. A timeout of zero is interpreted as an infinite timeout.
That is, when read() is blocking for too long because there's nothing to read you can say "ok, I don't want to wait (block) anymore; let's do something else instead". It's not going to help with our "2 minutes" problem.
What then?
The only way you can work around this problem is this: detect when a connection is reclaimed/closed then throw it away and open a new connection. And there is a library which supports exactly that.
Check out java-apns-gae.
It's an open-source Java APNS library that was specifically designed to work (and be used) on Google App Engine.
https://github.com/ZsoltSafrany/java-apns-gae
Did you try getSoLinger()? That may be the getSocketOpt that works (kind of) currently and it may reset the 2 minute timeout. In theory, also doing a zero byte read would as well but I'm not sure that would, if you try that, use this method on the inputstream.
public int read(byte b[], int off, int len)
If these suggestions don't work, please file an issue with the App Engine issue tracker.
There will be some other fixes coming, e.g. using socket options etc.
Use getpeername().
From https://developers.google.com/appengine/docs/java/sockets/overview ...
Sockets may be reclaimed after 2 minutes of inactivity; any socket
operation (e.g. getpeername) keeps the socket alive for a further 2
minutes. (Notice that you cannot Select between multiple available
sockets because that requires java.nio.SocketChannel which is not
currently supported.)
I've built a simple Java program that works as a server locally.
At the moment it does a few things, such as previews directories, forwards to index.html if directory contains it, sends Last-Modified header and responds properly to a client's If-Modifed-Since request.
What I need to do now is make my program accept persistent connections. It's threaded at the moment so that each connection has it's own thread. I want to put my entire thread code within a loop that continues until either Connection: close, or a specified timeout.
Does anybody have any ideas where to start?
Edit: This is a university project, and has to be done without the use of Frameworks.
I have a main method, which loops indefinitely, each time it loops it creates a Socket object, a HTTPThread object is then created (A class of my own creation) - that processes the single request.
I want to allow multiple requests to work within a single connection making use of the Connection: keep-alive request header. I expect to use a loop in my HTTPThread class, I'm just not sure how to pass multiple requests.
Thanks in advance :)
I assume that you are implementing the HTTP protocol code yourself starting with the Socket APIs. And that you are implementing the persistent connections part of the HTTP spec.
You can put the code in the loop as you propose, and use Socket.setSoTimeout to set the timeout on blocking operations, and hence your HTTP timeouts. You don't need to do anything to reuse the streams for your connection ... apart from not closing them.
I would point out that there are much easier ways to implement a web server. There are many existing Java web server frameworks and application servers, or you could repurpose the Apache HTTP protocol stacks.
If it should act like a web service: Open 2 sockets from the client side, one for requests, one for
responses. Keep the sockets and streams open.
You need to define a separator to notify the other side that a
transfer is over. A special bit string for a binary, a special
character (usually newline) for a text-based protocol (like XML).
If you really try to implement an own http-server, you should rather make use of a library that already implements the HTTP 1.1 connection-keepalive standard.
Some ideas to get you started:
This wikipedia article describes HTTP 1.1 persistent connections:
http://en.wikipedia.org/wiki/HTTP_persistent_connection
You want to not close the socket, but after some inactive time period (apache 2.2 uses 5 seconds) you want to close it.
You have two ways to implement:
in your thread do not close the socket and do not exit the thread, but instead put a read timeout on the socket (whatever you want to support). When you call read it will block and if the timeout expires then you close the socket, else you read next request. The downside of this is that each persistent connection holds both a thread and a socket for whatever your max wait period is. Meaning that your solution doesn't scale because you're holding threads for too long (but may be fine for the purposes of a school project)!
You can get around the limitation of (1) by maintaining a list of tuples {socket,timestamp}, having a background thread monitor and close connections that timeout, and using NIO to detect a new read on an existing open socket. So after you finish reading the initial request you just exit the thread (returning it to the thread pool). Obviously this is much more complicated but it has the benefit of freeing up request threads.