Google Maps Heatmap Android Display - java

I have multiple geo-locations that have a weight of +1 or -1 in an android app. I'd like to be able to plot these points as an overlay to a google-maps activity. I thought that the best way to view the data is not on a point-by-point basis but by shading regions depending on the average density of its values. I have done a few searches and I want a heatmap-like rendering and was wondering if anyone had any direction as to how to accomplish this.

If you are okay with using a library then you can use Mapex.
https://code.google.com/p/mapex/source/browse/MapExLib/

Related

how to implement grid over Osmdroid openstreet map in android java

I am creating an offline map application using osmdroid openstreet map I done maximum work but I am stuck on one task i.e. I want to show grid over on my map and that grid size should change when I zoom the map grid size should increases and when I zoom out the map grid size should decreases and also I want latitude longitude of specific grid.
if any one have any idea about how to achieve what I am asking please let me now it will be a big help for me from senior I am looking forward for my solution
thanks in advance to android developer and other who might now the solution.

how to create a circular route based on given distance and start location?

I would like to create a circular route from distance. First, I get current position, and then create a circular route based on the specified distance. But I don't know how to achieve this at all. I couldn't find any helpful methods in Google Maps API.
Is there any way to achieve this?
It sounds like you want to draw a Circle on a map, and based on your tags you might want to use the Maps SDK for Android. Here's the documentation for creating Circles on a Google Map for Android. https://developers.google.com/maps/documentation/android-sdk/shapes
If you want a polygon of exact points on roads based on distance from a center point, you might be looking for an Isodistance. Here is some open source code in JavaScript for building an isodistance polygon. You would use the same strategy in Java to do this in the Maps SDK for Android. https://github.com/dugwood/isochrone-isodistance-with-google-maps

How could I turn coordinates x,y,z coordinates of several objects into an Android app that displays the position of these objects?

I am using eclipse with the adk android plugin and I am completely lost
That would depend on what do you mean by displaying their location:
Relative to each other on a blank screen.
Read up on distance calculation in coordinates and draw the locations relative to their distance from each other.
On a map, each one separately from the other or together.
Use a web/binary API for map display like Google Maps (don't want to spam and post links with my reputation), or write your app to display Open map data from sources like OpenStreetMap.
On a satellite/aerial images.
Pretty much the same as #3 just you have less options to investigate and try.
If you were a bit clearer in your question, I could have been more specific with the answers, if you edit your question and clarify more, I could be more specific.

How to draw a cross on Google Maps?

I have following task - I need to draw on Google Maps a cross with certain coordinates. I know how can I do it using ItemOverlay but I think that there is means without using a custom marker. I need simple black cross with my coordinates. Please, tell me, is it possible?
UPDATE: I don't want to use ItemOverlay because I need to make a custom drawable for it and I hope there is simple android internal elements for it.
I'm sorry, but using Overlays seems to be the only way of drawing any line on Google Maps.
You could draw an ImageView right over the google maps view (with absolute positioning using margins). But then you'd have to take care of coord conversion (and reacting to user scrolling, zooming the map) "by hand".
I think you could also use SurfaceView fully aligned to google maps view and draw your marker right on it.
But both solutions are pretty much overkill; you're better off using ItemizedOverlay unless you have a really good reason no to - in which case you might wanna add some info on what's the reason, maybe we'll find you a nice solution to that one :)

Tiled Editor map to optimization

I am using AndEngine to create a project game for school.
I am creating a Tiled map using Tiled. The problem i am having is that i cant figure out the size of the map it should be to fit all devices.
or is there a way to create the Tiled map to fit all screen sizes? If so please let me know.
As of now the TiledMap is to small on tablet devices and on cell phones it is to large.
Any suggestions or tutorials on this?
This is what i want to create. Not exactly like this but it is an example.
There's no built-in function for changing the tilemap resolution in Tiled.
Someone wrote a script to change the resolution of a Tiled map. This might help in making the Tilemap with two sets of graphics.
Generally speaking you should aim to support the two or three primary display resolutions. You may have to optimize the tilemaps for each resolution. An alternative would be to either display borders (assume a larger screen is as big as a slightly smaller one) or scale up the tilemap layer (that will most likely result in visual degradation). That means for the best quality you'll need to create one set of tilemap with the corresponding graphic assets for each of the device resolutions you want to support. There's nothing "automagic" about this.

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