reuse ElementListSelectionDialog on Eclipse 4 RCP Application - java

I have a basic implementation of ElementListSelectionDialog, like following.
ElementListSelectionDialog dialog =
new ElementListSelectionDialog(shell, new LabelProvider());
dialog.setElements(new String[] { "Linux", "Mac", "Windows" });
dialog.setTitle("Which operating system are you using");
dialog.open();
The dialog opens well, but the list is empty, and when we type something in the search field, nothing happens.
I don't have any exception, I am under Eclipse Kepeler 4.3
I read somewhere that the selection dialog are directly reusable after 4.2 release of eclipse.
I deeply examined the ElementListSelectionDialog class, and I found that the problem comes from FiltredList not draw the elements provided via LabelProvider.
FilteredList list = new FilteredList(workArea,SWT.BORDER | SWT.V_SCROLL | SWT.H_SCROLL,new LabelProvider(),false,true,true);
list.setLayoutData(new GridData(GridData.FILL,
GridData.BEGINNING, true, false, 1, 1));
list.setFilter(""); //$NON-NLS-1$
list.setElements( new Object[] {"Item 1","Item 2","Item 3","Item"});
I don't know why it does not work for me, but one thing I am sure of is that it works fine in the Eclipse IDE.
I think I have no alternative, I must define my own Dialog based on a TableViewer
Has anyone succeeded to run a ElementListSelectionDialog in Eclipse 4 because it would be a shame not to use it, it's a Dialog to use as standrad

I have the same issue. Dialog updates it content via TableUpdateJob. Method schedule contains check against PlatformUI.isWorkbenchRunning(). So ever if you have custom RCP application you must start Workbench anyway or emulate this behavior.

Related

First addCommand() item in a Form fails when used with native theme

I have encountered a problem when using the the addCommand() method of the Form class along with the Native theme - other themes work fine. See the following example:
Form hi = new Form("Hi World");
hi.addComponent(new Label("Hi World"));
// with native theme - can't click on the first command in the list
hi.addCommand(new Command("Dummy1") {
public void actionPerformed(ActionEvent ev) {
Dialog.show("Dummy1 Clicked!", "You clicked the Dummy1", "OK", null);
}
});
hi.addCommand(new Command("Dummy2") {
public void actionPerformed(ActionEvent ev) {
Dialog.show("Dummy2 Clicked!", "You clicked the Dummy2", "OK", null);
}
});
hi.show();
When I create an application using the code above, a click on the second command ("Dummy2") produces the expected Dialog, but a click on the first command ("Dummy1") does nothing.
This only happens when using the Native theme. If I switch to Flat Blue, then clicking on either command produces the expected Dialog.
This behavior happens both on the Simulator and on a real Android device (don't know about iOS).
Fyi, my toolchain is NetBeans IDE v8.2, Java 1.8.0_25, with the CodenameOne plugin v3.6.0.
Has anyone else seen this? Am I missing something? If so, is there a workaround?
If the element is very narrow and very close to the top the click might be misinterpreted as a click out of bounds or on the status bar area. You need to set the styling of the SideCommand to have a sensible default as this element is very application specific. Otherwise touches might be lost.
I tried styling the SideCommand but it didn't seem to help. What worked for me was to define a style for TitleArea and simply uncheck Derived for the Padding settings (I left them all set to 0px).
I have no idea why this works - I would have thought that the derived values would have been zero in any case.

Create java applications with MacBook Pro touchbar support?

as the tile describe, I would love to have the ability to add some cool touchbar buttons to my java application for MacBook Pro 2016 users.. I've not seen yet if there is a way to implement it in java yet.
Anyone got some knowledge on that?
There is a new Java library for interacting with the NSTouchBar API called JTouchBar.
For example using SWT
Shell shell = ...
JTouchBar jTouchBar = new JTouchBar();
jTouchBar.setCustomizationIdentifier("MySWTJavaTouchBar");
// flexible space
jTouchBar.addItem(new TouchBarItem(TouchBarItem.NSTouchBarItemIdentifierFlexibleSpace));
// button
TouchBarButton touchBarButtonImg = new TouchBarButton();
touchBarButtonImg.setTitle("Button 1");
touchBarButtonImg.setAction(new TouchBarViewAction() {
#Override
public void onCall( TouchBarView view ) {
System.out.println("Clicked Button_1.");
}
});
Image image = new Image();
img.setName(ImageName.NSImageNameTouchBarColorPickerFill);
touchBarButtonImg.setImage(image);
jTouchBar.addItem(new TouchBarItem("Button_1", touchBarButtonImg, true));
// label
TouchBarTextField touchBarTextField = new TouchBarTextField();
touchBarTextField.setStringValue("TextField 1");
jTouchBar.addItem(new TouchBarItem("TextField_1", touchBarTextField, true));
// enable touchbar
jTouchBar.enableForShell(shell);
You can find the library on Github:
https://github.com/Thizzer/JTouchBar
By the looks of it, apple doesn't provide support for adding items to the touch bar, never mind doing it in java.
While going through some documentation for the touch bar, it would appear that you will also need an instance of the NSTouchBarItem class. Java doesn't have that, nor provide a way to get that. I doubt that using native methods would work as well, seeing how the instance is app specific and is passed to the application through apple.
Accessing the bar is possible, but only natively.

PathMustExists and FileMustExists in SWT FileDialog

To date I only used Swing to build graphical user interfaces but now I also want to make myself familiar with the Standard Widget Toolkit.
I already read the documentation and built a simple app.
My problem is now to use the FileDialog component.
I did the following code:
FileDialog openFileDialog = new FileDialog(shell, SWT.OPEN);
openFileDialog.setFilterExtensions(new String[] { "*.txt" });
openFileDialog.setFilterNames(new String[] { "Text files (*.txt)" });
openFileDialog.setText("Open file");
openFileDialog.open();
But I found no methods to set flags like "PathMustExists" or "FileMustExists".
Is this not possible with FileDialog?
Do I have to extend the class to implement that functionality? If so, how I have to proceed?
Or this there a better OpenFileDialog component (maybe in JFace) from which I don't know?
There are no options for this.
Since you are specifying SWT.OPEN you will get a file dialog specialized for opening existing files. Depending on which platform you are running on this dialog may not allow non-existent files to be selected at all (certainly true on Mac OS X). Still you should check the file after the dialog returns.

Swt + Jface application

I want to use some libraries from eclipse to create standalone application.
JFace provides for instance SourceViewer, which is great if you need to show some code in your app (that is what i need). SourceViewer looks like that eclipse editor area and you can configure it as you want. It is really great.
The SourceViewer is configured via
public void configure(SourceViewerConfiguration configuration)
There is JavaSourceViewerConfiguration, which is subclass of SourceViewerConfiguration and it should be good if you want show Java code.
This is JavaSourceViewerConfiguration constructor.
public JavaSourceViewerConfiguration(IColorManager colorManager, IPreferenceStore preferenceStore, ITextEditor editor, String partitioning)
The last two parameters could be null, so the QUESTION is how to obtain properly configured IColorManager and IPreferenceStore instances?
What i currently have:
SourceViewer sv = new SourceViewer(sf, new CompositeRuler(), SWT.NONE);
LineNumberRulerColumn lnRuler = new LineNumberRulerColumn();
sv.addVerticalRulerColumn(lnRuler);
PreferenceStore pf = new PreferenceStore();
IColorManager cm = (new JavaTextTools(pf)).getColorManager();
sv.configure(new JavaSourceViewerConfiguration(cm, pf, null, null));
But in this code i always got
Exception in thread "main" java.lang.NullPointerException
at org.eclipse.jdt.ui.text.JavaSourceViewerConfiguration.getConfiguredTextHoverStateMasks(JavaSourceViewerConfiguration.java:639)
at org.eclipse.jface.text.source.SourceViewer.configure(SourceViewer.java:507)
at swtPokus.Main.main(Main.java:37)
I think it is because that PreferenceStore pf should be somehow configured so it contains keys and values which are used by the SourceViewer.
Question2 is where to get those value for PreferenceStore?

JOGL javaw.exe remains running after application is closed

I have a simple java application that uses JOGL. When I run it from eclipse, and then close the application window, javaw.exe remains running. Here is the the relevant code:
public class App {
private Display mDisplay;
private Shell mShell;
private GL4 mGl;
private int mProgramId;
private int mVsId;
private int mFsId;
// ...
public void start() {
if (!initialize()) {
return;
}
while (!mShell.isDisposed()) {
if (!mDisplay.readAndDispatch()) {
mDisplay.sleep();
}
}
destroy();
}
private void initialize() {
mDisplay = new Display();
mShell = new Shell(mDisplay);
// some SWT and opengl initialization code, which is irrelevant for this issue
// (at least I think so)
// getting GLProfile, GLContext, GL4 etc.
final String vsText = ResourceManager.getShaderText(vsPath);
final String fsText = ResourceManager.getShaderText(fsPath);
mVsId = mGl.glCreateShader(GL4.GL_VERTEX_SHADER);
mFsId = mGl.glCreateShader(GL4.GL_FRAGMENT_SHADER);
mGl.glShaderSource(mVsId, 1, new String[] { vsText }, null, 0);
mGl.glCompileShader(mVsId);
mGl.glShaderSource(mFsId, 1, new String[] { fsText }, null, 0);
mGl.glCompileShader(mFsId);
mProgramId = mGl.glCreateProgram();
mGl.glAttachShader(mProgramId, mFsId);
mGl.glAttachShader(mProgramId, mVsId);
// bind a constant attribute location for positions of vertices
mGl.glBindAttribLocation(mProgramId, 0, "in_Position");
// bind another constant attribute location, this time for color
mGl.glBindAttribLocation(mProgramId, 1, "in_Color");
mGl.glLinkProgram(mProgramId);
// here error code is 0x0 (no error)
int error = mGl.glGetError();
mShell.open();
return true;
}
private void destroy() {
// here error code is 0x502 (GL_INVALID_OPERATION)
int error = mGl.glGetError();
mGl.glDetachShader(mProgramId, mFsId);
mGl.glDetachShader(mProgramId, mVsId);
mGl.glDeleteShader(mFsId);
mGl.glDeleteShader(mVsId);
mGl.glDeleteProgram(mProgramId);
mDisplay.dispose();
}
}
I commented out all rendering code and most other opengl/JOGL related calls (besides getting GLProfile, GLContext, GL4 and everything listed in this sample) and this problem persists.
Generally, the application works fine, shaders compile and link without problem (I used validation which I didn't display in this sample) and it displays what it needs to. The only problem is that javaw.exe remains running after I close the application window (by pressing the x in the corner of the window).
This issue is removed only if I comment out mGl.glCompileShader(mVsId); and subsequent lines. If I leave this line, javaw.exe will remain running, so I guess the problem is related to shader initialization/destruction code.
Also, glGetError() returns 0 (no error) at the end of initialize() and 0x502 (GL_INVALID_OPERATION) at the beginning of destroy(). There is only the main loop in between and no opengl calls that I know of, since, for testing, I commented out all rendering code.
Any ideas?
Edit 2012-10-03:
I still don't know what the problem is, but since I updated my graphic card drivers, 'javaw.exe' terminates as it should after application is closed. I have AMD Radeon HD 6870. My current driver version is 8.982 from 2012-07-27, and I can't remember what the last version was, but I believe it was from january 2011 or so.
However, glGetError() still returns 0x502 at the beginning of destroy, so I guess there is still something wrong.
Assuming you use JOGL from jogamp.org, pls use either our SWT GLCanvas
or our NEWTCanvasSWT.
The latter is preferred due to custom GLCapabilities, pls check API doc.
This given plus you are doing everything SWT related on the SWT thread (read
linked unit tests), IMHO it should work - at least our unit tests.
Since you mentioned after an update (GPU/driver) your troubles ceased to exist,
it might have been a driver problem.
Now to your GL error. Trace GL errors can be simply done by setting the system property 'jogl.debug.DebugGL', i.e. on the commandline "-Djogl.debug.DebugGL".
This will install the debug pipeline for your GL object automatically and checks for GL error, which will throw an GLException if appear.
You can also trace via the property 'jogl.debug.TraceGL'.
I don't know if this is relevant or not, but may help someone I guess so I'm gonna share it here. Keep in mind I'm just a hobbyist getting started in Java SWT.
I made a simple application in Eclipse IDE using the Java SWT library. I made a ''Quit'' button in my main Window shell that when pushed calls this :
quitBtn.addSelectionListener(new SelectionAdapter() {
#Override
public void widgetSelected(SelectionEvent e) {
shell.getDisplay().dispose();
System.exit(0);
}
});
After exporting the .jar file to Desktop, I converted it to a .exe file with LaunchJ4 wrapper and check the "Allow only a single instance of the application" in the Single instance tab using the singleR3XPlayer mutex.
When I would close the .exe file with the "Quit" button, everything was fine and the javaw.exe would terminates. But when I closed the shell with the X button on the top-right window, javaw.exe would remains running. I figured that out when I tried to delete the .exe file (Windows "Used file, still open in Java(TM) Platform SE binary, close the file and retry" type of error pop-up) and as I couldn't open another instance of the file after closing it with the X button (because of the Single instance mutex). Also, multiple instances of javaw.exe would remains running if I would execute a few of the .jar file (even after closing them, but only with the X and not the "Quit" button).
I figured out closing the window with the X button would only dispose of the shell and not exit the program. But pressing the "Quit" button would because it called System.exit(0). So I did this :
// SWT Event Loop
while (!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
// To make sure javaw.exe terminates when Window is closed
if (shell.isDisposed()) {
System.exit(0);
}
Hence, after my SWT Event loop is done (shell.isDisposed() == true), I made sure System.exit(0) would be called. This way, javaw.exe is terminated either way.
I don't know how SWT works and I don't know if that's the proper way to do it but it ensures javaw.exe is terminated once the application closes.
Hope that helps.

Categories