edittext inside an imageview - java

i have a edittext image that i created in photoshop. then i bring it into my app and put a edittext inside it(my imageview is a frame for my edittext). in fact, i put these two inside a relativelayout and my problem is that when i test my app in twho screen sizes, these two (imagebox and edittext) doesnt resize in the same value and always my edittext resizes much more than my imageview. i want these two in every situation stay together.

The best way in my opinion is to convert your image to a 9-patch, with the padding information matching the part of your image containing the actual input zone.
You can then set the 9-patch as the background of your TextView or EditText. You don't need any container to hold the image. You can even use a style for re-use.
The Android system will hande the resizing of the background, so you just don't have to do anything special after that

You want to be using a FrameLayout rather than a RelativeLayout if you're planning on using images.

Related

clickable areas over an image in android studio (java)

I've inherited an Android Studio project with a challenging goal. Basically, the idea is that the app displays an image which is the map of a building (museum). When a user clicks on a room, the app displays the name of that room, and then they have some other options to do things. This works fine as long as we design the app for use one a single device and don't ever plan to use it on anything else, which of course is silly. I have been able to get the map image to be responsive to different size screens just fine. The problem I have is with the buttons, which were drawn over portions of the map during design.
I have used ConstraintLayout, but it isn't doing what I need. For one, the buttons don't really move the way I would expect. For example, when I run the app on a tablet, the image resizes fine, but the buttons are all clustered in one quadrant; they didn't really move with the image resize the way I expected.
The second issue is the button size. Even if the buttons did move when on a larger screen (let's just assume they did), the buttons themselves don't resize. I have tried WRAP_CONTENT, but then it sizes it larger than I want it even in design. Setting it to 0dp just makes a 1 pixel button (not sure why). Is there some way to get the button size to grow in proportion to the image growth when responding to different screen sizes? In other words, in the layout design, I want to be able to specify the button dimensions so that they cover the exact portion of the map image I want, but then when the image grows, I want the button to grow a proportional amount, so that it mostly stays lined up with the room to which it corresponds.
I have read about using an overlay image with colored areas as a workaround, but this won't be practical in some room images where there will be in excess of 20 clickable areas.
I hope that explanation is clear enough. Thanks in advance for any help.
The buttons (there are many of them) are defined in the layout like this:
<Button
android:id="#+id/LateGothicHallBtn"
android:layout_width="46dp"
android:layout_height="102dp"
android:layout_marginEnd="80dp"
android:layout_marginBottom="221dp"
android:background="#00FFFFFF"
app:layout_constraintBottom_toBottomOf="#+id/FirstFloorMap"
app:layout_constraintEnd_toEndOf="#+id/FirstFloorMap" />
And then there is a listener for when the button is clicked:
Button LateGothicHallBtn = findViewById(R.id.LateGothicHallBtn);
LateGothicHallBtn.setOnClickListener(this);
If you need it the ImageView code is this:
<ImageView
android:id="#+id/FirstFloorMap"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="4dp"
android:contentDescription="#string/first_floor"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:srcCompat="#drawable/gui2" />
Is that what you need?
In your position, I would advise you to look at libraries that have the functionality you need, for example, AndroidImageMap. If necessary, you can download them, insert them into your project as a module and change the code. Also check these questions, I think it will make it clearer: clickable area of image, How to make certain areas in an image clickable in android
That's not that hard to achieve, you need to override onMeasure in the parent ViewGroup that has the image in the background, and knowing its original size you get the scale to the new dimension you wanna fit then you multiply all coordinates by it: the background image and all buttons l,t,r,b in a similar way AbsoluteLayout works
I myself also prefer to override onDraw and onTouchEvent and draw/click the buttons in the same component, but you can make it work with the android.Button
I can provide more help if you add your code

Add Double border to Text Field In Android App

I'm new to Android development. I want to know is there any way to add two border in a text field. one inside another so that When User provide Input the Inner Border turns blue or specified color?
Hint
You can create separate drawables for each
app the outer drawable to a linear layout and inside that linear layout put edittext and apply second drawable to that edittext

How to expand a cardView to show hidden elements in android with a dropping animation?

I am beginner in android animations and therefore, am wondering exactly how can I implement something like expand a cardView to show hidden options or elements.
For example: a post in social networking, we have a cardView holding the post info. it also has likes and comments buttons/options. When user taps on comments button the view should expand a little say certain height and show the comments and shrink back when the same button is tapped again.
I am listing my posts using RecyclerView in a Fragment using a CardView. I am looking for a soft animation along with expanding and shrinking back to original place or size.
Below is a screenshot that might help you understand what exactly I want:
How to do this? Will you please provide me a small snippet of code?
use wrap content as height of cardview and use textview inside it below title, so on click make the textview visible and invisible.
And use android:animateLayoutChanges="true" in parent layout.

Eclipse android widget moving

I am designing my activity screen using eclipse but whenever I move an object e.g. a button it snaps around and I find it hard to position things where i want them.
Is there some setting I can change as as soon as I add a second button it snaps the other button to another position it is so annoying!
Also if I have an image button why can't i resize this, even with a normal button if i try to make it larger it just fits to the text and wont make the button bigger or it just flicks to a random place on the activity?
thanks
Probably you're trying to place components freely in the View but you're not considering the LayoutManager behavior. If you try to position your component in a LinearLayout, for example, the components will be placed following its rules, and these components will not stay where you drop them.
Try to understand better how the layouts works on Android. But for now, the AbsoluteLayout or RelativeLayout may be what you're looking for.
About the components size, you'll need to understand better how to use layout properties for these components. See the question How to size buttons for more information.

Android Button background Image changes back to state in XML

I have a simple soundboard which uses Buttons to represent the sounds. When a sound button is clicked. The background image is changed using the view.
Button butt = (Button)view;
butt.setBackgroundResource(buttons_on[media]);
buttons_on is a int[] representing the drawables of the buttons.
This all works perfect, but I also use a FragmentActivity to create a paged App. The App has 4 different pages which you can swipe through. When I change a button using the above code and swipe two pages to the right and than swipe back. The image of the button has changed back to it's default defined in the page.xml.
How can I prevent this behavior?
change the Buttons to ImageButtons and setting the src?
somehow prevent the page from reloading
Instead of doing that you should look at how to use a StateListDrawable. It will simplify your approach.

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