Thread sleep inside of actionPerformed method - java

First of all I want to say I'm aware this aproach is wrong so I'm asking this question because of pure curiousity. Lets say I have a swing application like this:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ThreadSleeping {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
JButton button = new JButton("Load");
JLabel label = new JLabel();
public ThreadSleeping() {
panel.add(button);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
label.setIcon(new ImageIcon(
"C:/Users/Public/Pictures/Sample Pictures/Tulips.jpg"));
System.out.println("Tulips painted");
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
label.setIcon(new ImageIcon(
"C:/Users/Public/Pictures/Sample Pictures/Koala.jpg"));
System.out.println("Koala painted");
}
});
frame.add(panel, BorderLayout.NORTH);
frame.add(label, BorderLayout.CENTER);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(1024, 768);
// frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new ThreadSleeping();
}
});
}
}
Basically when I click a Load button I expect that Tulips.jpg image displays then GUI freezes for a 2 seconds and after that I expect that Koala.jpg image displays. But what happens is that: I click on button, GUI freezes for a 2 seconds and Koala.jpg displays. No Tulips.jpg before that. But thing that confuses me is when I put those System.out.println("Tulips painted"); and System.out.println("Koala painted");. So when I click on button it prints "Tulips painted" and after 2 seconds "Koala painted". Can someone tell me whats going on here? Regards.

works in this case, because you programatically freeze ouf Swing GUI, but there is/aren't another update(s), ot another JComponent(s)
doens't works in the case that there are a few another updated to the Swing GUI, Thread.sleep(int) freeze Event Dispatch Thread,
by default all updates to the JComponents XxxModels never will be visible on the JComponents view
example until sleep ended you'll lost all updated to the GUI

The point I intended to make in my comment:
if you sleep the edt, the resulting mis-behaviour is basically unpredictable.
Unpredictable in the sense that you can't know what will happen or not. All we can do, is guess ...
The technical reason is that most ui updates don't happen immediately but are scheduled: we can't really know what's waiting in the line behind us. Remember: it's only one lane, and when in the actionPerformed, it's we that are sitting in it.
For educational reasons, the code below is the original code with a couple of lines to un/comment to demonstrate different scenarios.
[0] resetting the icon before/after sleeping: as you already noticed, the first doesn't show even though the property is taken. Technical reason: visual update happens via label.repaint() which is scheduled on the EDT for latter processing (as its api doc states)
[1] skimming the api doc, we notice another method: paintImmediately(...) which is documented to do exactly what it's name says and allowed - as we are on the EDT - is allowed to be called. Looks like success, the yellow icon shows up.
[2] but wait: being in the center of a Borderline, the label fills that area anyway, independent of whether or not it has an icon. Let's try to put it into a region that requires a re-layout, as f.i. into the south. Back to square [0], yellow icon not showing.
[3] looking into the source of setIcon(..) reveals that layout is ... scheduled again. We learned in square [1] that we can force thingies to happen immediately, in case of layout that would be the pair invalidate() / validate(). Bingo, yellow icon even when in south.
[4] nasty subclass which schedules the icon property setting (note: while contrived here there is nothing in its contract that hinders subclasses to do it!). As the property isn't even set, yellow isn't showing, back to square [0]
At the end of the day (but before going to sleep the EDT :-), there is simply no way to reliably predict the visual outcome during the sleep. And visuals are only the tip of the ice...
/**
* Unpredictable behaviour when sleeping the EDT.
* http://stackoverflow.com/q/15600203/203657
*
* [0] run as-is: property set but yellow not showing
* [1] uncomment paintImmediately: yellow showing in center
* [2] add label to south: yellow not showing
* [3] force immediate in-/validation: yellow showing in south
* [4] subclass label with invoked property setting:
* property not set, yellow not showing
*
*/
public class ThreadSleeping {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
JButton button = new JButton("Load");
JLabel label = new JLabel() {
// [4] subclass implemented to schedule the property setting
// #Override
// public void setIcon(final Icon icon) {
// SwingUtilities.invokeLater(new Runnable() {
// public void run() {
// superSetIcon(icon);
//
// }
// });
// }
//
// protected void superSetIcon(Icon icon) {
// super.setIcon(icon);
// }
//
};
public ThreadSleeping() {
panel.add(button);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
Icon firstIcon = new FixedIcon(Color.YELLOW, 100, 100);
Icon secondIcon = new FixedIcon(Color.RED, 500, 500);
label.setIcon(firstIcon);
// check if the property is already set
System.out.println(label.getIcon());
// following lines try to force the output before going to sleep
// [3] paintImmediately + force immediate re-layout
// label.invalidate();
// label.getParent().validate();
// {1] paintImmediately (fine for center, no effect for south)
// ((JComponent) label.getParent()).paintImmediately(0, 0, 5000, 5000);
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
label.setIcon(secondIcon);
}
});
frame.add(panel, BorderLayout.NORTH);
// un/comment one of the following, placing the
// label either in CENTER (= sized to fill)
frame.add(label, BorderLayout.CENTER);
// [2] or in SOUTH (= sized to pref)
// frame.add(label, BorderLayout.SOUTH);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(1024, 768);
frame.setVisible(true);
}
/**
* Simple fixed size Icon filling its area.
*/
public static class FixedIcon implements Icon {
private Color background;
private int width;
private int height;
public FixedIcon(Color background, int width, int height) {
this.background = background;
this.width = width;
this.height = height;
}
#Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.setColor(background);
g.fillRect(0, 0, width, height);
}
#Override
public int getIconWidth() {
return width;
}
#Override
public int getIconHeight() {
return height;
}
#Override
public String toString() {
return "[" + background + " w/h " + width + "/" + height + "]";
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new ThreadSleeping();
}
});
}
}

Related

Java JScrollBar not scrolling all the way

So I have asked a previous question and this is a follow up to it, and I think it deserves its own question. I have this code where a JPanel of a certain size exists in a JScrollPane. The thing is, I want to set my own maximum values to the scroll bars of the JScrollPane which is easy using the bar.setMaximum(value) method. However, there is a weird problem occurring when I scroll the bars without using my mouse itself but rather with the W, A, S, D keys.
The problem is that I set the scroll bars to new maximums, and make a change listener to update the maximums of the scroll bars (because if you looked at my previous question, the scroll bars values were returning to their default max sizes and not the ones I set them to). I thought I solved the problem to the previous question, but now the scroll bars won't scroll all the way, and stop at a certain point. Any ways to fix this?
Note: I don't want to change the JPanel's size that exists in the scroll pane, I just want making the scrolling longer when going from side to side with the W, A, S, D keys. (My unit increment is 1 which is too large for me, so changing the max size of the scroll bars seemed fit as that would decrease an increment’s size overall)
Here is the minimal reproducible (I drew a rectangle in the JPanel map to help see what's going on):
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.*;
import java.awt.*;
public class Test implements KeyListener, ChangeListener {
private static JScrollPane view;
public Test() {
create();
}
public static void main(String[] args) {
new Test();
}
public void create() {
JFrame frame = new JFrame(); //make frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1000, 1000);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
SpringLayout layout = new SpringLayout();
JPanel base = new JPanel();
base.setPreferredSize(new Dimension(1000, 1000));
base.setLayout(layout);
JPanel map = new JPanel() {
public void paint(Graphics g) {
super.paint(g);
g.drawRect(0, 0, 995, 100);
}
};
map.setPreferredSize(new Dimension(1000, 1000));
view = new JScrollPane(map);
view.setFocusable(true);
view.addKeyListener(this);
view.setPreferredSize(new Dimension(300, 300));
layout.putConstraint(SpringLayout.HORIZONTAL_CENTER, view, 0, SpringLayout.HORIZONTAL_CENTER, base);
layout.putConstraint(SpringLayout.VERTICAL_CENTER, view, 0, SpringLayout.VERTICAL_CENTER, base);
base.add(view); //add scrollpane to base jpanel
frame.add(base);
frame.setVisible(true);
JScrollBar hBar = view.getHorizontalScrollBar();
JScrollBar vBar = view.getVerticalScrollBar();
hBar.getModel().addChangeListener(this);
vBar.getModel().addChangeListener(this);
hBar.getModel().setMaximum(10*800);
vBar.getModel().setMaximum(10*800);
}
public void stateChanged(ChangeEvent event) { //change max whenever model's max tries to default
BoundedRangeModel model = (BoundedRangeModel) event.getSource();
model.setMaximum(10*800);
}
public void keyPressed(KeyEvent event) { //W, A, S, D keys to change values of jscrollbars
int verticalValue = view.getVerticalScrollBar().getModel().getValue();
int horizontalValue = view.getHorizontalScrollBar().getModel().getValue();
switch (event.getKeyCode()) {
case KeyEvent.VK_W:
view.getVerticalScrollBar().getModel().setValue(verticalValue - 10);
break;
case KeyEvent.VK_S:
view.getVerticalScrollBar().getModel().setValue(verticalValue + 10);
break;
case KeyEvent.VK_A:
view.getHorizontalScrollBar().getModel().setValue(horizontalValue - 10);
break;
case KeyEvent.VK_D:
view.getHorizontalScrollBar().getModel().setValue(horizontalValue + 10);
break;
}
}
#Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
#Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}

Java: Adding events to dynamically created components

I'm building a UI in Java. I want to create new components, like a JLabel, using a button. So every time I click a button it creates a new JLabel and places them in a specific JPanel.
Then, I want to be able to do some things with the labels based on how the user clicks on them.
With a left mouse press I want them to be able to drag the labels around the screen.
With a right mouse click I want to be open a new window where certain data can be entered, tied to the label (which might involve dynamically creating variables).
I've been toying around with some code I've Googled around for. I can get a button to create new labels in a panel, but when I try to get them to drag, I can only get one label at a time to appear, and after a second button press, moving the label isn't smooth, it jumps around.
I haven't even tried to implement any of the right mouse click things yet. If anyone can point me in the right direction, I'd appreciate it.
public class Testing {
JFrame frame;
//Launch the application.
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
try {
Testing window = new Testing();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
//Create the application.
public Testing() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
JPanel area;
JButton btnCreate;
JLabel dragLabel;
frame = new JFrame();
frame.setBounds(100, 100, 511, 542);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
frame.setVisible(true);
area = new JPanel();
area.setBounds(10, 11, 477, 404);
frame.getContentPane().add(area);
area.setLayout(new BorderLayout());
btnCreate = new JButton("Create Label");
dragLabel = new JLabel("Drag Me");
btnCreate.setBounds(10, 425, 477, 67);
frame.getContentPane().add(btnCreate);
btnCreate.addActionListener(new ActionListener(){
#Override
public void actionPerformed(ActionEvent e){
area.add(dragLabel);
area.revalidate();
DragListener drag = new DragListener();
dragLabel.addMouseListener(drag);
dragLabel.addMouseMotionListener(drag);
}
});
}
}
class DragListener extends MouseInputAdapter
{
Point location;
MouseEvent pressed;
public void mousePressed(MouseEvent me) {
pressed = me;
}
public void mouseDragged(MouseEvent me)
{
if(SwingUtilities.isLeftMouseButton(me)){
Component component = me.getComponent();
location = component.getLocation(location);
int x = location.x - pressed.getX() + me.getX();
int y = location.y - pressed.getY() + me.getY();
component.setLocation(x, y);
}
}
}
EDIT - I'm fairly certain the primary issue is in how the JLabel itself is being added to the panel. Every time the button is being pushed it's adding the same label over again, and this is gumming up the works.
Unfortunately, I'm not sure how to deal with that. I've done a bit more digging, and since dynamic variables aren't possible, I'm going to have to use an array or a map or some sort. With that, it appears I can declare arrays of components. Would something like that be necessary for my purposes?
Really odd stuff in your code. I don't want to go everything, and I'm not an expert by any stretch of the imagination, but I tried to remove redundant or contradictory stuff. I suspect a part of what you did was just copy pasting bits without really fitting them into the code.
Anyway, you needed to create the label inside the listener, so that it creates a new one everytime you click. Otherwise you only ever create one label and just reuse the same everytime.
I implemented a dialog on right click to enter the label name, don't know what you wanted to do but at least it detects right clicks.
Also in general it's easier to use layout managers instead of hardcoding everything. Here you had a borderlayout but were ignoring it.
class Main {
//Launch the application.
public static void main(String[] args) {
DrageableLabel window = new DrageableLabel();
}
}
public class DrageableLabel {
public DrageableLabel() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
JFrame frame = new JFrame();
Container area = frame.getContentPane();
area.setLayout(new BorderLayout());
JButton btnCreate = new JButton("Create Label");
btnCreate.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
if (SwingUtilities.isRightMouseButton(e)) {
/*
This is where you create your new window
for now I've added a dialog that takes a string parameter and creates a label with that string
I moved the method code to create a new drageable label outside the actionlistener to make it less confusing and reuseable
Either build w-e you want directly in here
or call a method that does it (which I prefer)
*/
String string = JOptionPane.showInputDialog(frame, "Enter your message", "Messages", JOptionPane.CANCEL_OPTION);
addDrageableLabel(string, area);
} else if (SwingUtilities.isLeftMouseButton(e)) {
addDrageableLabel("Drag me", area);
}
}
});
area.add(btnCreate, BorderLayout.SOUTH);
frame.setBounds(100, 100, 511, 542);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
// This is the method that creates and adds a drageable label
public void addDrageableLabel(String labelName, Container container) {
JLabel dragLabel = new JLabel(labelName);
container.add(dragLabel, BorderLayout.CENTER);
container.validate();
DragListener drag = new DragListener();
dragLabel.addMouseListener(drag);
dragLabel.addMouseMotionListener(drag);
}
}
class DragListener extends MouseInputAdapter {
Point location;
MouseEvent pressed;
#Override
public void mousePressed(MouseEvent me) {
pressed = me;
}
#Override
public void mouseDragged(MouseEvent me) {
Component component = me.getComponent();
location = component.getLocation(location);
int x = location.x - pressed.getX() + me.getX();
int y = location.y - pressed.getY() + me.getY();
component.setLocation(x, y);
}
}

JDialog popup too small

Every time I run this piece of code, the output is a dialog box that appears at the top left hand corner of the screen and the title does not show.
Is there any way that I can change this so that the dialog appears at the middle and of acceptable size?
Code:
public class Test {
public static void main(String[] args) {
JFrame f = new JFrame();
final JDialog dialog = new JDialog(f, "Hello world", true);
Timer timer = new Timer(10000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
dialog.setVisible(false);
dialog.dispose();
}
});
timer.setRepeats(false);
timer.start();
dialog.setVisible(true);
System.out.println("Dialog closed");
}
}
Absolutely. By default, a JDialog (or a JFrame) will appear like that. You need to set bounds on it:
dialog.setBounds(xPosition, yPosition, width, height);
However, if you just set some magic numbers for it, this will not scale well to other systems. Instead, get the screen dimension, and set off of that:
//static and final because no reason not to be. Insert this at the class definition
static final Dimension SCREEN_DIMENSION = Toolkit.getDefaultToolkit().getScreenSize();
...
//I'd also make this static and final and insert them at the class definition
int dialogWidth = SCREEN_DIMENSION.width / 4; //example; a quarter of the screen size
int dialogHeight = SCREEN_DIMENSION.height / 4; //example
...
int dialogX = SCREEN_DIMENSION.width / 2 - dialogWidth / 2; //position right in the middle of the screen
int dialogY = SCREEN_DIMESNION.height / 2 - dialogHeight / 2;
dialog.setBounds(dialogX, dialogY, dialogWidth, dialogHeight);
Alternatively, if you add components to the JDialog, then call
dialog.pack();
the dialog will now be the minimum size to accommodate the components. If you are using components that should be packed tight, use this method; then you don't have to painstakingly construct the right width and height by hand.
"Is there any way that I can change this so that the dialog appears at the middle and of acceptable size?"
If you just add components to it, pack it, and set it location relative to null, it should work fine
It is preferred to .pack() instead of setting a size. For pack to work, you need to actually add components. the .pack() will do exactly as it's name suggest - pack the frame with respecting all the added components' preferred sizes.
Also with setLocationRelativeTo() you set the dialog loation relative to a component. If you use null, it will be centered on the screen always. But if you set the location relative to its parent, the frame, it will appear centered over the frame.
I have absolutely no idea what you're trying to achieve with the timer, so I just prefer to no-comment
See example
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
JFrame f = new JFrame();
final MyDialog dialog = new MyDialog(f, "Title", true);
Timer timer = new Timer(10000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
dialog.setVisible(false);
dialog.dispose();
}
});
timer.setRepeats(false);
timer.start();
dialog.setVisible(true);
System.out.println("Dialog closed");
}
private static class MyDialog extends JDialog {
public MyDialog(JFrame frame, String title, boolean modal) {
super(frame, title, modal);
setLayout(new BorderLayout());
add(new JButton("NORTH"), BorderLayout.NORTH);
add(new JButton("SOUTH"), BorderLayout.SOUTH);
add(new JButton("EAST"), BorderLayout.EAST);
add(new JButton("WEST"), BorderLayout.WEST);
add(new JButton("CENTER"), BorderLayout.CENTER);
pack();
setLocationRelativeTo(null);
}
}
}
As a side note, you should be running Swing apps from the Event Dispatch Thread (EDT) like this
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable(){
public void run() {
// the code from your main method here
}
});
}
Add these lines of code between timer.start(); and dialog.setVisible(true); statements -
timer.start();
dialog.setPreferredSize(new Dimension(50, 150));//set your desired size
dialog.pack();
Toolkit toolkit = Toolkit.getDefaultToolkit();
Dimension screenSize = toolkit.getScreenSize();
int iWidth = (screenSize.width - dialog.getWidth()) / 2;
int iHeight = (screenSize.height - dialog.getHeight()) / 2;
dialog.setLocation(iWidth, iHeight);
dialog.setVisible(true);
This code will set the dialog to center of your screen.
Add this line
dialog.setBounds(0, 0, 1000, 500);

How to move 3 buttons inside a window

In the below code I am attempting to move the three buttons to the left when you click the left button. When I click it; nothing happens currently. Can anyone explain to me what I am doing wrong here? Also, for some reason it has stopped compiling correctly and I am unsure why but I BELIEVE it is because of a mistake in my code while attempting to get the buttons to move to the left when you click the button. I do NOT want the window to move. Just the buttons within the window. Does any one see what I am doing wrong and can you explain it?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Buttons extends JFrame {
//Control Definitions
JButton resetButton;
JButton leftButton;
JButton colorButton;
JPanel buttonPanel;
// Layout Definiton
eventHandle evt;
FlowLayout flt;
Point point; //to Hold Previous Window Position
Color color; //to Hold Previous Color
public Buttons() {
super("Buttons Window");
flt = new FlowLayout();//inialize the Flow Layout
buttonPanel = new JPanel(flt);
//inialize the buttonPanel With Flow Layout
//initialize buttons
resetButton = new JButton("Reset");
leftButton = new JButton("Left");
colorButton = new JButton("Blue");
evt = new eventHandle(); //initiate the eventhandle class
buttonPanel.add(leftButton); //add leftButton
buttonPanel.add(colorButton);//add colorButton
buttonPanel.add(resetButton);//add colorButton
getContentPane().add(buttonPanel);//buttonPanel
//add actionlistners
leftButton.addActionListener(evt);
colorButton.addActionListener(evt);
resetButton.addActionListener(evt);
setBounds(20, 120, 250, 70);
//following Initate the point with Center of Scren
point = new Point((Toolkit.getDefaultToolkit().
getScreenSize().width - getWidth()) / 2,
(Toolkit.getDefaultToolkit().getScreenSize().height
- getHeight()) / 2);
setLocation(point); //locates the window in center
color = buttonPanel.getBackground();//stores the initial color
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
}
class eventHandle implements ActionListener { //Event Handler
public void actionPerformed(ActionEvent e) {
{
if (e.getSource() == leftButton) ///if its from leftButton
{
leftButton.setAlignmentX(Component.LEFT_ALIGNMENT);
colorButton.setAlignmentX(Component.LEFT_ALIGNMENT);
resetButton.setAlignmentX(Component.LEFT_ALIGNMENT);
//setLocation( (point.x -150), point.y);//shift the window 150 pixels left
} else if (e.getSource() == colorButton) {
buttonPanel.setBackground(color.BLUE);
//sets the backgorund to Blue
} else {
leftButton.setAlignmentX(Component.CENTER_ALIGNMENT);
//sets the location to previous location
colorButton.setAlignmentX(Component.CENTER_ALIGNMENT);
resetButton.setAlignmentX(Component.CENTER_ALIGNMENT);
}
}
}
}
public static void main(String[] args) {
Buttons buttonwindow = new Buttons();
}
}
It has stopped compiling, because you deleted one accolade, so put one accolade "}" just above the method:
public static void main(String[] args)
and the code should compile. pls feedback.
EDIT:
Also rewrite your main method like this:
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
Buttons buttonwindow = new Buttons();
}
}
);
}
Every usage of Swing components must be done thorugh the Event Dispatch Thread (abbreviated EDT) or you will probably get unwanted visual effects. See here for explanation.
EDIT^2:
To achieve the desired behavior, rewrite the the action listener like this:
if (e.getSource() == leftButton) {
((FlowLayout)buttonPanel.getLayout()).setAlignment(FlowLayout.LEFT); //1
buttonPanel.revalidate(); //2
}
else if (e.getSource() == colorButton) {
buttonPanel.setBackground(color.BLUE);
}
else {
((FlowLayout)buttonPanel.getLayout()).setAlignment(FlowLayout.CENTER);
buttonPanel.revalidate();
}
Any change to the visual appereance to the Swing component must be done through the assigned layout manager, in this case FlowLayout - in line 1.
To see the change you must notify the Swing components layout manager to rearrange the components - in line 2 the revalidate() method "notifies" the layout manager to recalculate the new positions and eventually "notifies" the EDT to draw it on the screen.
You should update the layout manager to align the components to the left or right. Try something like;
((FlowLayout)getLayout()).setAlignment(FlowLayout.LEFT);
Instead
You code won't compile as the static main method appears inside the inner class eventHandle. You can fix simply by moving it into the class body of the outer class Buttons.
As you have all the objects references at class level, you could do the button alignment using, for instance:
flt.setAlignment(FlowLayout.RIGHT);
buttonPanel.revalidate();
...
Here you are adjusting the layout alignment of your FlowLayout and revalidating to visually reflect the updated changes on your panel.

Slide JPanel Content in a JForm on Java

I have a question. I want to make a swing form that, when clicking in a button he slides a panel (with his content) to the left so the panel on the right replaces it with a smooth effect.
I Have tried to do a while how checks the size of the panel and then minimize it and shows the next one like this :
while (jpanelprincipal1.getWidth() < 439 || jpanelprincipal1.getHeight() > 250)
{
int panel1width = jpanelprincipal1.getWidth();
int panel2height = jpanelprincipal1.getHeight();
jpanelprincipal1.setSize(panel1width -- , panel2height --);
jpanelprincipal2.setSize(440,250);
}
I used this trick in C# but with the Application.DoEvent(); (how obviously it's not available on java).
Is there anyway i can make a slide effect of 2 or more panels?
BTW : Sorry for my very bad english !
Thanks In Advance,
Luis Da Costa
he slides a panel (with his content) to the left so the panel on the right replaces it with a smooth effect
You question mentions you want the panel to "slide", but the code looks like you are trying to get the panel to "shrink", so it is replaced by another panel.
Assuming you have two panels each with the same size, then you can "slide" one out of view while the other slides into view.
To do this you an use a panel with a GridLayout. This way each component will be the same size. Then you add the panel to a scrollpane without any scrollbars. The size of the scrollpane will need to be set to the size of the first compnoent. Then you can "slide" the two panels by changing the position of the viewport. So in your Timer you would have code something like:
JViewport viewport = scrollPane.getViewport();
Point position = viewport.getViewPosition();
position.x += 5;
viewport.setViewPosition( position );
You would then stop the Timer when the position is greater than the size of the component.
As suggested by #HFOE, javax.swing.Timer is a good choice for animation. The setDividerLocation() method of JSplitPane can be called from the ActionListener. See How to Use Split Panes for additional options.
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
/** #see http://stackoverflow.com/questions/5069152 */
public class SplitPaneTest {
double ratio = 0.5;
double delta = ratio / 10;
private void create() {
JFrame f = new JFrame("JSplitPane");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyPanel p1 = new MyPanel(Color.red);
MyPanel p2 = new MyPanel(Color.blue);
final JSplitPane jsp = new JSplitPane(
JSplitPane.HORIZONTAL_SPLIT, true, p1, p2);
Timer timer = new Timer(200, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
ratio += delta;
if (ratio >= 1.0) {
ratio = 1.0;
delta = -delta;
} else if (ratio <= 0) {
delta = -delta;
ratio = 0;
}
jsp.setDividerLocation(ratio);
}
});
f.add(jsp);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
timer.start();
}
private static class MyPanel extends JPanel {
Color color;
public MyPanel(Color color) {
this.color = color;
this.setPreferredSize(new Dimension(300, 300));
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(color);
g.drawLine(0, 0, getWidth(), getHeight());
g.drawLine(getWidth(), 0, 0, getHeight());
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new SplitPaneTest().create();
}
});
}
}
I would probably do this with a Swing Timer. Change a class field representing the x, y position of the sliding JPanel in the timer's ActionListener and then call repaint on the container holding the JPanels. A JLayeredPane could work well as the container for the sliding JPanels.
Edit 1: regarding your request for code, I think the best thing is for you to try to create a very small compilable runnable program that attempts to do this, and then post your code with an explanation of your program's behavior as an edit to your original post. Also send us a comment to notify us of your changes. Then we can inspect your code, test it, modify it, and help you mold it into a working program. This is called creating a "Short, Self Contained, Correct (Compilable), Example" or SSCCE (please check the link).

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