Using Thread.run() execute two threads simultaneously in an Enhanced loop - java

public abstract class Multithread implements Runnable{
static Thread t1 = new Thread(){
public synchronized void run(){
try {
for(;;){
System.out.println("java");
t1.sleep(300);
}
} catch (Exception e) {
System.out.println("Exception"+e);
}
}
};
static Thread t2 = new Thread(){
public synchronized void run(){
try{
for(;;){
System.out.println("world");
t2.sleep(300);
}
}catch(Exception e){
System.out.println("Exception"+e);
}
}
};
public static void main(String[] args) {
try{
t1.start();
t2.start();
}catch(Exception e){
System.out.println("Exception "+e);
}
}
#Override
public void run() {
System.out.println("running");
}
}
Excepted O/P:
java
world
java
world
java
world
.
.
.
.
observed
I tried using sleep() for the threads,they are getting overlapped at some point of time like this-
java
java
world
java
world
world
java
..
Expected
i need these two threads to run in parallel and it should not get overlapped,either of the thread can be started. Any idea?

Threads are not accurate in time. If they depend on each other, you have to manually synchronize, like : How to execute two threads Sequentially in a class

You can achieve this by having a counter, if the counter is 0 thread 1 executes, increments the counter and calls notyfyAll() on the counter, if the counter is 1 thread 1 calls wait() on the counter. And vice versa for thread 2.

When you execute two threads in parallel, each one of them is executed independently by the underlying operating system. The task scheduler can decide when to execute which thread. This can result in uneven time distribution like you are experiencing.
One solution for this is to use shared Semaphores to lock each thread until the other one has finished its task. Each thread would then take two semaphores, one for itself and one for the other thread. Both semaphores would start with one permit, so the first release() call doesn't block. The threads would then work like that (psudocode):
for (;;) {
otherThreadSemaphore.acquire(); // blocks until the other thread called release()
performWork();
ownThreadSemaphore.release(); // allows the other thread to perform another iteration
}
Another would be to move the infinite loop out of the threads. In each iteration of the loop you spawn both threads, then use thread.yield() to wait until both threads are finished and then the loop starts again creating two new threads. But note that creating threads can be an expensive operation, so you should only do this when the threads do considerable amount of work in each iteration so that this doesn't matter much.

Related

4 processors, 2 simultaneous thread running, Why service time increases

I want to clear my concept on thread scheduling. I have asked this question before but due to no response i am trying to ask it in convinient manner My system has 4 processors when I run single CPU-bound task on a thread it completes in around 30ms. When I run 2 CPU-bound tasks on two threads they complete in around 70ms.
Why do 2 tasks running on two threads take twice the time?
CPU-bound task:
public class CpuBoundJob3 implements Runnable {
//long t1,t2;
public void run() {
long t1=System.nanoTime();
String s = "";
String name="faisalbahadur";
for(int i=0;i<10000;i++)//6000 for 15ms 10000 for 35ms 12000 for 50ms
{
int n=(int)Math.random()*13;
s+=name.valueOf(n);
//s+="*";
}
long t2=System.nanoTime();
System.out.println("Service Time(ms)="+((double)(t2-t1)/1000000));
}
}
Thread to run a task:
public class TaskRunner extends Thread {
CpuBoundJob3 job=new CpuBoundJob3();
public void run(){
job.run();
}
}
Main class:
public class Test2 {
int numberOfThreads=100;//for JIT Warmup
public Test2(){
for(int i=1;i<=numberOfThreads;i++){for JIT Warmup
TaskRunner t=new TaskRunner();
t.start();
}
try{
Thread.sleep(5000);// wait a little bit
}catch(Exception e){}
System.out.println("Warmed up completed! now start benchmarking");
System.out.println("First run single thread at a time");
//run only one thread at a time
TaskRunner t1=new TaskRunner();
t1.start();
try{//wait for the thread to complete
Thread.sleep(500);
}catch(Exception e){}
//Now run 2 threads simultanously at a time
System.out.println("Now run 2 thread at a time");
for(int i=1;i<=2;i++){//run 2 thread at a time
TaskRunner t2=new TaskRunner();
t2.start();
}
}
public static void main(String[] args) {
new Test2();
}
}
Another phenomenon that sometimes happens is "false sharing". This happens when one thread reads from the same cache line (typically 64 consecutive bytes, depending on the system) that another thread is writing. This is bad for the cache, and this slows down memory access.
When I wrote my first multithreaded program this happened to me as follows: I assigned one thread to operate on the even places of an array, and another thread to operate on the odd places. This is perfectly thread-safe, but very slow, because when thread 1 writes at the array in place #n, thread 2 is reading from place #(n+1), which is the same cache-line as place #n, so the cache keeps getting invalidated.
See also https://en.wikipedia.org/wiki/False_sharing

Java: Thread doesn't work

I'm trying to start a thread in a for-loop. This task should only wait for a second (Thread.sleep()), so every time the loop starts over again, a new thread is started and it should cause the code after the thread to wait until it is executed.
public void count()
{
for(int i = 29; i>=0; i--)
{
Thread t1;
t1 = new Thread(new TimerClass());
t1.start();
String s = String.valueOf(i);
jLabel6.setText(s);
System.out.println(s);
}
}
public class TimerClass implements Runnable{
#Override
public void run()
{
try{
Thread.sleep(1000);
System.out.println("Timer");
} catch(InterruptedException e)
{
}
}
}
As you can see, I implemented in both methods System.out.println() to check if they are actually executed. I get this:
29
28
27
26
...//25 - 3
2
1
0
Timer
Timer
Timer
//in all 29 times Timer
So it should be 29, Timer, 28, Timer and so on, but it isn't.
Does anyone know what's wrong with the code?
Thanks a lot.
Your main loop that is starting the thread is likely dominating the CPU, so it finishes doing its entire loop and only then do the threads get a chance to go.
In fact, given that all of your threads sleep for an entire second and you're only looping 29 times, you're guaranteed that your loop will finish (and print all of the numbers) before your threads do. Add a sleep to your main loop if you want the threads to print - remember, the main loop doesn't stop when you start a thread.
You can join a thread to the main thread so first your thread will finished then main thread
public void count()
{
for(int i = 29; i>=0; i--)
{
Thread t1;
t1 = new Thread(new TimerClass());
t1.start();
t1.join();
String s = String.valueOf(i);
jLabel6.setText(s);
System.out.println(s);
}
}
Here is my code for spawning 2 threads or one thread depends on arrayList size but in my case this threads are doing much more complex tasks then just waiting 1 sec
for (int i = 0; i < array.size(); i += 2) {
Thread t1 = null;
Thread t2 = null;
if (i < array.size() - 1 && array.size() > 1) {
t1 = new Thread(array.get(i));
t2 = new Thread(array.get(i + 1));
t1.start();
t2.start();
}
else {
t2 = new Thread(array.get(i));
t2.start();
}
if (t1 != null)
t1.join();
if (t2 != null)
t2.join();
}
In my code I populate arrayList with Objects that Implements Runnable interface.
Even if you sleep the thread for 1ms, your results would be the same. If you can manage the thread to sleep for the time less than it takes to print the results, your result could be as expected. Here is my code where I have put the time of 1 ms but yet the results are the same.
public class MultiThreading implements Runnable
{
public void run()
{
try
{
Thread.sleep(1);
System.out.println("Timer");
}
catch(Exception e)
{
}
}
public static void main(String [] args)
{
for(int i = 29; i>=0; i--)
{
Thread t1;
t1 = new Thread(new MultiThreading());
t1.start();
String s = String.valueOf(i);
System.out.println(s);
}
}
}
If you comment out the Thread.sleep(1) method, then your results are as you expected.
Delay is much enough to let the for loop in count() to finish before is can print 'timer' from thread.
What is happening is that the thread you started starts executing and immediately goes to sleep. In the meantime, your loop just keeps running. As the whole point of threads is that they run asynchronously, I don't really understand why you think your main loop should be waiting for it to finish sleeping. The thread has started running and is now running independently of the main loop.
If you want to wait for the thread you just started to finish (in which case, you might as well use a method), then use one of the synchronisation primitives, i.e. Thread.wait().
What you actually want to do is block your main thread while another thread is running. Please don't use Thread#sleep statements, as these are unreliable in order to "make your application work". What you want to use instead is Thread#join. See dharr his code for an example.
Also, it's better to use Executors and ExecutorServices when creating threads or running async tasks.
Threads are interesting. Think of a virtual thread as a physical thread. There are many threads on the clothes you're wearing, all working at the same time to hold your shirt together. In virtual terms what Thread.start() does is start a thread on a different strand WHILE the following code continues to execute, (i.e. Two Threads work simultaneously like 2 runners run next to each other). Consider putting a break point right after Thread.start(). You'll understand.
For your desired effect, just put a Thread.sleep() in the main loop. This will cause an output of
29
Timer
28
Timer
// etc.
Hope this helped.
Jarod.
Another analogy to the threads in a shirt:
Think of threads as coworkers to your main programm (which is a thread itself). If you start a thread, you hand some work to this coworker. This coworker goes back to his office to work on this task. You also continue to do your task.
This is why the numbers will appear before the first thread/coworker will output anythig. You finished your task (handing out work to other coworkers) before he finished his.
If you want to give out some work and then wait for it to be finished, use t1.join() as suggested by others. But if you do this, it is senseless to create new Threads, because you don't (seem) to want to process something in parallel (with many coworkers) but in a specific order - you can just du it yourself.

how to synchronize a set of multiple threads with respect to a single thread in Java

Suppose that I have an arraylist called myList of threads all of which are created with an instance of the class myRunnable implementing the Runnable interface, that is, all the threads share the same code to execute in the run() method of myRunnable. Now suppose that I have another single thread called singleThread that is created with an instance of the class otherRunnable implementing the Runnable interface.
The synchornization challenge I have to resolve for these threads is the following: I need all of the threads in myList to execute their code until certain point. Once reached this point, they shoud sleep. Once all and only all of the threads in myList are sleeping, then singleThread should be awakened (singleThread was already asleep). Then singleThread execute its own stuff, and when it is done, it should sleep and all the threads in myList should be awakened. Imagine that the codes are wrapped in while(true)'s, so this process must happen again and again.
Here is an example of the situation I've just described including an attempt of solving the synchronization problem:
class myRunnable extends Runnable
{
public static final Object lock = new Object();
static int count = 0;
#override
run()
{
while(true)
{
//do stuff
barrier();
//do stuff
}
}
void barrier()
{
try {
synchronized(lock) {
count++;
if (count == Program.myList.size()) {
count = 0;
synchronized(otherRunnable.lock) {
otherRunnable.lock.notify();
}
}
lock.wait();
}
} catch (InterruptedException ex) {}
}
}
class otherRunnable extend Runnable
{
public static final Object lock = new Object();
#override
run()
{
while(true)
{
try {
synchronized(lock) {
lock.wait();
} catch (InterruptedException ex) {}
// do stuff
try {
synchronized(myRunnable.lock) {
myRunnable.notifyAll();
}
}
}
}
class Program
{
public static ArrayList<Thread> myList;
public static void main (string[] args)
{
myList = new ArrayList<Thread>();
for(int i = 0; i < 10; i++)
{
myList.add(new Thread(new myRunnable()));
myList.get(i).start();
}
new Thread(new OtherRunnable()).start();
}
}
Basically my idea is to use a counter to make sure that threads in myList just wait except the last thread incrementing the counter, which resets the counter to 0, wakes up singleThread by notifying to its lock, and then this last thread goes to sleep as well by waiting to myRunnable.lock. In a more abstract level, my approach is to use some sort of barrier for threads in myList to stop their execution in a critical point, then the last thread hitting the barrier wakes up singleThread and goes to sleep as well, then singleThread makes its stuff and when finished, it wakes up all the threads in the barrier so they can continue again.
My problem is that there is a flaw in my logic (probably there are more). When the last thread hitting the barrier notifies otherRunnable.lock, there is a chance that an immediate context switch could occur, giving the cpu to singleThread, before the last thread could execute its wait on myRunnable.lock (and going to sleep). Then singleThread would execute all its stuff, would execute notifyAll on myRunnable.lock, and all the threads in myList would be awakened except the last thread hitting the barrier because it has not yet executed its wait command. Then, all those threads would do their stuff again and would hit the barrier again, but the count would never be equal to myList.size() because the last thread mentioned earlier would be eventually scheduled again and would execute wait. singleThread in turn would also execute wait in its first line, and as a result we have a deadlock, with everybody sleeping.
So my question is: what would be a good way to synchronize these threads in order to achieve the desired behaviour described before but at the same time in a way safe of deadlocks??
Based on your comment, sounds like a CyclicBarrier would fit your need exactly. From the docs (emphasis mine):
A synchronization aid that allows a set of threads to all wait for each other to reach a common barrier point. CyclicBarriers are useful in programs involving a fixed sized party of threads that must occasionally wait for each other. The barrier is called cyclic because it can be re-used after the waiting threads are released.
Unfortunately, I haven't used them myself, so I can't give you specific pointers on them. I think the basic idea is you construct your barrier using the two-argument constructor with the barrierAction. Have your n threads await() on this barrier after this task is done, after which barrierAction is executed, after which the n threads will continue.
From the javadoc for CyclicBarrier#await():
If the current thread is the last thread to arrive, and a non-null barrier action was supplied in the constructor, then the current thread runs the action before allowing the other threads to continue. If an exception occurs during the barrier action then that exception will be propagated in the current thread and the barrier is placed in the broken state.

Using threads in Java

I have a portion of code dealing with threads and I want to understand its function in detail. The run method is empty in my example, but lets assume it has some operations to do on a global variable:
import java.io.File;
public class DigestThread extends Thread {
private File input;
public DigestThread(File input) {
this.input = input;
}
public void run() {
}
public static void main(String[] args) {
for (int i = 0; i < args.length; i++) {
File f = new File(args[i]);
Thread t = new DigestThread(f);
t.start();
}
}
}
After creating a thread and starting it, will it wait to finish the tasks in the run method before creating/running another thread ?
second question
if a variable has declared in run method that means it will be declared many times because every thread created will do the task in run method , is every thread handles its own varible although variable in each thread are same ?
will it waitng for finish the tasks in run method to creat another
method ?
No. That's the whole point of Multithreading. Every thread has it's own stack of execution. So, when you start a thread, it enters the run() method, and executes it in a different stack, and at the same time the main thread continues execution, in it's own stack.
After that, main thread, can spawn another thread. Thus all the threads run simultaneously, but of course, one at a time, sharing the CPU amongst them, based on the specific CPU allocation algorithm being used.
It's not possible to write down all the details about the execution process of multiple threads here. I would rather suggest to read some tutorials or search for some online resources, regarding the concept of Multithreading. Once clear in concept, move ahead with the implementation in Java.
Here's some tutorials links you can start with: -
Thread Wiki Page
SO Multithreading Wiki Page
Concurrency - Oracle Tutorial
http://www.vogella.com/articles/JavaConcurrency/article.html
Once you start a thread, it will run in a separate thread and the main() thread will continue (it may end before the child thread ends).
If you want the thread to finish before main then you can use the Thread.join method on thread to wait for it.
First, Thread is a single sequential flow of control within a program.
We can execute more than one thread in a program, but there is a life cycle, where you can find out how threads work...
Whenever we call the start() method of Thread it automatically calls the overriden method public void run() and executes the code of the run() method...
Here is a simple example of Thread in Java with ABC and XYZ thread classes
/* Write a program to print having two Thread Class 1) ABC with 1 second 2) XYZ 2 second. 10 times with Extend Constructor */
class ABCThreadConstructor extends Thread {
ABCThreadConstructor(String name) {
super(name);
}
public void run() {
try {
for(int i = 0; i < 10; i++) {
System.out.println("ABC");
Thread.sleep(1000);
}
} catch(InterruptedException ie) {
System.out.println("Interrupted Exception : "+ie);
}
}
}
class XYZThreadConstructor extends Thread {
XYZThreadConstructor(String name) {
super(name);
}
public void run() {
try{
for(int i = 0; i < 10; i++) {
System.out.println("XYZ");
Thread.sleep(2000);
}
} catch(InterruptedException ie) {
System.out.println("Interrupted Exception : "+ie);
}
}
}
class AbcXyzThreadConstructorDemo {
public static void main(String args[]) {
ABCThreadConstructor atc = new ABCThreadConstructor("ABCThreadConstructor");
System.out.println("Thread Name : " + atc.getName());
atc.start();
XYZThreadConstructor xtc = new XYZThreadConstructor("XYZThreadConstructor");
System.out.println("Thread Name : " + xtc.getName());
xtc.start();
}
}
Assuming your question is "After creating a thread and starting it, will the program wait for the thread to finish its run method before creating another thread?"
If that's the case, No the program will not wait. t.start() kicks off the thread and it gets its own chunk of memory and thread priority to run. It will do its operations and then exist accordingly. Your main thread will start the number of threads specified in args before terminating.
If you need the application to wait on the thread then use t.join(). That way the parent thread (the one that runs main) will be joined to the child thread and block until its operation is complete. In this case it sort of defeats the purpose of threading but you can store the thread ID for whatever logic you need and join() later.

threads reagarding notification

I was going through threads and I read that ..The notify() method is used to send a signal to one and only one of the threads that are waiting in that same object's waiting pool.
The method notifyAll() works in the same way as notify(), only it sends the signal to all of the threads waiting on the object.
Now my query is that if Lets say I have 5 threads waiting and through Notify() , i want to send to notification to thread 3 only, what logic should be there that notification is sent to thread 3 only ..!!
You can't directly do this with wait and notify. You'd have to set a flag somewhere, have the code in the thread check it and go back to waiting if it's the wrong thread, and then call notifyAll.
Note that if you have to deal with this, it might be a sign that you should restructure your code. If you need to be able to notify each individual thread, you should probably make each of them wait on a different object.
wait-notify is rather a low level mechanism to indicate to other threads that an event (being expected occured). Example of this is producer/consumer mechanism.
It is not a mechanism for threads to communicate to each other.
If you need something like that you are looking in the wrong way.
The following code starts up five threads and sets the third one a flag which tells it that it is the only to continue. Then all of the threads that are waiting on the same lock object lock are notified (woken-up), but only the one selected continues. Be careful, writing multi-threaded applications is not easy at all (proper synchronization, handling the spurious wake-ups, etc.) You should not need to wake up only one particular thread from the group as this points to an incorrect problem decomposition. Anyway, here you go...
package test;
public class Main {
public static void main(String[] args) {
Main m = new Main();
m.start(5);
}
private void start(int n) {
MyThread[] threads = new MyThread[n];
for (int i = 0; i < n; i++) {
threads[i] = new MyThread();
/* set the threads as daemon ones, so that JVM could exit while they are still running */
threads[i].setDaemon(true);
threads[i].start();
}
/* wait for the threads to start */
try {
Thread.sleep(500);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
/* tell only the third thread that it is able to continue */
threads[2].setCanContinue(true);
/* wake up all threads waiting on the 'lock', but only one of them is instructed to continue */
synchronized (lock) {
lock.notifyAll();
}
/* wait some time before exiting, thread two should be able to finish correctly, the others will be discarded with the end of the JVM */
for (int i = 0; i < n; i++) {
try {
threads[i].join(500);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
System.out.println("Done!");
}
/** synchronization object, i.e. a lock which makes sure that only one thread can get into "Critical Section" */
private final Object lock = new Object();
/** A simple thread to demonstrate the issue */
private final class MyThread extends Thread {
private volatile boolean canContinue;
#Override
public void run() {
System.out.println(Thread.currentThread().getName() + " going to wait...");
synchronized (lock) {
while (!canContinue) {
try {
lock.wait(1000); /* one second */
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
System.out.println(Thread.currentThread().getName() + " woken up!");
}
public void setCanContinue(boolean canContinue) {
this.canContinue = canContinue;
}
};
}
The output of the code is:
Thread-0 going to wait...
Thread-2 going to wait...
Thread-3 going to wait...
Thread-1 going to wait...
Thread-4 going to wait...
Thread-2 woken up!
Done!
So you can clearly see that only the third thread (indexed from zero) is woken up. You have to study the Java synchronization and multi-threading in more detail to understand every particular line of the code (for example, here).
I would like to help you more, but I would have to write almost a book about Java threads and that is why I just pointed out to this Java Tutorial on threads. You are right, this problematics is not easy at all, especially for beginners. So I advise you to read through the referenced tutorial and then you should be able to understand most of the code above. There is no easy way around or at least I do not know of any.

Categories