How to send multiple .wav files from client to server - java

I have some code which gets input from the microphone, saves it as a .wav file and sends it to the server. On the server side, the .wav file will be received. Now, I want it to be modified such that the client should be able to send multiple .wav files and the server should receive them and store all of them in a buffer. Please help me.
Code on client side is as follows:
`import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.lang.*;
import java.net.*;
import javax.sound.sampled.*;
public class AudioRecorder extends JFrame
{
public final static int DEF_PORT=9;
public final static int MAX_SIZE=65507;
public static int flag=0;
boolean stopCapture = false;
ByteArrayOutputStream byteArrayOutputStream;
AudioFormat audioFormat;
TargetDataLine targetDataLine;
AudioInputStream audioInputStream;
SourceDataLine sourceDataLine;
//creating file
File file=new File("chat.wav");
FileOutputStream fout;
AudioFileFormat.Type fileType;
public AudioRecorder(){//constructor
try
{
fout=new FileOutputStream(file);
}
catch (FileNotFoundException e1)
{
e1.printStackTrace();
}
//button play,stop, capture
final JButton captureBtn = new JButton("Capture");
final JButton stopBtn = new JButton("Stop");
final JButton playBtn = new JButton("Save");
captureBtn.setEnabled(true);
stopBtn.setEnabled(false);
playBtn.setEnabled(false);
captureBtn.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
captureBtn.setEnabled(false);
stopBtn.setEnabled(true);
playBtn.setEnabled(false);
captureAudio();
}
} );
getContentPane().add(captureBtn);
stopBtn.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
captureBtn.setEnabled(true);
stopBtn.setEnabled(false);
playBtn.setEnabled(true);
//Terminate the capturing of input data from the microphone.
stopCapture = true;
}//end actionPerformed
}//end ActionListener
);//end addActionListener()
getContentPane().add(stopBtn);
playBtn.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
//Play back all of the data that was saved during capture.
saveAudio();
}//end actionPerformed
}//end ActionListener
);//end addActionListener()
getContentPane().add(playBtn);
getContentPane().setLayout(new FlowLayout());
setTitle("Capture/Playback Demo");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(250,70);
setVisible(true);
}//end constructor
//This method captures audio input from a microphone and saves it in a ByteStreamObject
private void captureAudio()
{
try{
//Get everything set up for capture
audioFormat = getAudioFormat();
DataLine.Info dataLineInfo = new DataLine.Info(TargetDataLine.class,audioFormat);
targetDataLine = (TargetDataLine)
AudioSystem.getLine(dataLineInfo);
targetDataLine.open(audioFormat);
targetDataLine.start();
//Create a thread to capture the microphone data and start it running. It will run until the Stop button is clicked.
Thread captureThread = new Thread(new CaptureThread());
captureThread.start();
}
catch (Exception e)
{
System.out.println(e);
System.exit(0);
}//end catch
}//end captureAudio method
//This method plays back the audio data that has been saved in the ByteArrayOutputStream
private void saveAudio()
{
try
{
//Get everything set up for playback. Get the previously-saved data into a byte array object.
byte audioData[] = byteArrayOutputStream.toByteArray();
//Get an input stream on the byte array containing the data
InputStream byteArrayInputStream = new ByteArrayInputStream(audioData);
AudioFormat audioFormat = getAudioFormat();
audioInputStream = new AudioInputStream(byteArrayInputStream,audioFormat,audioData.length/audioFormat.getFrameSize());
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class,audioFormat);
sourceDataLine = (SourceDataLine)AudioSystem.getLine(dataLineInfo);
sourceDataLine.open(audioFormat);
sourceDataLine.start();
//flag=1;
//Create a thread to play back the data and start it running. It will run until all the data has been played back.
Thread saveThread = new Thread(new SaveThread());
saveThread.start();
saveThread.join();
try{
InetAddress server=InetAddress.getByName("127.0.0.1");
Socket soc = new Socket(server, 8020);
FileInputStream fis = new FileInputStream("chat.wav");
byte[] buffer = new byte[fis.available()];
fis.read(buffer);
ObjectOutputStream oos = new ObjectOutputStream(soc.getOutputStream()) ;
oos.writeObject(buffer);
}
catch(Exception e)
{
System.out.println("Error : "+e);
}
//function to record and save audio file
}
catch (Exception e)
{
System.out.println(e);
System.exit(0);
}//end catch
}//end playAudio
//This method creates and returns an AudioFormat object for a given set of format parameters.
//If these parameters don't work well for you, try some of the other alowable parameter values, which are shown in comments //following the declarations.
private AudioFormat getAudioFormat()
{
float sampleRate = 8000.0F;
//8000,11025,16000,22050,44100
int sampleSizeInBits = 16;
//8,16
int channels = 1;
//1,2
boolean signed = true;
//true,false
boolean bigEndian = false;
//true,false
return new AudioFormat(sampleRate,sampleSizeInBits,channels,signed,bigEndian);
}//end getAudioFormat
//===================================//
//Inner class to capture data from microphone
class CaptureThread extends Thread
{
//An arbitrary-size temporary holding buffer
byte tempBuffer[] = new byte[10000];
public void run(){
byteArrayOutputStream = new ByteArrayOutputStream();
stopCapture = false;
try{//Loop until stopCapture is set by another thread that services the Stop button.
while(!stopCapture){
//Read data from the internal buffer of the data line.
int cnt = targetDataLine.read(tempBuffer,0,tempBuffer.length);
if(cnt > 0){
//Save data in output stream
// object.
byteArrayOutputStream.write(tempBuffer, 0, cnt);
}//end if
}//end while
byteArrayOutputStream.close();
}catch (Exception e) {
System.out.println(e);
System.exit(0);
}//end catch
}//end run
}//end inner class CaptureThread
//===================================//
//Inner class to play back the data
// that was saved.
class SaveThread extends Thread{
byte tempBuffer[] = new byte[10000];
public void run(){
try{
int cnt;
//Keep looping until the input
// read method returns -1 for
// empty stream.
if (AudioSystem.isFileTypeSupported(AudioFileFormat.Type.AU,audioInputStream)) {
AudioSystem.write(audioInputStream, AudioFileFormat.Type.AU, file);
}
}catch (Exception e) {
System.out.println(e);
System.exit(0);
}//end catch
}//end run
}//end inner class PlayThread
//===================================//
public static void main(String args[])
{
new AudioRecorder();
}//end main
}//end outer class AudioCapture01.java
Code on server side:
import java.lang.*;
import java.io.*;
import java.net.*;
public class MyServer
{
public final static int DEF_PORT=9;
public final static int MAX_SIZE=65507;
public static void main(String args[])
{
//byte[] buffer=new byte[100000];
try
{
ServerSocket ser = new ServerSocket(8020);
Socket clientSocket = ser.accept();
ObjectInputStream ois = new
ObjectInputStream(clientSocket.getInputStream());
byte[] buffer = (byte[])ois.readObject();
FileOutputStream fos = new
FileOutputStream("a1.wav");
fos.write(buffer);
fos.close();
}
catch (Exception e)
{
e.printStackTrace();
}
}
}

Why don't you try sending the bytes?
byte[] content = Files.readAllBytes(f.toPath);
oos.writeObject(content);
byte[] content = (byte[]) ois.readObject();
Files.write(f.toPath(), content);

The problem here could also be with your tempBuffer[]. The latter's size should be the same as the file size that you are sending/receiving. You could dynamically specify the size of your tempBuffer[] as such:
byte [] tempBuffer = new byte [(int)wavFile.length()];

Related

Capture 8kHz, 16-bit Linear Samples with 4 frames of 20ms audio in each RTP Packet

I need to write simple Java Client program to capture live audio streaming.
Requirement
RTP Audio Packets.
8kHz, 16-bit Linear Samples (Linear PCM).
4 frames of 20ms audio will be sent in each RTP Packet.
After some search I found sample code on internet to capture the audio but it play beep sound.
Code
import java.io.ByteArrayInputStream;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
public class Server {
AudioInputStream audioInputStream;
static AudioInputStream ais;
static AudioFormat format;
static boolean status = true;
static int port = 31007;
static int sampleRate = 44100;
static DataLine.Info dataLineInfo;
static SourceDataLine sourceDataLine;
public static void main(String args[]) throws Exception
{
System.out.println("Server started at port:"+port);
#SuppressWarnings("resource")
DatagramSocket serverSocket = new DatagramSocket(port);
/**
* Formula for lag = (byte_size/sample_rate)*2
* Byte size 9728 will produce ~ 0.45 seconds of lag. Voice slightly broken.
* Byte size 1400 will produce ~ 0.06 seconds of lag. Voice extremely broken.
* Byte size 4000 will produce ~ 0.18 seconds of lag. Voice slightly more broken then 9728.
*/
byte[] receiveData = new byte[4096];
format = new AudioFormat(sampleRate, 16, 2, true, false);
dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
sourceDataLine.open(format);
sourceDataLine.start();
//FloatControl volumeControl = (FloatControl) sourceDataLine.getControl(FloatControl.Type.MASTER_GAIN);
//volumeControl.setValue(1.00f);
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
ByteArrayInputStream baiss = new ByteArrayInputStream(receivePacket.getData());
while (status == true)
{
System.out.println("Reciving Packets");
serverSocket.receive(receivePacket);
ais = new AudioInputStream(baiss, format, receivePacket.getLength());
toSpeaker(receivePacket.getData());
}
sourceDataLine.drain();
sourceDataLine.close();
}
public static void toSpeaker(byte soundbytes[]) {
try
{
System.out.println("At the speaker");
sourceDataLine.write(soundbytes, 0, soundbytes.length);
} catch (Exception e) {
System.out.println("Not working in speakers...");
e.printStackTrace();
}
}
}
I think I can not able to find the proper format to capture packets send in given format ?
Can any one help me to find find the proper AudioFormat to capture this audio streaming or any link pointing to same will be helpful for me... Thanks... :)
Answer
float sampleRate = 8000;
int sampleSizeInBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = true;
AudioFormat(sampleRate, sampleSizeInBits, channels, signed, bigEndian);
UDP + RTP Packet Format
While buffering minus 12 bytes from data as it contains RTP header information.
receivePacket = new DatagramPacket(receiveData, receiveData.length);
byte[] packet = new byte[receivePacket.getLength() - 12];
serverSocket.receive(receivePacket);
packet = Arrays.copyOfRange(receivePacket.getData(), 12, receivePacket.getLength());
hope this will help you in future or feel free to correct if its wrong Thanks..
You can try this implementation of Client and Server based on Datagram Sockets. It uses a mono 8000Hz 16bit signed big endian audio format. Server is running on port number 9786, while the client is using port number 8786. I guess the code is quite simple to understand.
Server:
import java.io.*;
import java.net.*;
import javax.sound.sampled.*;
public class Server {
ByteArrayOutputStream byteOutputStream;
AudioFormat adFormat;
TargetDataLine targetDataLine;
AudioInputStream InputStream;
SourceDataLine sourceLine;
private AudioFormat getAudioFormat() {
float sampleRate = 8000.0F;
int sampleSizeInBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = true;
return new AudioFormat(sampleRate, sampleSizeInBits, channels, signed, bigEndian);
}
public static void main(String args[]) {
new Server().runVOIP();
}
public void runVOIP() {
try {
DatagramSocket serverSocket = new DatagramSocket(9786);
byte[] receiveData = new byte[4096];
while (true) {
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
serverSocket.receive(receivePacket);
System.out.println("RECEIVED: " + receivePacket.getAddress().getHostAddress() + " " + receivePacket.getPort());
try {
byte audioData[] = receivePacket.getData();
InputStream byteInputStream = new ByteArrayInputStream(audioData);
AudioFormat adFormat = getAudioFormat();
InputStream = new AudioInputStream(byteInputStream, adFormat, audioData.length / adFormat.getFrameSize());
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, adFormat);
sourceLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
sourceLine.open(adFormat);
sourceLine.start();
Thread playThread = new Thread(new PlayThread());
playThread.start();
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
class PlayThread extends Thread {
byte tempBuffer[] = new byte[4096];
public void run() {
try {
int cnt;
while ((cnt = InputStream.read(tempBuffer, 0, tempBuffer.length)) != -1) {
if (cnt > 0) {
sourceLine.write(tempBuffer, 0, cnt);
}
}
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
}
}
Client:
import java.io.*;
import java.net.*;
import javax.sound.sampled.*;
public class Client {
boolean stopaudioCapture = false;
ByteArrayOutputStream byteOutputStream;
AudioFormat adFormat;
TargetDataLine targetDataLine;
AudioInputStream InputStream;
SourceDataLine sourceLine;
public static void main(String args[]) {
new Client();
}
public Client() {
captureAudio();
}
private AudioFormat getAudioFormat() {
float sampleRate = 8000.0F;
int sampleSizeInBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = true;
return new AudioFormat(sampleRate, sampleSizeInBits, channels, signed, bigEndian);
}
private void captureAudio() {
try {
adFormat = getAudioFormat();
DataLine.Info dataLineInfo = new DataLine.Info(TargetDataLine.class, adFormat);
targetDataLine = (TargetDataLine) AudioSystem.getLine(dataLineInfo);
targetDataLine.open(adFormat);
targetDataLine.start();
Thread captureThread = new Thread(new CaptureThread());
captureThread.start();
} catch (Exception e) {
StackTraceElement stackEle[] = e.getStackTrace();
for (StackTraceElement val : stackEle) {
System.out.println(val);
}
System.exit(0);
}
}
class CaptureThread extends Thread {
byte tempBuffer[] = new byte[4096];
#Override
public void run() {
stopaudioCapture = false;
try {
DatagramSocket clientSocket = new DatagramSocket(8786);
InetAddress IPAddress = InetAddress.getByName("127.0.0.1");
int cnt;
while (!stopaudioCapture) {
cnt = targetDataLine.read(tempBuffer, 0, tempBuffer.length);
if (cnt > 0) {
DatagramPacket sendPacket = new DatagramPacket(tempBuffer, tempBuffer.length, IPAddress, 9786);
clientSocket.send(sendPacket);
}
}
} catch (Exception e) {
System.out.println("CaptureThread::run()" + e);
System.exit(0);
}
}
}
}

Send audio over UDP

So, I was looking for a microphone data sending tut, but I haven't found any.
So I read Oracles tut about line opening and I am able to record the audio to a ByteArrayOutputStream, but now I have 2 problems!
First:
How to play the recorded audio.
Second: if I am recording it to a BAOS how would i dynamically send it.
I suppose I would send the data array, but would it be too processor hoggy to write to a BAOS every time I recieve it, or could I do it differently?
Current code:
import java.io.ByteArrayOutputStream;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.TargetDataLine;
public class MicrophoneRecorder {
static boolean stopped = false;
public static void main(String[] args) {
AudioFormat format = new AudioFormat(8000.0f, 16, 1, true, true);
TargetDataLine line = null;
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
if (!AudioSystem.isLineSupported(info)) {
System.out.println("Not supported!");
}
try {
line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format);
} catch (LineUnavailableException ex) {
ex.printStackTrace();
}
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead = 0;
byte[] data = new byte[line.getBufferSize() / 5];
line.start();
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
stopped = true;
}
}).start();
while (!stopped) {
numBytesRead = line.read(data, 0, data.length);
out.write(data, 0, numBytesRead);
}
}
}
Thanks for any help given.
Sincerely, Roberto Anić Banić
P.S.
Seen this, doesn't work http://javasolution.blogspot.com/2007/04/voice-chat-using-java.html
P.P.S.
Is UDP a good soulution or should I use RTSP
Here is a sample code that helped me in order to stream and consuming audio via UDP. You can changed the infinite loop in order to limit the duration of the audio stream. Below is the client and server code. The audio input is from microphone.
server:
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
public class Sender {
public static void main(String[] args) throws IOException {
AudioFormat format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 44100, 16, 2, 4, 44100, true);
TargetDataLine microphone;
SourceDataLine speakers;
try {
microphone = AudioSystem.getTargetDataLine(format);
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
microphone = (TargetDataLine) AudioSystem.getLine(info);
microphone.open(format);
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead;
int CHUNK_SIZE = 1024;
byte[] data = new byte[microphone.getBufferSize() / 5];
microphone.start();
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
speakers = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
speakers.open(format);
speakers.start();
// Configure the ip and port
String hostname = "localhost";
int port = 5555;
InetAddress address = InetAddress.getByName(hostname);
DatagramSocket socket = new DatagramSocket();
byte[] buffer = new byte[1024];
for(;;) {
numBytesRead = microphone.read(data, 0, CHUNK_SIZE);
// bytesRead += numBytesRead;
// write the mic data to a stream for use later
out.write(data, 0, numBytesRead);
// write mic data to stream for immediate playback
speakers.write(data, 0, numBytesRead);
DatagramPacket request = new DatagramPacket(data,numBytesRead, address, port);
socket.send(request);
}
} catch (LineUnavailableException e) {
e.printStackTrace();
}
}}
client:
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.SocketTimeoutException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
public class UdpClient {
public static void main(String[] args) throws LineUnavailableException {
AudioFormat format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 44100, 16, 2, 4, 44100, true);
TargetDataLine microphone;
SourceDataLine speakers;
microphone = AudioSystem.getTargetDataLine(format);
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
microphone = (TargetDataLine) AudioSystem.getLine(info);
microphone.open(format);
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead;
int CHUNK_SIZE = 1024;
byte[] data = new byte[microphone.getBufferSize() / 5];
microphone.start();
int bytesRead = 0;
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
speakers = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
speakers.open(format);
speakers.start();
String hostname = "localhost";
int port = 5555;
try {
InetAddress address = InetAddress.getByName(hostname);
DatagramSocket socket = new DatagramSocket();
DatagramSocket serverSocket = new DatagramSocket(5555);
byte[] receiveData = new byte[1024];
byte[] sendData = new byte[1024];
while (true) {
byte[] buffer = new byte[1024];
DatagramPacket response = new DatagramPacket(buffer, buffer.length);
serverSocket.receive(response);
out.write(response.getData(), 0, response.getData().length);
speakers.write(response.getData(), 0, response.getData().length);
String quote = new String(buffer, 0, response.getLength());
System.out.println(quote);
System.out.println();
//Thread.sleep(10000);
}
} catch (SocketTimeoutException ex) {
System.out.println("Timeout error: " + ex.getMessage());
ex.printStackTrace();
} catch (IOException ex) {
System.out.println("Client error: " + ex.getMessage());
ex.printStackTrace();
}/* catch (InterruptedException ex) {
ex.printStackTrace();
}*/
}}
Here's an implementation of sending audio over UDP.
Below is the client and server code. Basically the client code sends captured audio to the server, which plays it on receiving. The client can also play the captured audio.
Client code: VUClient.java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import javax.sound.sampled.*;
public class VUClient extends JFrame {
boolean stopaudioCapture = false;
ByteArrayOutputStream byteOutputStream;
AudioFormat adFormat;
TargetDataLine targetDataLine;
AudioInputStream InputStream;
SourceDataLine sourceLine;
Graphics g;
public static void main(String args[]) {
new VUClient();
}
public VUClient() {
final JButton capture = new JButton("Capture");
final JButton stop = new JButton("Stop");
final JButton play = new JButton("Playback");
capture.setEnabled(true);
stop.setEnabled(false);
play.setEnabled(false);
capture.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
capture.setEnabled(false);
stop.setEnabled(true);
play.setEnabled(false);
captureAudio();
}
});
getContentPane().add(capture);
stop.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
capture.setEnabled(true);
stop.setEnabled(false);
play.setEnabled(true);
stopaudioCapture = true;
targetDataLine.close();
}
});
getContentPane().add(stop);
play.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
playAudio();
}
});
getContentPane().add(play);
getContentPane().setLayout(new FlowLayout());
setTitle("Capture/Playback Demo");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 100);
getContentPane().setBackground(Color.white);
setVisible(true);
g = (Graphics) this.getGraphics();
}
private void captureAudio() {
try {
adFormat = getAudioFormat();
DataLine.Info dataLineInfo = new DataLine.Info(TargetDataLine.class, adFormat);
targetDataLine = (TargetDataLine) AudioSystem.getLine(dataLineInfo);
targetDataLine.open(adFormat);
targetDataLine.start();
Thread captureThread = new Thread(new CaptureThread());
captureThread.start();
} catch (Exception e) {
StackTraceElement stackEle[] = e.getStackTrace();
for (StackTraceElement val : stackEle) {
System.out.println(val);
}
System.exit(0);
}
}
private void playAudio() {
try {
byte audioData[] = byteOutputStream.toByteArray();
InputStream byteInputStream = new ByteArrayInputStream(audioData);
AudioFormat adFormat = getAudioFormat();
InputStream = new AudioInputStream(byteInputStream, adFormat, audioData.length / adFormat.getFrameSize());
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, adFormat);
sourceLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
sourceLine.open(adFormat);
sourceLine.start();
Thread playThread = new Thread(new PlayThread());
playThread.start();
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
private AudioFormat getAudioFormat() {
float sampleRate = 16000.0F;
int sampleInbits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;
return new AudioFormat(sampleRate, sampleInbits, channels, signed, bigEndian);
}
class CaptureThread extends Thread {
byte tempBuffer[] = new byte[10000];
public void run() {
byteOutputStream = new ByteArrayOutputStream();
stopaudioCapture = false;
try {
DatagramSocket clientSocket = new DatagramSocket(8786);
InetAddress IPAddress = InetAddress.getByName("127.0.0.1");
while (!stopaudioCapture) {
int cnt = targetDataLine.read(tempBuffer, 0, tempBuffer.length);
if (cnt > 0) {
DatagramPacket sendPacket = new DatagramPacket(tempBuffer, tempBuffer.length, IPAddress, 9786);
clientSocket.send(sendPacket);
byteOutputStream.write(tempBuffer, 0, cnt);
}
}
byteOutputStream.close();
} catch (Exception e) {
System.out.println("CaptureThread::run()" + e);
System.exit(0);
}
}
}
class PlayThread extends Thread {
byte tempBuffer[] = new byte[10000];
public void run() {
try {
int cnt;
while ((cnt = InputStream.read(tempBuffer, 0, tempBuffer.length)) != -1) {
if (cnt > 0) {
sourceLine.write(tempBuffer, 0, cnt);
}
}
// sourceLine.drain();
// sourceLine.close();
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
}
}
Server code: VUServer.java
import java.io.*;
import java.net.*;
import javax.sound.sampled.*;
public class VUServer {
ByteArrayOutputStream byteOutputStream;
AudioFormat adFormat;
TargetDataLine targetDataLine;
AudioInputStream InputStream;
SourceDataLine sourceLine;
private AudioFormat getAudioFormat() {
float sampleRate = 16000.0F;
int sampleInbits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;
return new AudioFormat(sampleRate, sampleInbits, channels, signed, bigEndian);
}
public static void main(String args[]) {
new VUServer().runVOIP();
}
public void runVOIP() {
try {
DatagramSocket serverSocket = new DatagramSocket(9786);
byte[] receiveData = new byte[10000];
while (true) {
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
serverSocket.receive(receivePacket);
System.out.println("RECEIVED: " + receivePacket.getAddress().getHostAddress() + " " + receivePacket.getPort());
try {
byte audioData[] = receivePacket.getData();
InputStream byteInputStream = new ByteArrayInputStream(audioData);
AudioFormat adFormat = getAudioFormat();
InputStream = new AudioInputStream(byteInputStream, adFormat, audioData.length / adFormat.getFrameSize());
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, adFormat);
sourceLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
sourceLine.open(adFormat);
sourceLine.start();
Thread playThread = new Thread(new PlayThread());
playThread.start();
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
class PlayThread extends Thread {
byte tempBuffer[] = new byte[10000];
public void run() {
try {
int cnt;
while ((cnt = InputStream.read(tempBuffer, 0, tempBuffer.length)) != -1) {
if (cnt > 0) {
sourceLine.write(tempBuffer, 0, cnt);
}
}
// sourceLine.drain();
// sourceLine.close();
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
}
}

How can I add sound to a java program

I have been trying to write a basic 'Jeopardy' game in java, and right now I'm trying to add sound to play when the player get's an answer right or wrong. I have tried to add the sound (placing the sound file in the bin folder and using the code below), but when I try to play the file there is no sound. There is no null pointer exception.
public class Overview{
static AudioClip right, wrong;
//start the game
public static void guiApp(){
right = Applet.newAudioClip(Jeopardy.class.getResource("correct.wav"));
wrong = Applet.newAudioClip(Jeopardy.class.getResource("wrong.wav"));
right.play();
intro = new Intro();
intro.start();
}
public static void main (String[ ] args)
{
javax.swing.SwingUtilities.invokeLater (new Runnable ( )
{
public void run ( )
{
guiApp();
}
}
);
}
}
The following is essentially what is happening in the method called:
public class Intro{
public Intro(){
}
public void start(){
JFrame frame = new JFrame();
frame.setSize(100, 100);
frame.setVisible(true);
}
}
This is something that i use to play sound.
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class SoundPlayer extends Thread
{
private static final int BUFFER_SIZE = 128000;
private static File soundFile;
private static AudioInputStream audioStream;
private static AudioFormat audioFormat;
private static SourceDataLine sourceLine;
private String file;
public static String turn = "data/bell.wav"; //bell sound for black jack when it is your turn (played once each turn)
/**
* Plays the sound of the sent file name
* #param file Audio File's path
*/
public SoundPlayer(String file)
{
super("SoundPlayer");
this.file = file;
start();
}
public void run()
{
String strFilename = file;
try {
soundFile = new File(strFilename);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
try {
audioStream = AudioSystem.getAudioInputStream(soundFile);
} catch (Exception e){
e.printStackTrace();
System.exit(1);
}
audioFormat = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
try {
sourceLine = (SourceDataLine) AudioSystem.getLine(info);
sourceLine.open(audioFormat);
} catch (LineUnavailableException e) {
e.printStackTrace();
System.exit(1);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
sourceLine.start();
int nBytesRead = 0;
byte[] abData = new byte[BUFFER_SIZE];
while (nBytesRead != -1) {
try {
nBytesRead = audioStream.read(abData, 0, abData.length);
} catch (IOException e) {
e.printStackTrace();
}
if (nBytesRead >= 0) {
#SuppressWarnings("unused")
int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
}
}
sourceLine.drain();
sourceLine.close();
this.stop();
}
public static void main(String[] args)
{
}
}

Java Sound Recorder, doesn't work

This code does not work. I added some System.out.println("Start capturing...3"); statements to understand where the bug is, and I saw that the bug is in the line.open(format); command. Why am I getting a bug?
import javax.sound.sampled.*;
import java.io.*;
public class JavaSoundRecorder {
// record duration, in milliseconds
static final long RECORD_TIME = 4000;
File wavFile = new File("C:\\Users\\kecia\\R\\RecordAudio.wav");
AudioFileFormat.Type fileType = AudioFileFormat.Type.WAVE;
TargetDataLine line;
AudioFormat getAudioFormat()
{
float sampleRate = 16000;
//8000,11025,16000,22050,44100
int sampleSizeInBits = 8;
//8,16
int channels = 2;
//1,2
boolean signed = true;
//true,false
boolean bigEndian = true;
//true,false
return new AudioFormat(
sampleRate,
sampleSizeInBits,
channels,
signed,
bigEndian);
}
void start() {
try {
System.out.println("Start capturing...1");
AudioFormat format = getAudioFormat();
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
System.out.println("Start capturing...2");
// checks if system supports the data line
if (!AudioSystem.isLineSupported(info)) {
System.out.println("Line not supported");
System.exit(0);
}
System.out.println("Start capturing...3");
line = (TargetDataLine) AudioSystem.getLine(info);
System.out.println("Start capturing...4");
////////////////////////////////////////////////////////////////////////
line.open(format);
////////////////////////////////////////////////////////////////////////
System.out.println("Start capturing...5");
line.start(); // start capturing
System.out.println("Start capturing...6");
AudioInputStream ais = new AudioInputStream(line);
System.out.println("Start recording...");
// start recording
AudioSystem.write(ais, fileType, wavFile);
} catch (LineUnavailableException ex) {
ex.printStackTrace();
} catch (IOException ioe) {
ioe.printStackTrace();
}
}
void finish() {
line.stop();
line.close();
System.out.println("END");
}
public static void main(String[] args) {
final JavaSoundRecorder recorder = new JavaSoundRecorder();
// creates a new thread that waits for a specified
// of time before stopping
Thread stopper = new Thread(new Runnable() {
public void run() {
try {
Thread.sleep(RECORD_TIME);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
recorder.finish();
}
});
stopper.start();
recorder.start();
}
}
See my response to a similar question here:
Sound recording not working in java
That works perfectly for me.It captures and saves sound from mic, into a file.
And it's easy to use

Java Sound not very clear when streaming

Hi I've been writing a chat client and wanted to test the Java Sound API. I've managed to get sound working from the mic to the speakers on different computers via UDP. However the sound isn't very clear. To check whether this was because of lost packets etc in the UDP protocol I wrote a small test for the sound to go to the speakers on the same machine as the mic. The sound isn't any different which makes me think I have some settings wrong for reading or writing the sound. Can anybody have a look at my code and tell me how to make the sound clearer?
package test;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.sound.sampled.*;
import javax.swing.*;
#SuppressWarnings("serial")
public class VoiceTest extends JFrame {
private JButton chat = new JButton("Voice");
private GUIListener gl = new GUIListener();
private IncomingSoundListener isl = new IncomingSoundListener();
private OutgoingSoundListener osl = new OutgoingSoundListener();
private boolean inVoice = true;
private boolean outVoice = false;
AudioFormat format = getAudioFormat();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
public VoiceTest() throws IOException {
super ("Test");
//new Thread(tl).start();
new Thread(isl).start();
Container contentPane = this.getContentPane();
this.setSize(200,100);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
chat.setBounds(10,10,80,30);
chat.addActionListener(gl);
contentPane.add(chat);
this.setVisible(true);
}
private AudioFormat getAudioFormat() {
float sampleRate = 8000.0F;
int sampleSizeBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;
//AudioFormat.Encoding.ULAW
return new AudioFormat(sampleRate, sampleSizeBits, channels, signed, bigEndian);
}
class GUIListener implements ActionListener {
public void actionPerformed(ActionEvent actionevent) {
String action = actionevent.getActionCommand();
switch (action) {
case "Mute":
outVoice = false;
chat.setText("Voice");
break;
case "Voice":
new Thread(osl).start();
outVoice = true;
chat.setText("Mute");
break;
}
}
}
class IncomingSoundListener implements Runnable {
#Override
public void run() {
try {
System.out.println("Listening for incoming sound");
DataLine.Info speakerInfo = new DataLine.Info(SourceDataLine.class, format);
SourceDataLine speaker = (SourceDataLine) AudioSystem.getLine(speakerInfo);
speaker.open(format);
speaker.start();
while(inVoice) {
byte[] data = baos.toByteArray();
baos.reset();
ByteArrayInputStream bais = new ByteArrayInputStream(data);
AudioInputStream ais = new AudioInputStream(bais,format,data.length);
int numBytesRead = 0;
if ((numBytesRead = ais.read(data)) != -1) speaker.write(data, 0, numBytesRead);
ais.close();
bais.close();
}
speaker.drain();
speaker.close();
System.out.println("Stopped listening for incoming sound");
} catch (Exception e) {
e.printStackTrace();
}
}
}
class OutgoingSoundListener implements Runnable {
#Override
public void run() {
try {
System.out.println("Listening for outgoing sound");
DataLine.Info micInfo = new DataLine.Info(TargetDataLine.class, format);
TargetDataLine mic = (TargetDataLine) AudioSystem.getLine(micInfo);
mic.open(format);
byte tmpBuff[] = new byte[mic.getBufferSize()/5];
mic.start();
while(outVoice) {
int count = mic.read(tmpBuff,0,tmpBuff.length);
if (count > 0) baos.write(tmpBuff, 0, count);
}
mic.drain();
mic.close();
System.out.println("Stopped listening for outgoing sound");
} catch (Exception e) {
e.printStackTrace();
}
}
}
/**
* #param args
* #throws IOException
*/
public static void main(String[] args) throws IOException {
new VoiceTest();
}
}
You should try higher sampling rates and try to find acceptable quality/size ratio for your audio stream.
Checking the AudioFormat reference is also a good start for getting the idea.
Try changing local variables in your getAudioFormat() method to this:
private AudioFormat getAudioFormat() {
float sampleRate = 16000.0F;
int sampleSizeBits = 16;
int channels = 1;
...
}
This is equivalent to a 256 kbps Mono audio file.

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