I have done a backup and restore application for java phone including nokia, it works fine but pictures larger than 1 MB cannot be uploaded is that possible to upload a file larger than 1 MB, if so please suggest me whether it is possible on HTTP or FTP.
Thank you.
Have a look at this step by step tutorial. What you need is to send files in multiple parts over a persistent HTTP connection.
Uploading files to HTTP server using POST on Android.
Related
I'm currently developing a Tracking System with JavaFX and MySQL as database that is kept in a server. My application is used within a network and allows users to upload and download pictures and several types of document.
My question: What is the best way to send and retrieve files to a server within a network? And should I store those files in MySQL or just their paths in MySQL? If only files' paths, do I need FTP or other techniques? I need detail answer because it is my first time to develop such application.
Edit: I want to store data in a server. I build this application for client machines so that clients can keep documents in the server and they can access their files from any machines... I have no idea for how to transfer files from client machines to server. Please help me!
You should use socket programming like what is at following link:
http://www.rgagnon.com/javadetails/java-0542.html
.But if you are using Java7, Files is the best one instead of BufferedInputStream or FileInputStream (No extra library require):
/* You can get Path from file also: file.toPath() */
Files.copy(InputStream in, Path target)
Files.copy(Path source, OutputStream out)
I'm working on a website and i need to do the functionality for allowing a user to upload the videos. I tried doing it but at run time NetBeans came an error of max length exceeded i tried resolving it by writing max_allowed_packet=100 M in my.ini file in mysql but it did not help as it gave a message of access denied.
Can you please guide me how to get it fixed?
Don't do that. Use the filesystem to store multi-megabyte videos, and use the database to store filenames and paths. A huge video file in a database is also less efficiently served than a video stored directly in a file. Webservers can make use of server calls like sendfile and splice to serve large files efficiently, but the database adds several copies and delays.
That being said, you need to set max_allowed_packet on both the client and server sides.
I have a requirement to load big images into chrome browser, in pieces from the server and after it finishes downloading the file completely, if the user wants to look at the file again, then the browser should load it from its cache.
I have done the following to achieve this:
I have written a HTML file and I will be displaying the big image using 'img' tag.
Whenever the user requests for the image file, I'll make a HEAD request to the server enquiring about the content-length and last-modified-date.
The server replies back with the information based on the request and I divide the size of the file into 10 pieces and then make 10 sequential requests to fetch the image file. (Using for loop).
After chrome downloads the entire file and the next time user wants to look at the file, then I am making chrome to send If-Modified-Since query to the server.
If the server responds back with the code 304, then chrome will understand that it has to fetch the file from its cache.
I am facing the following problems:
1. I am getting about 100 bytes per response. Where should I store it and how should I make my img tag understand that it the client is still downloading the file.3
2. How should I recognize the file from the pool of files present in chrome's cache ?
3. The next time someone comes to view the same image, from where should I display the content from ?
Please Help. Can anyone also provide me with some example code or a link to some sample code.
Thanks and Regards,
Akshay Sahu
I got the way to perform this operation.
I am downloading all the bytes of a file in range and using File API of HTML 5 I am creating a file in the user HDD. Therefore, experiencing a complete resume download experience.
Thanks and Regards,
Akshay Sahu.
What would be a scalable file upload/download system/database?
I'm building a website where users can login, upload images that are private, but truly private. I can't upload them to a map on the harddisk of a server, since that would not scale (what happend if we add more servers?) and it wouldn't be private since everyone could go:
http://127.372.171.33/images/private_picture.png
and download the file.
I am building the project in Play Framework (scala/java)
How do websites like flickr handle these kind of things? Do they put them in a database? And what kind of database would be suitable for this situation?
Thanks for help
I can't tell you how those big sites handle it but putting those images into a database might be one way.
Another way would be to put the files into a virtual filesystem that spans a cluster of servers or distribute them onto different servers and just don't make the directories that contain the images visible to the webserver. Thus nobody should be able to open the image just using the server and the path on that server.
To actually deliver the images you could them implement some streaming service that sends a bytestream to the browser for display (like the webservers would do as well). This service could first check the download permissions for the requested image.
I have been messing around with GWT uploads lately. I want to have the ability to upload an XML file from the client, and get the contents of that file (display the contents in a TextArea).
From what I have found on the net, it seems I would have to upload the file to the server, and then get the contents of the file. I do not particularly like the idea of allowing file uploads to the server (even if they are only XML). Is there anyway to pull the contents of a file that the client specifies without sending it to the server?
Thanks
Recent (decent?) browsers implement the "HTML5" File API that's quite easy to use in GWT using JSNI.
See also: https://developer.mozilla.org/en/Using_files_from_web_applications
Because of security restrictions you cannot access the file on the client side alone. It has to be sent to the server for processing.