My screen will not repaint despite the rectangle being clicked - java

I have my code set up to where the Boolean boxDetect will be set to true if the mouse is clicked within the Rectangle startButton. The rest is just formatting nothing special! This is the initial screen before you press inside the rectangle, and once inside the rectangle and pressed it should repaint the screen to a rectangle at points 400,400.
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.*;
public class spaceInvadersIntroScreen implements MouseListener
{
private JFrame frame;
private MyPanel panel;
private double startButtonX = 0;
private double startButtonY = 0;
private Rectangle startButton;
private Boolean boxDetect = false;
public static void main(String[] args){ new spaceInvadersIntroScreen(); }
public spaceInvadersIntroScreen()
{
frame = new JFrame("Space Invaders");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
startButtonX = screenSize.getWidth() / 2; //Finds the X value of the center of the screen
startButtonY = screenSize.getHeight() / 2; //Finds the Y value of the center of the screen
frame.setSize(screenSize); //width and height
panel = new MyPanel();
frame.getContentPane().add(panel);
frame.setVisible(true);
startButton = new Rectangle((int)(startButtonX - 200), (int)(startButtonY - 75), 400, 150); //Creates Rectangle in the middle of the screen
}
class MyPanel extends JPanel
{
private static final long serialVersionUID = 1L;
public void paint(Graphics g)
{
if(boxDetect == false)
{
Graphics2D g2d = (Graphics2D) g;
//Background
g2d.setColor(Color.BLACK);
g2d.fillRect(0,0, 1440, 870);
//Code for an X centered title regardless of the screen length
String title = "SPACE INVADERS";
Font textFont = new Font("monospaced", Font.BOLD, 150);
FontMetrics textMetrics = g2d.getFontMetrics(textFont);
g2d.setFont(textFont);
int centeredX = (this.getWidth()/2) - (textMetrics.stringWidth(title)/2);
//Prints SPACE INVADERS to the screen
g2d.setColor(Color.WHITE);
g2d.setFont(textFont);
g2d.drawString(title, centeredX, 200);
//draw the Button
g2d.setColor(Color.white);
g2d.fill(startButton);
}
else
{
g.setColor(Color.black);
g.drawRect(400, 400, 400, 400);
}
}
}
#Override
public void mouseReleased(MouseEvent e)
{
double xCoord = e.getX();
double yCoord = e.getY();
if(startButton.contains(xCoord,yCoord) == true)
{
boxDetect = true;
}
panel.repaint();
}
#Override
public void mouseClicked(MouseEvent e) {}
#Override
public void mousePressed(MouseEvent e) {}
#Override
public void mouseEntered(MouseEvent e) {}
#Override
public void mouseExited(MouseEvent e) {}
}

You need to add the MouseListener for it to work. Question: Where do you call addMouseListener(...)? Answer: you don't. Solution: make this method call to add the MouseListener to the component that needs it.

Related

how to output a user selected shape & color, whose location and dimensions depend upon the coordinate location of user clicks

As part of a larger project I'm trying to create a basic UI that will allow a user to click a JButton to select a desired color and then allow that user to click another JButton to designate a shape to be displayed, filled in according to the previously selected color. I understand that I must make use of action events.
Please note I am referencing this similar question:
GUI Application that allows the user to choose the shape and color of a drawing
My code thus far is:
import java.util.*;
import javax.swing.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
public class GUI extends JFrame implements ActionListener, WindowListener
{
private final JButton circleButton, rectangleButton, redButton;
private final JButton greenButton, blueButton, exitButton;
private final JTextArea textArea;
private final JLabel label1;
private final JPanel colorPane;
private String shapeColor = "black";
private String actualShape = "rectangle";
private static final int ROWS = 2, COLS = 3;
public GUI (String title)
{
super(title);
//setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
colorPane = new JPanel();
label1 = new JLabel("current date here");
label1.setVerticalAlignment(SwingConstants.BOTTOM);
label1.setHorizontalAlignment(SwingConstants.LEFT);
label1.setPreferredSize(new Dimension(200,0));
getContentPane().add(label1, BorderLayout.WEST);
colorPane.setLayout(new GridLayout(ROWS,COLS));
getContentPane().add(colorPane, BorderLayout.CENTER);
redButton = makeButton("Red");
colorPane.add(redButton);
greenButton = makeButton("Green");
colorPane.add(greenButton);
blueButton = makeButton("Blue");
colorPane.add(blueButton);
rectangleButton = makeButton("Rectangle");
colorPane.add(rectangleButton);
circleButton = makeButton("Circle");
colorPane.add(circleButton);
exitButton = makeButton("Exit");
colorPane.add(exitButton);
textArea = new JTextArea(0,20);
getContentPane().add(textArea, BorderLayout.EAST);
pack();
}
public void paint(Graphics g, String color)
{
if (shapeColor.equalsIgnoreCase("blue") && actualShape.equalsIgnoreCase("rectangle"))
{
g.setColor(Color.BLUE);
g.fillRect(50, 90, 100, 50);
}
else if (shapeColor.equalsIgnoreCase("green") && actualShape.equalsIgnoreCase("circle"))
{
g.setColor(Color.GREEN);
g.fillOval(50, 180, 55, 55);
}
else if (shapeColor.equalsIgnoreCase("red") && actualShape.equalsIgnoreCase("rectangle"))
{
g.setColor(Color.RED);
g.fillRect(50, 90, 100, 50);
}
else if (shapeColor.equalsIgnoreCase("green") && actualShape.equalsIgnoreCase("rectangle"))
{
g.setColor(Color.GREEN);
g.fillRect(50,90,100,50);
}
else if (shapeColor.equalsIgnoreCase("blue") && actualShape.equalsIgnoreCase("circle"))
{
g.setColor(Color.BLUE);
g.fillOval(50, 180, 55, 55);
}
else if (shapeColor.equalsIgnoreCase("red") && actualShape.equalsIgnoreCase("circle"))
{
g.setColor(Color.RED);
g.fillOval(50, 180, 55, 55);
}
}
//method designed to create new JButtons while avoiding code duplication
private JButton makeButton(String text)
{
JButton b = new JButton(text);
b.setHorizontalAlignment(SwingConstants.LEFT);
b.addActionListener(this);
b.setPreferredSize(new Dimension(125,55));
return b;
}
#Override
public void windowOpened(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
#Override
public void windowClosed(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowIconified(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowDeiconified(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowActivated(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowDeactivated(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void actionPerformed(ActionEvent e)
{
System.out.println( ( (JButton)e.getSource() ).getText() + " button pressed ");
if ( ( ((JButton) e.getSource()).getText().equalsIgnoreCase("Red")) )
{
setShapeColor("Red");
System.out.println("selected color is: " + shapeColor + " selected shape is: " + actualShape);
//paint(this.getGraphics());
}
else if ( ( ((JButton) e.getSource()).getText().equalsIgnoreCase("Blue")) )
{
setShapeColor("Blue");
System.out.println("selected color is: " + shapeColor + " selected shape is: " + actualShape);
//paint(this.getGraphics());
}
else if ( ( ((JButton) e.getSource()).getText().equalsIgnoreCase("Green")) )
{
setShapeColor("Green");
System.out.println("selected color is: " + shapeColor + " selected shape is: " + actualShape);
//paint(this.getGraphics());
}
if ( ( ((JButton) e.getSource()).getText().equalsIgnoreCase("Rectangle")) )
{
setActualShape("rectangle");
System.out.println("selected shape is: " + actualShape + " selected color is: " + shapeColor);
paint(this.getGraphics(), shapeColor);
}
else if ( ( ((JButton) e.getSource()).getText().equalsIgnoreCase("Circle")) )
{
setActualShape("circle");
System.out.println("selected shape is: " + actualShape + " selected color is: " + shapeColor);
paint(this.getGraphics(), shapeColor);
}
}
public String getShapeColor() {
return shapeColor;
}
public void setShapeColor(String shapeColor) {
this.shapeColor = shapeColor;
}
public String getActualShape() {
return actualShape;
}
public void setActualShape(String actualShape) {
this.actualShape = actualShape;
}
public static void main(String[] args)
{
new GUI("My Gui").setVisible(true);
}
}
What I've thus far achieved is an output that shows both the selected color as well as the selected shape to be rendered in the selected color.
Furthermore, I've been successful in outputting a shape whose position is hard-coded but whose type (either circle or square) and whose color (red, blue or green), is correctly output as a result of the user clicks.
The final phase, upon which I am struggling, is the implementation of the shape's output so that the user's sequence of clicks determines the location and dimensions of the shape output to the screen.
The goal is to achieve the functionality demonstrated here:
https://metrostate.learn.minnstate.edu/content/2020/4560296-20201000539/ICS372%20-%20Assignment%202%20Video.mp4?d2lSessionVal=ARifwbCHriCBrkgxBWpL9g8fL&ou=4560296
I'm relatively certain that the correct solution is similar to the following code:
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
/**
* Note: Normally the ButtonPanel and DrawingArea would not be static
classes.
* This was done for the convenience of posting the code in one class and
to
* highlight the differences between the two approaches. All the
differences
* are found in the DrawingArea class.
*/
public class DrawOnComponent
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
DrawingArea drawingArea = new DrawingArea();
ButtonPanel buttonPanel = new ButtonPanel( drawingArea );
JFrame.setDefaultLookAndFeelDecorated(true);
JFrame frame = new JFrame("Draw On Component");
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
frame.getContentPane().add(drawingArea);
frame.getContentPane().add(buttonPanel, BorderLayout.SOUTH);
frame.setSize(400, 400);
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
static class ButtonPanel extends JPanel implements ActionListener
{
private DrawingArea drawingArea;
public ButtonPanel(DrawingArea drawingArea)
{
this.drawingArea = drawingArea;
add( createButton(" ", Color.BLACK) );
add( createButton(" ", Color.RED) );
add( createButton(" ", Color.GREEN) );
add( createButton(" ", Color.BLUE) );
add( createButton(" ", Color.ORANGE) );
add( createButton(" ", Color.YELLOW) );
add( createButton("Clear Drawing", null) );
}
private JButton createButton(String text, Color background)
{
JButton button = new JButton( text );
button.setBackground( background );
button.addActionListener( this );
return button;
}
public void actionPerformed(ActionEvent e)
{
JButton button = (JButton)e.getSource();
if ("Clear Drawing".equals(e.getActionCommand()))
drawingArea.clear();
else
drawingArea.setForeground( button.getBackground() );
}
}
static class DrawingArea extends JPanel
{
private final static int AREA_SIZE = 400;
private ArrayList<ColoredRectangle> coloredRectangles = new ArrayList<ColoredRectangle>();
private Rectangle shape;
public DrawingArea()
{
setBackground(Color.WHITE);
MyMouseListener ml = new MyMouseListener();
addMouseListener(ml);
addMouseMotionListener(ml);
}
#Override
public Dimension getPreferredSize()
{
return isPreferredSizeSet() ?
super.getPreferredSize() : new Dimension(AREA_SIZE, AREA_SIZE);
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
// Custom code to paint all the Rectangles from the List
Color foreground = g.getColor();
g.setColor( Color.BLACK );
g.drawString("Add a rectangle by doing mouse press, drag and release!", 40, 15);
for (DrawingArea.ColoredRectangle cr : coloredRectangles)
{
g.setColor( cr.getForeground() );
Rectangle r = cr.getRectangle();
g.drawRect(r.x, r.y, r.width, r.height);
}
// Paint the Rectangle as the mouse is being dragged
if (shape != null)
{
Graphics2D g2d = (Graphics2D)g;
g2d.setColor( foreground );
g2d.draw( shape );
}
}
public void addRectangle(Rectangle rectangle, Color color)
{
// Add the Rectangle to the List so it can be repainted
ColoredRectangle cr = new ColoredRectangle(color, rectangle);
coloredRectangles.add( cr );
repaint();
}
public void clear()
{
coloredRectangles.clear();
repaint();
}
class MyMouseListener extends MouseInputAdapter
{
private Point startPoint;
public void mousePressed(MouseEvent e)
{
startPoint = e.getPoint();
shape = new Rectangle();
}
public void mouseDragged(MouseEvent e)
{
int x = Math.min(startPoint.x, e.getX());
int y = Math.min(startPoint.y, e.getY());
int width = Math.abs(startPoint.x - e.getX());
int height = Math.abs(startPoint.y - e.getY());
shape.setBounds(x, y, width, height);
repaint();
}
public void mouseReleased(MouseEvent e)
{
if (shape.width != 0 || shape.height != 0)
{
addRectangle(shape, e.getComponent().getForeground());
}
shape = null;
}
}
class ColoredRectangle
{
private Color foreground;
private Rectangle rectangle;
public ColoredRectangle(Color foreground, Rectangle rectangle)
{
this.foreground = foreground;
this.rectangle = rectangle;
}
public Color getForeground()
{
return foreground;
}
public void setForeground(Color foreground)
{
this.foreground = foreground;
}
public Rectangle getRectangle()
{
return rectangle;
}
}
}
}
I know that I must override the 'paint' method and as a hard-coded exercise I have included the following in my code:
public void paint(Graphics g, String color)
{
if (shapeColor.equalsIgnoreCase("blue") && actualShape.equalsIgnoreCase("rectangle"))
{
g.setColor(Color.BLUE);
g.fillRect(50, 90, 100, 50);
}
else if (shapeColor.equalsIgnoreCase("green") && actualShape.equalsIgnoreCase("circle"))
{
g.setColor(Color.GREEN);
g.fillOval(50, 180, 55, 55);
}
else if (shapeColor.equalsIgnoreCase("red") && actualShape.equalsIgnoreCase("rectangle"))
{
g.setColor(Color.RED);
g.fillRect(50, 90, 100, 50);
}
else if (shapeColor.equalsIgnoreCase("green") && actualShape.equalsIgnoreCase("rectangle"))
{
g.setColor(Color.GREEN);
g.fillRect(50,90,100,50);
}
else if (shapeColor.equalsIgnoreCase("blue") && actualShape.equalsIgnoreCase("circle"))
{
g.setColor(Color.BLUE);
g.fillOval(50, 180, 55, 55);
}
else if (shapeColor.equalsIgnoreCase("red") && actualShape.equalsIgnoreCase("circle"))
{
g.setColor(Color.RED);
g.fillOval(50, 180, 55, 55);
}
}
}
I am unsure how to record coordinates of a user's button click and to then pass those coordinates into the constructor of the desired shape.
There are a couple of errors to change in your code:
Don't extend JFrame, see Extends JFrame vs. creating it inside the program, instead create an instance of it inside your class. If you need to extend from a JComponent let it be a more flexible one such as JPanel.
Don't override paint(...) method, you need to override JPanel's paintComponent(...) method and don't forget to call super.paintComponent(g) as the first line in it, otherwise you might break the paint chain and have funny / weird behaviors. Neither pass the getGraphics() object, see the Tutorial on Custom Painting
Use the Shape API rather than drawing directly on the JPanel as it provides more functionality. See this post: Create the square, rectangle, triangle of java in jframe
Don't call setPreferredSize, override the getPreferredSize, see: Should I avoid the use of set(Preferred|Maximum|Minimum)Size methods in Java Swing?
Place your program on the EDT, see point #7 in the linked post in point #3 in this same answer.
So, here's an example that follows the above recommendations:
import java.awt.*;
import javax.swing.*;
import java.awt.geom.*;
import java.awt.event.*;
public class PaintExample {
private JFrame frame;
private JPanel pane;
private JPanel buttonsPane;
private CustomShape customShape;
private JButton squareButton;
private JButton circleButton;
private JButton purpleButton;
private JButton blueButton;
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new PaintExample().createAndShowGUI());
}
private void createAndShowGUI() {
frame = new JFrame(getClass().getSimpleName()); //Create a new JFrame with a title = this class name
pane = new JPanel();
buttonsPane = new JPanel();
buttonsPane.setLayout(new GridLayout(2, 2, 5, 5)); // We generate a grid layout of 2 x 2 for our JButtons
squareButton = new JButton("Square");
circleButton = new JButton("Circle");
purpleButton = new JButton("Purple");
blueButton = new JButton("Blue");
squareButton.addActionListener(listener);
circleButton.addActionListener(listener);
purpleButton.addActionListener(listener);
blueButton.addActionListener(listener);
buttonsPane.add(squareButton);
buttonsPane.add(circleButton);
buttonsPane.add(purpleButton);
buttonsPane.add(blueButton);
customShape = new CustomShape(); // We create an instance of our custom JPanel class
pane.setLayout(new BorderLayout());
pane.add(customShape);
pane.add(buttonsPane, BorderLayout.SOUTH);
frame.add(pane);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
ActionListener listener = e -> { //Java 8+, for Java 7- add the actionPerformed method instead of the lambda expression
// We check which button was clicked and set the shape / color for our custom class
if (e.getSource().equals(squareButton)) {
customShape.setShape(ShapeToDraw.SQUARE);
} else if (e.getSource().equals(circleButton)) {
customShape.setShape(ShapeToDraw.CIRCLE);
} else if (e.getSource().equals(purpleButton)) {
customShape.setColor(Color.MAGENTA);
} else if (e.getSource().equals(blueButton)) {
customShape.setColor(Color.BLUE);
}
};
enum ShapeToDraw {
SQUARE, CIRCLE // You can define here other properties for each enum option
}
class CustomShape extends JPanel {
private Color color;
private ShapeToDraw shape;
public CustomShape() {
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
this.repaint(); // Everytime we set the color we ask the component to repaint itself
}
public ShapeToDraw getShape() {
return shape;
}
public void setShape(ShapeToDraw shape) {
this.shape = shape;
this.repaint(); // Everytime we set the shape we ask the component to repaint itself
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200); // We define the panel's size
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(color != null ? color : Color.BLACK); //If we haven't set the Color yet, we default it to black, otherwise we set the color to the one chosen by the user.
if (shape == ShapeToDraw.SQUARE) { //If the shape is a square, we draw a square
g2d.draw(new Rectangle2D.Double(50, 50, 100, 100)); // Change the coordinates that you get by user click using the MouseListener
} else if (shape == ShapeToDraw.CIRCLE) { // Or we draw a circle
g2d.draw(new Ellipse2D.Double(50, 50, 100, 100));
}
}
}
}
This is how the program looks like:
I am unsure how to record coordinates of a user's button click and to then pass those coordinates into the constructor of the desired shape.
To get the coordinates relative to your window see: How to get location of a mouse click relative to a swing window
The following is a suggested implementation, also incorporating the good guidance you got from Frakcool:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.HashMap;
import java.util.Map;
import javax.swing.ButtonGroup;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JToggleButton;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
public class GUI
{
private final ButtonGroup colorGroup; //group buttons
private final ButtonGroup shapeGroup; //so only one can be selected at any given time
private final Map<String, Color> colors; //map colors to it names.
private Color color; // color for painting
private Shape shape; //shape to paint
private JFrame frame;
private JPanel buttonsPane;
private JTextArea textArea;
private static final int ROWS = 2, COLS = 3;
private static final String[] BUTTONS_LABELS = {"Rectangle", "Circle", "Exit"};
public GUI()
{
shapeGroup = new ButtonGroup(); colorGroup = new ButtonGroup();
colors = new HashMap<>();
colors.put("Red", Color.RED); colors.put("Green", Color.GREEN); colors.put("Blue", Color.BLUE);
}
private void createAndShowGUI(String title) {
frame = new JFrame(title);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//use a GridLayout for the buttons pane
buttonsPane = new JPanel();
buttonsPane.setLayout(new GridLayout(ROWS, COLS));
frame.getContentPane().add(buttonsPane, BorderLayout.CENTER);//each BorderLayout position can hold ONE component
for(String colorName : colors.keySet()){
JToggleButton button = makeButton(colorName);
buttonsPane.add(button);
colorGroup.add(button);
button.addActionListener(changeColorAction());
}
for(String text : BUTTONS_LABELS){
JToggleButton button = makeButton(text);
buttonsPane.add(button);
shapeGroup.add(button);
button.addActionListener(changeShapeAction());
}
setDefaults();
frame.getContentPane().add(new Draw(), BorderLayout.WEST);
textArea = new JTextArea(0,20);
frame.getContentPane().add(textArea, BorderLayout.EAST);
frame.pack();
frame.setVisible(true);
}
private JToggleButton makeButton(String text) {
JToggleButton b = new JToggleButton(text); //use toggle buttons
b.setHorizontalAlignment(SwingConstants.LEFT);
b.setPreferredSize(new Dimension(100, 80)); //set preferred and let Layout manager do its work
return b;
}
private ActionListener changeColorAction() {
return e->{
color = colors.get(((JToggleButton)e.getSource()).getText());
frame.repaint();
};
}
private ActionListener changeShapeAction() {
return e->{
switch (((JToggleButton)e.getSource()).getText()){
case "Circle":
shape = Shape.CIRCLE;
break;
case "Rectangle":
shape = Shape.RECTANGLE;
break;
default: System.exit(0);
}
frame.repaint();
};
}
private void setDefaults() {
colorGroup.getElements().nextElement().setSelected(true);
color = colors.get(colorGroup.getElements().nextElement().getText());
shapeGroup.getElements().nextElement().setSelected(true);
shape = Shape.RECTANGLE;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new GUI().createAndShowGUI("My Gui"));
}
class Draw extends JPanel{
private final Point[] points; // an array to hold clicked points
private int mouseClicks = 0;
private static final int POINT_SIZE = 2;
Draw(){
setLayout(new BorderLayout());
setBackground(Color.WHITE);
setPreferredSize(new Dimension(200, 200));
JLabel help = new JLabel("Click 2 points to draw");
help.setHorizontalAlignment(SwingConstants.CENTER);
add(help, BorderLayout.PAGE_START);
JLabel timeLabel = new JLabel("current time here");
timeLabel.setHorizontalAlignment(SwingConstants.LEFT);
add(timeLabel, BorderLayout.PAGE_END);
points = new Point[2];
addMouseListener(new MouseAdapter(){
#Override
public void mouseClicked(MouseEvent e) {
addPoint(e.getX(), +e.getY() );
}
});
}
#Override
public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(color);
for(Point point : points)
if(point != null){
g.drawOval(point.x, point.y, POINT_SIZE, POINT_SIZE);
}
drawShape((Graphics2D)g);
}
private void addPoint(int x, int y) {
if(mouseClicks ==2){
mouseClicks = 0;
points[1] = null;
}
points[mouseClicks++] = new Point(x, y);
repaint();
}
private void drawShape(Graphics2D g2d) {
if(points[0] == null || points[1] == null) return;
if(shape == Shape.RECTANGLE) {
drawRectangle(g2d);
}else{
drawCircle(g2d);
}
}
private void drawRectangle(Graphics2D g2D) {
int minX = Math.min(points[0].x, points[1].x);
int minY = Math.min(points[0].y, points[1].y);
int maxX = Math.max(points[0].x, points[1].x);
int maxY = Math.max(points[0].y, points[1].y);
int width = maxX - minX;
int height = maxY - minY;
Rectangle2D.Double rectangle = new Rectangle2D.Double(minX, minY, width, height);
g2D.draw(rectangle);
}
private void drawCircle(Graphics2D g2D) {
int minX = Math.min(points[0].x, points[1].x);
int minY = Math.min(points[0].y, points[1].y);
int maxX = Math.max(points[0].x, points[1].x);
int maxY = Math.max(points[0].y, points[1].y);
double dx = maxX - minX;
double dy = maxY - minY;
double radius = Math.sqrt(dx*dx + dy*dy)/2;
double centerX = minX + dx/2;
double centerY = minY + dy/2;
g2D.draw(new Ellipse2D.Double(centerX - radius , centerY - radius, 2* radius, 2* radius));
}
}
enum Shape {
RECTANGLE, CIRCLE
}
}

Swing draws only after resizing

Program should draw the line twice longer after clicking the button, but it only does that after clicking AND THEN resizing the window. I don't know what is happening, i thought this is gonna be easy.
Could you tell me how can I fix it?
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.util.Random;
import java.util.Stack;
class MyButtonPanel extends JPanel {
public static final int HEIGHT = 800;
public static final int WIDTH = 800;
private JButton greenButton;
private JPanel buttonPanel;
Stack<Point> points;
int X = 25;
int Y = 25;
public MyButtonPanel() {
greenButton = new GreenButton();
points = new Stack<Point>();
buttonPanel = this;
setLayout(new FlowLayout());
setPreferredSize(new Dimension(WIDTH, HEIGHT));
add(greenButton);
}
class GreenButton extends JButton implements ActionListener
{
GreenButton() {
super("LongerLine");
addActionListener(this);
}
#Override
public void actionPerformed(ActionEvent e) {
//points.push(new Point(0,0));
X = 2 * X;
Y = 2 * Y;
validate();
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
//g2d.setColor(Color.WHITE);
//g2d.fillRect(0, 0, WIDTH, HEIGHT);
g2d.setColor(Color.BLACK);
//drawLines(g2d);
Line2D lin = new Line2D.Double(0,0, X, Y);
g2d.draw(lin);
}
private void drawLines(Graphics2D g2d) {
//Line2D lin = new Line2D.Float(100, 100, 250, 260);
//g2d.draw(lin);
double x1, y1, x2, y2;
/*
for(Point point: points) {
x1 = (double) point.getX();
y1 = (double) point.getY();
Line2D line = new Line2D.Double(x1,y1,200,200);
g2d.draw(line);
}
*/
}
}
public class MyActionFrame extends JFrame {
public MyActionFrame() {
super("Test akcji");
JPanel buttonPanel = new MyButtonPanel();
add(buttonPanel);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setVisible(true);
//setResizable(false);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new MyActionFrame();
}
});
}
}
This validate();, or better revalidate(); is called when a container's layout needs to be re-done, often when components are added or removed, and is not what you're doing or desiring. Instead you want to call repaint() which suggests that the component be painted.

java gui paintComponent refresh

I am learning java gui interface and wrote a program that has a button. Each time the button is clicked, a random sized rectangle will be added to the screen. But instead of adding it to the screen, the program keeps erasing the old one, which I want to keep on the screen. Here is my code. I tried to do paint() and it did not work. Thanks in advance.
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
public class SimpleGui implements ActionListener {
JFrame frame = new JFrame();
public static void main(String[] args){
SimpleGui gui = new SimpleGui();
gui.go();
}
public void go(){
JButton button = new JButton("Add a rectangle");
MyDrawPanel panel = new MyDrawPanel();
button.addActionListener(this);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(BorderLayout.SOUTH, button);
frame.getContentPane().add(BorderLayout.CENTER, panel);
frame.setSize(300, 300);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent event){
frame.repaint();
}
class MyDrawPanel extends JPanel{
public void paintComponent(Graphics g){
g.setColor(Color.blue);
int height = (int) (Math.random()*120 + 10);
int width = (int) (Math.random()*120 + 10);
int x = (int) (Math.random()*40 + 10);
int y = (int) (Math.random()*40 + 10);
g.fillRect(x, y, height, width);
}
}
}
Your paintComponent method is written to draw only one rectangle, so its behavior should come as no shock to you. If you want it to draw multiple, you have one of two options:
Create an ArrayList<Rectangle>, and in the actionPerformed method, add a new random Rectangle to this List and then call repaint(). In the paintComponent method, iterate through this List with a for-loop, painting each Rectangle.
Or you could draw the new random rectangle onto a BufferedImage that is displayed by the paintComponent method.
The first method is the easier of the two, the 2nd is better if you're worried about program responsiveness, say in an animation program.
For example:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
#SuppressWarnings("serial")
public class TwoDrawRectMethods extends JPanel {
// Array to hold our two drawing JPanels
private AddRandomRect[] addRandomRects = {
new DrawList("Using List"),
new DrawBufferedImage("Using BufferedImage")};
// constructor
public TwoDrawRectMethods() {
// add drawing rectangles onto GUI
for (AddRandomRect addRandomRect : addRandomRects) {
add(addRandomRect);
}
// button to tell rectangles to add a new Rectangle
add(new JButton(new DrawAction("Add New Rectangle")));
}
// The button's Action -- an ActionListener on "steroids"
private class DrawAction extends AbstractAction {
public DrawAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
// tell both drawing JPanels to add a new rectangle
for (AddRandomRect addRandomRect : addRandomRects) {
addRandomRect.addRectangle();
}
}
}
private static void createAndShowGui() {
TwoDrawRectMethods mainPanel = new TwoDrawRectMethods();
JFrame frame = new JFrame("TwoDrawRectMethods");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
#SuppressWarnings("serial")
class DrawList extends AddRandomRect {
private static final Color RECT_COLOR = Color.RED;
private List<Rectangle> rectList = new ArrayList<>();
public DrawList(String title) {
super(title);
}
#Override
public void addRectangle() {
rectList.add(createRandomRect());
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setColor(RECT_COLOR);
for (Rectangle rectangle : rectList) {
g2.draw(rectangle);
}
}
}
#SuppressWarnings("serial")
class DrawBufferedImage extends AddRandomRect {
private static final Color RECT_COLOR = Color.BLUE;
private BufferedImage img = null;
public DrawBufferedImage(String title) {
super(title);
}
#Override
public void addRectangle() {
if (img == null) {
img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Rectangle rect = createRandomRect();
Graphics2D g2 = img.createGraphics();
g2.setColor(RECT_COLOR);
g2.draw(rect);
g2.dispose();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
g.drawImage(img, 0, 0, null);
}
}
}
#SuppressWarnings("serial")
abstract class AddRandomRect extends JPanel {
private static final int PREF_W = 500;
private static final int PREF_H = PREF_W;
private Random random = new Random();
public AddRandomRect(String title) {
setBorder(BorderFactory.createTitledBorder(title));
}
abstract void addRectangle();
protected Rectangle createRandomRect() {
int x1 = random.nextInt(PREF_W);
int x2 = random.nextInt(PREF_W);
int y1 = random.nextInt(PREF_H);
int y2 = random.nextInt(PREF_H);
int x = Math.min(x1, x2);
int y = Math.min(y1, y2);
int width = Math.abs(x1 - x2);
int height = Math.abs(y1 - y2);
return new Rectangle(x, y, width, height);
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
}

Using Action Listeners for buttons

Code: Java Sphere class
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Ellipse2D;
public class Sphere extends JPanel {
private boolean flashinglights = false;
private int x = 168;
private int y = 75;
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
if (flashinglights) { //This is the flash option. Here it should change between grey and orange
g2.setColor(Color.ORANGE);
Ellipse2D.Double ball = new Ellipse2D.Double(x, y, 50, 50);
g2.draw(ball);
g2.fill(ball);
} else {
g2.setColor(Color.gray); //This should stay grey as it does now.
Ellipse2D.Double ball = new Ellipse2D.Double(x, y, 50, 50);
g2.draw(ball);
g2.fill(ball);
}
}
public void chooseflashinglights(){ //Ignore these methods
flashinglights = false;
}
public void choosesteady(){
flashinglights = true;
}
public void flickerorange(int d) { y = y + d; }
public void flickergrey(int d) { y = y + d; }
public static void main(String[] args) {
JFrame scFrame = new AnimationViewer();
scFrame.setTitle("Circle");
scFrame.setSize(400, 400);
scFrame.setDefaultCloseOperation((JFrame.EXIT_ON_CLOSE));
scFrame.setVisible(true);
}
}
Animation Viewer Class:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class AnimationViewer extends JFrame {
JButton jbtFlash = new JButton("Flash");
JButton jbtSteady = new JButton("Steady");
JPanel bPanel = new JPanel();
Sphere sphPanel = new Sphere();
Timer timer;
public AnimationViewer() {
this.add(bPanel, BorderLayout.SOUTH);
bPanel.add(jbtFlash);
bPanel.setLayout(new GridLayout(1,2));
bPanel.add(jbtSteady);
this.add(sphPanel, BorderLayout.CENTER);
jbtSteady.addActionListener(new SteadyLights());
jbtFlash.addActionListener(new FlashingLights());
timer = new Timer(100, new TimerListener());
timer.start();
}
class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
sphPanel.flickerorange(0);
sphPanel.flickergrey(0);
repaint();
}
}
class FlashingLights implements ActionListener{
public void actionPerformed(ActionEvent e){
sphPanel.chooseflashinglights();
}
}
class SteadyLights implements ActionListener{
public void actionPerformed(ActionEvent e){
sphPanel.choosesteady();
}
}
}
So right now there is a sphere that appears on the screen. There are two buttons showed below. Flash and Steady. On the steady button it has to stay one colour (orange) which it does not.
Now on Flash it has to change from Orange to grey every 100 milli seconds.
I know it has to be something to do with Action listeners but how exactly do I implement this?
You have a lot of extra code. I would do it like this. Write flashing logic in paintComponent method. Then create just one timer. On tick call the paintComponent method for every 100ms. On flash button click start the timer, on steady button click stop the timer and call paintComponent once.
Sphere class:
public class Sphere extends JPanel {
private boolean flashinglights = false;
private int x = 168;
private int y = 75;
private Color[] colors = new Color[] {Color.ORANGE, Color.GRAY };
private int colorIndex = 0;
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
if (!flashinglights) {
g2.setColor(Color.ORANGE);
Ellipse2D.Double ball = new Ellipse2D.Double(x, y, 50, 50);
g2.draw(ball);
g2.fill(ball);
} else {
if(colorIndex > colors.length - 1)
colorIndex = 0;
g2.setColor(colors[colorIndex++]);
Ellipse2D.Double ball = new Ellipse2D.Double(x, y, 50, 50);
g2.draw(ball);
g2.fill(ball);
}
}
public void chooseflashinglights(){ //Ignore these methods
flashinglights = true;
}
public void choosesteady(){
flashinglights = false;
}
public static void main(String[] args) {
JFrame scFrame = new AnimationViewer();
scFrame.setTitle("Circle");
scFrame.setSize(400, 400);
scFrame.setDefaultCloseOperation((JFrame.EXIT_ON_CLOSE));
scFrame.setVisible(true);
}
}
AnimationViewer class:
public class AnimationViewer extends JFrame {
JButton jbtFlash = new JButton("Flash");
JButton jbtSteady = new JButton("Steady");
JPanel bPanel = new JPanel();
Sphere sphPanel = new Sphere();
Timer timer;
public AnimationViewer() {
this.add(bPanel, BorderLayout.SOUTH);
bPanel.add(jbtFlash);
bPanel.setLayout(new GridLayout(1,2));
bPanel.add(jbtSteady);
this.add(sphPanel, BorderLayout.CENTER);
timer = new Timer(100, new TimerListener());
jbtSteady.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
sphPanel.choosesteady();
timer.stop();
sphPanel.repaint();
}
});
jbtFlash.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
sphPanel.chooseflashinglights();
timer.start();
}
});
}
class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
sphPanel.repaint();
}
}
}
I would do things a bit differently.
I'd have a field in my drawing JPanel class that indicates what color should be shown.
For instance, if there are only two colors that are swapped, I'd use a boolean field, and would swap it's value in my timer, and then base the color draw on its value.
The paintComponent method would use that field, the boolean, to decide which Color to use for g.setColor(...).
If many colors are drawn, the field could be a combination of an array of Color together with an int index into the array. Then I'd increment the index as needed, and use the index in paintComponent to decide which color to draw with.
I'd change that field in my Timer's ActionListener -- just a single call to change it, not your strange call to flicker orange and flicker gray.
I'd start the Timer with one button
I'd stop it with the other button. That's all the button's action listener would do, simply start or stop the timer.

Adding shapes to JPanel on a button click

I have a Class Circle with a button and a Class with a jPanel what i want to do is when that button is clicked a circle will be drawn on the panel and each time i click that button and change x and y "some how not implemented here" i got a circle on the JPanel over and over .
How to do that, or is there a way to do what i descriped regardless of my code but i want the class circle to extends Shape.
public class Window{
private JFrame frame;
private JPanel panel = new JPanel();
Circle c = new Circle(frame, panel);
// some other buttons
.
.
// some code to set the panel grid bag constaraints and background then
frame.getContentPane().add(panel, gbc_panel);
}
then the Circle Class
public class Circle extends Shape implements ActionListener{
private JPanel Panel;
private GridBagConstraints gbc_btnCircle;
private JButton btnCircle;
public void setPanel(JPanel panel) {
Panel = panel;
}
public Circle(JFrame frame, JPanel panel){
btnCircle = new JButton("Circle");
// some code to set grid bag constraint then
frame.getContentPane().add(btnCircle, gbc_btnCircle);
setPanel(panel);
btnCircle.addActionListener(this);
}
public void paint(Graphics g) {
super.paintComponents(g);
g.setColor(Color.red);
g.fillOval(100, 100, 100, 100);
Panel.add(this);
}
public void actionPerformed(ActionEvent arg0) {
repaint();
}
}
You kinda have the wrong idea. In your drawing panel, you should have a List<Circle>. And in the paintComponent method of the drawing panel, you should iterate through the list to draw each circle
class Circle {
int x, int y, int width, int height;
public Circle (int x, int y, int width, int height) {
... set em
}
public void draw(Graphics g) {
g.fillOval(x, y, width, height);
}
}
class DrawingPanel extends JPanel {
List<Circle> circles = new ArrayList<>();
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (Circle circle : circles) {
circle.draw(g);
}
}
// Dont forget to override public Dimension getPreferredSize()
}
To add more Circles to the list, just have a addCircle method in the DrawingPanel class
public void addCircle(Circle circle) {
circles.add(circle);
repaint();
}
As far as the button, you should be creating it in the Window class. In the ActionListener, just create a new Circle and add it the DrawingPanel by calling the addCircle method
An aside, Circle doesn't need the extend Shape. The Shape API already has an Ellipse2D class, which you can create circles from
class DrawingPanel extends JPanel {
List<Ellipse2D> circles = new ArrayList<>();
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g.create();
for (Ellipse2D circle : circles) {
g2.fill(circle);
}
g2.dispose();
}
// Dont forget to override public Dimension getPreferredSize()
}
See 2D Graphics
UPDATE: full example
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class CirclesDemo {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run() {
new CirclesDemo();
}
});
}
public CirclesDemo() {
JFrame frame = new JFrame();
frame.add(panel);
frame.add(createButton(), BorderLayout.PAGE_END);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private final DrawingPanel panel = new DrawingPanel();
private JButton createButton() {
JButton button = new JButton("Add Circle");
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
int[] circleValues = generateRandomValues(300, 300, 50, 150);
int x = circleValues[0];
int y = circleValues[1];
int width = circleValues[2];
int height = width;
Circle circle = new Circle(x, y, width, height);
panel.addCircle(circle);
}
});
return button;
}
private int[] generateRandomValues(int maxX, int maxY,
int minSize, int maxSize) {
Random random = new Random();
int[] values = new int[3];
values[0] = random.nextInt(maxX);
values[1] = random.nextInt(maxY);
values[2] = Math.min(random.nextInt(maxSize) + minSize, maxSize);
return values;
}
class Circle {
int x, y, width, height;
public Circle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
public void draw(Graphics g) {
g.drawOval(x, y, width, height);
}
}
class DrawingPanel extends JPanel {
List<Circle> circles = new ArrayList<>();
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (Circle circle : circles) {
circle.draw(g);
}
}
public void addCircle(Circle circle) {
circles.add(circle);
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
}
}
You are overriding the paint method of Circle. You need to be overriding the paint method of the panel.

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