Android audio level meter - java

I got a question I hope you can help with, I have searched but had no luck yet. Basically I have made a few ios apps and a couple android but I'm still learning the basics of java and android etc. I have radio streaming apps and have audio level bars on the ios versions, I want to put these on the android versions but can't work out the code to have a left and right bar for sound. Any ideas where to learn some code and also so it stretches from left of screen to right but for all screen sizes? Thanks in advance.

Checkout the Visualizer class. It should provide you with what you need to display a level meter. Unfortunately, it is only available in API 9 and higher and requires the RECORD_AUDIO permission.

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Android Camera preview with funhouse mirror effect

I created a android small app that uses the front facing camera to shoot a selfie. But what i want to accomplish is a funhouse mirror effect.
I searched the internet trying to find a solution or a way to do this but i am guessing i am searching for the wrong terms here:
Sample Image
Can someone push me in the right direction or how this is made? I searched for morphing, distortion etc.
What i have right now:
A basic camera app wich is saving a taken photo using the Camera2 API in Android SDK 23
Just only Camera2 API are not enough to develop an app which is like mentioned you. You should use computer vision libraries such as OpenCV or OpenGL.
First of all, please check it out for creating theoretical background.
Here is an example application which is using OpenCV and it is about funny effects.
This can be another reference application which is about fun house effects and it was developed by using GLSL.
Also this post can be helpful for you.
Moreover, you can check it and it out. And, you can use "image warping" term to search to find solutions for your problem on internet.

Android app appearing different on real device vs emulator

Just coding a small app which currently has a bunch of textviews all constrained together.
When running in the emulator with the same specs as the device I'm using (Galaxy Tab A) it runs perfectly fine and outputs the same as the design view in Android Studio.
However when i run the same app on the actual device the app appears to be zoomed in with the bottom and right edges cropped.
Any ideas what might be causing this?
Thanks for any help
Android powers hundreds of device types with several different screen sizes, ranging from small phones to large TV sets. Therefore, it’s important that you design your application to be compatible with all screen sizes so it’s available to as many users as possible. It must optimize the user experience for each screen configuration.
Checkout this awesome tutorial about Designing for Multiple Screens for more details.
Starting with Android 1.6 (API Level 4), Android provides support for
multiple screen sizes and densities, reflecting the many different
screen configurations that a device may have. You can use features of
the Android system to optimize your application's user interface for
each screen configuration and ensure that your application not only
renders properly, but provides the best user experience possible on
each screen.
Check this android official document for Supporting Multiple Screens to get more information about it.

Android / Java: Show GUI on "off-screen" (Always-On Display...)

I saw new Android devices coming out, that show things (clock etc.) once the display "turns off". That feature is called an Always-On Display, and since my Samsung Galaxy S6 edge already features an AMOLED screen, and a night-clock, I believe there is a way, to make it show something, when the display is "turned off". Is there a way using Java on Android, to display something, once display is meant to turn off? (Like just a normal GUI, I could do the rest then.)
Like, to tell your app, to show something, when the screen turns off, that is still visible somehow? (without root permissions)
That would be useful, thanks in advance.
UPDATE:
I found some apps on the Google Play Store, which seem do to, what I want (not that specialized though):
https://play.google.com/store/apps/details?id=com.thsoft.glance&hl=de
https://play.google.com/store/apps/details?id=com.orthur.always_on_display&hl=de
So it is definetely possible, I just need to know, how.
If you are not using root, then you can only use the Android APIs. Here is a list for example for the display: http://developer.android.com/reference/android/view/Display.html
I don't see anything there for the Ambient Display mode or Always-On.
Samsung provides APIs also for the features of it's phones here: http://developer.samsung.com/galaxy Here I can find the Look API that has something close to what you want, but for Edge.

Manual calibration of android cameras

I have almost finished writing a color detector app for Android.
However I am having a problem with very close shots. Both my NexusOne and Desire are unable to properly auto-focus at such lengths. I have tried pretty much all the parameters to no avail. Is it possible to let the user focus the lens?
I tried implementing the zoom trick ( move phone back and zoom and then auto focus ) and while it works on the native camera app I am unable to get it working with my app.
All advice appreciated. :)
Basically u cannot focus item which are close by(Macro mode) using Nexus One or Desire or for that matter most phones. I am yet to find any phone which does though, but I am not discounting that there may be some phones :-)

Fingertip drawing applications on Android?

I'm a new user to this interesting forum!
I want start developing an application for android and before starting i want learn about some android features...
The first android feature is how to correlate finger motion on the screen with java...
Are there any source code examples that show how to draw with your finger on an android screen?
Can you suggest a good place for me to download an example?
thanks
The ApiDemos that come with the SDK have an example called TouchPaint that does exactly this... it's a simple little finger drawing app. The source is actually very easy to read and it shows all of the basics.
Check out this tutorial on drawing with a canvas in Android. There are some source code examples there for you as well.
Also, the Android developer's guide and tutorials on the Google site are great. That's what I started with.

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