Reveal all spaces in a game of Minesweeper - java

I made a game of minesweeper with jbuttons and I have no clue how to access all of the buttons again to reveal the final game after you lose. I set the text by using the setText method with jbuttons but i have no clue how to access them again.This is how I created all of the buttons if it helps:
for(int x = 0; x < rows ;x++)
{
for(int j = 0; j < columns; j++)
{
MineButton button = new MineButton(x,j);
// adds a mouselistener for every button
button.addMouseListener(new MouseHandler());
this.add(button);
}
}
I can change it into an array of jbuttons but I don't think that I can reveal them all through that. Any advice is welcome.

You should create some array, which will be store references to all buttons. Please see my little example, which should help you to understand how it works:
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MineSweeper {
public static void main(String[] args) {
MainFrame window = new MainFrame();
window.setVisible(true);
}
}
/**
* Main frame. Initialize window and adds panel with buttons and clear button on
* the window.
* */
class MainFrame extends JFrame {
private static final long serialVersionUID = 1L;
private final Board board = new Board(10, 11);
public MainFrame() {
setLocation(400, 400);
setLayout(new GridLayout(2, 1));
add(board);
add(createClearButton());
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
private JButton createClearButton() {
JButton button = new JButton();
button.setText("Clear");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
board.clear();
}
});
return button;
}
}
/***
* This class contains all buttons on one panel. We initialize all buttons in
* constructor. We can use {#link Board#clear()} method for reveal all buttons.
* */
class Board extends JPanel {
private static final long serialVersionUID = 1L;
private JButton[][] plate;
private int numberOfRows;
private int numberOfColumns;
public Board(int numberOfRows, int numberOfColumns) {
this.numberOfRows = numberOfRows;
this.numberOfColumns = numberOfColumns;
this.plate = new JButton[numberOfColumns][numberOfRows];
setLayout(new GridLayout(numberOfRows, numberOfColumns));
init();
}
private void init() {
for (int x = 0; x < numberOfColumns; x++) {
for (int y = 0; y < numberOfRows; y++) {
JButton button = createNewJButton(x, y);
plate[x][y] = button;
add(button);
}
}
}
private JButton createNewJButton(int x, int y) {
JButton button = new JButton();
button.setText(x + ", " + y);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
button.setText("X");
}
});
return button;
}
public void clear() {
for (int x = 0; x < numberOfColumns; x++) {
for (int y = 0; y < numberOfRows; y++) {
plate[x][y].setText(x + ", " + y);
}
}
}
}

Related

JFrame and ActionListener; Waiting for user input

I am expanding Image editing application in Java. I want to make a class that would adjust contrast of the image. Main class calls apply method and passes image that has to be modified. I managed to create JFrame and algorithm for calculation, but I have problems with Action Listener because I don't know how to make my apply method wait for the users input and only then calculate and edit image. Here is the code for contrast class:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
lic class ContrastFilter extends Filter implements ActionListener {
private JFrame contFr;
private JButton ok;
private JTextField textF;
private String s;
private int contV;
private int factor;
public ContrastFilter(String name){
super(name);
}
public void makeFrame(){
contFr = new JFrame("contrast window");
Container contentPane = contFr.getContentPane();
contentPane.setLayout(new FlowLayout());
JLabel label = new JLabel("Enter contrast");
contentPane.add(label, BorderLayout.PAGE_START);
textF = new JTextField(5);
contentPane.add(textF, BorderLayout.PAGE_START);
ok = new JButton("OK");
ok.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event)
{
if (event.getSource() == ok){
s = textF.getText();
contV = Integer.parseInt(s);
factor = Math.round((259*(contV+255))/(255*(259 - contV)));
}}
});
contentPane.add(ok, BorderLayout.PAGE_START);
contFr.pack();
contFr.setVisible(true);
}
public void apply(OFImage image) {
makeFrame();
int height = image.getHeight();
int width = image.getWidth();
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
Color pix = image.getPixel(x, y);
image.setPixel(x, y, new Color(trunC(factor*(pix.getRed()-128)+128),
trunC(factor*(pix.getGreen()-128)+128),
trunC(factor*(pix.getBlue()-128)+128)));
} } }
public int trunC(int a){
if (a>255){
return 255;
}
return a;
}
}
If you want your apply() method to work after the button "OK" was clicked (user inputs something, then clicks OK), then you need to put an apply() invocation into you ActionListener's actionPerformed() method body.

How can I show a 2D matrix when push a button?

I'm trying to show a 2D matrix when fill two text fields (rows and columns) but I don't know how to print the 2D matrix when this two text field are filled and the "Draw" button is pushed.
This is my code:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.io.*;
public class InputOutput extends JFrame{
JTextField mtf;
JTextField ntf;
JButton button;
public InputOutput(){
setLayout (new FlowLayout ());
mtf = new JTextField(10);
ntf = new JTextField(10);
add(mtf);
add(ntf);
button = new JButton("Dibujar");
add(button);
event e = new event();
button.addActionListener(e);
}
public class Cuadricula extends JComponent{
final int height = 30;
final int width = 30;
int posicionx=0;
int posiciony=0;
public Cuadricula(int x,int y){
setBounds(x,y,width+1, height+1);
}
#Override
public void paintComponent (Graphics g){
super.paintComponent(g);
g.drawRect(0,0,width,height);
}
}
public class event implements ActionListener{
public void actionPerformed(ActionEvent e){
String Sm = mtf.getText();
String Sn = ntf.getText();
int m = Integer.parseInt(Sm);
int n = Integer.parseInt(Sn);
Cuadricula casillas[] = new Cuadricula[m*n];
int i,j;
int k = 0;
while (k < m*n){
for(i=0; i < m; i++){
for(j=0; j < n; j++){
casillas[k] = new Cuadricula(i*30,j*30);
k++;
}
}
}
//HERE IS WHAT I DON'T KNOW HOW TO DO
for(int i = 0; i < 16; i++){
gui.getContentPane().add(casillas[i]);
}
}
}
public static void main(String[] args){
InputOutput gui = new InputOutput();
gui.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
gui.setSize(300,150);
gui.setTitle("Writer");
gui.setVisible(true);
gui.getContentPane().setLayout(null);
}
}

Passing final vars to a MouseListener method and return a result

I'm struggling with this code, I want to click on one of the cells of the grid, made by JPanel objects, and in that cell make appear a label with the index of that cell. I made a method to add final vars and return the JPanel with that label. It's not working. How can I do this?
public MyTest01(int width, int length) { //constructor
frame.setLayout(new GridLayout(width, length)); //set layout
JPanel temp = null;
JLabel l;
for (int y = 0; y < length; y++) {
for (int x = 0; x < width; x++) {
temp = new JPanel();
temp.setBorder(new LineBorder(Color.black, 1));
temp=doStuff(temp,x,y);
frame.add(temp);
}
}
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack(); //sets appropriate size for frame
frame.setVisible(true); //makes frame visible
}
public static JPanel doStuff( final JPanel temp,final int x, final int y) {
MouseListener mouseListener = new MouseAdapter() {
#Override
public void mousePressed(MouseEvent mouseEvent) {
JLabel l = new JLabel("("+x+" - "+y+")");
temp.add(l);
}
};
return temp;
}
You never add the listener to the JPanel.
You need to revalidate and repaint the JPanel after adding a component (JLabel);
MouseListener mouseListener = new MouseAdapter() {
#Override
public void mousePressed(MouseEvent mouseEvent) {
JLabel l = new JLabel("(" + x + " - " + y + ")");
temp.add(l);
temp.revalidate();; <-------- revalidate
temp.repaint(); <-------- repaint
}
};
temp.addMouseListener(mouseListener); <-------- add listener
return temp;
Here is the working code
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;
public class MyTest {
JFrame frame = new JFrame();
public MyTest(int width, int length) { //constructor
frame.setLayout(new GridLayout(width, length)); //set layout
JPanel temp = null;
JLabel l;
for (int y = 0; y < length; y++) {
for (int x = 0; x < width; x++) {
temp = new JPanel();
temp.setBorder(new LineBorder(Color.black, 1));
temp = doStuff(temp, x, y);
frame.add(temp);
}
}
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack(); //sets appropriate size for frame
frame.setVisible(true); //makes frame visible
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new MyTest(3, 3);
}
});
}
public static JPanel doStuff(final JPanel temp, final int x, final int y) {
MouseListener mouseListener = new MouseAdapter() {
#Override
public void mousePressed(MouseEvent mouseEvent) {
JLabel l = new JLabel("(" + x + " - " + y + ")");
temp.add(l);
temp.revalidate();;
temp.repaint();
}
};
temp.addMouseListener(mouseListener);
return temp;
}
}

SwingWorker process() updating gui Generics

Im trying to use SwingWorker to update my gui.
The part of my gui that I'm trying to update is a JPanel (gridPanel) with a GridLayout [50][50].
Each grid in the GridLayout has a custom GridGraphic JComponent.
In the doInBackground() of my SwingWorker, I update each GridGraphic which represents some color. Then, I publish it to a List that the process() uses to update the gui. Though, the gui isn't updating.
Is there a way to do this without calling repaint().
How do I fix my SwingWorker so the gui is responsive. What do I want to return in order for the gridPanel, which is a [50][50] GridLayout of GridGraphic components responsive to changes
The SwingWorker is executed in the stepButton.addActionListener(new ActionListener()...............in SlimeGui
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.event.*;
public class SlimeGui extends JFrame{
private JPanel buttonPanel, populationPanel, velocityPanel;
private JPanel gridPanel = new JPanel(new GridLayout(50, 50));
private JButton setupButton, stepButton, goButton;
private JLabel populationNameLabel, velocityNameLabel, populationSliderValueLabel, velocitySliderValueLabel;
private JSlider populationSlider, velocitySlider;
private GridGraphic [] [] gridGraphic;
private GridGraphic test;
private int agents = 125;
private int velocity = 500;
private boolean resetGrid;
public SlimeGui() {
setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
//Set up JButtons
buttonPanel = new JPanel();
setupButton = new JButton("Setup");
stepButton = new JButton("Step");
goButton = new JButton("Go");
buttonPanel.add(setupButton);
buttonPanel.add(stepButton);
buttonPanel.add(goButton);
c.gridx = 0;
c.gridy = 1;
c.gridwidth = 3;
add(buttonPanel, c);
//Set up population JSlider
populationPanel = new JPanel();
populationNameLabel = new JLabel(" Population");
populationSliderValueLabel = new JLabel(Integer.toString(agents));
populationSlider = new JSlider(JSlider.HORIZONTAL,0, 1000, 125);
populationSlider.setMajorTickSpacing(125);
populationSlider.setPaintTicks(true);
populationSlider.addChangeListener(new PopulationSliderListener());
populationPanel.add(populationNameLabel);
populationPanel.add(populationSlider);
populationPanel.add(populationSliderValueLabel);
c.gridx = 0;
c.gridy = 2;
add(populationPanel, c);
//Set up veolicty JSlider
velocityPanel = new JPanel();
velocityNameLabel = new JLabel(" Velocity");
velocitySliderValueLabel = new JLabel(Integer.toString(velocity));
velocitySlider = new JSlider(JSlider.HORIZONTAL,0, 1000, 500);
velocitySlider.setMajorTickSpacing(125);
velocitySlider.setPaintTicks(true);
velocitySlider.addChangeListener(new VelocitySliderListener());
velocityPanel.add(velocityNameLabel);
velocityPanel.add(velocitySlider);
velocityPanel.add(velocitySliderValueLabel);
c.gridx = 0;
c.gridy = 3;
add(velocityPanel, c);
//Set up grid with GridGraphic objects
gridGraphic = new GridGraphic[50][50];
for(int i = 0; i < 50; i++){
for(int j = 0; j < 50; j++){
gridGraphic[i][j] = new GridGraphic();
gridPanel.add(gridGraphic[i][j]);
}
}
c.gridx = 0;
c.gridy = 0;
c.gridwidth = 3;
add(gridPanel, c);
//Set up ActionListener for the 'Setup' JButton
setupButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
int n1=0;
int n2=0;
//resets the grid so there are no agents
if(resetGrid){
for(int i = 0; i < 50; i++){
for(int j = 0; j < 50; j++){
gridGraphic[i][j].setDefault();
}
}
}
//sets a random number of positions for GridGraphics
for (int numOfAgenets = 0; numOfAgenets < agents; numOfAgenets++){
int lowerB = 0;
int upperB = 50;
n1 = (lowerB + (int)(Math.random()*(upperB-lowerB))); //random number 1
n2 = (lowerB + (int)(Math.random()*(upperB-lowerB))); //random number 2
System.out.println("Choosing random agent "+(numOfAgenets+1)+": "+n1 +" "+n2);
//sets the GridGraphic to an agent if it's available
if (gridGraphic[n1][n2].getIntensity() == 0)
gridGraphic[n1][n2].setAgent();
//if the GridGraphic is already an agent, it continues to search
else if(gridGraphic[n1][n2].getIntensity() == 5){
while(gridGraphic[n1][n2].getIntensity() == 5){
n1 = (lowerB + (int)(Math.random()*(upperB-lowerB)));
n2 = (lowerB + (int)(Math.random()*(upperB-lowerB)));
}
gridGraphic[n1][n2].setAgent();
}
}
repaint();
resetGrid = true;
}
});
//Set up ActionListener for the 'Step' JButton
stepButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
StepManager step = new StepManager(SlimeGui.this);
step.execute();
//repaint();
}
});
}
class PopulationSliderListener implements ChangeListener{
public void stateChanged(ChangeEvent e){
agents = ((JSlider)e.getSource()).getValue();
populationSliderValueLabel.setText(Integer.toString(agents));
System.out.println("Population of agents: " + agents);
}
}
class VelocitySliderListener implements ChangeListener{
public void stateChanged(ChangeEvent e){
velocity = ((JSlider)e.getSource()).getValue();
velocitySliderValueLabel.setText(Integer.toString(velocity));
System.out.println("Velocity(ms) of agents: " + velocity);
}
}
public Integer getVelocity(){
return velocity;
}
public GridGraphic getGridGraphic(int n1, int n2){
return gridGraphic[n1][n2];
}
public GridGraphic [][] getGridGraphic(){
return gridGraphic;
}
public void setGridGraphicArray(GridGraphic xxx, int n1, int n2 ){
gridGraphic[n1][n2] = xxx;
}
public void setGridPanel(GridGraphic[][] xxx){
for(int i = 0; i < 50; i++){
for(int j = 0; j < 50; j++){
gridPanel.add(xxx[i][j]);
}
}
}
/**
* Create the GUI and show it. For thread safety,
* this method should be invoked from the
* event-dispatching thread.
*/
private static void createAndShowGUI() {
//Create and set up the window.
SlimeGui slime = new SlimeGui();
slime.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Display the window.
slime.pack();
slime.setVisible(true);
slime.setResizable(false);
}
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
My SwingWorker
import java.util.List;
import java.awt.*;
import javax.swing.*;
import java.util.concurrent.ExecutionException;
public class StepManager extends SwingWorker<Void, GridGraphic>{
private SlimeGui gui;
public StepManager(SlimeGui sg){
gui=sg;
}
#Override
protected Void doInBackground() throws Exception{
for(int i = 0; i < 50; i++){
for(int j = 0; j < 50; j++){
if(gui.getGridGraphic(i,j).getIntensity()==5){
if (i==0){
gui.getGridGraphic(i,j).setDefault();
gui.getGridGraphic(49,j).setAgent();
}
else{
gui.getGridGraphic(i,j).setDefault();
gui.getGridGraphic(i-1,j).setAgent();
}
}
publish(gui.getGridGraphic(i,j));
}
}
return null;
}
#Override
protected void process(List <GridGraphic> gg){
int k=0;
for ( int i = 0; i < 50; i++ ){
for(int j = 0; j < 50; j++){
gui.setGridGraphicArray(gg.get(k),i,j);
k++;
}
}
gui.setGridPanel(gui.getGridGraphicArray());
System.out.println("process has completed");
}
#Override
protected void done(){
System.out.println("doInBackground has completed");
}
}
My GridGraphic
import java.awt.*;
import javax.swing.*;
public class GridGraphic extends JComponent {
private int intensity = 0;
public GridGraphic() {
//setBorder(BorderFactory.createLineBorder(Color.BLUE));
}
public void paintComponent(Graphics g) {
//paints the GridGraphic black
if (intensity == 0){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
}
//paints the GridGraphic black with a yellow dot
else if (intensity == 5){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.YELLOW);
g.fillOval(3, 3, getWidth()/2, getHeight()/2);
}
//paints the GridGraphic dark yellow (pheromone)
if (intensity == 2){
super.paintComponent(g);
g.setColor(Color.BLACK.brighter());
g.fillRect(0, 0, getWidth(), getHeight());
}
}
public Dimension getPreferredSize() {
return new Dimension(10, 10);
}
public void setAgent(){
intensity = 5;
}
public void setPheromone1(){
intensity = 2;
}
public void setDefault(){
intensity = 0;
}
public int getIntensity(){
return intensity;
}
}
The line number in the stack trace indicates where the exception occurs. Your gui attribute in StepManager is null. It's never initialized.

dragging a jlabel around the screen

So I am trying to click and drag a JLabel around a JFrame. The following code allows a JLabel to be moved around the screen when the mouse is pressed / dragged at any point on the screen, but I am not sure how to add a second ActionListener to check if the mouse is clicking on the label, assuming that is the solution.
I would like to have multiple JLabels on the screen so that the only label being moved is the one that the mouse has clicked and is now dragging.
Thanks.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
#SuppressWarnings("serial")
public class test extends JFrame implements MouseMotionListener {
private JPanel panel = new JPanel(null);
private JLabel dragLabel = new JLabel("drag test");
private int mouseX = 200;
private int mouseY = 200;
public test() {
this.add(panel);
panel.setBackground(Color.WHITE);
panel.add(dragLabel);
dragLabel.setForeground(Color.RED);
dragLabel.setBounds(mouseX, mouseY, 100, 50);
panel.addMouseMotionListener(this);
}
#Override
public void mouseDragged(MouseEvent e) {
mouseX = e.getX();
mouseY = e.getY();
dragLabel.setBounds(mouseX, mouseY, 100, 50);
}
#Override
public void mouseMoved(MouseEvent e) {}
public static void main(String[] args) {
test frame = new test();
frame.setVisible(true);
frame.setSize(600, 400);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Another way to do this is to add the JLabel to a JLayeredPane or to a JPanel held by a JLayeredPane and add a MouseAdapter as the JLayeredPane's MouseListener and MouseMotionListener. Then when clicking on the label, move it to the JLayeredPane's JLayeredPane.DRAG_LAYER so it moves on top of everything else, then place the JLabel on whichever is the most appropriate level on mouse release. I've found this to work well when moving chess pieces on a chess board, for instance, and you want to make sure that the piece you're moving is displayed above all the other pieces when dragging.
Addition: You've probably left this thread, but if you come back, or for the benefit of others, I wanted to clarify what I meant by using a JLayeredPane by posting an example.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class DragLabelOnLayeredPane extends JLayeredPane {
public static final int WIDTH = 680;
public static final int HEIGHT = 480;
private static final int GRID_ROWS = 8;
private static final int GRID_COLS = 6;
private static final int GAP = 3;
private static final Dimension LAYERED_PANE_SIZE = new Dimension(WIDTH, HEIGHT);
private static final Dimension LABEL_SIZE = new Dimension(60, 40);
private GridLayout gridlayout = new GridLayout(GRID_ROWS, GRID_COLS, GAP, GAP);
private JPanel backingPanel = new JPanel(gridlayout);
private JPanel[][] panelGrid = new JPanel[GRID_ROWS][GRID_COLS];
private JLabel redLabel = new JLabel("Red", SwingConstants.CENTER);
private JLabel blueLabel = new JLabel("Blue", SwingConstants.CENTER);
public DragLabelOnLayeredPane() {
backingPanel.setSize(LAYERED_PANE_SIZE);
backingPanel.setLocation(2 * GAP, 2 * GAP);
backingPanel.setBackground(Color.black);
for (int row = 0; row < GRID_ROWS; row++) {
for (int col = 0; col < GRID_COLS; col++) {
panelGrid[row][col] = new JPanel(new GridBagLayout());
backingPanel.add(panelGrid[row][col]);
}
}
redLabel.setOpaque(true);
redLabel.setBackground(Color.red.brighter().brighter());
redLabel.setPreferredSize(LABEL_SIZE);
panelGrid[4][3].add(redLabel);
blueLabel.setOpaque(true);
blueLabel.setBackground(Color.blue.brighter().brighter());
blueLabel.setPreferredSize(LABEL_SIZE);
panelGrid[1][1].add(blueLabel);
backingPanel.setBorder(BorderFactory.createEmptyBorder(GAP, GAP, GAP, GAP));
setPreferredSize(LAYERED_PANE_SIZE);
add(backingPanel, JLayeredPane.DEFAULT_LAYER);
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
private class MyMouseAdapter extends MouseAdapter {
private JLabel dragLabel = null;
private int dragLabelWidthDiv2;
private int dragLabelHeightDiv2;
private JPanel clickedPanel = null;
#Override
public void mousePressed(MouseEvent me) {
clickedPanel = (JPanel) backingPanel.getComponentAt(me.getPoint());
Component[] components = clickedPanel.getComponents();
if (components.length == 0) {
return;
}
// if we click on jpanel that holds a jlabel
if (components[0] instanceof JLabel) {
// remove label from panel
dragLabel = (JLabel) components[0];
clickedPanel.remove(dragLabel);
clickedPanel.revalidate();
clickedPanel.repaint();
dragLabelWidthDiv2 = dragLabel.getWidth() / 2;
dragLabelHeightDiv2 = dragLabel.getHeight() / 2;
int x = me.getPoint().x - dragLabelWidthDiv2;
int y = me.getPoint().y - dragLabelHeightDiv2;
dragLabel.setLocation(x, y);
add(dragLabel, JLayeredPane.DRAG_LAYER);
repaint();
}
}
#Override
public void mouseDragged(MouseEvent me) {
if (dragLabel == null) {
return;
}
int x = me.getPoint().x - dragLabelWidthDiv2;
int y = me.getPoint().y - dragLabelHeightDiv2;
dragLabel.setLocation(x, y);
repaint();
}
#Override
public void mouseReleased(MouseEvent me) {
if (dragLabel == null) {
return;
}
remove(dragLabel); // remove dragLabel for drag layer of JLayeredPane
JPanel droppedPanel = (JPanel) backingPanel.getComponentAt(me.getPoint());
if (droppedPanel == null) {
// if off the grid, return label to home
clickedPanel.add(dragLabel);
clickedPanel.revalidate();
} else {
int r = -1;
int c = -1;
searchPanelGrid: for (int row = 0; row < panelGrid.length; row++) {
for (int col = 0; col < panelGrid[row].length; col++) {
if (panelGrid[row][col] == droppedPanel) {
r = row;
c = col;
break searchPanelGrid;
}
}
}
if (r == -1 || c == -1) {
// if off the grid, return label to home
clickedPanel.add(dragLabel);
clickedPanel.revalidate();
} else {
droppedPanel.add(dragLabel);
droppedPanel.revalidate();
}
}
repaint();
dragLabel = null;
}
}
private static void createAndShowUI() {
JFrame frame = new JFrame("DragLabelOnLayeredPane");
frame.getContentPane().add(new DragLabelOnLayeredPane());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
Please feel free to post any questions, need for clarification, or corrections.
Inspired by your code and user compilex's answer, follows demonstration:
Full code:
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.LineBorder;
/**
* A demonstration of moving around labels in a panel.
* <p>
* Some labels show up layed out in a grid. Then the
* user can drag any label anywhere on the panel.
* </p>
*/
public class LabelDragger {
public static void main(final String[] args) {
final int labelRows = 5, //How many rows of labels.
labelColumns = 5, //How many columns of labels.
labelWidth = 55, //Width for each label.
labelHeight = 20; //Height for each label.
//Border colors for labels:
final Color[] colors = new Color[]{Color.BLUE, Color.GREEN, Color.BLACK, Color.GRAY};
final Random prng = new Random(); //For selecting border color for each label.
final JPanel dragP = new JPanel(null); //Nicely set to null! :D Did not know that trick.
//Creating the listener for the panel:
final MouseAdapter ma = new MouseAdapter() {
private JLabel selectedLabel = null; //Clicked label.
private Point selectedLabelLocation = null; //Location of label in panel when it was clicked.
private Point panelClickPoint = null; //Panel's click point.
//Selection of label occurs upon pressing on the panel:
#Override
public void mousePressed(final MouseEvent e) {
//Find which label is at the press point:
final Component pressedComp = dragP.findComponentAt(e.getX(), e.getY());
//If a label is pressed, store it as selected:
if (pressedComp != null && pressedComp instanceof JLabel) {
selectedLabel = (JLabel) pressedComp;
selectedLabelLocation = selectedLabel.getLocation();
panelClickPoint = e.getPoint();
//Added the following 2 lines in order to make selectedLabel
//paint over all others while it is pressed and dragged:
dragP.setComponentZOrder(selectedLabel, 0);
selectedLabel.repaint();
}
else {
selectedLabel = null;
selectedLabelLocation = null;
panelClickPoint = null;
}
}
//Moving of selected label occurs upon dragging in the panel:
#Override
public void mouseDragged(final MouseEvent e) {
if (selectedLabel != null
&& selectedLabelLocation != null
&& panelClickPoint != null) {
final Point newPanelClickPoint = e.getPoint();
//The new location is the press-location plus the length of the drag for each axis:
final int newX = selectedLabelLocation.x + (newPanelClickPoint.x - panelClickPoint.x),
newY = selectedLabelLocation.y + (newPanelClickPoint.y - panelClickPoint.y);
selectedLabel.setLocation(newX, newY);
}
}
};
dragP.addMouseMotionListener(ma); //For mouseDragged().
dragP.addMouseListener(ma); //For mousePressed().
//Filling the panel with labels:
for (int row = 0; row < labelRows; ++row)
for (int col = 0; col < labelColumns; ++col) {
//Create label for (row, col):
final JLabel lbl = new JLabel("Label" + (row * labelColumns + col));
lbl.setHorizontalAlignment(JLabel.CENTER);
//lbl.setVerticalAlignment(JLabel.CENTER);
lbl.setBounds(col * labelWidth, row * labelHeight, labelWidth, labelHeight); //Grid-like positioning.
lbl.setBorder(new LineBorder(colors[prng.nextInt(colors.length)], 2)); //Set a border for clarity.
//Add label to panel:
dragP.add(lbl);
}
//Creating and showing the main frame:
final JFrame frame = new JFrame(LabelDragger.class.getSimpleName());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//The size of the content pane adds some extra room for moving the labels:
final Dimension paneSize = new Dimension((int)(1.5 * labelWidth * labelColumns),
(int)(1.5 * labelHeight * labelRows));
frame.getContentPane().setPreferredSize(paneSize);
frame.getContentPane().add(dragP);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
Explanations are added as comments.
Tips:
Take a look at the documentation on Container.findComponentAt(int x, int y), if you are going to add Components on the dragP Container, other than "draggable" labels.
Also, you can instead use Container.getComponentAt(int x, int y), in this case. I suggest you read their (small) documentation first.
Add a mouse listener to the label instead of the panel. (You might still need a mouse listener on the panel for the dragging but at least the one on the label can tell you if it was selected).
Create two global variables:
int x_pressed = 0;
int y_pressed = 0;
then create two events (mousePressed and mouseDragged over JLabel):
lbl_banner.addMouseListener(new MouseAdapter()
{
#Override
public void mousePressed(MouseEvent e) {
//catching the current values for x,y coordinates on screen
x_pressed = e.getX();
y_pressed = e.getY();
}
});
lbl_banner.addMouseMotionListener(new MouseMotionAdapter(){
#Override
public void mouseDragged(MouseEvent e){
//and when the Jlabel is dragged
setLocation(e.getXOnScreen() - x_pressed, e.getYOnScreen() - y_pressed);
}
});

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