Best practices to get data and save it - java

I have an android application and in one of my activities I am making a call to get say "Customers", this call is made to an external API, when I get the response I get it as a JSON object. The problem i am having is that I have a ListView in the activity and when you click on of its items it shows you the details but then when you hit the back button I have to make the call again to populate it. In Samsung Galaxy 4S it seems to keep the data of the list view but in the HTC android incredible it's blank. So what I did is, make it rebind OnResume(), this fixed the issues for both BUT the consequence is making another call to that server. When its 10 or 100 customers it doesnt matter but I know that there are some accounts that have up to 5000 and I am sure it will crash.
What are my options to improve performance on this issue with Android?, I tried a static variable but at some point that object got cleared too.
How do Android applications usually handle this cases where the data is retrieved from API's and they need to be stored through out the application and there is no need to make another call for the same information?, I was thinking on static object but i want to make sure I do this the right way.

You have a couple of options.
1) You can cache the data in memory. For example you can make a static cache or cache the data within the Activity or the App object. If you are doing this in only one view and if it is not a lot of data, this might be an ok solution. However, if you have to do this for many activities and there is a lot of data that has to be cached, you might want to go for option 2. Also storing data in memory in android, does not mean it won't be garbage collected (in some cases, even if you have a reference to it.)
2) You can cache the data in the internal storage and refresh it from time to time.
You can find more info about the internal storage and how to use it here: http://developer.android.com/guide/topics/data/data-storage.html#filesInternal
Basically, you store the response within the internal storage under a specific identifier. The next time you open the activity, you check if the storage has data for that identifier and if yes, you read it and display it. If no, you make the API call.
Keep in mind, that you will have to refresh the cache from time to time.

I had the problem with ListViews on my application too. What I did is that I wrote a custom adapter and that solved the issue..
However the thing you can do is to make a global variable and save the returned results to it. When your application wants to call the server, check the variable, if it's null make the call, if it's not then just draw the ListView with the already fetched data..
Keep in my mind, to implement a refresh button, you need to skip the check.

Related

Global object (based on "extend Application") evaporates overnight.. why?

I have an android app where I extend the application object as such
public class Globals extends Application {
private Map<String, Object> Creators = new LinkedHashMap<>();
}
Globals has various things in it. usually HashMaps of things - I use it as a global json cache where each Context has an instance of this. Now overnight it appears the Application object can sometimes be empty. i.e. I use the app go away and go to sleep, go back to testing it in the morning and all the json caches are empty. But the user is still "logged in". I assume this is because of garbage collection on the OS.
Now. I could just refresh the json cache or force "logout" when the json cache is empty but there is a problem - it may be empty because there IS legitimately no json from the server. i.e "being empty" is no reason to go get more. What I need to be able to do is detect when android has flattened the cache, or at least know the minimum amount of time that Android will keep the Application extension.
Would it set everything to null?
Has anyone got any ideas? Bear in mind the context will re-initialise null HashMap members of the Application in the context in onCreate (which is required for reason outside the scope) because I declare the new but simply testing for "null" is not really an option. I suppose making a blank null that is changed only on json gather would be ok but I need to KNOW this will work or I lose yet another day chasing this (i.e it's VERY hard to test)
Now overnight it appears the Application object can sometimes be empty. i.e. I use the app go away and go to sleep, go back to testing it in the morning and all the json caches are empty.
Your process was terminated, most likely. See the documentation and the documentation.
What I need to be able to do is detect when android has flattened the cache
You are not informed when your process is terminated.
or at least know the minimum amount of time that Android will keep the Application extension
Your process can be terminated milliseconds after it leaves the foreground.
[Application works] fine as a data store
Only for data that you can easily reload from a persistent data store.
[Application] works works on multi thread
Only if you add your own thread-synchronization logic. There is nothing magic about properties and functions on Application that makes them thread-safe.
where there is no place to store mutable data - this is the best alternative
Any data that you wish to keep should be stored on disk (database, SharedPreferences, or other types of files) or on a server.
so my question remains how to mitigate it
Any data that you wish to keep should be stored on disk (database, SharedPreferences, or other types of files) or on a server. Use in-memory caches as caches.
because things like SQLite are useless they're not thread safe
If you use the same SQLiteDatabase instance for your operations, SQLite is thread-safe.
effectively making it impossible to run anything in parallel
You are certainly welcome to use other persistent data stores if you find SQLite to be distasteful.

Use of global variable in never ending service

I created a never ending service but I'm not sure that it's OK to do what I did with this service. I declared global variable like static String list_contact
and fill the list from a db in onCreate method. I wanted to avoid to retrieve data from database each time because I need to compare to the list fast. But maybe it's a problem to store data in global variable of Service. Plus I need another list with thousands of data. If it's no good, can I find a compromise between memory and speed for retrieving data ? Thanks.
Its not a great idea put the static variable in Service and assume that service would run forever.
The biggest drawback is, service won't run in background forever, starting from Android O. Latest version applies more restrictions on the background processing and kills your service few minutes after app is put in background.
You can implement Object pool pattern which will store the frequently accessed data in an Object. This doesn't require to have a service running and could serve your purpose. You need to ensure that you are not maintaining sensitive data in clear text in these Objects.
Alternatively, you can also read this post which describes caching for Android.

How to get access to values from every Activity using Service

I trying to make the app similar to Nissan Leaf Spy. This app receives data from bluetooth interface ELM 327. My goal is to collect data like:
Speed
Temperature
Power
Battery capacity
And some more data
And display them on real time chart using GraphView.
For one parameter is one chart in Activity. So there are at least as many Activities as parameters I need to display. My guess is to use
Android Services
to do work in background to co collect and save every data in different array via bluetooth. Of course when I change Activity to see another Activity the one that works will stop working and there will be no more real time.
The question is: is there any kind of 'superclass' that is always working or do I need to save this data using SQL? Or should I just use intent.putExtraString(key,value) and getIntent().getStringExtra(key). I will be grateful for your help!
About having different activities for different parameters, you need to have just one activity. You can have a graph and different ArrayLists with adapters for parameters and then use one of them to feed the graph according to the parameter selected say, from a Spinner.
To feed those ArrayLists is just as easy. You can have a Service running, for general data collection, with an AsyncTask inside it, which will keep the feed live for a selected parameter when the app is active and not in the background. The Service, by itself, can collect data in some sort of a buffer large enough to feed those graphs.
Remember, AsyncTasks are good for updating UI components without blocking the main thread.
EDIT: Look, if you have an activity (let's consider some other activity than main) where you're going to show the data or graph, you can have AsyncTask running as soon as you enter the activity(you can define a default parameter for a graph to be shown) or when you select from a drop down, giving you real-time data while you're on the activity.
The reason I am using AsyncTask for the live feed is that you can have different UI views and seamlessly integrate without any future problems and that it'd modularize Service into functionalities for serving Activity and would end when you close the app. The Service running in the background would primarily provide to a temp log file or be an InputStream source for AsyncTask when it runs after app launch or activity launch.

Best practice to persist android "home"/"main" activity?

I have an android app with one "home" or "main" activity that relies on fragments to accomplish several tasks. This data relies on information retrieved from a server (mine, and presumably a substantial amount by google maps).
I would like to structure my code such that several other activities (ie. preferences) can temporarily take focus before returning to the main activity.
Currently android destroys and recreates the main activity, which means bandwidth is wasted every time.
There are several notable intent flags which 'solve' this problem (Intent.FLAG_ACTIVITY_REORDER_TO_FRONT and Intent.FLAG_ACTIVITY_CLEAR_TOP), however they only appear to be useful when transitioning back to the main activity, which means I have to #override the system behaviour for both onKeyDown() and onBackPressed(). I would really prefer not to do this in case it causes other issues or eventually becomes deprecated.
Is this safe? Or is the better solution to force my application to create a serialization (savedInstanceState) of the main activity and all fragments anytime another activity temporarily takes the foreground?
Using saved instance state is the proper approach here. That will let you persist the information retrieved from the server when the activity gets re-created.
You only need to implement code to save / restore the instance state in the fragment or activity that holds the data. If you want to share that data across all your fragments, you can place it in the activity and add code to save the instance state of the activity. Then you can access the data that's stored in the activity from your fragments with ((MainActivity)getActivity()).getData().
For code to save and restore instance state, take a look at:
http://developer.android.com/training/basics/activity-lifecycle/recreating.html#SaveState
http://developer.android.com/training/basics/activity-lifecycle/recreating.html#RestoreState
If the data you need to persist is really large, you can use a retained fragment instead, as explained here:
http://developer.android.com/guide/topics/resources/runtime-changes.html#RetainingAnObject
Another trick for large data objects is to use a singleton class to store the data while the orientation change takes place.

First steps in Android architecture - please help me avoid a big mistake

I'm a relatively experienced .NET/iOS developer taking first steps in Android development - to help me avoid going down the wrong path I'd be grateful for some guidance:
Essentially, I have an app that displays locations on a map/list. As the user scrolls around the map, the locations are fetched from a JSON web service. A location can be tapped, at which point another JSON web service is called to retrieve live information for that location. The live info is then displayed.
So, having read the various 'getting started' Android docs, I would imagine I need:
An Activity to display the main map view of the locations
A second Activity to display the list view? These seems odd since I get the impression that each Activity has to be an entire screen of the app. I'd like to persist the other UI elements. (e.g. button to switch views, button for settings etc) Is this possible?
A Service (or IntentService?) to retrieve the locations from the web. How should it let the Activity and ContentProvider know when new locations have been retrieved - via Broadcasts or should they bind to it?
A ContentProvider, to cache and persist my locations. Perhaps the content provider should broadcast to the activities when new data is available to display?
Your help would be very much appreciated, since I feel a little lost!
Carlos
PS: I'll be developing with Mono for Android, unless enough people advise against
An Activity to display the main map view of the locations
Yes
A second Activity to display the list view? These seems odd since I
get the impression that each Activity has to be an entire screen of
the app. I'd like to persist the other UI elements. (e.g. button to
switch views, button for settings etc) Is this possible?
Not necessarily so. Take a look at the Fragments API. It allows you to switch only parts of your UI. It was introduced in Android 3.0, but there exists an official backport of it, so that you can also use it in previous Android versions.
With it, you can put your buttons into the activity, the map in one fragment and the list in another, and then just switch the map with list while retaining the buttons.
A Service (or IntentService?) to retrieve the locations from the web.
How should it let the Activity and ContentProvider know when new
locations have been retrieved - via Broadcasts or should they bind to
it?
I would strongly advice against this. You should use a service if you have long-lasting downloads in the background, like downloading a file or something. Short term JSON requests can and should be handled in the UI process. Use AsyncTask or an Executor for that. There has been advice by Google to put almost all of your requests into a service, but believe me, it's bull.
A ContentProvider, to cache and persist my locations. Perhaps the
content provider should broadcast to the activities when new data is
available to display?
Not required. You only really need a ContentProvider if you plan to make your content accessible to other Applications or the System. For HTTP caching, you can directly access the database/filesystem, or better yet, use the Apache HTTP Client Cache. Works well if you use the already embedded Apache HTTP Client, which you should.
Points 1 and 2 : You could use Fragments to update part of the screen, Activity will act as a container for multiple fragments ( use compatibility library for back porting fragments to API level 10 or less
You should use AsyncTask instead of a service to get the locations from a remote web service
AsyncTask has a callback onPostExecute(..) which will be called on completion of remote fetch, this can be used to update List, Maps or Fragments
1 . You can use MapActivity for map view;
2 . use Activity and place listView to include button in a single view instead of ListActiviy
3 .please follow the link for location updator tutorial
http://www.vogella.de/articles/AndroidLocationAPI/article.html
4 . use map overlay technique for your message display
please make comments if u want any suggestions further after u go through it

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