I have a problem, I wanna play a sound (or music file) for example from the second 10 to the 12, it is possible to make an function like soundObject.play(10000,12000); ?
actually i'm testing sound classes but I only can play, stop and loop
Thank you!
I finally found the answer, this is the code I used to
play the 3-5 seconds
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class SoundClipTest{
public static void main(String[] args) throws UnsupportedAudioFileException, IOException, LineUnavailableException {
URL myURL= ClassLoader.getSystemResource("abesti.wav");
AudioInputStream audio = AudioSystem.getAudioInputStream(myURL);
Clip clip = AudioSystem.getClip();
clip.open(audio);
clip.setMicrosecondPosition(3000000);
clip.start();
try {
Thread.sleep(2000); //in milliseconds
} catch (InterruptedException e) {
e.printStackTrace();
}
clip.stop();
}
}
Related
I'm trying to load a .wav file in my EnviromentAudio object, but I received only an UnsupportedAudioFileException and I don't know why. Because the file is a wav and I've tried to encode it as an unsigned 8 bit, as a signed 16 bit, with a 44100 bit rate, as a GSM, as a A-law... long story short I've tried a lot of encoding, as many people suggested, but no one worked. Probably I'm not getting something, so, I want to ask what I'm doing wrong.
EDIT:
As pointed out I should have specified some things: first of all, to set some context, I am using Java 8 to create a little pc game for a project, which must uses the basics components of java. Said that, I'm using the ClassLoader
, because I have a mess in the project folder. It does not follow the convention and I have to keep like that. It's structured like this:
-src
-app
-audio
EnviromentAudio.java // Class that need to load soundtrack.wav
-res
-audio
Soundtrack.wav // Audio to be loaded
And I know that a getResource.. should start always with a /, but if I add that slash, then every attempt to get a resource results in a NPE. Probably that's caused by the folders disposition and, by the way, the resources folder is set as source folder, so I'm not even quite sure about that, cause, also, I've already used the getResource to get other files without problems.
In this case The getResource works fine, that is it retrieves the file, but the AudioSystem generates an error. I've tried to isolate the parties involved, but the only problem seems to be here. I'm adding the AudioManager class, the Audio class inherited by EnviromentAudio, and the whole EnviromentAudio, with the hope that it will be of help for a better understanding. I also provided a main in the AudioManager class, which should be enough to replicate the error.
Audio class:
package application.core.audio;
import java.util.ArrayList;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.swing.JOptionPane;
public abstract class Audio
{
protected static final String AUDIOERROR="Error in loading audio. "
+ "Execution Failed, please, restart the game. "
protected static final String AUDIOERRORTITLE="Audio loading error";
protected ArrayList<Clip> multimedia;
protected Clip currentAudio;
protected FloatControl gainControl;
public Audio() {
multimedia=new ArrayList<Clip>();
currentAudio=null;
}
protected abstract void getResources();
public void playAudio(int index) {
try
{
currentAudio=multimedia.get(index);
gainControl=(FloatControl) currentAudio.getControl(
FloatControl.Type.MASTER_GAIN);
currentAudio.open();
} catch (LineUnavailableException e)
{
e.printStackTrace();
JOptionPane.showMessageDialog(null, AUDIOERROR,
AUDIOERRORTITLE, JOptionPane.ERROR_MESSAGE);
}
currentAudio.start();
}
public void loopAudio(int index) {
currentAudio=multimedia.get(index);
// gainControl=(FloatControl) currentAudio.getControl(
// FloatControl.Type.MASTER_GAIN);
// currentAudio.open();
// currentAudio.start();
currentAudio.loop(Clip.LOOP_CONTINUOUSLY);
}
public void repeatAudio(int index, int times) {
try
{
currentAudio=multimedia.get(index);
gainControl=(FloatControl) currentAudio.getControl(
FloatControl.Type.MASTER_GAIN);
currentAudio.open();
} catch (LineUnavailableException e)
{
e.printStackTrace();
JOptionPane.showMessageDialog(null, AUDIOERROR,
AUDIOERRORTITLE, JOptionPane.ERROR_MESSAGE);
}
currentAudio.loop(times);
}
public void stopAudio(int index) {
multimedia.get(index).stop();
multimedia.get(index).close();
}
public void setVolume(float volume) {
float range=gainControl.getMaximum()-gainControl.getMinimum();
float gain=(range-volume)+gainControl.getMinimum();
gainControl.setValue(gain);
}
public boolean currentAudioIsOpen() {return currentAudio.isOpen();}
public void openCurrentAudio() {
if (!currentAudio.isOpen())
try
{
currentAudio.open();
} catch (LineUnavailableException e)
{
e.printStackTrace();
JOptionPane.showMessageDialog(null, AUDIOERROR,
AUDIOERRORTITLE, JOptionPane.ERROR_MESSAGE);
}
}
public void openAndPlayCurrentAudio() {
if (!currentAudio.isOpen())
openCurrentAudio();
currentAudio.start();
}
public void playCurrentAudio() {currentAudio.start();}
public void loopCurrentAudio() {currentAudio.loop(Clip.LOOP_CONTINUOUSLY);}
public void repeatCurrentAudio(int times) {currentAudio.loop(times);}
public void stopCurrentAudio() {currentAudio.stop();}
public void stopAndCloseCurrentAudio() {
currentAudio.stop();
currentAudio.close();
}
}
This is my EnviromentAudio class that produce the exception:
package application.core.audio;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class EnviromentAudio extends Audio
{
public static final int SOUNDTRACK=0;
public EnviromentAudio()
{
super();
getResources();
this.gainControl=(FloatControl) currentAudio.getControl(FloatControl.Type.MASTER_GAIN);
}
#Override
protected void getResources()
{
try
{
ClassLoader loader=EnviromentAudio.class.getClassLoader();
multimedia.add(AudioSystem.getClip());
multimedia.get(SOUNDTRACK).open(AudioSystem.getAudioInputStream( // here the exception is thrown (on getAudioInputStream)
loader.getResourceAsStream("resources"+File.separator+"audio"+File.separator+
"soundtrack"+File.separator+"igpeSoundtrack.wav")));
currentAudio=multimedia.get(SOUNDTRACK);
} catch (LineUnavailableException e)
{
e.printStackTrace();
} catch (IOException | UnsupportedAudioFileException e1)
{
e1.printStackTrace();
}
}
}
AudioManager class:
package application.core.audio;
public class AudioManager
{
private static AudioManager instance=null;
private EnviromentAudio soundtrack;
private PlayerAudio playerAudio;
private AudioManager() {
soundtrack=new EnviromentAudio();
// playerAudio=new PlayerAudio();
soundtrack.loopAudio(EnviromentAudio.SOUNDTRACK);
}
public static AudioManager getInstance() {
if (instance==null)
instance=new AudioManager();
return instance;
}
public Audio getSoundtrack() {return soundtrack;}
public Audio getPlayerSounds() {return playerAudio;}
public void setVolume(float volume) {
soundtrack.setVolume(volume);
playerAudio.setVolume(volume);
}
public float getVolume() {return soundtrack.gainControl.getValue();}
public static void main(String[] args)
{
AudioManager a=AudioManager.getInstance();
}
}
And here is the error:
javax.sound.sampled.UnsupportedAudioFileException: Stream of unsupported format
at java.desktop/javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1020)
at application.core.audio.EnviromentAudio.getResources(EnviromentAudio.java:29)
at application.core.audio.EnviromentAudio.<init>(EnviromentAudio.java:18)
at application.core.audio.AudioManager.<init>(AudioManager.java:11)
at application.core.audio.AudioManager.getInstance(AudioManager.java:19)
at application.MainApplication.audioInitialize(MainApplication.java:44)
at application.MainApplication.main(MainApplication.java:25)
This is more to help with troubleshooting than a solution (expanding on Andrew Thompson's suggestion of making an MRE. Are you using a particular framework? Or is it something of your own making? For a second I though it might be Android (due to presence of AudioManager).
Following is a more minimal example for play testing your .wav file. Put the wav file in the same folder as this class. Does your .wav file play when using this?
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class BasicClipExample {
public static void main(String[] args) {
try {
BasicClipExample.run();
} catch (UnsupportedAudioFileException | IOException
| LineUnavailableException | InterruptedException e) {
e.printStackTrace();
}
}
private static void run() throws UnsupportedAudioFileException,
IOException, LineUnavailableException, InterruptedException
{
String filename = "yourSound.wav";
URL url = BasicClipExample.class.getResource(filename);
AudioInputStream ais = AudioSystem.getAudioInputStream(url);
DataLine.Info info = new DataLine.Info(Clip.class, ais.getFormat());
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(ais);
clip.start();
Thread.sleep(6000); // plays up to 6 seconds of sound before exiting
clip.close();
}
}
If it works, then something is odd about your framing code. From here you can progressively check if things like the file separator logic are working. You can also add some lines to print out the AudioFormat if the file loads.
Another way I sometimes inspect files is to load them into Audacity, which is free. Info about the file format is pretty easy to inspect with that tool. If I had to wager, and the issue IS the .wav format, I'm guessing that the file is recorded at a higher quality level than Java is set to work with, e.g., 48000 (maybe Java supports?) or 96000 fps or 24- or 32-bit encoding rather than 16-bit.
I tried to make a runnable JAR, but for some reason I couldn't get my game to play. I did some research and ran it through my command prompt to try to find the error and I got this below. So obviously I know the issue I just need to fix it. I am new to programming so not quite sure what this is telling me.
Exception in thread "main" java.lang.NullPointerException
at java.base/java.util.Objects.requireNonNull(Unknown Source)
at java.desktop/javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at builder.AudioPlayer.playMenuSound(AudioPlayer.java:20)
at builder.Game.<init>(Game.java:56)
at builder.Game.main(Game.java:61)
package builder;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class AudioPlayer {
private static Clip play;
public static void playMenuSound()
{
try {
//AudioInputStream menuSound = AudioSystem.getAudioInputStream(new File("src/res/introSong.wav")); //Take in audio from res folder
AudioInputStream menuSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("res/introSong.wav"));
play = AudioSystem.getClip(); //
play.open(menuSound); //Play the sound
FloatControl volume = (FloatControl) play.getControl(FloatControl.Type.MASTER_GAIN); //Get control of volume
volume.setValue(1.0f); //0.0 - 1.0 volume
play.loop(Clip.LOOP_CONTINUOUSLY); //Loop once clip is over
}catch (LineUnavailableException | IOException | UnsupportedAudioFileException e){
e.printStackTrace();
}
}
public static void playGameSound()
{
try {
//AudioInputStream gameSound = AudioSystem.getAudioInputStream(new File("src/res/inGame.wav")); //Take in audio from res folder
AudioInputStream gameSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("res/inGame.wav"));
play = AudioSystem.getClip(); //
play.open(gameSound); //Play the sound
FloatControl volume = (FloatControl) play.getControl(FloatControl.Type.MASTER_GAIN); //Get control of volume
volume.setValue(0.5f); //0.0 - 1.0 volume
play.loop(Clip.LOOP_CONTINUOUSLY); //Loop once clip is over
}catch (LineUnavailableException | IOException | UnsupportedAudioFileException e){
e.printStackTrace();
}
}
public static void stopMusic()
{
play.close(); //Stop music
}
}
Your sound file inGame.wav is located in a directory res inside your source directory.
When you export it, the sources will be compiled and copied to the JAR.
This results in the sound file being in a subdirectory res inside the JAR.
You try to read the file inGame.wav but you have to read res/inGame.wav instead.
The second problem is that the system cannot set markers on the InputStream. This can be solved by changing getResourceAsStream to getResource().
AudioInputStream menuSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResource("res/inGame.wav"));
I wrote this audio class that is used by my soundplayer class it works correctly with no errors but causes my game to hiccup or jerk when the sound is used in quick succession (i.e. rapid jumping). I thought that by loading it in once and rewinding it each time(with the mark and reset methods) the sound would stay in RAM but it doesn't seem to be doing that.I am open to any changes or a total rewrite. i just need it to work I've been stuck on audio for months.
package com.bigdirty1985.squaresthatmove.sound;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
public class Sound {
#SuppressWarnings("restriction")
private AudioStream audioStream;
private File file;
#SuppressWarnings("restriction")
public Sound(File file) {
this.file = file;
try {
this.audioStream = new AudioStream(new FileInputStream(this.file));
this.audioStream.mark(100000000);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
#SuppressWarnings("restriction")
public void play() {
AudioPlayer.player.stop(this.audioStream);
AudioPlayer.player.start(this.audioStream);
try {
this.audioStream.reset();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
#SuppressWarnings("restriction")
public void stop() {
AudioPlayer.player.stop(this.audioStream);
}
}
I've been trying to use the "Trail: Sound" from Oracle and I've gotten to this part. https://docs.oracle.com/javase/tutorial/sound/playing.html#113609
"Using a Clip"
Well I tried to follow the directions which aren't exactly specific and I made some code that seems like it should work. It basically matches examples I found online that work for other people. On my machine nothing happens the program ends without playing any sound right after I start it. It doesn't say any errors.
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Line;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.Clip;
import javax.sound.sampled.AudioFormat;
import java.io.File;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
import javax.sound.sampled.AudioInputStream;
class Demo{
public static void main(String[] args) throws LineUnavailableException, UnsupportedAudioFileException, IOException{
File file = new File("song1.wav");
AudioFileFormat audioFileFormat = AudioSystem.getAudioFileFormat(file);
AudioFormat audioFormat = audioFileFormat.getFormat();
javax.sound.sampled.DataLine.Info dataLineInfo = new javax.sound.sampled.DataLine.Info(Clip.class,audioFormat);
Line theLine = AudioSystem.getLine(dataLineInfo);
Clip clip = (Clip)theLine;
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(file);
clip.open(audioInputStream);
clip.start();
}
}
EDIT: I figured out after clip.start() I needed to keep the program open.
I use that class to play MP# sounds and works for me
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import javazoom.jl.player.Player;
import monitorbixao.Main;
/**
*
* #author C007329
*/
public class MusicPlayer extends Thread {
private File music;
private Player player;
public MusicPlayer(File music) {
this.music = music;
}
#Override
public void run() {
play();
}
public void play() {
try {
FileInputStream stream = new FileInputStream(music);
BufferedInputStream buffer = new BufferedInputStream(stream);
this.player = new Player(buffer);
//System.out.println("Executando...");
this.player.play();
//System.out.println("Terminado");
} catch (Exception e) {
//System.out.println("Erro!");
Main.logApp.addMsgLog(MusicPlayer.class.getCanonicalName(), e.getMessage());
e.printStackTrace();
}
}
public void close() {
this.player.close();
//System.out.println("Interrompido...");
}
}
I figured it out. I needed to keep the program open so after "clip.start();" I added this code
java.io.Console c = System.console();
if (c == null) {
System.err.println("No console.");
System.exit(1);
}
String nothing = c.readLine("Wait... ");
:D
I am trying to run a program using freetts. I am able to compile the program however I am not able to use kevin or mbrola voices I get the follwing output message at the end
System property "mbrola.base" is undefined. Will not use MBROLA voices.
LINE UNAVAILABLE: Format is pcm_signed 16000.0 Hz 16 bits 1 channel big endian
import javax.speech.*;
import javax.speech.synthesis.*;
import java.util.*;
class freetts {
public static void main(String[] args) {
try{
Calendar calendar = new GregorianCalendar();
String sayTime = "It is " + calendar.get(Calendar.HOUR) + " " + calendar.get(Calendar.MINUTE) + " " + (calendar.get(Calendar.AM_PM)==0 ? "AM":"PM");
Synthesizer synth = Central.createSynthesizer(null);
synth.allocate();
synth.resume();
synth.speakPlainText(sayTime, null);
synth.waitEngineState(Synthesizer.QUEUE_EMPTY);
synth.deallocate();
}
catch(Exception e){
e.printStackTrace();
}
}
}
It seems that "To enable FreeTTS support for MBROLA, merely copy mbrola/mbrola.jar to lib/mbrola.jar. Then, whenever you run any FreeTTS application, specify the "mbrola.base" directory as a system property:
java -Dmbrola.base=/home/jim/mbrola -jar bin/FreeTTSHelloWorld.jar mbrola_us1"
I found this at:
http://freetts.sourceforge.net/mbrola/README.html
http://workorhobby.blogspot.com/2011/02/java-audio-freetts-line-unavailable.html
A big thanks to the author.
A program based on FreeTTS, the free text-to-speech engine for Java, was getting occasional errors
"LINE UNAVAILABLE: Format is ..."
Turns out there is no Java Exception or other mechanism to detect this error that occurs inside the FreeTTS library. All you get is the message on System.out, so there is no good way to react programatically.
Workaround: Configure the FreeTTS audio player to attempt accessing the audio device more than once until it succeeds. In this example, a short delay of 0.1 seconds is used to not miss an opportunity to grab the audio device; we keep trying for 30 seconds:
System.setProperty("com.sun.speech.freetts.audio.AudioPlayer.openFailDelayMs", "100");
System.setProperty("com.sun.speech.freetts.audio.AudioPlayer.totalOpenFailDelayMs", "30000");
If the audio device is permanently used by another program, there is of course no way to get access. Under Linux, this command will display the ID of the process that is currently holding the audio device, so you can then try to get rid of the offending program:
/sbin/fuser /dev/dsp
The second phrase has nothing to do with mbrola, but with a horrendous java linux sound bug that is still not fixed.
Check the third post here:
https://forums.oracle.com/forums/thread.jspa?threadID=2206163
That is happening because freetts "trusts" the sourcedataline, instead of doing the workaround on that post. The bug is in the jdk, but can be worked around by finding where in freetts that is happening and inserting the workaround & recompiling.
Here is a testcase
package util.speech;
import java.util.Iterator;
import java.util.Locale;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.Mixer;
import javax.sound.sampled.SourceDataLine;
import org.junit.After;
import org.junit.AfterClass;
import org.junit.Assume;
import org.junit.Before;
import org.junit.BeforeClass;
import org.junit.Test;
import static org.junit.Assert.*;
public class VoiceTest {
public VoiceTest() {
}
#BeforeClass
public static void setUpClass() throws Exception {
}
#AfterClass
public static void tearDownClass() throws Exception {
}
#Before
public void setUp() {
}
#After
public void tearDown() {
}
#Test
public void testDataLineAvailableAndBuggyInJDK() throws LineUnavailableException {
boolean failedSimpleGetLine = false;
AudioFormat format = new AudioFormat(44100, 16, 2, true, false);
SourceDataLine line = null;
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
try {
line = (SourceDataLine) AudioSystem.getLine(info);
} catch (LineUnavailableException e) {
//ok, at least it says so
throw e;
}
try {
//if this fails the jdk is very buggy, since it just told us
//the line was available
line.open(format);
} catch (LineUnavailableException e) {
failedSimpleGetLine = true;
} finally {
if (line.isOpen()) {
line.close();
}
}
//now if this is true, test if it's possible to get a valid sourcedataline
//or the only bug is adquiring a sourcedataline doesn't throw a lineunavailable
//exception before open
Assume.assumeTrue(failedSimpleGetLine);
line = getSourceDataLine(format);
if (line == null) {
return;
}
try {
line.open(format);
} catch (LineUnavailableException e) {
//ok then it is consistent, and there is only one bug
fail("Line Unavailable after being adquired");
} finally {
if (line.isOpen()) {
line.close();
}
}
fail("line available after first test not managing to adquire it");
}
private SourceDataLine getSourceDataLine(AudioFormat format) {
try {
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
for (Mixer.Info mi : AudioSystem.getMixerInfo()) {
SourceDataLine dataline = null;
try {
Mixer mixer = AudioSystem.getMixer(mi);
dataline = (SourceDataLine) mixer.getLine(info);
dataline.open(format);
dataline.start();
return dataline;
} catch (Exception e) {
}
if (dataline != null) {
try {
dataline.close();
} catch (Exception e) {
}
}
}
} catch (Exception e) {
}
return null;
}
}
I know i am posting it little late, but this may help someone. I tried with both kevin and mbrola, and it worked for me. Please find the code below.
package com.mani.texttospeech;
import java.beans.PropertyVetoException;
import java.util.Locale;
import javax.speech.AudioException;
import javax.speech.Central;
import javax.speech.EngineException;
import javax.speech.EngineStateError;
import javax.speech.synthesis.Synthesizer;
import javax.speech.synthesis.SynthesizerModeDesc;
import javax.speech.synthesis.Voice;
/**
*
* #author Manindar
*/
public class SpeechUtils {
SynthesizerModeDesc desc;
Synthesizer synthesizer;
Voice voice;
public void init(String voiceName) throws EngineException, AudioException, EngineStateError, PropertyVetoException {
if (desc == null) {
System.setProperty("freetts.voices", "com.sun.speech.freetts.en.us.cmu_us_kal.KevinVoiceDirectory");
desc = new SynthesizerModeDesc(Locale.US);
Central.registerEngineCentral("com.sun.speech.freetts.jsapi.FreeTTSEngineCentral");
synthesizer = Central.createSynthesizer(desc);
synthesizer.allocate();
synthesizer.resume();
SynthesizerModeDesc smd = (SynthesizerModeDesc) synthesizer.getEngineModeDesc();
Voice[] voices = smd.getVoices();
for (Voice voice1 : voices) {
if (voice1.getName().equals(voiceName)) {
voice = voice1;
break;
}
}
synthesizer.getSynthesizerProperties().setVoice(voice);
}
}
public void terminate() throws EngineException, EngineStateError {
synthesizer.deallocate();
}
public void doSpeak(String speakText) throws EngineException, AudioException, IllegalArgumentException, InterruptedException {
synthesizer.speakPlainText(speakText, null);
synthesizer.waitEngineState(Synthesizer.QUEUE_EMPTY);
}
public static void main(String[] args) throws Exception {
SpeechUtils su = new SpeechUtils();
su.init("kevin16");
// su.init("kevin");
// su.init("mbrola_us1");
// su.init("mbrola_us2");
// su.init("mbrola_us3");
// high quality
su.doSpeak("Hi this is Manindar. Welcome to audio world.");
su.terminate();
}
}
And add the below dependencies to your pom.xml file.
<dependencies>
<dependency>
<groupId>net.sf.sociaal</groupId>
<artifactId>freetts</artifactId>
<version>1.2.2</version>
</dependency>
</dependencies>
Hope this will be helpful.