Given the provision of default and static methods new possibilities in interfaces, could someone help with use cases that might still warrant me to want to use Abstract Classes for inheritance hierarchy of common behaviors?
Normally, I would have:
public interface Shape
{
void draw();
}
With a hierarchy class like so:
public abstract class Triangle implements Shape
{
public void sayMyCategory(String name)
{
System.out.println(name);
}
}
And then have:
public class RightAngleTriangle extends Triangle
{
public void draw()
{
System.out.println("Right Angle Triangle Drawn");
}
}
With Java 8, I only need to have:
public interface ShapeImpr
{
void draw();
public default void sayMyCategory(String name)
{
System.out.println(name);
}
}
And then:
public class RightAngleTriangleImprv implements ShapeImpr
{
public void draw()
{
System.out.println("Right Angle Triangle Drawn");
}
}
Abstract class can define non-public methods, which is obviously not possible in interface.
There is a reduced need for abstract classes as some things that previously you needed them for can now be done by interfaces.
However abstract classes still can do things that interfaces cannot. For example containing member variables.
A simple example would be an interface that specifies listeners (addListener, removeListener, notifyListeners). The interface cannot provide a default implementation of those methods, however you can provide an abstract class which does.
You can also define things like protected methods in an abstract class which the people using the abstract class have to implement but which are not published as part of the public API.
The new features of java 8 are there to enable some behaviours we previously used interfaces for. Abstract classes are a structural concept. You use them to implement the IS-A relationship between classes in a class hierarchy.
Below is the code snippet:
public abstract class MyAbstractClass {
public abstract void a();
public abstract void b();
}
public class Foo extends MyAbstractClass {
public void a() {
System.out.println("hello");
}
public void b(){
System.out.println("bye");
}
}
public class Bar extends MyAbstractClass {
public void a() {
System.out.println("hello");
}
public void delta() {
System.out.println("gamma");
}
}
There are couple of questions that I have:
Q-1 :- Should I implement ALL the methods in abstract class?
Q-2 :- Can the implementing class have its own methods?
When you extend an Interface or an Abstract class you are creating a contract of sorts with that superclass. In the contract you are saying:
"I will implement all unimplemented methods in my superclass"
If you do not, implement all the unimplemented methods, then you are breaking your contract. A way to not break your contract is make your subclass Abstract as well as a way of saying
"I have not implemented all the classes in my contract, I am going to
have my subclasses implement them".
For your class bar right now, you must implement b() or make bar an Abstract class or you are not fulfilling your contract with MyAbstractClass
The basic idea is:
Interface: None of my methods are implemented. A subclass must implement all my methods in order to implement me. (Note: I believe default interfaces have been added to Java 8 which may change this a bit)
Example:
public interface myInterface
{
//My subclasses must implement this to fulfill their contract with me
public void methodA();
//My subclasses must implement this to fulfill their contract with me
public void methodB();
}
Abstract: I may implement some of my methods, but I will also leave methods as abstract so that my subclasses must implement because they can implement those classes to suit their needs better than I can.
Example:
public abstract class myAbstractClass
{
//My subclasses must implement this to fulfill their contract with me
public abstract void methodC();
public void helloWorld()
{
System.out.println("Hello World");
}
}
Abstract classes can also extend interfaces so they can implement some of their methods. But they can also leave some of the methods unimplemented so the subclass can implement them. If you leave an interface method unimplemented, there is not need to declare it abstract, it is already in the contract.
Example:
public abstract class myAbstractClass2 implement myInterface
{
#Override
public void methodA()
{
// this fulfills part of the contract with myInterface.
// my subclasses will not need to implement this unless they want to override
// my implementation.
}
//My subclasses must implement this to fulfill their contract with me
public abstract void methodD();
}
So in essence, an abstract class doesn't have as strict a contract with it's superclass because it can delegate its methods to its subclasses.
Regular Class: (I use regular to mean non-interface, and non-abstract). I must implement all unimplemented methods from all of my superclasses. These classes have a binding contract.
Example:
public class mySubClass extends myAbstractClass2
{
#Override
public void methodB()
{
//must be implemented to fulfill contract with myInterface
}
#Override
public void methodD()
{
//must be implemented to fulfill contract with myAbstractClass2
}
public void myMethod()
{
//This is a method specifically for mySubClass.
}
}
Q-1:- Should I implement all methods in abstract class?
Yes, you must implement all abstract methods.
Q-2 :- Can the implementing class have its own methods?
Yes, you can declare own (more specfic) methods.
You not only should, but have to implement all abstract methods (if the subclass is non-abstract). Otherwise an object of that subclass wouldn't know what to do if that method was called!
The only way to prevent this is if the subclass is also declared abstract, so that it cannot be instantiated in the first place.
You don't have to implement all methods of an abstract class. But you must implement all abstract methods of it.
In fact extending an abstract class has no difference then extending a normal class. It's not like implementing interfaces. Since you're extending you are creating a subclass thus you can add as many methods and attributes as you need.
Ya definately implementing class can define its own method as well and if are not implementing all the methods of your abstract class in the derived class then mark this derived class also as Abstract
but at the end of chain you have to make one concrete class which implements all the method that was not implement in abstract sub-parent
public interface I{
public void m();
}
public abstract class A1 implements I{
//No need to implement m() here - since this is abstract
}
public class B1 extends A1{
public void m(){
//This is required, since A1 did not implement m().
}
}
public abstract class A11 extends A1{
//Again No need to implement m() here - since this is abstract
public abstract void newA11Method()
}
public class B11 extends A11{
//This class needs to implement m() and newA11Method()
}
Yes, the implementing class need only implement the methods labeled as abstract in the abstract class.
Yes you must implement all the methods present in an abstract class. As the purpose of abstract class is purely to create a template for the functions whose implementation is decided by the class implementing them. So if you don't implement them, then you are breaking the concept of abstract class.
To answer your second question, yes you can create any number of your own methods irrespective of the abstract class you are extending.
Yes, When you are implementing an Interface you will have to implement all its methods. That is the purpose of defining an Interface. And yes, you can have your own methods in the class where you implement an Interface.
Yes, when you extends abstract you should give implementation for all abstract methods which are presents in abstract class. Othrewise you should make it implementation class as abtract class.
You must implement all the abstract methods you have in the abstract class. But you can directly use the concrete methods that are implemented.
For more information please refer to the :
https://www.javatpoint.com/abstract-class-in-java
Maybe its answer is obvious for most of you but I am a bit confused when implementing an interface.
Should “just one implementation class” implement “the complete set of methods”?
Forex:
public class CCSImplementation implements CCS {
public void addComment (int submissionId,int customerId, String comment, Date date) { }
public void addGeneralComplaint (int submissionId, int customerId, String description, Date date) { }
and other methods…..}
Or
- More implementation classes such as
public class Comment implements CCS {
public void addComment() {}
}
and
public class GeneralComplaints implements CCS {
public void addGeneralComplaint(){}
}
implement the interface part by part taking into account of related methods? (---I got error when implement like these)
Since a reference says
One or more classes can implement that interface...
as I said I am a bit confused.
If the class is abstract, you don't have to implement all/any of the methods:
public abstract class Comment implements CCS {
public void addComment() {}
// addGeneralComplaint() is implied as abstract
}
Depending on your need, it would be perfectly valid to define such a class, where some of the methods are implemented, but subclasses are left to implement the rest of the interface's methods.
When a non-abstract class implements an interface it must provide implementations of all the exposed by the interface methods.
If we have an abstract class A, it can implement an interface without providing method implementations of the interface-exposed methods, since all of them are abstract by default. But when this class is subclassed by a non-abstract class B, the subclass must provide the implementations of the interface-exposed method signatures.
class Comment should extends Class GeneralComplaints
or
class GeneralComplaints should extends class Comment..
If it turns out that you are using an abstract class then you don't have to use everything. From my understanding you only want to implement something if you plan on using the provided methods. It was explained to me that an interface s provided so that the user doesn't forget to use methods in their class. Hope this helps.
Let's say you have a class that extends Activity and implements MyInterface, where Activity contains public final void setProgress(int progress) and MyInterface contains public abstract void setProgress(int progress)
I need to override the method from the interface, but I can't because Activty says it's final and can't be overridden.
What do I do?
Example:
public class MyActivity extends Activity implements MyInterface
{
#Override
protected void onCreate(Bundle bundle)
{
//stuff goes here
}
//Cannot override the final method from Activity
#Override
public void setProgress(int progress)
{
}
}
Let's also extend this question and say you don't have access to the source of MyInterface to change it, what does one do in such situations?
Use a decorator Design Pattern.
and here's a simplified example of the decorator pattern.
(adapted from the interwebs and polygenelubricants' answer on SO)
Note: before we begin remove the abstract keyword from the interface, that's wrong syntax
The class hierarchy is restructured as static inner classes so that the whole example is contained in one compilation unit (as seen on ideone.com):
Here's a diagrammatic overview of intended class hierarchy
public class AnimalDecorator {
static interface Animal {
public String makeNoise();
public void wagTail();
//other methods
}
static class Dog implements Animal {
public final String makeNoise() { return "woof"; }
public final void wagTail() { //do wag tail action }
}
static class DogDecorator implements Animal {
//delegate
private Animal animal;
public DogDecorator (Animal animal){this.animal = animal;}
public String makeNoise() { animal.makeNoise();}
public void wagTail() { animal.wagTail();}
}
static class LoudDog extends DogDecorator {
#Override public String makeNoise() {
return "WOOF WOOF WOOF!!!";
}
}
}
So here we have a simple Animal hierarchy, with Dog subclass. We also have a DogDecorator decorator -- also an Animal -- that simply delegates all methods to another Animal. That is, it doesn't really do any effective decoration, but it's ready to be subclassed so that actual decorations can be added.
We only have two methods here, makeNoise() and wagTail(). We then create the class we want LoudDog and use it. (Consider the case where Animal has many methods; then Normal would be most valuable).
Note that we can even stack one decoration on top of another. The exact implementation details may vary, but this simplified example pretty much captures the essence of the decorator pattern.
Steps
Subclass the original "Component" class into a "Decorator" class (see UML diagram);
In the Decorator class, add a Component pointer as a field;
Pass a Component to the Decorator constructor to initialize the Component pointer;
In the Decorator class, redirect all "Component" methods to the "Component" pointer; and
In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified.
See also
Effective Java 2nd Edition, Item 18: Prefer interfaces to abstract classes
Related questions
Interface vs Abstract Class (general OO)
Is it just me or are interfaces overused?
You cannot override the final method because in the Java programming language, the final keyword is used to define an entity which cannot later be changed.
form Java Language Specification
Never tried but can give it a try.
You must implement the MyInterface in subclass too and can override the setProgress method of MyInterface and not of its superclass.
Should say..a good question:)
Edit:
In this case, the class cannot override the final method. So either your interface will have the exact same signature as the parent class (hence the interface is implemented automatically by inheritance), or you create a method with a different name.
The solution would largely depend on the circumstances, there's no textbook solution here.
Don't have your MyActivity implement MyInterface and instead create anonymous or inner class that implements it.
This ways you still have access to all MyActivity components and functions from setProgress(int) which is completly separate from final Activity.setProgress(int).
What is an "abstract class" in Java?
An abstract class is a class which cannot be instantiated. An abstract class is used by creating an inheriting subclass that can be instantiated. An abstract class does a few things for the inheriting subclass:
Define methods which can be used by the inheriting subclass.
Define abstract methods which the inheriting subclass must implement.
Provide a common interface which allows the subclass to be interchanged with all other subclasses.
Here's an example:
abstract public class AbstractClass
{
abstract public void abstractMethod();
public void implementedMethod() { System.out.print("implementedMethod()"); }
final public void finalMethod() { System.out.print("finalMethod()"); }
}
Notice that "abstractMethod()" doesn't have any method body. Because of this, you can't do the following:
public class ImplementingClass extends AbstractClass
{
// ERROR!
}
There's no method that implements abstractMethod()! So there's no way for the JVM to know what it's supposed to do when it gets something like new ImplementingClass().abstractMethod().
Here's a correct ImplementingClass.
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
}
Notice that you don't have to define implementedMethod() or finalMethod(). They were already defined by AbstractClass.
Here's another correct ImplementingClass.
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
public void implementedMethod() { System.out.print("Overridden!"); }
}
In this case, you have overridden implementedMethod().
However, because of the final keyword, the following is not possible.
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
public void implementedMethod() { System.out.print("Overridden!"); }
public void finalMethod() { System.out.print("ERROR!"); }
}
You can't do this because the implementation of finalMethod() in AbstractClass is marked as the final implementation of finalMethod(): no other implementations will be allowed, ever.
Now you can also implement an abstract class twice:
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
public void implementedMethod() { System.out.print("Overridden!"); }
}
// In a separate file.
public class SecondImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("second abstractMethod()"); }
}
Now somewhere you could write another method.
public tryItOut()
{
ImplementingClass a = new ImplementingClass();
AbstractClass b = new ImplementingClass();
a.abstractMethod(); // prints "abstractMethod()"
a.implementedMethod(); // prints "Overridden!" <-- same
a.finalMethod(); // prints "finalMethod()"
b.abstractMethod(); // prints "abstractMethod()"
b.implementedMethod(); // prints "Overridden!" <-- same
b.finalMethod(); // prints "finalMethod()"
SecondImplementingClass c = new SecondImplementingClass();
AbstractClass d = new SecondImplementingClass();
c.abstractMethod(); // prints "second abstractMethod()"
c.implementedMethod(); // prints "implementedMethod()"
c.finalMethod(); // prints "finalMethod()"
d.abstractMethod(); // prints "second abstractMethod()"
d.implementedMethod(); // prints "implementedMethod()"
d.finalMethod(); // prints "finalMethod()"
}
Notice that even though we declared b an AbstractClass type, it displays "Overriden!". This is because the object we instantiated was actually an ImplementingClass, whose implementedMethod() is of course overridden. (You may have seen this referred to as polymorphism.)
If we wish to access a member specific to a particular subclass, we must cast down to that subclass first:
// Say ImplementingClass also contains uniqueMethod()
// To access it, we use a cast to tell the runtime which type the object is
AbstractClass b = new ImplementingClass();
((ImplementingClass)b).uniqueMethod();
Lastly, you cannot do the following:
public class ImplementingClass extends AbstractClass, SomeOtherAbstractClass
{
... // implementation
}
Only one class can be extended at a time. If you need to extend multiple classes, they have to be interfaces. You can do this:
public class ImplementingClass extends AbstractClass implements InterfaceA, InterfaceB
{
... // implementation
}
Here's an example interface:
interface InterfaceA
{
void interfaceMethod();
}
This is basically the same as:
abstract public class InterfaceA
{
abstract public void interfaceMethod();
}
The only difference is that the second way doesn't let the compiler know that it's actually an interface. This can be useful if you want people to only implement your interface and no others. However, as a general beginner rule of thumb, if your abstract class only has abstract methods, you should probably make it an interface.
The following is illegal:
interface InterfaceB
{
void interfaceMethod() { System.out.print("ERROR!"); }
}
You cannot implement methods in an interface. This means that if you implement two different interfaces, the different methods in those interfaces can't collide. Since all the methods in an interface are abstract, you have to implement the method, and since your method is the only implementation in the inheritance tree, the compiler knows that it has to use your method.
A Java class becomes abstract under the following conditions:
1. At least one of the methods is marked as abstract:
public abstract void myMethod()
In that case the compiler forces you to mark the whole class as abstract.
2. The class is marked as abstract:
abstract class MyClass
As already said: If you have an abstract method the compiler forces you to mark the whole class as abstract. But even if you don't have any abstract method you can still mark the class as abstract.
Common use:
A common use of abstract classes is to provide an outline of a class similar like an interface does. But unlike an interface it can already provide functionality, i.e. some parts of the class are implemented and some parts are just outlined with a method declaration. ("abstract")
An abstract class cannot be instantiated, but you can create a concrete class based on an abstract class, which then can be instantiated. To do so you have to inherit from the abstract class and override the abstract methods, i.e. implement them.
A class that is declared using the abstract keyword is known as abstract class.
Abstraction is a process of hiding the data implementation details, and showing only functionality to the user. Abstraction lets you focus on what the object does instead of how it does it.
Main things of abstract class
An abstract class may or may not contain abstract methods.There can be non abstract methods.
An abstract method is a method that is declared without an
implementation (without braces, and followed by a semicolon), like this:
ex : abstract void moveTo(double deltaX, double deltaY);
If a class has at least one abstract method then that class must be abstract
Abstract classes may not be instantiated (You are not allowed to create object of Abstract class)
To use an abstract class, you have to inherit it from another class. Provide implementations to all the abstract methods in it.
If you inherit an abstract class, you have to provide implementations to all the abstract methods in it.
Declare abstract class
Specifying abstract keyword before the class during declaration makes it abstract. Have a look at the code below:
abstract class AbstractDemo{ }
Declare abstract method
Specifying abstract keyword before the method during declaration makes it abstract. Have a look at the code below,
abstract void moveTo();//no body
Why we need to abstract classes
In an object-oriented drawing application, you can draw circles, rectangles, lines, Bezier curves, and many other graphic objects. These objects all have certain states (for ex -: position, orientation, line color, fill color) and behaviors (for ex -: moveTo, rotate, resize, draw) in common. Some of these states and behaviors are the same for all graphic objects (for ex : fill color, position, and moveTo). Others require different implementation(for ex: resize or draw). All graphic objects must be able to draw or resize themselves, they just differ in how they do it.
This is a perfect situation for an abstract superclass. You can take advantage of the similarities, and declare all the graphic objects to inherit from the same abstract parent object (for ex : GraphicObject) as shown in the following figure.
First, you declare an abstract class, GraphicObject, to provide member variables and methods that are wholly shared by all subclasses, such as the current position and the moveTo method. GraphicObject also declared abstract methods, such as draw or resize, that need to be a implemented by all subclasses but must be implemented in different ways. The GraphicObject class can look something like this:
abstract class GraphicObject {
void moveTo(int x, int y) {
// Inside this method we have to change the position of the graphic
// object according to x,y
// This is the same in every GraphicObject. Then we can implement here.
}
abstract void draw(); // But every GraphicObject drawing case is
// unique, not common. Then we have to create that
// case inside each class. Then create these
// methods as abstract
abstract void resize();
}
Usage of abstract method in sub classes
Each non abstract subclasses of GraphicObject, such as Circle and Rectangle, must provide implementations for the draw and resize methods.
class Circle extends GraphicObject {
void draw() {
//Add to some implementation here
}
void resize() {
//Add to some implementation here
}
}
class Rectangle extends GraphicObject {
void draw() {
//Add to some implementation here
}
void resize() {
//Add to some implementation here
}
}
Inside the main method you can call all methods like this:
public static void main(String args[]){
GraphicObject c = new Circle();
c.draw();
c.resize();
c.moveTo(4,5);
}
Ways to achieve abstraction in Java
There are two ways to achieve abstraction in java
Abstract class (0 to 100%)
Interface (100%)
Abstract class with constructors, data members, methods, etc
abstract class GraphicObject {
GraphicObject (){
System.out.println("GraphicObject is created");
}
void moveTo(int y, int x) {
System.out.println("Change position according to "+ x+ " and " + y);
}
abstract void draw();
}
class Circle extends GraphicObject {
void draw() {
System.out.println("Draw the Circle");
}
}
class TestAbstract {
public static void main(String args[]){
GraphicObject grObj = new Circle ();
grObj.draw();
grObj.moveTo(4,6);
}
}
Output:
GraphicObject is created
Draw the Circle
Change position according to 6 and 4
Remember two rules:
If the class has few abstract methods and few concrete methods,
declare it as an abstract class.
If the class has only abstract methods, declare it as an interface.
References:
TutorialsPoint - Java Abstraction
BeginnersBook - Java Abstract Class Method
Java Docs - Abstract Methods and Classes
JavaPoint - Abstract Class in Java
It's a class that cannot be instantiated, and forces implementing classes to, possibly, implement abstract methods that it outlines.
Simply speaking, you can think of an abstract class as like an Interface with a bit more capabilities.
You cannot instantiate an Interface, which also holds for an abstract class.
On your interface you can just define the method headers and ALL of the implementers are forced to implement all of them. On an abstract class you can also define your method headers but here - to the difference of the interface - you can also define the body (usually a default implementation) of the method. Moreover when other classes extend (note, not implement and therefore you can also have just one abstract class per child class) your abstract class, they are not forced to implement all of your methods of your abstract class, unless you specified an abstract method (in such case it works like for interfaces, you cannot define the method body).
public abstract class MyAbstractClass{
public abstract void DoSomething();
}
Otherwise for normal methods of an abstract class, the "inheriters" can either just use the default behavior or override it, as usual.
Example:
public abstract class MyAbstractClass{
public int CalculateCost(int amount){
//do some default calculations
//this can be overriden by subclasses if needed
}
//this MUST be implemented by subclasses
public abstract void DoSomething();
}
From oracle documentation
Abstract Methods and Classes:
An abstract class is a class that is declared abstract—it may or may not include abstract methods
Abstract classes cannot be instantiated, but they can be subclassed
An abstract method is a method that is declared without an implementation (without braces, and followed by a semicolon), like this:
abstract void moveTo(double deltaX, double deltaY);
If a class includes abstract methods, then the class itself must be declared abstract, as in:
public abstract class GraphicObject {
// declare fields
// declare nonabstract methods
abstract void draw();
}
When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class. However, if it does not, then the subclass must also be declared abstract.
Since abstract classes and interfaces are related, have a look at below SE questions:
What is the difference between an interface and abstract class?
How should I have explained the difference between an Interface and an Abstract class?
Get your answers here:
Abstract class vs Interface in Java
Can an abstract class have a final method?
BTW - those are question you asked recently. Think about a new question to build up reputation...
Edit:
Just realized, that the posters of this and the referenced questions have the same or at least similiar name but the user-id is always different. So either, there's a technical problem, that keyur has problems logging in again and finding the answers to his questions or this is a sort of game to entertain the SO community ;)
Little addition to all these posts.
Sometimes you may want to declare a
class and yet not know how to define
all of the methods that belong to that
class. For example, you may want to
declare a class called Writer and
include in it a member method called
write(). However, you don't know how to code write() because it is
different for each type of Writer
devices. Of course, you plan to handle
this by deriving subclass of Writer,
such as Printer, Disk, Network and
Console.
An abstract class can not be directly instantiated, but must be derived from to be usable. A class MUST be abstract if it contains abstract methods: either directly
abstract class Foo {
abstract void someMethod();
}
or indirectly
interface IFoo {
void someMethod();
}
abstract class Foo2 implements IFoo {
}
However, a class can be abstract without containing abstract methods. Its a way to prevent direct instantation, e.g.
abstract class Foo3 {
}
class Bar extends Foo3 {
}
Foo3 myVar = new Foo3(); // illegal! class is abstract
Foo3 myVar = new Bar(); // allowed!
The latter style of abstract classes may be used to create "interface-like" classes. Unlike interfaces an abstract class is allowed to contain non-abstract methods and instance variables. You can use this to provide some base functionality to extending classes.
Another frequent pattern is to implement the main functionality in the abstract class and define part of the algorithm in an abstract method to be implemented by an extending class. Stupid example:
abstract class Processor {
protected abstract int[] filterInput(int[] unfiltered);
public int process(int[] values) {
int[] filtered = filterInput(values);
// do something with filtered input
}
}
class EvenValues extends Processor {
protected int[] filterInput(int[] unfiltered) {
// remove odd numbers
}
}
class OddValues extends Processor {
protected int[] filterInput(int[] unfiltered) {
// remove even numbers
}
}
Solution - base class (abstract)
public abstract class Place {
String Name;
String Postcode;
String County;
String Area;
Place () {
}
public static Place make(String Incoming) {
if (Incoming.length() < 61) return (null);
String Name = (Incoming.substring(4,26)).trim();
String County = (Incoming.substring(27,48)).trim();
String Postcode = (Incoming.substring(48,61)).trim();
String Area = (Incoming.substring(61)).trim();
Place created;
if (Name.equalsIgnoreCase(Area)) {
created = new Area(Area,County,Postcode);
} else {
created = new District(Name,County,Postcode,Area);
}
return (created);
}
public String getName() {
return (Name);
}
public String getPostcode() {
return (Postcode);
}
public String getCounty() {
return (County);
}
public abstract String getArea();
}
What is Abstract class?
Ok! lets take an example you known little bit about chemistry we have an element carbon(symbol C).Carbon has some basic atomic structure which you can't change but using carbon you can make so many compounds like (CO2),Methane(CH4),Butane(C4H10).
So Here carbon is abstract class and you do not want to change its basic structure however you want their childrens(CO2,CH4 etc) to use it.But in their own way
An abstract class is a class that is declared abstract — it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed.
In other words, a class that is declared with abstract keyword, is known as abstract class in java. It can have abstract(method without body) and non-abstract methods (method with body).
Important Note:-
Abstract classes cannot be used to instantiate objects, they can be used to create object references, because Java's approach to run-time Polymorphism is implemented through the use of superclass references. Thus, it must be possible to create a reference to an abstract class so that it can be used to point to a subclass object. You will see this feature in the below example
abstract class Bike{
abstract void run();
}
class Honda4 extends Bike{
void run(){
System.out.println("running safely..");
}
public static void main(String args[]){
Bike obj = new Honda4();
obj.run();
}
}
An abstract class is one that isn't fully implemented but provides something of a blueprint for subclasses. It may be partially implemented in that it contains fully-defined concrete methods, but it can also hold abstract methods. These are methods with a signature but no method body. Any subclass must define a body for each abstract method, otherwise it too must be declared abstract.
Because abstract classes cannot be instantiated, they must be extended by at least one subclass in order to be utilized. Think of the abstract class as the generic class, and the subclasses are there to fill in the missing information.
Class which can have both concrete and non-concrete methods i.e. with and without body.
Methods without implementation must contain 'abstract' keyword.
Abstract class can't be instantiated.
It do nothing, just provide a common template that will be shared for it's subclass