I am working on a project trying to make several people be able to control a robot arm. For this they have to connect to a Java server that then sends the commands to a robot screen for video conferencing.
I am trying to have a thread for each client and then I want to be able to switch between the different clients based on sound, because I want the speaker to be able to control the robot.
The clients all provide positional data and the level of sound taken by the kinect, and sent to the server in the form of a string.
I am having problems with performing the switch. Currently they seem to be switching back and forth and it makes the robot go haywire.
Is there a good way of comparing the threads to each other, find the appropriate one, switch to that, all the while checking the other threads to see if or when they become the most appropriate one? While also checking in case other clients try to connect to the server?
Thank you for your help.
I also include my code in case you want to look through it and get a better idea.
This is the server class:
import java.io.IOException;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.util.ArrayList;
import java.util.Hashtable;
public class MultiThreadedServer implements Runnable {
protected int serverPort = 8888;
protected ServerSocket serverSocket = null;
protected boolean isStopped = false;
protected Thread runningThread = null;
protected Thread clientThread = null;
protected Thread threadThread = null;
private Hashtable<Long, WorkerRunnable> Users = new Hashtable<Long, WorkerRunnable>();
private ArrayList<Thread> ClientThreads = new ArrayList<Thread>();
private WorkerRunnable client = null;
private ThreadHandler threadHandler = null;
private int sound_max = 0;
private boolean once = true;
public MultiThreadedServer (int port) {
this.serverPort = port;
}
public void run() {
synchronized(this) {
this.runningThread = Thread.currentThread();
}
openServerSocket();
threadHandler = new ThreadHandler();
while( !isStopped() ) {
Socket clientSocket = null;
try {
System.out.println(InetAddress.getLocalHost());
clientSocket = this.serverSocket.accept(); // Connect to clients
} catch (SocketTimeoutException e) {
} catch (IOException e) {
if( isStopped() ) {
System.out.println("Server Stopped");
return;
}
throw new RuntimeException("Error accepting client connection", e);
}
client = new WorkerRunnable(clientSocket, "Multithreaded Server");//Class does client work
clientThread = new Thread(client); // Make a thread for each client
clientThread.start(); // start thread
threadHandler.setUp(client, clientThread); // Set up the thread handler
if ( once == true) { // make sure the threadHandler thread is only created once
threadThread = new Thread(threadHandler);
threadThread.start();
once = false;
}
}
System.out.println("Server Stopped");
}
/**
* Check if the socket is stopped
* #return true if the socket is stopped
*/
private synchronized boolean isStopped() {
return this.isStopped;
}
/**
* Stop and close the socket
*/
public synchronized void stop() {
this.isStopped = true;
try {
this.serverSocket.close();
} catch (IOException e) {
throw new RuntimeException("Error closing server", e);
}
}
/**
* Open server socket
*/
private void openServerSocket() {
try {
this.serverSocket = new ServerSocket(this.serverPort);
} catch (IOException e) {
throw new RuntimeException("Cannot open port 8888", e);
}
}
}
This is the Worker class, that handles the data from the clients:
import gnu.io.NoSuchPortException;
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
public class WorkerRunnable implements Runnable {
protected Socket clientSocket = null;
protected String serverText = null;
private BufferedReader inFromClient;
private DataOutputStream outToClient;
private int[] currentPos = new int[6];
private boolean connected = false;
static TwoWaySerialComm serialCom = null;
static MultiServoState mState;
static int sound_average;
int[] degrees = new int[7];
int count = 0;
public WorkerRunnable(Socket clientSocket, String serverText) {
this.clientSocket = clientSocket;
this.serverText = serverText;
initCurrentPos();
if (serialCom == null) {
serialCom = new TwoWaySerialComm();
}
try {
if (!serialCom.isConnected("COM5")) {
try {
serialCom.connect("COM5");
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
mState = new MultiServoState(serialCom);
}
} catch (NoSuchPortException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void run() {
try {
work();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
}
}
public void work() throws InterruptedException {
try {
InputStream input = clientSocket.getInputStream();
OutputStream output = clientSocket.getOutputStream();
inFromClient = new BufferedReader(new InputStreamReader(input));
outToClient = new DataOutputStream(output);
long time = System.currentTimeMillis();
updateData();
String message = null;
long endTime = System.currentTimeMillis() + 2000;
while ((message = (String) inFromClient.readLine()) != null) {
System.out.println("Message Received: " + message);
parse(message);
sound_average = degrees[6];
//
// Send the positional data to the robot
//
mState.runServo(degrees[0], degrees[1], degrees[2],
degrees[3], degrees[4], degrees[5]);
//
// Send a response information to the client application
//
currentPos[0] = mState.getCurrentPos(0);
currentPos[1] = mState.getCurrentPos(1);
currentPos[2] = mState.getCurrentPos(2);
currentPos[3] = mState.getCurrentPos(3);
currentPos[4] = mState.getCurrentPos(4);
try {
updateData();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
System.out.println("Request processed: " + time);
} catch (IOException e) {
// report exception somewhere
e.printStackTrace();
}
}
/**
* Initiate the robot's starting position.
*/
public void initCurrentPos()
{
currentPos[0] = 100;
currentPos[1] = 100;
currentPos[2] = 100;
currentPos[3] = 100;
currentPos[4] = 100;
currentPos[5] = 0;
}
/**
* Send the data to the client
*
* #throws IOException
*/
public void updateData() throws IOException {
String sentence = Integer.toString(currentPos[0]) + ", " +
Integer.toString(currentPos[1]) + ", " +
Integer.toString(currentPos[2]) + ", " +
Integer.toString(currentPos[3]) + ", " +
Integer.toString(currentPos[4]) + "." + "\n";
outToClient.flush();
outToClient.writeBytes(sentence);
}
/**
* Get the clients sound average
* #param message
*/
public int getSoundAverage() {
return sound_average;
}
public void parse(String message) {
if (message != null) {
char c;
StringBuilder sb = new StringBuilder(4);
int j = 0;
boolean help = false;
for (int i = 0; i < message.length(); i++) {
c = message.charAt(i);
if (Character.isDigit(c)) {
sb.append(c);
help = true;
}
if (!Character.isDigit(c) && help == true) {
degrees[j] = Integer.parseInt(sb.toString());
j++;
help = false;
sb.delete(0, sb.length());
}
}
}
System.out.println("Waiting for client message...");
}
/**
* Close all connections
*/
public void close() {
if (connected) {
synchronized (this) {
connected = false;
}
if (outToClient != null) {
try {
outToClient.close();
synchronized (this) {
outToClient = null;
}
} catch (IOException e) {
// there is nothing we can do: ignore it
}
}
if (inFromClient != null) {
try {
inFromClient.close();
synchronized (this) {
inFromClient = null;
}
} catch (IOException e) {
// there is nothing we can do: ignore it
}
}
if (clientSocket != null) {
try {
clientSocket.close();
synchronized (this) {
clientSocket = null;
}
} catch (IOException e) {
// there is nothing we can do: ignore it
}
}
}
}
public void returnThread() {
return;
}
}
The final class is the thread handler where I try to compare sound levels and yield all threads except the loudest one:
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Hashtable;
import com.research.aserver.WorkerRunnable;
public class ThreadHandler implements Runnable {
protected boolean isStopped = false;
protected Thread runningThread = null;
protected Thread clientThread = null;
private Hashtable<Long, WorkerRunnable> Users = new Hashtable<Long, WorkerRunnable>();
private ArrayList<Thread> ClientThreads = new ArrayList<Thread>();
private WorkerRunnable client = null;
private int sound_max = 0;
private int index = 0;
public ThreadHandler() {
}
public void setUp(WorkerRunnable client, Thread clientThread) {
this.client = client;
this.clientThread = clientThread;
Users.put(clientThread.getId(), this.client); // Place clients in a list with its thread ID as key
ClientThreads.add(this.clientThread); // List of client threads
}
#Override
public void run() {
long endTime = System.currentTimeMillis() + 2000; // Help variable to check every 2 sec
while (!Users.isEmpty() && !ClientThreads.isEmpty()) {
for (int i = 0; i < ClientThreads.size(); i++) { // Remove clients and threads if no longer active
if (!ClientThreads.get(i).isAlive()) {
Users.remove(ClientThreads.get(i).getId());
ClientThreads.get(i).interrupt();
ClientThreads.remove(i);
}
}
if(System.currentTimeMillis() >= endTime) { // Do work every 2 sec
for (int i = 0; i < ClientThreads.size(); i++) { // Get the client with the loudest sound
if (sound_max < Users.get(ClientThreads.get(i).getId()).getSoundAverage()) {
sound_max = Users.get(ClientThreads.get(i).getId()).getSoundAverage();
index = i;
}
}
for (int i = 0; i < ClientThreads.size(); i++) { // yield all threads that are not the loudest
if (Users.get(ClientThreads.get(index).getId()) != Users.get(ClientThreads.get(i).getId())){
ClientThreads.get(i).yield();
index = 0;
}
}
endTime = System.currentTimeMillis() + 2000; // update time
}
sound_max = 0;
}
}
}
One idea might be to use a PriorityBlockingQueue and define a quality value for each input, which is then sort by quality automatically inside the list.
Using this your consumer thread can simply fetch the first one in line and process it, knowing that it is the most appropriate one, while the generator threads can simply throw all input in the Queue.
Related
I made a previous post a bit back working on getting a two-way server/client socket connection working. I've largely succeeded yet, but I still have one more step as a barrier. I'd like to make it so the client disconnects after they perform an operation, but the server remains up and can take in another client operation until the client makes a specific response. I'm attempting to do this through while loops in both the client and server. This is my server class:
import java.net.*;
import java.io.*;
public class ServerDemo {
private Socket mySocket = null;
private ServerSocket server = null;
private static ObjectInputStream in=null;
private static ObjectOutputStream out=null;
private static Payload myPayload=new Payload();
public ServerDemo(int port) throws ClassNotFoundException
{
double time=0;
int bytes=0;
try
{
server = new ServerSocket(port);
System.out.println("Server started");
System.out.println("Waiting for a client ...");
}
catch(IOException i)
{
System.out.println(i);
myPayload.setRepeat(false);
}
try {
while(myPayload.getRepeat()==true) {
mySocket = server.accept();
System.out.println("Client accepted");
in = new ObjectInputStream(
new BufferedInputStream(mySocket.getInputStream()));
out = new ObjectOutputStream(mySocket.getOutputStream());
myPayload.setDataPasses(10);
while (myPayload.getCurr()<myPayload.getDataPasses())
{
try
{
myPayload= (Payload) in.readObject();
myPayload.raisePasses();
out.writeObject(myPayload);
}
catch(IOException i)
{
System.out.println(i);
myPayload.setRepeat(false);
}
}
System.out.println("Closing connection");
mySocket.close();
in.close();
System.out.println("Operation Complete");
System.out.println("Client Address: "+myPayload.getClient());
System.out.println("Server Address: "+myPayload.getServer());
time=System.nanoTime()-(myPayload.getTime());
time=time/1000000000;
System.out.println("Total Time (in seconds): "+time);
bytes=(int) ( ((myPayload.getPacket().length)*myPayload.getDataPasses())/time);
System.out.println("Bytes per Second: "+bytes);
}
}
catch(IOException i)
{
System.out.println(i);
myPayload.setRepeat(false);
}
}
public static void main(String[] args) throws ClassNotFoundException {
// TODO Auto-generated method stub
ServerDemo server=new ServerDemo(5000);
}
}
This is my client class:
import java.net.*;
import java.util.Scanner;
import java.io.*;
public class ClientDemo {
private Socket mySocket = null;
private ObjectInputStream in= null;
private ObjectOutputStream out = null;
private static long roundTrips=1;
private static Payload myPayload=new Payload();
public ClientDemo(String address, int port) throws ClassNotFoundException
{
int packageSize=1;
double time=0;
int bytes=0;
try
{
mySocket = new Socket(address, port);
System.out.println("Connected");
out = new ObjectOutputStream(mySocket.getOutputStream());
in = new ObjectInputStream(new BufferedInputStream(mySocket.getInputStream()));
}
catch(UnknownHostException u)
{
System.out.println(u);
}
catch(IOException i)
{
System.out.println(i);
}
while (myPayload.getCurr()<myPayload.getDataPasses())
{
try
{
if(myPayload.getCurr()==0) {
myPayload.setTime(System.nanoTime());
}
out.writeObject(myPayload);
myPayload= (Payload) in.readObject();
}
catch(IOException i)
{
System.out.println(i);
}
}
try
{
in.close();
out.close();
mySocket.close();
System.out.println("Operation Complete");
System.out.println("Client Address: "+myPayload.getClient());
System.out.println("Server Address: "+myPayload.getServer());
time=System.nanoTime()-(myPayload.getTime());
time=time/1000000000;
System.out.println("Total Time (in seconds): "+time);
bytes=(int) ( ((myPayload.getPacket().length)*myPayload.getDataPasses())/time);
System.out.println("Bytes per Second: "+bytes);
System.out.println("");
}
catch(IOException i)
{
System.out.println(i);
}
}
public static void main(String[] args) throws ClassNotFoundException {
// TODO Auto-generated method stub
boolean isValid=false;
String response="";
int size=16384;
Scanner myScanner = new Scanner(System.in);
ClientDemo client=null;
String server="";
while (size>-1) {
System.out.println("Please enter a max data packet size. Enter -1 to end the program");
while(isValid==false) {
response=myScanner.next();
if(Long.parseLong(response)>=-1 && Long.parseLong(response)<=16384) {
isValid=true;
size=Integer.parseInt(response);
if(size>-1) {
myPayload.setPacket(fillPacket(size));
}
}
else {
System.out.println("Invalid Response. Please enter a value between 1 and 16384.");
}
}
if(size==-1) {
System.out.println("Closing server...");
myPayload.setRepeat(false);
client= new ClientDemo(server, 5000);
}
else {
isValid=false;
System.out.println("Please enter an amount of data passes.");
while(isValid==false) {
response=myScanner.next();
if(Long.parseLong(response)>=1) {
isValid=true;
roundTrips=Long.parseLong(response);
myPayload.setDataPasses(roundTrips);
}
else {
System.out.println("Invalid Response. Please enter a value of 1 or greater.");
}
}
isValid=false;
System.out.println("Please enter your client address.");
response=myScanner.next();
myPayload.setClient(response);
System.out.println("Please enter a server to connect to.");
response=myScanner.next();
server=response;
myPayload.setServer(server);
myPayload.reset();
client= new ClientDemo(server, 5000);
}
}
}
public static int[] fillPacket(int size) {
int[] thePacket= new int[size];
int current=0;
while(current<size) {
for(int counter=0;counter<100;counter++) {
if(current<size) {
thePacket[current]=counter;
current++;
}
}
}
return thePacket;
}
}
When I attempt to run both, the operation I have set up works completely fine, and entering -1 to close the program works but I run into errors when performing operations beyond that. Attempting to set size to -1 to end the program at this point causes an endless loop of
java.io.EOFException
inside ServerDemo, while entering what should be a valid packet size between 0 and 16384 instead produces an endless stream of
java.net.SocketException: Broken pipe (Write failed)
inside ClientDemo. Perhaps most strangely, the latter error only SOMETIMES occurs, not always. If anyone has any pointers on how to get this correctly working and remedying these errors, I would greatly appreciate it!
I would rather change approach. The usual one when doing this kind of stuff is create a thread to listen on your port, then, when a client connects, immediately dispatch the new task to a thread pool and continue listening.
This way not only your server will continue listening after the client disconnects, but also will be able to serve multiple clients in parallel (up to the thread pool size).
Also please use try-with-resources whenever possible to easily avoid resource leaking.
So your code could be changed to something like this:
Server class
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class ServerDemo {
private int port;
private Thread listenThread;
private ExecutorService serverPool;
public ServerDemo(int port) {
this.port = port;
}
public synchronized void startServer() {
serverPool = Executors.newFixedThreadPool(4);
listenThread = new Thread(() -> {
try (ServerSocket serverSocket = new ServerSocket(port)) {
System.out.println(String.format("Listening on port %d", port));
System.out.println("1");
while (!Thread.interrupted()) {
System.out.println("2");
Socket clientSocket = serverSocket.accept();
System.out.println("3");
if(!Thread.currentThread().isInterrupted())
serverPool.submit(new ClientTask(clientSocket));
System.out.println("4");
}
} catch (IOException e) {
System.err.println("Error processing client connection");
e.printStackTrace();
}
System.out.println("ListenThread stopped");
}, "ListenThread");
listenThread.start();
}
public synchronized void stopServer() {
System.out.println("Stopping server...");
if (serverPool != null) {
serverPool.shutdown();
serverPool = null;
}
if(listenThread != null) {
listenThread.interrupt();
try (Socket voidSocket = new Socket("localhost", port)) {
// Void socket to unlock the accept() call
} catch (IOException e) {
}
listenThread = null;
}
}
private class ClientTask implements Runnable {
private final Socket clientSocket;
private ClientTask(Socket clientSocket) {
this.clientSocket = clientSocket;
}
#Override
public void run() {
System.out.println("Client accepted");
Payload myPayload = new Payload();
try (ObjectInputStream in = new ObjectInputStream(new BufferedInputStream(clientSocket.getInputStream()));
ObjectOutputStream out = new ObjectOutputStream(clientSocket.getOutputStream())) {
myPayload.setDataPasses(10);
while (myPayload.getCurr() < myPayload.getDataPasses()) {
try {
myPayload = (Payload) in.readObject();
myPayload.raisePasses();
out.writeObject(myPayload);
} catch (IOException i) {
System.out.println(i);
break;
} catch (ClassNotFoundException e) {
System.err.println("Error finding class to deserialize");
e.printStackTrace();
}
}
System.out.println("Operation Complete");
System.out.println("Client Address: " + myPayload.getClient());
System.out.println("Server Address: " + myPayload.getServer());
double time = System.nanoTime() - (myPayload.getTime());
time = time / 1000000000;
System.out.println("Total Time (in seconds): " + time);
int bytes = (int) (((myPayload.getPacket().length) * myPayload.getDataPasses()) / time);
System.out.println("Bytes per Second: " + bytes);
} catch (IOException e1) {
System.err.println("Error opening client I/O streams");
e1.printStackTrace();
}
try {
System.out.println("Closing connection");
clientSocket.close();
} catch (IOException e) {
System.err.println("Error closing client connection");
e.printStackTrace();
}
if(!myPayload.getRepeat())
stopServer();
}
}
public static void main(String[] args) throws ClassNotFoundException {
ServerDemo server = new ServerDemo(5000);
server.startServer();
// do other stuff including trapping for sigterm, then call server.stopServer() if needed
}
}
Client class
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
public class ClientDemo {
private static void executeClientJob(Payload myPayload, int port) {
double time = 0;
int bytes = 0;
try (Socket mySocket = new Socket(myPayload.getServer(), port);
ObjectOutputStream out = new ObjectOutputStream(mySocket.getOutputStream());
ObjectInputStream in = new ObjectInputStream(new BufferedInputStream(mySocket.getInputStream()))) {
System.out.println("Connected");
while (myPayload.getCurr() < myPayload.getDataPasses()) {
if (myPayload.getCurr() == 0)
myPayload.setTime(System.nanoTime());
out.writeObject(myPayload);
myPayload = (Payload) in.readObject();
}
System.out.println("Operation Complete");
System.out.println("Client Address: " + myPayload.getClient());
System.out.println("Server Address: " + myPayload.getServer());
time = System.nanoTime() - (myPayload.getTime());
time = time / 1000000000;
System.out.println("Total Time (in seconds): " + time);
bytes = (int) (((myPayload.getPacket().length) * myPayload.getDataPasses()) / time);
System.out.println("Bytes per Second: " + bytes);
System.out.println("");
} catch (UnknownHostException u) {
u.printStackTrace();
} catch (IOException i) {
i.printStackTrace();
} catch (ClassNotFoundException c) {
c.printStackTrace();
}
}
private static void testAutomatic() {
for (int i = 0; i < 1; i++) {
Payload myPayload = new Payload();
myPayload.setPacket(fillPacket(40));
executeClientJob(myPayload, 5000);
}
Payload stopPayload = new Payload();
stopPayload.setRepeat(false);
executeClientJob(stopPayload, 5000);
}
private static void testInteractive() {
Payload myPayload;
boolean repeat;
do {
myPayload = readPayloadSettings();
repeat = myPayload.getRepeat();
executeClientJob(myPayload, 5000);
} while (repeat);
}
private static Payload readPayloadSettings() {
Payload ret = new Payload();
int size = 60;
#SuppressWarnings("resource")
Scanner myScanner = new Scanner(System.in);
System.out.println("Please enter a max data packet size. Enter -1 to end the program");
while (true) {
String response = myScanner.next();
if (Long.parseLong(response) >= -1 && Long.parseLong(response) <= 16384) {
size = Integer.parseInt(response);
break;
} else {
System.out.println("Invalid Response. Please enter a value between 1 and 16384.");
}
}
if (size == -1) {
System.out.println("Closing server...");
ret.setRepeat(false);
} else {
ret.setPacket(fillPacket(size));
System.out.println("Please enter an amount of data passes.");
while (true) {
String response = myScanner.next();
if (Long.parseLong(response) >= 1) {
ret.setDataPasses(Long.parseLong(response));
break;
} else {
System.out.println("Invalid Response. Please enter a value of 1 or greater.");
}
}
System.out.println("Please enter your client address.");
ret.setClient(myScanner.next());
System.out.println("Please enter a server to connect to.");
ret.setServer(myScanner.next());
}
return ret;
}
public static int[] fillPacket(int size) {
int[] thePacket = new int[size];
int current = 0;
while (current < size) {
for (int counter = 0; counter < 100; counter++) {
if (current < size) {
thePacket[current] = counter;
current++;
}
}
}
return thePacket;
}
public static void main(String[] args) throws ClassNotFoundException {
testInteractive();
//testAutomatic();
}
}
Payload class (with defaults to quick create an automatic test)
import java.io.Serializable;
public class Payload implements Serializable {
private int curr=0;
private long dataPasses=5;
private long time;
private String client="localhost";
private String server="localhost";
private int[] packet=new int[0];
private boolean repeat=true;
public Payload() {
}
public int getCurr() {
return curr;
}
public void setCurr(int curr) {
this.curr = curr;
}
public long getDataPasses() {
return dataPasses;
}
public void setDataPasses(long roundTrips) {
this.dataPasses = roundTrips;
}
public long getTime() {
return time;
}
public void setTime(long nanoTime) {
time = nanoTime;
}
public String getClient() {
return client;
}
public void setClient(String client) {
this.client = client;
}
public String getServer() {
return server;
}
public void setServer(String server) {
this.server = server;
}
public int[] getPacket() {
return packet;
}
public void setPacket(int[] packet) {
this.packet = packet;
}
public boolean getRepeat() {
return repeat;
}
public void setRepeat(boolean r) {
this.repeat = r;
}
public void reset() {
curr=0;
dataPasses=0;
}
public void raisePasses() {
curr++;
}
}
I have a Java program that is using threads to transfer data through sockets. The issue I am having is in my server manager when I create a thread pool. If for instance I create a thread-pool of 3, waiting for 3 clients to connect, and then manually run CapitalizeClient.java 3 times, everything works fine and I can manage threads/close sockets perfectly fine, but if I create that same thread-pool and then automate the creating of CapitalizeClient.java by instantiating the class within a loop, I run into a huge issue, being that when I go to close a socket every socket in my entire program closes and everything shuts down.
Here is the class that's giving me trouble
package parallel_hw_6;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.Timer;
import java.util.TimerTask;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
public class CapitalizeClient {
private BufferedReader in;
private PrintWriter out;
private JFrame frame = new JFrame("Capitalize Client");
private JTextField dataField = new JTextField(40);
private JTextArea messageArea = new JTextArea(8, 60);
private String name;
private JTextArea log = new JTextArea(20,20);
/**
* Constructs the client by laying out the GUI and registering a
* listener with the textfield so that pressing Enter in the
* listener sends the textfield contents to the server.
*/
public CapitalizeClient() {
// Layout GUI
messageArea.setEditable(false);
frame.getContentPane().add(dataField, "North");
frame.getContentPane().add(new JScrollPane(messageArea), "Center");
frame.getContentPane().add(new JScrollPane(log), "East");
// Add Listeners
dataField.addActionListener(new ActionListener() {
/**
* Responds to pressing the enter key in the textfield
* by sending the contents of the text field to the
* server and displaying the response from the server
* in the text area. If the response is "." we exit
* the whole application, which closes all sockets,
* streams and windows.
*/
public void actionPerformed(ActionEvent e) {
out.println(dataField.getText());
}
});
}
/**
* Implements the connection logic by prompting the end user for
* the server's IP address, connecting, setting up streams, and
* consuming the welcome messages from the server. The Capitalizer
* protocol says that the server sends three lines of text to the
* client immediately after establishing a connection.
*/
public void connectToServer() throws IOException {
// Get the server address from a dialog box.
String serverAddress = JOptionPane.showInputDialog(
frame,
"Enter IP Address of the Server:",
"Welcome to the Capitalization Program",
JOptionPane.QUESTION_MESSAGE);
// Make connection and initialize streams
Socket socket = new Socket(serverAddress, 9898);
in = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
// Consume the initial welcoming messages from the server
for (int i = 0; i < 3; i++) {
messageArea.append(in.readLine() + "\n");
System.out.println("initial message: "+i);
}
name = in.readLine();
Timer timer = new Timer();
TimerTask serverHeartbeat = new TimerTask() {
#Override
public void run() {
out.println(name+"_IS_ALIVE");
}
};
TimerTask threadHeartbeat = new TimerTask() {
#Override
public void run() {
out.println(name+"_ALIVE");
}
};
timer.schedule(serverHeartbeat, 1000, 1000);
timer.schedule(threadHeartbeat, 5000, 5000);
String response;
try {
while((response = in.readLine()) != null){
System.out.println("The input is: " + response);
Matcher m2 = Pattern.compile("([\\w]*)_ALIVE").matcher(response);
if (response == null || response.equals("")) {
System.exit(0);
}else if("CLEAR_CONSOLE".equals(response)){
messageArea.setText(null);
}else if(m2.matches()){
log.append(response+"\n");
}else{
messageArea.append(response + "\n");
dataField.selectAll();
}
}
if (response == null || response.equals("")) {
System.exit(0);
}
} catch (IOException ex) {
response = "Error: " + ex;
}
}
/**
* Runs the client application.
*/
public static void main(String[] args) throws Exception {
CapitalizeClient client = new CapitalizeClient();
client.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
client.frame.pack();
client.frame.setVisible(true);
client.connectToServer();
}
}
Here is how I'm trying to instantiate n = thread-pool-size instances of the class to connect
for(int i = 0; i < numClients; i++){
(new Thread() {
#Override
public void run() {
try {
CapitalizeClient.main(null);
} catch (Exception ex) {
Logger.getLogger(CapitalizeServer.class.getName()).log(Level.SEVERE, null, ex);
}
}
}).start();
}
Note: When I instantiate multiple instances of the class this way they DO show up and connect properly as well as allow me to send messages to all of them or even to specific ones, it's just that when I go to close the socket down, ending the connection to one of the clients, it shuts all the clients down and then the server manager.
Here is a copy of the server manager code for reference.
package parallel_hw_6;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class CapitalizeServer {
private static ArrayList<Capitalizer> allClients = new ArrayList<Capitalizer>();
private static ServerSocket listener;
private static ServerSocket listener2;
private static ExecutorService pool = Executors.newCachedThreadPool();
private static int threadPoolNum = 0;
private static Settings s;
private static RunIt runIt;
/**
* Application method to run the server runs in an infinite loop listening
* on port 9898. When a connection is requested, it spawns a new thread to
* do the servicing and immediately returns to listening. The server keeps a
* unique client number for each client that connects just to show
* interesting logging messages. It is certainly not necessary to do this.
*/
public static void main(String[] args) throws Exception {
System.out.println("The capitalization server is running.");
int clientNumber = 0;
int settingsClientNumber = 0;
listener = new ServerSocket(9898);
listener2 = new ServerSocket(9899);
// new Settings(listener2.accept(), settingsClientNumber++).start();
s = new Settings(listener2.accept(), settingsClientNumber++);
s.start();
// threadPool(2);
runIt = new RunIt();
try {
while (true) {
// new Capitalizer(listener.accept(), clientNumber++).start();
Capitalizer c = new Capitalizer(listener.accept(), clientNumber++, false, s);
Thread t = new Thread(c);
t.start();
}
} finally {
listener.close();
}
}
/**
* A private thread to handle capitalization requests on a particular
* socket. The client terminates the dialogue by sending a single line
* containing only a period.
*/
private static class Capitalizer implements Runnable {
private Socket socket;
private int clientNumber;
private String name;
private BufferedReader in;
private PrintWriter out;
private boolean fromThreadPool;
private Settings admin;
// private PrintWriter adminOut;
public Capitalizer(Socket socket, int clientNumber, boolean fromWhere, Settings admin) {
this.admin = admin;
// this.setName("Thread" + clientNumber);
this.fromThreadPool = fromWhere;
if (this.fromThreadPool == true) {
this.name = "Threadpool_Thread_" + clientNumber;
} else {
this.name = "Standard_Thread_" + clientNumber;
}
this.socket = socket;
this.clientNumber = clientNumber;
log("\nNew connection with client# " + clientNumber + " at " + socket);
allClients.add(this);
System.out.print("\n" + allClients);
try {
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
// adminOut = new PrintWriter(adminSocket.getOutputStream(), true);
} catch (Exception e) {
}
}
/**
* Services this thread's client by first sending the client a welcome
* message then repeatedly reading strings and sending back the
* capitalized version of the string.
*/
public void run() {
try {
// Decorate the streams so we can send characters
// and not just bytes. Ensure output is flushed
// after every newline.
// Send a welcome message to the client.
out.println("Hello, your name is " + name + ".");
out.println("Enter a line with only a period to quit\n");
out.println(name);
// Get messages from the client, line by line; return them
// capitalized
while (true) {
String input = in.readLine();
// System.out.println("\nInput check: "+ input);
Matcher m = Pattern.compile("([\\w]*)_IS_ALIVE").matcher(input);
Matcher m2 = Pattern.compile("([\\w]*)_ALIVE").matcher(input);
if (input == null || input.equals(".")) {
break;
} else if (m.matches()) {
admin.showHeartbeat(input);
} else if (m2.matches()) {
heartbeatToAll(input, this.name);
} else {
out.println(input.toUpperCase());
}
// out.println(input.toUpperCase());
}
} catch (IOException e) {
log("Error handling client# " + clientNumber + ": " + e);
} finally {
try {
socket.close();
} catch (IOException e) {
log("Couldn't close a socket, what's going on?");
}
log("Connection with client# " + clientNumber + " closed");
}
}
private void sendMessage(String message) {
try {
out.println(message);
} catch (Exception e) {
log("Error: Message could not be sent");
}
}
private void terminate() {
try {
socket.close();
} catch (Exception e) {
log("Couldn't close a socket, what's going on?");
}
}
/**
* Logs a simple message. In this case we just write the message to the
* server applications standard output.
*/
private void log(String message) {
System.out.println(message);
}
}
private static void threadPool(int numClients) {
try {
Thread waitForConnection = new Thread() {
#Override
public void run() {
try {
for (int i = 0; i < numClients; i++) {
System.out.print("Threadpool" + pool);
Capitalizer c = new Capitalizer(listener.accept(), threadPoolNum++, true, s);
pool.execute(c);
}
} catch (IOException ex) {
Logger.getLogger(CapitalizeServer.class.getName()).log(Level.SEVERE, null, ex);
}
}
};
waitForConnection.start();
System.out.println("\nInside threadPool() - Number of threads in pool is " + numClients);
// Works but closes all if you close one
for (int i = 0; i < numClients; i++) {
(new Thread() {
#Override
public void run() {
try {
CapitalizeClient.main(null);
// CapitalizeClient test = new CapitalizeClient();
// test.main(null);
} catch (Exception ex) {
Logger.getLogger(CapitalizeServer.class.getName()).log(Level.SEVERE, null, ex);
}
}
}).start();
}
} catch (Exception ex) {
Logger.getLogger(CapitalizeServer.class.getName()).log(Level.SEVERE, null, ex);
}
}
private static void heartbeatToAll(String message, String name) {
String m = message;
String n = name;
for (int i = 0; i < allClients.size(); i++) {
String cName = allClients.get(i).name;
if (!cName.equals(n)) {
allClients.get(i).sendMessage(message);
}
}
}
private static class Settings extends Thread {
private Socket socket;
private int clientNumber;
private static PrintWriter out;
public Settings(Socket socket, int clientNumber) {
this.socket = socket;
this.clientNumber = clientNumber;
log("\nNew connection with settings client# " + clientNumber + " at " + socket);
}
/**
* Services this thread's client by first sending the client a welcome
* message then repeatedly reading strings and sending back the
* capitalized version of the string.
*/
public void run() {
try {
// Decorate the streams so we can send characters
// and not just bytes. Ensure output is flushed
// after every newline.
BufferedReader in = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
// Send a welcome message to the client.
out.println("Hello, you are admin client #" + clientNumber + ".");
out.println("Enter a line with only a period to quit\n");
// Get messages from the client, line by line; return them
// capitalized
while (true) {
String input = in.readLine();
int intInput = 0;
Matcher m = Pattern.compile("([\\w]*)_IS_ALIVE").matcher(input);
if (input == null || input.equals(".")) {
break;
} else if (m.matches()) {
out.println(input);
break;
} else {
try {
intInput = Integer.parseInt(input);
System.out.print("\nintInput: " + intInput);
switch (intInput) {
case (1):
out.println("Which thread should I terminate?");
for (int i = 0; i < allClients.size(); i++) {
String toAdd = i + " : " + allClients.get(i).name;
out.println(toAdd);
}
while (true) {
String choice1 = in.readLine();
try {
int intChoice1 = Integer.parseInt(choice1);
System.out.print("\nintChoice1: " + intChoice1);
allClients.get(intChoice1).terminate();
out.println("CLEAR_CONSOLE");
out.println("Client number " + intChoice1 + " has been terminated");
if (allClients.get(intChoice1).fromThreadPool == true) {
threadPool(1);
}
allClients.remove(intChoice1);
System.out.println("\nall clients: " + allClients);
break;
} catch (Exception e) {
out.println("Enter a valid client number.");
log(e.toString());
}
}
break;
case (2):
out.println("Send to one or all?");
out.println("1. Choose 1");
out.println("2. Send to all");
while (true) {
String allOrOne = in.readLine();
try {
int intAllOrOne = Integer.parseInt(allOrOne);
System.out.print("\nintAllOrOne: " + intAllOrOne);
switch (intAllOrOne) {
case (1):
out.println("CLEAR_CONSOLE");
out.println("Which do you want to send to?");
for (int i = 0; i < allClients.size(); i++) {
String toAdd = Integer.toString(allClients.get(i).clientNumber);
String toPrint = i + " : " + allClients.get(i).name;
out.println(toPrint);
}
while (true) {
String sendToWho = in.readLine();
try {
int intSendToWho = Integer.parseInt(sendToWho);
System.out.print("\nintsendToWho: " + intSendToWho);
out.println("CLEAR_CONSOLE");
out.println("Enter message to send.");
while (true) {
String message = in.readLine();
System.out.print("\nmessage: " + message);
try {
allClients.get(intSendToWho).sendMessage(message);
break;
} catch (Exception e) {
out.print("Enter a valid client number.");
log(e.toString());
}
}
out.println("CLEAR_CONSOLE");
break;
} catch (Exception e) {
out.println("Enter a valid choice.");
log(e.toString());
}
}
break;
case (2):
out.println("CLEAR_CONSOLE");
out.println("Enter message to send test.");
while (true) {
String message = in.readLine();
System.out.print("\nmessage: " + message);
try {
for (int i = 0; i < allClients.size(); i++) {
allClients.get(i).sendMessage(message);
}
out.println("CLEAR_CONSOLE");
break;
} catch (Exception e) {
out.print("Enter a valid client number.");
log(e.toString());
}
}
break;
}
break;
} catch (Exception e) {
log(e.toString());
}
}
break;
case (3):
out.println("How many threads in the pool?");
while (true) {
String numThreads = in.readLine();
try {
int intNumThreads = Integer.parseInt(numThreads);
System.out.print("\nintNumThreads: " + intNumThreads);
out.println("CLEAR_CONSOLE");
out.println("Thread pool with" + intNumThreads + " has been created!");
out.println("Spawn new instance(s) of 'CapitalizeClient' class to utilize it.");
threadPool(intNumThreads);
break;
} catch (Exception e) {
out.println("Enter a valid number.");
log(e.toString());
}
}
break;
default:
out.println("Please enter a valid option.");
break;
}
} catch (Exception e) {
System.out.print("\nnumber format exception\n");
out.println("Please enter a valid option.");
}
}
}
} catch (IOException e) {
log("Error handling client# " + clientNumber + ": " + e);
} finally {
System.out.print("FINALLY IS EXECUTING!");
try {
socket.close();
} catch (IOException e) {
log("Couldn't close a socket, what's going on?");
}
log("Here?Connection with client# " + clientNumber + " closed");
}
}
private static void showHeartbeat(String h) {
out.println(h);
}
/**
* Logs a simple message. In this case we just write the message to the
* server applications standard output.
*/
private void log(String message) {
System.out.println(message);
}
}
}
I am writing data to file using a queue on a separate thread, but the process consumes around 25% of CPU, as shown in this test main.
Is there something I can do to resolve this issue?
Perhaps I should be using flush() somewhere?
The test shows the main method start and run the queue thread and then send created data to it. The queue thread writes the data to a BufferedWriter which handles writing the data to a file.
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.logging.Level;
import java.util.logging.Logger;
import uk.co.moonsit.utils.timing.Time;
public class OutputFloatQueueReceiver extends Thread {
private static final Logger LOG = Logger.getLogger(OutputFloatQueueReceiver.class.getName());
private ConcurrentLinkedQueue<List<Float>> queue = null;
private boolean running = true;
private final BufferedWriter outputWriter;
private int ctr = 0;
private final int LIMIT = 1000;
public OutputFloatQueueReceiver(String outputFile, String header, ConcurrentLinkedQueue<List<Float>> q) throws IOException {
queue = q;
File f = new File(outputFile);
FileWriter fstream = null;
if (!f.exists()) {
try {
f.getParentFile().mkdirs();
if (!f.createNewFile()) {
throw new IOException("Exception when trying to create file " + f.getAbsolutePath());
}
fstream = new FileWriter(outputFile, false);
} catch (IOException ex) {
//Logger.getLogger(ControlHierarchy.class.getName()).log(Level.SEVERE, null, ex);
throw new IOException("Exception when trying to create file " + f.getAbsolutePath());
}
}
fstream = new FileWriter(outputFile, true);
outputWriter = new BufferedWriter(fstream);
outputWriter.append(header);
}
public synchronized void setRunning(boolean running) {
this.running = running;
}
#Override
public void run() {
while (running) {
while (queue.peek() != null) {
if (ctr++ % LIMIT == 0) {
LOG.log(Level.INFO, "Output Queue size = {0} '{'ctr={1}'}'", new Object[]{queue.size(), ctr});
}
List<Float> list = queue.poll();
if (list == null) {
continue;
}
try {
StringBuilder sbline = new StringBuilder();
Time t = new Time(list.get(0));
sbline.append(t.HMSS()).append(",");
for (Float f : list) {
sbline.append(f).append(",");
}
sbline.append("\n");
outputWriter.write(sbline.toString());
} catch (IOException ex) {
LOG.info(ex.toString());
break;
}
}
}
if (outputWriter != null) {
try {
outputWriter.close();
LOG.info("Closed outputWriter");
} catch (IOException ex) {
Logger.getLogger(OutputFloatQueueReceiver.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
public static void main(String[] args) {
try {
String outputFile = "c:\\tmp\\qtest.csv";
File f = new File(outputFile);
f.delete();
StringBuilder header = new StringBuilder();
header.append("1,2,3,4,5,6,7,8,9");
header.append("\n");
ConcurrentLinkedQueue<List<Float>> outputQueue = null;
OutputFloatQueueReceiver outputQueueReceiver = null;
outputQueue = new ConcurrentLinkedQueue<>();
outputQueueReceiver = new OutputFloatQueueReceiver(outputFile, header.toString(), outputQueue);
outputQueueReceiver.start();
for (int i = 1; i < 100000; i++) {
List<Float> list = new ArrayList<>();
//list.set(0, (float) i); // causes exception
list.add((float) i);
for (int j = 1; j < 10; j++) {
list.add((float) j);
}
outputQueue.add(list);
}
try {
Thread.sleep(5000);
} catch (InterruptedException ex) {
Logger.getLogger(OutputFloatQueueReceiver.class.getName()).log(Level.SEVERE, null, ex);
}
outputQueueReceiver.setRunning(false);
} catch (IOException ex) {
Logger.getLogger(OutputFloatQueueReceiver.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
This code is the reason while your code is using so much CPU:
while (running) {
while (queue.peek() != null) {
// logging
List<Float> list = queue.poll();
if (list == null) {
continue;
}
// do stuff with list
}
}
Basically, your code is busy-waiting, repeatedly "peeking" until a queue entry becomes available. It is probably spinning there in a tight loop.
You should replace your queue class with a BlockingQueue, and simply use take() ... like this:
while (running) {
List<Float> list = queue.take();
// do stuff with list
}
The take() call block indefinitely, only returning once there is an element available, and returning that element as the result. If blocking indefinitely is a problem, you could either use poll(...) with a timeout, or you could arrange that some other thread interrupts the thread that is blocked.
I'm trying to intercept packets and be able to block them from incoming/outgoing, for a specific domain
In order to do that i made my (java) program adds the domain to the hosts file with a redirection to my own public ipv4 adress (this doesnt matter it just can't be the real IP and i must be able to intercept it, redirecting to my own IP makes sure nobody else in the world receives it). Secondly, i make the program listen to that signal and resend it on a different source port to the real server. (Checksum changes have been taken care of) Now the plan is to receive the response and do the exact same thing, but now by editting the source ip (my own public IP in this case) and the destination port
This should create a program where i'm a kind of middle men between a connection
But it doesnt work as expected, the moment im getting a response of the server (flags SYN/ACK), it's automatically sending them back a RST flag (IPv4/TCP) from the random chosen port by me which isnt the same as the port of the real client
I don't know if there are better ways to do this (there probably are) and how to prevent the problem I'm having, I couldn't really find similiar things to this on the internet. Any kind of help/hints would be appreciated
Keep in mind that I'm using jnetpscape at this moment and it would be nice to continue at what i'm doing right now
EDIT (code):
this is the "HConnection" class (not fully showed but all essential things):
public class HConnection {
private volatile int state = -1; // current state of the program
private volatile boolean HostFileEdited = false;
private volatile String domain = null;
private volatile boolean waitingConnection = false;
private volatile String ipOfDomain = null; // string of the server adress
private volatile byte[] ipofdomb; //4 bytes of the server adress
private volatile String myIpAdr = null; //my IP adress
private volatile byte[] myIpb; //my public IP in 4 bytes
private volatile byte[] port = null; //port of proxy
private volatile byte[] falseport = null; //port of client
private volatile ServerSocket server;
public HConnection() {
try {
server = new ServerSocket(0);
byte[] tempPortb = ByteBuffer.allocate(4).putInt(server.getLocalPort()).array();
System.out.println(server.getLocalPort());
port = new byte[]{tempPortb[2], tempPortb[3]};
(new Thread() {
public void run() {
try {
server.accept();
} catch (IOException e) {
System.out.println(e.getMessage());
}
}
}).start();
state = 0;
} catch (UnknownHostException e) {System.out.println("fail");} catch (IOException e) {System.out.println("fail");}
}
public String getPublicIP () {
try{
myIpAdr = new BufferedReader(new InputStreamReader(new URL("http://checkip.amazonaws.com/").openStream())).readLine();
System.out.println(myIpAdr);
InetAddress ip = InetAddress.getByName(myIpAdr);
myIpb = ip.getAddress();
return myIpAdr;
}
catch (Exception e){}
return null;
}
public void setUrl(String domain) {
this.domain = domain;
}
public int getState() {
return state;
}
public void prepare() {
try{
URL urlofsite = new URL("https://"+domain);
InetAddress address = InetAddress.getByName(urlofsite.getHost());
ipOfDomain = address.getHostAddress();
System.out.println(ipOfDomain);
ipofdomb = address.getAddress();
addToHostsFile(getPublicIP() + "\t" + domain);
state = 1;
}
catch(Exception e){}
}
public void abort() {
removeFromHostsFile(domain);
HostFileEdited = false;
state = -1;
try {
server.close();
} catch (IOException e) { }
waitingConnection = false;
}
public void awaitConnection() {
if (state == 1) {
waitingConnection = true;
System.out.println("stap1");
StringBuilder errbuf = new StringBuilder(); // For any error msgs
int snaplen = 64 * 1024; // Capture all packets, no truncation
int flags = Pcap.MODE_PROMISCUOUS; // capture all packets
int timeout = 0; // 10 seconds in millis
Pcap pcap = Pcap.openLive("wlp4s0", snaplen, flags, timeout, errbuf);
if (pcap == null) {
System.err.printf("Error while opening device for capture: "
+ errbuf.toString());
return;
}
PcapHeader hdr = new PcapHeader(JMemory.POINTER);
JBuffer buf = new JBuffer(JMemory.POINTER);
int id = JRegistry.mapDLTToId(pcap.datalink());
while (HostFileEdited && waitingConnection && state == 1 && pcap.nextEx(hdr, buf) == Pcap.NEXT_EX_OK) {
PcapPacket packet = new PcapPacket(hdr, buf);
try {
packet.scan(id);
TcpPacket pkt = new TcpPacket(packet);
if (pkt.isTcp()) {
if (pkt.destinationIPequals(myIpAdr) && pkt.getDestinationPort() == 443 && (falseport == null || Arrays.equals(pkt.getSourcePortb(), falseport))) {
if (falseport == null) {
falseport = pkt.getSourcePortb();
}
pkt.changeDestinationIP(ipofdomb);
pkt.changeSourcePort(port);
pkt.iPchecksumFix();
pkt.tcPchecksumFix();
ByteBuffer b = ByteBuffer.wrap(pkt.getPacketInBytes());
System.out.println("10");
System.out.println("OUT"+ (pcap.sendPacket(b)));
}
else if (pkt.sourceIPequals(ipOfDomain) && pkt.getSourcePort() == 443 && falseport != null && Arrays.equals(pkt.getDestinationPortb(),port) ) {
pkt.changeSourceIP(myIpb);
pkt.changeDestinationPort(falseport);
pkt.iPchecksumFix();
pkt.tcPchecksumFix();
ByteBuffer b = ByteBuffer.wrap(pkt.getPacketInBytes());
System.out.println("IN"+ pcap.sendPacket(b));
}
}
}
catch (Exception e) {}
}
System.out.println("stap2");
if (state == 1 && waitingConnection == true) state = 2;
waitingConnection = false;
}
}
}
The "awaitConnection()" method is were currently most things are happening. But this will only be the beginning of my program
HConnection is called from the main class (SWT Designer):
private Button btnNewButton_1;
private HConnection connectie;
private void btnConnect_clicked(SelectionEvent e) throws InterruptedException {
if (btnNewButton_1.getText().equals("Connect")) {
String Url = combo.getText();
connectie = new HConnection();
connectie.setUrl(Url);
connectie.prepare();
lblNewLabel_2.setText("Waiting -> client");
new Thread(new Runnable() {
public void run() {
connectie.awaitConnection();
Display.getDefault().asyncExec(new Runnable() {
public void run() {
if (connectie.getState() == 2) {
lblNewLabel_2.setText("Replacing URL");
}
else {
lblNewLabel_2.setText("Failed");
connectie.abort();
btnNewButton_1.setText("Connect");
}
}
});
if (connectie.getState() == 2) {
// go on with the rest of the program
}
}
}).start();
btnNewButton_1.setText("Abort");
}
else if(btnNewButton_1.getText().equals("Abort")) {
connectie.abort();
lblNewLabel_2.setText("Aborted");
btnNewButton_1.setText("Connect");
}
}
The following code accepts a connection, but doesn't maintain a reference to the resulting Socket instance. This Socket is eligible for garbage collection, and when that happens, it is automatically closed. A client sending data to that socket will then receive an RST.
public void run() {
try {
server.accept();
} catch (IOException e) {
System.out.println(e.getMessage());
}
}
I have Vector of threads, and i wanna check all items in this vector. Everyone item is connection of user to server. I wanna "clean" all dead connections.
I can't find where I'm wrong.
Here is it my code :
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package server;
import java.util.Iterator;
import java.util.Vector;
import java.util.logging.Level;
import java.util.logging.Logger;
import server.ServerCore.Clients;
/**
*
* #author pisio
*/
public class GrimReaper extends Thread {
private int timeout = LoadSettings.Init().getConfigInt("grimreaper") * 1000; // 1000 ms = 1 sec
public GrimReaper() {
super();
}
public void cleanUserThreads() {
Vector users = ServerCore.users;
if (users.size() < 1) {
return;
}
Iterator iteratr = users.iterator();
while (iteratr.hasNext()) {
Clients user = (Clients) iteratr.next();
System.out.println(user.isAlive());
if (user.getClient().isClosed()) {
user.interrupt();
if (user.isInterrupted()) {
System.out.println("Beshe kiknat");
}
iteratr.remove();
// if (PublicVaribles.Init().systemLevelMesseging() == 2) {
System.out.println("+\t Kicked user ");
// }
}//if is dead
}//while
}//cleanUserThreads;
#Override
public void run() {
try {
while (ServerCore.getServerRunning()) {
cleanUserThreads();
sleep(timeout);
System.out.println("nani na shinigami");
}
} catch (InterruptedException ex) {
Logger.getLogger(GrimReaper.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
package server;
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.logging.Level;
import java.util.logging.Logger;
import server.DB.DataBase;
public class ServerCore extends Thread {
private static ServerCore sc = null;
private int port = LoadSettings.Init().getConfigInt("port");
private int max_connections = LoadSettings.Init().getConfigInt("max_connections");
private String ipServer = LoadSettings.Init().getConfig("ipServer");
private ServerSocket socket;
private static boolean serverRuning = false;
public static Vector users = new Vector();
public GrimReaper shinigami = new GrimReaper();// Shinigami from Japanice is Grim Reaper!
private ServerCore() {
}
#Override
public void run() {
shinigami.start();
try {
socket = new ServerSocket(port, max_connections);
System.out.println("+++\t Server was started at address:" + socket.getLocalSocketAddress() + " with posible max users " + max_connections);
serverRuning = true;
while (serverRuning) {
Socket client = socket.accept();
shinigami.cleanUserThreads();
if (users.size() < max_connections) {
Clients cls = new Clients(client);
cls.start();
users.add(cls);
System.out.println("++\tClient was connected:" + client.toString());
} else {
Clients cls = new Clients(client);
cls.start();
cls.getOutput().println("sorry_no_avable_slot");
cls.getOutput().flush();
cls.interrupt();
}
}
} catch (IOException ex) {
// Logger.getLogger(ServerCore.class.getName()).log(Level.SEVERE, null, ex);
}
}
//run method
public void sendUserMsg() {
Scanner input = PublicVaribles.Init().inputKeyBord();
System.out.print("Enter UserID/user connection port:");
int userID = input.nextInt();
Iterator iterator = users.iterator();
while (iterator.hasNext()) {
Clients cls = (Clients) iterator.next();
/// System.out.println("Passed user:" + cls.getUserId());
if (cls.getUserId() == userID) {
System.out.print("\nEnter msg:");
String str = input.next();
cls.getOutput().println(str);
System.out.println("+\t" + cls.getUserId() + " get msg :" + str);
}
}
}
//SendUserMsg
public void stopServer() {
statusServer();
serverRuning = false;
try {
socket.close();
} catch (IOException ex) {
Logger.getLogger(ServerCore.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("+++\t SERVER WAS STOPED !");
}
//Stop server
public void statusServer() {
if (serverRuning) {
System.out.println("+++\t Server running at port:" + port + " with connected users :" + users.size() + "/" + max_connections);
} else {
System.out.println("+++\t Server IS NOT RUNNING!");
}
}
//Status server
public static boolean getServerRunning() {
// function for GrimReaper .... R.I.P :D
return ServerCore.serverRuning;
}
public static ServerCore Init() {
if (ServerCore.sc == null) {
ServerCore.sc = new ServerCore();
}
return ServerCore.sc;
}
// SingleTon
public class Clients extends Thread {
private Socket client;
private int userID;
private Scanner input;
private PrintWriter output;
public Clients(Socket socket) {
client = socket;
userID = socket.getPort();
try {
input = new Scanner(client.getInputStream());
output = new PrintWriter(client.getOutputStream(), true);
} catch (IOException ioEx) {
System.out.println(ioEx.toString());
}
}
public int getUserId() {
return userID;
}
public Scanner getInput() {
return input;
}
public PrintWriter getOutput() {
return output;
}
public Socket getClient() {
return client;
}
}//Clients Class
}
Note: I'm assuming Clients extends Thread.
It looks like you might be using interrupt() incorrectly. After calling user.interrupt(), it's up to that thread to check that it has been interrupted by calling Thread.interrupted() and terminate itself if true. Here's an extremely basic example:
class Clients extends Thread {
#Override
public void run() {
while (!Thread.interrupted()) {
//do work
}
//thread has been interrupted and quits
}
}